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<Root>
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<!-- Assets for dogs and the arrow that appears over your selected dog in the Doggy Racetrack -->
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<File Name= "object_dog" Segment= "6" >
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<!-- Unused Selection Arrow with a Texture Animation -->
<DList Name= "gDogSelectionArrowAnimatedDL" Offset= "0x170" /> <!-- Original name is "cursor_00_anim_model" -->
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<DList Name= "gDogSelectionArrowAnimatedEmptyDL" Offset= "0x250" /> <!-- Original name is "cursor_00_anim_modelT" -->
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<Texture Name= "gDogSelectionArrowAnimatedTex" OutName= "dog_selection_arrow_animated" Format= "i8" Width= "8" Height= "32" Offset= "0x258" />
<TextureAnimation Name= "gDogSelectionArrowTexAnim" Offset= "0x3C4" />
<!-- Selection Arrow DisplayLists and Texture -->
<DList Name= "gDogSelectionArrowDL" Offset= "0x550" /> <!-- Original name is "cursor_00_none_model" -->
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<DList Name= "gDogSelectionArrowEmptyDL" Offset= "0x618" /> <!-- Original name is "cursor_00_none_modelT" -->
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<Texture Name= "gDogSelectionArrowTex" OutName= "dog_selection_arrow" Format= "i4" Width= "16" Height= "32" Offset= "0x620" />
<!-- Dog Animations -->
<Animation Name= "gDogBarkAnim" Offset= "0x998" /> <!-- Original name is "dog_bark" -->
<Animation Name= "gDogLyingDownAnim" Offset= "0x1048" /> <!-- Original name is "dog_fuse" ("lying on the ground") -->
<Animation Name= "gDogLyingDownLoopAnim" Offset= "0x1348" /> <!-- Original name is "dog_fusetamama" ("lying on the ground continues") -->
<Animation Name= "gDogJumpAnim" Offset= "0x1560" /> <!-- Original name is "dog_jump" -->
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<Animation Name= "gDogJumpAttackAnim" Offset= "0x17C0" /> <!-- Original name is "dog_jump2" -->
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<Animation Name= "gDogLongJumpAnim" Offset= "0x1A84" /> <!-- Original name is "dog_longjump" -->
<Animation Name= "gDogRunAnim" Offset= "0x1BD8" /> <!-- Original name is "dog_run" -->
<Animation Name= "gDogSitAnim" Offset= "0x1FB0" /> <!-- Original name is "dog_sit" -->
<Animation Name= "gDogWalkAnim" Offset= "0x21C8" /> <!-- Original name is "dog_walk" -->
<!-- Dog Textures -->
<Texture Name= "gDogFur1Tex" OutName= "dog_fur_1" Format= "rgba16" Width= "32" Height= "32" Offset= "0x21E0" /> <!-- Lower body, legs, and tail -->
<Texture Name= "gDogFur2Tex" OutName= "dog_fur_2" Format= "rgba16" Width= "32" Height= "32" Offset= "0x29E0" /> <!-- Front of ears, back of the tail, and around the feet-->
<Texture Name= "gDogFur3Tex" OutName= "dog_fur_3" Format= "rgba16" Width= "32" Height= "32" Offset= "0x31E0" /> <!-- Upper body, top of head-->
<Texture Name= "gDogFaceAndEyeTex" OutName= "dog_face_and_eye" Format= "rgba16" Width= "32" Height= "32" Offset= "0x39E0" />
<Texture Name= "gDogFaceAndNoseTex" OutName= "dog_face_and_nose" Format= "rgba16" Width= "32" Height= "32" Offset= "0x41E0" />
<Texture Name= "gDogFur4Tex" OutName= "dog_fur_4" Format= "rgba16" Width= "32" Height= "32" Offset= "0x49E0" /> <!-- Back of ears, side of head, and part of front body-->
<Texture Name= "gDogPawTex" OutName= "dog_paw" Format= "rgba16" Width= "16" Height= "16" Offset= "0x51E0" />
<Texture Name= "gDogFaceHairTex" OutName= "dog_face_hair" Format= "rgba16" Width= "32" Height= "32" Offset= "0x53E0" />
<!-- Dog Limb DisplayLists -->
<DList Name= "gDogHeadDL" Offset= "0x6F40" />
<DList Name= "gDogRightFaceHairDL" Offset= "0x72A8" />
<DList Name= "gDogLeftFaceHairDL" Offset= "0x7348" />
<DList Name= "gDogBodyFrontDL" Offset= "0x73E8" />
<DList Name= "gDogFrontRightLegDL" Offset= "0x7600" />
<DList Name= "gDogFrontLeftLegDL" Offset= "0x77B0" />
<DList Name= "gDogBodyBackDL" Offset= "0x7960" />
<DList Name= "gDogBackRightLegDL" Offset= "0x7B00" />
<DList Name= "gDogBackLeftLegDL" Offset= "0x7CB0" />
<DList Name= "gDogTailDL" Offset= "0x7E60" />
<!-- Dog Limbs -->
<Limb Name= "gDogRootLimb" Type= "Standard" EnumName= "DOG_LIMB_ROOT" Offset= "0x8030" />
<Limb Name= "gDogBodyBackLimb" Type= "Standard" EnumName= "DOG_LIMB_BODY_BACK" Offset= "0x803C" />
<Limb Name= "gDogBodyFrontLimb" Type= "Standard" EnumName= "DOG_LIMB_BODY_FRONT" Offset= "0x8048" />
<Limb Name= "gDogHeadRootLimb" Type= "Standard" EnumName= "DOG_LIMB_HEAD_ROOT" Offset= "0x8054" />
<Limb Name= "gDogHeadLimb" Type= "Standard" EnumName= "DOG_LIMB_HEAD" Offset= "0x8060" />
<Limb Name= "gDogRightFaceHairLimb" Type= "Standard" EnumName= "DOG_LIMB_RIGHT_FACE_HAIR" Offset= "0x806C" />
<Limb Name= "gDogLeftFaceHairLimb" Type= "Standard" EnumName= "DOG_LIMB_LEFT_FACE_HAIR" Offset= "0x8078" />
<Limb Name= "gDogFrontRightLegLimb" Type= "Standard" EnumName= "DOG_LIMB_FRONT_RIGHT_LEG" Offset= "0x8084" />
<Limb Name= "gDogFrontLeftLegLimb" Type= "Standard" EnumName= "DOG_LIMB_FRONT_LEFT_LEG" Offset= "0x8090" />
<Limb Name= "gDogBackRightLegLimb" Type= "Standard" EnumName= "DOG_LIMB_BACK_RIGHT_LEG" Offset= "0x809C" />
<Limb Name= "gDogBackLeftLegLimb" Type= "Standard" EnumName= "DOG_LIMB_BACK_LEFT_LEG" Offset= "0x80A8" />
<Limb Name= "gDogTailLimb" Type= "Standard" EnumName= "DOG_LIMB_TAIL" Offset= "0x80B4" />
<!-- Dog Skeleton -->
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<Skeleton Name= "gDogSkel" Type= "Flex" LimbType= "Standard" LimbNone= "DOG_LIMB_NONE" LimbMax= "DOG_LIMB_MAX" EnumName= "DogLimb" Offset= "0x80F0" />
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</File>
</Root>