#ifndef Z2_11GORONNOSATO_Z2_11GORONNOSATO_H
#define Z2_11GORONNOSATO_Z2_11GORONNOSATO_H 1

#include "align_asset_macro.h"

#define dZ2_11GORONNOSATOCollisionHeader_0044CC "__OTR__scenes/nonmq/Z2_11GORONNOSATO/Z2_11GORONNOSATOCollisionHeader_0044CC"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATOCollisionHeader_0044CC[] = dZ2_11GORONNOSATOCollisionHeader_0044CC;

#define dZ2_11GORONNOSATOTLUT_005500 "__OTR__scenes/nonmq/Z2_11GORONNOSATO/Z2_11GORONNOSATOTLUT_005500"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATOTLUT_005500[] = dZ2_11GORONNOSATOTLUT_005500;

#define dZ2_11GORONNOSATOTex_004500 "__OTR__scenes/nonmq/Z2_11GORONNOSATO/Z2_11GORONNOSATOTex_004500"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATOTex_004500[] = dZ2_11GORONNOSATOTex_004500;

#define dZ2_11GORONNOSATOTex_004900 "__OTR__scenes/nonmq/Z2_11GORONNOSATO/Z2_11GORONNOSATOTex_004900"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATOTex_004900[] = dZ2_11GORONNOSATOTex_004900;

#define dZ2_11GORONNOSATOTex_004D00 "__OTR__scenes/nonmq/Z2_11GORONNOSATO/Z2_11GORONNOSATOTex_004D00"
static const ALIGN_ASSET(2) char Z2_11GORONNOSATOTex_004D00[] = dZ2_11GORONNOSATOTex_004D00;
#endif // Z2_11GORONNOSATO_Z2_11GORONNOSATO_H
