#ifndef OVERLAYS_OVL_DM_CHAR01_H
#define OVERLAYS_OVL_DM_CHAR01_H 1

#include "align_asset_macro.h"

#define dgWoodfallSceneryDynamicPoisonWaterVtx "__OTR__overlays/ovl_Dm_Char01/gWoodfallSceneryDynamicPoisonWaterVtx"
static const ALIGN_ASSET(2) char gWoodfallSceneryDynamicPoisonWaterVtx[] = dgWoodfallSceneryDynamicPoisonWaterVtx;
#endif // OVERLAYS_OVL_DM_CHAR01_H
