#ifndef OBJECTS_OBJECT_SYOKUDAI_H
#define OBJECTS_OBJECT_SYOKUDAI_H 1

#include "align_asset_macro.h"

#define dgObjectSyokudaiTypeSwitchCausesFlameDL "__OTR__objects/object_syokudai/gObjectSyokudaiTypeSwitchCausesFlameDL"
static const ALIGN_ASSET(2) char gObjectSyokudaiTypeSwitchCausesFlameDL[] = dgObjectSyokudaiTypeSwitchCausesFlameDL;

#define dgObjectSyokudaiTypeNoSwitchDL "__OTR__objects/object_syokudai/gObjectSyokudaiTypeNoSwitchDL"
static const ALIGN_ASSET(2) char gObjectSyokudaiTypeNoSwitchDL[] = dgObjectSyokudaiTypeNoSwitchDL;

#define dgObjectSyokudaiTypeFlameCausesSwitchDL "__OTR__objects/object_syokudai/gObjectSyokudaiTypeFlameCausesSwitchDL"
static const ALIGN_ASSET(2) char gObjectSyokudaiTypeFlameCausesSwitchDL[] = dgObjectSyokudaiTypeFlameCausesSwitchDL;

#define dobject_syokudai_Tex_000C90 "__OTR__objects/object_syokudai/object_syokudai_Tex_000C90"
static const ALIGN_ASSET(2) char object_syokudai_Tex_000C90[] = dobject_syokudai_Tex_000C90;

#define dobject_syokudai_Tex_001490 "__OTR__objects/object_syokudai/object_syokudai_Tex_001490"
static const ALIGN_ASSET(2) char object_syokudai_Tex_001490[] = dobject_syokudai_Tex_001490;

#define dobject_syokudai_Tex_002490 "__OTR__objects/object_syokudai/object_syokudai_Tex_002490"
static const ALIGN_ASSET(2) char object_syokudai_Tex_002490[] = dobject_syokudai_Tex_002490;

#define dobject_syokudai_Tex_002C90 "__OTR__objects/object_syokudai/object_syokudai_Tex_002C90"
static const ALIGN_ASSET(2) char object_syokudai_Tex_002C90[] = dobject_syokudai_Tex_002C90;

#define dobject_syokudai_Tex_003490 "__OTR__objects/object_syokudai/object_syokudai_Tex_003490"
static const ALIGN_ASSET(2) char object_syokudai_Tex_003490[] = dobject_syokudai_Tex_003490;
#endif // OBJECTS_OBJECT_SYOKUDAI_H
