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<Root>
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<!--
Assets for Ocean Spider House's bombable wall, Skullkid's painting, fireplace grate on the path to the Heart
Piece, bookshelves and chests of drawers.
-->
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<File Name= "object_kin2_obj" Segment= "6" >
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<DList Name= "gOceanSpiderHouseEmpty1DL" Offset= "0x120" /> <!-- Not present in MM3D, but it was probably named "m2_KIN_BOMBhahen_modelT" based on the rest of this object. -->
<DList Name= "gOceanSpiderHouseBombableWallDebrisDL" Offset= "0x128" /> <!-- Original name is "m2_KIN_BOMBhahen_model" -->
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<DList Name= "gOceanSpiderHouseBombableWallCrackDL" Offset= "0x2C0" /> <!-- Not present in MM3D, but it was probably named "m2_KIN_BOMBwall_modelT" based on the rest of this object. -->
<DList Name= "gOceanSpiderHouseBombableWallDL" Offset= "0x360" /> <!-- Original name is "m2_KIN_BOMBwall_model" -->
<Collision Name= "gOceanSpiderHouseBombableWallCol" Offset= "0x490" /> <!-- Original name is "m2_KIN_BOMBwall_bgdatainfo" -->
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<DList Name= "gOceanSpiderHouseEmpty2DL" Offset= "0x650" /> <!-- Original name is "m2_KIN_GAKU_modelT" -->
<DList Name= "gOceanSpiderHouseSkullkidPaintingDL" Offset= "0x658" /> <!-- Original name is "m2_KIN_GAKU_model" -->
<Collision Name= "gOceanSpiderHouseSkullkidPaintingCol" Offset= "0x798" /> <!-- Original name is "m2_KIN_GAKU_bgdatainfo" -->
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<DList Name= "gOceanSpiderHouseEmpty3DL" Offset= "0x820" /> <!-- Original name is "m2_KIN_SAKU_modelT" -->
<DList Name= "gOceanSpiderHouseFireplaceGrateDL" Offset= "0x828" /> <!-- Original name is "m2_KIN_SAKU_model" -->
<Collision Name= "gOceanSpiderHouseFireplaceGrateCol" Offset= "0x908" /> <!-- Original name is "m2_KIN_SAKU_bgdatainfo" -->
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<DList Name= "gOceanSpiderHouseEmpty4DL" Offset= "0xCA0" /> <!-- Original name is "m2_KIN_TANAbig_modelT" -->
<DList Name= "gOceanSpiderHouseBookshelfDL" Offset= "0xCA8" /> <!-- Original name is "m2_KIN_TANAbig_model"-->
<Collision Name= "gOceanSpiderHouseBookshelfCol" Offset= "0xF80" /> <!-- Original name is "m2_KIN_TANAbig_bgdatainfo" -->
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<DList Name= "gOceanSpiderHouseEmpty5DL" Offset= "0x10F0" /> <!-- Original name is "m2_KIN_TANAsmall_modelT" -->
<DList Name= "gOceanSpiderHouseChestOfDrawersDL" Offset= "0x10F8" /> <!-- Original name is "m2_KIN_TANAsmall_model" -->
<Collision Name= "gOceanSpiderHouseChestOfDrawersCol" Offset= "0x1328" /> <!-- Original name is "m2_KIN_TANAsmall_bgdatainfo" -->
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<Texture Name= "gOceanSpiderHouseUnused1TLUT" OutName= "ocean_spider_house_unused_tlut_1" Format= "rgba16" Width= "4" Height= "4" Offset= "0x1360" />
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<Texture Name= "gOceanSpiderHouseTLUT" OutName= "ocean_spider_house_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0x1380" />
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<Texture Name= "gOceanSpiderHouseUnused2TLUT" OutName= "ocean_spider_house_unused_tlut_2" Format= "rgba16" Width= "4" Height= "4" Offset= "0x13A0" />
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<Texture Name= "gOceanSpiderHouseBombableWallCrackTex" OutName= "ocean_spider_house_bombable_wall_crack" Format= "ia8" Width= "64" Height= "64" Offset= "0x13C0" />
<Texture Name= "gOceanSpiderHouseBookshelfWoodTex" OutName= "ocean_spider_house_bookshelf_wood" Format= "rgba16" Width= "32" Height= "32" Offset= "0x23C0" />
<Texture Name= "gOceanSpiderHouseFireplaceGrateTex" OutName= "ocean_spider_house_fireplace_grate" Format= "rgba16" Width= "32" Height= "32" Offset= "0x2BC0" />
<Texture Name= "gOceanSpiderHouseSkullkidPaintingTex" OutName= "ocean_spider_house_skullkid_painting" Format= "ci4" Width= "64" Height= "64" Offset= "0x33C0" />
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<Texture Name= "gOceanSpiderHouseChestOfDrawersFrontTex" OutName= "ocean_spider_house_chest_of_drawers_front" Format= "rgba16" Width= "32" Height= "64" Offset= "0x3BC0" />
<Texture Name= "gOceanSpiderHouseChestOfDrawersBackTex" OutName= "ocean_spider_house_chest_of_drawers_back" Format= "rgba16" Width= "32" Height= "64" Offset= "0x4BC0" />
<Texture Name= "gOceanSpiderHouseChestOfDrawersTopTex" OutName= "ocean_spider_house_chest_of_drawers_top" Format= "rgba16" Width= "32" Height= "32" Offset= "0x5BC0" />
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<Texture Name= "gOceanSpiderHouseBookshelfBooksTex" OutName= "ocean_spider_house_bookshelf_books" Format= "rgba16" Width= "32" Height= "64" Offset= "0x63C0" />
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<Texture Name= "gOceanSpiderHouseBombableWallDebrisTex1" OutName= "ocean_spider_house_debris_1" Format= "rgba16" Width= "32" Height= "32" Offset= "0x73C0" />
<Texture Name= "gOceanSpiderHouseBombableWallDebrisTex2" OutName= "ocean_spider_house_debris_2" Format= "i4" Width= "64" Height= "64" Offset= "0x7BC0" />
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</File>
</Root>