#ifndef Z2_LAST_LINK_Z2_LAST_LINK_ROOM_01_H
#define Z2_LAST_LINK_Z2_LAST_LINK_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_LAST_LINK_room_01DL_001488 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_01DL_001488"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_01DL_001488[] = dZ2_LAST_LINK_room_01DL_001488;

#define dZ2_LAST_LINK_room_01DL_000500 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_01DL_000500"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_01DL_000500[] = dZ2_LAST_LINK_room_01DL_000500;

#define dZ2_LAST_LINK_room_01Tex_0015F8 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_01Tex_0015F8"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_01Tex_0015F8[] = dZ2_LAST_LINK_room_01Tex_0015F8;

#define dZ2_LAST_LINK_room_01Tex_001DF8 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_01Tex_001DF8"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_01Tex_001DF8[] = dZ2_LAST_LINK_room_01Tex_001DF8;

#define dZ2_LAST_LINK_room_01DL_000840 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_01DL_000840"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_01DL_000840[] = dZ2_LAST_LINK_room_01DL_000840;

#define dZ2_LAST_LINK_room_01DL_000EA0 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_01DL_000EA0"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_01DL_000EA0[] = dZ2_LAST_LINK_room_01DL_000EA0;

#endif // Z2_LAST_LINK_Z2_LAST_LINK_ROOM_01_H
