#ifndef OBJECTS_OBJECT_GI_MASK13_H
#define OBJECTS_OBJECT_GI_MASK13_H 1

#include "align_asset_macro.h"

#define dgGiCouplesMaskHalfDL "__OTR__objects/object_gi_mask13/gGiCouplesMaskHalfDL"
static const ALIGN_ASSET(2) char gGiCouplesMaskHalfDL[] = dgGiCouplesMaskHalfDL;

#define dgGiCouplesMaskFullDL "__OTR__objects/object_gi_mask13/gGiCouplesMaskFullDL"
static const ALIGN_ASSET(2) char gGiCouplesMaskFullDL[] = dgGiCouplesMaskFullDL;

#define dgGiCouplesMaskLeftInscriptionTex "__OTR__objects/object_gi_mask13/gGiCouplesMaskLeftInscriptionTex"
static const ALIGN_ASSET(2) char gGiCouplesMaskLeftInscriptionTex[] = dgGiCouplesMaskLeftInscriptionTex;

#define dgGiCouplesMaskRightInscriptionTex "__OTR__objects/object_gi_mask13/gGiCouplesMaskRightInscriptionTex"
static const ALIGN_ASSET(2) char gGiCouplesMaskRightInscriptionTex[] = dgGiCouplesMaskRightInscriptionTex;

#define dgGiCouplesMaskBackgroundTex "__OTR__objects/object_gi_mask13/gGiCouplesMaskBackgroundTex"
static const ALIGN_ASSET(2) char gGiCouplesMaskBackgroundTex[] = dgGiCouplesMaskBackgroundTex;
#endif // OBJECTS_OBJECT_GI_MASK13_H
