#ifndef OBJECTS_OBJECT_GI_SWORD_4_H
#define OBJECTS_OBJECT_GI_SWORD_4_H 1

#include "align_asset_macro.h"

#define dgGiGreatFairysSwordHiltEmblemDL "__OTR__objects/object_gi_sword_4/gGiGreatFairysSwordHiltEmblemDL"
static const ALIGN_ASSET(2) char gGiGreatFairysSwordHiltEmblemDL[] = dgGiGreatFairysSwordHiltEmblemDL;

#define dgGiGreatFairysSwordBladeDL "__OTR__objects/object_gi_sword_4/gGiGreatFairysSwordBladeDL"
static const ALIGN_ASSET(2) char gGiGreatFairysSwordBladeDL[] = dgGiGreatFairysSwordBladeDL;

#define dgGiGreatFairysSwordLeafPatternTex "__OTR__objects/object_gi_sword_4/gGiGreatFairysSwordLeafPatternTex"
static const ALIGN_ASSET(2) char gGiGreatFairysSwordLeafPatternTex[] = dgGiGreatFairysSwordLeafPatternTex;

#define dgGiGreatFairysSwordBladeTex "__OTR__objects/object_gi_sword_4/gGiGreatFairysSwordBladeTex"
static const ALIGN_ASSET(2) char gGiGreatFairysSwordBladeTex[] = dgGiGreatFairysSwordBladeTex;

#define dgGiGreatFairysSwordEmblemBackgroundTex "__OTR__objects/object_gi_sword_4/gGiGreatFairysSwordEmblemBackgroundTex"
static const ALIGN_ASSET(2) char gGiGreatFairysSwordEmblemBackgroundTex[] = dgGiGreatFairysSwordEmblemBackgroundTex;
#endif // OBJECTS_OBJECT_GI_SWORD_4_H
