<Root>
    <ExternalFile XmlPath="misc/link_animetion.xml" OutPath="assets/misc/link_animetion/"/>
    <File Name="gameplay_keep" Segment="4">
        <!-- Bottles -->
        <Texture Name="gBottleTex" OutName="bottle" Format="i4" Width="16" Height="16" Offset="0x0" />
        <DList Name="gBottleContentsDL" Offset="0x320" />
        <DList Name="gBottleGlassDL" Offset="0x3E0" />
        <Texture Name="gBottleContentsTex" OutName="bottle_contents" Format="i8" Width="16" Height="32" Offset="0x508" />
        <Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="i8" Width="8" Height="8" Offset="0x708" />

        <!-- Hookshot -->
        <DList Name="gHookshotChainDL" Offset="0x8D0" />
        <Texture Name="gHookshotChainLinkTex" OutName="hookshot_chain_link" Format="rgba16" Width="16" Height="32" Offset="0x988" />

        <!-- Swords -->
        <DList Name="gRazorSwordHandlePart4DL" Offset="0x19B0" />
        <DList Name="gRazorSwordHandlePart3DL" Offset="0x1B20" />
        <DList Name="gRazorSwordHandlePart2DL" Offset="0x1BC8" />
        <DList Name="gRazorSwordHandlePart1DL" Offset="0x1C60" />
        <DList Name="gRazorSwordHandleDL" Offset="0x1D00" />
        <DList Name="gRazorSwordBladePart7DL" Offset="0x1D28" />
        <DList Name="gRazorSwordBladePart6DL" Offset="0x1DC8" />
        <DList Name="gRazorSwordBladePart5DL" Offset="0x1E58" />
        <DList Name="gRazorSwordBladePart4DL" Offset="0x1F08" />
        <DList Name="gRazorSwordBladePart3DL" Offset="0x1FA8" />
        <DList Name="gRazorSwordBladePart2DL" Offset="0x2038" />
        <DList Name="gRazorSwordBladePart1DL" Offset="0x20C8" />
        <DList Name="gRazorSwordBladeDL" Offset="0x2168" />
        <DList Name="gKokiriSwordHandleDL" Offset="0x21A8" />
        <DList Name="gKokiriSwordBladePart8DL" Offset="0x2480" />
        <DList Name="gKokiriSwordBladePart7DL" Offset="0x2508" />
        <DList Name="gKokiriSwordBladePart6DL" Offset="0x2590" />
        <DList Name="gKokiriSwordBladePart5DL" Offset="0x2618" />
        <DList Name="gKokiriSwordBladePart4DL" Offset="0x26A0" />
        <DList Name="gKokiriSwordBladePart3DL" Offset="0x2728" />
        <DList Name="gKokiriSwordBladePart2DL" Offset="0x27B0" />
        <DList Name="gKokiriSwordBladePart1DL" Offset="0x2838" />
        <DList Name="gKokiriSwordBladeDL" Offset="0x28C0" />
        <Texture Name="gKokiriSwordHandleTLUT" OutName="kokiri_sword_handle_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2908" />
        <Texture Name="gKokiriSwordHandlePommelTex" OutName="kokiri_sword_handle_pommel" Format="rgba16" Width="8" Height="8" Offset="0x2B08" />
        <Texture Name="gRazorSwordHandleGripTex" OutName="razor_sword_handle_grip" Format="rgba16" Width="16" Height="16" Offset="0x2B88" />
        <Texture Name="gKokiriSwordHandleCrossGuardTex" OutName="kokiri_sword_handle_cross_gaurd" Format="ci8" Width="8" Height="8" Offset="0x2D88" />
        <Texture Name="gKokiriSwordHandleGripTex" OutName="kokiri_sword_handle_grip" Format="i8" Width="8" Height="8" Offset="0x2DC8" />
        <Texture Name="gRazorSwordHandleDesignTex" OutName="razor_sword_handle_design" Format="rgba16" Width="16" Height="16" Offset="0x2E08" />
        <Texture Name="gSwordMetalTex" OutName="sword_metal" Format="i8" Width="8" Height="8" Offset="0x3008" />
        <DList Name="gKokiriSwordDL" Offset="0x3050" />
        <DList Name="gRazorSwordDL" Offset="0x3060" />

        <!-- 2S2H [Port] - Increase referenced texture's extraction size -->
        <DList Name="gDekuStickDL" Offset="0x32B0" /> <!-- @bug Supplies the wrong size to gsDPLoadTextureBlock, meaning it uses part of gLinkPauseChildJointTable as if it were a texture. -->

        <Array Name="gLinkMaskVtx" Count="157" Offset="0x3400"> <!-- Rendering the vertices shows the same shape as the Link Mask in object_stk -->
            <Vtx/>
        </Array>

        <!-- Transformation Masks -->
        <DList Name="gZoraMaskDL" Offset="0x5360" />
        <DList Name="gDekuMaskDL" Offset="0x56C0" />
        <DList Name="gGoronMaskDL" Offset="0x5A10" />
        <Texture Name="gLinkMaskTLUT" OutName="link_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5DB8" /> <!-- Unused, leftover remnant same as the vertices -->
        <Texture Name="gGoronMaskTLUT" OutName="goron_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5FB8" />
        <Texture Name="gZoraMaskTLUT" OutName="zora_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x61B8" />
        <Texture Name="gGoronMaskMouthTex" OutName="goron_mask_mouth" Format="ci8" Width="64" Height="32" Offset="0x63B8" />
        <Texture Name="gGoronMaskInsideEyeTex" OutName="goron_mask_inside_eye" Format="ci8" Width="32" Height="32" Offset="0x6BB8" />
        <Texture Name="gGoronMaskNoseEyebrowTex" OutName="goron_mask_nose_eyebrow" Format="ci8" Width="8" Height="8" Offset="0x6FB8" />
        <Texture Name="gGoronMaskHairTex" OutName="goron_mask_hair" Format="ci8" Width="16" Height="16" Offset="0x6FF8" />
        <Texture Name="gGoronMaskEyeTex" OutName="goron_mask_eye" Format="rgba32" Width="32" Height="32" Offset="0x70F8" />
        <Texture Name="gDekuMaskEyeTex" OutName="deku_mask_eye" Format="rgba16" Width="64" Height="32" Offset="0x80F8" />
        <Texture Name="gDekuMaskFaceTex" OutName="deku_mask_face" Format="rgba16" Width="16" Height="16" Offset="0x90F8" />
        <Texture Name="gDekuMaskHairTex" OutName="deku_mask_hair" Format="rgba16" Width="32" Height="32" Offset="0x92F8" />
        <Texture Name="gZoraMaskInsideEyeTex" OutName="zora_mask_inside_eye" Format="ci8" Width="32" Height="32" Offset="0x9AF8" />
        <Texture Name="gZoraMaskMouthTex" OutName="zora_mask_mouth" Format="ci8" Width="32" Height="32" Offset="0x9EF8" />
        <Texture Name="gZoraMaskNoseTex" OutName="zora_mask_nose" Format="ci8" Width="8" Height="8" Offset="0xA2F8" />
        <Texture Name="gZoraMaskSpotsTex" OutName="zora_mask_spots" Format="ci8" Width="16" Height="32" Offset="0xA338" />
        <Texture Name="gZoraMaskEyeTex" OutName="zora_mask_eye" Format="i8" Width="32" Height="32" Offset="0xA538" />

        <!-- Fierce Deity Mask-->
        <DList Name="gFierceDeityMaskDL" Offset="0xB260" />
        <Texture Name="gFierceDeityMaskTLUT" OutName="fierce_deity_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0xB6B0" />
        <Texture Name="gFierceDeityMaskHairTex" OutName="fierce_deity_mask_hair" Format="ci8" Width="32" Height="32" Offset="0xB8B0" />
        <Texture Name="gFierceDeityMaskEyesTex" OutName="fierce_deity_mask_eyes" Format="ci8" Width="64" Height="32" Offset="0xBCB0" />
        <Texture Name="gFierceDeityMaskMouthTex" OutName="fierce_deity_mask_mouth" Format="ci8" Width="32" Height="16" Offset="0xC4B0" />
        <Texture Name="gFierceDeityMaskEarTex" OutName="fierce_deity_mask_ear" Format="ci8" Width="16" Height="16" Offset="0xC6B0" />
        <Texture Name="gFierceDeityMaskHatTex" OutName="fierce_deity_mask_hat" Format="rgba16" Width="8" Height="8" Offset="0xC7B0" />

        <Texture Name="gameplay_keep_Tex_00C830" OutName="tex_00C830" Format="rgba16" Width="16" Height="16" Offset="0xC830" />
        <Texture Name="gameplay_keep_Tex_00CA30" OutName="tex_00CA30" Format="rgba16" Width="16" Height="16" Offset="0xCA30" />

        <!-- 2S2H [Port] - gDekuStickDL loads this as a 16x16 texture, despite it being 8x8. We need to extract this extra 'garbage' data too -->
        <Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="16" Height="16" Offset="0xCC30" />

        <!-- Leftover joint tables from Ocarina of Time's Pause Menu. -->
        <Array Name="gLinkPauseChildJointTable" Count="24" Offset="0xCC70">
            <Vector Type="s16" Dimensions="3"/>
        </Array>
        <Array Name="gLinkPauseChildDekuShieldJointTable" Count="24" Offset="0xCD00">
            <Vector Type="s16" Dimensions="3"/>
        </Array>
        <Array Name="gLinkPauseAdultBgsJointTable" Count="24" Offset="0xCD90">
            <Vector Type="s16" Dimensions="3"/>
        </Array>
        <Array Name="gLinkPauseAdultJointTable" Count="24" Offset="0xCE20">
            <Vector Type="s16" Dimensions="3"/>
        </Array>
        <Array Name="gLinkPauseAdultShieldJointTable" Count="24" Offset="0xCEB0">
            <Vector Type="s16" Dimensions="3"/>
        </Array>

        <!-- Player Animations -->
        <PlayerAnimation Name="gPlayerAnim_al_elf_tobidasi" Offset="0xCF40" />
        <PlayerAnimation Name="gPlayerAnim_al_fuwafuwa" Offset="0xCF48" />
        <PlayerAnimation Name="gPlayerAnim_al_fuwafuwa_loop" Offset="0xCF50" />
        <PlayerAnimation Name="gPlayerAnim_al_fuwafuwa_modori" Offset="0xCF58" />
        <PlayerAnimation Name="gPlayerAnim_al_gaku" Offset="0xCF60" />
        <PlayerAnimation Name="gPlayerAnim_al_hensin" Offset="0xCF68" />
        <PlayerAnimation Name="gPlayerAnim_al_hensin_loop" Offset="0xCF70" />
        <PlayerAnimation Name="gPlayerAnim_al_no" Offset="0xCF78" />
        <PlayerAnimation Name="gPlayerAnim_al_unun" Offset="0xCF80" />
        <PlayerAnimation Name="gPlayerAnim_al_yareyare" Offset="0xCF88" />
        <PlayerAnimation Name="gPlayerAnim_al_yes" Offset="0xCF90" />
        <PlayerAnimation Name="gPlayerAnim_alink_dance_loop" Offset="0xCF98" />
        <PlayerAnimation Name="gPlayerAnim_alink_ee" Offset="0xCFA0" />
        <PlayerAnimation Name="gPlayerAnim_alink_ee_loop" Offset="0xCFA8" />
        <PlayerAnimation Name="gPlayerAnim_alink_fukitobu" Offset="0xCFB0" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00CFB8" Offset="0xCFB8" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00CFC0" Offset="0xCFC0" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00CFC8" Offset="0xCFC8" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00CFD0" Offset="0xCFD0" />
        <PlayerAnimation Name="gPlayerAnim_alink_kaitenmiss" Offset="0xCFD8" />
        <PlayerAnimation Name="gPlayerAnim_alink_kyoro" Offset="0xCFE0" />
        <PlayerAnimation Name="gPlayerAnim_alink_kyoro_loop" Offset="0xCFE8" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00CFF0" Offset="0xCFF0" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00CFF8" Offset="0xCFF8" />
        <PlayerAnimation Name="gPlayerAnim_alink_ozigi" Offset="0xD000" />
        <PlayerAnimation Name="gPlayerAnim_alink_ozigi_loop" Offset="0xD008" />
        <PlayerAnimation Name="gPlayerAnim_alink_ozigi_modori" Offset="0xD010" />
        <PlayerAnimation Name="gPlayerAnim_alink_powerup" Offset="0xD018" />
        <PlayerAnimation Name="gPlayerAnim_alink_powerup_loop" Offset="0xD020" />
        <PlayerAnimation Name="gPlayerAnim_alink_rakkatyu" Offset="0xD028" />
        <PlayerAnimation Name="gPlayerAnim_alink_somukeru" Offset="0xD030" />
        <PlayerAnimation Name="gPlayerAnim_alink_somukeru_loop" Offset="0xD038" />
        <PlayerAnimation Name="gPlayerAnim_alink_tereru" Offset="0xD040" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00D048" Offset="0xD048" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00D050" Offset="0xD050" />
        <PlayerAnimation Name="gPlayerAnim_alink_yurayura" Offset="0xD058" />
        <PlayerAnimation Name="gPlayerAnim_bajyo_furikaeru" Offset="0xD060" />
        <PlayerAnimation Name="gPlayerAnim_bajyo_walk" Offset="0xD068" />
        <PlayerAnimation Name="gPlayerAnim_cl_dakisime" Offset="0xD070" />
        <PlayerAnimation Name="gPlayerAnim_cl_dakisime_loop" Offset="0xD078" />
        <PlayerAnimation Name="gPlayerAnim_cl_furafura" Offset="0xD080" />
        <PlayerAnimation Name="gPlayerAnim_cl_hoo" Offset="0xD088" />
        <PlayerAnimation Name="gPlayerAnim_cl_jibun_miru" Offset="0xD090" />
        <PlayerAnimation Name="gPlayerAnim_cl_kubisime" Offset="0xD098" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00D0A0" Offset="0xD0A0" />
        <PlayerAnimation Name="gPlayerAnim_cl_maskoff" Offset="0xD0A8" />
        <PlayerAnimation Name="gPlayerAnim_cl_msbowait" Offset="0xD0B0" />
        <PlayerAnimation Name="gPlayerAnim_cl_nigeru" Offset="0xD0B8" />
        <PlayerAnimation Name="gPlayerAnim_cl_ononoki" Offset="0xD0C0" />
        <PlayerAnimation Name="gPlayerAnim_cl_setmask" Offset="0xD0C8" />
        <PlayerAnimation Name="gPlayerAnim_cl_setmaskend" Offset="0xD0D0" />
        <PlayerAnimation Name="gPlayerAnim_cl_tewofuru" Offset="0xD0D8" />
        <PlayerAnimation Name="gPlayerAnim_cl_tobikakaru" Offset="0xD0E0" />
        <PlayerAnimation Name="gPlayerAnim_cl_uma_leftup" Offset="0xD0E8" />
        <PlayerAnimation Name="gPlayerAnim_cl_uma_rightup" Offset="0xD0F0" />
        <PlayerAnimation Name="gPlayerAnim_cl_umamiage" Offset="0xD0F8" />
        <PlayerAnimation Name="gPlayerAnim_cl_umamiage_loop" Offset="0xD100" />
        <PlayerAnimation Name="gPlayerAnim_cl_umanoru" Offset="0xD108" />
        <PlayerAnimation Name="gPlayerAnim_cl_umanoru_loop" Offset="0xD110" />
        <PlayerAnimation Name="gPlayerAnim_cl_wakare" Offset="0xD118" />
        <PlayerAnimation Name="gPlayerAnim_cl_wakare_loop" Offset="0xD120" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_Tbox_open" Offset="0xD128" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_atozusari" Offset="0xD130" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_bashi" Offset="0xD138" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_doorA_link" Offset="0xD140" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_doorB_link" Offset="0xD148" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_futtobi" Offset="0xD150" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_get1" Offset="0xD158" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_get2" Offset="0xD160" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_get3" Offset="0xD168" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_goto_future" Offset="0xD170" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_koutai" Offset="0xD178" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_koutai_kennuki" Offset="0xD180" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_koutai_wait" Offset="0xD188" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_mimawasi" Offset="0xD190" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_mimawasi_wait" Offset="0xD198" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_miokuri" Offset="0xD1A0" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_miokuri_wait" Offset="0xD1A8" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_nozoki" Offset="0xD1B0" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_return_to_future" Offset="0xD1B8" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_standup" Offset="0xD1C0" />
        <PlayerAnimation Name="gPlayerAnim_clink_demo_standup_wait" Offset="0xD1C8" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00D1D0" Offset="0xD1D0" />
        <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endAL" Offset="0xD1D8" />
        <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endAR" Offset="0xD1E0" />
        <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endBL" Offset="0xD1E8" />
        <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endBR" Offset="0xD1F0" />
        <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_startA" Offset="0xD1F8" />
        <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_startB" Offset="0xD200" />
        <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_upL" Offset="0xD208" />
        <PlayerAnimation Name="gPlayerAnim_clink_normal_climb_upR" Offset="0xD210" />
        <PlayerAnimation Name="gPlayerAnim_clink_normal_defense_ALL" Offset="0xD218" />
        <PlayerAnimation Name="gPlayerAnim_clink_normal_okarina_walkB" Offset="0xD220" />
        <PlayerAnimation Name="gPlayerAnim_clink_normal_okarina_walk" Offset="0xD228" />
        <PlayerAnimation Name="gPlayerAnim_clink_op3_negaeri" Offset="0xD230" />
        <PlayerAnimation Name="gPlayerAnim_clink_op3_okiagari" Offset="0xD238" />
        <PlayerAnimation Name="gPlayerAnim_clink_op3_tatiagari" Offset="0xD240" />
        <PlayerAnimation Name="gPlayerAnim_clink_op3_wait1" Offset="0xD248" />
        <PlayerAnimation Name="gPlayerAnim_clink_op3_wait2" Offset="0xD250" />
        <PlayerAnimation Name="gPlayerAnim_clink_op3_wait3" Offset="0xD258" />
        <PlayerAnimation Name="gPlayerAnim_d_link_imanodare" Offset="0xD260" />
        <PlayerAnimation Name="gPlayerAnim_d_link_orooro" Offset="0xD268" />
        <PlayerAnimation Name="gPlayerAnim_d_link_orowait" Offset="0xD270" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00D278" Offset="0xD278" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00D280" Offset="0xD280" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00D288" Offset="0xD288" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00D290" Offset="0xD290" />
        <PlayerAnimation Name="gPlayerAnim_demo_link_nwait" Offset="0xD298" />
        <PlayerAnimation Name="gPlayerAnim_demo_link_orosuu" Offset="0xD2A0" />
        <PlayerAnimation Name="gPlayerAnim_demo_link_tewatashi" Offset="0xD2A8" />
        <PlayerAnimation Name="gPlayerAnim_demo_link_twait" Offset="0xD2B0" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00D2B8" Offset="0xD2B8" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00D2C0" Offset="0xD2C0" />
        <PlayerAnimation Name="gPlayerAnim_demo_pikupiku" Offset="0xD2C8" />
        <PlayerAnimation Name="gPlayerAnim_demo_rakka" Offset="0xD2D0" />
        <PlayerAnimation Name="gPlayerAnim_demo_suwari1" Offset="0xD2D8" />
        <PlayerAnimation Name="gPlayerAnim_demo_suwari2" Offset="0xD2E0" />
        <PlayerAnimation Name="gPlayerAnim_demo_suwari3" Offset="0xD2E8" />
        <PlayerAnimation Name="gPlayerAnim_dl_jibunmiru" Offset="0xD2F0" />
        <PlayerAnimation Name="gPlayerAnim_dl_jibunmiru_wait" Offset="0xD2F8" />
        <PlayerAnimation Name="gPlayerAnim_dl_kokeru" Offset="0xD300" />
        <PlayerAnimation Name="gPlayerAnim_dl_yusaburu" Offset="0xD308" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00D310" Offset="0xD310" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00D318" Offset="0xD318" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00D320" Offset="0xD320" />
        <PlayerAnimation Name="gPlayerAnim_kf_awase" Offset="0xD328" />
        <PlayerAnimation Name="gPlayerAnim_kf_dakiau" Offset="0xD330" />
        <PlayerAnimation Name="gPlayerAnim_kf_dakiau_loop" Offset="0xD338" />
        <PlayerAnimation Name="gPlayerAnim_kf_hanare" Offset="0xD340" />
        <PlayerAnimation Name="gPlayerAnim_kf_hanare_loop" Offset="0xD348" />
        <PlayerAnimation Name="gPlayerAnim_kf_miseau" Offset="0xD350" />
        <PlayerAnimation Name="gPlayerAnim_kf_omen" Offset="0xD358" />
        <PlayerAnimation Name="gPlayerAnim_kf_omen_loop" Offset="0xD360" />
        <PlayerAnimation Name="gPlayerAnim_kf_tetunagu_loop" Offset="0xD368" />
        <PlayerAnimation Name="gPlayerAnim_kolink_odoroki_demo" Offset="0xD370" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_LLside_kiru_endL" Offset="0xD378" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_LLside_kiru_finsh_endR" Offset="0xD380" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_LRside_kiru_endR" Offset="0xD388" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_LRside_kiru_finsh_endL" Offset="0xD390" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_Lnormal_kiru_endR" Offset="0xD398" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR" Offset="0xD3A0" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_Lpierce_kiru_endL" Offset="0xD3A8" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR" Offset="0xD3B0" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_Lrolling_kiru_endR" Offset="0xD3B8" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_Lside_kiru_endR" Offset="0xD3C0" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_Lside_kiru_finsh_endR" Offset="0xD3C8" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_Rside_kiru_endR" Offset="0xD3D0" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_Rside_kiru_finsh_endR" Offset="0xD3D8" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_anchor2fighter" Offset="0xD3E0" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_back_brake" Offset="0xD3E8" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_back_hitR" Offset="0xD3F0" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_back_walk" Offset="0xD3F8" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_defense_hit" Offset="0xD400" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_defense_long_hitL" Offset="0xD408" />
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        <PlayerAnimation Name="gPlayerAnim_link_anchor_front_hitR" Offset="0xD418" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_landingR" Offset="0xD420" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_normal_kiru_finsh_endR" Offset="0xD428" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_pierce_kiru_endR" Offset="0xD430" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_pierce_kiru_finsh_endR" Offset="0xD438" />
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        <PlayerAnimation Name="gPlayerAnim_link_anchor_side_walkL" Offset="0xD448" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_side_walkR" Offset="0xD450" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_waitL2defense" Offset="0xD458" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_waitL2defense_long" Offset="0xD460" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_waitL" Offset="0xD468" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_waitR2defense" Offset="0xD470" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_waitR2defense_long" Offset="0xD478" />
        <PlayerAnimation Name="gPlayerAnim_link_anchor_waitR" Offset="0xD480" />
        <PlayerAnimation Name="gPlayerAnim_link_boom_throw_waitL" Offset="0xD488" />
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        <PlayerAnimation Name="gPlayerAnim_link_normal_front_shit" Offset="0xDCE0" />
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        <PlayerAnimation Name="gPlayerAnim_link_normal_hang_up_down" Offset="0xDCF0" />
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        <PlayerAnimation Name="gPlayerAnim_link_gamecube_DD00" Offset="0xDD00" />
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        <PlayerAnimation Name="gPlayerAnim_link_normal_hip_down_free" Offset="0xDD10" />
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        <PlayerAnimation Name="gPlayerAnim_link_normal_landing_free" Offset="0xDD68" />
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        <PlayerAnimation Name="gPlayerAnim_link_normal_pull_end" Offset="0xDE10" />
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        <PlayerAnimation Name="gPlayerAnim_link_normal_put" Offset="0xDE68" />
        <PlayerAnimation Name="gPlayerAnim_link_normal_put_free" Offset="0xDE70" />
        <PlayerAnimation Name="gPlayerAnim_link_normal_re_dead_attack" Offset="0xDE78" />
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        <PlayerAnimation Name="gPlayerAnim_link_normal_run_jump" Offset="0xDE98" />
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        <PlayerAnimation Name="gPlayerAnim_link_normal_run_jump_water_fall_wait" Offset="0xDEB0" />
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        <PlayerAnimation Name="gPlayerAnim_link_normal_side_walkR_free" Offset="0xDED0" />
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        <PlayerAnimation Name="gPlayerAnim_link_normal_side_walk_free" Offset="0xDEE0" />
        <PlayerAnimation Name="gPlayerAnim_link_normal_take_out" Offset="0xDEE8" />
        <PlayerAnimation Name="gPlayerAnim_link_normal_talk_free" Offset="0xDEF0" />
        <PlayerAnimation Name="gPlayerAnim_link_normal_talk_free_wait" Offset="0xDEF8" />
        <PlayerAnimation Name="gPlayerAnim_link_normal_throw" Offset="0xDF00" />
        <PlayerAnimation Name="gPlayerAnim_link_normal_throw_free" Offset="0xDF08" />
        <PlayerAnimation Name="gPlayerAnim_link_normal_up_slope_slip" Offset="0xDF10" />
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        <PlayerAnimation Name="gPlayerAnim_link_normal_up_slope_slip_end_free" Offset="0xDF20" />
        <PlayerAnimation Name="gPlayerAnim_link_normal_up_slope_slip_end_long" Offset="0xDF28" />
        <PlayerAnimation Name="gPlayerAnim_link_normal_wait2waitR" Offset="0xDF30" />
        <PlayerAnimation Name="gPlayerAnim_link_normal_waitF_typeA_20f" Offset="0xDF38" />
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        <PlayerAnimation Name="gPlayerAnim_link_normal_waitL2wait" Offset="0xDF50" />
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        <PlayerAnimation Name="gPlayerAnim_link_okiru_demo" Offset="0xDFD0" />
        <PlayerAnimation Name="gPlayerAnim_link_shagamu_demo" Offset="0xDFD8" />
        <PlayerAnimation Name="gPlayerAnim_link_silver_carry" Offset="0xDFE0" />
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        <PlayerAnimation Name="gPlayerAnim_link_silver_wait" Offset="0xDFF0" />
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        <PlayerAnimation Name="gPlayerAnim_link_swimer_Rside_swim" Offset="0xE000" />
        <PlayerAnimation Name="gPlayerAnim_link_swimer_back_swim" Offset="0xE008" />
        <PlayerAnimation Name="gPlayerAnim_link_swimer_land2swim_wait" Offset="0xE010" />
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        <PlayerAnimation Name="gPlayerAnim_link_swimer_swim" Offset="0xE020" />
        <PlayerAnimation Name="gPlayerAnim_link_swimer_swim_deep_end" Offset="0xE028" />
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        <PlayerAnimation Name="gPlayerAnim_link_uma_anim_fastrun_muti" Offset="0xE068" />
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        <PlayerAnimation Name="gPlayerAnim_lkt_nwait" Offset="0xE158" />
        <PlayerAnimation Name="gPlayerAnim_lost_horse2" Offset="0xE160" />
        <PlayerAnimation Name="gPlayerAnim_lost_horse" Offset="0xE168" />
        <PlayerAnimation Name="gPlayerAnim_lost_horse_wait" Offset="0xE170" />
        <PlayerAnimation Name="gPlayerAnim_nw_modoru" Offset="0xE178" />
        <PlayerAnimation Name="gPlayerAnim_o_get_ato" Offset="0xE180" />
        <PlayerAnimation Name="gPlayerAnim_o_get_mae" Offset="0xE188" />
        <PlayerAnimation Name="gPlayerAnim_okarinatori" Offset="0xE190" />
        <PlayerAnimation Name="gPlayerAnim_okiagaru" Offset="0xE198" />
        <PlayerAnimation Name="gPlayerAnim_okiagaru_tatu" Offset="0xE1A0" />
        <PlayerAnimation Name="gPlayerAnim_okiagaru_wait" Offset="0xE1A8" />
        <PlayerAnimation Name="gPlayerAnim_om_get" Offset="0xE1B0" />
        <PlayerAnimation Name="gPlayerAnim_om_get_mae" Offset="0xE1B8" />
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        <PlayerAnimation Name="gPlayerAnim_pg_climb_startB" Offset="0xE1F0" />
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        <PlayerAnimation Name="gPlayerAnim_pg_gakkiplayU" Offset="0xE238" />
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        <PlayerAnimation Name="gPlayerAnim_pg_gakkistart" Offset="0xE248" />
        <PlayerAnimation Name="gPlayerAnim_pg_gakkiwait" Offset="0xE250" />
        <PlayerAnimation Name="gPlayerAnim_pg_maru_change" Offset="0xE258" />
        <PlayerAnimation Name="gPlayerAnim_pg_maskoffstart" Offset="0xE260" />
        <PlayerAnimation Name="gPlayerAnim_pg_punchA" Offset="0xE268" />
        <PlayerAnimation Name="gPlayerAnim_pg_punchAendR" Offset="0xE270" />
        <PlayerAnimation Name="gPlayerAnim_pg_punchAend" Offset="0xE278" />
        <PlayerAnimation Name="gPlayerAnim_pg_punchB" Offset="0xE280" />
        <PlayerAnimation Name="gPlayerAnim_pg_punchBendR" Offset="0xE288" />
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        <PlayerAnimation Name="gPlayerAnim_pg_wait" Offset="0xE2B0" />
        <PlayerAnimation Name="gPlayerAnim_pn_Tbox_open" Offset="0xE2B8" />
        <PlayerAnimation Name="gPlayerAnim_pn_attack" Offset="0xE2C0" />
        <PlayerAnimation Name="gPlayerAnim_pn_batabata" Offset="0xE2C8" />
        <PlayerAnimation Name="gPlayerAnim_pn_doorA_open" Offset="0xE2D0" />
        <PlayerAnimation Name="gPlayerAnim_pn_doorB_open" Offset="0xE2D8" />
        <PlayerAnimation Name="gPlayerAnim_pn_drink" Offset="0xE2E0" />
        <PlayerAnimation Name="gPlayerAnim_pn_drinkend" Offset="0xE2E8" />
        <PlayerAnimation Name="gPlayerAnim_pn_drinkstart" Offset="0xE2F0" />
        <PlayerAnimation Name="gPlayerAnim_pn_gakkiplay" Offset="0xE2F8" />
        <PlayerAnimation Name="gPlayerAnim_pn_gakkistart" Offset="0xE300" />
        <PlayerAnimation Name="gPlayerAnim_pn_getA" Offset="0xE308" />
        <PlayerAnimation Name="gPlayerAnim_pn_getB" Offset="0xE310" />
        <PlayerAnimation Name="gPlayerAnim_pn_gurd" Offset="0xE318" />
        <PlayerAnimation Name="gPlayerAnim_pn_kakku" Offset="0xE320" />
        <PlayerAnimation Name="gPlayerAnim_pn_kakkufinish" Offset="0xE328" />
        <PlayerAnimation Name="gPlayerAnim_pn_maskoffstart" Offset="0xE330" />
        <PlayerAnimation Name="gPlayerAnim_pn_rakkafinish" Offset="0xE338" />
        <PlayerAnimation Name="gPlayerAnim_pn_tamahaki" Offset="0xE340" />
        <PlayerAnimation Name="gPlayerAnim_pn_tamahakidf" Offset="0xE348" />
        <PlayerAnimation Name="gPlayerAnim_pz_Tbox_open" Offset="0xE350" />
        <PlayerAnimation Name="gPlayerAnim_pz_attackA" Offset="0xE358" />
        <PlayerAnimation Name="gPlayerAnim_pz_attackAendR" Offset="0xE360" />
        <PlayerAnimation Name="gPlayerAnim_pz_attackAend" Offset="0xE368" />
        <PlayerAnimation Name="gPlayerAnim_pz_attackB" Offset="0xE370" />
        <PlayerAnimation Name="gPlayerAnim_pz_attackBendR" Offset="0xE378" />
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        <PlayerAnimation Name="gPlayerAnim_pz_attackC" Offset="0xE388" />
        <PlayerAnimation Name="gPlayerAnim_pz_attackCendR" Offset="0xE390" />
        <PlayerAnimation Name="gPlayerAnim_pz_attackCend" Offset="0xE398" />
        <PlayerAnimation Name="gPlayerAnim_pz_bladeon" Offset="0xE3A0" />
        <PlayerAnimation Name="gPlayerAnim_pz_climb_endAL" Offset="0xE3A8" />
        <PlayerAnimation Name="gPlayerAnim_pz_climb_endAR" Offset="0xE3B0" />
        <PlayerAnimation Name="gPlayerAnim_pz_climb_endBL" Offset="0xE3B8" />
        <PlayerAnimation Name="gPlayerAnim_pz_climb_endBR" Offset="0xE3C0" />
        <PlayerAnimation Name="gPlayerAnim_pz_climb_startA" Offset="0xE3C8" />
        <PlayerAnimation Name="gPlayerAnim_pz_climb_startB" Offset="0xE3D0" />
        <PlayerAnimation Name="gPlayerAnim_pz_climb_upL" Offset="0xE3D8" />
        <PlayerAnimation Name="gPlayerAnim_pz_climb_upR" Offset="0xE3E0" />
        <PlayerAnimation Name="gPlayerAnim_pz_cutterattack" Offset="0xE3E8" />
        <PlayerAnimation Name="gPlayerAnim_pz_cuttercatch" Offset="0xE3F0" />
        <PlayerAnimation Name="gPlayerAnim_pz_cutterwaitA" Offset="0xE3F8" />
        <PlayerAnimation Name="gPlayerAnim_pz_cutterwaitB" Offset="0xE400" />
        <PlayerAnimation Name="gPlayerAnim_pz_cutterwaitC" Offset="0xE408" />
        <PlayerAnimation Name="gPlayerAnim_pz_cutterwaitanim" Offset="0xE410" />
        <PlayerAnimation Name="gPlayerAnim_pz_doorA_open" Offset="0xE418" />
        <PlayerAnimation Name="gPlayerAnim_pz_doorB_open" Offset="0xE420" />
        <PlayerAnimation Name="gPlayerAnim_pz_fishswim" Offset="0xE428" />
        <PlayerAnimation Name="gPlayerAnim_pz_gakkiplay" Offset="0xE430" />
        <PlayerAnimation Name="gPlayerAnim_pz_gakkistart" Offset="0xE438" />
        <PlayerAnimation Name="gPlayerAnim_pz_jumpAT" Offset="0xE440" />
        <PlayerAnimation Name="gPlayerAnim_pz_jumpATend" Offset="0xE448" />
        <PlayerAnimation Name="gPlayerAnim_pz_maskoffstart" Offset="0xE450" />
        <PlayerAnimation Name="gPlayerAnim_pz_swimtowait" Offset="0xE458" />
        <PlayerAnimation Name="gPlayerAnim_pz_wait" Offset="0xE460" />
        <PlayerAnimation Name="gPlayerAnim_pz_waterroll" Offset="0xE468" />
        <PlayerAnimation Name="gPlayerAnim_rakka" Offset="0xE470" />
        <PlayerAnimation Name="gPlayerAnim_rakuba" Offset="0xE478" />
        <PlayerAnimation Name="gPlayerAnim_sirimochi" Offset="0xE480" />
        <PlayerAnimation Name="gPlayerAnim_sirimochi_wait" Offset="0xE488" />
        <PlayerAnimation Name="gPlayerAnim_spotlight" Offset="0xE490" />
        <PlayerAnimation Name="gPlayerAnim_spotlight_wait" Offset="0xE498" />
        <PlayerAnimation Name="gPlayerAnim_sude_nwait" Offset="0xE4A0" />
        <PlayerAnimation Name="gameplay_keep_Linkanim_00E458" Offset="0xE4A8" />
        <PlayerAnimation Name="gPlayerAnim_urusai" Offset="0xE4B0" />
        <PlayerAnimation Name="gPlayerAnim_vs_yousei" Offset="0xE4B8" />
        <PlayerAnimation Name="gPlayerAnim_L_1kyoro" Offset="0xE4C0" />
        <PlayerAnimation Name="gPlayerAnim_L_2kyoro" Offset="0xE4C8" />
        <PlayerAnimation Name="gPlayerAnim_L_bouzen" Offset="0xE4D0" />
        <PlayerAnimation Name="gPlayerAnim_L_hajikareru" Offset="0xE4D8" />
        <PlayerAnimation Name="gPlayerAnim_L_kamaeru" Offset="0xE4E0" />
        <PlayerAnimation Name="gPlayerAnim_L_ken_miru" Offset="0xE4E8" />
        <PlayerAnimation Name="gPlayerAnim_L_kennasi_w" Offset="0xE4F0" />
        <PlayerAnimation Name="gPlayerAnim_L_kw" Offset="0xE4F8" />
        <PlayerAnimation Name="gPlayerAnim_L_mukinaoru" Offset="0xE500" />
        <PlayerAnimation Name="gPlayerAnim_L_okarina_get" Offset="0xE508" />
        <PlayerAnimation Name="gPlayerAnim_L_sagaru" Offset="0xE510" />
        <PlayerAnimation Name="gPlayerAnim_Link_ha" Offset="0xE518" />
        <PlayerAnimation Name="gPlayerAnim_Link_m_wait" Offset="0xE520" />
        <PlayerAnimation Name="gPlayerAnim_Link_miageru" Offset="0xE528" />
        <PlayerAnimation Name="gPlayerAnim_Link_muku" Offset="0xE530" />
        <PlayerAnimation Name="gPlayerAnim_Link_otituku_w" Offset="0xE538" />
        <PlayerAnimation Name="gPlayerAnim_Link_ue_wait" Offset="0xE540" />

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        <Animation Name="gDekuFlowerBounceAnim" Offset="0xEBCC" /> <!-- Original name is "dnp_boyoyon" ("bounce") -->
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        <DList Name="gPinkDekuFlowerBaseDL" Offset="0xF308" />
        <DList Name="gPinkDekuFlowerCenterDL" Offset="0xF3A0" />
        <DList Name="gPinkDekuFlowerBackLeftPetalDL" Offset="0xF488" />
        <DList Name="gPinkDekuFlowerLeftLeafDL" Offset="0xF510" />
        <DList Name="gPinkDekuFlowerFrontLeftPetalDL" Offset="0xF598" />
        <DList Name="gPinkDekuFlowerRightLeafDL" Offset="0xF620" />
        <DList Name="gPinkDekuFlowerBackRightPetalDL" Offset="0xF6A8" />
        <DList Name="gPinkDekuFlowerFrontRightPetalDL" Offset="0xF730" />
        <DList Name="gPinkDekuFlowerFrontLeafDL" Offset="0xF7B8" />
        <DList Name="gPinkDekuFlowerBackLeafDL" Offset="0xF840" />
        <Texture Name="gPinkDekuFlowerPetalAndCenterTex" OutName="pink_deku_flower_petal_and_center" Format="rgba16" Width="16" Height="32" Offset="0xF8C8" />
        <Texture Name="gPinkDekuFlowerLeafAndCenterTex" OutName="pink_deku_flower_leaf_and_center" Format="rgba16" Width="16" Height="32" Offset="0xFCC8" />
        <Texture Name="gPinkDekuFlowerBaseLeafTex" OutName="pink_deku_flower_base_leaf" Format="rgba16" Width="32" Height="32" Offset="0x100C8" />
        <Texture Name="gGoldDekuFlowerPetalAndCenterTex" OutName="gold_deku_flower_petal_and_center" Format="rgba16" Width="16" Height="32" Offset="0x108C8" />
        <Texture Name="gGoldDekuFlowerBaseLeafTex" OutName="gold_deku_flower_base_leaf" Format="rgba16" Width="32" Height="32" Offset="0x10CC8" />
        <Limb Name="gPinkDekuFlowerBaseLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BASE" Offset="0x114C8" />
        <Limb Name="gPinkDekuFlowerCenterLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_CENTER" Offset="0x114D4" />
        <Limb Name="gPinkDekuFlowerBackLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEAF" Offset="0x114E0" />
        <Limb Name="gPinkDekuFlowerFrontLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEAF" Offset="0x114EC" />
        <Limb Name="gPinkDekuFlowerFrontRightPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x114F8" />
        <Limb Name="gPinkDekuFlowerBackRightPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x11504" />
        <Limb Name="gPinkDekuFlowerRightLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_RIGHT_LEAF" Offset="0x11510" />
        <Limb Name="gPinkDekuFlowerFrontLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x1151C" />
        <Limb Name="gPinkDekuFlowerLeftLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_LEFT_LEAF" Offset="0x11528" />
        <Limb Name="gPinkDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x11534" />
        <Skeleton Name="gPinkDekuFlowerSkel" Type="Normal" LimbType="Standard" LimbNone="PINK_DEKU_FLOWER_LIMB_NONE" LimbMax="PINK_DEKU_FLOWER_LIMB_MAX" EnumName="PinkDekuFlowerLimb" Offset="0x11568" />
        <Animation Name="gDekuFlowerRustleAnim" Offset="0x117F8" /> <!-- Original name is "dnp_zawa" ("rustling") -->
        <Collision Name="gGoldDekuFlowerCol" Offset="0x11928" />
        <DList Name="gGoldDekuFlowerIdleDL" Offset="0x11C20" />
        <DList Name="gGoldDekuFlowerBaseDL" Offset="0x12200" />
        <DList Name="gGoldDekuFlowerCenterDL" Offset="0x122B0" />
        <DList Name="gGoldDekuFlowerBackLeftPetalDL" Offset="0x12358" />
        <DList Name="gGoldDekuFlowerLeftPetalDL" Offset="0x123E0" />
        <DList Name="gGoldDekuFlowerFrontLeftPetalDL" Offset="0x12468" />
        <DList Name="gGoldDekuFlowerRightPetalDL" Offset="0x124F0" />
        <DList Name="gGoldDekuFlowerBackRightPetalDL" Offset="0x12578" />
        <DList Name="gGoldDekuFlowerFrontRightPetalDL" Offset="0x12600" />
        <DList Name="gGoldDekuFlowerFrontPetalDL" Offset="0x12688" />
        <DList Name="gGoldDekuFlowerBackPetalDL" Offset="0x12710" />
        <Limb Name="gGoldDekuFlowerBaseLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BASE" Offset="0x12798" />
        <Limb Name="gGoldDekuFlowerCenterLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_CENTER" Offset="0x127A4" />
        <Limb Name="gGoldDekuFlowerBackPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_PETAL" Offset="0x127B0" />
        <Limb Name="gGoldDekuFlowerFrontPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_PETAL" Offset="0x127BC" />
        <Limb Name="gGoldDekuFlowerFrontRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x127C8" />
        <Limb Name="gGoldDekuFlowerBackRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x127D4" />
        <Limb Name="gGoldDekuFlowerRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_RIGHT_PETAL" Offset="0x127E0" />
        <Limb Name="gGoldDekuFlowerFrontLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x127EC" />
        <Limb Name="gGoldDekuFlowerLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_LEFT_PETAL" Offset="0x127F8" />
        <Limb Name="gGoldDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x12804" />
        <Skeleton Name="gGoldDekuFlowerSkel" Type="Flex" LimbType="Standard" LimbNone="GOLD_DEKU_FLOWER_LIMB_NONE" LimbMax="GOLD_DEKU_FLOWER_LIMB_MAX" EnumName="GoldDekuFlowerLimb" Offset="0x12838" />

        <Animation Name="gameplay_keep_Anim_012860" Offset="0x128B0" />
        <Animation Name="gameplay_keep_Anim_0128BC" Offset="0x1290C" />
        <Texture Name="gameplay_keep_Tex_0128D0" OutName="tex_0128D0" Format="rgba16" Width="16" Height="128" Offset="0x12920" />
        <Texture Name="gameplay_keep_Tex_0138D0" OutName="tex_0138D0" Format="rgba16" Width="32" Height="16" Offset="0x13920" />
        <DList Name="gameplay_keep_DL_013FF0" Offset="0x14040" />
        <DList Name="gameplay_keep_DL_014370" Offset="0x143C0" />
        <Limb Name="gameplay_keep_Lodlimb_014510" Type="LOD" EnumName="ARROW_LIMB_1" Offset="0x14560" />
        <Limb Name="gameplay_keep_Lodlimb_014520" Type="LOD" EnumName="ARROW_LIMB_2" Offset="0x14570" />
        <Limb Name="gameplay_keep_Lodlimb_014530" Type="LOD" EnumName="ARROW_LIMB_3" Offset="0x14580" />
        <Limb Name="gameplay_keep_Lodlimb_014540" Type="LOD" EnumName="ARROW_LIMB_4" Offset="0x14590" />
        <Skeleton Name="gameplay_keep_Skel_014560" Type="Normal" LimbType="Standard" LimbNone="ARROW_LIMB_NONE" LimbMax="ARROW_LIMB_MAX" EnumName="ArrowLimb" Offset="0x145B0" />
        <Texture Name="gameplay_keep_Tex_014570" OutName="tex_014570" Format="rgba32" Width="16" Height="32" Offset="0x145C0" />

        <!-- Bomb -->
        <Texture Name="gBombBodyTex" OutName="bomb_body" Format="ia8" Width="64" Height="64" Offset="0x14DC0" />
        <DList Name="gBombBodyDL" Offset="0x15E00" />
        <Texture Name="gBombCapTex" OutName="bomb_cap" Format="rgba16" Width="8" Height="8" Offset="0x15E90" />
        <DList Name="gBombCapDL" Offset="0x15FF0" />

        <!-- Bombchu -->
        <Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x160B0" />
        <DList Name="gBombchuDL" Offset="0x163B0" />
        
        <Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x16520" />
        <Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x16D20" />
        <Texture Name="gEffBombExplosion3Tex" OutName="eff_bomb_explosion_3" Format="ia16" Width="32" Height="32" Offset="0x17520" />
        <Texture Name="gEffBombExplosion4Tex" OutName="eff_bomb_explosion_4" Format="ia16" Width="32" Height="32" Offset="0x17D20" />
        <Texture Name="gEffBombExplosion5Tex" OutName="eff_bomb_explosion_5" Format="ia16" Width="32" Height="32" Offset="0x18520" />
        <Texture Name="gEffBombExplosion6Tex" OutName="eff_bomb_explosion_6" Format="ia16" Width="32" Height="32" Offset="0x18D20" />
        <Texture Name="gEffBombExplosion7Tex" OutName="eff_bomb_explosion_7" Format="ia16" Width="32" Height="32" Offset="0x19520" />
        <Texture Name="gEffBombExplosion8Tex" OutName="eff_bomb_explosion_8" Format="ia16" Width="32" Height="32" Offset="0x19D20" />
        <DList Name="gEffBombExplosion1DL" Offset="0x1A520" />
        <DList Name="gEffBombExplosion2DL" Offset="0x1A588" />
        <DList Name="gEffBombExplosion3DL" Offset="0x1A5E0" />
        <DList Name="gEffFragments1DL" Offset="0x1A670" />
        <Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0x1A700" />
        <Texture Name="gameplay_keep_Tex_01A8B0" OutName="tex_01A8B0" Format="i8" Width="16" Height="32" Offset="0x1A900" />
        <Texture Name="gameplay_keep_Tex_01AAB0" OutName="tex_01AAB0" Format="i8" Width="16" Height="32" Offset="0x1AB00" />
        <DList Name="gameplay_keep_DL_01ACF0" Offset="0x1AD40" />

        <!-- Human Elegy of Emptiness Shell -->
        <DList Name="gElegyShellHumanDL" Offset="0x1C480" /> <!-- Original name is "pls_zo_model" -->
        <Texture Name="gElegyShellHumanMouthTex" OutName="elegy_shell_human_mouth" Format="rgba16" Width="32" Height="32" Offset="0x1CB48" />
        <Texture Name="gElegyShellHumanEyeAndNoseTex" OutName="elegy_shell_human_eye_and_nose" Format="rgba16" Width="32" Height="64" Offset="0x1D348" />
        <Texture Name="gElegyShellHumanNostrilsAndSkinTex" OutName="elegy_shell_human_nostrils_and_skin" Format="rgba16" Width="16" Height="8" Offset="0x1E348" />
        <Texture Name="gElegyShellHumanBootsTex" OutName="elegy_shell_human_boots" Format="rgba16" Width="16" Height="16" Offset="0x1E448" />
        <Texture Name="gElegyShellHumanPlatformTex" OutName="elegy_shell_human_platform" Format="rgba16" Width="8" Height="16" Offset="0x1E648" />
        <Texture Name="gElegyShellBeltAndTunicTex" OutName="elegy_shell_human_belt_and_tunic" Format="rgba16" Width="32" Height="16" Offset="0x1E748" />
        <Texture Name="gElegyShellHumanHairTex" OutName="elegy_shell_human_hair" Format="rgba16" Width="16" Height="16" Offset="0x1EB48" />

        <DList Name="gCompassArrowDL" Offset="0x1ED50" />
        <DList Name="gameplay_keep_DL_01ED90" Offset="0x1EDE0" />
        <DList Name="gZTargetArrowDL" Offset="0x1F140" />
        <Texture Name="gameplay_keep_Tex_01F200" OutName="tex_01F200" Format="i8" Width="8" Height="8" Offset="0x1F250" />
        <DList Name="gEffFragments2DL" Offset="0x1F350" />
        <Texture Name="gameplay_keep_Tex_01F340" OutName="tex_01F340" Format="ia8" Width="32" Height="32" Offset="0x1F390" />
        <Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0x1F790" />
        <Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0x1F810" />
        <Texture Name="gArrowCursorTex" OutName="arrow_cursor" Format="ia8" Width="16" Height="24" Offset="0x1F910" />

        <!-- Boulder Fragments -->
        <DList Name="gBoulderFragmentsDL" Offset="0x1FA90" />
        <Texture Name="gBoulderFragmentsTex" OutName="boulder_fragments" Format="rgba16" Width="32" Height="32" Offset="0x1FC30" />

        <Animation Name="gameplay_keep_Anim_0204B4" Offset="0x20504" />
        <Animation Name="gameplay_keep_Anim_0205A0" Offset="0x205F0" />
        <Animation Name="gameplay_keep_Anim_020658" Offset="0x206A8" />
        <DList Name="gameplay_keep_DL_020B30" Offset="0x20B80" />
        <DList Name="gDoorLeftDL" Offset="0x20C08" />
        <DList Name="gDoorRightDL" Offset="0x20D50" />
        <Texture Name="gameplay_keep_Tex_020E38" OutName="tex_020E38" Format="rgba16" Width="32" Height="64" Offset="0x20E88" />
        <DList Name="gameplay_keep_DL_0221B8" Offset="0x22208" />
        <Texture Name="gameplay_keep_Tex_0222E8" OutName="tex_0222E8" Format="i4" Width="32" Height="64" Offset="0x22338" />
        <Texture Name="gameplay_keep_Tex_0226E8" OutName="tex_0226E8" Format="i8" Width="8" Height="128" Offset="0x22738" />
        <Limb Name="gameplay_keep_Standardlimb_022AE8" Type="Standard" EnumName="DOOR_LIMB_1" Offset="0x22B38" />
        <Limb Name="gameplay_keep_Standardlimb_022AF4" Type="Standard" EnumName="DOOR_LIMB_2" Offset="0x22B44" />
        <Limb Name="gameplay_keep_Standardlimb_022B00" Type="Standard" EnumName="DOOR_LIMB_3" Offset="0x22B50" />
        <Limb Name="gameplay_keep_Standardlimb_022B0C" Type="Standard" EnumName="DOOR_LIMB_4" Offset="0x22B5C" />
        <Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" LimbNone="DOOR_LIMB_NONE" LimbMax="DOOR_LIMB_MAX" EnumName="DoorLimb" Offset="0x22B78" />
        <Animation Name="gameplay_keep_Anim_022BE8" Offset="0x22C38" />
        <Animation Name="gameplay_keep_Anim_022CA8" Offset="0x22CF8" />
        <Animation Name="gameplay_keep_Anim_022D90" Offset="0x22DE0" />
        <Animation Name="gameplay_keep_Anim_022E68" Offset="0x22EB8" />
        <Blob Name="gameplay_keep_zeroes_unk_00022E78" Size="0xA8" Offset="0x22EC8" />
        <Animation Name="gameplay_keep_Anim_022FF0" Offset="0x23040" />
        <Collision Name="gDoorCol" Offset="0x23150" />
        <DList Name="gEffDustDL" Offset="0x23180" />
        <DList Name="gEffFlash1DL" Offset="0x23260" />
        <DList Name="gEffFlash2DL" Offset="0x232D8" />
        <DList Name="gLightOrbMaterial1DL" Offset="0x23398" />
        <DList Name="gLightOrbMaterial2DL" Offset="0x23408" />
        <DList Name="gLightOrbModelDL" Offset="0x23478" />
        <DList Name="gElectricSparkMaterialDL" Offset="0x234D0" />
        <DList Name="gElectricSparkModelDL" Offset="0x23540" />
        <Texture Name="gFlashTex" OutName="flash" Format="i8" Width="64" Height="64" Offset="0x23558" />

        <!-- EnMThunder (Spin Attack and Sword Beams) -->
        <!-- Spin Attack -->
        <Texture Name="gSpinAttack1Tex" OutName="spin_attack_1" Format="i8" Width="64" Height="32" Offset="0x24560" />
        <Texture Name="gSpinAttack2Tex" OutName="spin_attack_2" Format="i8" Width="64" Height="32" Offset="0x24D60" />
        <DList Name="gSpinAttackDiskDL" Offset="0x258A0" />
        <DList Name="gSpinAttackCylinderDL" Offset="0x259C0" />
        <DList Name="gGreatSpinAttackDiskDL" Offset="0x25E20" />
        <DList Name="gGreatSpinAttackCylinderDL" Offset="0x25F40" />
        <Texture Name="gSpinAttackCharging1Tex" OutName="spin_attack_charging_1" Format="i8" Width="32" Height="32" Offset="0x26060" />
        <Texture Name="gSpinAttackCharging2Tex" OutName="spin_attack_charging_2" Format="i8" Width="32" Height="32" Offset="0x26460" />
        <DList Name="gSpinAttackChargingDL" Offset="0x26940" />
        <!-- Sword Beam -->
        <Texture Name="gSwordBeam1Tex" OutName="sword_beam_1" Format="i8" Width="32" Height="64" Offset="0x26A30" />
        <Texture Name="gSwordBeam2Tex" OutName="sword_beam_2" Format="i8" Width="32" Height="64" Offset="0x27230" />
        <DList Name="gSwordBeamDL" Offset="0x27CF0" />

        <KeyFrameAnimation Name="gGameplayKeepKFAnim_281DC" Skel="0x2905C" Offset="0x2822C"/>

        <DList Name="gameplay_keep_DL_0282D0" Offset="0x28320" />
        <Texture Name="gameplay_keep_Tex_0283B8" OutName="tex_0283B8" Format="i4" Width="64" Height="64" Offset="0x28408" />
        <Texture Name="gameplay_keep_Tex_028BB8" OutName="tex_028BB8" Format="i8" Width="32" Height="32" Offset="0x28C08" />
        <TextureAnimation Name="gameplay_keep_Matanimheader_028FEC" Offset="0x2903C" />
        <KeyFrameSkel Name="gGameplayKeepKFSkel_2900C" LimbType="Flex" Offset="0x2905C"/>
        <Animation Name="gameplay_keep_Anim_029140" Offset="0x29190" />
        <Texture Name="gameplay_keep_Tex_029150" OutName="tex_029150" Format="i8" Width="32" Height="64" Offset="0x291A0" />
        <DList Name="gameplay_keep_DL_029990" Offset="0x299E0" />
        <DList Name="gameplay_keep_DL_029A58" Offset="0x29AA8" />
        <DList Name="gameplay_keep_DL_029B20" Offset="0x29B70" />
        <DList Name="gameplay_keep_DL_029BE8" Offset="0x29C38" />
        <DList Name="gameplay_keep_DL_029CB0" Offset="0x29D00" />
        <DList Name="gameplay_keep_DL_029CF0" Offset="0x29D40" />
        <DList Name="gameplay_keep_DL_029D10" Offset="0x29D60" /> <!-- Used in ObJ_Kinoko to radiate a purple glow -->
        <Texture Name="gameplay_keep_Tex_029EF8" OutName="tex_029EF8" Format="rgba16" Width="32" Height="64" Offset="0x29F48" />
        <Limb Name="gameplay_keep_Standardlimb_02AEF8" Type="Standard" EnumName="FAIRY_LIMB_1" Offset="0x2AF48" />
        <Limb Name="gameplay_keep_Standardlimb_02AF04" Type="Standard" EnumName="FAIRY_LIMB_2" Offset="0x2AF54" />
        <Limb Name="gameplay_keep_Standardlimb_02AF10" Type="Standard" EnumName="FAIRY_LIMB_3" Offset="0x2AF60" />
        <Limb Name="gameplay_keep_Standardlimb_02AF1C" Type="Standard" EnumName="FAIRY_LIMB_4" Offset="0x2AF6C" />
        <Limb Name="gameplay_keep_Standardlimb_02AF28" Type="Standard" EnumName="FAIRY_LIMB_5" Offset="0x2AF78" />
        <Limb Name="gameplay_keep_Standardlimb_02AF34" Type="Standard" EnumName="FAIRY_LIMB_6" Offset="0x2AF84" />
        <Skeleton Name="gameplay_keep_Skel_02AF58" Type="Flex" LimbType="Standard" LimbNone="FAIRY_LIMB_NONE" LimbMax="FAIRY_LIMB_MAX" EnumName="FairyLimb" Offset="0x2AFA8" />
        <Animation Name="gameplay_keep_Anim_02B2E8" Offset="0x2B338" />

        <!-- Stray Fairy -->
        <Animation Name="gStrayFairyFlyingAnim" Offset="0x2B4E4" /> <!-- Original name is "ys_fly01" -->
        <DList Name="gStrayFairyRightFacingHeadDL" Offset="0x2B700" />
        <DList Name="gStrayFairyLeftFacingHeadDL" Offset="0x2B798" />
        <DList Name="gStrayFairyGlowDL" Offset="0x2B830" />
        <DList Name="gStrayFairyTorsoDL" Offset="0x2B8D8" />
        <DList Name="gStrayFairyLeftArmDL" Offset="0x2B970" />
        <DList Name="gStrayFairyPelvisAndLegsDL" Offset="0x2BA08" />
        <DList Name="gStrayFairyRightArmDL" Offset="0x2BAB8" />
        <DList Name="gStrayFairyRightWingDL" Offset="0x2BB50" />
        <DList Name="gStrayFairyLeftWingDL" Offset="0x2BBE8" />
        <Texture Name="gStrayFairyRightFacingHeadTex" OutName="stray_fairy_right_facing_head" Format="ia8" Width="32" Height="32" Offset="0x2BC80" />
        <Texture Name="gStrayFairyBodyTex" OutName="stray_fairy_body" Format="ia8" Width="16" Height="32" Offset="0x2C080" />
        <Texture Name="gStrayFairyLeftFacingHeadTex" OutName="stray_fairy_left_facing_head" Format="ia8" Width="32" Height="32" Offset="0x2C280" />
        <Texture Name="gStrayFairyWingTex" OutName="stray_fairy_wing" Format="ia8" Width="16" Height="16" Offset="0x2C680" />
        <Texture Name="gStrayFairyGlowTex" OutName="stray_fairy_glow" Format="i4" Width="16" Height="16" Offset="0x2C780" />
        <TextureAnimation Name="gStrayFairyClockTownTexAnim" Offset="0x2C868" />
        <TextureAnimation Name="gStrayFairySnowheadTexAnim" Offset="0x2C8E0" />
        <TextureAnimation Name="gStrayFairyWoodfallTexAnim" Offset="0x2C958" />
        <TextureAnimation Name="gStrayFairyGreatBayTexAnim" Offset="0x2C9D0" />
        <TextureAnimation Name="gStrayFairyStoneTowerTexAnim" Offset="0x2CA48" />
        <Limb Name="gStrayFairyRightFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_FACING_HEAD" Offset="0x2CA58" />
        <Limb Name="gStrayFairyLeftWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_WING" Offset="0x2CA64" />
        <Limb Name="gStrayFairyRightWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_WING" Offset="0x2CA70" />
        <Limb Name="gStrayFairyGlowLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_GLOW" Offset="0x2CA7C" />
        <Limb Name="gStrayFairyTorsoLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_TORSO" Offset="0x2CA88" />
        <Limb Name="gStrayFairyRightArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_ARM" Offset="0x2CA94" />
        <Limb Name="gStrayFairyPelvisAndLegsLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_PELVIS_AND_LEGS" Offset="0x2CAA0" />
        <Limb Name="gStrayFairyLeftArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_ARM" Offset="0x2CAAC" />
        <Limb Name="gStrayFairyLeftFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_FACING_HEAD" Offset="0x2CAB8" />
        <Skeleton Name="gStrayFairySkel" Type="Flex" LimbType="Standard" LimbNone="STRAY_FAIRY_LIMB_NONE" LimbMax="STRAY_FAIRY_LIMB_MAX" EnumName="StrayFairyLimb" Offset="0x2CAE8" />

        <Texture Name="gameplay_keep_Tex_02CAB0" OutName="tex_02CAB0" Format="i4" Width="16" Height="16" Offset="0x2CB00" />
        <Texture Name="gameplay_keep_Tex_02CB30" OutName="tex_02CB30" Format="i8" Width="16" Height="16" Offset="0x2CB80" />
        <Texture Name="gameplay_keep_Tex_02CC30" OutName="tex_02CC30" Format="rgba16" Width="32" Height="32" Offset="0x2CC80" />
        <Texture Name="gameplay_keep_Tex_02D430" OutName="tex_02D430" Format="i8" Width="32" Height="64" Offset="0x2D480" />
        <Texture Name="gameplay_keep_Tex_02DC30" OutName="tex_02DC30" Format="i8" Width="32" Height="64" Offset="0x2DC80" />
        <DList Name="gameplay_keep_DL_02E510" Offset="0x2E560" />
        <Animation Name="gameplay_keep_Anim_02E65C" Offset="0x2E6AC" />
        <DList Name="gameplay_keep_DL_02E910" Offset="0x2E960" />
        <DList Name="gameplay_keep_DL_02E9A8" Offset="0x2E9F8" />
        <DList Name="gameplay_keep_DL_02EAB8" Offset="0x2EB08" />
        <Texture Name="gameplay_keep_Tex_02EBC8" OutName="tex_02EBC8" Format="rgba16" Width="16" Height="16" Offset="0x2EC18" />
        <Texture Name="gameplay_keep_Tex_02EDC8" OutName="tex_02EDC8" Format="rgba16" Width="32" Height="8" Offset="0x2EE18" />
        <Limb Name="gameplay_keep_Standardlimb_02EFC8" Type="Standard" EnumName="FISH_LIMB_1" Offset="0x2F018" />
        <Limb Name="gameplay_keep_Standardlimb_02EFD4" Type="Standard" EnumName="FISH_LIMB_2" Offset="0x2F024" />
        <Limb Name="gameplay_keep_Standardlimb_02EFE0" Type="Standard" EnumName="FISH_LIMB_3" Offset="0x2F030" />
        <Limb Name="gameplay_keep_Standardlimb_02EFEC" Type="Standard" EnumName="FISH_LIMB_4" Offset="0x2F03C" />
        <Limb Name="gameplay_keep_Standardlimb_02EFF8" Type="Standard" EnumName="FISH_LIMB_5" Offset="0x2F048" />
        <Limb Name="gameplay_keep_Standardlimb_02F004" Type="Standard" EnumName="FISH_LIMB_6" Offset="0x2F054" />
        <Skeleton Name="gameplay_keep_Skel_02F028" Type="Flex" LimbType="Standard" LimbNone="FISH_LIMB_NONE" LimbMax="FISH_LIMB_MAX" EnumName="FishLimb" Offset="0x2F078" />
        <Animation Name="gameplay_keep_Anim_02F0EC" Offset="0x2F13C" />
        <Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x2F150" />

        <DList Name="gEffShockwaveDL" Offset="0x30150" />
        <Array Name="gEffShockwaveVtx" Count="4" Offset="0x301C0">
            <Vtx/>
        </Array>
        <DList Name="gEffBubbleDL" Offset="0x30200" />

        <Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x302C0" />
        <Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x306C0" />
        <Texture Name="gEffFireFootprint3Tex" OutName="eff_fire_footprint_3" Format="ia8" Width="32" Height="32" Offset="0x30AC0" />
        <Texture Name="gEffFireFootprint4Tex" OutName="eff_fire_footprint_4" Format="ia8" Width="32" Height="32" Offset="0x30EC0" />
        <Texture Name="gEffFireFootprint5Tex" OutName="eff_fire_footprint_5" Format="ia8" Width="32" Height="32" Offset="0x312C0" />
        <Texture Name="gEffFireFootprint6Tex" OutName="eff_fire_footprint_6" Format="ia8" Width="32" Height="32" Offset="0x316C0" />
        <Texture Name="gEffFireFootprint7Tex" OutName="eff_fire_footprint_7" Format="ia8" Width="32" Height="32" Offset="0x31AC0" />
        <Texture Name="gEffFireFootprint8Tex" OutName="eff_fire_footprint_8" Format="ia8" Width="32" Height="32" Offset="0x31EC0" />
        <DList Name="gEffFireFootprintDL" Offset="0x322C0" />
        <Texture Name="gameplay_keep_Tex_032310" OutName="tex_032310" Format="rgba32" Width="16" Height="64" Offset="0x32360" />
        <Texture Name="gEffHitmarkWhiteMetal1Tex" OutName="eff_hitmark_white_metal_1" Format="i4" Width="32" Height="24" Offset="0x33360" />
        <Texture Name="gEffHitmarkWhiteMetal2Tex" OutName="eff_hitmark_white_metal_2" Format="i4" Width="32" Height="24" Offset="0x334E0" />
        <Texture Name="gEffHitmarkWhiteMetal3Tex" OutName="eff_hitmark_white_metal_3" Format="i4" Width="32" Height="24" Offset="0x33660" />
        <Texture Name="gEffHitmarkWhiteMetal4Tex" OutName="eff_hitmark_white_metal_4" Format="i4" Width="32" Height="24" Offset="0x337E0" />
        <Texture Name="gEffHitmarkWhiteMetal5Tex" OutName="eff_hitmark_white_metal_5" Format="i4" Width="32" Height="24" Offset="0x33960" />
        <Texture Name="gEffHitmarkWhiteMetal6Tex" OutName="eff_hitmark_white_metal_6" Format="i4" Width="32" Height="24" Offset="0x33AE0" />
        <Texture Name="gEffHitmarkWhiteMetal7Tex" OutName="eff_hitmark_white_metal_7" Format="i4" Width="32" Height="24" Offset="0x33C60" />
        <Texture Name="gEffHitmarkWhiteMetal8Tex" OutName="eff_hitmark_white_metal_8" Format="i4" Width="32" Height="24" Offset="0x33DE0" />
        <Texture Name="gEffHitmarkDust1Tex" OutName="eff_hitmark_dust_1" Format="i4" Width="32" Height="24" Offset="0x33F60" />
        <Texture Name="gEffHitmarkDust2Tex" OutName="eff_hitmark_dust_2" Format="i4" Width="32" Height="24" Offset="0x340E0" />
        <Texture Name="gEffHitmarkDust3Tex" OutName="eff_hitmark_dust_3" Format="i4" Width="32" Height="24" Offset="0x34260" />
        <Texture Name="gEffHitmarkDust4Tex" OutName="eff_hitmark_dust_4" Format="i4" Width="32" Height="24" Offset="0x343E0" />
        <Texture Name="gEffHitmarkDust5Tex" OutName="eff_hitmark_dust_5" Format="i4" Width="32" Height="24" Offset="0x34560" />
        <Texture Name="gEffHitmarkDust6Tex" OutName="eff_hitmark_dust_6" Format="i4" Width="32" Height="24" Offset="0x346E0" />
        <Texture Name="gEffHitmarkDust7Tex" OutName="eff_hitmark_dust_7" Format="i4" Width="32" Height="24" Offset="0x34860" />
        <Texture Name="gEffHitmarkDust8Tex" OutName="eff_hitmark_dust_8" Format="i4" Width="32" Height="24" Offset="0x349E0" />
        <Texture Name="gEffHitmarkRed1Tex" OutName="eff_hitmark_red_1" Format="i4" Width="32" Height="24" Offset="0x34B60" />
        <Texture Name="gEffHitmarkRed2Tex" OutName="eff_hitmark_red_2" Format="i4" Width="32" Height="24" Offset="0x34CE0" />
        <Texture Name="gEffHitmarkRed3Tex" OutName="eff_hitmark_red_3" Format="i4" Width="32" Height="24" Offset="0x34E60" />
        <Texture Name="gEffHitmarkRed4Tex" OutName="eff_hitmark_red_4" Format="i4" Width="32" Height="24" Offset="0x34FE0" />
        <Texture Name="gEffHitmarkRed5Tex" OutName="eff_hitmark_red_5" Format="i4" Width="32" Height="24" Offset="0x35160" />
        <Texture Name="gEffHitmarkRed6Tex" OutName="eff_hitmark_red_6" Format="i4" Width="32" Height="24" Offset="0x352E0" />
        <Texture Name="gEffHitmarkRed7Tex" OutName="eff_hitmark_red_7" Format="i4" Width="32" Height="24" Offset="0x35460" />
        <Texture Name="gEffHitmarkRed8Tex" OutName="eff_hitmark_red_8" Format="i4" Width="32" Height="24" Offset="0x355E0" />
        <DList Name="gEffHitmarkDL" Offset="0x35760" />
        <Texture Name="gameplay_keep_Tex_0357B0" OutName="tex_0357B0" Format="ia8" Width="32" Height="64" Offset="0x35800" />
        <Texture Name="gameplay_keep_Tex_035FB0" OutName="tex_035FB0" Format="ia8" Width="32" Height="64" Offset="0x36000" />
        <Texture Name="gEffWaterRippleTex" OutName="eff_water_ripple" Format="i8" Width="64" Height="64" Offset="0x36800" />
        <DList Name="gEffWaterRippleDL" Offset="0x37800" />
        <DList Name="gEffSparkDL" Offset="0x378A0" />
        <Texture Name="gEffWaterSplash1Tex" OutName="eff_water_splash_1" Format="i8" Width="32" Height="40" Offset="0x37940" />
        <Texture Name="gEffWaterSplash2Tex" OutName="eff_water_splash_2" Format="i8" Width="32" Height="40" Offset="0x37E40" />
        <Texture Name="gEffWaterSplash3Tex" OutName="eff_water_splash_3" Format="i8" Width="32" Height="40" Offset="0x38340" />
        <Texture Name="gEffWaterSplash4Tex" OutName="eff_water_splash_4" Format="i8" Width="32" Height="40" Offset="0x38840" />
        <Texture Name="gEffWaterSplash5Tex" OutName="eff_water_splash_5" Format="i8" Width="32" Height="40" Offset="0x38D40" />
        <Texture Name="gEffWaterSplash6Tex" OutName="eff_water_splash_6" Format="i8" Width="32" Height="40" Offset="0x39240" />
        <Texture Name="gEffWaterSplash7Tex" OutName="eff_water_splash_7" Format="i8" Width="32" Height="40" Offset="0x39740" />
        <Texture Name="gEffWaterSplash8Tex" OutName="eff_water_splash_8" Format="i8" Width="32" Height="40" Offset="0x39C40" />
        <DList Name="gEffWaterSplashDL" Offset="0x3A140" />
        <Texture Name="gEffStone1Tex" OutName="eff_stone_1" Format="ia8" Width="32" Height="32" Offset="0x3A1E0" />
        <Texture Name="gEffStone2Tex" OutName="eff_stone_2" Format="ia8" Width="32" Height="32" Offset="0x3A5E0" />
        <Texture Name="gEffStone3Tex" OutName="eff_stone_3" Format="ia8" Width="32" Height="32" Offset="0x3A9E0" />
        <Texture Name="gEffStone4Tex" OutName="eff_stone_4" Format="ia8" Width="32" Height="32" Offset="0x3ADE0" />
        <Texture Name="gEffStone5Tex" OutName="eff_stone_5" Format="ia8" Width="32" Height="32" Offset="0x3B1E0" />
        <Texture Name="gEffStone6Tex" OutName="eff_stone_6" Format="ia8" Width="32" Height="32" Offset="0x3B5E0" />
        <Texture Name="gEffStone7Tex" OutName="eff_stone_7" Format="ia8" Width="32" Height="32" Offset="0x3B9E0" />
        <Texture Name="gEffStone8Tex" OutName="eff_stone_8" Format="ia8" Width="32" Height="32" Offset="0x3BDE0" />
        <DList Name="gEffStoneDL" Offset="0x3C1E0" />
        <Texture Name="gEffLightning1Tex" OutName="eff_lightning_1" Format="i4" Width="32" Height="96" Offset="0x3C280" />
        <Texture Name="gEffLightning2Tex" OutName="eff_lightning_2" Format="i4" Width="32" Height="96" Offset="0x3C880" />
        <Texture Name="gEffLightning3Tex" OutName="eff_lightning_3" Format="i4" Width="32" Height="96" Offset="0x3CE80" />
        <Texture Name="gEffLightning4Tex" OutName="eff_lightning_4" Format="i4" Width="32" Height="96" Offset="0x3D480" />
        <Texture Name="gEffLightning5Tex" OutName="eff_lightning_5" Format="i4" Width="32" Height="96" Offset="0x3DA80" />
        <Texture Name="gEffLightning6Tex" OutName="eff_lightning_6" Format="i4" Width="32" Height="96" Offset="0x3E080" />
        <Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i4" Width="32" Height="96" Offset="0x3E680" />
        <Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i4" Width="32" Height="96" Offset="0x3EC80" />
        <DList Name="gEffLightningDL" Offset="0x3F280" />
        <Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x3F350" />
        <Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x3FB50" />
        <Texture Name="gEffEnemyDeathFlame3Tex" OutName="eff_enemy_death_flame_3" Format="i8" Width="32" Height="64" Offset="0x40350" />
        <Texture Name="gEffEnemyDeathFlame4Tex" OutName="eff_enemy_death_flame_4" Format="i8" Width="32" Height="64" Offset="0x40B50" />
        <Texture Name="gEffEnemyDeathFlame5Tex" OutName="eff_enemy_death_flame_5" Format="i8" Width="32" Height="64" Offset="0x41350" />
        <Texture Name="gEffEnemyDeathFlame6Tex" OutName="eff_enemy_death_flame_6" Format="i8" Width="32" Height="64" Offset="0x41B50" />
        <Texture Name="gEffEnemyDeathFlame7Tex" OutName="eff_enemy_death_flame_7" Format="i8" Width="32" Height="64" Offset="0x42350" />
        <Texture Name="gEffEnemyDeathFlame8Tex" OutName="eff_enemy_death_flame_8" Format="i8" Width="32" Height="64" Offset="0x42B50" />
        <Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x43350" />
        <Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x43B50" />
        <DList Name="gEffEnemyDeathFlameDL" Offset="0x44350" />
        <Texture Name="gameplay_keep_Tex_0443B0" OutName="tex_0443B0" Format="i8" Width="32" Height="32" Offset="0x44400" />
        <Texture Name="gameplay_keep_Tex_0447B0" OutName="tex_0447B0" Format="i8" Width="32" Height="32" Offset="0x44800" />
        <Texture Name="gameplay_keep_Tex_044BB0" OutName="tex_044BB0" Format="i8" Width="32" Height="32" Offset="0x44C00" />
        <Texture Name="gEffIceFragmentTex" OutName="eff_ice_fragment" Format="i8" Width="32" Height="32" Offset="0x45000" />
        <Texture Name="gameplay_keep_Tex_0453B0" OutName="tex_0453B0" Format="i8" Width="32" Height="32" Offset="0x45400" />

        <!-- Goron Elegy of Emptiness Shell -->
        <DList Name="gElegyShellGoronDL" Offset="0x48E40" /> <!-- Original name is "pgs_zo_model" -->
        <Texture Name="gElegyShellGoronTLUT" OutName="elegy_shell_goron_tlut" Format="rgba16" Width="16" Height="16" Offset="0x4A4B0" />
        <Texture Name="gElegyShellGoronSkinTex" OutName="elegy_shell_goron_skin" Format="ci8" Width="16" Height="16" Offset="0x4A6B0" />
        <Texture Name="gElegyShellGoronHairTex" OutName="elegy_shell_goron_hair" Format="ci8" Width="16" Height="32" Offset="0x4A7B0" />
        <Texture Name="gElegyShellGoronSideburnsAndBeardTex" OutName="elegy_shell_goron_sideburns_and_beard" Format="ci8" Width="16" Height="16" Offset="0x4A9B0" />
        <Texture Name="gElegyShellGoronNostrilTex" OutName="elegy_shell_goron_nostril" Format="ci8" Width="8" Height="8" Offset="0x4AAB0" />
        <Texture Name="gElegyShellGoronLipsTex" OutName="elegy_shell_goron_lips" Format="ci8" Width="8" Height="8" Offset="0x4AAF0" />
        <Texture Name="gElegyShellGoronGlovePalmTex" OutName="elegy_shell_goron_glove_palm" Format="ci8" Width="16" Height="16" Offset="0x4AB30" />
        <Texture Name="gElegyShellGoronGloveBackTex" OutName="elegy_shell_goron_glove_back" Format="ci8" Width="8" Height="16" Offset="0x4AC30" />
        <Texture Name="gElegyShellGoronFingerAndToeTex" OutName="elegy_shell_goron_finger_and_toe" Format="ci8" Width="8" Height="16" Offset="0x4ACB0" />
        <Texture Name="gElegyShellGoronSandalTopAndSideTex" OutName="elegy_shell_goron_sandal_top_and_side" Format="ci8" Width="8" Height="8" Offset="0x4AD30" />
        <Texture Name="gElegyShellGoronChestTex" OutName="elegy_shell_goron_chest" Format="ci8" Width="32" Height="32" Offset="0x4AD70" />
        <Texture Name="gElegyShellGoronBackTex" OutName="elegy_shell_goron_back" Format="ci8" Width="32" Height="64" Offset="0x4B170" />
        <Texture Name="gElegyShellGoronGoronsRubyTattooTex" OutName="elegy_shell_goron_gorons_ruby_tattoo" Format="ci8" Width="32" Height="64" Offset="0x4B970" />
        <Texture Name="gElegyShellGoronTribalTattooTex" OutName="elegy_shell_goron_tribal_tattoo" Format="ci8" Width="32" Height="64" Offset="0x4C170" />
        <Texture Name="gElegyShellGoronLoinclothTex" OutName="elegy_shell_goron_loincloth" Format="ci8" Width="8" Height="16" Offset="0x4C970" />
        <Texture Name="gElegyShellGoronEyeTex" OutName="elegy_shell_goron_eye" Format="ci8" Width="32" Height="32" Offset="0x4C9F0" />
        <Texture Name="gElegyShellGoronScarTex" OutName="elegy_shell_goron_scar" Format="rgba16" Width="32" Height="64" Offset="0x4CDF0" />
        <Texture Name="gElegyShellGoronNecklaceTex" OutName="elegy_shell_goron_necklace" Format="i8" Width="32" Height="32" Offset="0x4DDF0" />
        <Texture Name="gElegyShellGoronPlatformTex" OutName="elegy_shell_goron_platform" Format="ci8" Width="8" Height="16" Offset="0x4E1F0" />

        <Texture Name="gHookshotReticleTex" OutName="tex_04E220" Format="i8" Width="64" Height="64" Offset="0x4E270" />
        <DList Name="gHookshotReticleDL" Offset="0x4F2A0" /> <!-- Original name might be "pointer_modelT" -->
        <Texture Name="gameplay_keep_Tex_04F2C0" OutName="tex_04F2C0" Format="ia16" Width="32" Height="64" Offset="0x4F310" />
        <DList Name="gEffIceFragment1DL" Offset="0x505A0" />
        <DList Name="gEffIceFragment2MaterialDL" Offset="0x50698" />
        <DList Name="gEffIceFragment2ModelDL" Offset="0x50730" />
        <DList Name="gEffIceFragment3DL" Offset="0x50D60" />
        <Texture Name="gEffIceSmokeTex" OutName="eff_ice_smoke" Format="i4" Width="32" Height="32" Offset="0x50ED0" />
        <DList Name="gEffIceSmokeDL" Offset="0x51100" />
        <DList Name="gFrozenSteamMaterialDL" Offset="0x511D0" />
        <DList Name="gFrozenSteamModelDL" Offset="0x51288" />
        <Animation Name="gameplay_keep_Anim_05140C" Offset="0x5145C" />
        <DList Name="gameplay_keep_DL_051420" Offset="0x51470" />
        <DList Name="gameplay_keep_DL_0514C0" Offset="0x51510" />
        <DList Name="gameplay_keep_DL_0514D0" Offset="0x51520" />
        <DList Name="gameplay_keep_DL_051510" Offset="0x51560" />
        <DList Name="gameplay_keep_DL_0515B0" Offset="0x51600" />
        <DList Name="gameplay_keep_DL_0515C0" Offset="0x51610" />
        <DList Name="gameplay_keep_DL_051600" Offset="0x51650" />
        <DList Name="gameplay_keep_DL_0516A0" Offset="0x516F0" />
        <DList Name="gameplay_keep_DL_0516B0" Offset="0x51700" />
        <DList Name="gameplay_keep_DL_0516F0" Offset="0x51740" />
        <DList Name="gameplay_keep_DL_051790" Offset="0x517E0" />
        <DList Name="gameplay_keep_DL_0517A0" Offset="0x517F0" />
        <DList Name="gameplay_keep_DL_0517E0" Offset="0x51830" />
        <DList Name="gameplay_keep_DL_051880" Offset="0x518D0" />
        <DList Name="gameplay_keep_DL_051890" Offset="0x518E0" />
        <DList Name="gameplay_keep_DL_0518D0" Offset="0x51920" />
        <DList Name="gameplay_keep_DL_051970" Offset="0x519C0" />
        <DList Name="gameplay_keep_DL_051980" Offset="0x519D0" />
        <DList Name="gameplay_keep_DL_0519C0" Offset="0x51A10" />
        <DList Name="gameplay_keep_DL_051A60" Offset="0x51AB0" />
        <DList Name="gameplay_keep_DL_051A70" Offset="0x51AC0" />
        <DList Name="gameplay_keep_DL_051AB0" Offset="0x51B00" />
        <DList Name="gameplay_keep_DL_051B50" Offset="0x51BA0" />
        <DList Name="gameplay_keep_DL_051B60" Offset="0x51BB0" />
        <DList Name="gameplay_keep_DL_051BA0" Offset="0x51BF0" />
        <DList Name="gameplay_keep_DL_051C50" Offset="0x51CA0" />
        <DList Name="gameplay_keep_DL_051C60" Offset="0x51CB0" />
        <Texture Name="gameplay_keep_Tex_051D30" OutName="tex_051D30" Format="rgba16" Width="16" Height="64" Offset="0x51D80" />
        <Texture Name="gameplay_keep_Tex_052530" OutName="tex_052530" Format="rgba16" Width="8" Height="16" Offset="0x52580" />
        <Limb Name="gameplay_keep_Standardlimb_052630" Type="Standard" EnumName="BUG_LIMB_01" Offset="0x52680" />
        <Limb Name="gameplay_keep_Standardlimb_05263C" Type="Standard" EnumName="BUG_LIMB_02" Offset="0x5268C" />
        <Limb Name="gameplay_keep_Standardlimb_052648" Type="Standard" EnumName="BUG_LIMB_03" Offset="0x52698" />
        <Limb Name="gameplay_keep_Standardlimb_052654" Type="Standard" EnumName="BUG_LIMB_04" Offset="0x526A4" />
        <Limb Name="gameplay_keep_Standardlimb_052660" Type="Standard" EnumName="BUG_LIMB_05" Offset="0x526B0" />
        <Limb Name="gameplay_keep_Standardlimb_05266C" Type="Standard" EnumName="BUG_LIMB_06" Offset="0x526BC" />
        <Limb Name="gameplay_keep_Standardlimb_052678" Type="Standard" EnumName="BUG_LIMB_07" Offset="0x526C8" />
        <Limb Name="gameplay_keep_Standardlimb_052684" Type="Standard" EnumName="BUG_LIMB_08" Offset="0x526D4" />
        <Limb Name="gameplay_keep_Standardlimb_052690" Type="Standard" EnumName="BUG_LIMB_09" Offset="0x526E0" />
        <Limb Name="gameplay_keep_Standardlimb_05269C" Type="Standard" EnumName="BUG_LIMB_0A" Offset="0x526EC" />
        <Limb Name="gameplay_keep_Standardlimb_0526A8" Type="Standard" EnumName="BUG_LIMB_0B" Offset="0x526F8" />
        <Limb Name="gameplay_keep_Standardlimb_0526B4" Type="Standard" EnumName="BUG_LIMB_0C" Offset="0x52704" />
        <Limb Name="gameplay_keep_Standardlimb_0526C0" Type="Standard" EnumName="BUG_LIMB_0D" Offset="0x52710" />
        <Limb Name="gameplay_keep_Standardlimb_0526CC" Type="Standard" EnumName="BUG_LIMB_0E" Offset="0x5271C" />
        <Limb Name="gameplay_keep_Standardlimb_0526D8" Type="Standard" EnumName="BUG_LIMB_0F" Offset="0x52728" />
        <Limb Name="gameplay_keep_Standardlimb_0526E4" Type="Standard" EnumName="BUG_LIMB_10" Offset="0x52734" />
        <Limb Name="gameplay_keep_Standardlimb_0526F0" Type="Standard" EnumName="BUG_LIMB_11" Offset="0x52740" />
        <Limb Name="gameplay_keep_Standardlimb_0526FC" Type="Standard" EnumName="BUG_LIMB_12" Offset="0x5274C" />
        <Limb Name="gameplay_keep_Standardlimb_052708" Type="Standard" EnumName="BUG_LIMB_13" Offset="0x52758" />
        <Limb Name="gameplay_keep_Standardlimb_052714" Type="Standard" EnumName="BUG_LIMB_14" Offset="0x52764" />
        <Limb Name="gameplay_keep_Standardlimb_052720" Type="Standard" EnumName="BUG_LIMB_15" Offset="0x52770" />
        <Limb Name="gameplay_keep_Standardlimb_05272C" Type="Standard" EnumName="BUG_LIMB_16" Offset="0x5277C" />
        <Limb Name="gameplay_keep_Standardlimb_052738" Type="Standard" EnumName="BUG_LIMB_17" Offset="0x52788" />
        <Skeleton Name="gameplay_keep_Skel_0527A0" Type="Normal" LimbType="Standard" LimbNone="BUG_LIMB_NONE" LimbMax="BUG_LIMB_MAX" EnumName="BugLimb" Offset="0x527F0" />
        <DList Name="gKakeraLeafMiddleDL" Offset="0x52840" />
        <DList Name="gKakeraLeafTipDL" Offset="0x52900" />
        <Texture Name="gameplay_keep_Tex_052940" OutName="tex_052940" Format="rgba16" Width="32" Height="32" Offset="0x52990" />
        <Texture Name="gameplay_keep_Tex_053140" OutName="tex_053140" Format="rgba16" Width="32" Height="32" Offset="0x53190" />
        <Texture Name="gameplay_keep_Tex_053940" OutName="tex_053940" Format="i4" Width="64" Height="64" Offset="0x53990" />
        <Texture Name="gameplay_keep_Tex_054140" OutName="tex_054140" Format="i4" Width="64" Height="64" Offset="0x54190" />
        <DList Name="gLensFlareCircleDL" Offset="0x54990" />
        <DList Name="gLensFlareRingDL" Offset="0x549F8" />
        <DList Name="gEffSparklesDL" Offset="0x54AE0" />
        <Texture Name="gameplay_keep_Tex_054AF0" OutName="tex_054AF0" Format="i4" Width="16" Height="16" Offset="0x54B40" />
        <DList Name="gameplay_keep_DL_054C90" Offset="0x54CE0" />
        <Texture Name="gameplay_keep_Tex_054D90" OutName="tex_054D90" Format="i4" Width="16" Height="16" Offset="0x54DE0" />
        <Texture Name="gameplay_keep_Tex_054E10" OutName="tex_054E10" Format="i8" Width="16" Height="16" Offset="0x54E60" />

        <TextureAnimation Name="gameplay_keep_Matanimheader_054F18" Offset="0x54F68" />

        <Texture Name="gameplay_keep_Tex_054F20" OutName="tex_054F20" Format="i8" Width="32" Height="32" Offset="0x54F70" />
        <DList Name="gameplay_keep_DL_055360" Offset="0x553B0" />
        <DList Name="gameplay_keep_DL_055620" Offset="0x55670" />
        <DList Name="gameplay_keep_DL_055628" Offset="0x55678" />
        <Texture Name="gameplay_keep_Tex_0557F0" OutName="tex_0557F0" Format="rgba16" Width="32" Height="32" Offset="0x55840" />
        <Texture Name="gameplay_keep_Tex_055FF0" OutName="tex_055FF0" Format="i4" Width="64" Height="64" Offset="0x56040" />

        <!-- Deku Elegy of Emptiness Shell -->
        <DList Name="gElegyShellDekuDL" Offset="0x57B60" /> <!-- Original name is "pns_zo_model" -->
        <Texture Name="gElegyShellDekuPlatformTex" OutName="elegy_shell_deku_platform" Format="rgba16" Width="8" Height="16" Offset="0x58038" />
        <Texture Name="gElegyShellDekuSkinTex" OutName="elegy_shell_deku_skin" Format="rgba16" Width="16" Height="16" Offset="0x58138" />
        <Texture Name="gElegyShellDekuLeafTex" OutName="elegy_shell_deku_leaf" Format="rgba16" Width="32" Height="32" Offset="0x58338" />
        <Texture Name="gElegyShellDekuEyeTex" OutName="elegy_shell_deku_eye" Format="rgba16" Width="8" Height="8" Offset="0x58B38" />

        <DList Name="gameplay_keep_DL_058BA0" Offset="0x58BF0" />
        <Texture Name="gameplay_keep_Tex_058C30" OutName="tex_058C30" Format="rgba16" Width="16" Height="16" Offset="0x58C80" />
        <Collision Name="gameplay_keep_Colheader_058F30" Offset="0x58F80" />
        <DList Name="gameplay_keep_DL_0590E0" Offset="0x59130" />
        <DList Name="gameplay_keep_DL_059310" Offset="0x59360" />
        <Collision Name="gameplay_keep_Colheader_0594C8" Offset="0x59518" />
        <DList Name="gameplay_keep_DL_059680" Offset="0x596D0" />
        <Collision Name="gameplay_keep_Colheader_059840" Offset="0x59890" />
        <DList Name="gameplay_keep_DL_0599F0" Offset="0x59A40" />
        <Collision Name="gameplay_keep_Colheader_059BA0" Offset="0x59BF0" />
        <DList Name="gameplay_keep_DL_059D50" Offset="0x59DA0" />
        <Collision Name="gameplay_keep_Colheader_059F00" Offset="0x59F50" />
        <DList Name="gameplay_keep_DL_05A0B0" Offset="0x5A100" />
        <Collision Name="gameplay_keep_Colheader_05A270" Offset="0x5A2C0" />
        <DList Name="gameplay_keep_DL_05A430" Offset="0x5A480" />
        <DList Name="gameplay_keep_DL_05A600" Offset="0x5A650" />

        <Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x5A700" />
        <DList Name="gHeartPieceInteriorDL" Offset="0x5AB00" />
        <DList Name="gSignRectangularDL" Offset="0x5AF20" />
        <DList Name="gSignDirectionalDL" Offset="0x5B480" />

        <!-- Item Drops -->
        <Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x5B740" />
        <Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x5BF40" />
        <Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x5C740" />
        <Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x5CF40" />
        <Texture Name="gDropBombchuTex" OutName="drop_bombchu" Format="rgba16" Width="32" Height="32" Offset="0x5D740" />
        <Texture Name="gDropUnknownPouchTex" OutName="drop_unknown_pouch" Format="rgba16" Width="32" Height="32" Offset="0x5DF40" />
        <Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x5E740" />
        <Texture Name="gDropHeartPieceTex" OutName="drop_heart_piece" Format="rgba16" Width="32" Height="32" Offset="0x5EF40" />
        <DList Name="gItemDropDL" Offset="0x5F740" />
        <Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x5F810" />
        <Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x60010" />
        <Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x60810" />
        <Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x61010" />
        <Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x61810" />
        
        <!-- Rupees -->
        <Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x62010" />
        <Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x62030" />
        <Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x62050" />
        <Texture Name="gRupeePurpleTex" OutName="rupee_purple" Format="rgba16" Width="4" Height="4" Offset="0x62070" />
        <Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x62090" />
        <Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x620B0" />
        <DList Name="gRupeeDL" Offset="0x62310" />

        <Texture Name="gRecoveryHeartTex" OutName="recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x623E0" />
        <Texture Name="gBombTex" OutName="bomb" Format="rgba16" Width="32" Height="32" Offset="0x62BE0" />
        <Texture Name="gArrowTex" OutName="arrow" Format="rgba16" Width="32" Height="32" Offset="0x633E0" />
        <Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x63BE0" />
        <Texture Name="gRupeeLightBlueTex" OutName="rupee_light_blue" Format="rgba16" Width="4" Height="4" Offset="0x63C00" />
        <Texture Name="gHeartContainerTex" OutName="heart_container" Format="rgba16" Width="32" Height="32" Offset="0x63C20" />
        
        <Texture Name="gameplay_keep_Tex_0643D0" OutName="tex_0643D0" Format="rgba16" Width="32" Height="32" Offset="0x64420" />
        <Texture Name="gameplay_keep_Tex_064BD0" OutName="tex_064BD0" Format="rgba16" Width="32" Height="32" Offset="0x64C20" />
        <Texture Name="gameplay_keep_Tex_0653D0" OutName="tex_0653D0" Format="rgba16" Width="32" Height="32" Offset="0x65420" />
        <Texture Name="gameplay_keep_Tex_065BD0" OutName="tex_065BD0" Format="rgba16" Width="32" Height="32" Offset="0x65C20" />
        <Texture Name="gameplay_keep_Tex_0663D0" OutName="tex_0663D0" Format="rgba16" Width="32" Height="32" Offset="0x66420" />
        <Texture Name="gameplay_keep_Tex_066BD0" OutName="tex_066BD0" Format="rgba16" Width="64" Height="32" Offset="0x66C20" />
        <Texture Name="gameplay_keep_Tex_067BD0" OutName="tex_067BD0" Format="rgba16" Width="32" Height="32" Offset="0x67C20" />
        <Texture Name="gameplay_keep_Tex_0683D0" OutName="tex_0683D0" Format="rgba16" Width="32" Height="32" Offset="0x68420" />

        <Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x68C20" />
        <Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x69020" />
        <Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x69420" />
        <Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x69820" />

        <DList Name="gameplay_keep_DL_06A800" Offset="0x6A850" />
        <Texture Name="gameplay_keep_Tex_06A880" OutName="tex_06A880" Format="i8" Width="16" Height="16" Offset="0x6A8D0" />
        <DList Name="gameplay_keep_DL_06AB30" Offset="0x6AB80" />
        <Texture Name="gameplay_keep_Tex_06ABF8" OutName="tex_06ABF8" Format="rgba16" Width="36" Height="36" Offset="0x6AC48" />
        <TextureAnimation Name="gameplay_keep_Matanimheader_06B6A0" Offset="0x6B6F0" />
        <TextureAnimation Name="gameplay_keep_Matanimheader_06B730" Offset="0x6B780" />

        <KeyFrameAnimation Name="gGameplayKeepKFAnim_6BB0C" Skel="0x6EBC0" Offset="0x6BB5C"/>

        <DList Name="gameplay_keep_DL_06BFE0" Offset="0x6C030" />
        <DList Name="gameplay_keep_DL_06C098" Offset="0x6C0E8" />
        <DList Name="gameplay_keep_DL_06C1E8" Offset="0x6C238" />
        <Texture Name="gameplay_keep_Tex_06C350" OutName="tex_06C350" Format="i4" Width="64" Height="64" Offset="0x6C3A0" />
        <Texture Name="gameplay_keep_Tex_06CB50" OutName="tex_06CB50" Format="i4" Width="64" Height="64" Offset="0x6CBA0" />
        <Texture Name="gameplay_keep_Tex_06D350" OutName="tex_06D350" Format="i4" Width="64" Height="64" Offset="0x6D3A0" />
        <Texture Name="gameplay_keep_Tex_06DB50" OutName="tex_06DB50" Format="i4" Width="64" Height="64" Offset="0x6DBA0" />
        <Texture Name="gameplay_keep_Tex_06E350" OutName="tex_06E350" Format="i4" Width="64" Height="64" Offset="0x6E3A0" />
        
        <KeyFrameSkel Name="gGameplayKeepKFSkel_6EB70" LimbType="Flex" Offset="0x6EBC0"/>

        <Texture Name="gameplay_keep_Tex_06EB80" OutName="tex_06EB80" Format="i4" Width="64" Height="64" Offset="0x6EBD0" />
        <DList Name="gameplay_keep_DL_06F380" Offset="0x6F3D0" />
        <DList Name="gameplay_keep_DL_06F9F0" Offset="0x6FA40" />
        <DList Name="gameplay_keep_DL_06FAE0" Offset="0x6FB30" />
        <DList Name="gameplay_keep_DL_06FE20" Offset="0x6FE70" />
        <DList Name="gameplay_keep_DL_06FF68" Offset="0x6FFB8" />
        <Texture Name="gameplay_keep_Tex_0700B0" OutName="tex_0700B0" Format="rgba16" Width="16" Height="32" Offset="0x70100" />
        <Texture Name="gameplay_keep_Tex_0704B0" OutName="tex_0704B0" Format="rgba16" Width="16" Height="16" Offset="0x70500" />
        <DList Name="gFallingRainDropDL" Offset="0x70730" />

        <!-- Popped Deku Bubbles (EffSsSbn) -->

        <!-- Static Popped Bubbles, can't swap out textures (unused) -->
        <DList Name="gEffPoppedDekuBubbleStaticDL" Offset="0x70780" />
        <Texture Name="gEffPoppedDekuBubbleStaticMaskTex" OutName="eff_popped_deku_bubble_static_mask" Format="i4" Width="32" Height="32" Offset="0x70840" />
        <Texture Name="gEffPoppedDekuBubbleStaticTex" OutName="eff_popped_deku_bubble_static" Format="i4" Width="64" Height="64" Offset="0x70A40" />
        <TextureAnimation Name="gEffPoppedDekuBubbleStaticTexAnim" Offset="0x71248" />

        <!-- Sliding Popped Deku Bubbles -->
        <DList Name="gEffPoppedDekuBubbleSlidingDL" Offset="0x71280" />
        <TextureAnimation Name="gEffPoppedDekuBubbleSlidingTexAnim" Offset="0x71348" /> <!-- Unused -->
        <Texture Name="gEffPoppedDekuBubbleSliding1Tex" OutName="eff_popped_deku_bubble_sliding_1" Format="i4" Width="32" Height="64" Offset="0x71350" />
        <Texture Name="gEffPoppedDekuBubbleSliding2Tex" OutName="eff_popped_deku_bubble_sliding_2" Format="i4" Width="32" Height="64" Offset="0x71750" />
        <Texture Name="gEffPoppedDekuBubbleSliding3Tex" OutName="eff_popped_deku_bubble_sliding_3" Format="i4" Width="32" Height="64" Offset="0x71B50" />
        <Texture Name="gEffPoppedDekuBubbleSliding4Tex" OutName="eff_popped_deku_bubble_sliding_4" Format="i4" Width="32" Height="64" Offset="0x71F50" />
        <Texture Name="gEffPoppedDekuBubbleSliding5Tex" OutName="eff_popped_deku_bubble_sliding_5" Format="i4" Width="32" Height="64" Offset="0x72350" />
        <Texture Name="gEffPoppedDekuBubbleSliding6Tex" OutName="eff_popped_deku_bubble_sliding_6" Format="i4" Width="32" Height="64" Offset="0x72750" />
        <Texture Name="gEffPoppedDekuBubbleSliding7Tex" OutName="eff_popped_deku_bubble_sliding_7" Format="i4" Width="32" Height="64" Offset="0x72B50" />
        <Texture Name="gEffPoppedDekuBubbleSliding8Tex" OutName="eff_popped_deku_bubble_sliding_8" Format="i4" Width="32" Height="64" Offset="0x72F50" />
        <Texture Name="gEffPoppedDekuBubbleSliding9Tex" OutName="eff_popped_deku_bubble_sliding_9" Format="i4" Width="32" Height="64" Offset="0x73350" />
        <Texture Name="gEffPoppedDekuBubbleSliding10Tex" OutName="eff_popped_deku_bubble_sliding_10" Format="i4" Width="32" Height="64" Offset="0x73750" />
        <Texture Name="gEffPoppedDekuBubbleSliding11Tex" OutName="eff_popped_deku_bubble_sliding_11" Format="i4" Width="32" Height="64" Offset="0x73B50" />
        <Texture Name="gEffPoppedDekuBubbleSliding12Tex" OutName="eff_popped_deku_bubble_sliding_12" Format="i4" Width="32" Height="64" Offset="0x73F50" />

        <!-- Regular Popped Deku Bubbles -->
        <DList Name="gEffPoppedDekuBubbleDL" Offset="0x74380" />
        <TextureAnimation Name="gEffPoppedDekuBubbleTexAnim" Offset="0x74440" /> <!-- Empty and unused -->
        <Texture Name="gEffPoppedDekuBubble1Tex" OutName="eff_popped_deku_bubble_1" Format="i4" Width="32" Height="64" Offset="0x74450" />
        <Texture Name="gEffPoppedDekuBubble2Tex" OutName="eff_popped_deku_bubble_2" Format="i4" Width="32" Height="64" Offset="0x74850" />
        <Texture Name="gEffPoppedDekuBubble3Tex" OutName="eff_popped_deku_bubble_3" Format="i4" Width="32" Height="64" Offset="0x74C50" />
        <Texture Name="gEffPoppedDekuBubble4Tex" OutName="eff_popped_deku_bubble_4" Format="i4" Width="32" Height="64" Offset="0x75050" />
        <Texture Name="gEffPoppedDekuBubble5Tex" OutName="eff_popped_deku_bubble_5" Format="i4" Width="32" Height="64" Offset="0x75450" />
        <Texture Name="gEffPoppedDekuBubbleMaskTex" OutName="eff_popped_deku_bubble_mask" Format="i4" Width="32" Height="32" Offset="0x75850" /> <!-- Mask used for both normal and sliding bubbles -->

        <DList Name="gSquareShadowDL" Offset="0x75A90" />
        <Texture Name="gameplay_keep_Tex_075AA8" OutName="tex_075AA8" Format="i4" Width="16" Height="16" Offset="0x75AF8" />
        <DList Name="gFootShadowDL" Offset="0x75B80" />
        <Texture Name="gameplay_keep_Tex_075BC0" OutName="tex_075BC0" Format="ia16" Width="32" Height="64" Offset="0x75C10" />
        <DList Name="gCircleShadowDL" Offset="0x76C10" />
        <Texture Name="gameplay_keep_Tex_076C40" OutName="tex_076C40" Format="ia16" Width="32" Height="32" Offset="0x76C90" />
        <DList Name="gHorseShadowDL" Offset="0x774D0" />
        <Texture Name="gameplay_keep_Tex_0774D0" OutName="tex_0774D0" Format="i8" Width="16" Height="64" Offset="0x77520" />
        <DList Name="gameplay_keep_DL_077990" Offset="0x779E0" />
        <Texture Name="gameplay_keep_Tex_077A40" OutName="tex_077A40" Format="ia8" Width="32" Height="128" Offset="0x77A90" />
        <DList Name="gameplay_keep_DL_078A80" Offset="0x78AD0" />
        <Texture Name="gameplay_keep_Tex_078B10" OutName="tex_078B10" Format="rgba16" Width="32" Height="64" Offset="0x78B60" />

        <!-- Sun Textures. These should be 64x64, but they get broken into pieces in gSunDL, and ZAPD cannot currently handle that. -->
        <!-- #region 2S2H [Port] Treat these properly as 64x64 on extraction-->
        <Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="64" Offset="0x79B60" />
        <!-- <Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x79B60" /> -->
        <Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x79F40" />
        <Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="17" Offset="0x7A140" />
        <Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="64" Offset="0x7A360" />
        <!-- <Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x7A360" /> -->
        <Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x7A740" />
        <Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="17" Offset="0x7A940" />

        <DList Name="gSunSparkleMaterialDL" Offset="0x7AB60" /> <!-- sun (sparkles when small) displaylist -->
        <DList Name="gSunSparkleModelDL" Offset="0x7ABA8" />
        <DList Name="gSunDL" Offset="0x7ABC0" />
        <DList Name="gZTargetLockOnTriangleDL" Offset="0x7AE50" />

        <!-- The clock that appears when the player is moving through, slowing down, or speeding up time with the Song of Time -->
        <DList Name="gSongOfTimeClockDL" Offset="0x7B000" /> <!-- Original name is "disk_modelT" -->
        <DList Name="gSongOfTimeClockEmptyDL" Offset="0x7B108" /> <!-- Probably was the opaque component for the above DL -->
        <Texture Name="gSongOfTimeClockTopTex" OutName="song_of_time_clock_top" Format="i8" Width="64" Height="64" Offset="0x7B110" />
        <Texture Name="gSongOfTimeClockBottomTex" OutName="song_of_time_clock_bottom" Format="i8" Width="64" Height="64" Offset="0x7C110" />

        <DList Name="gameplay_keep_DL_07D260" Offset="0x7D2B0" />
        <DList Name="gameplay_keep_DL_07D348" Offset="0x7D398" />
        <Texture Name="gameplay_keep_Tex_07D350" OutName="tex_07D350" Format="i8" Width="16" Height="32" Offset="0x7D3A0" />

        <Array Name="gameplay_keepVtx_07D550" Count="4" Offset="0x7D5A0">
            <Vtx/>
        </Array>

        <DList Name="gEffFire1DL" Offset="0x7D5E0" />
        <DList Name="gEffFire2DL" Offset="0x7D6A0" />
        <Texture Name="gEffFireMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x7D760" />
        <Texture Name="gEffFireTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x7DF60" />
        <DList Name="gameplay_keep_DL_07E8C0" Offset="0x7E910" />
        <Texture Name="gameplay_keep_Tex_07EA08" OutName="tex_07EA08" Format="i8" Width="32" Height="64" Offset="0x7EA58" />
        <TextureAnimation Name="gameplay_keep_Matanimheader_07F218" Offset="0x7F268" />
        <DList Name="gameplay_keep_DL_07F260" Offset="0x7F2B0" />
        <Texture Name="gameplay_keep_Tex_07F2E8" OutName="tex_07F2E8" Format="ia16" Width="32" Height="64" Offset="0x7F338" />
        <DList Name="gameplay_keep_DL_080FC0" Offset="0x81010" />
        <DList Name="gameplay_keep_DL_080FC8" Offset="0x81018" />
        <Texture Name="gameplay_keep_Tex_0813A0" OutName="tex_0813A0" Format="i8" Width="16" Height="32" Offset="0x813F0" />
        <TextureAnimation Name="gameplay_keep_Matanimheader_0815D0" Offset="0x81620" />
        <DList Name="gameplay_keep_DL_081620" Offset="0x81670" />
        <DList Name="gameplay_keep_DL_081628" Offset="0x81678" />
        <Texture Name="gameplay_keep_Tex_0816C0" OutName="tex_0816C0" Format="rgba16" Width="16" Height="32" Offset="0x81710" />

        <KeyFrameAnimation Name="gGameplayKeepKFAnim_83534" Skel="0x85690" Offset="0x83584"/>

        <DList Name="gameplay_keep_DL_084790" Offset="0x847E0" />
        <DList Name="gameplay_keep_DL_0847E0" Offset="0x84830" />
        <DList Name="gameplay_keep_DL_084850" Offset="0x848A0" />
        <DList Name="gameplay_keep_DL_0848C0" Offset="0x84910" />
        <DList Name="gameplay_keep_DL_084930" Offset="0x84980" />
        <DList Name="gameplay_keep_DL_0849A0" Offset="0x849F0" />
        <DList Name="gameplay_keep_DL_084A10" Offset="0x84A60" />
        <DList Name="gameplay_keep_DL_084A80" Offset="0x84AD0" />
        <DList Name="gameplay_keep_DL_084AF0" Offset="0x84B40" />
        <DList Name="gameplay_keep_DL_084B60" Offset="0x84BB0" />
        <DList Name="gameplay_keep_DL_084BD0" Offset="0x84C20" />
        <DList Name="gameplay_keep_DL_084C48" Offset="0x84C98" />
        <DList Name="gameplay_keep_DL_084CF0" Offset="0x84D40" />
        <DList Name="gameplay_keep_DL_084D70" Offset="0x84DC0" />
        <DList Name="gameplay_keep_DL_084DD8" Offset="0x84E28" />
        <DList Name="gameplay_keep_DL_084E50" Offset="0x84EA0" />
        <DList Name="gameplay_keep_DL_084EA0" Offset="0x84EF0" />
        <DList Name="gameplay_keep_DL_084F10" Offset="0x84F60" />
        <DList Name="gameplay_keep_DL_084F80" Offset="0x84FD0" />
        <DList Name="gameplay_keep_DL_084FF0" Offset="0x85040" />
        <DList Name="gameplay_keep_DL_085060" Offset="0x850B0" />
        <DList Name="gameplay_keep_DL_0850D0" Offset="0x85120" />
        <DList Name="gameplay_keep_DL_085140" Offset="0x85190" />
        <DList Name="gameplay_keep_DL_0851B0" Offset="0x85200" />
        <DList Name="gameplay_keep_DL_085220" Offset="0x85270" />
        <DList Name="gameplay_keep_DL_085290" Offset="0x852E0" />
        <DList Name="gameplay_keep_DL_085308" Offset="0x85358" />
        <DList Name="gameplay_keep_DL_0853B0" Offset="0x85400" />
        <DList Name="gameplay_keep_DL_085418" Offset="0x85468" />
        <DList Name="gameplay_keep_DL_085490" Offset="0x854E0" />

        <KeyFrameSkel Name="gGameplayKeepKFSkel_85640" LimbType="Flex" Offset="0x85690"/>

        <!-- Zora Elegy of Emptiness Shell -->
        <DList Name="gElegyShellZoraDL" Offset="0x890C0" /> <!-- Original name is "pzs_zo_model" -->
        <Texture Name="gElegyShellZoraTLUT" OutName="elegy_shell_zora_tlut" Format="rgba16" Width="16" Height="16" Offset="0x8A470" />
        <Texture Name="gElegyShellZoraGuitarJawTex" OutName="elegy_shell_zora_guitar_jaw" Format="rgba16" Width="16" Height="16" Offset="0x8A670" />
        <Texture Name="gElegyShellZoraGuitarEyeTex" OutName="elegy_shell_zora_guitar_eye" Format="rgba16" Width="16" Height="16" Offset="0x8A870" />
        <Texture Name="gElegyShellZoraGuitarTeethTex" OutName="elegy_shell_zora_guitar_teeth" Format="rgba16" Width="16" Height="16" Offset="0x8AA70" />
        <Texture Name="gElegyShellZoraGuitarSpinousTex" OutName="elegy_shell_zora_guitar_spinous" Format="rgba16" Width="16" Height="32" Offset="0x8AC70" />
        <Texture Name="gElegyShellZoraGuitarBoneTex" OutName="elegy_shell_zora_guitar_bone" Format="rgba16" Width="16" Height="32" Offset="0x8B070" />
        <Texture Name="gElegyShellZoraSkinTex" OutName="elegy_shell_zora_skin" Format="ci8" Width="8" Height="8" Offset="0x8B470" />
        <Texture Name="gElegyShellZoraSpottedSkinTex" OutName="elegy_shell_zora_spotted_skin" Format="ci8" Width="32" Height="32" Offset="0x8B4B0" />
        <Texture Name="gElegyShellZoraFingersTex" OutName="elegy_shell_zora_fingers" Format="ci8" Width="16" Height="16" Offset="0x8B8B0" />
        <Texture Name="gElegyShellZoraBackAndHipSpottedSkinTex" OutName="elegy_shell_zora_back_and_hip_spotted_skin" Format="ci8" Width="32" Height="64" Offset="0x8B9B0" />
        <Texture Name="gElegyShellZoraWristbandTex" OutName="elegy_shell_zora_wristband" Format="ci8" Width="8" Height="16" Offset="0x8C1B0" />
        <Texture Name="gElegyShellZoraFinTex" OutName="elegy_shell_zora_fin" Format="ci8" Width="16" Height="16" Offset="0x8C230" />
        <Texture Name="gElegyShellZoraEyeTex" OutName="elegy_shell_zora_eye" Format="ci8" Width="32" Height="32" Offset="0x8C330" />
        <Texture Name="gElegyShellZoraMouthTex" OutName="elegy_shell_zora_mouth" Format="ci8" Width="32" Height="32" Offset="0x8C730" />
        <Texture Name="gElegyShellZoraRibsTattooTex" OutName="elegy_shell_zora_ribs_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CB30" />
        <Texture Name="gElegyShellZoraArrowTattooTex" OutName="elegy_shell_zora_arrow_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CD30" />
        <Texture Name="gElegyShellZoraRightShoulderTattooTex" OutName="elegy_shell_zora_right_shoulder_tattoo" Format="ci8" Width="32" Height="32" Offset="0x8CF30" />
        <Texture Name="gElegyShellZoraPlatformTex" OutName="elegy_shell_zora_platform" Format="rgba16" Width="8" Height="16" Offset="0x8D330" />

        <Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D430" />

        <!-- Dust Textures -->
        <Texture Name="gEffDust1Tex" OutName="eff_dust_1" Format="i8" Width="32" Height="32" Offset="0x8DC30" />
        <Texture Name="gEffDust2Tex" OutName="eff_dust_2" Format="i8" Width="32" Height="32" Offset="0x8E030" />
        <Texture Name="gEffDust3Tex" OutName="eff_dust_3" Format="i8" Width="32" Height="32" Offset="0x8E430" />
        <Texture Name="gEffDust4Tex" OutName="eff_dust_4" Format="i8" Width="32" Height="32" Offset="0x8E830" />
        <Texture Name="gEffDust5Tex" OutName="eff_dust_5" Format="i8" Width="32" Height="32" Offset="0x8EC30" />
        <Texture Name="gEffDust6Tex" OutName="eff_dust_6" Format="i8" Width="32" Height="32" Offset="0x8F030" />
        <Texture Name="gEffDust7Tex" OutName="eff_dust_7" Format="i8" Width="32" Height="32" Offset="0x8F430" />
        <Texture Name="gEffDust8Tex" OutName="eff_dust_8" Format="i8" Width="32" Height="32" Offset="0x8F830" />

        <Texture Name="gameplay_keep_Tex_08FBE0" OutName="tex_08FBE0" Format="i8" Width="32" Height="64" Offset="0x8FC30" />
        <Texture Name="gameplay_keep_Tex_0903E0" OutName="tex_0903E0" Format="i8" Width="32" Height="64" Offset="0x90430" />
        <Texture Name="gameplay_keep_Tex_090BE0" OutName="tex_090BE0" Format="i8" Width="32" Height="64" Offset="0x90C30" />
        <Texture Name="gameplay_keep_Tex_0913E0" OutName="tex_0913E0" Format="i8" Width="32" Height="64" Offset="0x91430" />
        <Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="ia8" Width="16" Height="16" Offset="0x91C30" />
        <Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="ia8" Width="16" Height="16" Offset="0x91D30" />

        <!-- Electric spark textures from Zora-Form attack -->
        <Texture Name="gElectricSpark1Tex" OutName="electric_spark_1" Format="i4" Width="32" Height="32" Offset="0x91E30" />
        <Texture Name="gElectricSpark2Tex" OutName="electric_spark_2" Format="i4" Width="32" Height="32" Offset="0x92030" />
        <Texture Name="gElectricSpark3Tex" OutName="electric_spark_3" Format="i4" Width="32" Height="32" Offset="0x92230" />
        <Texture Name="gElectricSpark4Tex" OutName="electric_spark_4" Format="i4" Width="32" Height="32" Offset="0x92430" />
    </File>
</Root>
