#ifndef Z2_CASTLE_Z2_CASTLE_ROOM_07_H
#define Z2_CASTLE_Z2_CASTLE_ROOM_07_H 1

#include "align_asset_macro.h"

#define dZ2_CASTLE_room_07DL_001278 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_07DL_001278"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_07DL_001278[] = dZ2_CASTLE_room_07DL_001278;

#define dZ2_CASTLE_room_07DL_001CE0 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_07DL_001CE0"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_07DL_001CE0[] = dZ2_CASTLE_room_07DL_001CE0;

#define dZ2_CASTLE_room_07DL_002658 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_07DL_002658"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_07DL_002658[] = dZ2_CASTLE_room_07DL_002658;

#define dZ2_CASTLE_room_07DL_001A20 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_07DL_001A20"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_07DL_001A20[] = dZ2_CASTLE_room_07DL_001A20;

#define dZ2_CASTLE_room_07Tex_001E48 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_07Tex_001E48"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_07Tex_001E48[] = dZ2_CASTLE_room_07Tex_001E48;

#endif // Z2_CASTLE_Z2_CASTLE_ROOM_07_H
