#ifndef Z2_YADOYA_Z2_YADOYA_ROOM_04_H
#define Z2_YADOYA_Z2_YADOYA_ROOM_04_H 1

#include "align_asset_macro.h"

#define dZ2_YADOYA_room_04DL_0038B0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04DL_0038B0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04DL_0038B0[] = dZ2_YADOYA_room_04DL_0038B0;

#define dZ2_YADOYA_room_04Tex_0070B8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04Tex_0070B8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04Tex_0070B8[] = dZ2_YADOYA_room_04Tex_0070B8;

#define dZ2_YADOYA_room_04DL_0006A8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04DL_0006A8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04DL_0006A8[] = dZ2_YADOYA_room_04DL_0006A8;

#define dZ2_YADOYA_room_04DL_0049F0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04DL_0049F0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04DL_0049F0[] = dZ2_YADOYA_room_04DL_0049F0;

#define dZ2_YADOYA_room_04Tex_007098 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04Tex_007098"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04Tex_007098[] = dZ2_YADOYA_room_04Tex_007098;

#define dZ2_YADOYA_room_04DL_006AF0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04DL_006AF0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04DL_006AF0[] = dZ2_YADOYA_room_04DL_006AF0;

#define dZ2_YADOYA_room_04Tex_0070F8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04Tex_0070F8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04Tex_0070F8[] = dZ2_YADOYA_room_04Tex_0070F8;

#define dZ2_YADOYA_room_04DL_007508 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04DL_007508"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04DL_007508[] = dZ2_YADOYA_room_04DL_007508;

#define dZ2_YADOYA_room_04DL_0009B8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04DL_0009B8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04DL_0009B8[] = dZ2_YADOYA_room_04DL_0009B8;

#define dZ2_YADOYA_room_04DL_005870 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04DL_005870"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04DL_005870[] = dZ2_YADOYA_room_04DL_005870;

#define dZ2_YADOYA_room_04DL_005A00 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04DL_005A00"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04DL_005A00[] = dZ2_YADOYA_room_04DL_005A00;

#define dZ2_YADOYA_room_04DL_007510 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04DL_007510"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04DL_007510[] = dZ2_YADOYA_room_04DL_007510;

#define dZ2_YADOYA_room_04DL_005200 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04DL_005200"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04DL_005200[] = dZ2_YADOYA_room_04DL_005200;

#define dZ2_YADOYA_room_04Tex_007018 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04Tex_007018"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04Tex_007018[] = dZ2_YADOYA_room_04Tex_007018;

#define dZ2_YADOYA_room_04Set_0001E0DL_0038B0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04Set_0001E0DL_0038B0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04Set_0001E0DL_0038B0[] = dZ2_YADOYA_room_04Set_0001E0DL_0038B0;

#define dZ2_YADOYA_room_04Set_0001E0DL_0006A8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04Set_0001E0DL_0006A8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04Set_0001E0DL_0006A8[] = dZ2_YADOYA_room_04Set_0001E0DL_0006A8;

#define dZ2_YADOYA_room_04Set_0001E0DL_0049F0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04Set_0001E0DL_0049F0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04Set_0001E0DL_0049F0[] = dZ2_YADOYA_room_04Set_0001E0DL_0049F0;

#define dZ2_YADOYA_room_04Set_0001E0DL_006AF0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04Set_0001E0DL_006AF0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04Set_0001E0DL_006AF0[] = dZ2_YADOYA_room_04Set_0001E0DL_006AF0;

#define dZ2_YADOYA_room_04Set_0001E0DL_007508 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04Set_0001E0DL_007508"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04Set_0001E0DL_007508[] = dZ2_YADOYA_room_04Set_0001E0DL_007508;

#define dZ2_YADOYA_room_04Set_0001E0DL_0009B8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04Set_0001E0DL_0009B8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04Set_0001E0DL_0009B8[] = dZ2_YADOYA_room_04Set_0001E0DL_0009B8;

#define dZ2_YADOYA_room_04Set_0001E0DL_005870 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04Set_0001E0DL_005870"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04Set_0001E0DL_005870[] = dZ2_YADOYA_room_04Set_0001E0DL_005870;

#define dZ2_YADOYA_room_04Set_0001E0DL_005A00 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04Set_0001E0DL_005A00"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04Set_0001E0DL_005A00[] = dZ2_YADOYA_room_04Set_0001E0DL_005A00;

#define dZ2_YADOYA_room_04Set_0001E0DL_007510 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04Set_0001E0DL_007510"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04Set_0001E0DL_007510[] = dZ2_YADOYA_room_04Set_0001E0DL_007510;

#define dZ2_YADOYA_room_04Set_0001E0DL_005200 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_04Set_0001E0DL_005200"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_04Set_0001E0DL_005200[] = dZ2_YADOYA_room_04Set_0001E0DL_005200;

#endif // Z2_YADOYA_Z2_YADOYA_ROOM_04_H
