#ifndef OBJECTS_OBJECT_OS_ANIME_H
#define OBJECTS_OBJECT_OS_ANIME_H 1

#include "align_asset_macro.h"

#define dobject_os_anime_Anim_0000B4 "__OTR__objects/object_os_anime/object_os_anime_Anim_0000B4"
static const ALIGN_ASSET(2) char object_os_anime_Anim_0000B4[] = dobject_os_anime_Anim_0000B4;

#define dobject_os_anime_Anim_000170 "__OTR__objects/object_os_anime/object_os_anime_Anim_000170"
static const ALIGN_ASSET(2) char object_os_anime_Anim_000170[] = dobject_os_anime_Anim_000170;

#define dobject_os_anime_Anim_000228 "__OTR__objects/object_os_anime/object_os_anime_Anim_000228"
static const ALIGN_ASSET(2) char object_os_anime_Anim_000228[] = dobject_os_anime_Anim_000228;

#define dobject_os_anime_Anim_000718 "__OTR__objects/object_os_anime/object_os_anime_Anim_000718"
static const ALIGN_ASSET(2) char object_os_anime_Anim_000718[] = dobject_os_anime_Anim_000718;

#define dobject_os_anime_Anim_0007D0 "__OTR__objects/object_os_anime/object_os_anime_Anim_0007D0"
static const ALIGN_ASSET(2) char object_os_anime_Anim_0007D0[] = dobject_os_anime_Anim_0007D0;

#define dobject_os_anime_Anim_000894 "__OTR__objects/object_os_anime/object_os_anime_Anim_000894"
static const ALIGN_ASSET(2) char object_os_anime_Anim_000894[] = dobject_os_anime_Anim_000894;

#define dobject_os_anime_Anim_000938 "__OTR__objects/object_os_anime/object_os_anime_Anim_000938"
static const ALIGN_ASSET(2) char object_os_anime_Anim_000938[] = dobject_os_anime_Anim_000938;

#define dobject_os_anime_Anim_000B80 "__OTR__objects/object_os_anime/object_os_anime_Anim_000B80"
static const ALIGN_ASSET(2) char object_os_anime_Anim_000B80[] = dobject_os_anime_Anim_000B80;

#define dobject_os_anime_Anim_000FF0 "__OTR__objects/object_os_anime/object_os_anime_Anim_000FF0"
static const ALIGN_ASSET(2) char object_os_anime_Anim_000FF0[] = dobject_os_anime_Anim_000FF0;

#define dobject_os_anime_Anim_00107C "__OTR__objects/object_os_anime/object_os_anime_Anim_00107C"
static const ALIGN_ASSET(2) char object_os_anime_Anim_00107C[] = dobject_os_anime_Anim_00107C;

#define dobject_os_anime_Anim_001270 "__OTR__objects/object_os_anime/object_os_anime_Anim_001270"
static const ALIGN_ASSET(2) char object_os_anime_Anim_001270[] = dobject_os_anime_Anim_001270;

#define dobject_os_anime_Anim_0012FC "__OTR__objects/object_os_anime/object_os_anime_Anim_0012FC"
static const ALIGN_ASSET(2) char object_os_anime_Anim_0012FC[] = dobject_os_anime_Anim_0012FC;

#define dobject_os_anime_Anim_001458 "__OTR__objects/object_os_anime/object_os_anime_Anim_001458"
static const ALIGN_ASSET(2) char object_os_anime_Anim_001458[] = dobject_os_anime_Anim_001458;

#define dobject_os_anime_Anim_0017D8 "__OTR__objects/object_os_anime/object_os_anime_Anim_0017D8"
static const ALIGN_ASSET(2) char object_os_anime_Anim_0017D8[] = dobject_os_anime_Anim_0017D8;

#define dobject_os_anime_Anim_001C9C "__OTR__objects/object_os_anime/object_os_anime_Anim_001C9C"
static const ALIGN_ASSET(2) char object_os_anime_Anim_001C9C[] = dobject_os_anime_Anim_001C9C;

#define dobject_os_anime_Anim_001D44 "__OTR__objects/object_os_anime/object_os_anime_Anim_001D44"
static const ALIGN_ASSET(2) char object_os_anime_Anim_001D44[] = dobject_os_anime_Anim_001D44;

#define dobject_os_anime_Anim_001EE0 "__OTR__objects/object_os_anime/object_os_anime_Anim_001EE0"
static const ALIGN_ASSET(2) char object_os_anime_Anim_001EE0[] = dobject_os_anime_Anim_001EE0;

#define dobject_os_anime_Anim_001F78 "__OTR__objects/object_os_anime/object_os_anime_Anim_001F78"
static const ALIGN_ASSET(2) char object_os_anime_Anim_001F78[] = dobject_os_anime_Anim_001F78;

#define dobject_os_anime_Anim_0020F8 "__OTR__objects/object_os_anime/object_os_anime_Anim_0020F8"
static const ALIGN_ASSET(2) char object_os_anime_Anim_0020F8[] = dobject_os_anime_Anim_0020F8;

#define dobject_os_anime_Anim_0021B8 "__OTR__objects/object_os_anime/object_os_anime_Anim_0021B8"
static const ALIGN_ASSET(2) char object_os_anime_Anim_0021B8[] = dobject_os_anime_Anim_0021B8;

#define dobject_os_anime_Anim_0025E4 "__OTR__objects/object_os_anime/object_os_anime_Anim_0025E4"
static const ALIGN_ASSET(2) char object_os_anime_Anim_0025E4[] = dobject_os_anime_Anim_0025E4;

#define dobject_os_anime_Anim_002C80 "__OTR__objects/object_os_anime/object_os_anime_Anim_002C80"
static const ALIGN_ASSET(2) char object_os_anime_Anim_002C80[] = dobject_os_anime_Anim_002C80;
#endif // OBJECTS_OBJECT_OS_ANIME_H
