#ifndef OBJECTS_OBJECT_GI_SHIELD_3_H
#define OBJECTS_OBJECT_GI_SHIELD_3_H 1

#include "align_asset_macro.h"

#define dgGiMirrorShieldDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldDL"
static const ALIGN_ASSET(2) char gGiMirrorShieldDL[] = dgGiMirrorShieldDL;

#define dgGiMirrorShieldEmptyDL "__OTR__objects/object_gi_shield_3/gGiMirrorShieldEmptyDL"
static const ALIGN_ASSET(2) char gGiMirrorShieldEmptyDL[] = dgGiMirrorShieldEmptyDL;

#define dgGiMirrorShieldHandleTex "__OTR__objects/object_gi_shield_3/gGiMirrorShieldHandleTex"
static const ALIGN_ASSET(2) char gGiMirrorShieldHandleTex[] = dgGiMirrorShieldHandleTex;

#define dgGiMirrorShieldFaceSymbolTex "__OTR__objects/object_gi_shield_3/gGiMirrorShieldFaceSymbolTex"
static const ALIGN_ASSET(2) char gGiMirrorShieldFaceSymbolTex[] = dgGiMirrorShieldFaceSymbolTex;

#define dgGiMirrorShieldFaceBackgroundTex "__OTR__objects/object_gi_shield_3/gGiMirrorShieldFaceBackgroundTex"
static const ALIGN_ASSET(2) char gGiMirrorShieldFaceBackgroundTex[] = dgGiMirrorShieldFaceBackgroundTex;

#define dgGiMirrorShieldPatternTex "__OTR__objects/object_gi_shield_3/gGiMirrorShieldPatternTex"
static const ALIGN_ASSET(2) char gGiMirrorShieldPatternTex[] = dgGiMirrorShieldPatternTex;
#endif // OBJECTS_OBJECT_GI_SHIELD_3_H
