#ifndef Z2_IKANA_Z2_IKANA_ROOM_01_H
#define Z2_IKANA_Z2_IKANA_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_IKANA_room_01DL_000418 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_01DL_000418"
static const ALIGN_ASSET(2) char Z2_IKANA_room_01DL_000418[] = dZ2_IKANA_room_01DL_000418;

#define dZ2_IKANA_room_01Set_000100DL_000418 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_01Set_000100DL_000418"
static const ALIGN_ASSET(2) char Z2_IKANA_room_01Set_000100DL_000418[] = dZ2_IKANA_room_01Set_000100DL_000418;

#define dZ2_IKANA_room_01Set_0001C0DL_000418 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_01Set_0001C0DL_000418"
static const ALIGN_ASSET(2) char Z2_IKANA_room_01Set_0001C0DL_000418[] = dZ2_IKANA_room_01Set_0001C0DL_000418;

#define dZ2_IKANA_room_01Set_000230DL_000418 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_01Set_000230DL_000418"
static const ALIGN_ASSET(2) char Z2_IKANA_room_01Set_000230DL_000418[] = dZ2_IKANA_room_01Set_000230DL_000418;

#define dZ2_IKANA_room_01Set_0002D0DL_000418 "__OTR__scenes/nonmq/Z2_IKANA_scene/Z2_IKANA_room_01Set_0002D0DL_000418"
static const ALIGN_ASSET(2) char Z2_IKANA_room_01Set_0002D0DL_000418[] = dZ2_IKANA_room_01Set_0002D0DL_000418;

#endif // Z2_IKANA_Z2_IKANA_ROOM_01_H
