#ifndef Z2_SEA_Z2_SEA_ROOM_02_H
#define Z2_SEA_Z2_SEA_ROOM_02_H 1

#include "align_asset_macro.h"

#define dZ2_SEA_room_02DL_0005D0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_02DL_0005D0"
static const ALIGN_ASSET(2) char Z2_SEA_room_02DL_0005D0[] = dZ2_SEA_room_02DL_0005D0;

#define dZ2_SEA_room_02DL_0015F0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_02DL_0015F0"
static const ALIGN_ASSET(2) char Z2_SEA_room_02DL_0015F0[] = dZ2_SEA_room_02DL_0015F0;

#define dZ2_SEA_room_02DL_000E08 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_02DL_000E08"
static const ALIGN_ASSET(2) char Z2_SEA_room_02DL_000E08[] = dZ2_SEA_room_02DL_000E08;

#define dZ2_SEA_room_02DL_001B08 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_02DL_001B08"
static const ALIGN_ASSET(2) char Z2_SEA_room_02DL_001B08[] = dZ2_SEA_room_02DL_001B08;

#define dZ2_SEA_room_02Tex_001CB8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_02Tex_001CB8"
static const ALIGN_ASSET(2) char Z2_SEA_room_02Tex_001CB8[] = dZ2_SEA_room_02Tex_001CB8;

#endif // Z2_SEA_Z2_SEA_ROOM_02_H
