#ifndef OBJECTS_OBJECT_SB_H
#define OBJECTS_OBJECT_SB_H 1

#include "align_asset_macro.h"

#define dobject_sb_Anim_00004C "__OTR__objects/object_sb/object_sb_Anim_00004C"
static const ALIGN_ASSET(2) char object_sb_Anim_00004C[] = dobject_sb_Anim_00004C;

#define dobject_sb_Anim_0000B4 "__OTR__objects/object_sb/object_sb_Anim_0000B4"
static const ALIGN_ASSET(2) char object_sb_Anim_0000B4[] = dobject_sb_Anim_0000B4;

#define dobject_sb_Anim_000124 "__OTR__objects/object_sb/object_sb_Anim_000124"
static const ALIGN_ASSET(2) char object_sb_Anim_000124[] = dobject_sb_Anim_000124;

#define dobject_sb_Anim_000194 "__OTR__objects/object_sb/object_sb_Anim_000194"
static const ALIGN_ASSET(2) char object_sb_Anim_000194[] = dobject_sb_Anim_000194;

#define dobject_sb_DL_000D80 "__OTR__objects/object_sb/object_sb_DL_000D80"
static const ALIGN_ASSET(2) char object_sb_DL_000D80[] = dobject_sb_DL_000D80;

#define dobject_sb_DL_000E70 "__OTR__objects/object_sb/object_sb_DL_000E70"
static const ALIGN_ASSET(2) char object_sb_DL_000E70[] = dobject_sb_DL_000E70;

#define dobject_sb_Tex_001020 "__OTR__objects/object_sb/object_sb_Tex_001020"
static const ALIGN_ASSET(2) char object_sb_Tex_001020[] = dobject_sb_Tex_001020;

#define dobject_sb_Tex_001820 "__OTR__objects/object_sb/object_sb_Tex_001820"
static const ALIGN_ASSET(2) char object_sb_Tex_001820[] = dobject_sb_Tex_001820;

#define dobject_sb_Tex_001920 "__OTR__objects/object_sb/object_sb_Tex_001920"
static const ALIGN_ASSET(2) char object_sb_Tex_001920[] = dobject_sb_Tex_001920;

#define dobject_sb_Tex_0019A0 "__OTR__objects/object_sb/object_sb_Tex_0019A0"
static const ALIGN_ASSET(2) char object_sb_Tex_0019A0[] = dobject_sb_Tex_0019A0;

#define dobject_sb_Tex_001A20 "__OTR__objects/object_sb/object_sb_Tex_001A20"
static const ALIGN_ASSET(2) char object_sb_Tex_001A20[] = dobject_sb_Tex_001A20;

#define dobject_sb_DL_0025B0 "__OTR__objects/object_sb/object_sb_DL_0025B0"
static const ALIGN_ASSET(2) char object_sb_DL_0025B0[] = dobject_sb_DL_0025B0;

#define dobject_sb_DL_002858 "__OTR__objects/object_sb/object_sb_DL_002858"
static const ALIGN_ASSET(2) char object_sb_DL_002858[] = dobject_sb_DL_002858;

#define dobject_sb_Tex_002AF0 "__OTR__objects/object_sb/object_sb_Tex_002AF0"
static const ALIGN_ASSET(2) char object_sb_Tex_002AF0[] = dobject_sb_Tex_002AF0;

#define dobject_sb_Skel_002BF0 "__OTR__objects/object_sb/object_sb_Skel_002BF0"
static const ALIGN_ASSET(2) char object_sb_Skel_002BF0[] = dobject_sb_Skel_002BF0;

#define dobject_sb_Anim_002C8C "__OTR__objects/object_sb/object_sb_Anim_002C8C"
static const ALIGN_ASSET(2) char object_sb_Anim_002C8C[] = dobject_sb_Anim_002C8C;

typedef enum ObjectSbLimb {
    /* 0x00 */ OBJECT_SB_LIMB_NONE,
    /* 0x01 */ OBJECT_SB_LIMB_01,
    /* 0x02 */ OBJECT_SB_LIMB_02,
    /* 0x03 */ OBJECT_SB_LIMB_03,
    /* 0x04 */ OBJECT_SB_LIMB_04,
    /* 0x05 */ OBJECT_SB_LIMB_05,
    /* 0x06 */ OBJECT_SB_LIMB_06,
    /* 0x07 */ OBJECT_SB_LIMB_07,
    /* 0x08 */ OBJECT_SB_LIMB_08,
    /* 0x09 */ OBJECT_SB_LIMB_MAX
} ObjectSbLimb;

#endif // OBJECTS_OBJECT_SB_H
