#ifndef Z2_CASTLE_Z2_CASTLE_ROOM_00_H
#define Z2_CASTLE_Z2_CASTLE_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_CASTLE_room_00Tex_00FFB8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_00FFB8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_00FFB8[] = dZ2_CASTLE_room_00Tex_00FFB8;

#define dZ2_CASTLE_room_00Tex_0127B8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_0127B8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_0127B8[] = dZ2_CASTLE_room_00Tex_0127B8;

#define dZ2_CASTLE_room_00DL_0063D8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00DL_0063D8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00DL_0063D8[] = dZ2_CASTLE_room_00DL_0063D8;

#define dZ2_CASTLE_room_00TLUT_00FD98 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00TLUT_00FD98"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00TLUT_00FD98[] = dZ2_CASTLE_room_00TLUT_00FD98;

#define dZ2_CASTLE_room_00Tex_00E198 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_00E198"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_00E198[] = dZ2_CASTLE_room_00Tex_00E198;

#define dZ2_CASTLE_room_00Tex_00E998 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_00E998"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_00E998[] = dZ2_CASTLE_room_00Tex_00E998;

#define dZ2_CASTLE_room_00Tex_00CD98 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_00CD98"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_00CD98[] = dZ2_CASTLE_room_00Tex_00CD98;

#define dZ2_CASTLE_room_00Tex_00D198 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_00D198"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_00D198[] = dZ2_CASTLE_room_00Tex_00D198;

#define dZ2_CASTLE_room_00TLUT_0179F8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00TLUT_0179F8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00TLUT_0179F8[] = dZ2_CASTLE_room_00TLUT_0179F8;

#define dZ2_CASTLE_room_00Tex_011FB8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_011FB8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_011FB8[] = dZ2_CASTLE_room_00Tex_011FB8;

#define dZ2_CASTLE_room_00DL_017A30 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00DL_017A30"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00DL_017A30[] = dZ2_CASTLE_room_00DL_017A30;

#define dZ2_CASTLE_room_00DL_009A58 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00DL_009A58"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00DL_009A58[] = dZ2_CASTLE_room_00DL_009A58;

#define dZ2_CASTLE_room_00Tex_015FF8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_015FF8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_015FF8[] = dZ2_CASTLE_room_00Tex_015FF8;

#define dZ2_CASTLE_room_00Tex_0175F8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_0175F8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_0175F8[] = dZ2_CASTLE_room_00Tex_0175F8;

#define dZ2_CASTLE_room_00Tex_0147F8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_0147F8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_0147F8[] = dZ2_CASTLE_room_00Tex_0147F8;

#define dZ2_CASTLE_room_00DL_017E00 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00DL_017E00"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00DL_017E00[] = dZ2_CASTLE_room_00DL_017E00;

#define dZ2_CASTLE_room_00Tex_017E38 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_017E38"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_017E38[] = dZ2_CASTLE_room_00Tex_017E38;

#define dZ2_CASTLE_room_00DL_00ACA0 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00DL_00ACA0"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00DL_00ACA0[] = dZ2_CASTLE_room_00DL_00ACA0;

#define dZ2_CASTLE_room_00Tex_00F998 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_00F998"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_00F998[] = dZ2_CASTLE_room_00Tex_00F998;

#define dZ2_CASTLE_room_00DL_007140 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00DL_007140"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00DL_007140[] = dZ2_CASTLE_room_00DL_007140;

#define dZ2_CASTLE_room_00Tex_0147B8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_0147B8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_0147B8[] = dZ2_CASTLE_room_00Tex_0147B8;

#define dZ2_CASTLE_room_00Tex_0169F8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_0169F8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_0169F8[] = dZ2_CASTLE_room_00Tex_0169F8;

#define dZ2_CASTLE_room_00Tex_016DF8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_016DF8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_016DF8[] = dZ2_CASTLE_room_00Tex_016DF8;

#define dZ2_CASTLE_room_00DL_00B5C8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00DL_00B5C8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00DL_00B5C8[] = dZ2_CASTLE_room_00DL_00B5C8;

#define dZ2_CASTLE_room_00DL_00BED8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00DL_00BED8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00DL_00BED8[] = dZ2_CASTLE_room_00DL_00BED8;

#define dZ2_CASTLE_room_00DL_00C628 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00DL_00C628"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00DL_00C628[] = dZ2_CASTLE_room_00DL_00C628;

#define dZ2_CASTLE_room_00Tex_014FF8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_014FF8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_014FF8[] = dZ2_CASTLE_room_00Tex_014FF8;

#define dZ2_CASTLE_room_00Tex_0167F8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_0167F8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_0167F8[] = dZ2_CASTLE_room_00Tex_0167F8;

#define dZ2_CASTLE_room_00DL_017A40 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00DL_017A40"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00DL_017A40[] = dZ2_CASTLE_room_00DL_017A40;

#define dZ2_CASTLE_room_00DL_00CB70 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00DL_00CB70"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00DL_00CB70[] = dZ2_CASTLE_room_00DL_00CB70;

#define dZ2_CASTLE_room_00Tex_00FDB8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_00FDB8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_00FDB8[] = dZ2_CASTLE_room_00Tex_00FDB8;

#define dZ2_CASTLE_room_00DL_003210 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00DL_003210"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00DL_003210[] = dZ2_CASTLE_room_00DL_003210;

#define dZ2_CASTLE_room_00DL_0008F8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00DL_0008F8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00DL_0008F8[] = dZ2_CASTLE_room_00DL_0008F8;

#define dZ2_CASTLE_room_00DL_000DC0 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00DL_000DC0"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00DL_000DC0[] = dZ2_CASTLE_room_00DL_000DC0;

#define dZ2_CASTLE_room_00Tex_00F198 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00Tex_00F198"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00Tex_00F198[] = dZ2_CASTLE_room_00Tex_00F198;

#define dZ2_CASTLE_room_00DL_003BF0 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_00DL_003BF0"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_00DL_003BF0[] = dZ2_CASTLE_room_00DL_003BF0;

#endif // Z2_CASTLE_Z2_CASTLE_ROOM_00_H
