#ifndef OBJECTS_OBJECT_FZ_H
#define OBJECTS_OBJECT_FZ_H 1

#include "align_asset_macro.h"

#define dobject_fz_DL_001130 "__OTR__objects/object_fz/object_fz_DL_001130"
static const ALIGN_ASSET(2) char object_fz_DL_001130[] = dobject_fz_DL_001130;

#define dobject_fz_DL_0021A0 "__OTR__objects/object_fz/object_fz_DL_0021A0"
static const ALIGN_ASSET(2) char object_fz_DL_0021A0[] = dobject_fz_DL_0021A0;

#define dobject_fz_DL_002CA0 "__OTR__objects/object_fz/object_fz_DL_002CA0"
static const ALIGN_ASSET(2) char object_fz_DL_002CA0[] = dobject_fz_DL_002CA0;

#define dobject_fz_Tex_002E70 "__OTR__objects/object_fz/object_fz_Tex_002E70"
static const ALIGN_ASSET(2) char object_fz_Tex_002E70[] = dobject_fz_Tex_002E70;

#define dobject_fz_DL_0030A0 "__OTR__objects/object_fz/object_fz_DL_0030A0"
static const ALIGN_ASSET(2) char object_fz_DL_0030A0[] = dobject_fz_DL_0030A0;

#define dobject_fz_DL_003158 "__OTR__objects/object_fz/object_fz_DL_003158"
static const ALIGN_ASSET(2) char object_fz_DL_003158[] = dobject_fz_DL_003158;

#define dobject_fz_DL_003260 "__OTR__objects/object_fz/object_fz_DL_003260"
static const ALIGN_ASSET(2) char object_fz_DL_003260[] = dobject_fz_DL_003260;

#define dobject_fz_DL_0033F0 "__OTR__objects/object_fz/object_fz_DL_0033F0"
static const ALIGN_ASSET(2) char object_fz_DL_0033F0[] = dobject_fz_DL_0033F0;
#endif // OBJECTS_OBJECT_FZ_H
