#ifndef Z2_11GORONNOSATO2_Z2_11GORONNOSATO2_H
#define Z2_11GORONNOSATO2_Z2_11GORONNOSATO2_H 1

#include "align_asset_macro.h"

#define dZ2_11GORONNOSATO2CollisionHeader_004DC4 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2/Z2_11GORONNOSATO2CollisionHeader_004DC4"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2CollisionHeader_004DC4[] = dZ2_11GORONNOSATO2CollisionHeader_004DC4;

#define dZ2_11GORONNOSATO2TLUT_006500 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2/Z2_11GORONNOSATO2TLUT_006500"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2TLUT_006500[] = dZ2_11GORONNOSATO2TLUT_006500;

#define dZ2_11GORONNOSATO2Tex_005D00 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2/Z2_11GORONNOSATO2Tex_005D00"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2Tex_005D00[] = dZ2_11GORONNOSATO2Tex_005D00;

#define dZ2_11GORONNOSATO2Tex_006100 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2/Z2_11GORONNOSATO2Tex_006100"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2Tex_006100[] = dZ2_11GORONNOSATO2Tex_006100;

#define dZ2_11GORONNOSATO2Tex_005100 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2/Z2_11GORONNOSATO2Tex_005100"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2Tex_005100[] = dZ2_11GORONNOSATO2Tex_005100;

#define dZ2_11GORONNOSATO2Tex_005900 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2/Z2_11GORONNOSATO2Tex_005900"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2Tex_005900[] = dZ2_11GORONNOSATO2Tex_005900;

#define dZ2_11GORONNOSATO2CollisionHeader_004DC4 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2/Z2_11GORONNOSATO2CollisionHeader_004DC4"

#define dZ2_11GORONNOSATO2CutsceneData_004F08 "__OTR__scenes/nonmq/Z2_11GORONNOSATO2/Z2_11GORONNOSATO2CutsceneData_004F08"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATO2CutsceneData_004F08[] = dZ2_11GORONNOSATO2CutsceneData_004F08;

#endif // Z2_11GORONNOSATO2_Z2_11GORONNOSATO2_H
