#ifndef Z2_TOWN_Z2_TOWN_ROOM_00_H
#define Z2_TOWN_Z2_TOWN_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_TOWN_room_00DL_012CF8 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00DL_012CF8"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00DL_012CF8[] = dZ2_TOWN_room_00DL_012CF8;

#define dZ2_TOWN_room_00DL_012208 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00DL_012208"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00DL_012208[] = dZ2_TOWN_room_00DL_012208;

#define dZ2_TOWN_room_00DL_016E98 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00DL_016E98"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00DL_016E98[] = dZ2_TOWN_room_00DL_016E98;

#define dZ2_TOWN_room_00DL_012C28 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00DL_012C28"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00DL_012C28[] = dZ2_TOWN_room_00DL_012C28;

#define dZ2_TOWN_room_00DL_017658 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00DL_017658"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00DL_017658[] = dZ2_TOWN_room_00DL_017658;

#define dZ2_TOWN_room_00DL_011460 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00DL_011460"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00DL_011460[] = dZ2_TOWN_room_00DL_011460;

#define dZ2_TOWN_room_00DL_016E38 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00DL_016E38"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00DL_016E38[] = dZ2_TOWN_room_00DL_016E38;

#define dZ2_TOWN_room_00DL_00F440 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00DL_00F440"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00DL_00F440[] = dZ2_TOWN_room_00DL_00F440;

#define dZ2_TOWN_room_00DL_016A80 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00DL_016A80"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00DL_016A80[] = dZ2_TOWN_room_00DL_016A80;

#define dZ2_TOWN_room_00DL_00C3F0 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00DL_00C3F0"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00DL_00C3F0[] = dZ2_TOWN_room_00DL_00C3F0;

#define dZ2_TOWN_room_00DL_015ED0 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00DL_015ED0"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00DL_015ED0[] = dZ2_TOWN_room_00DL_015ED0;

#define dZ2_TOWN_room_00Set_000500DL_012CF8 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_000500DL_012CF8"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_000500DL_012CF8[] = dZ2_TOWN_room_00Set_000500DL_012CF8;

#define dZ2_TOWN_room_00Set_000500DL_012208 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_000500DL_012208"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_000500DL_012208[] = dZ2_TOWN_room_00Set_000500DL_012208;

#define dZ2_TOWN_room_00Set_000500DL_016E98 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_000500DL_016E98"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_000500DL_016E98[] = dZ2_TOWN_room_00Set_000500DL_016E98;

#define dZ2_TOWN_room_00Set_000500DL_012C28 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_000500DL_012C28"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_000500DL_012C28[] = dZ2_TOWN_room_00Set_000500DL_012C28;

#define dZ2_TOWN_room_00Set_000500DL_017658 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_000500DL_017658"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_000500DL_017658[] = dZ2_TOWN_room_00Set_000500DL_017658;

#define dZ2_TOWN_room_00Set_000500DL_011460 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_000500DL_011460"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_000500DL_011460[] = dZ2_TOWN_room_00Set_000500DL_011460;

#define dZ2_TOWN_room_00Set_000500DL_016E38 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_000500DL_016E38"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_000500DL_016E38[] = dZ2_TOWN_room_00Set_000500DL_016E38;

#define dZ2_TOWN_room_00Set_000500DL_00F440 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_000500DL_00F440"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_000500DL_00F440[] = dZ2_TOWN_room_00Set_000500DL_00F440;

#define dZ2_TOWN_room_00Set_000500DL_016A80 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_000500DL_016A80"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_000500DL_016A80[] = dZ2_TOWN_room_00Set_000500DL_016A80;

#define dZ2_TOWN_room_00Set_000500DL_00C3F0 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_000500DL_00C3F0"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_000500DL_00C3F0[] = dZ2_TOWN_room_00Set_000500DL_00C3F0;

#define dZ2_TOWN_room_00Set_000500DL_015ED0 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_000500DL_015ED0"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_000500DL_015ED0[] = dZ2_TOWN_room_00Set_000500DL_015ED0;

#define dZ2_TOWN_room_00Set_0007C0DL_012CF8 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_0007C0DL_012CF8"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_0007C0DL_012CF8[] = dZ2_TOWN_room_00Set_0007C0DL_012CF8;

#define dZ2_TOWN_room_00Set_0007C0DL_012208 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_0007C0DL_012208"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_0007C0DL_012208[] = dZ2_TOWN_room_00Set_0007C0DL_012208;

#define dZ2_TOWN_room_00Set_0007C0DL_016E98 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_0007C0DL_016E98"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_0007C0DL_016E98[] = dZ2_TOWN_room_00Set_0007C0DL_016E98;

#define dZ2_TOWN_room_00Set_0007C0DL_012C28 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_0007C0DL_012C28"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_0007C0DL_012C28[] = dZ2_TOWN_room_00Set_0007C0DL_012C28;

#define dZ2_TOWN_room_00Set_0007C0DL_017658 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_0007C0DL_017658"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_0007C0DL_017658[] = dZ2_TOWN_room_00Set_0007C0DL_017658;

#define dZ2_TOWN_room_00Set_0007C0DL_011460 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_0007C0DL_011460"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_0007C0DL_011460[] = dZ2_TOWN_room_00Set_0007C0DL_011460;

#define dZ2_TOWN_room_00Set_0007C0DL_016E38 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_0007C0DL_016E38"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_0007C0DL_016E38[] = dZ2_TOWN_room_00Set_0007C0DL_016E38;

#define dZ2_TOWN_room_00Set_0007C0DL_00F440 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_0007C0DL_00F440"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_0007C0DL_00F440[] = dZ2_TOWN_room_00Set_0007C0DL_00F440;

#define dZ2_TOWN_room_00Set_0007C0DL_016A80 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_0007C0DL_016A80"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_0007C0DL_016A80[] = dZ2_TOWN_room_00Set_0007C0DL_016A80;

#define dZ2_TOWN_room_00Set_0007C0DL_00C3F0 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_0007C0DL_00C3F0"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_0007C0DL_00C3F0[] = dZ2_TOWN_room_00Set_0007C0DL_00C3F0;

#define dZ2_TOWN_room_00Set_0007C0DL_015ED0 "__OTR__scenes/nonmq/Z2_TOWN_scene/Z2_TOWN_room_00Set_0007C0DL_015ED0"
static const ALIGN_ASSET(2) char Z2_TOWN_room_00Set_0007C0DL_015ED0[] = dZ2_TOWN_room_00Set_0007C0DL_015ED0;

#endif // Z2_TOWN_Z2_TOWN_ROOM_00_H
