#ifndef OBJECTS_OBJECT_MASK_NUTS_H
#define OBJECTS_OBJECT_MASK_NUTS_H 1

#include "align_asset_macro.h"

#define dobject_mask_nuts_Tex_000000 "__OTR__objects/object_mask_nuts/object_mask_nuts_Tex_000000"
static const ALIGN_ASSET(2) char object_mask_nuts_Tex_000000[] = dobject_mask_nuts_Tex_000000;

#define dobject_mask_nuts_Tex_000800 "__OTR__objects/object_mask_nuts/object_mask_nuts_Tex_000800"
static const ALIGN_ASSET(2) char object_mask_nuts_Tex_000800[] = dobject_mask_nuts_Tex_000800;

#define dobject_mask_nuts_Tex_000A00 "__OTR__objects/object_mask_nuts/object_mask_nuts_Tex_000A00"
static const ALIGN_ASSET(2) char object_mask_nuts_Tex_000A00[] = dobject_mask_nuts_Tex_000A00;

#define dobject_mask_nuts_DL_001D90 "__OTR__objects/object_mask_nuts/object_mask_nuts_DL_001D90"
static const ALIGN_ASSET(2) char object_mask_nuts_DL_001D90[] = dobject_mask_nuts_DL_001D90;
#endif // OBJECTS_OBJECT_MASK_NUTS_H
