#ifndef Z2_KAIZOKU_Z2_KAIZOKU_H
#define Z2_KAIZOKU_Z2_KAIZOKU_H 1

#include "align_asset_macro.h"

#define dZ2_KAIZOKUCollisionHeader_005344 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUCollisionHeader_005344"
static const ALIGN_ASSET(2) char Z2_KAIZOKUCollisionHeader_005344[] = dZ2_KAIZOKUCollisionHeader_005344;

#define dZ2_KAIZOKUCutsceneData_0005E0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUCutsceneData_0005E0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUCutsceneData_0005E0[] = dZ2_KAIZOKUCutsceneData_0005E0;

#define dZ2_KAIZOKUCutsceneData_000740 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUCutsceneData_000740"
static const ALIGN_ASSET(2) char Z2_KAIZOKUCutsceneData_000740[] = dZ2_KAIZOKUCutsceneData_000740;

#define dZ2_KAIZOKUTLUT_011B00 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTLUT_011B00"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTLUT_011B00[] = dZ2_KAIZOKUTLUT_011B00;

#define dZ2_KAIZOKUTex_0108C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_0108C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_0108C0[] = dZ2_KAIZOKUTex_0108C0;

#define dZ2_KAIZOKUTex_006B40 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_006B40"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_006B40[] = dZ2_KAIZOKUTex_006B40;

#define dZ2_KAIZOKUTex_00C1C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00C1C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00C1C0[] = dZ2_KAIZOKUTex_00C1C0;

#define dZ2_KAIZOKUTLUT_011B20 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTLUT_011B20"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTLUT_011B20[] = dZ2_KAIZOKUTLUT_011B20;

#define dZ2_KAIZOKUTex_0104C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_0104C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_0104C0[] = dZ2_KAIZOKUTex_0104C0;

#define dZ2_KAIZOKUTex_0091C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_0091C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_0091C0[] = dZ2_KAIZOKUTex_0091C0;

#define dZ2_KAIZOKUTex_00DDC0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00DDC0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00DDC0[] = dZ2_KAIZOKUTex_00DDC0;

#define dZ2_KAIZOKUTex_00DEC0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00DEC0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00DEC0[] = dZ2_KAIZOKUTex_00DEC0;

#define dZ2_KAIZOKUTex_0102C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_0102C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_0102C0[] = dZ2_KAIZOKUTex_0102C0;

#define dZ2_KAIZOKUTex_0110C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_0110C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_0110C0[] = dZ2_KAIZOKUTex_0110C0;

#define dZ2_KAIZOKUTLUT_011900 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTLUT_011900"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTLUT_011900[] = dZ2_KAIZOKUTLUT_011900;

#define dZ2_KAIZOKUTex_00FEC0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00FEC0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00FEC0[] = dZ2_KAIZOKUTex_00FEC0;

#define dZ2_KAIZOKUTLUT_0118E0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTLUT_0118E0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTLUT_0118E0[] = dZ2_KAIZOKUTLUT_0118E0;

#define dZ2_KAIZOKUTex_00FCC0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00FCC0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00FCC0[] = dZ2_KAIZOKUTex_00FCC0;

#define dZ2_KAIZOKUTex_007540 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_007540"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_007540[] = dZ2_KAIZOKUTex_007540;

#define dZ2_KAIZOKUTex_008540 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_008540"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_008540[] = dZ2_KAIZOKUTex_008540;

#define dZ2_KAIZOKUTex_0099C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_0099C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_0099C0[] = dZ2_KAIZOKUTex_0099C0;

#define dZ2_KAIZOKUTex_00D3C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00D3C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00D3C0[] = dZ2_KAIZOKUTex_00D3C0;

#define dZ2_KAIZOKUTex_00E2C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00E2C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00E2C0[] = dZ2_KAIZOKUTex_00E2C0;

#define dZ2_KAIZOKUTex_00D1C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00D1C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00D1C0[] = dZ2_KAIZOKUTex_00D1C0;

#define dZ2_KAIZOKUTLUT_0118C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTLUT_0118C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTLUT_0118C0[] = dZ2_KAIZOKUTLUT_0118C0;

#define dZ2_KAIZOKUTex_00E4C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00E4C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00E4C0[] = dZ2_KAIZOKUTex_00E4C0;

#define dZ2_KAIZOKUTex_0089C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_0089C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_0089C0[] = dZ2_KAIZOKUTex_0089C0;

#define dZ2_KAIZOKUTex_008740 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_008740"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_008740[] = dZ2_KAIZOKUTex_008740;

#define dZ2_KAIZOKUTex_008940 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_008940"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_008940[] = dZ2_KAIZOKUTex_008940;

#define dZ2_KAIZOKUTex_00A5C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00A5C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00A5C0[] = dZ2_KAIZOKUTex_00A5C0;

#define dZ2_KAIZOKUTex_009DC0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_009DC0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_009DC0[] = dZ2_KAIZOKUTex_009DC0;

#define dZ2_KAIZOKUTex_00ECC0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00ECC0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00ECC0[] = dZ2_KAIZOKUTex_00ECC0;

#define dZ2_KAIZOKUTex_00F0C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00F0C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00F0C0[] = dZ2_KAIZOKUTex_00F0C0;

#define dZ2_KAIZOKUTex_00B9C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00B9C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00B9C0[] = dZ2_KAIZOKUTex_00B9C0;

#define dZ2_KAIZOKUTex_00DBC0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00DBC0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00DBC0[] = dZ2_KAIZOKUTex_00DBC0;

#define dZ2_KAIZOKUTex_00A9C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00A9C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00A9C0[] = dZ2_KAIZOKUTex_00A9C0;

#define dZ2_KAIZOKUTex_00B1C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00B1C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00B1C0[] = dZ2_KAIZOKUTex_00B1C0;

#define dZ2_KAIZOKUTex_006D40 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_006D40"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_006D40[] = dZ2_KAIZOKUTex_006D40;

#define dZ2_KAIZOKUTex_007D40 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_007D40"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_007D40[] = dZ2_KAIZOKUTex_007D40;

#define dZ2_KAIZOKUTex_00CDC0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00CDC0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00CDC0[] = dZ2_KAIZOKUTex_00CDC0;

#define dZ2_KAIZOKUTex_00C9C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00C9C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00C9C0[] = dZ2_KAIZOKUTex_00C9C0;

#define dZ2_KAIZOKUTex_00F4C0 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUTex_00F4C0"
static const ALIGN_ASSET(2) char Z2_KAIZOKUTex_00F4C0[] = dZ2_KAIZOKUTex_00F4C0;

#define dZ2_KAIZOKUCollisionHeader_005344 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUCollisionHeader_005344"

#define dZ2_KAIZOKUCutsceneData_005720 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUCutsceneData_005720"
static const ALIGN_ASSET(2) char Z2_KAIZOKUCutsceneData_005720[] = dZ2_KAIZOKUCutsceneData_005720;

#define dZ2_KAIZOKUCutsceneData_005A20 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUCutsceneData_005A20"
static const ALIGN_ASSET(2) char Z2_KAIZOKUCutsceneData_005A20[] = dZ2_KAIZOKUCutsceneData_005A20;

#define dZ2_KAIZOKUCollisionHeader_005344 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUCollisionHeader_005344"

#define dZ2_KAIZOKUCutsceneData_006540 "__OTR__scenes/nonmq/Z2_KAIZOKU/Z2_KAIZOKUCutsceneData_006540"
static const ALIGN_ASSET(2) char Z2_KAIZOKUCutsceneData_006540[] = dZ2_KAIZOKUCutsceneData_006540;

#endif // Z2_KAIZOKU_Z2_KAIZOKU_H
