#ifndef Z2_REDEAD_Z2_REDEAD_ROOM_01_H
#define Z2_REDEAD_Z2_REDEAD_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_REDEAD_room_01DL_008658 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_01DL_008658"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_01DL_008658[] = dZ2_REDEAD_room_01DL_008658;

#define dZ2_REDEAD_room_01DL_003678 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_01DL_003678"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_01DL_003678[] = dZ2_REDEAD_room_01DL_003678;

#define dZ2_REDEAD_room_01DL_0012D0 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_01DL_0012D0"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_01DL_0012D0[] = dZ2_REDEAD_room_01DL_0012D0;

#define dZ2_REDEAD_room_01DL_007590 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_01DL_007590"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_01DL_007590[] = dZ2_REDEAD_room_01DL_007590;

#define dZ2_REDEAD_room_01DL_008A30 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_01DL_008A30"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_01DL_008A30[] = dZ2_REDEAD_room_01DL_008A30;

#endif // Z2_REDEAD_Z2_REDEAD_ROOM_01_H
