#ifndef OBJECTS_OBJECT_MASK_STONE_H
#define OBJECTS_OBJECT_MASK_STONE_H 1

#include "align_asset_macro.h"

#define dobject_mask_stone_DL_000820 "__OTR__objects/object_mask_stone/object_mask_stone_DL_000820"
static const ALIGN_ASSET(2) char object_mask_stone_DL_000820[] = dobject_mask_stone_DL_000820;

#define dobject_mask_stone_Tex_000B40 "__OTR__objects/object_mask_stone/object_mask_stone_Tex_000B40"
static const ALIGN_ASSET(2) char object_mask_stone_Tex_000B40[] = dobject_mask_stone_Tex_000B40;

#define dobject_mask_stone_Tex_000C40 "__OTR__objects/object_mask_stone/object_mask_stone_Tex_000C40"
static const ALIGN_ASSET(2) char object_mask_stone_Tex_000C40[] = dobject_mask_stone_Tex_000C40;
#endif // OBJECTS_OBJECT_MASK_STONE_H
