#ifndef Z2_KINDAN2_Z2_KINDAN2_ROOM_00_H
#define Z2_KINDAN2_Z2_KINDAN2_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_KINDAN2_room_00DL_0022C0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_0022C0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_0022C0[] = dZ2_KINDAN2_room_00DL_0022C0;

#define dZ2_KINDAN2_room_00DL_000B28 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_000B28"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_000B28[] = dZ2_KINDAN2_room_00DL_000B28;

#define dZ2_KINDAN2_room_00DL_0030F0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_0030F0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_0030F0[] = dZ2_KINDAN2_room_00DL_0030F0;

#define dZ2_KINDAN2_room_00Tex_006518 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00Tex_006518"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00Tex_006518[] = dZ2_KINDAN2_room_00Tex_006518;

#define dZ2_KINDAN2_room_00DL_002F00 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_002F00"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_002F00[] = dZ2_KINDAN2_room_00DL_002F00;

#define dZ2_KINDAN2_room_00DL_001270 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_001270"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_001270[] = dZ2_KINDAN2_room_00DL_001270;

#define dZ2_KINDAN2_room_00DL_003348 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_003348"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_003348[] = dZ2_KINDAN2_room_00DL_003348;

#define dZ2_KINDAN2_room_00DL_0038C8 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_0038C8"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_0038C8[] = dZ2_KINDAN2_room_00DL_0038C8;

#define dZ2_KINDAN2_room_00Tex_006618 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00Tex_006618"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00Tex_006618[] = dZ2_KINDAN2_room_00Tex_006618;

#define dZ2_KINDAN2_room_00DL_003A68 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_003A68"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_003A68[] = dZ2_KINDAN2_room_00DL_003A68;

#define dZ2_KINDAN2_room_00DL_002AD0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_002AD0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_002AD0[] = dZ2_KINDAN2_room_00DL_002AD0;

#define dZ2_KINDAN2_room_00DL_003C48 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_003C48"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_003C48[] = dZ2_KINDAN2_room_00DL_003C48;

#define dZ2_KINDAN2_room_00Tex_005318 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00Tex_005318"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00Tex_005318[] = dZ2_KINDAN2_room_00Tex_005318;

#define dZ2_KINDAN2_room_00DL_003648 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_003648"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_003648[] = dZ2_KINDAN2_room_00DL_003648;

#define dZ2_KINDAN2_room_00Tex_005D18 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00Tex_005D18"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00Tex_005D18[] = dZ2_KINDAN2_room_00Tex_005D18;

#define dZ2_KINDAN2_room_00Tex_005518 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00Tex_005518"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00Tex_005518[] = dZ2_KINDAN2_room_00Tex_005518;

#define dZ2_KINDAN2_room_00DL_006A20 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_006A20"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_006A20[] = dZ2_KINDAN2_room_00DL_006A20;

#define dZ2_KINDAN2_room_00DL_004128 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_004128"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_004128[] = dZ2_KINDAN2_room_00DL_004128;

#define dZ2_KINDAN2_room_00Tex_004318 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00Tex_004318"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00Tex_004318[] = dZ2_KINDAN2_room_00Tex_004318;

#define dZ2_KINDAN2_room_00DL_000360 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_000360"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_000360[] = dZ2_KINDAN2_room_00DL_000360;

#define dZ2_KINDAN2_room_00DL_001FD8 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_001FD8"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_001FD8[] = dZ2_KINDAN2_room_00DL_001FD8;

#define dZ2_KINDAN2_room_00Tex_004B18 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00Tex_004B18"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00Tex_004B18[] = dZ2_KINDAN2_room_00Tex_004B18;

#define dZ2_KINDAN2_room_00DL_000EE0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_000EE0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_000EE0[] = dZ2_KINDAN2_room_00DL_000EE0;

#define dZ2_KINDAN2_room_00DL_0018D8 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_0018D8"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_0018D8[] = dZ2_KINDAN2_room_00DL_0018D8;

#define dZ2_KINDAN2_room_00DL_0024A8 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_00DL_0024A8"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_00DL_0024A8[] = dZ2_KINDAN2_room_00DL_0024A8;

#endif // Z2_KINDAN2_Z2_KINDAN2_ROOM_00_H
