#ifndef Z2_CASTLE_Z2_CASTLE_H
#define Z2_CASTLE_Z2_CASTLE_H 1

#include "align_asset_macro.h"

#define dZ2_CASTLECollisionHeader_00A840 "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLECollisionHeader_00A840"
static const ALIGN_ASSET(2) char Z2_CASTLECollisionHeader_00A840[] = dZ2_CASTLECollisionHeader_00A840;

#define dZ2_CASTLECutsceneData_0004AC "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLECutsceneData_0004AC"
static const ALIGN_ASSET(2) char Z2_CASTLECutsceneData_0004AC[] = dZ2_CASTLECutsceneData_0004AC;

#define dZ2_CASTLECutsceneData_00061C "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLECutsceneData_00061C"
static const ALIGN_ASSET(2) char Z2_CASTLECutsceneData_00061C[] = dZ2_CASTLECutsceneData_00061C;

#define dZ2_CASTLETLUT_00F470 "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLETLUT_00F470"
static const ALIGN_ASSET(2) char Z2_CASTLETLUT_00F470[] = dZ2_CASTLETLUT_00F470;

#define dZ2_CASTLETex_00C270 "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00C270"
static const ALIGN_ASSET(2) char Z2_CASTLETex_00C270[] = dZ2_CASTLETex_00C270;

#define dZ2_CASTLETLUT_00F270 "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLETLUT_00F270"
static const ALIGN_ASSET(2) char Z2_CASTLETLUT_00F270[] = dZ2_CASTLETLUT_00F270;

#define dZ2_CASTLETex_00CA70 "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00CA70"
static const ALIGN_ASSET(2) char Z2_CASTLETex_00CA70[] = dZ2_CASTLETex_00CA70;

#define dZ2_CASTLETex_00DA70 "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00DA70"
static const ALIGN_ASSET(2) char Z2_CASTLETex_00DA70[] = dZ2_CASTLETex_00DA70;

#define dZ2_CASTLETex_00B870 "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00B870"
static const ALIGN_ASSET(2) char Z2_CASTLETex_00B870[] = dZ2_CASTLETex_00B870;

#define dZ2_CASTLETLUT_00F670 "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLETLUT_00F670"
static const ALIGN_ASSET(2) char Z2_CASTLETLUT_00F670[] = dZ2_CASTLETLUT_00F670;

#define dZ2_CASTLETex_00D270 "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00D270"
static const ALIGN_ASSET(2) char Z2_CASTLETex_00D270[] = dZ2_CASTLETex_00D270;

#define dZ2_CASTLETex_00B070 "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00B070"
static const ALIGN_ASSET(2) char Z2_CASTLETex_00B070[] = dZ2_CASTLETex_00B070;

#define dZ2_CASTLETex_00C070 "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00C070"
static const ALIGN_ASSET(2) char Z2_CASTLETex_00C070[] = dZ2_CASTLETex_00C070;

#define dZ2_CASTLETex_00C670 "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00C670"
static const ALIGN_ASSET(2) char Z2_CASTLETex_00C670[] = dZ2_CASTLETex_00C670;

#define dZ2_CASTLETex_00E270 "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00E270"
static const ALIGN_ASSET(2) char Z2_CASTLETex_00E270[] = dZ2_CASTLETex_00E270;

#define dZ2_CASTLETex_00EA70 "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00EA70"
static const ALIGN_ASSET(2) char Z2_CASTLETex_00EA70[] = dZ2_CASTLETex_00EA70;

#define dZ2_CASTLETex_00A870 "__OTR__scenes/nonmq/Z2_CASTLE/Z2_CASTLETex_00A870"
static const ALIGN_ASSET(2) char Z2_CASTLETex_00A870[] = dZ2_CASTLETex_00A870;
#endif // Z2_CASTLE_Z2_CASTLE_H
