#ifndef Z2_HAKUGIN_Z2_HAKUGIN_ROOM_02_H
#define Z2_HAKUGIN_Z2_HAKUGIN_ROOM_02_H 1

#include "align_asset_macro.h"

#define dZ2_HAKUGIN_room_02DL_003D20 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02DL_003D20"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02DL_003D20[] = dZ2_HAKUGIN_room_02DL_003D20;

#define dZ2_HAKUGIN_room_02TLUT_00C230 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02TLUT_00C230"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02TLUT_00C230[] = dZ2_HAKUGIN_room_02TLUT_00C230;

#define dZ2_HAKUGIN_room_02Tex_00AA30 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02Tex_00AA30"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02Tex_00AA30[] = dZ2_HAKUGIN_room_02Tex_00AA30;

#define dZ2_HAKUGIN_room_02TLUT_00C450 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02TLUT_00C450"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02TLUT_00C450[] = dZ2_HAKUGIN_room_02TLUT_00C450;

#define dZ2_HAKUGIN_room_02Tex_00BE30 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02Tex_00BE30"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02Tex_00BE30[] = dZ2_HAKUGIN_room_02Tex_00BE30;

#define dZ2_HAKUGIN_room_02DL_00C470 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02DL_00C470"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02DL_00C470[] = dZ2_HAKUGIN_room_02DL_00C470;

#define dZ2_HAKUGIN_room_02DL_0050F0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02DL_0050F0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02DL_0050F0[] = dZ2_HAKUGIN_room_02DL_0050F0;

#define dZ2_HAKUGIN_room_02Tex_00B630 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02Tex_00B630"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02Tex_00B630[] = dZ2_HAKUGIN_room_02Tex_00B630;

#define dZ2_HAKUGIN_room_02DL_004A48 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02DL_004A48"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02DL_004A48[] = dZ2_HAKUGIN_room_02DL_004A48;

#define dZ2_HAKUGIN_room_02Tex_009230 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02Tex_009230"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02Tex_009230[] = dZ2_HAKUGIN_room_02Tex_009230;

#define dZ2_HAKUGIN_room_02Tex_00A230 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02Tex_00A230"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02Tex_00A230[] = dZ2_HAKUGIN_room_02Tex_00A230;

#define dZ2_HAKUGIN_room_02DL_0006D0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02DL_0006D0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02DL_0006D0[] = dZ2_HAKUGIN_room_02DL_0006D0;

#define dZ2_HAKUGIN_room_02DL_004118 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02DL_004118"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02DL_004118[] = dZ2_HAKUGIN_room_02DL_004118;

#define dZ2_HAKUGIN_room_02Tex_005A30 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02Tex_005A30"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02Tex_005A30[] = dZ2_HAKUGIN_room_02Tex_005A30;

#define dZ2_HAKUGIN_room_02Tex_005230 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02Tex_005230"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02Tex_005230[] = dZ2_HAKUGIN_room_02Tex_005230;

#define dZ2_HAKUGIN_room_02DL_002F08 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02DL_002F08"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02DL_002F08[] = dZ2_HAKUGIN_room_02DL_002F08;

#define dZ2_HAKUGIN_room_02Tex_006230 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02Tex_006230"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02Tex_006230[] = dZ2_HAKUGIN_room_02Tex_006230;

#define dZ2_HAKUGIN_room_02Tex_006A30 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02Tex_006A30"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02Tex_006A30[] = dZ2_HAKUGIN_room_02Tex_006A30;

#define dZ2_HAKUGIN_room_02Tex_008230 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02Tex_008230"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02Tex_008230[] = dZ2_HAKUGIN_room_02Tex_008230;

#define dZ2_HAKUGIN_room_02Tex_009A30 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02Tex_009A30"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02Tex_009A30[] = dZ2_HAKUGIN_room_02Tex_009A30;

#define dZ2_HAKUGIN_room_02DL_004E80 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02DL_004E80"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02DL_004E80[] = dZ2_HAKUGIN_room_02DL_004E80;

#define dZ2_HAKUGIN_room_02TLUT_00C250 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02TLUT_00C250"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02TLUT_00C250[] = dZ2_HAKUGIN_room_02TLUT_00C250;

#define dZ2_HAKUGIN_room_02Tex_00B230 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02Tex_00B230"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02Tex_00B230[] = dZ2_HAKUGIN_room_02Tex_00B230;

#define dZ2_HAKUGIN_room_02DL_00C478 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02DL_00C478"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02DL_00C478[] = dZ2_HAKUGIN_room_02DL_00C478;

#define dZ2_HAKUGIN_room_02DL_004328 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02DL_004328"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02DL_004328[] = dZ2_HAKUGIN_room_02DL_004328;

#define dZ2_HAKUGIN_room_02DL_001F10 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02DL_001F10"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02DL_001F10[] = dZ2_HAKUGIN_room_02DL_001F10;

#define dZ2_HAKUGIN_room_02Tex_007230 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02Tex_007230"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02Tex_007230[] = dZ2_HAKUGIN_room_02Tex_007230;

#define dZ2_HAKUGIN_room_02Tex_007A30 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02Tex_007A30"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02Tex_007A30[] = dZ2_HAKUGIN_room_02Tex_007A30;

#define dZ2_HAKUGIN_room_02Tex_008A30 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_02Tex_008A30"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_02Tex_008A30[] = dZ2_HAKUGIN_room_02Tex_008A30;

#endif // Z2_HAKUGIN_Z2_HAKUGIN_ROOM_02_H
