#ifndef Z2_CASTLE_Z2_CASTLE_ROOM_05_H
#define Z2_CASTLE_Z2_CASTLE_ROOM_05_H 1

#include "align_asset_macro.h"

#define dZ2_CASTLE_room_05DL_002568 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_05DL_002568"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_05DL_002568[] = dZ2_CASTLE_room_05DL_002568;

#define dZ2_CASTLE_room_05DL_001858 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_05DL_001858"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_05DL_001858[] = dZ2_CASTLE_room_05DL_001858;

#define dZ2_CASTLE_room_05Tex_002C50 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_05Tex_002C50"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_05Tex_002C50[] = dZ2_CASTLE_room_05Tex_002C50;

#define dZ2_CASTLE_room_05DL_002A58 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_05DL_002A58"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_05DL_002A58[] = dZ2_CASTLE_room_05DL_002A58;

#define dZ2_CASTLE_room_05Tex_003050 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_05Tex_003050"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_05Tex_003050[] = dZ2_CASTLE_room_05Tex_003050;

#define dZ2_CASTLE_room_05DL_004058 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_05DL_004058"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_05DL_004058[] = dZ2_CASTLE_room_05DL_004058;

#define dZ2_CASTLE_room_05DL_002170 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_05DL_002170"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_05DL_002170[] = dZ2_CASTLE_room_05DL_002170;

#endif // Z2_CASTLE_Z2_CASTLE_ROOM_05_H
