#ifndef OBJECTS_OBJECT_MASK_BU_SAN_H
#define OBJECTS_OBJECT_MASK_BU_SAN_H 1

#include "align_asset_macro.h"

#define dobject_mask_bu_san_DL_000710 "__OTR__objects/object_mask_bu_san/object_mask_bu_san_DL_000710"
static const ALIGN_ASSET(2) char object_mask_bu_san_DL_000710[] = dobject_mask_bu_san_DL_000710;

#define dobject_mask_bu_san_TLUT_000B68 "__OTR__objects/object_mask_bu_san/object_mask_bu_san_TLUT_000B68"
static const ALIGN_ASSET(2) char object_mask_bu_san_TLUT_000B68[] = dobject_mask_bu_san_TLUT_000B68;

#define dobject_mask_bu_san_Tex_000D68 "__OTR__objects/object_mask_bu_san/object_mask_bu_san_Tex_000D68"
static const ALIGN_ASSET(2) char object_mask_bu_san_Tex_000D68[] = dobject_mask_bu_san_Tex_000D68;

#define dobject_mask_bu_san_Tex_000DA8 "__OTR__objects/object_mask_bu_san/object_mask_bu_san_Tex_000DA8"
static const ALIGN_ASSET(2) char object_mask_bu_san_Tex_000DA8[] = dobject_mask_bu_san_Tex_000DA8;

#define dobject_mask_bu_san_Tex_000EA8 "__OTR__objects/object_mask_bu_san/object_mask_bu_san_Tex_000EA8"
static const ALIGN_ASSET(2) char object_mask_bu_san_Tex_000EA8[] = dobject_mask_bu_san_Tex_000EA8;

#define dobject_mask_bu_san_Tex_000FA8 "__OTR__objects/object_mask_bu_san/object_mask_bu_san_Tex_000FA8"
static const ALIGN_ASSET(2) char object_mask_bu_san_Tex_000FA8[] = dobject_mask_bu_san_Tex_000FA8;

#define dobject_mask_bu_san_Tex_0011A8 "__OTR__objects/object_mask_bu_san/object_mask_bu_san_Tex_0011A8"
static const ALIGN_ASSET(2) char object_mask_bu_san_Tex_0011A8[] = dobject_mask_bu_san_Tex_0011A8;

#define dobject_mask_bu_san_Tex_0011E8 "__OTR__objects/object_mask_bu_san/object_mask_bu_san_Tex_0011E8"
static const ALIGN_ASSET(2) char object_mask_bu_san_Tex_0011E8[] = dobject_mask_bu_san_Tex_0011E8;
#endif // OBJECTS_OBJECT_MASK_BU_SAN_H
