#ifndef OVERLAYS_OVL_EN_STH2_H
#define OVERLAYS_OVL_EN_STH2_H 1

#include "align_asset_macro.h"

#define dgEnSth2SkinBlotchTex "__OTR__overlays/ovl_En_Sth2/gEnSth2SkinBlotchTex"
static const ALIGN_ASSET(2) char gEnSth2SkinBlotchTex[] = dgEnSth2SkinBlotchTex;

#define dgEnSth2HairWithSkinTex "__OTR__overlays/ovl_En_Sth2/gEnSth2HairWithSkinTex"
static const ALIGN_ASSET(2) char gEnSth2HairWithSkinTex[] = dgEnSth2HairWithSkinTex;

#define dgEnSth2EarTex "__OTR__overlays/ovl_En_Sth2/gEnSth2EarTex"
static const ALIGN_ASSET(2) char gEnSth2EarTex[] = dgEnSth2EarTex;

#define dgEnSth2NoseTex "__OTR__overlays/ovl_En_Sth2/gEnSth2NoseTex"
static const ALIGN_ASSET(2) char gEnSth2NoseTex[] = dgEnSth2NoseTex;

#define dgEnSth2EyeTex "__OTR__overlays/ovl_En_Sth2/gEnSth2EyeTex"
static const ALIGN_ASSET(2) char gEnSth2EyeTex[] = dgEnSth2EyeTex;

#define dgEnSth2MouthTex "__OTR__overlays/ovl_En_Sth2/gEnSth2MouthTex"
static const ALIGN_ASSET(2) char gEnSth2MouthTex[] = dgEnSth2MouthTex;

#define dgEnSth2HairTex "__OTR__overlays/ovl_En_Sth2/gEnSth2HairTex"
static const ALIGN_ASSET(2) char gEnSth2HairTex[] = dgEnSth2HairTex;

#define dgEnSth2HeadDL "__OTR__overlays/ovl_En_Sth2/gEnSth2HeadDL"
static const ALIGN_ASSET(2) char gEnSth2HeadDL[] = dgEnSth2HeadDL;

#define dgEnSth2HairDL "__OTR__overlays/ovl_En_Sth2/gEnSth2HairDL"
static const ALIGN_ASSET(2) char gEnSth2HairDL[] = dgEnSth2HairDL;

#define dgEnSth2WavingHandAnim "__OTR__overlays/ovl_En_Sth2/gEnSth2WavingHandAnim"
static const ALIGN_ASSET(2) char gEnSth2WavingHandAnim[] = dgEnSth2WavingHandAnim;
#endif // OVERLAYS_OVL_EN_STH2_H
