#ifndef OBJECTS_OBJECT_F53_OBJ_H
#define OBJECTS_OBJECT_F53_OBJ_H 1

#include "align_asset_macro.h"

#define dobject_f53_obj_DL_000090 "__OTR__objects/object_f53_obj/object_f53_obj_DL_000090"
static const ALIGN_ASSET(2) char object_f53_obj_DL_000090[] = dobject_f53_obj_DL_000090;

#define dobject_f53_obj_DL_000148 "__OTR__objects/object_f53_obj/object_f53_obj_DL_000148"
static const ALIGN_ASSET(2) char object_f53_obj_DL_000148[] = dobject_f53_obj_DL_000148;

#define dobject_f53_obj_DL_000158 "__OTR__objects/object_f53_obj/object_f53_obj_DL_000158"
static const ALIGN_ASSET(2) char object_f53_obj_DL_000158[] = dobject_f53_obj_DL_000158;

#define dobject_f53_obj_Tex_000168 "__OTR__objects/object_f53_obj/object_f53_obj_Tex_000168"
static const ALIGN_ASSET(2) char object_f53_obj_Tex_000168[] = dobject_f53_obj_Tex_000168;

#define dgBankShutterDL "__OTR__objects/object_f53_obj/gBankShutterDL"
static const ALIGN_ASSET(2) char gBankShutterDL[] = dgBankShutterDL;

#define dobject_f53_obj_Tex_001278 "__OTR__objects/object_f53_obj/object_f53_obj_Tex_001278"
static const ALIGN_ASSET(2) char object_f53_obj_Tex_001278[] = dobject_f53_obj_Tex_001278;

#define dobject_f53_obj_DL_001AF0 "__OTR__objects/object_f53_obj/object_f53_obj_DL_001AF0"
static const ALIGN_ASSET(2) char object_f53_obj_DL_001AF0[] = dobject_f53_obj_DL_001AF0;

#define dobject_f53_obj_DL_001BF0 "__OTR__objects/object_f53_obj/object_f53_obj_DL_001BF0"
static const ALIGN_ASSET(2) char object_f53_obj_DL_001BF0[] = dobject_f53_obj_DL_001BF0;

#define dobject_f53_obj_DL_001C00 "__OTR__objects/object_f53_obj/object_f53_obj_DL_001C00"
static const ALIGN_ASSET(2) char object_f53_obj_DL_001C00[] = dobject_f53_obj_DL_001C00;

#define dobject_f53_obj_Tex_001C10 "__OTR__objects/object_f53_obj/object_f53_obj_Tex_001C10"
static const ALIGN_ASSET(2) char object_f53_obj_Tex_001C10[] = dobject_f53_obj_Tex_001C10;

#define dobject_f53_obj_DL_0023B0 "__OTR__objects/object_f53_obj/object_f53_obj_DL_0023B0"
static const ALIGN_ASSET(2) char object_f53_obj_DL_0023B0[] = dobject_f53_obj_DL_0023B0;

#define dobject_f53_obj_DL_0024C8 "__OTR__objects/object_f53_obj/object_f53_obj_DL_0024C8"
static const ALIGN_ASSET(2) char object_f53_obj_DL_0024C8[] = dobject_f53_obj_DL_0024C8;

#define dobject_f53_obj_DL_0024D8 "__OTR__objects/object_f53_obj/object_f53_obj_DL_0024D8"
static const ALIGN_ASSET(2) char object_f53_obj_DL_0024D8[] = dobject_f53_obj_DL_0024D8;

#define dobject_f53_obj_DL_0024E8 "__OTR__objects/object_f53_obj/object_f53_obj_DL_0024E8"
static const ALIGN_ASSET(2) char object_f53_obj_DL_0024E8[] = dobject_f53_obj_DL_0024E8;

#define dobject_f53_obj_DL_002648 "__OTR__objects/object_f53_obj/object_f53_obj_DL_002648"
static const ALIGN_ASSET(2) char object_f53_obj_DL_002648[] = dobject_f53_obj_DL_002648;

#define dobject_f53_obj_DL_002658 "__OTR__objects/object_f53_obj/object_f53_obj_DL_002658"
static const ALIGN_ASSET(2) char object_f53_obj_DL_002658[] = dobject_f53_obj_DL_002658;

#define dobject_f53_obj_Tex_002668 "__OTR__objects/object_f53_obj/object_f53_obj_Tex_002668"
static const ALIGN_ASSET(2) char object_f53_obj_Tex_002668[] = dobject_f53_obj_Tex_002668;

#define dobject_f53_obj_Tex_002E68 "__OTR__objects/object_f53_obj/object_f53_obj_Tex_002E68"
static const ALIGN_ASSET(2) char object_f53_obj_Tex_002E68[] = dobject_f53_obj_Tex_002E68;

#define dobject_f53_obj_Tex_003268 "__OTR__objects/object_f53_obj/object_f53_obj_Tex_003268"
static const ALIGN_ASSET(2) char object_f53_obj_Tex_003268[] = dobject_f53_obj_Tex_003268;
#endif // OBJECTS_OBJECT_F53_OBJ_H
