#ifndef OBJECTS_OBJECT_GI_GOLD_DUST_H
#define OBJECTS_OBJECT_GI_GOLD_DUST_H 1

#include "align_asset_macro.h"

#define dgGiGoldDustPowderEmptyDL "__OTR__objects/object_gi_gold_dust/gGiGoldDustPowderEmptyDL"
static const ALIGN_ASSET(2) char gGiGoldDustPowderEmptyDL[] = dgGiGoldDustPowderEmptyDL;

#define dgGiGoldDustPowderDL "__OTR__objects/object_gi_gold_dust/gGiGoldDustPowderDL"
static const ALIGN_ASSET(2) char gGiGoldDustPowderDL[] = dgGiGoldDustPowderDL;

#define dgGiGoldDustPowderClothTex "__OTR__objects/object_gi_gold_dust/gGiGoldDustPowderClothTex"
static const ALIGN_ASSET(2) char gGiGoldDustPowderClothTex[] = dgGiGoldDustPowderClothTex;

#define dgGiGoldDustPowderContentTex "__OTR__objects/object_gi_gold_dust/gGiGoldDustPowderContentTex"
static const ALIGN_ASSET(2) char gGiGoldDustPowderContentTex[] = dgGiGoldDustPowderContentTex;
#endif // OBJECTS_OBJECT_GI_GOLD_DUST_H
