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<Root>
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<!-- Assets for Anju -->
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<File Name= "object_an1" Segment= "6" >
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<Animation Name= "gAnju1TasteAnim" Offset= "0x1090" /> <!-- Original name is "an_ajimi" ("tasting; sampling ") -->
<Animation Name= "gAnju1TasteEndAnim" Offset= "0x144C" /> <!-- Original name is "an_ajimiend" -->
<Animation Name= "gAnju1LookUpRelievedAnim" Offset= "0x1E74" /> <!-- Original name is "an_aogu" ("to look up") -->
<Animation Name= "gAnju1SurprisedAnim" Offset= "0x26B4" /> <!-- Original name is "an_bikkuri" ("to be surprised") -->
<Animation Name= "gAnju1WaitWithTrayAnim" Offset= "0x341C" /> <!-- Original name is "an_obonwait" ("obon" = "tray") -->
<Animation Name= "gAnju1WalkWithTrayAnim" Offset= "0x3EA8" /> <!-- Original name is "an_obonwalk" -->
<Animation Name= "gAnju1BowAnim" Offset= "0x544C" /> <!-- Original name is "an_ojigit" ("bow; bowing") -->
<Animation Name= "gAnju1CookAnim" Offset= "0x65C8" /> <!-- Original name is "an_ryouri" ("cooking") -->
<Animation Name= "gAnju1SitAnim" Offset= "0x71E8" /> <!-- Original name is "an_suwaru" ("to sit") -->
<Animation Name= "gAnju1SittingInDisbeliefAnim" Offset= "0x7E08" /> <!-- Original name is "an_suzetsubou" ("su" = short for "suwaru", "zetsubou" = "despair; hopelessness ") -->
<Animation Name= "gAnju1IdleAnim" Offset= "0x8B6C" /> <!-- Original name is "an_wait" -->
<!-- Skeleton's Display lists -->
<DList Name= "gAnju1Skirt4DL" Offset= "0xBC20" />
<DList Name= "gAnju1Skirt3DL" Offset= "0xBD20" />
<DList Name= "gAnju1Skirt2DL" Offset= "0xBE60" />
<DList Name= "gAnju1Skirt1DL" Offset= "0xBF88" />
<DList Name= "gAnju1LeftFootDL" Offset= "0xC080" />
<DList Name= "gAnju1LeftShinDL" Offset= "0xC2E8" />
<DList Name= "gAnju1LeftThighDL" Offset= "0xC3C0" />
<DList Name= "gAnju1RightFootDL" Offset= "0xC480" />
<DList Name= "gAnju1RightShinDL" Offset= "0xC6E8" />
<DList Name= "gAnju1RightThighDL" Offset= "0xC7C0" />
<DList Name= "gAnju1PelvisDL" Offset= "0xC880" />
<DList Name= "gAnju1HeadDL" Offset= "0xC940" />
<DList Name= "gAnju1RightHandDL" Offset= "0xD030" />
<DList Name= "gAnju1RightForearmDL" Offset= "0xD208" />
<DList Name= "gAnju1RightUpperArmDL" Offset= "0xD320" />
<DList Name= "gAnju1LeftHandDL" Offset= "0xD440" />
<DList Name= "gAnju1LeftForearmDL" Offset= "0xD618" />
<DList Name= "gAnju1LeftUpperArmDL" Offset= "0xD730" />
<DList Name= "gAnju1TorsoDL" Offset= "0xD850" />
<!-- Skeleton's TLUTs -->
<Texture Name= "gAnju1TLUT" OutName= "tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0xDB20" />
<Texture Name= "gAnju1EyesTLUT" OutName= "eyes_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0xDD20" />
<Texture Name= "gAnju1MouthTLUT" OutName= "mouth_tlut" Format= "rgba16" Width= "16" Height= "16" Offset= "0xDF20" />
<!-- Skeleton's textures -->
<Texture Name= "gAnju1SkinTex" OutName= "anju_skin" Format= "ci8" Width= "8" Height= "8" Offset= "0xE120" />
<Texture Name= "gAnju1HairTex" OutName= "anju_hair" Format= "ci8" Width= "8" Height= "16" Offset= "0xE160" />
<Texture Name= "gAnju1EyeOpenTex" OutName= "anju_eye_open" Format= "ci8" Width= "32" Height= "32" Offset= "0xE1E0" TlutOffset= "0xDD20" />
<Texture Name= "gAnju1EarTex" OutName= "anju_ear" Format= "ci8" Width= "16" Height= "16" Offset= "0xE5E0" />
<Texture Name= "gAnju1MouthClosedTex" OutName= "anju_mouth_closed" Format= "ci8" Width= "32" Height= "16" Offset= "0xE6E0" TlutOffset= "0xDF20" />
<Texture Name= "gAnju1ShirtButtonTex" OutName= "anju_shirt_button" Format= "ci8" Width= "8" Height= "8" Offset= "0xE8E0" />
<Texture Name= "gAnju1HandTex" OutName= "anju_hand" Format= "ci8" Width= "16" Height= "16" Offset= "0xE920" />
<Texture Name= "gAnju1SkirtTex" OutName= "anju_skirt" Format= "ci8" Width= "32" Height= "32" Offset= "0xEA20" />
<Texture Name= "gAnju1ShirtTex" OutName= "anju_shirt" Format= "ci8" Width= "16" Height= "16" Offset= "0xEE20" />
<Texture Name= "gAnju1SleeveTex" OutName= "anju_sleeve" Format= "ci8" Width= "8" Height= "16" Offset= "0xEF20" />
<Texture Name= "gAnju1EyeHalfTex" OutName= "anju_eye_half" Format= "ci8" Width= "32" Height= "32" Offset= "0xEFA0" TlutOffset= "0xDD20" />
<Texture Name= "gAnju1EyeClosedTex" OutName= "anju_eye_closed" Format= "ci8" Width= "32" Height= "32" Offset= "0xF3A0" TlutOffset= "0xDD20" />
<Texture Name= "gAnju1MouthHappyTex" OutName= "anju_mouth_happy" Format= "ci8" Width= "32" Height= "16" Offset= "0xF7A0" TlutOffset= "0xDF20" />
<Texture Name= "gAnju1EyeSadTex" OutName= "anju_eye_sad" Format= "ci8" Width= "32" Height= "32" Offset= "0xF9A0" TlutOffset= "0xDD20" />
<Texture Name= "gAnju1EyeComfortTex" OutName= "anju_eye_comfort" Format= "ci8" Width= "32" Height= "32" Offset= "0xFDA0" TlutOffset= "0xDD20" />
<Texture Name= "gAnju1MouthOpenTex" OutName= "anju_mouth_open" Format= "ci8" Width= "32" Height= "16" Offset= "0x101A0" TlutOffset= "0xDF20" />
<Texture Name= "gAnju1EyeRelievedClosedTex" OutName= "anju_eye_relieved_closed" Format= "ci8" Width= "32" Height= "32" Offset= "0x103A0" TlutOffset= "0xDD20" />
<!-- Empty -->
<DList Name= "gAnju1EmptyDL" Offset= "0x111E0" />
<!-- Food tray for Granny -->
<DList Name= "gAnju1FoodTrayDL" Offset= "0x111E8" /> <!-- Original name is "an_obon_model" -->
<Texture Name= "gAnju1PlateTex" OutName= "tray_plate" Format= "i8" Width= "32" Height= "32" Offset= "0x11928" />
<Texture Name= "gAnju1Food1Tex" OutName= "tray_food_1" Format= "rgba16" Width= "16" Height= "16" Offset= "0x11D28" />
<Texture Name= "gAnju1Food2Tex" OutName= "tray_food_2" Format= "rgba16" Width= "16" Height= "16" Offset= "0x11F28" />
<Texture Name= "gAnju1CircleTex" OutName= "tray_circle" Format= "i8" Width= "16" Height= "16" Offset= "0x12128" />
<Texture Name= "gAnju1Steam1Tex" OutName= "tray_steam_1" Format= "i4" Width= "16" Height= "16" Offset= "0x12228" />
<Texture Name= "gAnju1Steam2Tex" OutName= "tray_steam_2" Format= "i8" Width= "16" Height= "16" Offset= "0x122A8" />
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<!-- <Blob Name="object_an1_Blob_0123A8" Size="0x10" Offset="0x123A8" /> -->
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<!-- Chopsticks used for cooking -->
<DList Name= "gAnju1ChopsticksDL" Offset= "0x12478" /> <!-- Original name is "an_hashi_model" ("chopsticks ") -->
<!-- Skeleton's limbs -->
<Limb Name= "gAnju1RootLimb" Type= "Standard" EnumName= "ANJU1_LIMB_ROOT" Offset= "0x124D8" />
<Limb Name= "gAnju1TorsoLimb" Type= "Standard" EnumName= "ANJU1_LIMB_TORSO" Offset= "0x124E4" />
<Limb Name= "gAnju1LeftUpperArmLimb" Type= "Standard" EnumName= "ANJU1_LIMB_LEFT_UPPER_ARM" Offset= "0x124F0" />
<Limb Name= "gAnju1LeftForearmLimb" Type= "Standard" EnumName= "ANJU1_LIMB_LEFT_FOREARM" Offset= "0x124FC" />
<Limb Name= "gAnju1LeftHandLimb" Type= "Standard" EnumName= "ANJU1_LIMB_LEFT_HAND" Offset= "0x12508" />
<Limb Name= "gAnju1RightUpperArmLimb" Type= "Standard" EnumName= "ANJU1_LIMB_RIGHT_UPPER_ARM" Offset= "0x12514" />
<Limb Name= "gAnju1RightForearmLimb" Type= "Standard" EnumName= "ANJU1_LIMB_RIGHT_FOREARM" Offset= "0x12520" />
<Limb Name= "gAnju1RightHandLimb" Type= "Standard" EnumName= "ANJU1_LIMB_RIGHT_HAND" Offset= "0x1252C" />
<Limb Name= "gAnju1HeadLimb" Type= "Standard" EnumName= "ANJU1_LIMB_HEAD" Offset= "0x12538" />
<Limb Name= "gAnju1PelvisLimb" Type= "Standard" EnumName= "ANJU1_LIMB_PELVIS" Offset= "0x12544" />
<Limb Name= "gAnju1RightThighLimb" Type= "Standard" EnumName= "ANJU1_LIMB_RIGHT_THIGH" Offset= "0x12550" />
<Limb Name= "gAnju1RightShinLimb" Type= "Standard" EnumName= "ANJU1_LIMB_RIGHT_SHIN" Offset= "0x1255C" />
<Limb Name= "gAnju1RightFootLimb" Type= "Standard" EnumName= "ANJU1_LIMB_RIGHT_FOOT" Offset= "0x12568" />
<Limb Name= "gAnju1LeftThighLimb" Type= "Standard" EnumName= "ANJU1_LIMB_LEFT_THIGH" Offset= "0x12574" />
<Limb Name= "gAnju1LeftShinLimb" Type= "Standard" EnumName= "ANJU1_LIMB_LEFT_SHIN" Offset= "0x12580" />
<Limb Name= "gAnju1LeftFootLimb" Type= "Standard" EnumName= "ANJU1_LIMB_LEFT_FOOT" Offset= "0x1258C" />
<Limb Name= "gAnju1Skirt1Limb" Type= "Standard" EnumName= "ANJU1_LIMB_SKIRT1" Offset= "0x12598" />
<Limb Name= "gAnju1Skirt2Limb" Type= "Standard" EnumName= "ANJU1_LIMB_SKIRT2" Offset= "0x125A4" />
<Limb Name= "gAnju1Skirt3Limb" Type= "Standard" EnumName= "ANJU1_LIMB_SKIRT3" Offset= "0x125B0" />
<Limb Name= "gAnju1Skirt4Limb" Type= "Standard" EnumName= "ANJU1_LIMB_SKIRT4" Offset= "0x125BC" />
<!-- Skeleton -->
<Skeleton Name= "gAnju1Skel" Type= "Flex" LimbType= "Standard" LimbNone= "ANJU1_LIMB_NONE" LimbMax= "ANJU1_LIMB_MAX" EnumName= "Anju1Limb" Offset= "0x12618" />
<Animation Name= "gAnju1WalkAnim" Offset= "0x13048" /> <!-- Original name is "an_walk" -->
<Animation Name= "gAnju1HoldHandsAnim" Offset= "0x13E1C" /> <!-- Holding hands with Kafei while kneeled --> <!-- Original name is "anj_tetunagu_loop" ("joined hands") -->
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</File>
</Root>