#ifndef OBJECTS_OBJECT_KNIGHT_H
#define OBJECTS_OBJECT_KNIGHT_H 1

#include "align_asset_macro.h"

#define dobject_knight_Anim_0005A8 "__OTR__objects/object_knight/object_knight_Anim_0005A8"
static const ALIGN_ASSET(2) char object_knight_Anim_0005A8[] = dobject_knight_Anim_0005A8;

#define dobject_knight_Anim_0009E0 "__OTR__objects/object_knight/object_knight_Anim_0009E0"
static const ALIGN_ASSET(2) char object_knight_Anim_0009E0[] = dobject_knight_Anim_0009E0;

#define dobject_knight_Anim_000D9C "__OTR__objects/object_knight/object_knight_Anim_000D9C"
static const ALIGN_ASSET(2) char object_knight_Anim_000D9C[] = dobject_knight_Anim_000D9C;

#define dobject_knight_Anim_001CDC "__OTR__objects/object_knight/object_knight_Anim_001CDC"
static const ALIGN_ASSET(2) char object_knight_Anim_001CDC[] = dobject_knight_Anim_001CDC;

#define dobject_knight_Anim_002174 "__OTR__objects/object_knight/object_knight_Anim_002174"
static const ALIGN_ASSET(2) char object_knight_Anim_002174[] = dobject_knight_Anim_002174;

#define dobject_knight_Anim_003008 "__OTR__objects/object_knight/object_knight_Anim_003008"
static const ALIGN_ASSET(2) char object_knight_Anim_003008[] = dobject_knight_Anim_003008;

#define dobject_knight_Anim_0031F0 "__OTR__objects/object_knight/object_knight_Anim_0031F0"
static const ALIGN_ASSET(2) char object_knight_Anim_0031F0[] = dobject_knight_Anim_0031F0;

#define dobject_knight_Anim_003650 "__OTR__objects/object_knight/object_knight_Anim_003650"
static const ALIGN_ASSET(2) char object_knight_Anim_003650[] = dobject_knight_Anim_003650;

#define dobject_knight_Anim_0040E0 "__OTR__objects/object_knight/object_knight_Anim_0040E0"
static const ALIGN_ASSET(2) char object_knight_Anim_0040E0[] = dobject_knight_Anim_0040E0;

#define dobject_knight_Anim_004620 "__OTR__objects/object_knight/object_knight_Anim_004620"
static const ALIGN_ASSET(2) char object_knight_Anim_004620[] = dobject_knight_Anim_004620;

#define dobject_knight_Anim_004974 "__OTR__objects/object_knight/object_knight_Anim_004974"
static const ALIGN_ASSET(2) char object_knight_Anim_004974[] = dobject_knight_Anim_004974;

#define dobject_knight_Anim_005D30 "__OTR__objects/object_knight/object_knight_Anim_005D30"
static const ALIGN_ASSET(2) char object_knight_Anim_005D30[] = dobject_knight_Anim_005D30;

#define dobject_knight_Anim_005E78 "__OTR__objects/object_knight/object_knight_Anim_005E78"
static const ALIGN_ASSET(2) char object_knight_Anim_005E78[] = dobject_knight_Anim_005E78;

#define dobject_knight_Anim_006754 "__OTR__objects/object_knight/object_knight_Anim_006754"
static const ALIGN_ASSET(2) char object_knight_Anim_006754[] = dobject_knight_Anim_006754;

#define dobject_knight_Anim_006EF8 "__OTR__objects/object_knight/object_knight_Anim_006EF8"
static const ALIGN_ASSET(2) char object_knight_Anim_006EF8[] = dobject_knight_Anim_006EF8;

#define dobject_knight_Anim_0079D4 "__OTR__objects/object_knight/object_knight_Anim_0079D4"
static const ALIGN_ASSET(2) char object_knight_Anim_0079D4[] = dobject_knight_Anim_0079D4;

#define dobject_knight_Anim_008390 "__OTR__objects/object_knight/object_knight_Anim_008390"
static const ALIGN_ASSET(2) char object_knight_Anim_008390[] = dobject_knight_Anim_008390;

#define dobject_knight_Anim_008524 "__OTR__objects/object_knight/object_knight_Anim_008524"
static const ALIGN_ASSET(2) char object_knight_Anim_008524[] = dobject_knight_Anim_008524;

#define dobject_knight_Anim_0089E4 "__OTR__objects/object_knight/object_knight_Anim_0089E4"
static const ALIGN_ASSET(2) char object_knight_Anim_0089E4[] = dobject_knight_Anim_0089E4;

#define dobject_knight_Anim_008D80 "__OTR__objects/object_knight/object_knight_Anim_008D80"
static const ALIGN_ASSET(2) char object_knight_Anim_008D80[] = dobject_knight_Anim_008D80;

#define dobject_knight_Anim_009538 "__OTR__objects/object_knight/object_knight_Anim_009538"
static const ALIGN_ASSET(2) char object_knight_Anim_009538[] = dobject_knight_Anim_009538;

#define dobject_knight_Anim_009D8C "__OTR__objects/object_knight/object_knight_Anim_009D8C"
static const ALIGN_ASSET(2) char object_knight_Anim_009D8C[] = dobject_knight_Anim_009D8C;

#define dobject_knight_Anim_00A530 "__OTR__objects/object_knight/object_knight_Anim_00A530"
static const ALIGN_ASSET(2) char object_knight_Anim_00A530[] = dobject_knight_Anim_00A530;

#define dobject_knight_Anim_00A88C "__OTR__objects/object_knight/object_knight_Anim_00A88C"
static const ALIGN_ASSET(2) char object_knight_Anim_00A88C[] = dobject_knight_Anim_00A88C;

#define dobject_knight_Anim_00AB68 "__OTR__objects/object_knight/object_knight_Anim_00AB68"
static const ALIGN_ASSET(2) char object_knight_Anim_00AB68[] = dobject_knight_Anim_00AB68;

#define dobject_knight_Anim_00AFAC "__OTR__objects/object_knight/object_knight_Anim_00AFAC"
static const ALIGN_ASSET(2) char object_knight_Anim_00AFAC[] = dobject_knight_Anim_00AFAC;

#define dobject_knight_Anim_00B5D4 "__OTR__objects/object_knight/object_knight_Anim_00B5D4"
static const ALIGN_ASSET(2) char object_knight_Anim_00B5D4[] = dobject_knight_Anim_00B5D4;

#define dobject_knight_Anim_00BCF4 "__OTR__objects/object_knight/object_knight_Anim_00BCF4"
static const ALIGN_ASSET(2) char object_knight_Anim_00BCF4[] = dobject_knight_Anim_00BCF4;

#define dobject_knight_Anim_00C384 "__OTR__objects/object_knight/object_knight_Anim_00C384"
static const ALIGN_ASSET(2) char object_knight_Anim_00C384[] = dobject_knight_Anim_00C384;

#define dobject_knight_Anim_00C7F0 "__OTR__objects/object_knight/object_knight_Anim_00C7F0"
static const ALIGN_ASSET(2) char object_knight_Anim_00C7F0[] = dobject_knight_Anim_00C7F0;

#define dobject_knight_Anim_00CDE0 "__OTR__objects/object_knight/object_knight_Anim_00CDE0"
static const ALIGN_ASSET(2) char object_knight_Anim_00CDE0[] = dobject_knight_Anim_00CDE0;

#define dobject_knight_Anim_00D870 "__OTR__objects/object_knight/object_knight_Anim_00D870"
static const ALIGN_ASSET(2) char object_knight_Anim_00D870[] = dobject_knight_Anim_00D870;

#define dobject_knight_Anim_00DDCC "__OTR__objects/object_knight/object_knight_Anim_00DDCC"
static const ALIGN_ASSET(2) char object_knight_Anim_00DDCC[] = dobject_knight_Anim_00DDCC;

#define dobject_knight_Anim_00E15C "__OTR__objects/object_knight/object_knight_Anim_00E15C"
static const ALIGN_ASSET(2) char object_knight_Anim_00E15C[] = dobject_knight_Anim_00E15C;

#define dobject_knight_Anim_00E45C "__OTR__objects/object_knight/object_knight_Anim_00E45C"
static const ALIGN_ASSET(2) char object_knight_Anim_00E45C[] = dobject_knight_Anim_00E45C;

#define dobject_knight_Anim_00E7F4 "__OTR__objects/object_knight/object_knight_Anim_00E7F4"
static const ALIGN_ASSET(2) char object_knight_Anim_00E7F4[] = dobject_knight_Anim_00E7F4;

#define dobject_knight_Anim_00EA90 "__OTR__objects/object_knight/object_knight_Anim_00EA90"
static const ALIGN_ASSET(2) char object_knight_Anim_00EA90[] = dobject_knight_Anim_00EA90;

#define dobject_knight_Anim_00EF44 "__OTR__objects/object_knight/object_knight_Anim_00EF44"
static const ALIGN_ASSET(2) char object_knight_Anim_00EF44[] = dobject_knight_Anim_00EF44;

#define dobject_knight_Anim_00F90C "__OTR__objects/object_knight/object_knight_Anim_00F90C"
static const ALIGN_ASSET(2) char object_knight_Anim_00F90C[] = dobject_knight_Anim_00F90C;

#define dobject_knight_Anim_00FC78 "__OTR__objects/object_knight/object_knight_Anim_00FC78"
static const ALIGN_ASSET(2) char object_knight_Anim_00FC78[] = dobject_knight_Anim_00FC78;

#define dobject_knight_Anim_01024C "__OTR__objects/object_knight/object_knight_Anim_01024C"
static const ALIGN_ASSET(2) char object_knight_Anim_01024C[] = dobject_knight_Anim_01024C;

#define dobject_knight_Anim_010E98 "__OTR__objects/object_knight/object_knight_Anim_010E98"
static const ALIGN_ASSET(2) char object_knight_Anim_010E98[] = dobject_knight_Anim_010E98;

#define dobject_knight_Anim_011298 "__OTR__objects/object_knight/object_knight_Anim_011298"
static const ALIGN_ASSET(2) char object_knight_Anim_011298[] = dobject_knight_Anim_011298;

#define dobject_knight_Anim_011AAC "__OTR__objects/object_knight/object_knight_Anim_011AAC"
static const ALIGN_ASSET(2) char object_knight_Anim_011AAC[] = dobject_knight_Anim_011AAC;

#define dobject_knight_DL_012400 "__OTR__objects/object_knight/object_knight_DL_012400"
static const ALIGN_ASSET(2) char object_knight_DL_012400[] = dobject_knight_DL_012400;

#define dobject_knight_Tex_012760 "__OTR__objects/object_knight/object_knight_Tex_012760"
static const ALIGN_ASSET(2) char object_knight_Tex_012760[] = dobject_knight_Tex_012760;

#define dobject_knight_Tex_012960 "__OTR__objects/object_knight/object_knight_Tex_012960"
static const ALIGN_ASSET(2) char object_knight_Tex_012960[] = dobject_knight_Tex_012960;

#define dobject_knight_Tex_012B60 "__OTR__objects/object_knight/object_knight_Tex_012B60"
static const ALIGN_ASSET(2) char object_knight_Tex_012B60[] = dobject_knight_Tex_012B60;

#define dobject_knight_Tex_012BE0 "__OTR__objects/object_knight/object_knight_Tex_012BE0"
static const ALIGN_ASSET(2) char object_knight_Tex_012BE0[] = dobject_knight_Tex_012BE0;

#define dobject_knight_DL_012DB0 "__OTR__objects/object_knight/object_knight_DL_012DB0"
static const ALIGN_ASSET(2) char object_knight_DL_012DB0[] = dobject_knight_DL_012DB0;

#define dobject_knight_Tex_012EC0 "__OTR__objects/object_knight/object_knight_Tex_012EC0"
static const ALIGN_ASSET(2) char object_knight_Tex_012EC0[] = dobject_knight_Tex_012EC0;

#define dobject_knight_Tex_012FC0 "__OTR__objects/object_knight/object_knight_Tex_012FC0"
static const ALIGN_ASSET(2) char object_knight_Tex_012FC0[] = dobject_knight_Tex_012FC0;

#define dobject_knight_DL_013020 "__OTR__objects/object_knight/object_knight_DL_013020"
static const ALIGN_ASSET(2) char object_knight_DL_013020[] = dobject_knight_DL_013020;

#define dobject_knight_DL_0153E0 "__OTR__objects/object_knight/object_knight_DL_0153E0"
static const ALIGN_ASSET(2) char object_knight_DL_0153E0[] = dobject_knight_DL_0153E0;

#define dobject_knight_DL_0154B0 "__OTR__objects/object_knight/object_knight_DL_0154B0"
static const ALIGN_ASSET(2) char object_knight_DL_0154B0[] = dobject_knight_DL_0154B0;

#define dobject_knight_DL_0155A0 "__OTR__objects/object_knight/object_knight_DL_0155A0"
static const ALIGN_ASSET(2) char object_knight_DL_0155A0[] = dobject_knight_DL_0155A0;

#define dobject_knight_DL_015660 "__OTR__objects/object_knight/object_knight_DL_015660"
static const ALIGN_ASSET(2) char object_knight_DL_015660[] = dobject_knight_DL_015660;

#define dobject_knight_DL_015730 "__OTR__objects/object_knight/object_knight_DL_015730"
static const ALIGN_ASSET(2) char object_knight_DL_015730[] = dobject_knight_DL_015730;

#define dobject_knight_DL_015820 "__OTR__objects/object_knight/object_knight_DL_015820"
static const ALIGN_ASSET(2) char object_knight_DL_015820[] = dobject_knight_DL_015820;

#define dobject_knight_DL_0158E0 "__OTR__objects/object_knight/object_knight_DL_0158E0"
static const ALIGN_ASSET(2) char object_knight_DL_0158E0[] = dobject_knight_DL_0158E0;

#define dobject_knight_DL_015A40 "__OTR__objects/object_knight/object_knight_DL_015A40"
static const ALIGN_ASSET(2) char object_knight_DL_015A40[] = dobject_knight_DL_015A40;

#define dobject_knight_DL_015AE0 "__OTR__objects/object_knight/object_knight_DL_015AE0"
static const ALIGN_ASSET(2) char object_knight_DL_015AE0[] = dobject_knight_DL_015AE0;

#define dobject_knight_DL_015B88 "__OTR__objects/object_knight/object_knight_DL_015B88"
static const ALIGN_ASSET(2) char object_knight_DL_015B88[] = dobject_knight_DL_015B88;

#define dobject_knight_DL_015D78 "__OTR__objects/object_knight/object_knight_DL_015D78"
static const ALIGN_ASSET(2) char object_knight_DL_015D78[] = dobject_knight_DL_015D78;

#define dobject_knight_DL_015E38 "__OTR__objects/object_knight/object_knight_DL_015E38"
static const ALIGN_ASSET(2) char object_knight_DL_015E38[] = dobject_knight_DL_015E38;

#define dobject_knight_DL_015ED8 "__OTR__objects/object_knight/object_knight_DL_015ED8"
static const ALIGN_ASSET(2) char object_knight_DL_015ED8[] = dobject_knight_DL_015ED8;

#define dobject_knight_DL_016310 "__OTR__objects/object_knight/object_knight_DL_016310"
static const ALIGN_ASSET(2) char object_knight_DL_016310[] = dobject_knight_DL_016310;

#define dobject_knight_DL_0163C8 "__OTR__objects/object_knight/object_knight_DL_0163C8"
static const ALIGN_ASSET(2) char object_knight_DL_0163C8[] = dobject_knight_DL_0163C8;

#define dobject_knight_DL_016478 "__OTR__objects/object_knight/object_knight_DL_016478"
static const ALIGN_ASSET(2) char object_knight_DL_016478[] = dobject_knight_DL_016478;

#define dobject_knight_DL_016530 "__OTR__objects/object_knight/object_knight_DL_016530"
static const ALIGN_ASSET(2) char object_knight_DL_016530[] = dobject_knight_DL_016530;

#define dobject_knight_DL_0165F0 "__OTR__objects/object_knight/object_knight_DL_0165F0"
static const ALIGN_ASSET(2) char object_knight_DL_0165F0[] = dobject_knight_DL_0165F0;

#define dobject_knight_DL_0166D8 "__OTR__objects/object_knight/object_knight_DL_0166D8"
static const ALIGN_ASSET(2) char object_knight_DL_0166D8[] = dobject_knight_DL_0166D8;

#define dobject_knight_DL_016810 "__OTR__objects/object_knight/object_knight_DL_016810"
static const ALIGN_ASSET(2) char object_knight_DL_016810[] = dobject_knight_DL_016810;

#define dobject_knight_DL_0169C8 "__OTR__objects/object_knight/object_knight_DL_0169C8"
static const ALIGN_ASSET(2) char object_knight_DL_0169C8[] = dobject_knight_DL_0169C8;

#define dobject_knight_DL_016AD0 "__OTR__objects/object_knight/object_knight_DL_016AD0"
static const ALIGN_ASSET(2) char object_knight_DL_016AD0[] = dobject_knight_DL_016AD0;

#define dobject_knight_DL_016B90 "__OTR__objects/object_knight/object_knight_DL_016B90"
static const ALIGN_ASSET(2) char object_knight_DL_016B90[] = dobject_knight_DL_016B90;

#define dobject_knight_DL_016C78 "__OTR__objects/object_knight/object_knight_DL_016C78"
static const ALIGN_ASSET(2) char object_knight_DL_016C78[] = dobject_knight_DL_016C78;

#define dobject_knight_DL_016DB0 "__OTR__objects/object_knight/object_knight_DL_016DB0"
static const ALIGN_ASSET(2) char object_knight_DL_016DB0[] = dobject_knight_DL_016DB0;

#define dobject_knight_DL_016F70 "__OTR__objects/object_knight/object_knight_DL_016F70"
static const ALIGN_ASSET(2) char object_knight_DL_016F70[] = dobject_knight_DL_016F70;

#define dobject_knight_Tex_017078 "__OTR__objects/object_knight/object_knight_Tex_017078"
static const ALIGN_ASSET(2) char object_knight_Tex_017078[] = dobject_knight_Tex_017078;

#define dobject_knight_Tex_017278 "__OTR__objects/object_knight/object_knight_Tex_017278"
static const ALIGN_ASSET(2) char object_knight_Tex_017278[] = dobject_knight_Tex_017278;

#define dobject_knight_Tex_017298 "__OTR__objects/object_knight/object_knight_Tex_017298"
static const ALIGN_ASSET(2) char object_knight_Tex_017298[] = dobject_knight_Tex_017298;

#define dobject_knight_Tex_0172D8 "__OTR__objects/object_knight/object_knight_Tex_0172D8"
static const ALIGN_ASSET(2) char object_knight_Tex_0172D8[] = dobject_knight_Tex_0172D8;

#define dobject_knight_Tex_017358 "__OTR__objects/object_knight/object_knight_Tex_017358"
static const ALIGN_ASSET(2) char object_knight_Tex_017358[] = dobject_knight_Tex_017358;

#define dobject_knight_Tex_017558 "__OTR__objects/object_knight/object_knight_Tex_017558"
static const ALIGN_ASSET(2) char object_knight_Tex_017558[] = dobject_knight_Tex_017558;

#define dobject_knight_Tex_0175D8 "__OTR__objects/object_knight/object_knight_Tex_0175D8"
static const ALIGN_ASSET(2) char object_knight_Tex_0175D8[] = dobject_knight_Tex_0175D8;

#define dobject_knight_Tex_0176D8 "__OTR__objects/object_knight/object_knight_Tex_0176D8"
static const ALIGN_ASSET(2) char object_knight_Tex_0176D8[] = dobject_knight_Tex_0176D8;

#define dobject_knight_Tex_0178D8 "__OTR__objects/object_knight/object_knight_Tex_0178D8"
static const ALIGN_ASSET(2) char object_knight_Tex_0178D8[] = dobject_knight_Tex_0178D8;

#define dobject_knight_Tex_017AD8 "__OTR__objects/object_knight/object_knight_Tex_017AD8"
static const ALIGN_ASSET(2) char object_knight_Tex_017AD8[] = dobject_knight_Tex_017AD8;

#define dobject_knight_Tex_017BD8 "__OTR__objects/object_knight/object_knight_Tex_017BD8"
static const ALIGN_ASSET(2) char object_knight_Tex_017BD8[] = dobject_knight_Tex_017BD8;

#define dobject_knight_Tex_017DD8 "__OTR__objects/object_knight/object_knight_Tex_017DD8"
static const ALIGN_ASSET(2) char object_knight_Tex_017DD8[] = dobject_knight_Tex_017DD8;

#define dobject_knight_Tex_017FD8 "__OTR__objects/object_knight/object_knight_Tex_017FD8"
static const ALIGN_ASSET(2) char object_knight_Tex_017FD8[] = dobject_knight_Tex_017FD8;

#define dobject_knight_Tex_018018 "__OTR__objects/object_knight/object_knight_Tex_018018"
static const ALIGN_ASSET(2) char object_knight_Tex_018018[] = dobject_knight_Tex_018018;

#define dobject_knight_Tex_018098 "__OTR__objects/object_knight/object_knight_Tex_018098"
static const ALIGN_ASSET(2) char object_knight_Tex_018098[] = dobject_knight_Tex_018098;

#define dobject_knight_DL_0188F8 "__OTR__objects/object_knight/object_knight_DL_0188F8"
static const ALIGN_ASSET(2) char object_knight_DL_0188F8[] = dobject_knight_DL_0188F8;

#define dobject_knight_DL_0189F0 "__OTR__objects/object_knight/object_knight_DL_0189F0"
static const ALIGN_ASSET(2) char object_knight_DL_0189F0[] = dobject_knight_DL_0189F0;

#define dobject_knight_DL_018AF0 "__OTR__objects/object_knight/object_knight_DL_018AF0"
static const ALIGN_ASSET(2) char object_knight_DL_018AF0[] = dobject_knight_DL_018AF0;

#define dobject_knight_Matanimheader_018BC4 "__OTR__objects/object_knight/object_knight_Matanimheader_018BC4"
static const ALIGN_ASSET(2) char object_knight_Matanimheader_018BC4[] = dobject_knight_Matanimheader_018BC4;

#define dobject_knight_Vtx_018BD0 "__OTR__objects/object_knight/object_knight_Vtx_018BD0"
static const ALIGN_ASSET(2) char object_knight_Vtx_018BD0[] = dobject_knight_Vtx_018BD0;

#define dobject_knight_DL_018CF0 "__OTR__objects/object_knight/object_knight_DL_018CF0"
static const ALIGN_ASSET(2) char object_knight_DL_018CF0[] = dobject_knight_DL_018CF0;

#define dobject_knight_DL_018DE0 "__OTR__objects/object_knight/object_knight_DL_018DE0"
static const ALIGN_ASSET(2) char object_knight_DL_018DE0[] = dobject_knight_DL_018DE0;

#define dobject_knight_DL_018E50 "__OTR__objects/object_knight/object_knight_DL_018E50"
static const ALIGN_ASSET(2) char object_knight_DL_018E50[] = dobject_knight_DL_018E50;

#define dobject_knight_Tex_018E58 "__OTR__objects/object_knight/object_knight_Tex_018E58"
static const ALIGN_ASSET(2) char object_knight_Tex_018E58[] = dobject_knight_Tex_018E58;

#define dobject_knight_Tex_018F58 "__OTR__objects/object_knight/object_knight_Tex_018F58"
static const ALIGN_ASSET(2) char object_knight_Tex_018F58[] = dobject_knight_Tex_018F58;

#define dobject_knight_Matanimheader_019360 "__OTR__objects/object_knight/object_knight_Matanimheader_019360"
static const ALIGN_ASSET(2) char object_knight_Matanimheader_019360[] = dobject_knight_Matanimheader_019360;

#define dobject_knight_DL_0193A8 "__OTR__objects/object_knight/object_knight_DL_0193A8"
static const ALIGN_ASSET(2) char object_knight_DL_0193A8[] = dobject_knight_DL_0193A8;

#define dobject_knight_DL_0193B0 "__OTR__objects/object_knight/object_knight_DL_0193B0"
static const ALIGN_ASSET(2) char object_knight_DL_0193B0[] = dobject_knight_DL_0193B0;

#define dobject_knight_Tex_019470 "__OTR__objects/object_knight/object_knight_Tex_019470"
static const ALIGN_ASSET(2) char object_knight_Tex_019470[] = dobject_knight_Tex_019470;

#define dobject_knight_Tex_019490 "__OTR__objects/object_knight/object_knight_Tex_019490"
static const ALIGN_ASSET(2) char object_knight_Tex_019490[] = dobject_knight_Tex_019490;

#define dobject_knight_DL_01D380 "__OTR__objects/object_knight/object_knight_DL_01D380"
static const ALIGN_ASSET(2) char object_knight_DL_01D380[] = dobject_knight_DL_01D380;

#define dobject_knight_DL_01D4C0 "__OTR__objects/object_knight/object_knight_DL_01D4C0"
static const ALIGN_ASSET(2) char object_knight_DL_01D4C0[] = dobject_knight_DL_01D4C0;

#define dobject_knight_DL_01D650 "__OTR__objects/object_knight/object_knight_DL_01D650"
static const ALIGN_ASSET(2) char object_knight_DL_01D650[] = dobject_knight_DL_01D650;

#define dobject_knight_DL_01D710 "__OTR__objects/object_knight/object_knight_DL_01D710"
static const ALIGN_ASSET(2) char object_knight_DL_01D710[] = dobject_knight_DL_01D710;

#define dobject_knight_DL_01D870 "__OTR__objects/object_knight/object_knight_DL_01D870"
static const ALIGN_ASSET(2) char object_knight_DL_01D870[] = dobject_knight_DL_01D870;

#define dobject_knight_DL_01DA00 "__OTR__objects/object_knight/object_knight_DL_01DA00"
static const ALIGN_ASSET(2) char object_knight_DL_01DA00[] = dobject_knight_DL_01DA00;

#define dobject_knight_DL_01DAC0 "__OTR__objects/object_knight/object_knight_DL_01DAC0"
static const ALIGN_ASSET(2) char object_knight_DL_01DAC0[] = dobject_knight_DL_01DAC0;

#define dobject_knight_DL_01DC00 "__OTR__objects/object_knight/object_knight_DL_01DC00"
static const ALIGN_ASSET(2) char object_knight_DL_01DC00[] = dobject_knight_DL_01DC00;

#define dobject_knight_DL_01DCA0 "__OTR__objects/object_knight/object_knight_DL_01DCA0"
static const ALIGN_ASSET(2) char object_knight_DL_01DCA0[] = dobject_knight_DL_01DCA0;

#define dobject_knight_DL_01DD48 "__OTR__objects/object_knight/object_knight_DL_01DD48"
static const ALIGN_ASSET(2) char object_knight_DL_01DD48[] = dobject_knight_DL_01DD48;

#define dobject_knight_DL_01DF88 "__OTR__objects/object_knight/object_knight_DL_01DF88"
static const ALIGN_ASSET(2) char object_knight_DL_01DF88[] = dobject_knight_DL_01DF88;

#define dobject_knight_DL_01E050 "__OTR__objects/object_knight/object_knight_DL_01E050"
static const ALIGN_ASSET(2) char object_knight_DL_01E050[] = dobject_knight_DL_01E050;

#define dobject_knight_DL_01E0A0 "__OTR__objects/object_knight/object_knight_DL_01E0A0"
static const ALIGN_ASSET(2) char object_knight_DL_01E0A0[] = dobject_knight_DL_01E0A0;

#define dobject_knight_DL_01E878 "__OTR__objects/object_knight/object_knight_DL_01E878"
static const ALIGN_ASSET(2) char object_knight_DL_01E878[] = dobject_knight_DL_01E878;

#define dobject_knight_DL_01EAA8 "__OTR__objects/object_knight/object_knight_DL_01EAA8"
static const ALIGN_ASSET(2) char object_knight_DL_01EAA8[] = dobject_knight_DL_01EAA8;

#define dobject_knight_DL_01EB40 "__OTR__objects/object_knight/object_knight_DL_01EB40"
static const ALIGN_ASSET(2) char object_knight_DL_01EB40[] = dobject_knight_DL_01EB40;

#define dobject_knight_DL_01EBD8 "__OTR__objects/object_knight/object_knight_DL_01EBD8"
static const ALIGN_ASSET(2) char object_knight_DL_01EBD8[] = dobject_knight_DL_01EBD8;

#define dobject_knight_DL_01EC98 "__OTR__objects/object_knight/object_knight_DL_01EC98"
static const ALIGN_ASSET(2) char object_knight_DL_01EC98[] = dobject_knight_DL_01EC98;

#define dobject_knight_DL_01EDE0 "__OTR__objects/object_knight/object_knight_DL_01EDE0"
static const ALIGN_ASSET(2) char object_knight_DL_01EDE0[] = dobject_knight_DL_01EDE0;

#define dobject_knight_DL_01EF68 "__OTR__objects/object_knight/object_knight_DL_01EF68"
static const ALIGN_ASSET(2) char object_knight_DL_01EF68[] = dobject_knight_DL_01EF68;

#define dobject_knight_DL_01F188 "__OTR__objects/object_knight/object_knight_DL_01F188"
static const ALIGN_ASSET(2) char object_knight_DL_01F188[] = dobject_knight_DL_01F188;

#define dobject_knight_DL_01F248 "__OTR__objects/object_knight/object_knight_DL_01F248"
static const ALIGN_ASSET(2) char object_knight_DL_01F248[] = dobject_knight_DL_01F248;

#define dobject_knight_DL_01F308 "__OTR__objects/object_knight/object_knight_DL_01F308"
static const ALIGN_ASSET(2) char object_knight_DL_01F308[] = dobject_knight_DL_01F308;

#define dobject_knight_DL_01F3C0 "__OTR__objects/object_knight/object_knight_DL_01F3C0"
static const ALIGN_ASSET(2) char object_knight_DL_01F3C0[] = dobject_knight_DL_01F3C0;

#define dobject_knight_DL_01F5C0 "__OTR__objects/object_knight/object_knight_DL_01F5C0"
static const ALIGN_ASSET(2) char object_knight_DL_01F5C0[] = dobject_knight_DL_01F5C0;

#define dobject_knight_DL_01F828 "__OTR__objects/object_knight/object_knight_DL_01F828"
static const ALIGN_ASSET(2) char object_knight_DL_01F828[] = dobject_knight_DL_01F828;

#define dobject_knight_Tex_01F8E8 "__OTR__objects/object_knight/object_knight_Tex_01F8E8"
static const ALIGN_ASSET(2) char object_knight_Tex_01F8E8[] = dobject_knight_Tex_01F8E8;

#define dobject_knight_Tex_01F9E8 "__OTR__objects/object_knight/object_knight_Tex_01F9E8"
static const ALIGN_ASSET(2) char object_knight_Tex_01F9E8[] = dobject_knight_Tex_01F9E8;

#define dobject_knight_Tex_01FAE8 "__OTR__objects/object_knight/object_knight_Tex_01FAE8"
static const ALIGN_ASSET(2) char object_knight_Tex_01FAE8[] = dobject_knight_Tex_01FAE8;

#define dobject_knight_Tex_01FBE8 "__OTR__objects/object_knight/object_knight_Tex_01FBE8"
static const ALIGN_ASSET(2) char object_knight_Tex_01FBE8[] = dobject_knight_Tex_01FBE8;

#define dobject_knight_Tex_01FCE8 "__OTR__objects/object_knight/object_knight_Tex_01FCE8"
static const ALIGN_ASSET(2) char object_knight_Tex_01FCE8[] = dobject_knight_Tex_01FCE8;

#define dobject_knight_Tex_01FDE8 "__OTR__objects/object_knight/object_knight_Tex_01FDE8"
static const ALIGN_ASSET(2) char object_knight_Tex_01FDE8[] = dobject_knight_Tex_01FDE8;

#define dobject_knight_Skel_0201A8 "__OTR__objects/object_knight/object_knight_Skel_0201A8"
static const ALIGN_ASSET(2) char object_knight_Skel_0201A8[] = dobject_knight_Skel_0201A8;

#define dobject_knight_Skel_020374 "__OTR__objects/object_knight/object_knight_Skel_020374"
static const ALIGN_ASSET(2) char object_knight_Skel_020374[] = dobject_knight_Skel_020374;

#define dobject_knight_Anim_020950 "__OTR__objects/object_knight/object_knight_Anim_020950"
static const ALIGN_ASSET(2) char object_knight_Anim_020950[] = dobject_knight_Anim_020950;

#define dobject_knight_Anim_02105C "__OTR__objects/object_knight/object_knight_Anim_02105C"
static const ALIGN_ASSET(2) char object_knight_Anim_02105C[] = dobject_knight_Anim_02105C;

#define dobject_knight_Anim_021B10 "__OTR__objects/object_knight/object_knight_Anim_021B10"
static const ALIGN_ASSET(2) char object_knight_Anim_021B10[] = dobject_knight_Anim_021B10;

#define dobject_knight_Anim_021E34 "__OTR__objects/object_knight/object_knight_Anim_021E34"
static const ALIGN_ASSET(2) char object_knight_Anim_021E34[] = dobject_knight_Anim_021E34;

#define dobject_knight_Anim_022728 "__OTR__objects/object_knight/object_knight_Anim_022728"
static const ALIGN_ASSET(2) char object_knight_Anim_022728[] = dobject_knight_Anim_022728;

#define dobject_knight_Anim_022CAC "__OTR__objects/object_knight/object_knight_Anim_022CAC"
static const ALIGN_ASSET(2) char object_knight_Anim_022CAC[] = dobject_knight_Anim_022CAC;

typedef enum ObjectKnight1Limb {
    /* 0x00 */ OBJECT_KNIGHT_1_LIMB_NONE,
    /* 0x01 */ OBJECT_KNIGHT_1_LIMB_01,
    /* 0x02 */ OBJECT_KNIGHT_1_LIMB_02,
    /* 0x03 */ OBJECT_KNIGHT_1_LIMB_03,
    /* 0x04 */ OBJECT_KNIGHT_1_LIMB_04,
    /* 0x05 */ OBJECT_KNIGHT_1_LIMB_05,
    /* 0x06 */ OBJECT_KNIGHT_1_LIMB_06,
    /* 0x07 */ OBJECT_KNIGHT_1_LIMB_07,
    /* 0x08 */ OBJECT_KNIGHT_1_LIMB_08,
    /* 0x09 */ OBJECT_KNIGHT_1_LIMB_09,
    /* 0x0A */ OBJECT_KNIGHT_1_LIMB_0A,
    /* 0x0B */ OBJECT_KNIGHT_1_LIMB_0B,
    /* 0x0C */ OBJECT_KNIGHT_1_LIMB_0C,
    /* 0x0D */ OBJECT_KNIGHT_1_LIMB_0D,
    /* 0x0E */ OBJECT_KNIGHT_1_LIMB_0E,
    /* 0x0F */ OBJECT_KNIGHT_1_LIMB_0F,
    /* 0x10 */ OBJECT_KNIGHT_1_LIMB_10,
    /* 0x11 */ OBJECT_KNIGHT_1_LIMB_11,
    /* 0x12 */ OBJECT_KNIGHT_1_LIMB_12,
    /* 0x13 */ OBJECT_KNIGHT_1_LIMB_13,
    /* 0x14 */ OBJECT_KNIGHT_1_LIMB_14,
    /* 0x15 */ OBJECT_KNIGHT_1_LIMB_15,
    /* 0x16 */ OBJECT_KNIGHT_1_LIMB_16,
    /* 0x17 */ OBJECT_KNIGHT_1_LIMB_17,
    /* 0x18 */ OBJECT_KNIGHT_1_LIMB_18,
    /* 0x19 */ OBJECT_KNIGHT_1_LIMB_19,
    /* 0x1A */ OBJECT_KNIGHT_1_LIMB_1A,
    /* 0x1B */ OBJECT_KNIGHT_1_LIMB_1B,
    /* 0x1C */ OBJECT_KNIGHT_1_LIMB_1C,
    /* 0x1D */ OBJECT_KNIGHT_1_LIMB_MAX
} ObjectKnight1Limb;


typedef enum ObjectKnight2Limb {
    /* 0x00 */ OBJECT_KNIGHT_2_LIMB_NONE,
    /* 0x01 */ OBJECT_KNIGHT_2_LIMB_01,
    /* 0x02 */ OBJECT_KNIGHT_2_LIMB_02,
    /* 0x03 */ OBJECT_KNIGHT_2_LIMB_03,
    /* 0x04 */ OBJECT_KNIGHT_2_LIMB_04,
    /* 0x05 */ OBJECT_KNIGHT_2_LIMB_05,
    /* 0x06 */ OBJECT_KNIGHT_2_LIMB_06,
    /* 0x07 */ OBJECT_KNIGHT_2_LIMB_07,
    /* 0x08 */ OBJECT_KNIGHT_2_LIMB_08,
    /* 0x09 */ OBJECT_KNIGHT_2_LIMB_09,
    /* 0x0A */ OBJECT_KNIGHT_2_LIMB_0A,
    /* 0x0B */ OBJECT_KNIGHT_2_LIMB_0B,
    /* 0x0C */ OBJECT_KNIGHT_2_LIMB_0C,
    /* 0x0D */ OBJECT_KNIGHT_2_LIMB_0D,
    /* 0x0E */ OBJECT_KNIGHT_2_LIMB_0E,
    /* 0x0F */ OBJECT_KNIGHT_2_LIMB_0F,
    /* 0x10 */ OBJECT_KNIGHT_2_LIMB_10,
    /* 0x11 */ OBJECT_KNIGHT_2_LIMB_11,
    /* 0x12 */ OBJECT_KNIGHT_2_LIMB_12,
    /* 0x13 */ OBJECT_KNIGHT_2_LIMB_13,
    /* 0x14 */ OBJECT_KNIGHT_2_LIMB_14,
    /* 0x15 */ OBJECT_KNIGHT_2_LIMB_15,
    /* 0x16 */ OBJECT_KNIGHT_2_LIMB_16,
    /* 0x17 */ OBJECT_KNIGHT_2_LIMB_17,
    /* 0x18 */ OBJECT_KNIGHT_2_LIMB_18,
    /* 0x19 */ OBJECT_KNIGHT_2_LIMB_19,
    /* 0x1A */ OBJECT_KNIGHT_2_LIMB_1A,
    /* 0x1B */ OBJECT_KNIGHT_2_LIMB_1B,
    /* 0x1C */ OBJECT_KNIGHT_2_LIMB_1C,
    /* 0x1D */ OBJECT_KNIGHT_2_LIMB_MAX
} ObjectKnight2Limb;

#endif // OBJECTS_OBJECT_KNIGHT_H
