#ifndef Z2_IKANAMAE_Z2_IKANAMAE_H
#define Z2_IKANAMAE_Z2_IKANAMAE_H 1

#include "align_asset_macro.h"

#define dZ2_IKANAMAECollisionHeader_002824 "__OTR__scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAECollisionHeader_002824"
static const ALIGN_ASSET(2) char Z2_IKANAMAECollisionHeader_002824[] = dZ2_IKANAMAECollisionHeader_002824;

#define dZ2_IKANAMAETLUT_008070 "__OTR__scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETLUT_008070"
static const ALIGN_ASSET(2) char Z2_IKANAMAETLUT_008070[] = dZ2_IKANAMAETLUT_008070;

#define dZ2_IKANAMAETex_005050 "__OTR__scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_005050"
static const ALIGN_ASSET(2) char Z2_IKANAMAETex_005050[] = dZ2_IKANAMAETex_005050;

#define dZ2_IKANAMAETex_003050 "__OTR__scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_003050"
static const ALIGN_ASSET(2) char Z2_IKANAMAETex_003050[] = dZ2_IKANAMAETex_003050;

#define dZ2_IKANAMAETex_003850 "__OTR__scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_003850"
static const ALIGN_ASSET(2) char Z2_IKANAMAETex_003850[] = dZ2_IKANAMAETex_003850;

#define dZ2_IKANAMAETex_005850 "__OTR__scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_005850"
static const ALIGN_ASSET(2) char Z2_IKANAMAETex_005850[] = dZ2_IKANAMAETex_005850;

#define dZ2_IKANAMAETex_004850 "__OTR__scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_004850"
static const ALIGN_ASSET(2) char Z2_IKANAMAETex_004850[] = dZ2_IKANAMAETex_004850;

#define dZ2_IKANAMAETex_002850 "__OTR__scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_002850"
static const ALIGN_ASSET(2) char Z2_IKANAMAETex_002850[] = dZ2_IKANAMAETex_002850;

#define dZ2_IKANAMAETex_006050 "__OTR__scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_006050"
static const ALIGN_ASSET(2) char Z2_IKANAMAETex_006050[] = dZ2_IKANAMAETex_006050;

#define dZ2_IKANAMAETLUT_008050 "__OTR__scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETLUT_008050"
static const ALIGN_ASSET(2) char Z2_IKANAMAETLUT_008050[] = dZ2_IKANAMAETLUT_008050;

#define dZ2_IKANAMAETex_004050 "__OTR__scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_004050"
static const ALIGN_ASSET(2) char Z2_IKANAMAETex_004050[] = dZ2_IKANAMAETex_004050;

#define dZ2_IKANAMAETex_007850 "__OTR__scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_007850"
static const ALIGN_ASSET(2) char Z2_IKANAMAETex_007850[] = dZ2_IKANAMAETex_007850;

#define dZ2_IKANAMAETex_007050 "__OTR__scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_007050"
static const ALIGN_ASSET(2) char Z2_IKANAMAETex_007050[] = dZ2_IKANAMAETex_007050;

#define dZ2_IKANAMAETex_006850 "__OTR__scenes/nonmq/Z2_IKANAMAE/Z2_IKANAMAETex_006850"
static const ALIGN_ASSET(2) char Z2_IKANAMAETex_006850[] = dZ2_IKANAMAETex_006850;
#endif // Z2_IKANAMAE_Z2_IKANAMAE_H
