#ifndef Z2_REDEAD_Z2_REDEAD_ROOM_04_H
#define Z2_REDEAD_Z2_REDEAD_ROOM_04_H 1

#include "align_asset_macro.h"

#define dZ2_REDEAD_room_04DL_006938 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_04DL_006938"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_04DL_006938[] = dZ2_REDEAD_room_04DL_006938;

#define dZ2_REDEAD_room_04DL_0020E0 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_04DL_0020E0"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_04DL_0020E0[] = dZ2_REDEAD_room_04DL_0020E0;

#define dZ2_REDEAD_room_04DL_0034A0 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_04DL_0034A0"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_04DL_0034A0[] = dZ2_REDEAD_room_04DL_0034A0;

#define dZ2_REDEAD_room_04DL_005EA0 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_04DL_005EA0"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_04DL_005EA0[] = dZ2_REDEAD_room_04DL_005EA0;

#define dZ2_REDEAD_room_04DL_007180 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_04DL_007180"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_04DL_007180[] = dZ2_REDEAD_room_04DL_007180;

#endif // Z2_REDEAD_Z2_REDEAD_ROOM_04_H
