#ifndef Z2_GORONSHOP_Z2_GORONSHOP_ROOM_00_H
#define Z2_GORONSHOP_Z2_GORONSHOP_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_GORONSHOP_room_00DL_0020B8 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_0020B8"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_0020B8[] = dZ2_GORONSHOP_room_00DL_0020B8;

#define dZ2_GORONSHOP_room_00DL_004108 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_004108"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_004108[] = dZ2_GORONSHOP_room_00DL_004108;

#define dZ2_GORONSHOP_room_00DL_002680 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_002680"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_002680[] = dZ2_GORONSHOP_room_00DL_002680;

#define dZ2_GORONSHOP_room_00DL_0018C8 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_0018C8"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_0018C8[] = dZ2_GORONSHOP_room_00DL_0018C8;

#define dZ2_GORONSHOP_room_00DL_000FB0 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_000FB0"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_000FB0[] = dZ2_GORONSHOP_room_00DL_000FB0;

#define dZ2_GORONSHOP_room_00DL_001CD8 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_001CD8"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_001CD8[] = dZ2_GORONSHOP_room_00DL_001CD8;

#define dZ2_GORONSHOP_room_00DL_008DF0 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_008DF0"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_008DF0[] = dZ2_GORONSHOP_room_00DL_008DF0;

#define dZ2_GORONSHOP_room_00DL_009270 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_009270"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_009270[] = dZ2_GORONSHOP_room_00DL_009270;

#define dZ2_GORONSHOP_room_00DL_005B58 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_005B58"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_005B58[] = dZ2_GORONSHOP_room_00DL_005B58;

#define dZ2_GORONSHOP_room_00DL_009180 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_009180"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_009180[] = dZ2_GORONSHOP_room_00DL_009180;

#define dZ2_GORONSHOP_room_00DL_003718 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_003718"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_003718[] = dZ2_GORONSHOP_room_00DL_003718;

#define dZ2_GORONSHOP_room_00DL_008A58 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_008A58"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_008A58[] = dZ2_GORONSHOP_room_00DL_008A58;

#define dZ2_GORONSHOP_room_00DL_009278 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_009278"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_009278[] = dZ2_GORONSHOP_room_00DL_009278;

#define dZ2_GORONSHOP_room_00DL_002CD8 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_002CD8"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_002CD8[] = dZ2_GORONSHOP_room_00DL_002CD8;

#define dZ2_GORONSHOP_room_00DL_008890 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_008890"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_008890[] = dZ2_GORONSHOP_room_00DL_008890;

#define dZ2_GORONSHOP_room_00DL_009568 "__OTR__scenes/nonmq/Z2_GORONSHOP_scene/Z2_GORONSHOP_room_00DL_009568"
static const ALIGN_ASSET(2) char Z2_GORONSHOP_room_00DL_009568[] = dZ2_GORONSHOP_room_00DL_009568;

#endif // Z2_GORONSHOP_Z2_GORONSHOP_ROOM_00_H
