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<Root>
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<!-- Assets for the Happy Mask Salesman and the cutscene Deku Mask -->
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<File Name= "object_osn" Segment= "6" >
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<!-- Happy Mask Salesman Animations -->
<Animation Name= "gHappyMaskSalesmanLyingDownAnim" Offset= "0xC4" /> <!-- Frame 0: Face up, Frame 1: Face down--> <!-- Original name is "om_downpose" -->
<Animation Name= "gHappyMaskSalesmanOrganPlayAnim" Offset= "0x1034" /> <!-- Original name is "om_ensou" -->
<Animation Name= "gHappyMaskSalesmanOrganTalkAnim" Offset= "0x1614" /> <!-- Original name is "om_ensou_taiki" -->
<Animation Name= "gHappyMaskSalesmanTurnAroundStartAnim" Offset= "0x1D6C" /> <!-- Original name is "om_furimuki" -->
<Animation Name= "gHappyMaskSalesmanTurnAroundLoopAnim" Offset= "0x2634" /> <!-- Original name is "om_furimuki_loop" -->
<Animation Name= "gHappyMaskSalesmanArmsOutAnim" Offset= "0x2F74" /> <!-- Original name is "om_gozonji" -->
<Animation Name= "gHappyMaskSalesmanBowingAnim" Offset= "0x37C4" /> <!-- Original name is "om_hajime" -->
<Animation Name= "gHappyMaskSalesmanChokeAnim" Offset= "0x3A1C" /> <!-- Original name is "om_kubisime_loop" -->
<Animation Name= "gHappyMaskSalesmanReminisceAnim" Offset= "0x4320" /> <!-- Rock calmly with hands together out front --> <!-- Original name is "om_nanto" -->
<Animation Name= "gHappyMaskSalesmanHandsClaspedAnim" Offset= "0x4C8C" /> <!-- Stand still with hands clasped together out front --> <!-- Original name is "om_niginigi" -->
<Animation Name= "gHappyMaskSalesmanDespairAnim" Offset= "0x55F8" /> <!-- Rock wildly with both hands on head --> <!-- Original name is "om_noo_loop" -->
<Animation Name= "gHappyMaskSalesmanMaskLookFromStartAnim" Offset= "0x5D78" /> <!-- Look away from held mask --> <!-- Original name is "om_omfurim" -->
<Animation Name= "gHappyMaskSalesmanMaskLookFromLoopAnim" Offset= "0x6564" /> <!-- Original name is "om_omfurim_loop" -->
<Animation Name= "gHappyMaskSalesmanMaskLookAtAnim" Offset= "0x6D48" /> <!-- Original name is "om_ommotu_loop" -->
<Animation Name= "gHappyMaskSalesmanFastBowsAnim" Offset= "0x7220" /> <!-- Original name is "om_onegai_loop" -->
<Animation Name= "gHappyMaskSalesmanWalkAwayAnim" Offset= "0x8D80" /> <!-- Original name is "om_saru" -->
<Animation Name= "gHappyMaskSalesmanBelieveAnim" Offset= "0x94E4" /> <!-- Both arms outstreched while looking up --> <!-- Original name is "om_sinjina" -->
<Animation Name= "gHappyMaskSalesmanThinkAnim" Offset= "0x9BB8" /> <!-- Stand still with hand on chin --> <!-- --> <!-- Original name is "om_souieba" -->
<Animation Name= "gHappyMaskSalesmanHandOutAnim" Offset= "0xA444" /> <!-- Original name is "om_tewodasu_loop" -->
<Animation Name= "gHappyMaskSalesmanShakeHeadAnim" Offset= "0xAC60" /> <!-- Shake head with hand on forehead --> <!-- Original name is "om_watasi" -->
<Animation Name= "gHappyMaskSalesmanShakeAnim" Offset= "0xAE9C" /> <!-- Original name is "om_yusaburu" -->
<!-- Happy Mask Salesman DLists -->
<DList Name= "gHappyMaskSalesmanPelvisDL" Offset= "0xF5E0" />
<DList Name= "gHappyMaskSalesmanRightThighDL" Offset= "0xF830" />
<DList Name= "gHappyMaskSalesmanRightShinDL" Offset= "0xFB30" />
<DList Name= "gHappyMaskSalesmanRightFootDL" Offset= "0xFD88" />
<DList Name= "gHappyMaskSalesmanLeftThighDL" Offset= "0xFFC0" />
<DList Name= "gHappyMaskSalesmanLeftShinDL" Offset= "0x102C0" />
<DList Name= "gHappyMaskSalesmanLeftFootDL" Offset= "0x10518" />
<DList Name= "gHappyMaskSalesmanAbdomenDL" Offset= "0x10750" />
<DList Name= "gHappyMaskSalesmanChestDL" Offset= "0x10AB0" />
<DList Name= "gHappyMaskSalesmanHeadDL" Offset= "0x10ED0" />
<DList Name= "gHappyMaskSalesmanBackpackDL" Offset= "0x114B8" />
<DList Name= "gHappyMaskSalesmanRightUpperArmDL" Offset= "0x12088" />
<DList Name= "gHappyMaskSalesmanRightForearmDL" Offset= "0x122F8" />
<DList Name= "gHappyMaskSalesmanRightHandDL" Offset= "0x125F0" />
<DList Name= "gHappyMaskSalesmanLeftUpperArmDL" Offset= "0x12780" />
<DList Name= "gHappyMaskSalesmanLeftForearmDL" Offset= "0x129F0" />
<DList Name= "gHappyMaskSalesmanLeftHandDL" Offset= "0x12CE8" />
<!-- Happy Mask Salesman Textures -->
<Texture Name= "gHappyMaskSalesmanBodyTLUT" OutName= "happy_mask_salesman_body_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x12E78" />
<Texture Name= "gHappyMaskSalesmanBackpackTLUT" OutName= "happy_mask_salesman_mask_backpack_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x13078" />
<Texture Name= "gHappyMaskSalesmanMask1TLUT" OutName= "happy_mask_salesman_mask_1_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x13278" /> <!-- Shared between multiple masks -->
<Texture Name= "gHappyMaskSalesmanMask2TLUT" OutName= "happy_mask_salesman_mask_2_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0x13478" /> <!-- Shared between multiple masks -->
<Texture Name= "gHappyMaskSalesmanSkinTex" OutName= "happy_mask_salesman_skin" Format= "ci8" Width= "8" Height= "8" Offset= "0x13678" />
<Texture Name= "gHappyMaskSalesmanEarTex" OutName= "happy_mask_salesman_ear" Format= "ci8" Width= "8" Height= "8" Offset= "0x136B8" />
<Texture Name= "gHappyMaskSalesmanNostrilTex" OutName= "happy_mask_salesman_nostril" Format= "ci8" Width= "8" Height= "8" Offset= "0x136F8" />
<Texture Name= "gHappyMaskSalesmanHairTex" OutName= "happy_mask_salesman_hair" Format= "ci8" Width= "8" Height= "16" Offset= "0x13738" />
<Texture Name= "gHappyMaskSalesmanGoldFabric1Tex" OutName= "happy_mask_salesman_gold_fabric_1" Format= "ci8" Width= "8" Height= "16" Offset= "0x137B8" /> <!-- Main neck piece and back of the cuffs -->
<Texture Name= "gHappyMaskSalesmanGoldFabric2Tex" OutName= "happy_mask_salesman_gold_fabric_2" Format= "ci8" Width= "8" Height= "16" Offset= "0x13838" /> <!-- Collar and front of the cuffs -->
<Texture Name= "gHappyMaskSalesmanRobeFrontTex" OutName= "happy_mask_salesman_robe_front" Format= "ci8" Width= "16" Height= "16" Offset= "0x138B8" />
<Texture Name= "gHappyMaskSalesmanFootTex" OutName= "happy_mask_salesman_foot" Format= "ci8" Width= "8" Height= "8" Offset= "0x139B8" />
<Texture Name= "gHappyMaskSalesmanFingersTex" OutName= "happy_mask_salesman_fingers" Format= "ci8" Width= "16" Height= "16" Offset= "0x139F8" />
<Texture Name= "gHappyMaskSalesmaeClothesTex" OutName= "happy_mask_salesman_clothes" Format= "ci8" Width= "16" Height= "16" Offset= "0x13AF8" />
<Texture Name= "gHappyMaskSalesmanHairlineTex" OutName= "happy_mask_salesman_hairline" Format= "rgba16" Width= "8" Height= "16" Offset= "0x13BF8" />
<Texture Name= "gHappyMaskSalesmanShoeTex" OutName= "happy_mask_salesman_shoe" Format= "ci8" Width= "16" Height= "8" Offset= "0x13CF8" />
<Texture Name= "gHappyMaskSalesmanRobeBackTex" OutName= "happy_mask_salesman_robe_back" Format= "ci8" Width= "16" Height= "16" Offset= "0x13D78" />
<Texture Name= "gHappyMaskSalesmanShirtTex" OutName= "happy_mask_salesman_shirt" Format= "ci8" Width= "16" Height= "16" Offset= "0x13E78" />
<Texture Name= "gHappyMaskSalesmaeClothesEndTex" OutName= "happy_mask_salesman_clothes_ends" Format= "ci8" Width= "8" Height= "8" Offset= "0x13F78" />
<!-- Happy Mask Salesman Backpack Textures, TLUTs are above -->
<Texture Name= "gHappyMaskSalesmanBackpackTopTex" OutName= "happy_mask_salesman_backpack_top" Format= "ci8" Width= "16" Height= "32" Offset= "0x13FB8" />
<Texture Name= "gHappyMaskSalesmanBackpackPocketTex" OutName= "happy_mask_salesman_backpack_pocket" Format= "ci8" Width= "16" Height= "32" Offset= "0x141B8" />
<Texture Name= "gHappyMaskSalesmanBackpackPocketTopTex" OutName= "happy_mask_salesman_backpack_pocket_top" Format= "ci8" Width= "16" Height= "16" Offset= "0x143B8" />
<Texture Name= "gHappyMaskSalesmanBackpackBottomTex" OutName= "happy_mask_salesman_backpack_bottom" Format= "ci8" Width= "32" Height= "64" Offset= "0x144B8" />
<Texture Name= "gHappyMaskSalesmanBackpackRollTex" OutName= "happy_mask_salesman_backpack_roll" Format= "ci8" Width= "32" Height= "16" Offset= "0x14CB8" />
<Texture Name= "gHappyMaskSalesmanBackpackRollEndTex" OutName= "happy_mask_salesman_backpack_roll_end" Format= "ci8" Width= "16" Height= "16" Offset= "0x14EB8" />
<Texture Name= "gHappyMaskSalesmanBackpackStrapTex" OutName= "happy_mask_salesman_backpack_strap" Format= "ci8" Width= "8" Height= "8" Offset= "0x14FB8" />
<Texture Name= "gHappyMaskSalesmanMask01Tex" OutName= "happy_mask_salesman_mask_01" Format= "ci8" Width= "16" Height= "32" Offset= "0x14FF8" />
<Texture Name= "gHappyMaskSalesmanMask02Tex" OutName= "happy_mask_salesman_mask_02" Format= "ci8" Width= "16" Height= "32" Offset= "0x151F8" />
<Texture Name= "gHappyMaskSalesmanScrollTex" OutName= "happy_mask_salesman_scroll" Format= "i8" Width= "16" Height= "16" Offset= "0x153F8" />
<Texture Name= "gHappyMaskSalesmanMask03Tex" OutName= "happy_mask_salesman_mask_03" Format= "ci8" Width= "16" Height= "32" Offset= "0x154F8" /> <!-- Mario Mask -->
<Texture Name= "gHappyMaskSalesmanMask04Tex" OutName= "happy_mask_salesman_mask_04" Format= "ci8" Width= "16" Height= "32" Offset= "0x156F8" />
<Texture Name= "gHappyMaskSalesmanMask05Tex" OutName= "happy_mask_salesman_mask_05" Format= "i8" Width= "16" Height= "32" Offset= "0x158F8" /> <!-- Mayor's Mask, frowning version of the one on the Mayor's chair -->
<Texture Name= "gHappyMaskSalesmanMask06Tex" OutName= "happy_mask_salesman_mask_06" Format= "rgba16" Width= "16" Height= "32" Offset= "0x15AF8" />
<Texture Name= "gHappyMaskSalesmanMask07Tex" OutName= "happy_mask_salesman_mask_07" Format= "ci8" Width= "16" Height= "32" Offset= "0x15EF8" />
<Texture Name= "gHappyMaskSalesmanMask08Tex" OutName= "happy_mask_salesman_mask_08" Format= "ci8" Width= "16" Height= "32" Offset= "0x160F8" />
<Texture Name= "gHappyMaskSalesmanMask09Tex" OutName= "happy_mask_salesman_mask_09" Format= "ci8" Width= "16" Height= "32" Offset= "0x162F8" />
<Texture Name= "gHappyMaskSalesmanMask10Tex" OutName= "happy_mask_salesman_mask_10" Format= "ci8" Width= "16" Height= "32" Offset= "0x164F8" /> <!-- Mirror Shield Mask, same face as on mirror shield -->
<!-- Happy Mask Salesman Face Textures -->
<Texture Name= "gHappyMaskSalesmanEyeClosedHappyTex" OutName= "happy_mask_salesman_eye_closed_happy" Format= "rgba16" Width= "32" Height= "32" Offset= "0x166F8" />
<Texture Name= "gHappyMaskSalesmanEyeOpenTex" OutName= "happy_mask_salesman_eye_open" Format= "rgba16" Width= "32" Height= "32" Offset= "0x16EF8" />
<Texture Name= "gHappyMaskSalesmanEyeClosedAngryTex" OutName= "happy_mask_salesman_eye_closed_angry" Format= "rgba16" Width= "32" Height= "32" Offset= "0x176F8" />
<Texture Name= "gHappyMaskSalesmanSmileTex" OutName= "happy_mask_salesman_smile" Format= "rgba16" Width= "32" Height= "16" Offset= "0x17EF8" />
<Texture Name= "gHappyMaskSalesmanFrownTex" OutName= "happy_mask_salesman_frown" Format= "rgba16" Width= "32" Height= "16" Offset= "0x182F8" />
<TextureAnimation Name= "gHappyMaskSalesmanMouthTexAnim" Offset= "0x1873C" /> <!-- Unused -->
<!-- Majora's Mask -->
<DList Name= "gHappyMaskSalesmanMajorasMaskDL" Offset= "0x192A0" />
<DList Name= "gHappyMaskSalesmanMajorasMaskEyesDL" Offset= "0x19650" />
<Texture Name= "gHappyMaskSalesmanMajorasMaskFaceTex" OutName= "happy_mask_salesman_majoras_mask_face" Format= "rgba16" Width= "32" Height= "64" Offset= "0x19700" />
<Texture Name= "gHappyMaskSalesmanMajorasMaskSpikes1Tex" OutName= "happy_mask_salesman_majoras_mask_spikes_1" Format= "rgba16" Width= "16" Height= "16" Offset= "0x1A700" />
<Texture Name= "gHappyMaskSalesmanMajorasMaskSpikes2Tex" OutName= "happy_mask_salesman_majoras_mask_spikes_2" Format= "rgba16" Width= "16" Height= "16" Offset= "0x1A900" />
<Texture Name= "gHappyMaskSalesmanMajorasMaskSpikes3Tex" OutName= "happy_mask_salesman_majoras_mask_spikes_3" Format= "rgba16" Width= "16" Height= "16" Offset= "0x1AB00" />
<Texture Name= "gHappyMaskSalesmanMajorasMaskSpikes4Tex" OutName= "happy_mask_salesman_majoras_mask_spikes_4" Format= "rgba16" Width= "16" Height= "16" Offset= "0x1AD00" />
<Texture Name= "gHappyMaskSalesmanMajorasMaskBackTex" OutName= "happy_mask_salesman_majoras_mask_back" Format= "rgba16" Width= "32" Height= "32" Offset= "0x1AF00" />
<Texture Name= "gHappyMaskSalesmanMajorasMaskEyeTex" OutName= "happy_mask_salesman_majoras_mask_eye" Format= "rgba16" Width= "32" Height= "32" Offset= "0x1B700" />
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<!-- <Blob Name="object_osn_Blob_01BF00" Size="0x3880" Offset="0x1BF00" /> -->
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<!-- Happy Mask Salesman Idle Anim-->
<Animation Name= "gHappyMaskSalesmanIdleAnim" Offset= "0x201BC" /> <!-- Original name is "osn_wait" -->
<!-- Happy Mask Salesman Skeleton -->
<Limb Name= "gHappyMaskSalesmanRootLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_ROOT" Offset= "0x201D0" />
<Limb Name= "gHappyMaskSalesmanAbdomenLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_ABDOMEN" Offset= "0x201DC" />
<Limb Name= "gHappyMaskSalesmanChestLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_CHEST" Offset= "0x201E8" />
<Limb Name= "gHappyMaskSalesmanLeftUpperArmLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_LEFT_UPPER_ARM" Offset= "0x201F4" />
<Limb Name= "gHappyMaskSalesmanLeftForearmLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_LEFT_FOREARM" Offset= "0x20200" />
<Limb Name= "gHappyMaskSalesmanLeftHandLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_LEFT_HAND" Offset= "0x2020C" />
<Limb Name= "gHappyMaskSalesmanRightUpperArmLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_RIGHT_UPPER_ARM" Offset= "0x20218" />
<Limb Name= "gHappyMaskSalesmanRightForearmLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_RIGHT_FOREARM" Offset= "0x20224" />
<Limb Name= "gHappyMaskSalesmanRightHandLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_RIGHT_HAND" Offset= "0x20230" />
<Limb Name= "gHappyMaskSalesmanBackpackLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_BACKPACK" Offset= "0x2023C" />
<Limb Name= "gHappyMaskSalesmanHeadLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_HEAD" Offset= "0x20248" />
<Limb Name= "gHappyMaskSalesmanPelvisLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_PELVIS" Offset= "0x20254" />
<Limb Name= "gHappyMaskSalesmanLeftThighLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_LEFT_THIGH" Offset= "0x20260" />
<Limb Name= "gHappyMaskSalesmanLeftShinLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_LEFT_SHIN" Offset= "0x2026C" />
<Limb Name= "gHappyMaskSalesmanLeftFootLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_LEFT_FOOT" Offset= "0x20278" />
<Limb Name= "gHappyMaskSalesmanRightThighLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_RIGHT_THIGH" Offset= "0x20284" />
<Limb Name= "gHappyMaskSalesmanRightShinLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_RIGHT_SHIN" Offset= "0x20290" />
<Limb Name= "gHappyMaskSalesmanRightFootLimb" Type= "Standard" EnumName= "HAPPY_MASK_SALESMAN_LIMB_RIGHT_FOOT" Offset= "0x2029C" />
<Skeleton Name= "gHappyMaskSalesmanSkel" Type= "Flex" LimbType= "Standard" LimbNone= "HAPPY_MASK_SALESMAN_LIMB_NONE" LimbMax= "HAPPY_MASK_SALESMAN_LIMB_MAX" EnumName= "HappyMaskSalesmanLimb" Offset= "0x202F0" />
<!-- Deku Mask -->
<Animation Name= "gDekuMaskFallOverAnim" Offset= "0x20530" /> <!-- Original name is "rakka" -->
<Limb Name= "gDekuMaskLimb" Type= "Standard" EnumName= "DEKU_MASK_LIMB" Offset= "0x20540" />
<Skeleton Name= "gDekuMaskSkel" Type= "Flex" LimbType= "Standard" LimbNone= "DEKU_MASK_LIMB_NONE" LimbMax= "DEKU_MASK_LIMB_MAX" EnumName= "DekuMaskLimb" Offset= "0x20550" />
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</File>
</Root>