#ifndef Z2_HAKUGIN_Z2_HAKUGIN_ROOM_04_H
#define Z2_HAKUGIN_Z2_HAKUGIN_ROOM_04_H 1

#include "align_asset_macro.h"

#define dZ2_HAKUGIN_room_04DL_00F5E0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_00F5E0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_00F5E0[] = dZ2_HAKUGIN_room_04DL_00F5E0;

#define dZ2_HAKUGIN_room_04TLUT_021490 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04TLUT_021490"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04TLUT_021490[] = dZ2_HAKUGIN_room_04TLUT_021490;

#define dZ2_HAKUGIN_room_04Tex_01BB90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_01BB90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_01BB90[] = dZ2_HAKUGIN_room_04Tex_01BB90;

#define dZ2_HAKUGIN_room_04DL_021758 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_021758"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_021758[] = dZ2_HAKUGIN_room_04DL_021758;

#define dZ2_HAKUGIN_room_04DL_0026B0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_0026B0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_0026B0[] = dZ2_HAKUGIN_room_04DL_0026B0;

#define dZ2_HAKUGIN_room_04Tex_014F90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_014F90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_014F90[] = dZ2_HAKUGIN_room_04Tex_014F90;

#define dZ2_HAKUGIN_room_04TLUT_021450 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04TLUT_021450"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04TLUT_021450[] = dZ2_HAKUGIN_room_04TLUT_021450;

#define dZ2_HAKUGIN_room_04Tex_01AB90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_01AB90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_01AB90[] = dZ2_HAKUGIN_room_04Tex_01AB90;

#define dZ2_HAKUGIN_room_04DL_010F50 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_010F50"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_010F50[] = dZ2_HAKUGIN_room_04DL_010F50;

#define dZ2_HAKUGIN_room_04Tex_01EF90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_01EF90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_01EF90[] = dZ2_HAKUGIN_room_04Tex_01EF90;

#define dZ2_HAKUGIN_room_04DL_0113D8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_0113D8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_0113D8[] = dZ2_HAKUGIN_room_04DL_0113D8;

#define dZ2_HAKUGIN_room_04DL_00EFF0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_00EFF0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_00EFF0[] = dZ2_HAKUGIN_room_04DL_00EFF0;

#define dZ2_HAKUGIN_room_04Tex_012790 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_012790"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_012790[] = dZ2_HAKUGIN_room_04Tex_012790;

#define dZ2_HAKUGIN_room_04Tex_011790 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_011790"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_011790[] = dZ2_HAKUGIN_room_04Tex_011790;

#define dZ2_HAKUGIN_room_04DL_0096B8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_0096B8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_0096B8[] = dZ2_HAKUGIN_room_04DL_0096B8;

#define dZ2_HAKUGIN_room_04Tex_011F90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_011F90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_011F90[] = dZ2_HAKUGIN_room_04Tex_011F90;

#define dZ2_HAKUGIN_room_04DL_00AB60 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_00AB60"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_00AB60[] = dZ2_HAKUGIN_room_04DL_00AB60;

#define dZ2_HAKUGIN_room_04TLUT_021390 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04TLUT_021390"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04TLUT_021390[] = dZ2_HAKUGIN_room_04TLUT_021390;

#define dZ2_HAKUGIN_room_04Tex_012F90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_012F90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_012F90[] = dZ2_HAKUGIN_room_04Tex_012F90;

#define dZ2_HAKUGIN_room_04TLUT_0213B0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04TLUT_0213B0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04TLUT_0213B0[] = dZ2_HAKUGIN_room_04TLUT_0213B0;

#define dZ2_HAKUGIN_room_04Tex_013790 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_013790"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_013790[] = dZ2_HAKUGIN_room_04Tex_013790;

#define dZ2_HAKUGIN_room_04Tex_016790 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_016790"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_016790[] = dZ2_HAKUGIN_room_04Tex_016790;

#define dZ2_HAKUGIN_room_04TLUT_0213F0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04TLUT_0213F0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04TLUT_0213F0[] = dZ2_HAKUGIN_room_04TLUT_0213F0;

#define dZ2_HAKUGIN_room_04Tex_017790 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_017790"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_017790[] = dZ2_HAKUGIN_room_04Tex_017790;

#define dZ2_HAKUGIN_room_04Tex_01DF90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_01DF90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_01DF90[] = dZ2_HAKUGIN_room_04Tex_01DF90;

#define dZ2_HAKUGIN_room_04TLUT_021690 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04TLUT_021690"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04TLUT_021690[] = dZ2_HAKUGIN_room_04TLUT_021690;

#define dZ2_HAKUGIN_room_04Tex_01E790 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_01E790"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_01E790[] = dZ2_HAKUGIN_room_04Tex_01E790;

#define dZ2_HAKUGIN_room_04TLUT_0216D0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04TLUT_0216D0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04TLUT_0216D0[] = dZ2_HAKUGIN_room_04TLUT_0216D0;

#define dZ2_HAKUGIN_room_04Tex_01FF90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_01FF90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_01FF90[] = dZ2_HAKUGIN_room_04Tex_01FF90;

#define dZ2_HAKUGIN_room_04TLUT_021710 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04TLUT_021710"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04TLUT_021710[] = dZ2_HAKUGIN_room_04TLUT_021710;

#define dZ2_HAKUGIN_room_04Tex_020B90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_020B90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_020B90[] = dZ2_HAKUGIN_room_04Tex_020B90;

#define dZ2_HAKUGIN_room_04DL_021740 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_021740"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_021740[] = dZ2_HAKUGIN_room_04DL_021740;

#define dZ2_HAKUGIN_room_04DL_010478 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_010478"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_010478[] = dZ2_HAKUGIN_room_04DL_010478;

#define dZ2_HAKUGIN_room_04TLUT_0216B0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04TLUT_0216B0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04TLUT_0216B0[] = dZ2_HAKUGIN_room_04TLUT_0216B0;

#define dZ2_HAKUGIN_room_04Tex_01F790 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_01F790"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_01F790[] = dZ2_HAKUGIN_room_04Tex_01F790;

#define dZ2_HAKUGIN_room_04DL_00BB88 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_00BB88"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_00BB88[] = dZ2_HAKUGIN_room_04DL_00BB88;

#define dZ2_HAKUGIN_room_04TLUT_021430 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04TLUT_021430"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04TLUT_021430[] = dZ2_HAKUGIN_room_04TLUT_021430;

#define dZ2_HAKUGIN_room_04Tex_018790 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_018790"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_018790[] = dZ2_HAKUGIN_room_04Tex_018790;

#define dZ2_HAKUGIN_room_04Tex_01BF90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_01BF90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_01BF90[] = dZ2_HAKUGIN_room_04Tex_01BF90;

#define dZ2_HAKUGIN_room_04DL_021748 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_021748"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_021748[] = dZ2_HAKUGIN_room_04DL_021748;

#define dZ2_HAKUGIN_room_04DL_00FC48 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_00FC48"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_00FC48[] = dZ2_HAKUGIN_room_04DL_00FC48;

#define dZ2_HAKUGIN_room_04TLUT_0213D0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04TLUT_0213D0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04TLUT_0213D0[] = dZ2_HAKUGIN_room_04TLUT_0213D0;

#define dZ2_HAKUGIN_room_04Tex_015F90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_015F90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_015F90[] = dZ2_HAKUGIN_room_04Tex_015F90;

#define dZ2_HAKUGIN_room_04DL_00CA58 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_00CA58"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_00CA58[] = dZ2_HAKUGIN_room_04DL_00CA58;

#define dZ2_HAKUGIN_room_04Tex_013F90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_013F90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_013F90[] = dZ2_HAKUGIN_room_04Tex_013F90;

#define dZ2_HAKUGIN_room_04Tex_014790 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_014790"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_014790[] = dZ2_HAKUGIN_room_04Tex_014790;

#define dZ2_HAKUGIN_room_04Tex_01C790 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_01C790"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_01C790[] = dZ2_HAKUGIN_room_04Tex_01C790;

#define dZ2_HAKUGIN_room_04Tex_01CF90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_01CF90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_01CF90[] = dZ2_HAKUGIN_room_04Tex_01CF90;

#define dZ2_HAKUGIN_room_04DL_00D338 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_00D338"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_00D338[] = dZ2_HAKUGIN_room_04DL_00D338;

#define dZ2_HAKUGIN_room_04DL_008D70 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_008D70"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_008D70[] = dZ2_HAKUGIN_room_04DL_008D70;

#define dZ2_HAKUGIN_room_04DL_00E8E0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_00E8E0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_00E8E0[] = dZ2_HAKUGIN_room_04DL_00E8E0;

#define dZ2_HAKUGIN_room_04TLUT_021410 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04TLUT_021410"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04TLUT_021410[] = dZ2_HAKUGIN_room_04TLUT_021410;

#define dZ2_HAKUGIN_room_04Tex_017F90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_017F90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_017F90[] = dZ2_HAKUGIN_room_04Tex_017F90;

#define dZ2_HAKUGIN_room_04Tex_01D790 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_01D790"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_01D790[] = dZ2_HAKUGIN_room_04Tex_01D790;

#define dZ2_HAKUGIN_room_04DL_00FA00 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_00FA00"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_00FA00[] = dZ2_HAKUGIN_room_04DL_00FA00;

#define dZ2_HAKUGIN_room_04DL_021750 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_021750"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_021750[] = dZ2_HAKUGIN_room_04DL_021750;

#define dZ2_HAKUGIN_room_04DL_00F380 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_00F380"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_00F380[] = dZ2_HAKUGIN_room_04DL_00F380;

#define dZ2_HAKUGIN_room_04DL_00DAD0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_00DAD0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_00DAD0[] = dZ2_HAKUGIN_room_04DL_00DAD0;

#define dZ2_HAKUGIN_room_04Tex_01A790 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_01A790"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_01A790[] = dZ2_HAKUGIN_room_04Tex_01A790;

#define dZ2_HAKUGIN_room_04DL_0115E0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_0115E0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_0115E0[] = dZ2_HAKUGIN_room_04DL_0115E0;

#define dZ2_HAKUGIN_room_04Tex_015790 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_015790"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_015790[] = dZ2_HAKUGIN_room_04Tex_015790;

#define dZ2_HAKUGIN_room_04DL_004978 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_004978"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_004978[] = dZ2_HAKUGIN_room_04DL_004978;

#define dZ2_HAKUGIN_room_04Tex_019790 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_019790"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_019790[] = dZ2_HAKUGIN_room_04Tex_019790;

#define dZ2_HAKUGIN_room_04DL_005C40 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_005C40"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_005C40[] = dZ2_HAKUGIN_room_04DL_005C40;

#define dZ2_HAKUGIN_room_04Tex_018F90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_018F90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_018F90[] = dZ2_HAKUGIN_room_04Tex_018F90;

#define dZ2_HAKUGIN_room_04DL_006B90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_006B90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_006B90[] = dZ2_HAKUGIN_room_04DL_006B90;

#define dZ2_HAKUGIN_room_04DL_021730 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_021730"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_021730[] = dZ2_HAKUGIN_room_04DL_021730;

#define dZ2_HAKUGIN_room_04DL_010950 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_010950"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_010950[] = dZ2_HAKUGIN_room_04DL_010950;

#define dZ2_HAKUGIN_room_04DL_007E28 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_007E28"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_007E28[] = dZ2_HAKUGIN_room_04DL_007E28;

#define dZ2_HAKUGIN_room_04TLUT_021470 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04TLUT_021470"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04TLUT_021470[] = dZ2_HAKUGIN_room_04TLUT_021470;

#define dZ2_HAKUGIN_room_04Tex_01B390 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_01B390"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_01B390[] = dZ2_HAKUGIN_room_04Tex_01B390;

#define dZ2_HAKUGIN_room_04DL_021738 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_021738"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_021738[] = dZ2_HAKUGIN_room_04DL_021738;

#define dZ2_HAKUGIN_room_04DL_010768 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_010768"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_010768[] = dZ2_HAKUGIN_room_04DL_010768;

#define dZ2_HAKUGIN_room_04TLUT_0216F0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04TLUT_0216F0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04TLUT_0216F0[] = dZ2_HAKUGIN_room_04TLUT_0216F0;

#define dZ2_HAKUGIN_room_04Tex_020390 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_020390"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_020390[] = dZ2_HAKUGIN_room_04Tex_020390;

#define dZ2_HAKUGIN_room_04DL_0038A0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04DL_0038A0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04DL_0038A0[] = dZ2_HAKUGIN_room_04DL_0038A0;

#define dZ2_HAKUGIN_room_04Tex_019F90 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_04Tex_019F90"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_04Tex_019F90[] = dZ2_HAKUGIN_room_04Tex_019F90;

#endif // Z2_HAKUGIN_Z2_HAKUGIN_ROOM_04_H
