#ifndef KAKUSIANA_KAKUSIANA_ROOM_10_H
#define KAKUSIANA_KAKUSIANA_ROOM_10_H 1

#include "align_asset_macro.h"

#define dKAKUSIANA_room_10DL_0012A0 "__OTR__scenes/nonmq/KAKUSIANA_scene/KAKUSIANA_room_10DL_0012A0"
static const ALIGN_ASSET(2) char KAKUSIANA_room_10DL_0012A0[] = dKAKUSIANA_room_10DL_0012A0;

#define dKAKUSIANA_room_10DL_001090 "__OTR__scenes/nonmq/KAKUSIANA_scene/KAKUSIANA_room_10DL_001090"
static const ALIGN_ASSET(2) char KAKUSIANA_room_10DL_001090[] = dKAKUSIANA_room_10DL_001090;

#define dKAKUSIANA_room_10DL_000A20 "__OTR__scenes/nonmq/KAKUSIANA_scene/KAKUSIANA_room_10DL_000A20"
static const ALIGN_ASSET(2) char KAKUSIANA_room_10DL_000A20[] = dKAKUSIANA_room_10DL_000A20;

#define dKAKUSIANA_room_10DL_000E98 "__OTR__scenes/nonmq/KAKUSIANA_scene/KAKUSIANA_room_10DL_000E98"
static const ALIGN_ASSET(2) char KAKUSIANA_room_10DL_000E98[] = dKAKUSIANA_room_10DL_000E98;

#define dKAKUSIANA_room_10DL_000650 "__OTR__scenes/nonmq/KAKUSIANA_scene/KAKUSIANA_room_10DL_000650"
static const ALIGN_ASSET(2) char KAKUSIANA_room_10DL_000650[] = dKAKUSIANA_room_10DL_000650;

#endif // KAKUSIANA_KAKUSIANA_ROOM_10_H
