#ifndef Z2_REDEAD_Z2_REDEAD_ROOM_02_H
#define Z2_REDEAD_Z2_REDEAD_ROOM_02_H 1

#include "align_asset_macro.h"

#define dZ2_REDEAD_room_02DL_007C28 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_02DL_007C28"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_02DL_007C28[] = dZ2_REDEAD_room_02DL_007C28;

#define dZ2_REDEAD_room_02DL_001A40 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_02DL_001A40"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_02DL_001A40[] = dZ2_REDEAD_room_02DL_001A40;

#define dZ2_REDEAD_room_02DL_0032D8 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_02DL_0032D8"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_02DL_0032D8[] = dZ2_REDEAD_room_02DL_0032D8;

#define dZ2_REDEAD_room_02DL_006BF0 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_02DL_006BF0"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_02DL_006BF0[] = dZ2_REDEAD_room_02DL_006BF0;

#define dZ2_REDEAD_room_02DL_007F50 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_02DL_007F50"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_02DL_007F50[] = dZ2_REDEAD_room_02DL_007F50;

#endif // Z2_REDEAD_Z2_REDEAD_ROOM_02_H
