#ifndef Z2_REDEAD_Z2_REDEAD_ROOM_13_H
#define Z2_REDEAD_Z2_REDEAD_ROOM_13_H 1

#include "align_asset_macro.h"

#define dZ2_REDEAD_room_13DL_000380 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_13DL_000380"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_13DL_000380[] = dZ2_REDEAD_room_13DL_000380;

#define dZ2_REDEAD_room_13DL_001138 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_13DL_001138"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_13DL_001138[] = dZ2_REDEAD_room_13DL_001138;

#define dZ2_REDEAD_room_13DL_001730 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_13DL_001730"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_13DL_001730[] = dZ2_REDEAD_room_13DL_001730;

#define dZ2_REDEAD_room_13DL_001448 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_13DL_001448"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_13DL_001448[] = dZ2_REDEAD_room_13DL_001448;

#define dZ2_REDEAD_room_13DL_000C70 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_13DL_000C70"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_13DL_000C70[] = dZ2_REDEAD_room_13DL_000C70;

#endif // Z2_REDEAD_Z2_REDEAD_ROOM_13_H
