#ifndef OBJECTS_OBJECT_GI_MASK15_H
#define OBJECTS_OBJECT_GI_MASK15_H 1

#include "align_asset_macro.h"

#define dgGiGibdoMaskDL "__OTR__objects/object_gi_mask15/gGiGibdoMaskDL"
static const ALIGN_ASSET(2) char gGiGibdoMaskDL[] = dgGiGibdoMaskDL;

#define dgGiGibdoMaskEmptyDL "__OTR__objects/object_gi_mask15/gGiGibdoMaskEmptyDL"
static const ALIGN_ASSET(2) char gGiGibdoMaskEmptyDL[] = dgGiGibdoMaskEmptyDL;

#define dgGiGibdoMaskWrapPattern1Tex "__OTR__objects/object_gi_mask15/gGiGibdoMaskWrapPattern1Tex"
static const ALIGN_ASSET(2) char gGiGibdoMaskWrapPattern1Tex[] = dgGiGibdoMaskWrapPattern1Tex;

#define dgGiGibdoMaskWrapPattern2Tex "__OTR__objects/object_gi_mask15/gGiGibdoMaskWrapPattern2Tex"
static const ALIGN_ASSET(2) char gGiGibdoMaskWrapPattern2Tex[] = dgGiGibdoMaskWrapPattern2Tex;

#define dgGiGibdoMaskEyeTex "__OTR__objects/object_gi_mask15/gGiGibdoMaskEyeTex"
static const ALIGN_ASSET(2) char gGiGibdoMaskEyeTex[] = dgGiGibdoMaskEyeTex;
#endif // OBJECTS_OBJECT_GI_MASK15_H
