#ifndef Z2_BOMYA_Z2_BOMYA_ROOM_00_H
#define Z2_BOMYA_Z2_BOMYA_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_BOMYA_room_00DL_001C60 "__OTR__scenes/nonmq/Z2_BOMYA_scene/Z2_BOMYA_room_00DL_001C60"
static const ALIGN_ASSET(2) char Z2_BOMYA_room_00DL_001C60[] = dZ2_BOMYA_room_00DL_001C60;

#define dZ2_BOMYA_room_00DL_006A00 "__OTR__scenes/nonmq/Z2_BOMYA_scene/Z2_BOMYA_room_00DL_006A00"
static const ALIGN_ASSET(2) char Z2_BOMYA_room_00DL_006A00[] = dZ2_BOMYA_room_00DL_006A00;

#define dZ2_BOMYA_room_00DL_0077D0 "__OTR__scenes/nonmq/Z2_BOMYA_scene/Z2_BOMYA_room_00DL_0077D0"
static const ALIGN_ASSET(2) char Z2_BOMYA_room_00DL_0077D0[] = dZ2_BOMYA_room_00DL_0077D0;

#define dZ2_BOMYA_room_00DL_007AD0 "__OTR__scenes/nonmq/Z2_BOMYA_scene/Z2_BOMYA_room_00DL_007AD0"
static const ALIGN_ASSET(2) char Z2_BOMYA_room_00DL_007AD0[] = dZ2_BOMYA_room_00DL_007AD0;

#define dZ2_BOMYA_room_00DL_007950 "__OTR__scenes/nonmq/Z2_BOMYA_scene/Z2_BOMYA_room_00DL_007950"
static const ALIGN_ASSET(2) char Z2_BOMYA_room_00DL_007950[] = dZ2_BOMYA_room_00DL_007950;

#define dZ2_BOMYA_room_00DL_002808 "__OTR__scenes/nonmq/Z2_BOMYA_scene/Z2_BOMYA_room_00DL_002808"
static const ALIGN_ASSET(2) char Z2_BOMYA_room_00DL_002808[] = dZ2_BOMYA_room_00DL_002808;

#define dZ2_BOMYA_room_00DL_007C50 "__OTR__scenes/nonmq/Z2_BOMYA_scene/Z2_BOMYA_room_00DL_007C50"
static const ALIGN_ASSET(2) char Z2_BOMYA_room_00DL_007C50[] = dZ2_BOMYA_room_00DL_007C50;

#define dZ2_BOMYA_room_00DL_0047C0 "__OTR__scenes/nonmq/Z2_BOMYA_scene/Z2_BOMYA_room_00DL_0047C0"
static const ALIGN_ASSET(2) char Z2_BOMYA_room_00DL_0047C0[] = dZ2_BOMYA_room_00DL_0047C0;

#define dZ2_BOMYA_room_00DL_000BB0 "__OTR__scenes/nonmq/Z2_BOMYA_scene/Z2_BOMYA_room_00DL_000BB0"
static const ALIGN_ASSET(2) char Z2_BOMYA_room_00DL_000BB0[] = dZ2_BOMYA_room_00DL_000BB0;

#define dZ2_BOMYA_room_00DL_007DA8 "__OTR__scenes/nonmq/Z2_BOMYA_scene/Z2_BOMYA_room_00DL_007DA8"
static const ALIGN_ASSET(2) char Z2_BOMYA_room_00DL_007DA8[] = dZ2_BOMYA_room_00DL_007DA8;

#define dZ2_BOMYA_room_00DL_002AE0 "__OTR__scenes/nonmq/Z2_BOMYA_scene/Z2_BOMYA_room_00DL_002AE0"
static const ALIGN_ASSET(2) char Z2_BOMYA_room_00DL_002AE0[] = dZ2_BOMYA_room_00DL_002AE0;

#define dZ2_BOMYA_room_00DL_007C60 "__OTR__scenes/nonmq/Z2_BOMYA_scene/Z2_BOMYA_room_00DL_007C60"
static const ALIGN_ASSET(2) char Z2_BOMYA_room_00DL_007C60[] = dZ2_BOMYA_room_00DL_007C60;

#define dZ2_BOMYA_room_00DL_007250 "__OTR__scenes/nonmq/Z2_BOMYA_scene/Z2_BOMYA_room_00DL_007250"
static const ALIGN_ASSET(2) char Z2_BOMYA_room_00DL_007250[] = dZ2_BOMYA_room_00DL_007250;

#define dZ2_BOMYA_room_00DL_002D50 "__OTR__scenes/nonmq/Z2_BOMYA_scene/Z2_BOMYA_room_00DL_002D50"
static const ALIGN_ASSET(2) char Z2_BOMYA_room_00DL_002D50[] = dZ2_BOMYA_room_00DL_002D50;

#define dZ2_BOMYA_room_00DL_001658 "__OTR__scenes/nonmq/Z2_BOMYA_scene/Z2_BOMYA_room_00DL_001658"
static const ALIGN_ASSET(2) char Z2_BOMYA_room_00DL_001658[] = dZ2_BOMYA_room_00DL_001658;

#endif // Z2_BOMYA_Z2_BOMYA_ROOM_00_H
