#ifndef OBJECTS_OBJECT_OMOYA_OBJ_H
#define OBJECTS_OBJECT_OMOYA_OBJ_H 1

#include "align_asset_macro.h"

#define dobject_omoya_obj_DL_0001A0 "__OTR__objects/object_omoya_obj/object_omoya_obj_DL_0001A0"
static const ALIGN_ASSET(2) char object_omoya_obj_DL_0001A0[] = dobject_omoya_obj_DL_0001A0;

#define dobject_omoya_obj_TLUT_0002D8 "__OTR__objects/object_omoya_obj/object_omoya_obj_TLUT_0002D8"
static const ALIGN_ASSET(2) char object_omoya_obj_TLUT_0002D8[] = dobject_omoya_obj_TLUT_0002D8;

#define dobject_omoya_obj_Tex_0002F8 "__OTR__objects/object_omoya_obj/object_omoya_obj_Tex_0002F8"
static const ALIGN_ASSET(2) char object_omoya_obj_Tex_0002F8[] = dobject_omoya_obj_Tex_0002F8;

#define dobject_omoya_obj_Tex_0012F8 "__OTR__objects/object_omoya_obj/object_omoya_obj_Tex_0012F8"
static const ALIGN_ASSET(2) char object_omoya_obj_Tex_0012F8[] = dobject_omoya_obj_Tex_0012F8;
#endif // OBJECTS_OBJECT_OMOYA_OBJ_H
