#ifndef Z2_REDEAD_Z2_REDEAD_ROOM_03_H
#define Z2_REDEAD_Z2_REDEAD_ROOM_03_H 1

#include "align_asset_macro.h"

#define dZ2_REDEAD_room_03DL_007558 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_03DL_007558"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_03DL_007558[] = dZ2_REDEAD_room_03DL_007558;

#define dZ2_REDEAD_room_03DL_001370 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_03DL_001370"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_03DL_001370[] = dZ2_REDEAD_room_03DL_001370;

#define dZ2_REDEAD_room_03DL_007828 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_03DL_007828"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_03DL_007828[] = dZ2_REDEAD_room_03DL_007828;

#define dZ2_REDEAD_room_03DL_002A08 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_03DL_002A08"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_03DL_002A08[] = dZ2_REDEAD_room_03DL_002A08;

#define dZ2_REDEAD_room_03DL_0064E8 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_03DL_0064E8"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_03DL_0064E8[] = dZ2_REDEAD_room_03DL_0064E8;

#endif // Z2_REDEAD_Z2_REDEAD_ROOM_03_H
