#ifndef OBJECTS_OBJECT_MASK_BOY_H
#define OBJECTS_OBJECT_MASK_BOY_H 1

#include "align_asset_macro.h"

#define dobject_mask_boy_DL_000900 "__OTR__objects/object_mask_boy/object_mask_boy_DL_000900"
static const ALIGN_ASSET(2) char object_mask_boy_DL_000900[] = dobject_mask_boy_DL_000900;

#define dobject_mask_boy_TLUT_000D50 "__OTR__objects/object_mask_boy/object_mask_boy_TLUT_000D50"
static const ALIGN_ASSET(2) char object_mask_boy_TLUT_000D50[] = dobject_mask_boy_TLUT_000D50;

#define dobject_mask_boy_Tex_000F50 "__OTR__objects/object_mask_boy/object_mask_boy_Tex_000F50"
static const ALIGN_ASSET(2) char object_mask_boy_Tex_000F50[] = dobject_mask_boy_Tex_000F50;

#define dobject_mask_boy_Tex_001350 "__OTR__objects/object_mask_boy/object_mask_boy_Tex_001350"
static const ALIGN_ASSET(2) char object_mask_boy_Tex_001350[] = dobject_mask_boy_Tex_001350;

#define dobject_mask_boy_Tex_001B50 "__OTR__objects/object_mask_boy/object_mask_boy_Tex_001B50"
static const ALIGN_ASSET(2) char object_mask_boy_Tex_001B50[] = dobject_mask_boy_Tex_001B50;

#define dobject_mask_boy_Tex_001F50 "__OTR__objects/object_mask_boy/object_mask_boy_Tex_001F50"
static const ALIGN_ASSET(2) char object_mask_boy_Tex_001F50[] = dobject_mask_boy_Tex_001F50;

#define dobject_mask_boy_Tex_002050 "__OTR__objects/object_mask_boy/object_mask_boy_Tex_002050"
static const ALIGN_ASSET(2) char object_mask_boy_Tex_002050[] = dobject_mask_boy_Tex_002050;
#endif // OBJECTS_OBJECT_MASK_BOY_H
