#ifndef MISC_SCENE_TEXTURE_08_H
#define MISC_SCENE_TEXTURE_08_H 1

#include "align_asset_macro.h"

#define dscene_texture_08_Tex_000000 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_000000"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_000000[] = dscene_texture_08_Tex_000000;

#define dscene_texture_08_Tex_000800 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_000800"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_000800[] = dscene_texture_08_Tex_000800;

#define dscene_texture_08_Tex_001000 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_001000"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_001000[] = dscene_texture_08_Tex_001000;

#define dscene_texture_08_Tex_001800 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_001800"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_001800[] = dscene_texture_08_Tex_001800;

#define dscene_texture_08_Tex_002000 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_002000"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_002000[] = dscene_texture_08_Tex_002000;

#define dscene_texture_08_Tex_002800 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_002800"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_002800[] = dscene_texture_08_Tex_002800;

#define dscene_texture_08_Tex_003000 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_003000"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_003000[] = dscene_texture_08_Tex_003000;

#define dscene_texture_08_Tex_003400 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_003400"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_003400[] = dscene_texture_08_Tex_003400;

#define dscene_texture_08_Tex_003C00 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_003C00"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_003C00[] = dscene_texture_08_Tex_003C00;

#define dscene_texture_08_Tex_004000 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_004000"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_004000[] = dscene_texture_08_Tex_004000;

#define dscene_texture_08_Tex_004800 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_004800"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_004800[] = dscene_texture_08_Tex_004800;

#define dscene_texture_08_Tex_005000 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_005000"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_005000[] = dscene_texture_08_Tex_005000;

#define dscene_texture_08_Tex_005800 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_005800"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_005800[] = dscene_texture_08_Tex_005800;

#define dscene_texture_08_Tex_006000 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_006000"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_006000[] = dscene_texture_08_Tex_006000;

#define dscene_texture_08_Tex_006800 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_006800"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_006800[] = dscene_texture_08_Tex_006800;

#define dscene_texture_08_Tex_007000 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_007000"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_007000[] = dscene_texture_08_Tex_007000;

#define dscene_texture_08_Tex_007800 "__OTR__misc/scene_texture_08/scene_texture_08_Tex_007800"
static const ALIGN_ASSET(2) char scene_texture_08_Tex_007800[] = dscene_texture_08_Tex_007800;
#endif // MISC_SCENE_TEXTURE_08_H
