#ifndef Z2_11GORONNOSATO_Z2_11GORONNOSATO_ROOM_01_H
#define Z2_11GORONNOSATO_Z2_11GORONNOSATO_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_11GORONNOSATO_room_01DL_001988 "__OTR__scenes/nonmq/Z2_11GORONNOSATO_scene/Z2_11GORONNOSATO_room_01DL_001988"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO_room_01DL_001988[] = dZ2_11GORONNOSATO_room_01DL_001988;

#define dZ2_11GORONNOSATO_room_01Tex_002260 "__OTR__scenes/nonmq/Z2_11GORONNOSATO_scene/Z2_11GORONNOSATO_room_01Tex_002260"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO_room_01Tex_002260[] = dZ2_11GORONNOSATO_room_01Tex_002260;

#define dZ2_11GORONNOSATO_room_01DL_001CC8 "__OTR__scenes/nonmq/Z2_11GORONNOSATO_scene/Z2_11GORONNOSATO_room_01DL_001CC8"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO_room_01DL_001CC8[] = dZ2_11GORONNOSATO_room_01DL_001CC8;

#define dZ2_11GORONNOSATO_room_01Tex_002660 "__OTR__scenes/nonmq/Z2_11GORONNOSATO_scene/Z2_11GORONNOSATO_room_01Tex_002660"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO_room_01Tex_002660[] = dZ2_11GORONNOSATO_room_01Tex_002660;

#define dZ2_11GORONNOSATO_room_01DL_000978 "__OTR__scenes/nonmq/Z2_11GORONNOSATO_scene/Z2_11GORONNOSATO_room_01DL_000978"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO_room_01DL_000978[] = dZ2_11GORONNOSATO_room_01DL_000978;

#define dZ2_11GORONNOSATO_room_01DL_0013C8 "__OTR__scenes/nonmq/Z2_11GORONNOSATO_scene/Z2_11GORONNOSATO_room_01DL_0013C8"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO_room_01DL_0013C8[] = dZ2_11GORONNOSATO_room_01DL_0013C8;

#define dZ2_11GORONNOSATO_room_01Tex_001E60 "__OTR__scenes/nonmq/Z2_11GORONNOSATO_scene/Z2_11GORONNOSATO_room_01Tex_001E60"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO_room_01Tex_001E60[] = dZ2_11GORONNOSATO_room_01Tex_001E60;

#endif // Z2_11GORONNOSATO_Z2_11GORONNOSATO_ROOM_01_H
