#ifndef Z2_LOST_WOODS_Z2_LOST_WOODS_H
#define Z2_LOST_WOODS_Z2_LOST_WOODS_H 1

#include "align_asset_macro.h"

#define dZ2_LOST_WOODSTex_00B9D0 "__OTR__scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSTex_00B9D0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODSTex_00B9D0[] = dZ2_LOST_WOODSTex_00B9D0;

#define dZ2_LOST_WOODSCollisionHeader_005DF8 "__OTR__scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCollisionHeader_005DF8"
static const ALIGN_ASSET(2) char Z2_LOST_WOODSCollisionHeader_005DF8[] = dZ2_LOST_WOODSCollisionHeader_005DF8;

#define dZ2_LOST_WOODSCutsceneData_000194 "__OTR__scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCutsceneData_000194"
static const ALIGN_ASSET(2) char Z2_LOST_WOODSCutsceneData_000194[] = dZ2_LOST_WOODSCutsceneData_000194;

#define dZ2_LOST_WOODSCutsceneData_001104 "__OTR__scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCutsceneData_001104"
static const ALIGN_ASSET(2) char Z2_LOST_WOODSCutsceneData_001104[] = dZ2_LOST_WOODSCutsceneData_001104;

#define dZ2_LOST_WOODSTex_00D9D0 "__OTR__scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSTex_00D9D0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODSTex_00D9D0[] = dZ2_LOST_WOODSTex_00D9D0;

#define dZ2_LOST_WOODSTex_00E9D0 "__OTR__scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSTex_00E9D0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODSTex_00E9D0[] = dZ2_LOST_WOODSTex_00E9D0;

#define dZ2_LOST_WOODSCollisionHeader_005DF8 "__OTR__scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCollisionHeader_005DF8"

#define dZ2_LOST_WOODSCutsceneData_005F48 "__OTR__scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCutsceneData_005F48"
static const ALIGN_ASSET(2) char Z2_LOST_WOODSCutsceneData_005F48[] = dZ2_LOST_WOODSCutsceneData_005F48;

#define dZ2_LOST_WOODSCollisionHeader_005DF8 "__OTR__scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCollisionHeader_005DF8"

#define dZ2_LOST_WOODSCutsceneData_00A778 "__OTR__scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCutsceneData_00A778"
static const ALIGN_ASSET(2) char Z2_LOST_WOODSCutsceneData_00A778[] = dZ2_LOST_WOODSCutsceneData_00A778;

#define dZ2_LOST_WOODSCollisionHeader_005DF8 "__OTR__scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCollisionHeader_005DF8"

#define dZ2_LOST_WOODSCutsceneData_00AEF8 "__OTR__scenes/nonmq/Z2_LOST_WOODS/Z2_LOST_WOODSCutsceneData_00AEF8"
static const ALIGN_ASSET(2) char Z2_LOST_WOODSCutsceneData_00AEF8[] = dZ2_LOST_WOODSCutsceneData_00AEF8;

#endif // Z2_LOST_WOODS_Z2_LOST_WOODS_H
