#ifndef Z2_LAST_DEKU_Z2_LAST_DEKU_H
#define Z2_LAST_DEKU_Z2_LAST_DEKU_H 1

#include "align_asset_macro.h"

#define dZ2_LAST_DEKUCollisionHeader_003558 "__OTR__scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKUCollisionHeader_003558"
static const ALIGN_ASSET(2) char Z2_LAST_DEKUCollisionHeader_003558[] = dZ2_LAST_DEKUCollisionHeader_003558;

#define dZ2_LAST_DEKUCutsceneData_000118 "__OTR__scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKUCutsceneData_000118"
static const ALIGN_ASSET(2) char Z2_LAST_DEKUCutsceneData_000118[] = dZ2_LAST_DEKUCutsceneData_000118;

#define dZ2_LAST_DEKUTLUT_003D90 "__OTR__scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKUTLUT_003D90"
static const ALIGN_ASSET(2) char Z2_LAST_DEKUTLUT_003D90[] = dZ2_LAST_DEKUTLUT_003D90;

#define dZ2_LAST_DEKUTex_003590 "__OTR__scenes/nonmq/Z2_LAST_DEKU/Z2_LAST_DEKUTex_003590"
static const ALIGN_ASSET(2) char Z2_LAST_DEKUTex_003590[] = dZ2_LAST_DEKUTex_003590;
#endif // Z2_LAST_DEKU_Z2_LAST_DEKU_H
