#ifndef Z2_22DEKUCITY_Z2_22DEKUCITY_H
#define Z2_22DEKUCITY_Z2_22DEKUCITY_H 1

#include "align_asset_macro.h"

#define dZ2_22DEKUCITYCollisionHeader_008FE8 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYCollisionHeader_008FE8"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYCollisionHeader_008FE8[] = dZ2_22DEKUCITYCollisionHeader_008FE8;

#define dZ2_22DEKUCITYCutsceneData_000590 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYCutsceneData_000590"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYCutsceneData_000590[] = dZ2_22DEKUCITYCutsceneData_000590;

#define dZ2_22DEKUCITYTLUT_00D020 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTLUT_00D020"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYTLUT_00D020[] = dZ2_22DEKUCITYTLUT_00D020;

#define dZ2_22DEKUCITYTex_00C020 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00C020"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYTex_00C020[] = dZ2_22DEKUCITYTex_00C020;

#define dZ2_22DEKUCITYTex_00C320 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00C320"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYTex_00C320[] = dZ2_22DEKUCITYTex_00C320;

#define dZ2_22DEKUCITYTex_00C120 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00C120"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYTex_00C120[] = dZ2_22DEKUCITYTex_00C120;

#define dZ2_22DEKUCITYTex_00C220 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00C220"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYTex_00C220[] = dZ2_22DEKUCITYTex_00C220;

#define dZ2_22DEKUCITYTex_00C420 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00C420"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYTex_00C420[] = dZ2_22DEKUCITYTex_00C420;

#define dZ2_22DEKUCITYTex_009020 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_009020"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYTex_009020[] = dZ2_22DEKUCITYTex_009020;

#define dZ2_22DEKUCITYTex_00A420 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00A420"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYTex_00A420[] = dZ2_22DEKUCITYTex_00A420;

#define dZ2_22DEKUCITYTex_00AC20 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00AC20"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYTex_00AC20[] = dZ2_22DEKUCITYTex_00AC20;

#define dZ2_22DEKUCITYTex_00B820 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00B820"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYTex_00B820[] = dZ2_22DEKUCITYTex_00B820;

#define dZ2_22DEKUCITYTex_00C820 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00C820"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYTex_00C820[] = dZ2_22DEKUCITYTex_00C820;

#define dZ2_22DEKUCITYTex_00A020 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00A020"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYTex_00A020[] = dZ2_22DEKUCITYTex_00A020;

#define dZ2_22DEKUCITYTex_009820 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_009820"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYTex_009820[] = dZ2_22DEKUCITYTex_009820;

#define dZ2_22DEKUCITYTex_00B420 "__OTR__scenes/nonmq/Z2_22DEKUCITY/Z2_22DEKUCITYTex_00B420"
static const ALIGN_ASSET(2) char Z2_22DEKUCITYTex_00B420[] = dZ2_22DEKUCITYTex_00B420;
#endif // Z2_22DEKUCITY_Z2_22DEKUCITY_H
