#ifndef OBJECTS_OBJECT_GI_MASK06_H
#define OBJECTS_OBJECT_GI_MASK06_H 1

#include "align_asset_macro.h"

#define dgGiAllNightMaskFaceDL "__OTR__objects/object_gi_mask06/gGiAllNightMaskFaceDL"
static const ALIGN_ASSET(2) char gGiAllNightMaskFaceDL[] = dgGiAllNightMaskFaceDL;

#define dgGiAllNightMaskEyesDL "__OTR__objects/object_gi_mask06/gGiAllNightMaskEyesDL"
static const ALIGN_ASSET(2) char gGiAllNightMaskEyesDL[] = dgGiAllNightMaskEyesDL;

#define dgGiAllNightMaskEyeTLUT "__OTR__objects/object_gi_mask06/gGiAllNightMaskEyeTLUT"
static const ALIGN_ASSET(2) char gGiAllNightMaskEyeTLUT[] = dgGiAllNightMaskEyeTLUT;

#define dgGiAllNightMaskEyeTex "__OTR__objects/object_gi_mask06/gGiAllNightMaskEyeTex"
static const ALIGN_ASSET(2) char gGiAllNightMaskEyeTex[] = dgGiAllNightMaskEyeTex;

#define dgGiAllNightMaskFacePattern1Tex "__OTR__objects/object_gi_mask06/gGiAllNightMaskFacePattern1Tex"
static const ALIGN_ASSET(2) char gGiAllNightMaskFacePattern1Tex[] = dgGiAllNightMaskFacePattern1Tex;

#define dgGiAllNightMaskFacePattern2Tex "__OTR__objects/object_gi_mask06/gGiAllNightMaskFacePattern2Tex"
static const ALIGN_ASSET(2) char gGiAllNightMaskFacePattern2Tex[] = dgGiAllNightMaskFacePattern2Tex;
#endif // OBJECTS_OBJECT_GI_MASK06_H
