#ifndef OBJECTS_OBJECT_GI_MASK22_H
#define OBJECTS_OBJECT_GI_MASK22_H 1

#include "align_asset_macro.h"

#define dgGiMaskOfScentsTeethDL "__OTR__objects/object_gi_mask22/gGiMaskOfScentsTeethDL"
static const ALIGN_ASSET(2) char gGiMaskOfScentsTeethDL[] = dgGiMaskOfScentsTeethDL;

#define dgGiMaskOfScentsFaceDL "__OTR__objects/object_gi_mask22/gGiMaskOfScentsFaceDL"
static const ALIGN_ASSET(2) char gGiMaskOfScentsFaceDL[] = dgGiMaskOfScentsFaceDL;

#define dgGiMaskOfScentsTLUT "__OTR__objects/object_gi_mask22/gGiMaskOfScentsTLUT"
static const ALIGN_ASSET(2) char gGiMaskOfScentsTLUT[] = dgGiMaskOfScentsTLUT;

#define dgGiMaskOfScentsSpotTex "__OTR__objects/object_gi_mask22/gGiMaskOfScentsSpotTex"
static const ALIGN_ASSET(2) char gGiMaskOfScentsSpotTex[] = dgGiMaskOfScentsSpotTex;

#define dgGiMaskOfScentsEyeShadowTex "__OTR__objects/object_gi_mask22/gGiMaskOfScentsEyeShadowTex"
static const ALIGN_ASSET(2) char gGiMaskOfScentsEyeShadowTex[] = dgGiMaskOfScentsEyeShadowTex;

#define dgGiMaskOfScentsNostrilTex "__OTR__objects/object_gi_mask22/gGiMaskOfScentsNostrilTex"
static const ALIGN_ASSET(2) char gGiMaskOfScentsNostrilTex[] = dgGiMaskOfScentsNostrilTex;

#define dgGiMaskOfScentsMouthTex "__OTR__objects/object_gi_mask22/gGiMaskOfScentsMouthTex"
static const ALIGN_ASSET(2) char gGiMaskOfScentsMouthTex[] = dgGiMaskOfScentsMouthTex;

#define dgGiMaskOfScentsEyeTex "__OTR__objects/object_gi_mask22/gGiMaskOfScentsEyeTex"
static const ALIGN_ASSET(2) char gGiMaskOfScentsEyeTex[] = dgGiMaskOfScentsEyeTex;

#define dgGiMaskOfScentsToothTex "__OTR__objects/object_gi_mask22/gGiMaskOfScentsToothTex"
static const ALIGN_ASSET(2) char gGiMaskOfScentsToothTex[] = dgGiMaskOfScentsToothTex;
#endif // OBJECTS_OBJECT_GI_MASK22_H
