#ifndef OBJECTS_OBJECT_GI_ZORAMASK_H
#define OBJECTS_OBJECT_GI_ZORAMASK_H 1

#include "align_asset_macro.h"

#define dgGiZoraMaskDL "__OTR__objects/object_gi_zoramask/gGiZoraMaskDL"
static const ALIGN_ASSET(2) char gGiZoraMaskDL[] = dgGiZoraMaskDL;

#define dgGiZoraMaskEmptyDL "__OTR__objects/object_gi_zoramask/gGiZoraMaskEmptyDL"
static const ALIGN_ASSET(2) char gGiZoraMaskEmptyDL[] = dgGiZoraMaskEmptyDL;

#define dgGiZoraMaskNoseTex "__OTR__objects/object_gi_zoramask/gGiZoraMaskNoseTex"
static const ALIGN_ASSET(2) char gGiZoraMaskNoseTex[] = dgGiZoraMaskNoseTex;

#define dgGiZoraMaskSpots1Tex "__OTR__objects/object_gi_zoramask/gGiZoraMaskSpots1Tex"
static const ALIGN_ASSET(2) char gGiZoraMaskSpots1Tex[] = dgGiZoraMaskSpots1Tex;

#define dgGiZoraMaskEyeTex "__OTR__objects/object_gi_zoramask/gGiZoraMaskEyeTex"
static const ALIGN_ASSET(2) char gGiZoraMaskEyeTex[] = dgGiZoraMaskEyeTex;

#define dgGiZoraMaskMouthTex "__OTR__objects/object_gi_zoramask/gGiZoraMaskMouthTex"
static const ALIGN_ASSET(2) char gGiZoraMaskMouthTex[] = dgGiZoraMaskMouthTex;

#define dgGiZoraMaskSpots2Tex "__OTR__objects/object_gi_zoramask/gGiZoraMaskSpots2Tex"
static const ALIGN_ASSET(2) char gGiZoraMaskSpots2Tex[] = dgGiZoraMaskSpots2Tex;
#endif // OBJECTS_OBJECT_GI_ZORAMASK_H
