#ifndef OBJECTS_OBJECT_GI_BOMBPOUCH_H
#define OBJECTS_OBJECT_GI_BOMBPOUCH_H 1

#include "align_asset_macro.h"

#define dgGiBombBag20BagColorDL "__OTR__objects/object_gi_bombpouch/gGiBombBag20BagColorDL"
static const ALIGN_ASSET(2) char gGiBombBag20BagColorDL[] = dgGiBombBag20BagColorDL;

#define dgGiBombBag30BagColorDL "__OTR__objects/object_gi_bombpouch/gGiBombBag30BagColorDL"
static const ALIGN_ASSET(2) char gGiBombBag30BagColorDL[] = dgGiBombBag30BagColorDL;

#define dgGiBombBag40BagColorDL "__OTR__objects/object_gi_bombpouch/gGiBombBag40BagColorDL"
static const ALIGN_ASSET(2) char gGiBombBag40BagColorDL[] = dgGiBombBag40BagColorDL;

#define dgGiBombBag20RingColorDL "__OTR__objects/object_gi_bombpouch/gGiBombBag20RingColorDL"
static const ALIGN_ASSET(2) char gGiBombBag20RingColorDL[] = dgGiBombBag20RingColorDL;

#define dgGiBombBag30RingColorDL "__OTR__objects/object_gi_bombpouch/gGiBombBag30RingColorDL"
static const ALIGN_ASSET(2) char gGiBombBag30RingColorDL[] = dgGiBombBag30RingColorDL;

#define dgGiBombBag40RingColorDL "__OTR__objects/object_gi_bombpouch/gGiBombBag40RingColorDL"
static const ALIGN_ASSET(2) char gGiBombBag40RingColorDL[] = dgGiBombBag40RingColorDL;

#define dgGiBombBagDL "__OTR__objects/object_gi_bombpouch/gGiBombBagDL"
static const ALIGN_ASSET(2) char gGiBombBagDL[] = dgGiBombBagDL;

#define dgGiBombBagRingDL "__OTR__objects/object_gi_bombpouch/gGiBombBagRingDL"
static const ALIGN_ASSET(2) char gGiBombBagRingDL[] = dgGiBombBagRingDL;
#endif // OBJECTS_OBJECT_GI_BOMBPOUCH_H
