#ifndef Z2_HAKUGIN_Z2_HAKUGIN_ROOM_10_H
#define Z2_HAKUGIN_Z2_HAKUGIN_ROOM_10_H 1

#include "align_asset_macro.h"

#define dZ2_HAKUGIN_room_10DL_001888 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_10DL_001888"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_10DL_001888[] = dZ2_HAKUGIN_room_10DL_001888;

#define dZ2_HAKUGIN_room_10Tex_002470 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_10Tex_002470"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_10Tex_002470[] = dZ2_HAKUGIN_room_10Tex_002470;

#define dZ2_HAKUGIN_room_10DL_0004F0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_10DL_0004F0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_10DL_0004F0[] = dZ2_HAKUGIN_room_10DL_0004F0;

#define dZ2_HAKUGIN_room_10DL_001178 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_10DL_001178"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_10DL_001178[] = dZ2_HAKUGIN_room_10DL_001178;

#define dZ2_HAKUGIN_room_10Tex_002C70 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_10Tex_002C70"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_10Tex_002C70[] = dZ2_HAKUGIN_room_10Tex_002C70;

#define dZ2_HAKUGIN_room_10DL_001B58 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_10DL_001B58"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_10DL_001B58[] = dZ2_HAKUGIN_room_10DL_001B58;

#define dZ2_HAKUGIN_room_10Tex_001C70 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_10Tex_001C70"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_10Tex_001C70[] = dZ2_HAKUGIN_room_10Tex_001C70;

#define dZ2_HAKUGIN_room_10DL_000D40 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_10DL_000D40"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_10DL_000D40[] = dZ2_HAKUGIN_room_10DL_000D40;

#endif // Z2_HAKUGIN_Z2_HAKUGIN_ROOM_10_H
