#ifndef OBJECTS_OBJECT_OSN_H
#define OBJECTS_OBJECT_OSN_H 1

#include "align_asset_macro.h"

#define dgHappyMaskSalesmanLyingDownAnim "__OTR__objects/object_osn/gHappyMaskSalesmanLyingDownAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLyingDownAnim[] = dgHappyMaskSalesmanLyingDownAnim;

#define dgHappyMaskSalesmanOrganPlayAnim "__OTR__objects/object_osn/gHappyMaskSalesmanOrganPlayAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanOrganPlayAnim[] = dgHappyMaskSalesmanOrganPlayAnim;

#define dgHappyMaskSalesmanOrganTalkAnim "__OTR__objects/object_osn/gHappyMaskSalesmanOrganTalkAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanOrganTalkAnim[] = dgHappyMaskSalesmanOrganTalkAnim;

#define dgHappyMaskSalesmanTurnAroundStartAnim "__OTR__objects/object_osn/gHappyMaskSalesmanTurnAroundStartAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanTurnAroundStartAnim[] = dgHappyMaskSalesmanTurnAroundStartAnim;

#define dgHappyMaskSalesmanTurnAroundLoopAnim "__OTR__objects/object_osn/gHappyMaskSalesmanTurnAroundLoopAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanTurnAroundLoopAnim[] = dgHappyMaskSalesmanTurnAroundLoopAnim;

#define dgHappyMaskSalesmanArmsOutAnim "__OTR__objects/object_osn/gHappyMaskSalesmanArmsOutAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanArmsOutAnim[] = dgHappyMaskSalesmanArmsOutAnim;

#define dgHappyMaskSalesmanBowingAnim "__OTR__objects/object_osn/gHappyMaskSalesmanBowingAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanBowingAnim[] = dgHappyMaskSalesmanBowingAnim;

#define dgHappyMaskSalesmanChokeAnim "__OTR__objects/object_osn/gHappyMaskSalesmanChokeAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanChokeAnim[] = dgHappyMaskSalesmanChokeAnim;

#define dgHappyMaskSalesmanReminisceAnim "__OTR__objects/object_osn/gHappyMaskSalesmanReminisceAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanReminisceAnim[] = dgHappyMaskSalesmanReminisceAnim;

#define dgHappyMaskSalesmanHandsClaspedAnim "__OTR__objects/object_osn/gHappyMaskSalesmanHandsClaspedAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHandsClaspedAnim[] = dgHappyMaskSalesmanHandsClaspedAnim;

#define dgHappyMaskSalesmanDespairAnim "__OTR__objects/object_osn/gHappyMaskSalesmanDespairAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanDespairAnim[] = dgHappyMaskSalesmanDespairAnim;

#define dgHappyMaskSalesmanMaskLookFromStartAnim "__OTR__objects/object_osn/gHappyMaskSalesmanMaskLookFromStartAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMaskLookFromStartAnim[] = dgHappyMaskSalesmanMaskLookFromStartAnim;

#define dgHappyMaskSalesmanMaskLookFromLoopAnim "__OTR__objects/object_osn/gHappyMaskSalesmanMaskLookFromLoopAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMaskLookFromLoopAnim[] = dgHappyMaskSalesmanMaskLookFromLoopAnim;

#define dgHappyMaskSalesmanMaskLookAtAnim "__OTR__objects/object_osn/gHappyMaskSalesmanMaskLookAtAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMaskLookAtAnim[] = dgHappyMaskSalesmanMaskLookAtAnim;

#define dgHappyMaskSalesmanFastBowsAnim "__OTR__objects/object_osn/gHappyMaskSalesmanFastBowsAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanFastBowsAnim[] = dgHappyMaskSalesmanFastBowsAnim;

#define dgHappyMaskSalesmanWalkAwayAnim "__OTR__objects/object_osn/gHappyMaskSalesmanWalkAwayAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanWalkAwayAnim[] = dgHappyMaskSalesmanWalkAwayAnim;

#define dgHappyMaskSalesmanBelieveAnim "__OTR__objects/object_osn/gHappyMaskSalesmanBelieveAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanBelieveAnim[] = dgHappyMaskSalesmanBelieveAnim;

#define dgHappyMaskSalesmanThinkAnim "__OTR__objects/object_osn/gHappyMaskSalesmanThinkAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanThinkAnim[] = dgHappyMaskSalesmanThinkAnim;

#define dgHappyMaskSalesmanHandOutAnim "__OTR__objects/object_osn/gHappyMaskSalesmanHandOutAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHandOutAnim[] = dgHappyMaskSalesmanHandOutAnim;

#define dgHappyMaskSalesmanShakeHeadAnim "__OTR__objects/object_osn/gHappyMaskSalesmanShakeHeadAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanShakeHeadAnim[] = dgHappyMaskSalesmanShakeHeadAnim;

#define dgHappyMaskSalesmanShakeAnim "__OTR__objects/object_osn/gHappyMaskSalesmanShakeAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanShakeAnim[] = dgHappyMaskSalesmanShakeAnim;

#define dgHappyMaskSalesmanPelvisDL "__OTR__objects/object_osn/gHappyMaskSalesmanPelvisDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanPelvisDL[] = dgHappyMaskSalesmanPelvisDL;

#define dgHappyMaskSalesmanRightThighDL "__OTR__objects/object_osn/gHappyMaskSalesmanRightThighDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightThighDL[] = dgHappyMaskSalesmanRightThighDL;

#define dgHappyMaskSalesmanRightShinDL "__OTR__objects/object_osn/gHappyMaskSalesmanRightShinDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightShinDL[] = dgHappyMaskSalesmanRightShinDL;

#define dgHappyMaskSalesmanRightFootDL "__OTR__objects/object_osn/gHappyMaskSalesmanRightFootDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightFootDL[] = dgHappyMaskSalesmanRightFootDL;

#define dgHappyMaskSalesmanLeftThighDL "__OTR__objects/object_osn/gHappyMaskSalesmanLeftThighDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftThighDL[] = dgHappyMaskSalesmanLeftThighDL;

#define dgHappyMaskSalesmanLeftShinDL "__OTR__objects/object_osn/gHappyMaskSalesmanLeftShinDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftShinDL[] = dgHappyMaskSalesmanLeftShinDL;

#define dgHappyMaskSalesmanLeftFootDL "__OTR__objects/object_osn/gHappyMaskSalesmanLeftFootDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftFootDL[] = dgHappyMaskSalesmanLeftFootDL;

#define dgHappyMaskSalesmanAbdomenDL "__OTR__objects/object_osn/gHappyMaskSalesmanAbdomenDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanAbdomenDL[] = dgHappyMaskSalesmanAbdomenDL;

#define dgHappyMaskSalesmanChestDL "__OTR__objects/object_osn/gHappyMaskSalesmanChestDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanChestDL[] = dgHappyMaskSalesmanChestDL;

#define dgHappyMaskSalesmanHeadDL "__OTR__objects/object_osn/gHappyMaskSalesmanHeadDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHeadDL[] = dgHappyMaskSalesmanHeadDL;

#define dgHappyMaskSalesmanBackpackDL "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackDL[] = dgHappyMaskSalesmanBackpackDL;

#define dgHappyMaskSalesmanRightUpperArmDL "__OTR__objects/object_osn/gHappyMaskSalesmanRightUpperArmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightUpperArmDL[] = dgHappyMaskSalesmanRightUpperArmDL;

#define dgHappyMaskSalesmanRightForearmDL "__OTR__objects/object_osn/gHappyMaskSalesmanRightForearmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightForearmDL[] = dgHappyMaskSalesmanRightForearmDL;

#define dgHappyMaskSalesmanRightHandDL "__OTR__objects/object_osn/gHappyMaskSalesmanRightHandDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRightHandDL[] = dgHappyMaskSalesmanRightHandDL;

#define dgHappyMaskSalesmanLeftUpperArmDL "__OTR__objects/object_osn/gHappyMaskSalesmanLeftUpperArmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftUpperArmDL[] = dgHappyMaskSalesmanLeftUpperArmDL;

#define dgHappyMaskSalesmanLeftForearmDL "__OTR__objects/object_osn/gHappyMaskSalesmanLeftForearmDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftForearmDL[] = dgHappyMaskSalesmanLeftForearmDL;

#define dgHappyMaskSalesmanLeftHandDL "__OTR__objects/object_osn/gHappyMaskSalesmanLeftHandDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanLeftHandDL[] = dgHappyMaskSalesmanLeftHandDL;

#define dgHappyMaskSalesmanBodyTLUT "__OTR__objects/object_osn/gHappyMaskSalesmanBodyTLUT"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanBodyTLUT[] = dgHappyMaskSalesmanBodyTLUT;

#define dgHappyMaskSalesmanBackpackTLUT "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackTLUT"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackTLUT[] = dgHappyMaskSalesmanBackpackTLUT;

#define dgHappyMaskSalesmanMask1TLUT "__OTR__objects/object_osn/gHappyMaskSalesmanMask1TLUT"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask1TLUT[] = dgHappyMaskSalesmanMask1TLUT;

#define dgHappyMaskSalesmanMask2TLUT "__OTR__objects/object_osn/gHappyMaskSalesmanMask2TLUT"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask2TLUT[] = dgHappyMaskSalesmanMask2TLUT;

#define dgHappyMaskSalesmanSkinTex "__OTR__objects/object_osn/gHappyMaskSalesmanSkinTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkinTex[] = dgHappyMaskSalesmanSkinTex;

#define dgHappyMaskSalesmanEarTex "__OTR__objects/object_osn/gHappyMaskSalesmanEarTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEarTex[] = dgHappyMaskSalesmanEarTex;

#define dgHappyMaskSalesmanNostrilTex "__OTR__objects/object_osn/gHappyMaskSalesmanNostrilTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanNostrilTex[] = dgHappyMaskSalesmanNostrilTex;

#define dgHappyMaskSalesmanHairTex "__OTR__objects/object_osn/gHappyMaskSalesmanHairTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHairTex[] = dgHappyMaskSalesmanHairTex;

#define dgHappyMaskSalesmanGoldFabric1Tex "__OTR__objects/object_osn/gHappyMaskSalesmanGoldFabric1Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabric1Tex[] = dgHappyMaskSalesmanGoldFabric1Tex;

#define dgHappyMaskSalesmanGoldFabric2Tex "__OTR__objects/object_osn/gHappyMaskSalesmanGoldFabric2Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanGoldFabric2Tex[] = dgHappyMaskSalesmanGoldFabric2Tex;

#define dgHappyMaskSalesmanRobeFrontTex "__OTR__objects/object_osn/gHappyMaskSalesmanRobeFrontTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRobeFrontTex[] = dgHappyMaskSalesmanRobeFrontTex;

#define dgHappyMaskSalesmanFootTex "__OTR__objects/object_osn/gHappyMaskSalesmanFootTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanFootTex[] = dgHappyMaskSalesmanFootTex;

#define dgHappyMaskSalesmanFingersTex "__OTR__objects/object_osn/gHappyMaskSalesmanFingersTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanFingersTex[] = dgHappyMaskSalesmanFingersTex;

#define dgHappyMaskSalesmaeClothesTex "__OTR__objects/object_osn/gHappyMaskSalesmaeClothesTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmaeClothesTex[] = dgHappyMaskSalesmaeClothesTex;

#define dgHappyMaskSalesmanHairlineTex "__OTR__objects/object_osn/gHappyMaskSalesmanHairlineTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanHairlineTex[] = dgHappyMaskSalesmanHairlineTex;

#define dgHappyMaskSalesmanShoeTex "__OTR__objects/object_osn/gHappyMaskSalesmanShoeTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanShoeTex[] = dgHappyMaskSalesmanShoeTex;

#define dgHappyMaskSalesmanRobeBackTex "__OTR__objects/object_osn/gHappyMaskSalesmanRobeBackTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanRobeBackTex[] = dgHappyMaskSalesmanRobeBackTex;

#define dgHappyMaskSalesmanShirtTex "__OTR__objects/object_osn/gHappyMaskSalesmanShirtTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanShirtTex[] = dgHappyMaskSalesmanShirtTex;

#define dgHappyMaskSalesmaeClothesEndTex "__OTR__objects/object_osn/gHappyMaskSalesmaeClothesEndTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmaeClothesEndTex[] = dgHappyMaskSalesmaeClothesEndTex;

#define dgHappyMaskSalesmanBackpackTopTex "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackTopTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackTopTex[] = dgHappyMaskSalesmanBackpackTopTex;

#define dgHappyMaskSalesmanBackpackPocketTex "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackPocketTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackPocketTex[] = dgHappyMaskSalesmanBackpackPocketTex;

#define dgHappyMaskSalesmanBackpackPocketTopTex "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackPocketTopTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackPocketTopTex[] = dgHappyMaskSalesmanBackpackPocketTopTex;

#define dgHappyMaskSalesmanBackpackBottomTex "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackBottomTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackBottomTex[] = dgHappyMaskSalesmanBackpackBottomTex;

#define dgHappyMaskSalesmanBackpackRollTex "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackRollTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackRollTex[] = dgHappyMaskSalesmanBackpackRollTex;

#define dgHappyMaskSalesmanBackpackRollEndTex "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackRollEndTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackRollEndTex[] = dgHappyMaskSalesmanBackpackRollEndTex;

#define dgHappyMaskSalesmanBackpackStrapTex "__OTR__objects/object_osn/gHappyMaskSalesmanBackpackStrapTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanBackpackStrapTex[] = dgHappyMaskSalesmanBackpackStrapTex;

#define dgHappyMaskSalesmanMask01Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask01Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask01Tex[] = dgHappyMaskSalesmanMask01Tex;

#define dgHappyMaskSalesmanMask02Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask02Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask02Tex[] = dgHappyMaskSalesmanMask02Tex;

#define dgHappyMaskSalesmanScrollTex "__OTR__objects/object_osn/gHappyMaskSalesmanScrollTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanScrollTex[] = dgHappyMaskSalesmanScrollTex;

#define dgHappyMaskSalesmanMask03Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask03Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask03Tex[] = dgHappyMaskSalesmanMask03Tex;

#define dgHappyMaskSalesmanMask04Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask04Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask04Tex[] = dgHappyMaskSalesmanMask04Tex;

#define dgHappyMaskSalesmanMask05Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask05Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask05Tex[] = dgHappyMaskSalesmanMask05Tex;

#define dgHappyMaskSalesmanMask06Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask06Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask06Tex[] = dgHappyMaskSalesmanMask06Tex;

#define dgHappyMaskSalesmanMask07Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask07Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask07Tex[] = dgHappyMaskSalesmanMask07Tex;

#define dgHappyMaskSalesmanMask08Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask08Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask08Tex[] = dgHappyMaskSalesmanMask08Tex;

#define dgHappyMaskSalesmanMask09Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask09Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask09Tex[] = dgHappyMaskSalesmanMask09Tex;

#define dgHappyMaskSalesmanMask10Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMask10Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMask10Tex[] = dgHappyMaskSalesmanMask10Tex;

#define dgHappyMaskSalesmanEyeClosedHappyTex "__OTR__objects/object_osn/gHappyMaskSalesmanEyeClosedHappyTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeClosedHappyTex[] = dgHappyMaskSalesmanEyeClosedHappyTex;

#define dgHappyMaskSalesmanEyeOpenTex "__OTR__objects/object_osn/gHappyMaskSalesmanEyeOpenTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeOpenTex[] = dgHappyMaskSalesmanEyeOpenTex;

#define dgHappyMaskSalesmanEyeClosedAngryTex "__OTR__objects/object_osn/gHappyMaskSalesmanEyeClosedAngryTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanEyeClosedAngryTex[] = dgHappyMaskSalesmanEyeClosedAngryTex;

#define dgHappyMaskSalesmanSmileTex "__OTR__objects/object_osn/gHappyMaskSalesmanSmileTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSmileTex[] = dgHappyMaskSalesmanSmileTex;

#define dgHappyMaskSalesmanFrownTex "__OTR__objects/object_osn/gHappyMaskSalesmanFrownTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanFrownTex[] = dgHappyMaskSalesmanFrownTex;

#define dgHappyMaskSalesmanMouthTexAnim "__OTR__objects/object_osn/gHappyMaskSalesmanMouthTexAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMouthTexAnim[] = dgHappyMaskSalesmanMouthTexAnim;

#define dgHappyMaskSalesmanMajorasMaskDL "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskDL[] = dgHappyMaskSalesmanMajorasMaskDL;

#define dgHappyMaskSalesmanMajorasMaskEyesDL "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskEyesDL"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskEyesDL[] = dgHappyMaskSalesmanMajorasMaskEyesDL;

#define dgHappyMaskSalesmanMajorasMaskFaceTex "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskFaceTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskFaceTex[] = dgHappyMaskSalesmanMajorasMaskFaceTex;

#define dgHappyMaskSalesmanMajorasMaskSpikes1Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskSpikes1Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskSpikes1Tex[] = dgHappyMaskSalesmanMajorasMaskSpikes1Tex;

#define dgHappyMaskSalesmanMajorasMaskSpikes2Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskSpikes2Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskSpikes2Tex[] = dgHappyMaskSalesmanMajorasMaskSpikes2Tex;

#define dgHappyMaskSalesmanMajorasMaskSpikes3Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskSpikes3Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskSpikes3Tex[] = dgHappyMaskSalesmanMajorasMaskSpikes3Tex;

#define dgHappyMaskSalesmanMajorasMaskSpikes4Tex "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskSpikes4Tex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskSpikes4Tex[] = dgHappyMaskSalesmanMajorasMaskSpikes4Tex;

#define dgHappyMaskSalesmanMajorasMaskBackTex "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskBackTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskBackTex[] = dgHappyMaskSalesmanMajorasMaskBackTex;

#define dgHappyMaskSalesmanMajorasMaskEyeTex "__OTR__objects/object_osn/gHappyMaskSalesmanMajorasMaskEyeTex"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanMajorasMaskEyeTex[] = dgHappyMaskSalesmanMajorasMaskEyeTex;

#define dgHappyMaskSalesmanIdleAnim "__OTR__objects/object_osn/gHappyMaskSalesmanIdleAnim"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanIdleAnim[] = dgHappyMaskSalesmanIdleAnim;

#define dgHappyMaskSalesmanSkel "__OTR__objects/object_osn/gHappyMaskSalesmanSkel"
static const ALIGN_ASSET(2) char gHappyMaskSalesmanSkel[] = dgHappyMaskSalesmanSkel;

#define dgDekuMaskFallOverAnim "__OTR__objects/object_osn/gDekuMaskFallOverAnim"
static const ALIGN_ASSET(2) char gDekuMaskFallOverAnim[] = dgDekuMaskFallOverAnim;

#define dgDekuMaskSkel "__OTR__objects/object_osn/gDekuMaskSkel"
static const ALIGN_ASSET(2) char gDekuMaskSkel[] = dgDekuMaskSkel;

typedef enum HappyMaskSalesmanLimb {
    /* 0x00 */ HAPPY_MASK_SALESMAN_LIMB_NONE,
    /* 0x01 */ HAPPY_MASK_SALESMAN_LIMB_ROOT,
    /* 0x02 */ HAPPY_MASK_SALESMAN_LIMB_ABDOMEN,
    /* 0x03 */ HAPPY_MASK_SALESMAN_LIMB_CHEST,
    /* 0x04 */ HAPPY_MASK_SALESMAN_LIMB_LEFT_UPPER_ARM,
    /* 0x05 */ HAPPY_MASK_SALESMAN_LIMB_LEFT_FOREARM,
    /* 0x06 */ HAPPY_MASK_SALESMAN_LIMB_LEFT_HAND,
    /* 0x07 */ HAPPY_MASK_SALESMAN_RIGHT_UPPER_ARM,
    /* 0x08 */ HAPPY_MASK_SALESMAN_RIGHT_FOREARM,
    /* 0x09 */ HAPPY_MASK_SALESMAN_LIMB_RIGHT_HAND,
    /* 0x0A */ HAPPY_MASK_SALESMAN_LIMB_BACKPACK,
    /* 0x0B */ HAPPY_MASK_SALESMAN_LIMB_HEAD,
    /* 0x0C */ HAPPY_MASK_SALESMAN_LIMB_PELVIS,
    /* 0x0D */ HAPPY_MASK_SALESMAN_LIMB_LEFT_THIGH,
    /* 0x0E */ HAPPY_MASK_SALESMAN_LIMB_LEFT_SHIN,
    /* 0x0F */ HAPPY_MASK_SALESMAN_LIMB_LEFT_FOOT,
    /* 0x10 */ HAPPY_MASK_SALESMAN_LIMB_RIGHT_THIGH,
    /* 0x11 */ HAPPY_MASK_SALESMAN_LIMB_RIGHT_SHIN,
    /* 0x12 */ HAPPY_MASK_SALESMAN_LIMB_RIGHT_FOOT,
    /* 0x13 */ HAPPY_MASK_SALESMAN_LIMB_MAX
} HappyMaskSalesmanLimb;


typedef enum DekuMaskLimb {
    /* 0x00 */ DEKU_MASK_LIMB_NONE,
    /* 0x01 */ DEKU_MASK_LIMB,
    /* 0x02 */ DEKU_MASK_LIMB_MAX
} DekuMaskLimb;

#endif // OBJECTS_OBJECT_OSN_H
