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129 lines
6.2 KiB
C
129 lines
6.2 KiB
C
#ifndef OBJECTS_OBJECT_BIGPO_H
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#define OBJECTS_OBJECT_BIGPO_H 1
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#include "align_asset_macro.h"
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#define dgBigPoeSwingLampAttackAnim "__OTR__objects/object_bigpo/gBigPoeSwingLampAttackAnim"
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static const ALIGN_ASSET(2) char gBigPoeSwingLampAttackAnim[] = dgBigPoeSwingLampAttackAnim;
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#define dgBigPoeShockAnim "__OTR__objects/object_bigpo/gBigPoeShockAnim"
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static const ALIGN_ASSET(2) char gBigPoeShockAnim[] = dgBigPoeShockAnim;
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#define dgBigPoeBackpedalAnim "__OTR__objects/object_bigpo/gBigPoeBackpedalAnim"
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static const ALIGN_ASSET(2) char gBigPoeBackpedalAnim[] = dgBigPoeBackpedalAnim;
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#define dgBigPoeFloatAnim "__OTR__objects/object_bigpo/gBigPoeFloatAnim"
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static const ALIGN_ASSET(2) char gBigPoeFloatAnim[] = dgBigPoeFloatAnim;
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#define dgBigPoeAwakenSpawnAnim "__OTR__objects/object_bigpo/gBigPoeAwakenSpawnAnim"
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static const ALIGN_ASSET(2) char gBigPoeAwakenSpawnAnim[] = dgBigPoeAwakenSpawnAnim;
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#define dgBigPoeAwakenStretchAnim "__OTR__objects/object_bigpo/gBigPoeAwakenStretchAnim"
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static const ALIGN_ASSET(2) char gBigPoeAwakenStretchAnim[] = dgBigPoeAwakenStretchAnim;
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#define dgBigPoeSoulFaceTex "__OTR__objects/object_bigpo/gBigPoeSoulFaceTex"
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static const ALIGN_ASSET(2) char gBigPoeSoulFaceTex[] = dgBigPoeSoulFaceTex;
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#define dgBigPoeSoulDL "__OTR__objects/object_bigpo/gBigPoeSoulDL"
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static const ALIGN_ASSET(2) char gBigPoeSoulDL[] = dgBigPoeSoulDL;
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#define dgBigPoeNecklaceSkullHalfTex "__OTR__objects/object_bigpo/gBigPoeNecklaceSkullHalfTex"
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static const ALIGN_ASSET(2) char gBigPoeNecklaceSkullHalfTex[] = dgBigPoeNecklaceSkullHalfTex;
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#define dgBigPoeLanternGlassTex "__OTR__objects/object_bigpo/gBigPoeLanternGlassTex"
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static const ALIGN_ASSET(2) char gBigPoeLanternGlassTex[] = dgBigPoeLanternGlassTex;
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#define dgBigPoeTornRobeTex "__OTR__objects/object_bigpo/gBigPoeTornRobeTex"
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static const ALIGN_ASSET(2) char gBigPoeTornRobeTex[] = dgBigPoeTornRobeTex;
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#define dgBigPoeArmSectionTex "__OTR__objects/object_bigpo/gBigPoeArmSectionTex"
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static const ALIGN_ASSET(2) char gBigPoeArmSectionTex[] = dgBigPoeArmSectionTex;
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#define dgBigPoeHoodEdgeTex "__OTR__objects/object_bigpo/gBigPoeHoodEdgeTex"
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static const ALIGN_ASSET(2) char gBigPoeHoodEdgeTex[] = dgBigPoeHoodEdgeTex;
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#define dgBigPoeNecklaceBeadsTex "__OTR__objects/object_bigpo/gBigPoeNecklaceBeadsTex"
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static const ALIGN_ASSET(2) char gBigPoeNecklaceBeadsTex[] = dgBigPoeNecklaceBeadsTex;
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#define dgBigPoeShawlTex "__OTR__objects/object_bigpo/gBigPoeShawlTex"
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static const ALIGN_ASSET(2) char gBigPoeShawlTex[] = dgBigPoeShawlTex;
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#define dgBigPoeGlowingEyeTex "__OTR__objects/object_bigpo/gBigPoeGlowingEyeTex"
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static const ALIGN_ASSET(2) char gBigPoeGlowingEyeTex[] = dgBigPoeGlowingEyeTex;
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#define dgFieldPoeLanternVtx "__OTR__objects/object_bigpo/gFieldPoeLanternVtx"
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static const ALIGN_ASSET(2) char gFieldPoeLanternVtx[] = dgFieldPoeLanternVtx;
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#define dgFieldPoeBodyAndFaceVtx "__OTR__objects/object_bigpo/gFieldPoeBodyAndFaceVtx"
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static const ALIGN_ASSET(2) char gFieldPoeBodyAndFaceVtx[] = dgFieldPoeBodyAndFaceVtx;
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#define dgFieldPoeArmVtx "__OTR__objects/object_bigpo/gFieldPoeArmVtx"
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static const ALIGN_ASSET(2) char gFieldPoeArmVtx[] = dgFieldPoeArmVtx;
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#define dgFieldPoeCloakVtx "__OTR__objects/object_bigpo/gFieldPoeCloakVtx"
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static const ALIGN_ASSET(2) char gFieldPoeCloakVtx[] = dgFieldPoeCloakVtx;
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#define dgFieldPoeFaceHoodRobeVtx "__OTR__objects/object_bigpo/gFieldPoeFaceHoodRobeVtx"
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static const ALIGN_ASSET(2) char gFieldPoeFaceHoodRobeVtx[] = dgFieldPoeFaceHoodRobeVtx;
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#define dgBigPoeLanternFallingDL "__OTR__objects/object_bigpo/gBigPoeLanternFallingDL"
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static const ALIGN_ASSET(2) char gBigPoeLanternFallingDL[] = dgBigPoeLanternFallingDL;
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#define dgBigPoeLanternMainDL "__OTR__objects/object_bigpo/gBigPoeLanternMainDL"
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static const ALIGN_ASSET(2) char gBigPoeLanternMainDL[] = dgBigPoeLanternMainDL;
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#define dgBigPoeLanternPurpleTopDL "__OTR__objects/object_bigpo/gBigPoeLanternPurpleTopDL"
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static const ALIGN_ASSET(2) char gBigPoeLanternPurpleTopDL[] = dgBigPoeLanternPurpleTopDL;
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#define dgBigPoeHandDL "__OTR__objects/object_bigpo/gBigPoeHandDL"
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static const ALIGN_ASSET(2) char gBigPoeHandDL[] = dgBigPoeHandDL;
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#define dgBigPoeSmallArmDL "__OTR__objects/object_bigpo/gBigPoeSmallArmDL"
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static const ALIGN_ASSET(2) char gBigPoeSmallArmDL[] = dgBigPoeSmallArmDL;
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#define dgBigPoeBigArmDL "__OTR__objects/object_bigpo/gBigPoeBigArmDL"
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static const ALIGN_ASSET(2) char gBigPoeBigArmDL[] = dgBigPoeBigArmDL;
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#define dgBigPoeArmAndGrowthDL "__OTR__objects/object_bigpo/gBigPoeArmAndGrowthDL"
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static const ALIGN_ASSET(2) char gBigPoeArmAndGrowthDL[] = dgBigPoeArmAndGrowthDL;
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#define dgBigPoeMediumArmDL "__OTR__objects/object_bigpo/gBigPoeMediumArmDL"
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static const ALIGN_ASSET(2) char gBigPoeMediumArmDL[] = dgBigPoeMediumArmDL;
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#define dgBigPoeNecklaceHoodShawlDL "__OTR__objects/object_bigpo/gBigPoeNecklaceHoodShawlDL"
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static const ALIGN_ASSET(2) char gBigPoeNecklaceHoodShawlDL[] = dgBigPoeNecklaceHoodShawlDL;
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#define dgBigPoeFaceDL "__OTR__objects/object_bigpo/gBigPoeFaceDL"
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static const ALIGN_ASSET(2) char gBigPoeFaceDL[] = dgBigPoeFaceDL;
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#define dgBigPoeLowerRobeDL "__OTR__objects/object_bigpo/gBigPoeLowerRobeDL"
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static const ALIGN_ASSET(2) char gBigPoeLowerRobeDL[] = dgBigPoeLowerRobeDL;
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#define dgBigPoeCrispyPiecesTex "__OTR__objects/object_bigpo/gBigPoeCrispyPiecesTex"
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static const ALIGN_ASSET(2) char gBigPoeCrispyPiecesTex[] = dgBigPoeCrispyPiecesTex;
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#define dgBigPoeCrispyEyesTex "__OTR__objects/object_bigpo/gBigPoeCrispyEyesTex"
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static const ALIGN_ASSET(2) char gBigPoeCrispyEyesTex[] = dgBigPoeCrispyEyesTex;
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#define dgBigPoeCrispyBodyDL "__OTR__objects/object_bigpo/gBigPoeCrispyBodyDL"
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static const ALIGN_ASSET(2) char gBigPoeCrispyBodyDL[] = dgBigPoeCrispyBodyDL;
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#define dgBigPoeSkel "__OTR__objects/object_bigpo/gBigPoeSkel"
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static const ALIGN_ASSET(2) char gBigPoeSkel[] = dgBigPoeSkel;
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typedef enum BigPoeLimb {
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/* 0x00 */ BIG_POE_LIMB_NONE,
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/* 0x01 */ BIG_POE_LIMB_FACE,
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/* 0x02 */ BIG_POE_LIMB_LEFT_UPPER_ARM,
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/* 0x03 */ BIG_POE_LIMB_LEFT_FOREARM,
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/* 0x04 */ BIG_POE_LIMB_RIGHT_UPPER_ARM,
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/* 0x05 */ BIG_POE_LIMB_RIGHT_FOREARM,
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/* 0x06 */ BIG_POE_LIMB_RIGHT_HAND,
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/* 0x07 */ BIG_POE_LIMB_LANTERN,
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/* 0x08 */ BIG_POE_LIMB_HAT_AND_CLOAK,
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/* 0x09 */ BIG_POE_LIMB_LOWER_ROBE,
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/* 0x0A */ BIG_POE_LIMB_MAX
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} BigPoeLimb;
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#endif // OBJECTS_OBJECT_BIGPO_H
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