#ifndef OBJECTS_OBJECT_MOONSTON_H
#define OBJECTS_OBJECT_MOONSTON_H 1

#include "align_asset_macro.h"

#define dgFallingMoonsTearDL "__OTR__objects/object_moonston/gFallingMoonsTearDL"
static const ALIGN_ASSET(2) char gFallingMoonsTearDL[] = dgFallingMoonsTearDL;

#define dgFallingMoonsTearFireDL "__OTR__objects/object_moonston/gFallingMoonsTearFireDL"
static const ALIGN_ASSET(2) char gFallingMoonsTearFireDL[] = dgFallingMoonsTearFireDL;

#define dgFallingMoonsTearTex "__OTR__objects/object_moonston/gFallingMoonsTearTex"
static const ALIGN_ASSET(2) char gFallingMoonsTearTex[] = dgFallingMoonsTearTex;

#define dgFallingMoonsTearFireTex "__OTR__objects/object_moonston/gFallingMoonsTearFireTex"
static const ALIGN_ASSET(2) char gFallingMoonsTearFireTex[] = dgFallingMoonsTearFireTex;

#define dgFallingMoonsTearTexAnim "__OTR__objects/object_moonston/gFallingMoonsTearTexAnim"
static const ALIGN_ASSET(2) char gFallingMoonsTearTexAnim[] = dgFallingMoonsTearTexAnim;

#endif // OBJECTS_OBJECT_MOONSTON_H
