#ifndef Z2_KINSTA1_Z2_KINSTA1_ROOM_05_H
#define Z2_KINSTA1_Z2_KINSTA1_ROOM_05_H 1

#include "align_asset_macro.h"

#define dZ2_KINSTA1_room_05DL_001908 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_05DL_001908"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_05DL_001908[] = dZ2_KINSTA1_room_05DL_001908;

#define dZ2_KINSTA1_room_05DL_001548 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_05DL_001548"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_05DL_001548[] = dZ2_KINSTA1_room_05DL_001548;

#define dZ2_KINSTA1_room_05Tex_001A30 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_05Tex_001A30"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_05Tex_001A30[] = dZ2_KINSTA1_room_05Tex_001A30;

#define dZ2_KINSTA1_room_05DL_001020 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_05DL_001020"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_05DL_001020[] = dZ2_KINSTA1_room_05DL_001020;

#define dZ2_KINSTA1_room_05Tex_001B30 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_05Tex_001B30"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_05Tex_001B30[] = dZ2_KINSTA1_room_05Tex_001B30;

#define dZ2_KINSTA1_room_05DL_000550 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_05DL_000550"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_05DL_000550[] = dZ2_KINSTA1_room_05DL_000550;

#endif // Z2_KINSTA1_Z2_KINSTA1_ROOM_05_H
