#ifndef Z2_AYASHIISHOP_Z2_AYASHIISHOP_H
#define Z2_AYASHIISHOP_Z2_AYASHIISHOP_H 1

#include "align_asset_macro.h"

#define dZ2_AYASHIISHOPCollisionHeader_001B2C "__OTR__scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPCollisionHeader_001B2C"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOPCollisionHeader_001B2C[] = dZ2_AYASHIISHOPCollisionHeader_001B2C;

#define dZ2_AYASHIISHOPCutsceneData_000204 "__OTR__scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPCutsceneData_000204"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOPCutsceneData_000204[] = dZ2_AYASHIISHOPCutsceneData_000204;

#define dZ2_AYASHIISHOPTLUT_0032A0 "__OTR__scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTLUT_0032A0"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOPTLUT_0032A0[] = dZ2_AYASHIISHOPTLUT_0032A0;

#define dZ2_AYASHIISHOPTLUT_0030A0 "__OTR__scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTLUT_0030A0"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOPTLUT_0030A0[] = dZ2_AYASHIISHOPTLUT_0030A0;

#define dZ2_AYASHIISHOPTex_001B60 "__OTR__scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_001B60"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOPTex_001B60[] = dZ2_AYASHIISHOPTex_001B60;

#define dZ2_AYASHIISHOPTex_0020A0 "__OTR__scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_0020A0"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOPTex_0020A0[] = dZ2_AYASHIISHOPTex_0020A0;

#define dZ2_AYASHIISHOPTex_001C60 "__OTR__scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_001C60"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOPTex_001C60[] = dZ2_AYASHIISHOPTex_001C60;

#define dZ2_AYASHIISHOPTex_002BA0 "__OTR__scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_002BA0"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOPTex_002BA0[] = dZ2_AYASHIISHOPTex_002BA0;

#define dZ2_AYASHIISHOPTex_0022A0 "__OTR__scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_0022A0"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOPTex_0022A0[] = dZ2_AYASHIISHOPTex_0022A0;

#define dZ2_AYASHIISHOPTex_0023A0 "__OTR__scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_0023A0"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOPTex_0023A0[] = dZ2_AYASHIISHOPTex_0023A0;

#define dZ2_AYASHIISHOPTex_002CA0 "__OTR__scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_002CA0"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOPTex_002CA0[] = dZ2_AYASHIISHOPTex_002CA0;

#define dZ2_AYASHIISHOPTex_001CA0 "__OTR__scenes/nonmq/Z2_AYASHIISHOP/Z2_AYASHIISHOPTex_001CA0"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOPTex_001CA0[] = dZ2_AYASHIISHOPTex_001CA0;
#endif // Z2_AYASHIISHOP_Z2_AYASHIISHOP_H
