#ifndef INTERFACE_DO_ACTION_STATIC_H
#define INTERFACE_DO_ACTION_STATIC_H 1

#include "align_asset_macro.h"

#define dgDoActionAttackENGTex "__OTR__do_action_static/gDoActionAttackENGTex"
static const ALIGN_ASSET(2) char gDoActionAttackENGTex[] = dgDoActionAttackENGTex;

#define dgDoActionCheckENGTex "__OTR__do_action_static/gDoActionCheckENGTex"
static const ALIGN_ASSET(2) char gDoActionCheckENGTex[] = dgDoActionCheckENGTex;

#define dgDoActionEnterENGTex "__OTR__do_action_static/gDoActionEnterENGTex"
static const ALIGN_ASSET(2) char gDoActionEnterENGTex[] = dgDoActionEnterENGTex;

#define dgDoActionReturnENGTex "__OTR__do_action_static/gDoActionReturnENGTex"
static const ALIGN_ASSET(2) char gDoActionReturnENGTex[] = dgDoActionReturnENGTex;

#define dgDoActionOpenENGTex "__OTR__do_action_static/gDoActionOpenENGTex"
static const ALIGN_ASSET(2) char gDoActionOpenENGTex[] = dgDoActionOpenENGTex;

#define dgDoActionJumpENGTex "__OTR__do_action_static/gDoActionJumpENGTex"
static const ALIGN_ASSET(2) char gDoActionJumpENGTex[] = dgDoActionJumpENGTex;

#define dgDoActionDecideENGTex "__OTR__do_action_static/gDoActionDecideENGTex"
static const ALIGN_ASSET(2) char gDoActionDecideENGTex[] = dgDoActionDecideENGTex;

#define dgDoActionDiveENGTex "__OTR__do_action_static/gDoActionDiveENGTex"
static const ALIGN_ASSET(2) char gDoActionDiveENGTex[] = dgDoActionDiveENGTex;

#define dgDoActionFasterENGTex "__OTR__do_action_static/gDoActionFasterENGTex"
static const ALIGN_ASSET(2) char gDoActionFasterENGTex[] = dgDoActionFasterENGTex;

#define dgDoActionThrowENGTex "__OTR__do_action_static/gDoActionThrowENGTex"
static const ALIGN_ASSET(2) char gDoActionThrowENGTex[] = dgDoActionThrowENGTex;

#define dgDoActionNaviENGTex "__OTR__do_action_static/gDoActionNaviENGTex"
static const ALIGN_ASSET(2) char gDoActionNaviENGTex[] = dgDoActionNaviENGTex;

#define dgDoActionClimbENGTex "__OTR__do_action_static/gDoActionClimbENGTex"
static const ALIGN_ASSET(2) char gDoActionClimbENGTex[] = dgDoActionClimbENGTex;

#define dgDoActionDropENGTex "__OTR__do_action_static/gDoActionDropENGTex"
static const ALIGN_ASSET(2) char gDoActionDropENGTex[] = dgDoActionDropENGTex;

#define dgDoActionDownENGTex "__OTR__do_action_static/gDoActionDownENGTex"
static const ALIGN_ASSET(2) char gDoActionDownENGTex[] = dgDoActionDownENGTex;

#define dgDoActionQuitENGTex "__OTR__do_action_static/gDoActionQuitENGTex"
static const ALIGN_ASSET(2) char gDoActionQuitENGTex[] = dgDoActionQuitENGTex;

#define dgDoActionSpeakENGTex "__OTR__do_action_static/gDoActionSpeakENGTex"
static const ALIGN_ASSET(2) char gDoActionSpeakENGTex[] = dgDoActionSpeakENGTex;

#define dgDoActionNextENGTex "__OTR__do_action_static/gDoActionNextENGTex"
static const ALIGN_ASSET(2) char gDoActionNextENGTex[] = dgDoActionNextENGTex;

#define dgDoActionGrabENGTex "__OTR__do_action_static/gDoActionGrabENGTex"
static const ALIGN_ASSET(2) char gDoActionGrabENGTex[] = dgDoActionGrabENGTex;

#define dgDoActionStopENGTex "__OTR__do_action_static/gDoActionStopENGTex"
static const ALIGN_ASSET(2) char gDoActionStopENGTex[] = dgDoActionStopENGTex;

#define dgDoActionPutAwayENGTex "__OTR__do_action_static/gDoActionPutAwayENGTex"
static const ALIGN_ASSET(2) char gDoActionPutAwayENGTex[] = dgDoActionPutAwayENGTex;

#define dgDoActionReelENGTex "__OTR__do_action_static/gDoActionReelENGTex"
static const ALIGN_ASSET(2) char gDoActionReelENGTex[] = dgDoActionReelENGTex;

#define dgDoActionInfoENGTex "__OTR__do_action_static/gDoActionInfoENGTex"
static const ALIGN_ASSET(2) char gDoActionInfoENGTex[] = dgDoActionInfoENGTex;

#define dgDoActionWarpENGTex "__OTR__do_action_static/gDoActionWarpENGTex"
static const ALIGN_ASSET(2) char gDoActionWarpENGTex[] = dgDoActionWarpENGTex;

#define dgDoActionSnapENGTex "__OTR__do_action_static/gDoActionSnapENGTex"
static const ALIGN_ASSET(2) char gDoActionSnapENGTex[] = dgDoActionSnapENGTex;

#define dgDoActionExplodeENGTex "__OTR__do_action_static/gDoActionExplodeENGTex"
static const ALIGN_ASSET(2) char gDoActionExplodeENGTex[] = dgDoActionExplodeENGTex;

#define dgDoActionDanceENGTex "__OTR__do_action_static/gDoActionDanceENGTex"
static const ALIGN_ASSET(2) char gDoActionDanceENGTex[] = dgDoActionDanceENGTex;

#define dgDoActionMarchENGTex "__OTR__do_action_static/gDoActionMarchENGTex"
static const ALIGN_ASSET(2) char gDoActionMarchENGTex[] = dgDoActionMarchENGTex;

#define dgDoActionNum1ENGTex "__OTR__do_action_static/gDoActionNum1ENGTex"
static const ALIGN_ASSET(2) char gDoActionNum1ENGTex[] = dgDoActionNum1ENGTex;

#define dgDoActionNum2ENGTex "__OTR__do_action_static/gDoActionNum2ENGTex"
static const ALIGN_ASSET(2) char gDoActionNum2ENGTex[] = dgDoActionNum2ENGTex;

#define dgDoActionNum3ENGTex "__OTR__do_action_static/gDoActionNum3ENGTex"
static const ALIGN_ASSET(2) char gDoActionNum3ENGTex[] = dgDoActionNum3ENGTex;

#define dgDoActionNum4ENGTex "__OTR__do_action_static/gDoActionNum4ENGTex"
static const ALIGN_ASSET(2) char gDoActionNum4ENGTex[] = dgDoActionNum4ENGTex;

#define dgDoActionNum5ENGTex "__OTR__do_action_static/gDoActionNum5ENGTex"
static const ALIGN_ASSET(2) char gDoActionNum5ENGTex[] = dgDoActionNum5ENGTex;

#define dgDoActionNum6ENGTex "__OTR__do_action_static/gDoActionNum6ENGTex"
static const ALIGN_ASSET(2) char gDoActionNum6ENGTex[] = dgDoActionNum6ENGTex;

#define dgDoActionNum7ENGTex "__OTR__do_action_static/gDoActionNum7ENGTex"
static const ALIGN_ASSET(2) char gDoActionNum7ENGTex[] = dgDoActionNum7ENGTex;

#define dgDoActionNum8ENGTex "__OTR__do_action_static/gDoActionNum8ENGTex"
static const ALIGN_ASSET(2) char gDoActionNum8ENGTex[] = dgDoActionNum8ENGTex;

#define dgDoActionCurlENGTex "__OTR__do_action_static/gDoActionCurlENGTex"
static const ALIGN_ASSET(2) char gDoActionCurlENGTex[] = dgDoActionCurlENGTex;

#define dgDoActionSurfaceENGTex "__OTR__do_action_static/gDoActionSurfaceENGTex"
static const ALIGN_ASSET(2) char gDoActionSurfaceENGTex[] = dgDoActionSurfaceENGTex;

#define dgDoActionSwimENGTex "__OTR__do_action_static/gDoActionSwimENGTex"
static const ALIGN_ASSET(2) char gDoActionSwimENGTex[] = dgDoActionSwimENGTex;

#define dgDoActionPunchENGTex "__OTR__do_action_static/gDoActionPunchENGTex"
static const ALIGN_ASSET(2) char gDoActionPunchENGTex[] = dgDoActionPunchENGTex;

#define dgDoActionPoundENGTex "__OTR__do_action_static/gDoActionPoundENGTex"
static const ALIGN_ASSET(2) char gDoActionPoundENGTex[] = dgDoActionPoundENGTex;

#define dgDoActionHookENGTex "__OTR__do_action_static/gDoActionHookENGTex"
static const ALIGN_ASSET(2) char gDoActionHookENGTex[] = dgDoActionHookENGTex;

#define dgDoActionShootENGTex "__OTR__do_action_static/gDoActionShootENGTex"
static const ALIGN_ASSET(2) char gDoActionShootENGTex[] = dgDoActionShootENGTex;
#endif // INTERFACE_DO_ACTION_STATIC_H
