#ifndef Z2_BOWLING_Z2_BOWLING_H
#define Z2_BOWLING_Z2_BOWLING_H 1

#include "align_asset_macro.h"

#define dZ2_BOWLINGCollisionHeader_000C74 "__OTR__scenes/nonmq/Z2_BOWLING/Z2_BOWLINGCollisionHeader_000C74"
static const ALIGN_ASSET(2) char Z2_BOWLINGCollisionHeader_000C74[] = dZ2_BOWLINGCollisionHeader_000C74;

#define dZ2_BOWLINGTex_001EA0 "__OTR__scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_001EA0"
static const ALIGN_ASSET(2) char Z2_BOWLINGTex_001EA0[] = dZ2_BOWLINGTex_001EA0;

#define dZ2_BOWLINGTex_0020A0 "__OTR__scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0020A0"
static const ALIGN_ASSET(2) char Z2_BOWLINGTex_0020A0[] = dZ2_BOWLINGTex_0020A0;

#define dZ2_BOWLINGTex_0038A0 "__OTR__scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0038A0"
static const ALIGN_ASSET(2) char Z2_BOWLINGTex_0038A0[] = dZ2_BOWLINGTex_0038A0;

#define dZ2_BOWLINGTex_0030A0 "__OTR__scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0030A0"
static const ALIGN_ASSET(2) char Z2_BOWLINGTex_0030A0[] = dZ2_BOWLINGTex_0030A0;

#define dZ2_BOWLINGTex_0028A0 "__OTR__scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0028A0"
static const ALIGN_ASSET(2) char Z2_BOWLINGTex_0028A0[] = dZ2_BOWLINGTex_0028A0;

#define dZ2_BOWLINGTex_0016A0 "__OTR__scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0016A0"
static const ALIGN_ASSET(2) char Z2_BOWLINGTex_0016A0[] = dZ2_BOWLINGTex_0016A0;

#define dZ2_BOWLINGTex_0014A0 "__OTR__scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_0014A0"
static const ALIGN_ASSET(2) char Z2_BOWLINGTex_0014A0[] = dZ2_BOWLINGTex_0014A0;

#define dZ2_BOWLINGTex_000CA0 "__OTR__scenes/nonmq/Z2_BOWLING/Z2_BOWLINGTex_000CA0"
static const ALIGN_ASSET(2) char Z2_BOWLINGTex_000CA0[] = dZ2_BOWLINGTex_000CA0;
#endif // Z2_BOWLING_Z2_BOWLING_H
