#ifndef OBJECTS_OBJECT_AM_H
#define OBJECTS_OBJECT_AM_H 1

#include "align_asset_macro.h"

#define dobject_am_Colheader_000118 "__OTR__objects/object_am/object_am_Colheader_000118"
static const ALIGN_ASSET(2) char object_am_Colheader_000118[] = dobject_am_Colheader_000118;

#define dgArmosHopAnim "__OTR__objects/object_am/gArmosHopAnim"
static const ALIGN_ASSET(2) char gArmosHopAnim[] = dgArmosHopAnim;

#define dgArmosPushedBackAnim "__OTR__objects/object_am/gArmosPushedBackAnim"
static const ALIGN_ASSET(2) char gArmosPushedBackAnim[] = dgArmosPushedBackAnim;

#define dobject_am_DL_0005D0 "__OTR__objects/object_am/object_am_DL_0005D0"
static const ALIGN_ASSET(2) char object_am_DL_0005D0[] = dobject_am_DL_0005D0;

#define dobject_am_DL_0007A8 "__OTR__objects/object_am/object_am_DL_0007A8"
static const ALIGN_ASSET(2) char object_am_DL_0007A8[] = dobject_am_DL_0007A8;

#define dobject_am_DL_0016C8 "__OTR__objects/object_am/object_am_DL_0016C8"
static const ALIGN_ASSET(2) char object_am_DL_0016C8[] = dobject_am_DL_0016C8;

#define dobject_am_DL_002278 "__OTR__objects/object_am/object_am_DL_002278"
static const ALIGN_ASSET(2) char object_am_DL_002278[] = dobject_am_DL_002278;

#define dobject_am_DL_002550 "__OTR__objects/object_am/object_am_DL_002550"
static const ALIGN_ASSET(2) char object_am_DL_002550[] = dobject_am_DL_002550;

#define dobject_am_Tex_002638 "__OTR__objects/object_am/object_am_Tex_002638"
static const ALIGN_ASSET(2) char object_am_Tex_002638[] = dobject_am_Tex_002638;

#define dobject_am_Tex_002838 "__OTR__objects/object_am/object_am_Tex_002838"
static const ALIGN_ASSET(2) char object_am_Tex_002838[] = dobject_am_Tex_002838;

#define dobject_am_Tex_002938 "__OTR__objects/object_am/object_am_Tex_002938"
static const ALIGN_ASSET(2) char object_am_Tex_002938[] = dobject_am_Tex_002938;

#define dobject_am_Tex_002D38 "__OTR__objects/object_am/object_am_Tex_002D38"
static const ALIGN_ASSET(2) char object_am_Tex_002D38[] = dobject_am_Tex_002D38;

#define dobject_am_Tex_002E38 "__OTR__objects/object_am/object_am_Tex_002E38"
static const ALIGN_ASSET(2) char object_am_Tex_002E38[] = dobject_am_Tex_002E38;

#define dobject_am_Tex_003038 "__OTR__objects/object_am/object_am_Tex_003038"
static const ALIGN_ASSET(2) char object_am_Tex_003038[] = dobject_am_Tex_003038;

#define dobject_am_Tex_003238 "__OTR__objects/object_am/object_am_Tex_003238"
static const ALIGN_ASSET(2) char object_am_Tex_003238[] = dobject_am_Tex_003238;

#define dobject_am_Tex_003A38 "__OTR__objects/object_am/object_am_Tex_003A38"
static const ALIGN_ASSET(2) char object_am_Tex_003A38[] = dobject_am_Tex_003A38;

#define dobject_am_Tex_003C38 "__OTR__objects/object_am/object_am_Tex_003C38"
static const ALIGN_ASSET(2) char object_am_Tex_003C38[] = dobject_am_Tex_003C38;

#define dobject_am_Tex_004438 "__OTR__objects/object_am/object_am_Tex_004438"
static const ALIGN_ASSET(2) char object_am_Tex_004438[] = dobject_am_Tex_004438;

#define dobject_am_Tex_004C38 "__OTR__objects/object_am/object_am_Tex_004C38"
static const ALIGN_ASSET(2) char object_am_Tex_004C38[] = dobject_am_Tex_004C38;

#define dobject_am_Tex_005438 "__OTR__objects/object_am/object_am_Tex_005438"
static const ALIGN_ASSET(2) char object_am_Tex_005438[] = dobject_am_Tex_005438;

#define dobject_am_Tex_005478 "__OTR__objects/object_am/object_am_Tex_005478"
static const ALIGN_ASSET(2) char object_am_Tex_005478[] = dobject_am_Tex_005478;

#define dobject_am_Skel_005948 "__OTR__objects/object_am/object_am_Skel_005948"
static const ALIGN_ASSET(2) char object_am_Skel_005948[] = dobject_am_Skel_005948;

#define dgArmosTakeDamageAnim "__OTR__objects/object_am/gArmosTakeDamageAnim"
static const ALIGN_ASSET(2) char gArmosTakeDamageAnim[] = dgArmosTakeDamageAnim;

#define dobject_am_Colheader_005CF8 "__OTR__objects/object_am/object_am_Colheader_005CF8"
static const ALIGN_ASSET(2) char object_am_Colheader_005CF8[] = dobject_am_Colheader_005CF8;

typedef enum ObjectAmLimb {
    /* 0x00 */ OBJECT_AM_LIMB_NONE,
    /* 0x01 */ OBJECT_AM_LIMB_01,
    /* 0x02 */ OBJECT_AM_LIMB_02,
    /* 0x03 */ OBJECT_AM_LIMB_BODY,
    /* 0x04 */ OBJECT_AM_LIMB_04,
    /* 0x05 */ OBJECT_AM_LIMB_05,
    /* 0x06 */ OBJECT_AM_LIMB_SHIELD,
    /* 0x07 */ OBJECT_AM_LIMB_07,
    /* 0x08 */ OBJECT_AM_LIMB_08,
    /* 0x09 */ OBJECT_AM_LIMB_SWORD,
    /* 0x0A */ OBJECT_AM_LIMB_0A,
    /* 0x0B */ OBJECT_AM_LIMB_0B,
    /* 0x0C */ OBJECT_AM_LIMB_BASE,
    /* 0x0D */ OBJECT_AM_LIMB_0D,
    /* 0x0E */ OBJECT_AM_LIMB_MAX
} ObjectAmLimb;

#endif // OBJECTS_OBJECT_AM_H
