#ifndef OVERLAYS_OVL_OBJ_JGAME_LIGHT_H
#define OVERLAYS_OVL_OBJ_JGAME_LIGHT_H 1

#include "align_asset_macro.h"

#define dsObjJgameLightIncorrectTex "__OTR__overlays/ovl_Obj_Jgame_Light/sObjJgameLightIncorrectTex"
static const ALIGN_ASSET(2) char sObjJgameLightIncorrectTex[] = dsObjJgameLightIncorrectTex;

#define dsObjJgameLightCorrectTex "__OTR__overlays/ovl_Obj_Jgame_Light/sObjJgameLightCorrectTex"
static const ALIGN_ASSET(2) char sObjJgameLightCorrectTex[] = dsObjJgameLightCorrectTex;

#define dgObjJgameLightIncorrectDL "__OTR__overlays/ovl_Obj_Jgame_Light/gObjJgameLightIncorrectDL"
static const ALIGN_ASSET(2) char gObjJgameLightIncorrectDL[] = dgObjJgameLightIncorrectDL;

#define dgObjJgameLightCorrectDL "__OTR__overlays/ovl_Obj_Jgame_Light/gObjJgameLightCorrectDL"
static const ALIGN_ASSET(2) char gObjJgameLightCorrectDL[] = dgObjJgameLightCorrectDL;
#endif // OVERLAYS_OVL_OBJ_JGAME_LIGHT_H
