#ifndef Z2_33ZORACITY_Z2_33ZORACITY_H
#define Z2_33ZORACITY_Z2_33ZORACITY_H 1

#include "align_asset_macro.h"

#define dZ2_33ZORACITYCollisionHeader_003F70 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYCollisionHeader_003F70"
static const ALIGN_ASSET(2) char Z2_33ZORACITYCollisionHeader_003F70[] = dZ2_33ZORACITYCollisionHeader_003F70;

#define dZ2_33ZORACITYCutsceneData_0002FC "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYCutsceneData_0002FC"
static const ALIGN_ASSET(2) char Z2_33ZORACITYCutsceneData_0002FC[] = dZ2_33ZORACITYCutsceneData_0002FC;

#define dZ2_33ZORACITYTLUT_00E570 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTLUT_00E570"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTLUT_00E570[] = dZ2_33ZORACITYTLUT_00E570;

#define dZ2_33ZORACITYTex_00A070 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00A070"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_00A070[] = dZ2_33ZORACITYTex_00A070;

#define dZ2_33ZORACITYTex_00B070 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00B070"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_00B070[] = dZ2_33ZORACITYTex_00B070;

#define dZ2_33ZORACITYTex_00BC70 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00BC70"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_00BC70[] = dZ2_33ZORACITYTex_00BC70;

#define dZ2_33ZORACITYTex_00D470 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00D470"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_00D470[] = dZ2_33ZORACITYTex_00D470;

#define dZ2_33ZORACITYTex_00B870 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00B870"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_00B870[] = dZ2_33ZORACITYTex_00B870;

#define dZ2_33ZORACITYTex_00A470 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00A470"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_00A470[] = dZ2_33ZORACITYTex_00A470;

#define dZ2_33ZORACITYTex_009870 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_009870"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_009870[] = dZ2_33ZORACITYTex_009870;

#define dZ2_33ZORACITYTex_004C70 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_004C70"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_004C70[] = dZ2_33ZORACITYTex_004C70;

#define dZ2_33ZORACITYTex_004470 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_004470"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_004470[] = dZ2_33ZORACITYTex_004470;

#define dZ2_33ZORACITYTex_00C070 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00C070"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_00C070[] = dZ2_33ZORACITYTex_00C070;

#define dZ2_33ZORACITYTex_00A870 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00A870"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_00A870[] = dZ2_33ZORACITYTex_00A870;

#define dZ2_33ZORACITYTex_00C470 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00C470"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_00C470[] = dZ2_33ZORACITYTex_00C470;

#define dZ2_33ZORACITYTex_006470 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_006470"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_006470[] = dZ2_33ZORACITYTex_006470;

#define dZ2_33ZORACITYTex_008870 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_008870"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_008870[] = dZ2_33ZORACITYTex_008870;

#define dZ2_33ZORACITYTex_009070 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_009070"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_009070[] = dZ2_33ZORACITYTex_009070;

#define dZ2_33ZORACITYTex_006C70 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_006C70"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_006C70[] = dZ2_33ZORACITYTex_006C70;

#define dZ2_33ZORACITYTex_007070 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_007070"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_007070[] = dZ2_33ZORACITYTex_007070;

#define dZ2_33ZORACITYTex_008070 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_008070"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_008070[] = dZ2_33ZORACITYTex_008070;

#define dZ2_33ZORACITYTex_007870 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_007870"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_007870[] = dZ2_33ZORACITYTex_007870;

#define dZ2_33ZORACITYTex_00E470 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_00E470"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_00E470[] = dZ2_33ZORACITYTex_00E470;

#define dZ2_33ZORACITYTex_005470 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYTex_005470"
static const ALIGN_ASSET(2) char Z2_33ZORACITYTex_005470[] = dZ2_33ZORACITYTex_005470;

#define dZ2_33ZORACITYCollisionHeader_003F70 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYCollisionHeader_003F70"

#define dZ2_33ZORACITYCutsceneData_004188 "__OTR__scenes/nonmq/Z2_33ZORACITY/Z2_33ZORACITYCutsceneData_004188"
static const ALIGN_ASSET(2) char Z2_33ZORACITYCutsceneData_004188[] = dZ2_33ZORACITYCutsceneData_004188;

#endif // Z2_33ZORACITY_Z2_33ZORACITY_H
