#ifndef OBJECTS_OBJECT_TRAP_H
#define OBJECTS_OBJECT_TRAP_H 1

#include "align_asset_macro.h"

#define dobject_trap_Tex_000000 "__OTR__objects/object_trap/object_trap_Tex_000000"
static const ALIGN_ASSET(2) char object_trap_Tex_000000[] = dobject_trap_Tex_000000;

#define dobject_trap_Tex_000400 "__OTR__objects/object_trap/object_trap_Tex_000400"
static const ALIGN_ASSET(2) char object_trap_Tex_000400[] = dobject_trap_Tex_000400;

#define dobject_trap_Tex_000800 "__OTR__objects/object_trap/object_trap_Tex_000800"
static const ALIGN_ASSET(2) char object_trap_Tex_000800[] = dobject_trap_Tex_000800;

#define dobject_trap_DL_001400 "__OTR__objects/object_trap/object_trap_DL_001400"
static const ALIGN_ASSET(2) char object_trap_DL_001400[] = dobject_trap_DL_001400;

#define dobject_trap_DL_001630 "__OTR__objects/object_trap/object_trap_DL_001630"
static const ALIGN_ASSET(2) char object_trap_DL_001630[] = dobject_trap_DL_001630;

#define dobject_trap_DL_001710 "__OTR__objects/object_trap/object_trap_DL_001710"
static const ALIGN_ASSET(2) char object_trap_DL_001710[] = dobject_trap_DL_001710;

#define dobject_trap_Tex_001BD8 "__OTR__objects/object_trap/object_trap_Tex_001BD8"
static const ALIGN_ASSET(2) char object_trap_Tex_001BD8[] = dobject_trap_Tex_001BD8;
#endif // OBJECTS_OBJECT_TRAP_H
