#ifndef OBJECTS_OBJECT_GI_MASK03_H
#define OBJECTS_OBJECT_GI_MASK03_H 1

#include "align_asset_macro.h"

#define dgGiFierceDeityMaskHairAndHatDL "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskHairAndHatDL"
static const ALIGN_ASSET(2) char gGiFierceDeityMaskHairAndHatDL[] = dgGiFierceDeityMaskHairAndHatDL;

#define dgGiFierceDeityMaskFaceDL "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskFaceDL"
static const ALIGN_ASSET(2) char gGiFierceDeityMaskFaceDL[] = dgGiFierceDeityMaskFaceDL;

#define dgGiFierceDeityMaskMouthAndEarTLUT "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskMouthAndEarTLUT"
static const ALIGN_ASSET(2) char gGiFierceDeityMaskMouthAndEarTLUT[] = dgGiFierceDeityMaskMouthAndEarTLUT;

#define dgGiFierceDeityMaskEyeTLUT "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskEyeTLUT"
static const ALIGN_ASSET(2) char gGiFierceDeityMaskEyeTLUT[] = dgGiFierceDeityMaskEyeTLUT;

#define dgGiFierceDeityMaskMouthTex "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskMouthTex"
static const ALIGN_ASSET(2) char gGiFierceDeityMaskMouthTex[] = dgGiFierceDeityMaskMouthTex;

#define dgGiFierceDeityMaskEarTex "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskEarTex"
static const ALIGN_ASSET(2) char gGiFierceDeityMaskEarTex[] = dgGiFierceDeityMaskEarTex;

#define dgGiFierceDeityMaskEyeTex "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskEyeTex"
static const ALIGN_ASSET(2) char gGiFierceDeityMaskEyeTex[] = dgGiFierceDeityMaskEyeTex;

#define dgGiFierceDeityMaskHatTex "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskHatTex"
static const ALIGN_ASSET(2) char gGiFierceDeityMaskHatTex[] = dgGiFierceDeityMaskHatTex;

#define dgGiFierceDeityMaskHairTex "__OTR__objects/object_gi_mask03/gGiFierceDeityMaskHairTex"
static const ALIGN_ASSET(2) char gGiFierceDeityMaskHairTex[] = dgGiFierceDeityMaskHairTex;
#endif // OBJECTS_OBJECT_GI_MASK03_H
