#ifndef Z2_12HAKUGINMAE_Z2_12HAKUGINMAE_H
#define Z2_12HAKUGINMAE_Z2_12HAKUGINMAE_H 1

#include "align_asset_macro.h"

#define dZ2_12HAKUGINMAECollisionHeader_003B80 "__OTR__scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAECollisionHeader_003B80"
static const ALIGN_ASSET(2) char Z2_12HAKUGINMAECollisionHeader_003B80[] = dZ2_12HAKUGINMAECollisionHeader_003B80;

#define dZ2_12HAKUGINMAECutsceneData_0003F0 "__OTR__scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAECutsceneData_0003F0"
static const ALIGN_ASSET(2) char Z2_12HAKUGINMAECutsceneData_0003F0[] = dZ2_12HAKUGINMAECutsceneData_0003F0;

#define dZ2_12HAKUGINMAECutsceneData_000CC0 "__OTR__scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAECutsceneData_000CC0"
static const ALIGN_ASSET(2) char Z2_12HAKUGINMAECutsceneData_000CC0[] = dZ2_12HAKUGINMAECutsceneData_000CC0;

#define dZ2_12HAKUGINMAETex_006B60 "__OTR__scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_006B60"
static const ALIGN_ASSET(2) char Z2_12HAKUGINMAETex_006B60[] = dZ2_12HAKUGINMAETex_006B60;

#define dZ2_12HAKUGINMAETex_006D60 "__OTR__scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_006D60"
static const ALIGN_ASSET(2) char Z2_12HAKUGINMAETex_006D60[] = dZ2_12HAKUGINMAETex_006D60;

#define dZ2_12HAKUGINMAETex_003F60 "__OTR__scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_003F60"
static const ALIGN_ASSET(2) char Z2_12HAKUGINMAETex_003F60[] = dZ2_12HAKUGINMAETex_003F60;

#define dZ2_12HAKUGINMAETex_005360 "__OTR__scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_005360"
static const ALIGN_ASSET(2) char Z2_12HAKUGINMAETex_005360[] = dZ2_12HAKUGINMAETex_005360;

#define dZ2_12HAKUGINMAETex_006360 "__OTR__scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_006360"
static const ALIGN_ASSET(2) char Z2_12HAKUGINMAETex_006360[] = dZ2_12HAKUGINMAETex_006360;

#define dZ2_12HAKUGINMAETex_004B60 "__OTR__scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_004B60"
static const ALIGN_ASSET(2) char Z2_12HAKUGINMAETex_004B60[] = dZ2_12HAKUGINMAETex_004B60;

#define dZ2_12HAKUGINMAETex_004760 "__OTR__scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAETex_004760"
static const ALIGN_ASSET(2) char Z2_12HAKUGINMAETex_004760[] = dZ2_12HAKUGINMAETex_004760;

#define dZ2_12HAKUGINMAECollisionHeader_003B80 "__OTR__scenes/nonmq/Z2_12HAKUGINMAE/Z2_12HAKUGINMAECollisionHeader_003B80"

#endif // Z2_12HAKUGINMAE_Z2_12HAKUGINMAE_H
