2021-12-18 19:37:05 +00:00
<Root>
2022-10-21 17:36:32 -07:00
<!-- Assets for the Odolwa boss fight (Odolwa itself, its bugs and moths, its title card, etc.) -->
2021-12-18 19:37:05 +00:00
<File Name= "object_boss01" Segment= "6" >
2022-10-21 17:36:32 -07:00
<!-- Odolwa Animations -->
<Animation Name= "gOdolwaVerticalSlashAnim" Offset= "0xC44" /> <!-- Original name is "jmp_at01" -->
<Animation Name= "gOdolwaHorizontalSlashAnim" Offset= "0x1884" /> <!-- Original name is "jmp_at02" -->
<Animation Name= "gOdolwaAtAttentionAnim" Offset= "0x1A14" /> <!-- Unused. Original name is "jmp_base" -->
<!-- Odolwa Limb DisplayLists -->
<DList Name= "gOdolwaPelvisDL" Offset= "0x5E80" />
<DList Name= "gOdolwaHeadDL" Offset= "0x5F98" />
<DList Name= "gOdolwaCenterPlumeTipDL" Offset= "0x61E8" />
<DList Name= "gOdolwaCenterPlumeMiddleDL" Offset= "0x62A8" />
<DList Name= "gOdolwaCenterPlumeBaseDL" Offset= "0x6368" />
<DList Name= "gOdolwaLeftPlumeTipDL" Offset= "0x6408" />
<DList Name= "gOdolwaLeftPlumeMiddleDL" Offset= "0x64C8" />
<DList Name= "gOdolwaLeftPlumeBaseDL" Offset= "0x6588" />
<DList Name= "gOdolwaRightPlumeTipDL" Offset= "0x6628" />
<DList Name= "gOdolwaRightPlumeMiddleDL" Offset= "0x66E8" />
<DList Name= "gOdolwaRightPlumeBaseDL" Offset= "0x67A8" />
<DList Name= "gOdolwaLeftEarringDL" Offset= "0x6848" />
<DList Name= "gOdolwaRightEarringDL" Offset= "0x68F8" />
<DList Name= "gOdolwaSwordDL" Offset= "0x69A8" />
<DList Name= "gOdolwaRightHandDL" Offset= "0x6B20" />
<DList Name= "gOdolwaRightForearmDL" Offset= "0x6CF8" />
<DList Name= "gOdolwaRightBangleDL" Offset= "0x6E50" />
<DList Name= "gOdolwaRightUpperArmDL" Offset= "0x6F40" />
<DList Name= "gOdolwaShieldDL" Offset= "0x70D0" />
<DList Name= "gOdolwaLeftHandDL" Offset= "0x71C0" />
<DList Name= "gOdolwaLeftForearmDL" Offset= "0x7398" />
<DList Name= "gOdolwaLeftBangleDL" Offset= "0x74F0" />
<DList Name= "gOdolwaLeftUpperArmDL" Offset= "0x75E0" />
<DList Name= "gOdolwaTorsoDL" Offset= "0x7770" />
<DList Name= "gOdolwaLeftFootDL" Offset= "0x7BD8" />
<DList Name= "gOdolwaLeftShinDL" Offset= "0x7E40" />
<DList Name= "gOdolwaLeftThighDL" Offset= "0x7FB0" />
<DList Name= "gOdolwaRightFootDL" Offset= "0x8128" />
<DList Name= "gOdolwaRightShinDL" Offset= "0x8390" />
<DList Name= "gOdolwaRightThighDL" Offset= "0x8500" />
<!-- Odolwa Textures -->
<Texture Name= "gOdolwaPantsAndSwordHiltTLUT" OutName= "odolwa_pants_and_sword_hilt_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0x8678" />
<Texture Name= "gOdolwaFaceAndShoeTLUT" OutName= "odolwa_face_and_shoe_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0x8698" />
<Texture Name= "gOdolwaSkinTLUT" OutName= "odolwa_skin_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0x86B8" />
<Texture Name= "gOdolwaEarBangleAndShieldTLUT" OutName= "odolwa_ear_bangle_and_shield_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0x86D8" />
<Texture Name= "gOdolwaClothTLUT" OutName= "odolwa_cloth_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0x86F8" />
<Texture Name= "gOdolwaTorsoTLUT" OutName= "odolwa_torso_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0x8718" />
<Texture Name= "gOdolwaPantsAndSwordHiltTex" OutName= "odolwa_pants_and_sword_hilt" Format= "ci4" Width= "64" Height= "64" Offset= "0x8738" />
<Texture Name= "gOdolwaFaceAndShoeTex" OutName= "odolwa_face_and_shoe" Format= "ci4" Width= "64" Height= "64" Offset= "0x8F38" />
<Texture Name= "gOdolwaSkinTex" OutName= "odolwa_skin" Format= "ci4" Width= "64" Height= "64" Offset= "0x9738" />
<Texture Name= "gOdolwaEarBangleAndShieldTex" OutName= "odolwa_ear_bangle_and_shield" Format= "ci4" Width= "64" Height= "64" Offset= "0x9F38" />
<Texture Name= "gOdolwaEarringTex" OutName= "odolwa_earring" Format= "rgba16" Width= "16" Height= "16" Offset= "0xA738" />
<Texture Name= "gOdolwaPlumeTex" OutName= "odolwa_plume" Format= "rgba16" Width= "16" Height= "16" Offset= "0xA938" />
<Texture Name= "gOdolwaClothTex" OutName= "odolwa_cloth" Format= "ci4" Width= "64" Height= "64" Offset= "0xAB38" />
<Texture Name= "gOdolwaTorsoTex" OutName= "odolwa_torso" Format= "ci4" Width= "64" Height= "64" Offset= "0xB338" />
<Texture Name= "gOdolwaSwordBladeTex" OutName= "odolwa_sword_blade" Format= "rgba16" Width= "16" Height= "16" Offset= "0xBB38" />
<!-- Assets for the trail that follows Odolwa's sword when he slashes -->
<Texture Name= "gOdolwaSwordTrailTex" OutName= "odolwa_sword_trail" Format= "i8" Width= "32" Height= "32" Offset= "0xBD38" />
<Texture Name= "gOdolwaSwordTrailMaskTex" OutName= "odolwa_sword_trail_mask" Format= "i4" Width= "32" Height= "32" Offset= "0xC138" />
<Array Name= "gOdolwaSwordTrailVtx" Count= "22" Offset= "0xC338" >
<Vtx/>
</Array>
<DList Name= "gOdolwaSwordTrailDL" Offset= "0xC498" />
<!-- Assets for Odolwa's glowing eyes -->
<DList Name= "gOdolwaEyeDL" Offset= "0xC5E0" />
<Texture Name= "gOdolwaEyeTex" OutName= "odolwa_eye" Format= "i8" Width= "16" Height= "16" Offset= "0xC668" />
<!-- DisplayLists for Odolwa's dynamic shadow -->
<DList Name= "gOdolwaShadowMaterialDL" Offset= "0xC7A8" />
<DList Name= "gOdolwaShadowModelDL" Offset= "0xC7C8" />
<!-- Odolwa Title Card -->
<Texture Name= "gOdolwaTitleCardTex" OutName= "odolwa_title_card" Format= "ia8" Width= "128" Height= "40" Offset= "0xC7F8" />
<!-- Assets for the moths Odolwa can summon -->
<DList Name= "gOdolwaMothMaterialDL" Offset= "0xDC58" />
<DList Name= "gOdolwaMothModelDL" Offset= "0xDCD0" />
<Texture Name= "gOdolwaMothTex" OutName= "odolwa_moth" Format= "rgba16" Width= "16" Height= "32" Offset= "0xDCE8" />
<!-- Assets for the blocks that fall from the ceiling during the Odolwa fight -->
<DList Name= "gOdolwaFallingBlockDL" Offset= "0xE3E8" /> <!-- Original name is "iwa01_model" ("rock; boulder") -->
<Texture Name= "gOdolwaFallingBlockTLUT" OutName= "odolwa_falling_block_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0xE558" />
<Texture Name= "gOdolwaFallingBlockTex" OutName= "odolwa_falling_block" Format= "ci4" Width= "64" Height= "64" Offset= "0xE578" />
<!-- Odolwa Limbs -->
<Limb Name= "gOdolwaRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_ROOT" Offset= "0xED78" />
<Limb Name= "gOdolwaPelvisLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_PELVIS" Offset= "0xED84" />
<Limb Name= "gOdolwaRightLegRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_LEG_ROOT" Offset= "0xED90" />
<Limb Name= "gOdolwaRightThighLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_THIGH" Offset= "0xED9C" />
<Limb Name= "gOdolwaRightLowerLegRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_LOWER_LEG_ROOT" Offset= "0xEDA8" />
<Limb Name= "gOdolwaRightShinLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_SHIN" Offset= "0xEDB4" />
<Limb Name= "gOdolwaRightFootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_FOOT" Offset= "0xEDC0" />
<Limb Name= "gOdolwaLeftLegRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_LEG_ROOT" Offset= "0xEDCC" />
<Limb Name= "gOdolwaLeftThighLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_THIGH" Offset= "0xEDD8" />
<Limb Name= "gOdolwaLeftLowerLegRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_LOWER_LEG_ROOT" Offset= "0xEDE4" />
<Limb Name= "gOdolwaLeftShinLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_SHIN" Offset= "0xEDF0" />
<Limb Name= "gOdolwaLeftFootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_FOOT" Offset= "0xEDFC" />
<Limb Name= "gOdolwaUpperBodyRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_UPPER_BODY_ROOT" Offset= "0xEE08" />
<Limb Name= "gOdolwaUpperBodyWrapperLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_UPPER_BODY_WRAPPER" Offset= "0xEE14" />
<Limb Name= "gOdolwaTorsoLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_TORSO" Offset= "0xEE20" />
<Limb Name= "gOdolwaLeftArmRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_ARM_ROOT" Offset= "0xEE2C" />
<Limb Name= "gOdolwaLeftUpperArmLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_UPPER_ARM" Offset= "0xEE38" />
<Limb Name= "gOdolwaLeftLowerArmRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_LOWER_ARM_ROOT" Offset= "0xEE44" />
<Limb Name= "gOdolwaLeftForearmLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_FOREARM" Offset= "0xEE50" />
<Limb Name= "gOdolwaLeftBangleLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_BANGLE" Offset= "0xEE5C" />
<Limb Name= "gOdolwaLeftHandRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_HAND_ROOT" Offset= "0xEE68" />
<Limb Name= "gOdolwaLeftHandLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_HAND" Offset= "0xEE74" />
<Limb Name= "gOdolwaShieldLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_SHIELD" Offset= "0xEE80" />
<Limb Name= "gOdolwaRightArmRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_ARM_ROOT" Offset= "0xEE8C" />
<Limb Name= "gOdolwaRightUpperArmLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_UPPER_ARM" Offset= "0xEE98" />
<Limb Name= "gOdolwaRightLowerArmRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_LOWER_ARM_ROOT" Offset= "0xEEA4" />
<Limb Name= "gOdolwaRightForearmLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_FOREARM" Offset= "0xEEB0" />
<Limb Name= "gOdolwaRightBangleLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_BANGLE" Offset= "0xEEBC" />
<Limb Name= "gOdolwaRightHandRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_HAND_ROOT" Offset= "0xEEC8" />
<Limb Name= "gOdolwaRightHandLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_HAND" Offset= "0xEED4" />
<Limb Name= "gOdolwaSwordLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_SWORD" Offset= "0xEEE0" />
<Limb Name= "gOdolwaHeadLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_HEAD" Offset= "0xEEEC" />
<Limb Name= "gOdolwaRightEarringRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_EARRING_ROOT" Offset= "0xEEF8" />
<Limb Name= "gOdolwaRightEarringLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_EARRING" Offset= "0xEF04" />
<Limb Name= "gOdolwaLeftEarringRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_EARRING_ROOT" Offset= "0xEF10" />
<Limb Name= "gOdolwaLeftEarringLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_EARRING" Offset= "0xEF1C" />
<Limb Name= "gOdolwaRightPlumeRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_PLUME_ROOT" Offset= "0xEF28" />
<Limb Name= "gOdolwaRightPlumeBaseLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_PLUME_BASE" Offset= "0xEF34" />
<Limb Name= "gOdolwaRightLowerPlumeRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_LOWER_PLUME_ROOT" Offset= "0xEF40" />
<Limb Name= "gOdolwaRightPlumeMiddleLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_PLUME_MIDDLE" Offset= "0xEF4C" />
<Limb Name= "gOdolwaRightPlumeTipLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_RIGHT_PLUME_TIP" Offset= "0xEF58" />
<Limb Name= "gOdolwaLeftPlumeRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_PLUME_ROOT" Offset= "0xEF64" />
<Limb Name= "gOdolwaLeftPlumeBaseLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_PLUME_BASE" Offset= "0xEF70" />
<Limb Name= "gOdolwaLeftLowerPlumeRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_LOWER_PLUME_ROOT" Offset= "0xEF7C" />
<Limb Name= "gOdolwaLeftPlumeMiddleLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_PLUME_MIDDLE" Offset= "0xEF88" />
<Limb Name= "gOdolwaLeftPlumeTipLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_LEFT_PLUME_TIP" Offset= "0xEF94" />
<Limb Name= "gOdolwaCenterPlumeRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_CENTER_PLUME_ROOT" Offset= "0xEFA0" />
<Limb Name= "gOdolwaCenterPlumeBaseLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_CENTER_PLUME_BASE" Offset= "0xEFAC" />
<Limb Name= "gOdolwaCenterLowerPlumeRootLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_CENTER_LOWER_PLUME_ROOT" Offset= "0xEFB8" />
<Limb Name= "gOdolwaCenterPlumeMiddleLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_CENTER_PLUME_MIDDLE" Offset= "0xEFC4" />
<Limb Name= "gOdolwaCenterPlumeTipLimb" Type= "Standard" EnumName= "ODOLWA_LIMB_CENTER_PLUME_TIP" Offset= "0xEFD0" />
<!-- Odolwa Skeleton -->
<Skeleton Name= "gOdolwaSkel" Type= "Flex" LimbType= "Standard" LimbNone= "ODOLWA_LIMB_NONE" LimbMax= "ODOLWA_LIMB_MAX" EnumName= "OdolwaLimb" Offset= "0xF0A8" />
<!-- Odolwa Animations -->
<Animation Name= "gOdolwaClimbAnim" Offset= "0xF918" /> <!-- Unused and glitchy. Original name might be "jmp_crym" -->
2023-10-28 14:29:43 -07:00
<Animation Name= "gOdolwaDamagedStartAnim" Offset= "0xFDEC" /> <!-- Original name is "jmp_dam02" -->
2022-10-21 17:36:32 -07:00
<Animation Name= "gOdolwaShieldGuardAnim" Offset= "0xFF94" /> <!-- Original name is "jmp_def" -->
<Animation Name= "gOdolwaSwordGuardAnim" Offset= "0x10150" /> <!-- Original name is "jmp_def02" -->
2023-10-28 14:29:43 -07:00
<Animation Name= "gOdolwaDamagedLoopAnim" Offset= "0x10980" /> <!-- Original name is "jmp_dm01" -->
2022-10-21 17:36:32 -07:00
<Animation Name= "gOdolwaDeathAnim" Offset= "0x124CC" /> <!-- Original name is "jmp_down" -->
<Animation Name= "gOdolwaMothSummonDanceAnim" Offset= "0x12B70" /> <!-- Named "dance_bug" in MM3D, but it was probably renamed by Grezzo, since it doesn't fit with other names. -->
<Animation Name= "gOdolwaCrouchAnim" Offset= "0x12D10" /> <!-- Original name is "jmp_jmp01" -->
<Animation Name= "gOdolwaJumpAnim" Offset= "0x12EBC" /> <!-- Original name is "jmp_jmp02" -->
<Animation Name= "gOdolwaFallingSlashAnim" Offset= "0x13480" /> <!-- Original name is "jmp_jmp03" -->
<Animation Name= "gOdolwaKickAnim" Offset= "0x1407C" /> <!-- Original name is "jmp_kick" -->
<Animation Name= "gOdolwaStunAnim" Offset= "0x14F14" /> <!-- Original name is "jmp_piyo" ("weakly moving") -->
<Animation Name= "gOdolwaShieldBashAnim" Offset= "0x15A30" /> <!-- Original name is "jmp_punch" -->
<Animation Name= "gOdolwaRunAnim" Offset= "0x16168" /> <!-- Original name is "jmp_run" -->
<Animation Name= "gOdolwaSpinAttackAnim" Offset= "0x164CC" /> <!-- Original name is "jmp_spin" -->
<Animation Name= "gOdolwaReadyAnim" Offset= "0x18438" /> <!-- Original name is "jmp_stop" -->
<Animation Name= "gOdolwaIntroSlashAnim" Offset= "0x19C10" /> <!-- Original name is "jmp_stop02" -->
<Animation Name= "gOdolwaSpinSwordAnim" Offset= "0x1AAF4" /> <!-- MM3D name is "dance_roll", but it was probably renamed. Might have originally been "jmp_stop03" from surrounding context. -->
<Animation Name= "gOdolwaVerticalHopAnim" Offset= "0x1AF18" /> <!-- MM3D name is "dance_jump", but it was probably renamed. Might have originally been "jmp_stop04" from surrounding context. -->
<Animation Name= "gOdolwaHipShakeDanceAnim" Offset= "0x1BA94" /> <!-- MM3D name is "dance_moth", but it was probably renamed. Might have originally been "jmp_stop05" from surrounding context. -->
<Animation Name= "gOdolwaUpAndDownDanceAnim" Offset= "0x1C700" /> <!-- MM3D name is "dance_fire", but it was probably renamed. Might have originally been "jmp_stop06" from surrounding context. -->
<Animation Name= "gOdolwaArmSwingDanceAnim" Offset= "0x1CE88" /> <!-- Original name is "jmp_stop07" -->
<Animation Name= "gOdolwaThurstAttackAnim" Offset= "0x1D8C8" /> <!-- Original name is "jmp_stop08" -->
<Animation Name= "gOdolwaDoubleSlashAnim" Offset= "0x1E68C" /> <!-- Original name is "jmp_stop09" -->
<Animation Name= "gOdolwaSideToSideHopAnim" Offset= "0x1EEA8" /> <!-- Original name is "jmp_stop10" -->
<Animation Name= "gOdolwaSideToSideDanceAnim" Offset= "0x1F6A4" /> <!-- Not present in MM3D, but might have been originally named "jmp_stop11" from surrounding context. -->
<Animation Name= "gOdolwaSpinDanceAnim" Offset= "0x1FC10" /> <!-- Original name is "jmp_stop12" -->
<Animation Name= "gOdolwaJumpDanceAnim" Offset= "0x204AC" /> <!-- Not present in MM3D, but might have been originally named "jmp_stop13" from surrounding context. -->
<!-- Unused vertices of unknown purpose. They seem similar to the vertices used for the bug's body. -->
<Array Name= "gOdolwaUnusedVtx" Count= "16" Offset= "0x206F0" >
<Vtx/>
</Array>
<!-- Odolwa Bug Limb DisplayLists -->
<DList Name= "gOdolwaBugLightBodyDL" Offset= "0x21230" />
<DList Name= "gOdolwaBugDarkBodyDL" Offset= "0x213A8" />
<DList Name= "gOdolwaBugFrontLeftUpperLegDL" Offset= "0x21518" />
<DList Name= "gOdolwaBugFrontLeftLowerLegDL" Offset= "0x21538" />
<DList Name= "gOdolwaBugBackRightUpperLegDL" Offset= "0x21570" />
<DList Name= "gOdolwaBugBackRightLowerLegDL" Offset= "0x21590" />
<DList Name= "gOdolwaBugBackLeftUpperLegDL" Offset= "0x215C0" />
<DList Name= "gOdolwaBugBackLeftLowerLegDL" Offset= "0x215E0" />
<DList Name= "gOdolwaBugMiddleRightUpperLegDL" Offset= "0x21608" />
<DList Name= "gOdolwaBugMiddleRightLowerLegDL" Offset= "0x21628" />
<DList Name= "gOdolwaBugMiddleLeftUpperLegDL" Offset= "0x21658" />
<DList Name= "gOdolwaBugMiddleLeftLowerLegDL" Offset= "0x21678" />
<DList Name= "gOdolwaBugFrontRightUpperLegDL" Offset= "0x216A8" />
<DList Name= "gOdolwaBugFrontRightLowerLegDL" Offset= "0x216C8" />
<!-- Odolwa Bug Textures -->
<Texture Name= "gOdolwaBugUndersideTLUT" OutName= "odolwa_bug_underside_tlut" Format= "rgba16" Width= "4" Height= "4" Offset= "0x21700" />
<Texture Name= "gOdolwaBugUndersideTex" OutName= "odolwa_bug_underside" Format= "ci4" Width= "16" Height= "32" Offset= "0x21720" />
<Texture Name= "gOdolwaBugBodyTex" OutName= "odolwa_bug_body" Format= "rgba16" Width= "32" Height= "32" Offset= "0x21820" />
<Texture Name= "gOdolwaBugLegTex" OutName= "odolwa_bug_leg" Format= "rgba16" Width= "8" Height= "8" Offset= "0x22020" />
<!-- Material DisplayLists for the bug's legs. The bright one is only used for the cutscene where the bugs first fall down. -->
<DList Name= "gOdolwaBugDullLegMaterialDL" Offset= "0x220A0" />
<DList Name= "gOdolwaBugBrightLegMaterialDL" Offset= "0x22118" />
<!-- Odolwa Bug Limbs -->
<Limb Name= "gOdolwaBugRootLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_ROOT" Offset= "0x22190" />
<Limb Name= "gOdolwaBugBodyLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_BODY" Offset= "0x2219C" />
<Limb Name= "gOdolwaBugFrontRightLegRootLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_FRONT_RIGHT_LEG_ROOT" Offset= "0x221A8" />
<Limb Name= "gOdolwaBugFrontRightUpperLegLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_FRONT_RIGHT_UPPER_LEG" Offset= "0x221B4" />
<Limb Name= "gOdolwaBugFrontRightLowerLegLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_FRONT_RIGHT_LOWER_LEG" Offset= "0x221C0" />
<Limb Name= "gOdolwaBugMiddleLeftLegRootLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_MIDDLE_LEFT_LEG_ROOT" Offset= "0x221CC" />
<Limb Name= "gOdolwaBugMiddleLeftUpperLegLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_MIDDLE_LEFT_UPPER_LEG" Offset= "0x221D8" />
<Limb Name= "gOdolwaBugMiddleLeftLowerLegLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_MIDDLE_LEFT_LOWER_LEG" Offset= "0x221E4" />
<Limb Name= "gOdolwaBugMiddleRightLegRootLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_MIDDLE_RIGHT_LEG_ROOT" Offset= "0x221F0" />
<Limb Name= "gOdolwaBugMiddleRightUpperLegLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_MIDDLE_RIGHT_UPPER_LEG" Offset= "0x221FC" />
<Limb Name= "gOdolwaBugMiddleRightLowerLegLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_MIDDLE_RIGHT_LOWER_LEG" Offset= "0x22208" />
<Limb Name= "gOdolwaBugBackLeftLegRootLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_BACK_LEFT_LEG_ROOT" Offset= "0x22214" />
<Limb Name= "gOdolwaBugBackLeftUpperLegLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_BACK_LEFT_UPPER_LEG" Offset= "0x22220" />
<Limb Name= "gOdolwaBugBackLeftLowerLegLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_BACK_LEFT_LOWER_LEG" Offset= "0x2222C" />
<Limb Name= "gOdolwaBugBackRightLegRootLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_BACK_RIGHT_LEG_ROOT" Offset= "0x22238" />
<Limb Name= "gOdolwaBugBackRightUpperLegLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_BACK_RIGHT_UPPER_LEG" Offset= "0x22244" />
<Limb Name= "gOdolwaBugBackRightLowerLegLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_BACK_RIGHT_LOWER_LEG" Offset= "0x22250" />
<Limb Name= "gOdolwaBugFrontLeftLegRootLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_FRONT_LEFT_LEG_ROOT" Offset= "0x2225C" />
<Limb Name= "gOdolwaBugFrontLeftUpperLegLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_FRONT_LEFT_UPPER_LEG" Offset= "0x22268" />
<Limb Name= "gOdolwaBugFrontLeftLowerLegLimb" Type= "Standard" EnumName= "ODOLWA_BUG_LIMB_FRONT_LEFT_LOWER_LEG" Offset= "0x22274" />
<!-- Odolwa Bug Skeleton -->
<Skeleton Name= "gOdolwaBugSkel" Type= "Flex" LimbType= "Standard" LimbNone= "ODOLWA_BUG_LIMB_NONE" LimbMax= "ODOLWA_BUG_LIMB_MAX" EnumName= "OdolwaBugLimb" Offset= "0x222D0" />
<!-- Odolwa Bug Animation -->
<Animation Name= "gOdolwaBugCrawlAnim" Offset= "0x22550" /> <!-- Original name is "mbug_wait" -->
2021-12-18 19:37:05 +00:00
</File>
</Root>