#ifndef OBJECTS_OBJECT_SNOWWD_H
#define OBJECTS_OBJECT_SNOWWD_H 1

#include "align_asset_macro.h"

#define dgSnowTreeEmptyDL "__OTR__objects/object_snowwd/gSnowTreeEmptyDL"
static const ALIGN_ASSET(2) char gSnowTreeEmptyDL[] = dgSnowTreeEmptyDL;

#define dgSnowTreeDL "__OTR__objects/object_snowwd/gSnowTreeDL"
static const ALIGN_ASSET(2) char gSnowTreeDL[] = dgSnowTreeDL;

#define dgSnowTreeLeavesTex "__OTR__objects/object_snowwd/gSnowTreeLeavesTex"
static const ALIGN_ASSET(2) char gSnowTreeLeavesTex[] = dgSnowTreeLeavesTex;

#define dgSnowTreeBodyTex "__OTR__objects/object_snowwd/gSnowTreeBodyTex"
static const ALIGN_ASSET(2) char gSnowTreeBodyTex[] = dgSnowTreeBodyTex;

#define dgSnowTreeSnowLeavesTex "__OTR__objects/object_snowwd/gSnowTreeSnowLeavesTex"
static const ALIGN_ASSET(2) char gSnowTreeSnowLeavesTex[] = dgSnowTreeSnowLeavesTex;
#endif // OBJECTS_OBJECT_SNOWWD_H
