#ifndef Z2_HAKUGIN_Z2_HAKUGIN_ROOM_09_H
#define Z2_HAKUGIN_Z2_HAKUGIN_ROOM_09_H 1

#include "align_asset_macro.h"

#define dZ2_HAKUGIN_room_09DL_0029D0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09DL_0029D0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09DL_0029D0[] = dZ2_HAKUGIN_room_09DL_0029D0;

#define dZ2_HAKUGIN_room_09DL_000480 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09DL_000480"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09DL_000480[] = dZ2_HAKUGIN_room_09DL_000480;

#define dZ2_HAKUGIN_room_09DL_000980 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09DL_000980"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09DL_000980[] = dZ2_HAKUGIN_room_09DL_000980;

#define dZ2_HAKUGIN_room_09Tex_0043B8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09Tex_0043B8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09Tex_0043B8[] = dZ2_HAKUGIN_room_09Tex_0043B8;

#define dZ2_HAKUGIN_room_09Tex_0073B8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09Tex_0073B8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09Tex_0073B8[] = dZ2_HAKUGIN_room_09Tex_0073B8;

#define dZ2_HAKUGIN_room_09DL_0031E8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09DL_0031E8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09DL_0031E8[] = dZ2_HAKUGIN_room_09DL_0031E8;

#define dZ2_HAKUGIN_room_09Tex_003BB8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09Tex_003BB8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09Tex_003BB8[] = dZ2_HAKUGIN_room_09Tex_003BB8;

#define dZ2_HAKUGIN_room_09DL_008420 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09DL_008420"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09DL_008420[] = dZ2_HAKUGIN_room_09DL_008420;

#define dZ2_HAKUGIN_room_09DL_001F30 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09DL_001F30"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09DL_001F30[] = dZ2_HAKUGIN_room_09DL_001F30;

#define dZ2_HAKUGIN_room_09Tex_0033B8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09Tex_0033B8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09Tex_0033B8[] = dZ2_HAKUGIN_room_09Tex_0033B8;

#define dZ2_HAKUGIN_room_09TLUT_0083B8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09TLUT_0083B8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09TLUT_0083B8[] = dZ2_HAKUGIN_room_09TLUT_0083B8;

#define dZ2_HAKUGIN_room_09Tex_004BB8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09Tex_004BB8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09Tex_004BB8[] = dZ2_HAKUGIN_room_09Tex_004BB8;

#define dZ2_HAKUGIN_room_09Tex_0053B8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09Tex_0053B8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09Tex_0053B8[] = dZ2_HAKUGIN_room_09Tex_0053B8;

#define dZ2_HAKUGIN_room_09TLUT_0083D8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09TLUT_0083D8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09TLUT_0083D8[] = dZ2_HAKUGIN_room_09TLUT_0083D8;

#define dZ2_HAKUGIN_room_09Tex_005BB8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09Tex_005BB8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09Tex_005BB8[] = dZ2_HAKUGIN_room_09Tex_005BB8;

#define dZ2_HAKUGIN_room_09TLUT_0083F8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09TLUT_0083F8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09TLUT_0083F8[] = dZ2_HAKUGIN_room_09TLUT_0083F8;

#define dZ2_HAKUGIN_room_09Tex_0063B8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09Tex_0063B8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09Tex_0063B8[] = dZ2_HAKUGIN_room_09Tex_0063B8;

#define dZ2_HAKUGIN_room_09Tex_006BB8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09Tex_006BB8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09Tex_006BB8[] = dZ2_HAKUGIN_room_09Tex_006BB8;

#define dZ2_HAKUGIN_room_09Tex_007BB8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_09Tex_007BB8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_09Tex_007BB8[] = dZ2_HAKUGIN_room_09Tex_007BB8;

#endif // Z2_HAKUGIN_Z2_HAKUGIN_ROOM_09_H
