#ifndef OBJECTS_OBJECT_OYU_H
#define OBJECTS_OBJECT_OYU_H 1

#include "align_asset_macro.h"

#define dgGoronGraveyardHotSpringWaterDL "__OTR__objects/object_oyu/gGoronGraveyardHotSpringWaterDL"
static const ALIGN_ASSET(2) char gGoronGraveyardHotSpringWaterDL[] = dgGoronGraveyardHotSpringWaterDL;

#define dgGoronGraveyardHotSpringWaterEmptyDL "__OTR__objects/object_oyu/gGoronGraveyardHotSpringWaterEmptyDL"
static const ALIGN_ASSET(2) char gGoronGraveyardHotSpringWaterEmptyDL[] = dgGoronGraveyardHotSpringWaterEmptyDL;

#define dgGoronGraveyardHotSpringWaterTex "__OTR__objects/object_oyu/gGoronGraveyardHotSpringWaterTex"
static const ALIGN_ASSET(2) char gGoronGraveyardHotSpringWaterTex[] = dgGoronGraveyardHotSpringWaterTex;

#define dgGoronGraveyardHotSpringWaterTexAnim "__OTR__objects/object_oyu/gGoronGraveyardHotSpringWaterTexAnim"
static const ALIGN_ASSET(2) char gGoronGraveyardHotSpringWaterTexAnim[] = dgGoronGraveyardHotSpringWaterTexAnim;

#define dgGoronGraveyardHotSpringWaterCol "__OTR__objects/object_oyu/gGoronGraveyardHotSpringWaterCol"
static const ALIGN_ASSET(2) char gGoronGraveyardHotSpringWaterCol[] = dgGoronGraveyardHotSpringWaterCol;

#endif // OBJECTS_OBJECT_OYU_H
