#ifndef Z2_LOST_WOODS_Z2_LOST_WOODS_ROOM_01_H
#define Z2_LOST_WOODS_Z2_LOST_WOODS_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_LOST_WOODS_room_01DL_001430 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01DL_001430"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01DL_001430[] = dZ2_LOST_WOODS_room_01DL_001430;

#define dZ2_LOST_WOODS_room_01Tex_005E98 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Tex_005E98"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Tex_005E98[] = dZ2_LOST_WOODS_room_01Tex_005E98;

#define dZ2_LOST_WOODS_room_01Tex_007298 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Tex_007298"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Tex_007298[] = dZ2_LOST_WOODS_room_01Tex_007298;

#define dZ2_LOST_WOODS_room_01Tex_008298 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Tex_008298"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Tex_008298[] = dZ2_LOST_WOODS_room_01Tex_008298;

#define dZ2_LOST_WOODS_room_01Tex_007A98 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Tex_007A98"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Tex_007A98[] = dZ2_LOST_WOODS_room_01Tex_007A98;

#define dZ2_LOST_WOODS_room_01DL_009CF0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01DL_009CF0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01DL_009CF0[] = dZ2_LOST_WOODS_room_01DL_009CF0;

#define dZ2_LOST_WOODS_room_01DL_004AA0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01DL_004AA0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01DL_004AA0[] = dZ2_LOST_WOODS_room_01DL_004AA0;

#define dZ2_LOST_WOODS_room_01Tex_006698 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Tex_006698"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Tex_006698[] = dZ2_LOST_WOODS_room_01Tex_006698;

#define dZ2_LOST_WOODS_room_01Tex_005698 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Tex_005698"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Tex_005698[] = dZ2_LOST_WOODS_room_01Tex_005698;

#define dZ2_LOST_WOODS_room_01DL_002508 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01DL_002508"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01DL_002508[] = dZ2_LOST_WOODS_room_01DL_002508;

#define dZ2_LOST_WOODS_room_01Tex_006A98 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Tex_006A98"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Tex_006A98[] = dZ2_LOST_WOODS_room_01Tex_006A98;

#define dZ2_LOST_WOODS_room_01DL_0036F0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01DL_0036F0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01DL_0036F0[] = dZ2_LOST_WOODS_room_01DL_0036F0;

#define dZ2_LOST_WOODS_room_01Tex_008E98 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Tex_008E98"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Tex_008E98[] = dZ2_LOST_WOODS_room_01Tex_008E98;

#define dZ2_LOST_WOODS_room_01Tex_009698 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Tex_009698"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Tex_009698[] = dZ2_LOST_WOODS_room_01Tex_009698;

#define dZ2_LOST_WOODS_room_01DL_003F18 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01DL_003F18"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01DL_003F18[] = dZ2_LOST_WOODS_room_01DL_003F18;

#define dZ2_LOST_WOODS_room_01Tex_008A98 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Tex_008A98"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Tex_008A98[] = dZ2_LOST_WOODS_room_01Tex_008A98;

#define dZ2_LOST_WOODS_room_01DL_005568 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01DL_005568"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01DL_005568[] = dZ2_LOST_WOODS_room_01DL_005568;

#define dZ2_LOST_WOODS_room_01DL_009D00 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01DL_009D00"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01DL_009D00[] = dZ2_LOST_WOODS_room_01DL_009D00;

#define dZ2_LOST_WOODS_room_01DL_005120 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01DL_005120"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01DL_005120[] = dZ2_LOST_WOODS_room_01DL_005120;

#define dZ2_LOST_WOODS_room_01Set_000100DL_001430 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000100DL_001430"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000100DL_001430[] = dZ2_LOST_WOODS_room_01Set_000100DL_001430;

#define dZ2_LOST_WOODS_room_01Set_000100DL_009CF0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000100DL_009CF0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000100DL_009CF0[] = dZ2_LOST_WOODS_room_01Set_000100DL_009CF0;

#define dZ2_LOST_WOODS_room_01Set_000100DL_004AA0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000100DL_004AA0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000100DL_004AA0[] = dZ2_LOST_WOODS_room_01Set_000100DL_004AA0;

#define dZ2_LOST_WOODS_room_01Set_000100DL_002508 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000100DL_002508"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000100DL_002508[] = dZ2_LOST_WOODS_room_01Set_000100DL_002508;

#define dZ2_LOST_WOODS_room_01Set_000100DL_0036F0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000100DL_0036F0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000100DL_0036F0[] = dZ2_LOST_WOODS_room_01Set_000100DL_0036F0;

#define dZ2_LOST_WOODS_room_01Set_000100DL_003F18 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000100DL_003F18"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000100DL_003F18[] = dZ2_LOST_WOODS_room_01Set_000100DL_003F18;

#define dZ2_LOST_WOODS_room_01Set_000100DL_005568 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000100DL_005568"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000100DL_005568[] = dZ2_LOST_WOODS_room_01Set_000100DL_005568;

#define dZ2_LOST_WOODS_room_01Set_000100DL_009D00 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000100DL_009D00"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000100DL_009D00[] = dZ2_LOST_WOODS_room_01Set_000100DL_009D00;

#define dZ2_LOST_WOODS_room_01Set_000100DL_005120 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000100DL_005120"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000100DL_005120[] = dZ2_LOST_WOODS_room_01Set_000100DL_005120;

#define dZ2_LOST_WOODS_room_01Set_000150DL_001430 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000150DL_001430"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000150DL_001430[] = dZ2_LOST_WOODS_room_01Set_000150DL_001430;

#define dZ2_LOST_WOODS_room_01Set_000150DL_009CF0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000150DL_009CF0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000150DL_009CF0[] = dZ2_LOST_WOODS_room_01Set_000150DL_009CF0;

#define dZ2_LOST_WOODS_room_01Set_000150DL_004AA0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000150DL_004AA0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000150DL_004AA0[] = dZ2_LOST_WOODS_room_01Set_000150DL_004AA0;

#define dZ2_LOST_WOODS_room_01Set_000150DL_002508 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000150DL_002508"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000150DL_002508[] = dZ2_LOST_WOODS_room_01Set_000150DL_002508;

#define dZ2_LOST_WOODS_room_01Set_000150DL_0036F0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000150DL_0036F0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000150DL_0036F0[] = dZ2_LOST_WOODS_room_01Set_000150DL_0036F0;

#define dZ2_LOST_WOODS_room_01Set_000150DL_003F18 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000150DL_003F18"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000150DL_003F18[] = dZ2_LOST_WOODS_room_01Set_000150DL_003F18;

#define dZ2_LOST_WOODS_room_01Set_000150DL_005568 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000150DL_005568"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000150DL_005568[] = dZ2_LOST_WOODS_room_01Set_000150DL_005568;

#define dZ2_LOST_WOODS_room_01Set_000150DL_009D00 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000150DL_009D00"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000150DL_009D00[] = dZ2_LOST_WOODS_room_01Set_000150DL_009D00;

#define dZ2_LOST_WOODS_room_01Set_000150DL_005120 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_000150DL_005120"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_000150DL_005120[] = dZ2_LOST_WOODS_room_01Set_000150DL_005120;

#define dZ2_LOST_WOODS_room_01Set_0001A0DL_001430 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_0001A0DL_001430"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_0001A0DL_001430[] = dZ2_LOST_WOODS_room_01Set_0001A0DL_001430;

#define dZ2_LOST_WOODS_room_01Set_0001A0DL_009CF0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_0001A0DL_009CF0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_0001A0DL_009CF0[] = dZ2_LOST_WOODS_room_01Set_0001A0DL_009CF0;

#define dZ2_LOST_WOODS_room_01Set_0001A0DL_004AA0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_0001A0DL_004AA0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_0001A0DL_004AA0[] = dZ2_LOST_WOODS_room_01Set_0001A0DL_004AA0;

#define dZ2_LOST_WOODS_room_01Set_0001A0DL_002508 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_0001A0DL_002508"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_0001A0DL_002508[] = dZ2_LOST_WOODS_room_01Set_0001A0DL_002508;

#define dZ2_LOST_WOODS_room_01Set_0001A0DL_0036F0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_0001A0DL_0036F0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_0001A0DL_0036F0[] = dZ2_LOST_WOODS_room_01Set_0001A0DL_0036F0;

#define dZ2_LOST_WOODS_room_01Set_0001A0DL_003F18 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_0001A0DL_003F18"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_0001A0DL_003F18[] = dZ2_LOST_WOODS_room_01Set_0001A0DL_003F18;

#define dZ2_LOST_WOODS_room_01Set_0001A0DL_005568 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_0001A0DL_005568"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_0001A0DL_005568[] = dZ2_LOST_WOODS_room_01Set_0001A0DL_005568;

#define dZ2_LOST_WOODS_room_01Set_0001A0DL_009D00 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_0001A0DL_009D00"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_0001A0DL_009D00[] = dZ2_LOST_WOODS_room_01Set_0001A0DL_009D00;

#define dZ2_LOST_WOODS_room_01Set_0001A0DL_005120 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_01Set_0001A0DL_005120"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_01Set_0001A0DL_005120[] = dZ2_LOST_WOODS_room_01Set_0001A0DL_005120;

#endif // Z2_LOST_WOODS_Z2_LOST_WOODS_ROOM_01_H
