#ifndef Z2_CASTLE_Z2_CASTLE_ROOM_02_H
#define Z2_CASTLE_Z2_CASTLE_ROOM_02_H 1

#include "align_asset_macro.h"

#define dZ2_CASTLE_room_02DL_002288 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_02DL_002288"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_02DL_002288[] = dZ2_CASTLE_room_02DL_002288;

#define dZ2_CASTLE_room_02Tex_0034F8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_02Tex_0034F8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_02Tex_0034F8[] = dZ2_CASTLE_room_02Tex_0034F8;

#define dZ2_CASTLE_room_02DL_005108 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_02DL_005108"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_02DL_005108[] = dZ2_CASTLE_room_02DL_005108;

#define dZ2_CASTLE_room_02DL_000C28 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_02DL_000C28"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_02DL_000C28[] = dZ2_CASTLE_room_02DL_000C28;

#define dZ2_CASTLE_room_02Tex_0044F8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_02Tex_0044F8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_02Tex_0044F8[] = dZ2_CASTLE_room_02Tex_0044F8;

#define dZ2_CASTLE_room_02Tex_0048F8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_02Tex_0048F8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_02Tex_0048F8[] = dZ2_CASTLE_room_02Tex_0048F8;

#define dZ2_CASTLE_room_02Tex_004CF8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_02Tex_004CF8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_02Tex_004CF8[] = dZ2_CASTLE_room_02Tex_004CF8;

#define dZ2_CASTLE_room_02DL_005230 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_02DL_005230"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_02DL_005230[] = dZ2_CASTLE_room_02DL_005230;

#define dZ2_CASTLE_room_02Tex_005338 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_02Tex_005338"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_02Tex_005338[] = dZ2_CASTLE_room_02Tex_005338;

#define dZ2_CASTLE_room_02DL_001D30 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_02DL_001D30"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_02DL_001D30[] = dZ2_CASTLE_room_02DL_001D30;

#define dZ2_CASTLE_room_02Tex_0024F8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_02Tex_0024F8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_02Tex_0024F8[] = dZ2_CASTLE_room_02Tex_0024F8;

#define dZ2_CASTLE_room_02Tex_002CF8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_02Tex_002CF8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_02Tex_002CF8[] = dZ2_CASTLE_room_02Tex_002CF8;

#define dZ2_CASTLE_room_02DL_001A68 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_02DL_001A68"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_02DL_001A68[] = dZ2_CASTLE_room_02DL_001A68;

#define dZ2_CASTLE_room_02DL_0013F8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_02DL_0013F8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_02DL_0013F8[] = dZ2_CASTLE_room_02DL_0013F8;

#endif // Z2_CASTLE_Z2_CASTLE_ROOM_02_H
