#ifndef Z2_YADOYA_Z2_YADOYA_ROOM_02_H
#define Z2_YADOYA_Z2_YADOYA_ROOM_02_H 1

#include "align_asset_macro.h"

#define dZ2_YADOYA_room_02DL_003F18 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_02DL_003F18"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_02DL_003F18[] = dZ2_YADOYA_room_02DL_003F18;

#define dZ2_YADOYA_room_02DL_005EC0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_02DL_005EC0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_02DL_005EC0[] = dZ2_YADOYA_room_02DL_005EC0;

#define dZ2_YADOYA_room_02DL_005280 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_02DL_005280"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_02DL_005280[] = dZ2_YADOYA_room_02DL_005280;

#define dZ2_YADOYA_room_02DL_0049D8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_02DL_0049D8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_02DL_0049D8[] = dZ2_YADOYA_room_02DL_0049D8;

#define dZ2_YADOYA_room_02DL_000B98 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_02DL_000B98"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_02DL_000B98[] = dZ2_YADOYA_room_02DL_000B98;

#define dZ2_YADOYA_room_02Tex_005DB0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_02Tex_005DB0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_02Tex_005DB0[] = dZ2_YADOYA_room_02Tex_005DB0;

#define dZ2_YADOYA_room_02DL_0010E0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_02DL_0010E0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_02DL_0010E0[] = dZ2_YADOYA_room_02DL_0010E0;

#define dZ2_YADOYA_room_02DL_005D68 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_02DL_005D68"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_02DL_005D68[] = dZ2_YADOYA_room_02DL_005D68;

#define dZ2_YADOYA_room_02Set_0001A0DL_003F18 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_02Set_0001A0DL_003F18"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_02Set_0001A0DL_003F18[] = dZ2_YADOYA_room_02Set_0001A0DL_003F18;

#define dZ2_YADOYA_room_02Set_0001A0DL_005EC0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_02Set_0001A0DL_005EC0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_02Set_0001A0DL_005EC0[] = dZ2_YADOYA_room_02Set_0001A0DL_005EC0;

#define dZ2_YADOYA_room_02Set_0001A0DL_005280 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_02Set_0001A0DL_005280"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_02Set_0001A0DL_005280[] = dZ2_YADOYA_room_02Set_0001A0DL_005280;

#define dZ2_YADOYA_room_02Set_0001A0DL_0049D8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_02Set_0001A0DL_0049D8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_02Set_0001A0DL_0049D8[] = dZ2_YADOYA_room_02Set_0001A0DL_0049D8;

#define dZ2_YADOYA_room_02Set_0001A0DL_000B98 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_02Set_0001A0DL_000B98"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_02Set_0001A0DL_000B98[] = dZ2_YADOYA_room_02Set_0001A0DL_000B98;

#define dZ2_YADOYA_room_02Set_0001A0DL_0010E0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_02Set_0001A0DL_0010E0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_02Set_0001A0DL_0010E0[] = dZ2_YADOYA_room_02Set_0001A0DL_0010E0;

#define dZ2_YADOYA_room_02Set_0001A0DL_005D68 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_02Set_0001A0DL_005D68"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_02Set_0001A0DL_005D68[] = dZ2_YADOYA_room_02Set_0001A0DL_005D68;

#endif // Z2_YADOYA_Z2_YADOYA_ROOM_02_H
