#ifndef OBJECTS_OBJECT_LINK_CHILD_H
#define OBJECTS_OBJECT_LINK_CHILD_H 1

#include "align_asset_macro.h"

#define dgLinkHumanEyesOpenTex "__OTR__objects/object_link_child/gLinkHumanEyesOpenTex"
static const ALIGN_ASSET(2) char gLinkHumanEyesOpenTex[] = dgLinkHumanEyesOpenTex;

#define dgLinkHumanEyesHalfTex "__OTR__objects/object_link_child/gLinkHumanEyesHalfTex"
static const ALIGN_ASSET(2) char gLinkHumanEyesHalfTex[] = dgLinkHumanEyesHalfTex;

#define dgLinkHumanEyesClosedTex "__OTR__objects/object_link_child/gLinkHumanEyesClosedTex"
static const ALIGN_ASSET(2) char gLinkHumanEyesClosedTex[] = dgLinkHumanEyesClosedTex;

#define dgLinkHumanEyesRollRightTex "__OTR__objects/object_link_child/gLinkHumanEyesRollRightTex"
static const ALIGN_ASSET(2) char gLinkHumanEyesRollRightTex[] = dgLinkHumanEyesRollRightTex;

#define dgLinkHumanEyesRollLeftTex "__OTR__objects/object_link_child/gLinkHumanEyesRollLeftTex"
static const ALIGN_ASSET(2) char gLinkHumanEyesRollLeftTex[] = dgLinkHumanEyesRollLeftTex;

#define dgLinkHumanEyesRollUpTex "__OTR__objects/object_link_child/gLinkHumanEyesRollUpTex"
static const ALIGN_ASSET(2) char gLinkHumanEyesRollUpTex[] = dgLinkHumanEyesRollUpTex;

#define dgLinkHumanEyesRollDownTex "__OTR__objects/object_link_child/gLinkHumanEyesRollDownTex"
static const ALIGN_ASSET(2) char gLinkHumanEyesRollDownTex[] = dgLinkHumanEyesRollDownTex;

#define dobject_link_child_Tex_003800 "__OTR__objects/object_link_child/object_link_child_Tex_003800"
static const ALIGN_ASSET(2) char object_link_child_Tex_003800[] = dobject_link_child_Tex_003800;

#define dgLinkHumanMouthClosedTex "__OTR__objects/object_link_child/gLinkHumanMouthClosedTex"
static const ALIGN_ASSET(2) char gLinkHumanMouthClosedTex[] = dgLinkHumanMouthClosedTex;

#define dgLinkHumanMouthTeethTex "__OTR__objects/object_link_child/gLinkHumanMouthTeethTex"
static const ALIGN_ASSET(2) char gLinkHumanMouthTeethTex[] = dgLinkHumanMouthTeethTex;

#define dgLinkHumanMouthAngryTex "__OTR__objects/object_link_child/gLinkHumanMouthAngryTex"
static const ALIGN_ASSET(2) char gLinkHumanMouthAngryTex[] = dgLinkHumanMouthAngryTex;

#define dgLinkHumanMouthHappyTex "__OTR__objects/object_link_child/gLinkHumanMouthHappyTex"
static const ALIGN_ASSET(2) char gLinkHumanMouthHappyTex[] = dgLinkHumanMouthHappyTex;

#define dgLinkHumanSkinTLUT "__OTR__objects/object_link_child/gLinkHumanSkinTLUT"
static const ALIGN_ASSET(2) char gLinkHumanSkinTLUT[] = dgLinkHumanSkinTLUT;

#define dgLinkHumanMouthTLUT "__OTR__objects/object_link_child/gLinkHumanMouthTLUT"
static const ALIGN_ASSET(2) char gLinkHumanMouthTLUT[] = dgLinkHumanMouthTLUT;

#define dobject_link_child_Tex_005400 "__OTR__objects/object_link_child/object_link_child_Tex_005400"
static const ALIGN_ASSET(2) char object_link_child_Tex_005400[] = dobject_link_child_Tex_005400;

#define dobject_link_child_Tex_005500 "__OTR__objects/object_link_child/object_link_child_Tex_005500"
static const ALIGN_ASSET(2) char object_link_child_Tex_005500[] = dobject_link_child_Tex_005500;

#define dobject_link_child_Tex_005540 "__OTR__objects/object_link_child/object_link_child_Tex_005540"
static const ALIGN_ASSET(2) char object_link_child_Tex_005540[] = dobject_link_child_Tex_005540;

#define dgLinkHumanEarTex "__OTR__objects/object_link_child/gLinkHumanEarTex"
static const ALIGN_ASSET(2) char gLinkHumanEarTex[] = dgLinkHumanEarTex;

#define dgLinkHumanBeltClaspTex "__OTR__objects/object_link_child/gLinkHumanBeltClaspTex"
static const ALIGN_ASSET(2) char gLinkHumanBeltClaspTex[] = dgLinkHumanBeltClaspTex;

#define dgLinkHumanBeltTex "__OTR__objects/object_link_child/gLinkHumanBeltTex"
static const ALIGN_ASSET(2) char gLinkHumanBeltTex[] = dgLinkHumanBeltTex;

#define dobject_link_child_Tex_005C40 "__OTR__objects/object_link_child/object_link_child_Tex_005C40"
static const ALIGN_ASSET(2) char object_link_child_Tex_005C40[] = dobject_link_child_Tex_005C40;

#define dobject_link_child_Tex_005D40 "__OTR__objects/object_link_child/object_link_child_Tex_005D40"
static const ALIGN_ASSET(2) char object_link_child_Tex_005D40[] = dobject_link_child_Tex_005D40;

#define dobject_link_child_Tex_005D80 "__OTR__objects/object_link_child/object_link_child_Tex_005D80"
static const ALIGN_ASSET(2) char object_link_child_Tex_005D80[] = dobject_link_child_Tex_005D80;

#define dobject_link_child_Tex_005E00 "__OTR__objects/object_link_child/object_link_child_Tex_005E00"
static const ALIGN_ASSET(2) char object_link_child_Tex_005E00[] = dobject_link_child_Tex_005E00;

#define dobject_link_child_Tex_006200 "__OTR__objects/object_link_child/object_link_child_Tex_006200"
static const ALIGN_ASSET(2) char object_link_child_Tex_006200[] = dobject_link_child_Tex_006200;

#define dobject_link_child_Tex_006A00 "__OTR__objects/object_link_child/object_link_child_Tex_006A00"
static const ALIGN_ASSET(2) char object_link_child_Tex_006A00[] = dobject_link_child_Tex_006A00;

#define dobject_link_child_Tex_006B00 "__OTR__objects/object_link_child/object_link_child_Tex_006B00"
static const ALIGN_ASSET(2) char object_link_child_Tex_006B00[] = dobject_link_child_Tex_006B00;

#define dobject_link_child_Tex_007700 "__OTR__objects/object_link_child/object_link_child_Tex_007700"
static const ALIGN_ASSET(2) char object_link_child_Tex_007700[] = dobject_link_child_Tex_007700;

#define dgLinkHumanRightThighDL "__OTR__objects/object_link_child/gLinkHumanRightThighDL"
static const ALIGN_ASSET(2) char gLinkHumanRightThighDL[] = dgLinkHumanRightThighDL;

#define dgLinkHumanRightShinDL "__OTR__objects/object_link_child/gLinkHumanRightShinDL"
static const ALIGN_ASSET(2) char gLinkHumanRightShinDL[] = dgLinkHumanRightShinDL;

#define dgLinkHumanRightFootDL "__OTR__objects/object_link_child/gLinkHumanRightFootDL"
static const ALIGN_ASSET(2) char gLinkHumanRightFootDL[] = dgLinkHumanRightFootDL;

#define dgLinkHumanLeftThighDL "__OTR__objects/object_link_child/gLinkHumanLeftThighDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftThighDL[] = dgLinkHumanLeftThighDL;

#define dgLinkHumanLeftShinDL "__OTR__objects/object_link_child/gLinkHumanLeftShinDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftShinDL[] = dgLinkHumanLeftShinDL;

#define dgLinkHumanLeftFootDL "__OTR__objects/object_link_child/gLinkHumanLeftFootDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftFootDL[] = dgLinkHumanLeftFootDL;

#define dgLinkHumanWaistDL "__OTR__objects/object_link_child/gLinkHumanWaistDL"
static const ALIGN_ASSET(2) char gLinkHumanWaistDL[] = dgLinkHumanWaistDL;

#define dgLinkHumanCollarDL "__OTR__objects/object_link_child/gLinkHumanCollarDL"
static const ALIGN_ASSET(2) char gLinkHumanCollarDL[] = dgLinkHumanCollarDL;

#define dgLinkHumanTorsoDL "__OTR__objects/object_link_child/gLinkHumanTorsoDL"
static const ALIGN_ASSET(2) char gLinkHumanTorsoDL[] = dgLinkHumanTorsoDL;

#define dgLinkHumanHeadDL "__OTR__objects/object_link_child/gLinkHumanHeadDL"
static const ALIGN_ASSET(2) char gLinkHumanHeadDL[] = dgLinkHumanHeadDL;

#define dgLinkHumanHatDL "__OTR__objects/object_link_child/gLinkHumanHatDL"
static const ALIGN_ASSET(2) char gLinkHumanHatDL[] = dgLinkHumanHatDL;

#define dgLinkHumanSwordScabbardDL "__OTR__objects/object_link_child/gLinkHumanSwordScabbardDL"
static const ALIGN_ASSET(2) char gLinkHumanSwordScabbardDL[] = dgLinkHumanSwordScabbardDL;

#define dgLinkHumanRightShoulderDL "__OTR__objects/object_link_child/gLinkHumanRightShoulderDL"
static const ALIGN_ASSET(2) char gLinkHumanRightShoulderDL[] = dgLinkHumanRightShoulderDL;

#define dgLinkHumanRightForearmDL "__OTR__objects/object_link_child/gLinkHumanRightForearmDL"
static const ALIGN_ASSET(2) char gLinkHumanRightForearmDL[] = dgLinkHumanRightForearmDL;

#define dgLinkHumanRightHandOpenDL "__OTR__objects/object_link_child/gLinkHumanRightHandOpenDL"
static const ALIGN_ASSET(2) char gLinkHumanRightHandOpenDL[] = dgLinkHumanRightHandOpenDL;

#define dgLinkHumanLeftShoulderDL "__OTR__objects/object_link_child/gLinkHumanLeftShoulderDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftShoulderDL[] = dgLinkHumanLeftShoulderDL;

#define dgLinkHumanLeftForearmDL "__OTR__objects/object_link_child/gLinkHumanLeftForearmDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftForearmDL[] = dgLinkHumanLeftForearmDL;

#define dgLinkHumanLeftHandOpenDL "__OTR__objects/object_link_child/gLinkHumanLeftHandOpenDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftHandOpenDL[] = dgLinkHumanLeftHandOpenDL;

#define dgLinkHumanOcarinaTex "__OTR__objects/object_link_child/gLinkHumanOcarinaTex"
static const ALIGN_ASSET(2) char gLinkHumanOcarinaTex[] = dgLinkHumanOcarinaTex;

#define dobject_link_child_Tex_00DB08 "__OTR__objects/object_link_child/object_link_child_Tex_00DB08"
static const ALIGN_ASSET(2) char object_link_child_Tex_00DB08[] = dobject_link_child_Tex_00DB08;

#define dgLinkHumanLeftHandClosedDL "__OTR__objects/object_link_child/gLinkHumanLeftHandClosedDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftHandClosedDL[] = dgLinkHumanLeftHandClosedDL;

#define dgLinkHumanRightHandClosedDL "__OTR__objects/object_link_child/gLinkHumanRightHandClosedDL"
static const ALIGN_ASSET(2) char gLinkHumanRightHandClosedDL[] = dgLinkHumanRightHandClosedDL;

#define dgLinkHumanRightHandHoldingOcarinaDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingOcarinaDL"
static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingOcarinaDL[] = dgLinkHumanRightHandHoldingOcarinaDL;

#define dobject_link_child_DL_00F1D8 "__OTR__objects/object_link_child/object_link_child_DL_00F1D8"
static const ALIGN_ASSET(2) char object_link_child_DL_00F1D8[] = dobject_link_child_DL_00F1D8;

#define dobject_link_child_DL_00F548 "__OTR__objects/object_link_child/object_link_child_DL_00F548"
static const ALIGN_ASSET(2) char object_link_child_DL_00F548[] = dobject_link_child_DL_00F548;

#define dobject_link_child_DL_00F998 "__OTR__objects/object_link_child/object_link_child_DL_00F998"
static const ALIGN_ASSET(2) char object_link_child_DL_00F998[] = dobject_link_child_DL_00F998;

#define dobject_link_child_DL_00FD08 "__OTR__objects/object_link_child/object_link_child_DL_00FD08"
static const ALIGN_ASSET(2) char object_link_child_DL_00FD08[] = dobject_link_child_DL_00FD08;

#define dobject_link_child_DL_0102E8 "__OTR__objects/object_link_child/object_link_child_DL_0102E8"
static const ALIGN_ASSET(2) char object_link_child_DL_0102E8[] = dobject_link_child_DL_0102E8;

#define dobject_link_child_DL_015F98 "__OTR__objects/object_link_child/object_link_child_DL_015F98"
static const ALIGN_ASSET(2) char object_link_child_DL_015F98[] = dobject_link_child_DL_015F98;

#define dobject_link_child_DL_016048 "__OTR__objects/object_link_child/object_link_child_DL_016048"
static const ALIGN_ASSET(2) char object_link_child_DL_016048[] = dobject_link_child_DL_016048;

#define dobject_link_child_DL_016058 "__OTR__objects/object_link_child/object_link_child_DL_016058"
static const ALIGN_ASSET(2) char object_link_child_DL_016058[] = dobject_link_child_DL_016058;

#define dobject_link_child_DL_0161C8 "__OTR__objects/object_link_child/object_link_child_DL_0161C8"
static const ALIGN_ASSET(2) char object_link_child_DL_0161C8[] = dobject_link_child_DL_0161C8;

#define dobject_link_child_DL_016270 "__OTR__objects/object_link_child/object_link_child_DL_016270"
static const ALIGN_ASSET(2) char object_link_child_DL_016270[] = dobject_link_child_DL_016270;

#define dobject_link_child_DL_016320 "__OTR__objects/object_link_child/object_link_child_DL_016320"
static const ALIGN_ASSET(2) char object_link_child_DL_016320[] = dobject_link_child_DL_016320;

#define dobject_link_child_DL_0163D0 "__OTR__objects/object_link_child/object_link_child_DL_0163D0"
static const ALIGN_ASSET(2) char object_link_child_DL_0163D0[] = dobject_link_child_DL_0163D0;

#define dgLinkHumanMirrorShieldDL "__OTR__objects/object_link_child/gLinkHumanMirrorShieldDL"
static const ALIGN_ASSET(2) char gLinkHumanMirrorShieldDL[] = dgLinkHumanMirrorShieldDL;

#define dobject_link_child_DL_0164B8 "__OTR__objects/object_link_child/object_link_child_DL_0164B8"
static const ALIGN_ASSET(2) char object_link_child_DL_0164B8[] = dobject_link_child_DL_0164B8;

#define dobject_link_child_DL_016608 "__OTR__objects/object_link_child/object_link_child_DL_016608"
static const ALIGN_ASSET(2) char object_link_child_DL_016608[] = dobject_link_child_DL_016608;

#define dobject_link_child_DL_0166F8 "__OTR__objects/object_link_child/object_link_child_DL_0166F8"
static const ALIGN_ASSET(2) char object_link_child_DL_0166F8[] = dobject_link_child_DL_0166F8;

#define dobject_link_child_DL_0167D0 "__OTR__objects/object_link_child/object_link_child_DL_0167D0"
static const ALIGN_ASSET(2) char object_link_child_DL_0167D0[] = dobject_link_child_DL_0167D0;

#define dgLinkHumanGreatFairysSwordDL "__OTR__objects/object_link_child/gLinkHumanGreatFairysSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanGreatFairysSwordDL[] = dgLinkHumanGreatFairysSwordDL;

#define dobject_link_child_DL_0168C0 "__OTR__objects/object_link_child/object_link_child_DL_0168C0"
static const ALIGN_ASSET(2) char object_link_child_DL_0168C0[] = dobject_link_child_DL_0168C0;

#define dobject_link_child_DL_016950 "__OTR__objects/object_link_child/object_link_child_DL_016950"
static const ALIGN_ASSET(2) char object_link_child_DL_016950[] = dobject_link_child_DL_016950;

#define dobject_link_child_DL_0169E0 "__OTR__objects/object_link_child/object_link_child_DL_0169E0"
static const ALIGN_ASSET(2) char object_link_child_DL_0169E0[] = dobject_link_child_DL_0169E0;

#define dgLinkHumanGildedSwordSheathDL "__OTR__objects/object_link_child/gLinkHumanGildedSwordSheathDL"
static const ALIGN_ASSET(2) char gLinkHumanGildedSwordSheathDL[] = dgLinkHumanGildedSwordSheathDL;

#define dobject_link_child_DL_016BA0 "__OTR__objects/object_link_child/object_link_child_DL_016BA0"
static const ALIGN_ASSET(2) char object_link_child_DL_016BA0[] = dobject_link_child_DL_016BA0;

#define dobject_link_child_DL_016C88 "__OTR__objects/object_link_child/object_link_child_DL_016C88"
static const ALIGN_ASSET(2) char object_link_child_DL_016C88[] = dobject_link_child_DL_016C88;

#define dobject_link_child_DL_016D58 "__OTR__objects/object_link_child/object_link_child_DL_016D58"
static const ALIGN_ASSET(2) char object_link_child_DL_016D58[] = dobject_link_child_DL_016D58;

#define dobject_link_child_DL_016E10 "__OTR__objects/object_link_child/object_link_child_DL_016E10"
static const ALIGN_ASSET(2) char object_link_child_DL_016E10[] = dobject_link_child_DL_016E10;

#define dobject_link_child_DL_016F38 "__OTR__objects/object_link_child/object_link_child_DL_016F38"
static const ALIGN_ASSET(2) char object_link_child_DL_016F38[] = dobject_link_child_DL_016F38;

#define dobject_link_child_DL_016FC8 "__OTR__objects/object_link_child/object_link_child_DL_016FC8"
static const ALIGN_ASSET(2) char object_link_child_DL_016FC8[] = dobject_link_child_DL_016FC8;

#define dgLinkHumanGildedSwordHandleDL "__OTR__objects/object_link_child/gLinkHumanGildedSwordHandleDL"
static const ALIGN_ASSET(2) char gLinkHumanGildedSwordHandleDL[] = dgLinkHumanGildedSwordHandleDL;

#define dobject_link_child_DL_017090 "__OTR__objects/object_link_child/object_link_child_DL_017090"
static const ALIGN_ASSET(2) char object_link_child_DL_017090[] = dobject_link_child_DL_017090;

#define dobject_link_child_DL_017130 "__OTR__objects/object_link_child/object_link_child_DL_017130"
static const ALIGN_ASSET(2) char object_link_child_DL_017130[] = dobject_link_child_DL_017130;

#define dobject_link_child_DL_0171D0 "__OTR__objects/object_link_child/object_link_child_DL_0171D0"
static const ALIGN_ASSET(2) char object_link_child_DL_0171D0[] = dobject_link_child_DL_0171D0;

#define dobject_link_child_DL_017270 "__OTR__objects/object_link_child/object_link_child_DL_017270"
static const ALIGN_ASSET(2) char object_link_child_DL_017270[] = dobject_link_child_DL_017270;

#define dgLinkHumanGildedSwordBladeDL "__OTR__objects/object_link_child/gLinkHumanGildedSwordBladeDL"
static const ALIGN_ASSET(2) char gLinkHumanGildedSwordBladeDL[] = dgLinkHumanGildedSwordBladeDL;

#define dgLinkHumanRazorSwordSheathDL "__OTR__objects/object_link_child/gLinkHumanRazorSwordSheathDL"
static const ALIGN_ASSET(2) char gLinkHumanRazorSwordSheathDL[] = dgLinkHumanRazorSwordSheathDL;

#define dgLinkHumanHerosShieldDL "__OTR__objects/object_link_child/gLinkHumanHerosShieldDL"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldDL[] = dgLinkHumanHerosShieldDL;

#define dgLinkHumanKokiriSwordSheathDL "__OTR__objects/object_link_child/gLinkHumanKokiriSwordSheathDL"
static const ALIGN_ASSET(2) char gLinkHumanKokiriSwordSheathDL[] = dgLinkHumanKokiriSwordSheathDL;

#define dobject_link_child_DL_017818 "__OTR__objects/object_link_child/object_link_child_DL_017818"
static const ALIGN_ASSET(2) char object_link_child_DL_017818[] = dobject_link_child_DL_017818;

#define dgLinkHumanHookshotDL "__OTR__objects/object_link_child/gLinkHumanHookshotDL"
static const ALIGN_ASSET(2) char gLinkHumanHookshotDL[] = dgLinkHumanHookshotDL;

#define dobject_link_child_DL_017B40 "__OTR__objects/object_link_child/object_link_child_DL_017B40"
static const ALIGN_ASSET(2) char object_link_child_DL_017B40[] = dobject_link_child_DL_017B40;

#define dgLinkHumanBowDL "__OTR__objects/object_link_child/gLinkHumanBowDL"
static const ALIGN_ASSET(2) char gLinkHumanBowDL[] = dgLinkHumanBowDL;

#define dobject_link_child_DL_018490 "__OTR__objects/object_link_child/object_link_child_DL_018490"
static const ALIGN_ASSET(2) char object_link_child_DL_018490[] = dobject_link_child_DL_018490;

#define dobject_link_child_TLUT_018A40 "__OTR__objects/object_link_child/object_link_child_TLUT_018A40"
static const ALIGN_ASSET(2) char object_link_child_TLUT_018A40[] = dobject_link_child_TLUT_018A40;

#define dgLinkHumanHerosShieldFrontTLUT "__OTR__objects/object_link_child/gLinkHumanHerosShieldFrontTLUT"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldFrontTLUT[] = dgLinkHumanHerosShieldFrontTLUT;

#define dgLinkHumanHerosShieldBackTLUT "__OTR__objects/object_link_child/gLinkHumanHerosShieldBackTLUT"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldBackTLUT[] = dgLinkHumanHerosShieldBackTLUT;

#define dgLinkHumanShieldHandleTLUT "__OTR__objects/object_link_child/gLinkHumanShieldHandleTLUT"
static const ALIGN_ASSET(2) char gLinkHumanShieldHandleTLUT[] = dgLinkHumanShieldHandleTLUT;

#define dobject_link_child_Tex_019240 "__OTR__objects/object_link_child/object_link_child_Tex_019240"
static const ALIGN_ASSET(2) char object_link_child_Tex_019240[] = dobject_link_child_Tex_019240;

#define dgLinkHumanHerosShieldFrontUpperTex "__OTR__objects/object_link_child/gLinkHumanHerosShieldFrontUpperTex"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldFrontUpperTex[] = dgLinkHumanHerosShieldFrontUpperTex;

#define dobject_link_child_Tex_019A80 "__OTR__objects/object_link_child/object_link_child_Tex_019A80"
static const ALIGN_ASSET(2) char object_link_child_Tex_019A80[] = dobject_link_child_Tex_019A80;

#define dobject_link_child_Tex_01A280 "__OTR__objects/object_link_child/object_link_child_Tex_01A280"
static const ALIGN_ASSET(2) char object_link_child_Tex_01A280[] = dobject_link_child_Tex_01A280;

#define dobject_link_child_Tex_01A380 "__OTR__objects/object_link_child/object_link_child_Tex_01A380"
static const ALIGN_ASSET(2) char object_link_child_Tex_01A380[] = dobject_link_child_Tex_01A380;

#define dobject_link_child_Tex_01B380 "__OTR__objects/object_link_child/object_link_child_Tex_01B380"
static const ALIGN_ASSET(2) char object_link_child_Tex_01B380[] = dobject_link_child_Tex_01B380;

#define dgLinkHumanHerosShieldFrontLowerTex "__OTR__objects/object_link_child/gLinkHumanHerosShieldFrontLowerTex"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldFrontLowerTex[] = dgLinkHumanHerosShieldFrontLowerTex;

#define dgLinkHumanHerosShieldBackTex "__OTR__objects/object_link_child/gLinkHumanHerosShieldBackTex"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldBackTex[] = dgLinkHumanHerosShieldBackTex;

#define dgLinkHumanShieldHandleTex "__OTR__objects/object_link_child/gLinkHumanShieldHandleTex"
static const ALIGN_ASSET(2) char gLinkHumanShieldHandleTex[] = dgLinkHumanShieldHandleTex;

#define dobject_link_child_Tex_01BF00 "__OTR__objects/object_link_child/object_link_child_Tex_01BF00"
static const ALIGN_ASSET(2) char object_link_child_Tex_01BF00[] = dobject_link_child_Tex_01BF00;

#define dobject_link_child_Tex_01BF80 "__OTR__objects/object_link_child/object_link_child_Tex_01BF80"
static const ALIGN_ASSET(2) char object_link_child_Tex_01BF80[] = dobject_link_child_Tex_01BF80;

#define dobject_link_child_Tex_01C180 "__OTR__objects/object_link_child/object_link_child_Tex_01C180"
static const ALIGN_ASSET(2) char object_link_child_Tex_01C180[] = dobject_link_child_Tex_01C180;

#define dobject_link_child_Tex_01C380 "__OTR__objects/object_link_child/object_link_child_Tex_01C380"
static const ALIGN_ASSET(2) char object_link_child_Tex_01C380[] = dobject_link_child_Tex_01C380;

#define dobject_link_child_Tex_01C400 "__OTR__objects/object_link_child/object_link_child_Tex_01C400"
static const ALIGN_ASSET(2) char object_link_child_Tex_01C400[] = dobject_link_child_Tex_01C400;

#define dobject_link_child_Tex_01C800 "__OTR__objects/object_link_child/object_link_child_Tex_01C800"
static const ALIGN_ASSET(2) char object_link_child_Tex_01C800[] = dobject_link_child_Tex_01C800;

#define dobject_link_child_Tex_01C900 "__OTR__objects/object_link_child/object_link_child_Tex_01C900"
static const ALIGN_ASSET(2) char object_link_child_Tex_01C900[] = dobject_link_child_Tex_01C900;

#define dobject_link_child_Tex_01CB00 "__OTR__objects/object_link_child/object_link_child_Tex_01CB00"
static const ALIGN_ASSET(2) char object_link_child_Tex_01CB00[] = dobject_link_child_Tex_01CB00;

#define dobject_link_child_Tex_01D300 "__OTR__objects/object_link_child/object_link_child_Tex_01D300"
static const ALIGN_ASSET(2) char object_link_child_Tex_01D300[] = dobject_link_child_Tex_01D300;

#define dobject_link_child_Tex_01D340 "__OTR__objects/object_link_child/object_link_child_Tex_01D340"
static const ALIGN_ASSET(2) char object_link_child_Tex_01D340[] = dobject_link_child_Tex_01D340;

#define dobject_link_child_Tex_01D440 "__OTR__objects/object_link_child/object_link_child_Tex_01D440"
static const ALIGN_ASSET(2) char object_link_child_Tex_01D440[] = dobject_link_child_Tex_01D440;

#define dobject_link_child_DL_01D960 "__OTR__objects/object_link_child/object_link_child_DL_01D960"
static const ALIGN_ASSET(2) char object_link_child_DL_01D960[] = dobject_link_child_DL_01D960;

#define dgLinkHumanSheathEmptyDL "__OTR__objects/object_link_child/gLinkHumanSheathEmptyDL"
static const ALIGN_ASSET(2) char gLinkHumanSheathEmptyDL[] = dgLinkHumanSheathEmptyDL;

#define dgLinkHumanSheathedKokiriSwordMtx "__OTR__objects/object_link_child/gLinkHumanSheathedKokiriSwordMtx"
static const ALIGN_ASSET(2) char gLinkHumanSheathedKokiriSwordMtx[] = dgLinkHumanSheathedKokiriSwordMtx;

#define dgLinkHumanSheathedKokiriSwordDL "__OTR__objects/object_link_child/gLinkHumanSheathedKokiriSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanSheathedKokiriSwordDL[] = dgLinkHumanSheathedKokiriSwordDL;

#define dgLinkHumanSheathedRazorSwordMtx "__OTR__objects/object_link_child/gLinkHumanSheathedRazorSwordMtx"
static const ALIGN_ASSET(2) char gLinkHumanSheathedRazorSwordMtx[] = dgLinkHumanSheathedRazorSwordMtx;

#define dgLinkHumanSheathedRazorSwordDL "__OTR__objects/object_link_child/gLinkHumanSheathedRazorSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanSheathedRazorSwordDL[] = dgLinkHumanSheathedRazorSwordDL;

#define dgLinkHumanSheathedGildedSwordDL "__OTR__objects/object_link_child/gLinkHumanSheathedGildedSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanSheathedGildedSwordDL[] = dgLinkHumanSheathedGildedSwordDL;

#define dgLinkHumanHerosShieldMtx "__OTR__objects/object_link_child/gLinkHumanHerosShieldMtx"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldMtx[] = dgLinkHumanHerosShieldMtx;

#define dgLinkHumanHerosShieldWithMtxDL "__OTR__objects/object_link_child/gLinkHumanHerosShieldWithMtxDL"
static const ALIGN_ASSET(2) char gLinkHumanHerosShieldWithMtxDL[] = dgLinkHumanHerosShieldWithMtxDL;

#define dgLinkHumanMirrorShieldMtx "__OTR__objects/object_link_child/gLinkHumanMirrorShieldMtx"
static const ALIGN_ASSET(2) char gLinkHumanMirrorShieldMtx[] = dgLinkHumanMirrorShieldMtx;

#define dgLinkHumanMirrorShieldWithMtxDL "__OTR__objects/object_link_child/gLinkHumanMirrorShieldWithMtxDL"
static const ALIGN_ASSET(2) char gLinkHumanMirrorShieldWithMtxDL[] = dgLinkHumanMirrorShieldWithMtxDL;

#define dgLinkHumanRightHandHoldingHerosShieldDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingHerosShieldDL"
static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingHerosShieldDL[] = dgLinkHumanRightHandHoldingHerosShieldDL;

#define dobject_link_child_DL_01DC38 "__OTR__objects/object_link_child/object_link_child_DL_01DC38"
static const ALIGN_ASSET(2) char object_link_child_DL_01DC38[] = dobject_link_child_DL_01DC38;

#define dgLinkHumanRightHandHoldingMirrorShieldDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingMirrorShieldDL"
static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingMirrorShieldDL[] = dgLinkHumanRightHandHoldingMirrorShieldDL;

#define dobject_link_child_DL_01DC58 "__OTR__objects/object_link_child/object_link_child_DL_01DC58"
static const ALIGN_ASSET(2) char object_link_child_DL_01DC58[] = dobject_link_child_DL_01DC58;

#define dgLinkHumanLeftHandHoldingKokiriSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingKokiriSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingKokiriSwordDL[] = dgLinkHumanLeftHandHoldingKokiriSwordDL;

#define dobject_link_child_DL_01DC78 "__OTR__objects/object_link_child/object_link_child_DL_01DC78"
static const ALIGN_ASSET(2) char object_link_child_DL_01DC78[] = dobject_link_child_DL_01DC78;

#define dgLinkHumanLeftHandHoldingRazorSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingRazorSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingRazorSwordDL[] = dgLinkHumanLeftHandHoldingRazorSwordDL;

#define dobject_link_child_DL_01DC98 "__OTR__objects/object_link_child/object_link_child_DL_01DC98"
static const ALIGN_ASSET(2) char object_link_child_DL_01DC98[] = dobject_link_child_DL_01DC98;

#define dgLinkHumanLeftHandHoldingGildedSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingGildedSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingGildedSwordDL[] = dgLinkHumanLeftHandHoldingGildedSwordDL;

#define dobject_link_child_DL_01DCC0 "__OTR__objects/object_link_child/object_link_child_DL_01DCC0"
static const ALIGN_ASSET(2) char object_link_child_DL_01DCC0[] = dobject_link_child_DL_01DCC0;

#define dgLinkHumanLeftHandHoldingGreatFairysSwordDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldingGreatFairysSwordDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldingGreatFairysSwordDL[] = dgLinkHumanLeftHandHoldingGreatFairysSwordDL;

#define dobject_link_child_DL_01DCE8 "__OTR__objects/object_link_child/object_link_child_DL_01DCE8"
static const ALIGN_ASSET(2) char object_link_child_DL_01DCE8[] = dobject_link_child_DL_01DCE8;

#define dgLinkHumanRightHandHoldingHookshotDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingHookshotDL"
static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingHookshotDL[] = dgLinkHumanRightHandHoldingHookshotDL;

#define dobject_link_child_DL_01DD08 "__OTR__objects/object_link_child/object_link_child_DL_01DD08"
static const ALIGN_ASSET(2) char object_link_child_DL_01DD08[] = dobject_link_child_DL_01DD08;

#define dgLinkHumanRightHandHoldingBowDL "__OTR__objects/object_link_child/gLinkHumanRightHandHoldingBowDL"
static const ALIGN_ASSET(2) char gLinkHumanRightHandHoldingBowDL[] = dgLinkHumanRightHandHoldingBowDL;

#define dobject_link_child_DL_01DD28 "__OTR__objects/object_link_child/object_link_child_DL_01DD28"
static const ALIGN_ASSET(2) char object_link_child_DL_01DD28[] = dobject_link_child_DL_01DD28;

#define dgLinkHumanLeftHandHoldBottleDL "__OTR__objects/object_link_child/gLinkHumanLeftHandHoldBottleDL"
static const ALIGN_ASSET(2) char gLinkHumanLeftHandHoldBottleDL[] = dgLinkHumanLeftHandHoldBottleDL;

#define dgLinkHumanSkel "__OTR__objects/object_link_child/gLinkHumanSkel"
static const ALIGN_ASSET(2) char gLinkHumanSkel[] = dgLinkHumanSkel;

#define dobject_link_childTLUT_00DA80 "__OTR__objects/object_link_child/object_link_childTLUT_00DA80"
static const ALIGN_ASSET(2) char object_link_childTLUT_00DA80[] = dobject_link_childTLUT_00DA80;

typedef enum LinkHumanLimb {
    /* 0x00 */ LINK_HUMAN_LIMB_NONE,
    /* 0x01 */ LINK_HUMAN_LIMB_ROOT,
    /* 0x02 */ LINK_HUMAN_LIMB_WAIST,
    /* 0x03 */ LINK_HUMAN_LIMB_LOWER_ROOT,
    /* 0x04 */ LINK_HUMAN_LIMB_RIGHT_THIGH,
    /* 0x05 */ LINK_HUMAN_LIMB_RIGHT_SHIN,
    /* 0x06 */ LINK_HUMAN_LIMB_RIGHT_FOOT,
    /* 0x07 */ LINK_HUMAN_LIMB_LEFT_THIGH,
    /* 0x08 */ LINK_HUMAN_LIMB_LEFT_SHIN,
    /* 0x09 */ LINK_HUMAN_LIMB_LEFT_FOOT,
    /* 0x0A */ LINK_HUMAN_LIMB_UPPER_ROOT,
    /* 0x0B */ LINK_HUMAN_LIMB_HEAD,
    /* 0x0C */ LINK_HUMAN_LIMB_HAT,
    /* 0x0D */ LINK_HUMAN_LIMB_COLLAR,
    /* 0x0E */ LINK_HUMAN_LIMB_LEFT_SHOULDER,
    /* 0x0F */ LINK_HUMAN_LIMB_LEFT_FOREARM,
    /* 0x10 */ LINK_HUMAN_LIMB_LEFT_HAND,
    /* 0x11 */ LINK_HUMAN_LIMB_RIGHT_SHOULDER,
    /* 0x12 */ LINK_HUMAN_LIMB_RIGHT_FOREARM,
    /* 0x13 */ LINK_HUMAN_LIMB_RIGHT_HAND,
    /* 0x14 */ LINK_HUMAN_LIMB_SHEATH,
    /* 0x15 */ LINK_HUMAN_LIMB_TORSO,
    /* 0x16 */ LINK_HUMAN_LIMB_MAX
} LinkHumanLimb;

#endif // OBJECTS_OBJECT_LINK_CHILD_H
