2021-12-18 19:37:05 +00:00
<Root>
2023-07-10 19:47:39 -07:00
<!-- Assets for business scrubs -->
2021-12-18 19:37:05 +00:00
<File Name= "object_dnt" Segment= "6" >
2023-07-10 19:47:39 -07:00
<!-- Animations -->
<Animation Name= "gBusinessScrubShockedPoundAnim" Offset= "0x994" /> <!-- Original name is "dnt_banban" -->
<Animation Name= "gBusinessScrubTakeOffHatAnim" Offset= "0x12F4" /> <!-- Original name is "dnt_boyon" -->
<!-- Additional Eyes DLs -->
<DList Name= "gBusinessScrubEyesWideDL" Offset= "0x1350" />
<DList Name= "gBusinessScrubEyesSquintDL" Offset= "0x1420" />
<!-- Animations -->
<Animation Name= "gBusinessScrubFlyLoopAnim" Offset= "0x1BC8" /> <!-- Original name is "dnt_fly" -->
<Animation Name= "gBusinessScrubShockedShakeHeadAnim" Offset= "0x1E2C" /> <!-- Original name is "dnt_iyaiya" -->
<Animation Name= "gBusinessScrubShockedEndAnim" Offset= "0x2268" /> <!-- Original name is "dnt_iyaiyaTOmuun" -->
<Animation Name= "gBusinessScrubFlyEndAnim" Offset= "0x2670" /> <!-- Original name is "dnt_kouka" -->
<Animation Name= "gBusinessScrubBurrowAnim" Offset= "0x29E8" /> <!-- Original name is "dnt_moguru" -->
<Animation Name= "gBusinessScrubThinkAnim" Offset= "0x2F08" /> <!-- Original name is "dnt_muun" -->
<Animation Name= "gBusinessScrubShockedStartAnim" Offset= "0x3438" /> <!-- Original name is "dnt_nooo" -->
<Animation Name= "gBusinessScrubExcitedLoopAnim" Offset= "0x38CC" /> <!-- Original name is "dnt_onedari" -->
<Animation Name= "gBusinessScrubExcitedEndAnim" Offset= "0x3CC0" /> <!-- Original name is "dnt_onedariTOwait" -->
<TextureAnimation Name= "gBusinessScrubEmptyTexAnim" Offset= "0x3CD0" />
<Animation Name= "gBusinessScrubFlyStartAnim" Offset= "0x4700" /> <!-- Original name is "dnt_spoon" -->
<Animation Name= "gBusinessScrubRiseUpAnim" Offset= "0x4AA0" /> <!-- Original name is "dnt_tobidasu01" -->
<Animation Name= "gBusinessScrubJumpAnim" Offset= "0x4E38" /> <!-- Original name is "dnt_tobidasu02" -->
<Animation Name= "gBusinessScrubStandingAnim" Offset= "0x5488" /> <!-- Original name is "dnt_wait" -->
<Animation Name= "gBusinessScrubBobAnim" Offset= "0x577C" /> <!-- Original name is "dnt_wait02" --> <!-- used as the idle anim when half burrowed into a deku flower-->
<Animation Name= "gBusinessScrubExcitedStartAnim" Offset= "0x5CA8" /> <!-- Original name is "dnt_waitTOonedari" -->
<!-- DLs -->
<DList Name= "gBusinessScrubHeadDL" Offset= "0x7EA0" />
<DList Name= "gBusinessScrubLeftArmBagDL" Offset= "0x8048" />
<DList Name= "gBusinessScrubEyesDL" Offset= "0x8290" />
<DList Name= "gBusinessScrubScalpDL" Offset= "0x8320" />
<DList Name= "gBusinessScrubHatDL" Offset= "0x8438" />
<DList Name= "gBusinessScrubHairDL" Offset= "0x85D8" />
<DList Name= "gBusinessScrubLeftEarDL" Offset= "0x8688" />
<DList Name= "gBusinessScrubLeftHandDL" Offset= "0x8718" />
<DList Name= "gBusinessScrubLeftHandBagDL" Offset= "0x8838" />
<DList Name= "gBusinessScrubLeftForearmDL" Offset= "0x8A48" />
<DList Name= "gBusinessScrubLeftUpperArmDL" Offset= "0x8B60" />
<DList Name= "gBusinessScrubRightHandHatDL" Offset= "0x8C10" />
<DList Name= "gBusinessScrubRightHandDL" Offset= "0x8DB0" />
<DList Name= "gBusinessScrubRightHandBagDL" Offset= "0x8ED0" />
<DList Name= "gBusinessScrubRightForearmDL" Offset= "0x90E8" />
<DList Name= "gBusinessScrubRightUpperArmDL" Offset= "0x9200" />
<DList Name= "gBusinessScrubRightMustacheDL" Offset= "0x92B0" />
<DList Name= "gBusinessScrubRightEarDL" Offset= "0x9340" />
<DList Name= "gBusinessScrubSnoutDL" Offset= "0x93D0" />
<DList Name= "gBusinessScrubBodyDL" Offset= "0x94E8" />
<DList Name= "gBusinessScrubLeftFootDL" Offset= "0x9630" />
<DList Name= "gBusinessScrubLeftShinDL" Offset= "0x9740" />
<DList Name= "gBusinessScrubLeftThighDL" Offset= "0x9838" />
<DList Name= "gBusinessScrubRightFootDL" Offset= "0x98D8" />
<DList Name= "gBusinessScrubRightShinDL" Offset= "0x99E8" />
<DList Name= "gBusinessScrubRightThighDL" Offset= "0x9AE0" />
<!-- Textures -->
<Texture Name= "gBusinessScrubSkinTex" OutName= "business_scrub_skin" Format= "rgba16" Width= "16" Height= "16" Offset= "0x9B80" />
<Texture Name= "gBusinessScrubLeafTex" OutName= "business_scrub_leaf" Format= "rgba16" Width= "16" Height= "16" Offset= "0x9D80" />
<Texture Name= "gBusinessScrubBagOpeningTex" OutName= "business_scrub_bag_opening" Format= "rgba16" Width= "8" Height= "16" Offset= "0x9F80" />
<Texture Name= "gBusinessScrubBagCordTex" OutName= "business_scrub_bag_cord" Format= "rgba16" Width= "8" Height= "16" Offset= "0xA080" />
<Texture Name= "gBusinessScrubBagTex" OutName= "business_scrub_bag" Format= "rgba16" Width= "2" Height= "16" Offset= "0xA180" />
<Texture Name= "gBusinessScrubHatTex" OutName= "business_scrub_hat" Format= "rgba16" Width= "8" Height= "8" Offset= "0xA1C0" />
<Texture Name= "gBusinessScrubHatLeafTex" OutName= "business_scrub_hat_leaf" Format= "rgba16" Width= "8" Height= "16" Offset= "0xA240" />
<Texture Name= "gBusinessScrubHairTex" OutName= "business_scrub_hair" Format= "rgba16" Width= "16" Height= "32" Offset= "0xA340" />
<Texture Name= "gBusinessScrubScalpTex" OutName= "business_scrub_scalp" Format= "rgba16" Width= "8" Height= "8" Offset= "0xA740" />
<Texture Name= "gBusinessScrubSnoutTex" OutName= "business_scrub_snout" Format= "rgba16" Width= "16" Height= "8" Offset= "0xA7C0" />
<Texture Name= "gBusinessScrubEyeTex" OutName= "business_scrub_eye" Format= "rgba16" Width= "16" Height= "16" Offset= "0xA8C0" />
<!-- Skeleton -->
<Limb Name= "gBusinessScrubRootLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_ROOT" Offset= "0xAAC0" />
<Limb Name= "gBusinessScrubBodyLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_BODY" Offset= "0xAACC" />
<Limb Name= "gBusinessScrubRightThighLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_RIGHT_THIGH" Offset= "0xAAD8" />
<Limb Name= "gBusinessScrubRightShinLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_RIGHT_SHIN" Offset= "0xAAE4" />
<Limb Name= "gBusinessScrubRightFootLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_RIGHT_FOOT" Offset= "0xAAF0" />
<Limb Name= "gBusinessScrubLeftThighLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_LEFT_THIGH" Offset= "0xAAFC" />
<Limb Name= "gBusinessScrubLeftShinLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_LEFT_SHIN" Offset= "0xAB08" />
<Limb Name= "gBusinessScrubLeftFootLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_LEFT_FOOT" Offset= "0xAB14" />
<Limb Name= "gBusinessScrubHeadLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_HEAD" Offset= "0xAB20" />
<Limb Name= "gBusinessScrubSnoutLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_SNOUT" Offset= "0xAB2C" />
<Limb Name= "gBusinessScrubRightLeafLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_RIGHT_LEAF" Offset= "0xAB38" />
<Limb Name= "gBusinessScrubRightMustacheLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_RIGHT_MUSTACHE" Offset= "0xAB44" />
<Limb Name= "gBusinessScrubRightUpperArmLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_RIGHT_UPPER_ARM" Offset= "0xAB50" />
<Limb Name= "gBusinessScrubRightForearmLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_RIGHT_FOREARM" Offset= "0xAB5C" />
<Limb Name= "gBusinessScrubRightHandHatLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_RIGHT_HAND_HAT" Offset= "0xAB68" />
<Limb Name= "gBusinessScrubRightHandBagLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_RIGHT_HAND_BAG" Offset= "0xAB74" />
<Limb Name= "gBusinessScrubRightHandLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_RIGHT_HAND" Offset= "0xAB80" />
<Limb Name= "gBusinessScrubLeftUpperArmLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_LEFT_UPPER_ARM" Offset= "0xAB8C" />
<Limb Name= "gBusinessScrubLeftForearmLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_LEFT_FOREARM" Offset= "0xAB98" />
<Limb Name= "gBusinessScrubLeftHandLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_LEFT_HAND" Offset= "0xABA4" />
<Limb Name= "gBusinessScrubLeftHandBagLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_LEFT_HAND_BAG" Offset= "0xABB0" />
<Limb Name= "gBusinessScrubLeftLeafLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_LEFT_LEAF" Offset= "0xABBC" />
<Limb Name= "gBusinessScrubScalpLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_SCALP" Offset= "0xABC8" />
<Limb Name= "gBusinessScrubHairLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_HAIR" Offset= "0xABD4" />
<Limb Name= "gBusinessScrubHatLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_HAT" Offset= "0xABE0" />
<Limb Name= "gBusinessScrubEyesLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_EYES" Offset= "0xABEC" />
<Limb Name= "gBusinessScrubLeftArmBagLimb" Type= "Standard" EnumName= "BUSINESS_SCRUB_LIMB_LEFT_ARM_BAG" Offset= "0xABF8" />
<Skeleton Name= "gBusinessScrubSkel" Type= "Flex" LimbType= "Standard" LimbNone= "BUSINESS_SCRUB_LIMB_NONE" LimbMax= "BUSINESS_SCRUB_LIMB_MAX" EnumName= "BusinessScrubLimb" Offset= "0xAC70" />
<Animation Name= "gBusinessScrubWalkAnim" Offset= "0xB0B4" /> <!-- Original name is "dnt_walk" -->
<!-- An exact copy of gBusinessScrubEyeTex -->
<Texture Name= "gBusinessScrubEye2Tex" OutName= "business_scrub_eye_2" Format= "rgba16" Width= "16" Height= "16" Offset= "0xB0D0" />
2021-12-18 19:37:05 +00:00
</File>
</Root>