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<Root>
2022-10-16 15:14:15 -07:00
<!-- Assets for the Deku King -->
2021-12-18 19:37:05 +00:00
<File Name= "object_dno" Segment= "6" >
2022-10-16 15:14:15 -07:00
<!-- Deku King Animations -->
<Animation Name= "gDekuKingJumpedOnStartAnim" Offset= "0x6F0" /> <!-- Original name is "dno_attack2" -->
<Animation Name= "gDekuKingJumpedOnLoopAnim" Offset= "0xBF8" /> <!-- Original name is "dno_attack2_loop" -->
<Animation Name= "gDekuKingSpinScepterAnim" Offset= "0x1100" /> <!-- Original name is "dno_batton" -->
<Animation Name= "gDekuKingMarchAnim" Offset= "0x1AEC" /> <!-- Original name is "dno_battonwalk" -->
<Animation Name= "gDekuKingJumpedOnEndAnim" Offset= "0x2690" /> <!-- Original name is "dno_gaku" -->
<Animation Name= "gDekuKingLyingDownTwitchAnim" Offset= "0x3408" /> <!-- Original name is "dno_gaku_loop" -->
<Animation Name= "gDekuKingLaughAnim" Offset= "0x3DBC" /> <!-- Original name is "dno_gebohaha" (onomatopoetic for a boisterous laugh) -->
<Animation Name= "gDekuKingJumpAnim" Offset= "0x47B8" /> <!-- Original name is "dno_gogojump" -->
<Animation Name= "gDekuKingIntimidateAnim" Offset= "0x4EA0" /> <!-- Original name is "dno_horehore" -->
<Animation Name= "gDekuKingWailStartAnim" Offset= "0x5284" /> <!-- Original name is "dno_jidaTOnage" -->
<Animation Name= "gDekuKingFootStampLoopAnim" Offset= "0x5A14" /> <!-- Original name is "dno_jidanda" ("to stamp one's feet (in frustration, impatience, etc.) ") -->
<Animation Name= "gDekuKingFootStampStartAnim" Offset= "0x5E18" /> <!-- Original name is "dno_nageTOjida" -->
<Animation Name= "gDekuKingWailLoopAnim" Offset= "0x6984" /> <!-- Original name is "dno_nageki" ("grief; lamentation ") -->
<Animation Name= "gDekuKingSurpriseAnim" Offset= "0x7528" /> <!-- Original name is "dno_oh" -->
<Animation Name= "gDekuKingIdleAnim" Offset= "0x8328" /> <!-- Original name is "dno_wait" -->
<!-- Deku King Textures -->
<Texture Name= "gDekuKingBodyTex" OutName= "deku_king_body" Format= "rgba16" Width= "16" Height= "16" Offset= "0x8340" />
<Texture Name= "gDekuKingMustacheAndLoinclothLeafTex" OutName= "deku_king_mustache_and_loincloth_leaf" Format= "rgba16" Width= "16" Height= "16" Offset= "0x8540" />
<Texture Name= "gDekuKingCrownTex" OutName= "deku_king_crown" Format= "rgba16" Width= "32" Height= "32" Offset= "0x8740" />
<Texture Name= "gDekuKingLeavesTex" OutName= "deku_king_leaves" Format= "rgba16" Width= "32" Height= "64" Offset= "0x8F40" />
<Texture Name= "gDekuKingBeardLeavesTex" OutName= "deku_king_beard_leaves" Format= "rgba16" Width= "32" Height= "32" Offset= "0x9F40" />
<Texture Name= "gDekuKingEyeTex" OutName= "deku_king_eye" Format= "rgba16" Width= "16" Height= "16" Offset= "0xA740" />
<Texture Name= "gDekuKingScepterTipTex" OutName= "deku_king_scepter_tip" Format= "rgba16" Width= "8" Height= "8" Offset= "0xA940" />
<Texture Name= "gDekuKingScepterPetalTex" OutName= "deku_king_scepter_petal" Format= "rgba16" Width= "16" Height= "16" Offset= "0xA9C0" />
<Texture Name= "gDekuKingSnoutTex" OutName= "deku_king_snout" Format= "rgba16" Width= "8" Height= "8" Offset= "0xABC0" />
<Texture Name= "gDekuKingMouthTex" OutName= "deku_king_mouth" Format= "rgba16" Width= "8" Height= "8" Offset= "0xAC40" />
<!-- Deku King Limb DisplayLists -->
<DList Name= "gDekuKingCrownDL" Offset= "0xC9B0" />
<DList Name= "gDekuKingCrownLeavesDL" Offset= "0xCB70" />
<DList Name= "gDekuKingUpperBodyDL" Offset= "0xCC10" />
<DList Name= "gDekuKingEyesDL" Offset= "0xCE38" />
<DList Name= "gDekuKingLeftHandDL" Offset= "0xCED0" />
<DList Name= "gDekuKingLeftForearmDL" Offset= "0xCFA8" />
<DList Name= "gDekuKingLeftForearmLowerLeavesDL" Offset= "0xD050" />
<DList Name= "gDekuKingLeftForearmUpperLeavesDL" Offset= "0xD140" />
<DList Name= "gDekuKingLeftUpperArmDL" Offset= "0xD230" />
<DList Name= "gDekuKingLeftUpperArmLowerLeavesDL" Offset= "0xD2E8" />
<DList Name= "gDekuKingLeftUpperArmUpperLeavesDL" Offset= "0xD3D8" />
<DList Name= "gDekuKingSnoutDL" Offset= "0xD4C8" />
<DList Name= "gDekuKingRightLowerMustacheDL" Offset= "0xD668" />
<DList Name= "gDekuKingRightUpperMustacheDL" Offset= "0xD758" />
<DList Name= "gDekuKingLeftLowerMustacheDL" Offset= "0xD848" />
<DList Name= "gDekuKingLeftUpperMustacheDL" Offset= "0xD938" />
<DList Name= "gDekuKingRightHandDL" Offset= "0xDA28" />
<DList Name= "gDekuKingScepterDL" Offset= "0xDB00" />
<DList Name= "gDekuKingRightForearmDL" Offset= "0xDCA8" />
<DList Name= "gDekuKingRightForearmLowerLeavesDL" Offset= "0xDD50" />
<DList Name= "gDekuKingRightForearmUpperLeavesDL" Offset= "0xDE40" />
<DList Name= "gDekuKingRightUpperArmDL" Offset= "0xDF30" />
<DList Name= "gDekuKingRightUpperArmLowerLeavesDL" Offset= "0xDFE8" />
<DList Name= "gDekuKingRightUpperArmUpperLeavesDL" Offset= "0xE0D8" />
<DList Name= "gDekuKingPelvisDL" Offset= "0xE1C8" />
<DList Name= "gDekuKingRightFootDL" Offset= "0xE318" />
<DList Name= "gDekuKingRightShinDL" Offset= "0xE420" />
<DList Name= "gDekuKingRightThighDL" Offset= "0xE538" />
<DList Name= "gDekuKingLeftFootDL" Offset= "0xE630" />
<DList Name= "gDekuKingLeftShinDL" Offset= "0xE738" />
<DList Name= "gDekuKingLeftThighDL" Offset= "0xE850" />
<!-- Deku King Limbs -->
<Limb Name= "gDekuKingRootLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_ROOT" Offset= "0xE948" />
<Limb Name= "gDekuKingPelvisLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_PELVIS" Offset= "0xE954" />
<Limb Name= "gDekuKingLeftThighLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_LEFT_THIGH" Offset= "0xE960" />
<Limb Name= "gDekuKingLeftShinLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_LEFT_SHIN" Offset= "0xE96C" />
<Limb Name= "gDekuKingLeftFootLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_LEFT_FOOT" Offset= "0xE978" />
<Limb Name= "gDekuKingRightThighLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_RIGHT_THIGH" Offset= "0xE984" />
<Limb Name= "gDekuKingRightShinLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_RIGHT_SHIN" Offset= "0xE990" />
<Limb Name= "gDekuKingRightFootLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_RIGHT_FOOT" Offset= "0xE99C" />
<Limb Name= "gDekuKingUpperBodyLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_UPPER_BODY" Offset= "0xE9A8" />
<Limb Name= "gDekuKingRightUpperArmLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_RIGHT_UPPER_ARM" Offset= "0xE9B4" />
<Limb Name= "gDekuKingRightUpperArmUpperLeavesLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_RIGHT_UPPER_ARM_UPPER_LEAVES" Offset= "0xE9C0" />
<Limb Name= "gDekuKingRightUpperArmLowerLeavesLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_RIGHT_UPPER_ARM_LOWER_LEAVES" Offset= "0xE9CC" />
<Limb Name= "gDekuKingRightForearmLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_RIGHT_FOREARM" Offset= "0xE9D8" />
<Limb Name= "gDekuKingRightForearmUpperLeavesLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_RIGHT_FOREARM_UPPER_LEAVES" Offset= "0xE9E4" />
<Limb Name= "gDekuKingRightForearmLowerLeavesLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_RIGHT_FOREARM_LOWER_LEAVES" Offset= "0xE9F0" />
<Limb Name= "gDekuKingRightHandLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_RIGHT_HAND" Offset= "0xE9FC" />
<Limb Name= "gDekuKingScepterLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_SCEPTER" Offset= "0xEA08" />
<Limb Name= "gDekuKingSnoutLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_SNOUT" Offset= "0xEA14" />
<Limb Name= "gDekuKingLeftUpperMustacheLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_LEFT_UPPER_MUSTACHE" Offset= "0xEA20" />
<Limb Name= "gDekuKingLeftLowerMustacheLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_LEFT_LOWER_MUSTACHE" Offset= "0xEA2C" />
<Limb Name= "gDekuKingRightUpperMustacheLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_RIGHT_UPPER_MUSTACHE" Offset= "0xEA38" />
<Limb Name= "gDekuKingRightLowerMustacheLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_RIGHT_LOWER_MUSTACHE" Offset= "0xEA44" />
<Limb Name= "gDekuKingLeftUpperArmLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_LEFT_UPPER_ARM" Offset= "0xEA50" />
<Limb Name= "gDekuKingLeftUpperArmUpperLeavesLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_LEFT_UPPER_ARM_UPPER_LEAVES" Offset= "0xEA5C" />
<Limb Name= "gDekuKingLeftUpperArmLowerLeavesLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_LEFT_UPPER_ARM_LOWER_LEAVES" Offset= "0xEA68" />
<Limb Name= "gDekuKingLeftForearmLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_LEFT_FOREARM" Offset= "0xEA74" />
<Limb Name= "gDekuKingLeftForearmUpperLeavesLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_LEFT_FOREARM_UPPER_LEAVES" Offset= "0xEA80" />
<Limb Name= "gDekuKingLeftForearmLowerLeavesLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_LEFT_FOREARM_LOWER_LEAVES" Offset= "0xEA8C" />
<Limb Name= "gDekuKingLeftHandLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_LEFT_HAND" Offset= "0xEA98" />
<Limb Name= "gDekuKingEyesLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_EYES" Offset= "0xEAA4" />
<Limb Name= "gDekuKingCrownLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_CROWN" Offset= "0xEAB0" />
<Limb Name= "gDekuKingCrownLeavesLimb" Type= "Standard" EnumName= "DEKU_KING_LIMB_CROWN_LEAVES" Offset= "0xEABC" />
<!-- Deku King Skeleton -->
<Skeleton Name= "gDekuKingSkel" Type= "Flex" LimbType= "Standard" LimbNone= "DEKU_KING_LIMB_NONE" LimbMax= "DEKU_KING_LIMB_MAX" EnumName= "DekuKingLimb" Offset= "0xEB48" />
<!-- Deku King Animation -->
<Animation Name= "gDekuKingPointScepterAnim" Offset= "0xF504" /> <!-- Original name is "dno_yubisashi" ("pointing at") -->
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</File>
</Root>