#ifndef Z2_GORONSHOP_Z2_GORONSHOP_H
#define Z2_GORONSHOP_Z2_GORONSHOP_H 1

#include "align_asset_macro.h"

#define dZ2_GORONSHOPTex_004630 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_004630"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_004630[] = dZ2_GORONSHOPTex_004630;

#define dZ2_GORONSHOPTex_009230 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_009230"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_009230[] = dZ2_GORONSHOPTex_009230;

#define dZ2_GORONSHOPCollisionHeader_0008F8 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPCollisionHeader_0008F8"
static const ALIGN_ASSET(2) char Z2_GORONSHOPCollisionHeader_0008F8[] = dZ2_GORONSHOPCollisionHeader_0008F8;

#define dZ2_GORONSHOPTLUT_00C130 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTLUT_00C130"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTLUT_00C130[] = dZ2_GORONSHOPTLUT_00C130;

#define dZ2_GORONSHOPTex_008A30 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_008A30"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_008A30[] = dZ2_GORONSHOPTex_008A30;

#define dZ2_GORONSHOPTex_00B630 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_00B630"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_00B630[] = dZ2_GORONSHOPTex_00B630;

#define dZ2_GORONSHOPTex_001930 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_001930"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_001930[] = dZ2_GORONSHOPTex_001930;

#define dZ2_GORONSHOPTex_00BF30 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_00BF30"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_00BF30[] = dZ2_GORONSHOPTex_00BF30;

#define dZ2_GORONSHOPTex_004230 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_004230"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_004230[] = dZ2_GORONSHOPTex_004230;

#define dZ2_GORONSHOPTex_008E30 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_008E30"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_008E30[] = dZ2_GORONSHOPTex_008E30;

#define dZ2_GORONSHOPTex_00BE30 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_00BE30"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_00BE30[] = dZ2_GORONSHOPTex_00BE30;

#define dZ2_GORONSHOPTex_002130 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_002130"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_002130[] = dZ2_GORONSHOPTex_002130;

#define dZ2_GORONSHOPTex_007A30 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_007A30"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_007A30[] = dZ2_GORONSHOPTex_007A30;

#define dZ2_GORONSHOPTex_00B230 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_00B230"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_00B230[] = dZ2_GORONSHOPTex_00B230;

#define dZ2_GORONSHOPTex_001130 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_001130"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_001130[] = dZ2_GORONSHOPTex_001130;

#define dZ2_GORONSHOPTex_003230 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_003230"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_003230[] = dZ2_GORONSHOPTex_003230;

#define dZ2_GORONSHOPTex_006A30 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_006A30"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_006A30[] = dZ2_GORONSHOPTex_006A30;

#define dZ2_GORONSHOPTex_006630 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_006630"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_006630[] = dZ2_GORONSHOPTex_006630;

#define dZ2_GORONSHOPTex_000930 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_000930"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_000930[] = dZ2_GORONSHOPTex_000930;

#define dZ2_GORONSHOPTex_003130 "__OTR__scenes/nonmq/Z2_GORONSHOP/Z2_GORONSHOPTex_003130"
static const ALIGN_ASSET(2) char Z2_GORONSHOPTex_003130[] = dZ2_GORONSHOPTex_003130;
#endif // Z2_GORONSHOP_Z2_GORONSHOP_H
