#ifndef MISC_STORY_STATIC_H
#define MISC_STORY_STATIC_H 1

#include "align_asset_macro.h"

#define dgStoryMaskFestivalTex "__OTR__misc/story_static/gStoryMaskFestivalTex"
static const ALIGN_ASSET(2) char gStoryMaskFestivalTex[] = dgStoryMaskFestivalTex;

#define dgStoryGiantsLeavingTex "__OTR__misc/story_static/gStoryGiantsLeavingTex"
static const ALIGN_ASSET(2) char gStoryGiantsLeavingTex[] = dgStoryGiantsLeavingTex;

#define dgStoryMaskFestivalTLUT "__OTR__misc/story_static/gStoryMaskFestivalTLUT"
static const ALIGN_ASSET(2) char gStoryMaskFestivalTLUT[] = dgStoryMaskFestivalTLUT;

#define dgStoryGiantsLeavingTLUT "__OTR__misc/story_static/gStoryGiantsLeavingTLUT"
static const ALIGN_ASSET(2) char gStoryGiantsLeavingTLUT[] = dgStoryGiantsLeavingTLUT;
#endif // MISC_STORY_STATIC_H
