2021-12-18 19:37:05 +00:00
<Root>
2022-01-16 10:36:19 -08:00
<!-- Assets for the Gekko, Minislime, and Bigslime -->
2021-12-18 19:37:05 +00:00
<File Name= "object_bigslime" Segment= "6" >
2022-11-21 08:31:28 -08:00
<Animation Name= "gGekkoFullFistPumpAnim" Offset= "0x994" /> <!-- Original name is "bsl_aisatsuDEMO" ("greeting") -->
<Animation Name= "gGekkoSurpriseJumpAnim" Offset= "0x10F4" /> <!-- Original name is "bsl_bikkuri" ("to be surprised; to be frightened") -->
<Animation Name= "gGekkoCallAnim" Offset= "0x1B08" /> <!-- Original name is "bsl_callDEMO" -->
<Animation Name= "gGekkoCrawlAnim" Offset= "0x1E14" /> <!-- Original name is "bsl_clim" -->
<Animation Name= "gGekkoFallInAirAnim" Offset= "0x1F20" /> <!-- Original name is "bsl_climdamage" -->
<Animation Name= "gGekkoFloorIdleAnim" Offset= "0x225C" /> <!-- Original name is "bsl_climwait" -->
<Animation Name= "gGekkoDamagedAnim" Offset= "0x276C" /> <!-- Original name is "bsl_damage" -->
<Animation Name= "gGekkoJumpUpAnim" Offset= "0x2E0C" /> <!-- Original name is "bsl_flyjump" -->
<Animation Name= "gGekkoRecoverAnim" Offset= "0x30E4" /> <!-- Original name is "bsl_hukki" ("return; comeback") -->
<Animation Name= "gGekkoJabPunchAnim" Offset= "0x347C" /> <!-- Original name is "bsl_jabA" -->
<Animation Name= "gGekkoJumpForwardAnim" Offset= "0x39C4" /> <!-- Original name is "bsl_jump" -->
<Animation Name= "gGekkoKickAnim" Offset= "0x3F28" /> <!-- Original name is "bsl_kickA" -->
<Animation Name= "gGekkoFallOnGroundAnim" Offset= "0x4298" /> <!-- Original name is "bsl_rakka" ("fall; drop; descent") -->
<Animation Name= "gGekkoStandingIdleAnim" Offset= "0x4680" /> <!-- Original name is "bsl_ride" -->
<Animation Name= "gGekkoJumpOnSnapperAnim" Offset= "0x4894" /> <!-- Orignal name is "bsl_ridefuse" -->
<Animation Name= "gGekkoQuickFistPumpAnim" Offset= "0x4D50" /> <!-- Original name is "bsl_ridegogo" -->
<Animation Name= "gGekkoSqueezeAnim" Offset= "0x50B8" /> <!-- Original name is "bsl_ridejump" -->
<Animation Name= "gGekkoLandOnSnapperAnim" Offset= "0x52EC" /> <!-- Original name is "bsl_rideokiru" ("okiru" = "to get up; to rise") -->
<Animation Name= "gGekkoWiggleAnim" Offset= "0x5694" /> <!-- Original name is "bsl_riderakka" -->
<Animation Name= "gGekkoKnockbackAnim" Offset= "0x5D54" /> <!-- Original name is "bsl_standdamage" -->
<Animation Name= "gGekkoLookAroundAnim" Offset= "0x66B4" /> <!-- Original name is "bsl_standview" -->
<Animation Name= "gGekkoNervousIdleAnim" Offset= "0x69FC" /> <!-- Original name is "bsl_standwalk" -->
<Animation Name= "gGekkoHookPunchAnim" Offset= "0x70C4" /> <!-- Original name is "bsl_strertA" (maybe a severe mispelling of "straight", as in "straight punch"?) -->
<Animation Name= "gGekkoSwimForwardAnim" Offset= "0x7790" /> <!-- Original name is "bsl_swim" -->
2021-12-27 15:24:45 +11:00
<DList Name= "gGekkoRightEyeDL" Offset= "0x9D90" />
<DList Name= "gGekkoLeftEyeDL" Offset= "0x9FF0" />
<DList Name= "gGekkoJawDL" Offset= "0xA250" />
<DList Name= "gGekkoHeadDL" Offset= "0xA510" />
<DList Name= "gGekkoRightHandDL" Offset= "0xAAF8" />
<DList Name= "gGekkoRightWristDL" Offset= "0xABB0" />
<DList Name= "gGekkoRightForearmDL" Offset= "0xAC78" />
<DList Name= "gGekkoRightUpperArmDL" Offset= "0xAD88" />
<DList Name= "gGekkoLeftHandDL" Offset= "0xAE98" />
<DList Name= "gGekkoLeftWristDL" Offset= "0xAF50" />
<DList Name= "gGekkoLeftForearmDL" Offset= "0xB030" />
<DList Name= "gGekkoLeftUpperArmDL" Offset= "0xB140" />
<DList Name= "gGekkoTorsoDL" Offset= "0xB250" />
<DList Name= "gGekkoRightFootDL" Offset= "0xB4D8" />
<DList Name= "gGekkoRightAnkleDL" Offset= "0xB660" />
<DList Name= "gGekkoRightShinDL" Offset= "0xB770" />
<DList Name= "gGekkoRightThighDL" Offset= "0xB880" />
<DList Name= "gGekkoLeftFootDL" Offset= "0xB9A8" />
<DList Name= "gGekkoLeftAnkleDL" Offset= "0xBB30" />
<DList Name= "gGekkoLeftShinDL" Offset= "0xBC40" />
<DList Name= "gGekkoLeftThighDL" Offset= "0xBD50" />
<DList Name= "gGekkoWaistDL" Offset= "0xBE78" />
<Texture Name= "gGekkoArmLegTLUT" OutName= "gekko_arm_leg_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0xC028" />
<Texture Name= "gGekkoBodyTLUT" OutName= "gekko_body_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0xC228" />
<Texture Name= "gGekkoHeadTLUT" OutName= "gekko_head_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0xC428" />
<Texture Name= "gGekkoNostrilTex" OutName= "gekko_nostril" Format= "rgba16" Width= "8" Height= "8" Offset= "0xC628" />
<Texture Name= "gGekkoEyeTex" OutName= "gekko_eye" Format= "rgba16" Width= "16" Height= "16" Offset= "0xC6A8" />
<Texture Name= "gGekkoSpots1Tex" OutName= "gekko_spots_1" Format= "rgba16" Width= "16" Height= "16" Offset= "0xC8A8" />
<Texture Name= "gGekkoBellyTex" OutName= "gekko_belly" Format= "rgba16" Width= "16" Height= "32" Offset= "0xCAA8" />
<Texture Name= "gGekkoSpots2Tex" OutName= "gekko_spots_2" Format= "ci8" Width= "16" Height= "32" Offset= "0xCEA8" />
<Texture Name= "gGekkoToothTex" OutName= "gekko_tooth" Format= "rgba16" Width= "16" Height= "16" Offset= "0xD0A8" />
<Texture Name= "gGekkoMouthTex" OutName= "gekko_mouth" Format= "rgba16" Width= "16" Height= "8" Offset= "0xD2A8" />
<Texture Name= "gGekkoEyebrowTex" OutName= "gekko_eyebrow" Format= "rgba16" Width= "8" Height= "8" Offset= "0xD3A8" />
<Texture Name= "gGekkoFinTex" OutName= "gekko_fin" Format= "rgba16" Width= "32" Height= "16" Offset= "0xD428" />
<Texture Name= "gGekkoSpots3Tex" OutName= "gekko_spots_3" Format= "ci8" Width= "32" Height= "32" Offset= "0xD828" />
<Texture Name= "gGekkoSwirlTex" OutName= "gekko_swirl" Format= "ci8" Width= "16" Height= "32" Offset= "0xDC28" />
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<Limb Name= "gGekkoRootLimb" Type= "Standard" EnumName= "GEKKO_LIMB_ROOT" Offset= "0xDE28" />
<Limb Name= "gGekkoWaistLimb" Type= "Standard" EnumName= "GEKKO_LIMB_WAIST" Offset= "0xDE34" />
<Limb Name= "gGekkoLeftThighLimb" Type= "Standard" EnumName= "GEKKO_LIMB_LEFT_THIGH" Offset= "0xDE40" />
<Limb Name= "gGekkoLeftShinLimb" Type= "Standard" EnumName= "GEKKO_LIMB_LEFT_SHIN" Offset= "0xDE4C" />
<Limb Name= "gGekkoLeftAnkleLimb" Type= "Standard" EnumName= "GEKKO_LIMB_LEFT_ANKLE" Offset= "0xDE58" />
<Limb Name= "gGekkoLeftFootLimb" Type= "Standard" EnumName= "GEKKO_LIMB_LEFT_FOOT" Offset= "0xDE64" />
<Limb Name= "gGekkoRightThighLimb" Type= "Standard" EnumName= "GEKKO_LIMB_RIGHT_THIGH" Offset= "0xDE70" />
<Limb Name= "gGekkoRightShinLimb" Type= "Standard" EnumName= "GEKKO_LIMB_RIGHT_SHIN" Offset= "0xDE7C" />
<Limb Name= "gGekkoRightAnkleLimb" Type= "Standard" EnumName= "GEKKO_LIMB_RIGHT_ANKLE" Offset= "0xDE88" />
<Limb Name= "gGekkoRightFootLimb" Type= "Standard" EnumName= "GEKKO_LIMB_RIGHT_FOOT" Offset= "0xDE94" />
<Limb Name= "gGekkoTorsoLimb" Type= "Standard" EnumName= "GEKKO_LIMB_TORSO" Offset= "0xDEA0" />
<Limb Name= "gGekkoLeftUpperArmLimb" Type= "Standard" EnumName= "GEKKO_LIMB_LEFT_UPPER_ARM" Offset= "0xDEAC" />
<Limb Name= "gGekkoLeftForearmLimb" Type= "Standard" EnumName= "GEKKO_LIMB_LEFT_FOREARM" Offset= "0xDEB8" />
<Limb Name= "gGekkoLeftWristLimb" Type= "Standard" EnumName= "GEKKO_LIMB_LEFT_WRIST" Offset= "0xDEC4" />
<Limb Name= "gGekkoLeftHandLimb" Type= "Standard" EnumName= "GEKKO_LIMB_LEFT_HAND" Offset= "0xDED0" />
<Limb Name= "gGekkoRightUpperArmLimb" Type= "Standard" EnumName= "GEKKO_LIMB_RIGHT_UPPER_ARM" Offset= "0xDEDC" />
<Limb Name= "gGekkoRightForearmLimb" Type= "Standard" EnumName= "GEKKO_LIMB_RIGHT_FOREARM" Offset= "0xDEE8" />
<Limb Name= "gGekkoRightWristLimb" Type= "Standard" EnumName= "GEKKO_LIMB_RIGHT_WRIST" Offset= "0xDEF4" />
<Limb Name= "gGekkoRightHandLimb" Type= "Standard" EnumName= "GEKKO_LIMB_RIGHT_HAND" Offset= "0xDF00" />
<Limb Name= "gGekkoHeadLimb" Type= "Standard" EnumName= "GEKKO_LIMB_HEAD" Offset= "0xDF0C" />
<Limb Name= "gGekkoJawLimb" Type= "Standard" EnumName= "GEKKO_LIMB_JAW" Offset= "0xDF18" />
<Limb Name= "gGekkoLeftEyeLimb" Type= "Standard" EnumName= "GEKKO_LIMB_LEFT_EYE" Offset= "0xDF24" />
<Limb Name= "gGekkoRightEyeLimb" Type= "Standard" EnumName= "GEKKO_LIMB_RIGHT_EYE" Offset= "0xDF30" />
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<Skeleton Name= "gGekkoSkel" Type= "Flex" LimbType= "Standard" LimbNone= "GEKKO_LIMB_NONE" LimbMax= "GEKKO_LIMB_MAX" EnumName= "GekkoLimb" Offset= "0xDF98" />
2021-12-27 15:24:45 +11:00
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<Animation Name= "gGekkoWindupPunchAnim" Offset= "0xF048" /> <!-- Original name is "bsl_upperA" -->
<Animation Name= "gGekkoSwimUpAnim" Offset= "0xF3F0" /> <!-- Original name is "bsl_upswim" -->
<Animation Name= "gGekkoBoxingStanceAnim" Offset= "0xF990" /> <!-- Original name is "bsl_waitA" -->
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<DList Name= "gBigslimeBubbleDL" Offset= "0xF9D0" /> <!-- Original name is "bsl_bable_model" -->
<DList Name= "gBigslimeShockwaveDL" Offset= "0xFB40" /> <!-- Original name is "bsl_coolwave_modelT" -->
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<Texture Name= "gBigslimeShockwave1Tex" OutName= "bigslime_shockwave_1" Format= "i4" Width= "32" Height= "64" Offset= "0xFC28" />
<Blob Name= "object_bigslime_zeroes_Blob_010028" Size= "0x400" Offset= "0x10028" />
<Texture Name= "gBigslimeShockwave2Tex" OutName= "bigslime_shockwave_2" Format= "i4" Width= "16" Height= "16" Offset= "0x10428" />
<Blob Name= "object_bigslime_zeroes_Blob_0104A8" Size= "0x88" Offset= "0x104A8" />
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<DList Name= "gBigslimeNormalMaterialDL" Offset= "0x10530" />
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<!-- Reads vtx from segment 9 set by sBigslimeDynamicVtx -->
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<DList Name= "gBigslimeModelDL" Offset= "0x105E8" />
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<!-- Reads vtx from segment 9 set by sBigslimeTargetVtx -->
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<DList Name= "gBigslimeFrozenMaterialDL" Offset= "0x10B80" />
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<TextureAnimation Name= "gBigslimeFrozenTexAnim" Offset= "0x10C48" />
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<DList Name= "gMinislimeFrozenDL" Offset= "0x10DB0" /> <!-- Original name is "bsl_icepart_model" (the original asset exists in MM3D, along with an updated asset named "muddjelly_icepart") -->
2021-12-27 15:24:45 +11:00
<TextureAnimation Name= "gMinislimeFrozenTexAnim" Offset= "0x10EC8" />
<DList Name= "gBigslimeIceShardDL" Offset= "0x10F20" />
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<DList Name= "gBigslimeIceShardVtxDL" Offset= "0x10FE0" /> <!-- Original name is probably "bsl_icepeace_model" (called "muddjelly_icepeace" in MM3D) -->
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<TextureAnimation Name= "gBigslimeIceShardTexAnim" Offset= "0x11008" />
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<DList Name= "gBigslimeShadowDL" Offset= "0x11050" /> <!-- Original name is "bsl_kage_model" ("shadow; silhouette") -->
<DList Name= "gMinislimeNormalDL" Offset= "0x113B0" /> <!-- Original name is probably "bsl_smallgel_model" (called "muddjelly_smallgel" in MM3D) -->
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<Texture Name= "gBigslimeBubbleTex" OutName= "bigslime_bubble" Format= "i4" Width= "16" Height= "16" Offset= "0x11580" />
<Texture Name= "gBigslimeShadowTex" OutName= "bigslime_shadow" Format= "i8" Width= "32" Height= "32" Offset= "0x11600" />
<!-- Used also for minislime -->
<Texture Name= "gBigslimeNormal1Tex" OutName= "bigslime_normal_1" Format= "rgba16" Width= "32" Height= "32" Offset= "0x11A00" />
<Texture Name= "gBigslimeNormal2Tex" OutName= "bigslime_normal_2" Format= "i4" Width= "64" Height= "64" Offset= "0x12200" />
<Texture Name= "gBigslimeFrozen1Tex" OutName= "bigslime_frozen_1" Format= "i4" Width= "64" Height= "64" Offset= "0x12A00" />
<Texture Name= "gBigslimeFrozen2Tex" OutName= "bigslime_frozen_2" Format= "i4" Width= "32" Height= "32" Offset= "0x13200" />
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</File>
</Root>