#ifndef Z2_KINSTA1_Z2_KINSTA1_ROOM_03_H
#define Z2_KINSTA1_Z2_KINSTA1_ROOM_03_H 1

#include "align_asset_macro.h"

#define dZ2_KINSTA1_room_03DL_002D28 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03DL_002D28"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03DL_002D28[] = dZ2_KINSTA1_room_03DL_002D28;

#define dZ2_KINSTA1_room_03Tex_004388 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03Tex_004388"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03Tex_004388[] = dZ2_KINSTA1_room_03Tex_004388;

#define dZ2_KINSTA1_room_03DL_0046B0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03DL_0046B0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03DL_0046B0[] = dZ2_KINSTA1_room_03DL_0046B0;

#define dZ2_KINSTA1_room_03DL_000B60 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03DL_000B60"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03DL_000B60[] = dZ2_KINSTA1_room_03DL_000B60;

#define dZ2_KINSTA1_room_03DL_002B28 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03DL_002B28"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03DL_002B28[] = dZ2_KINSTA1_room_03DL_002B28;

#define dZ2_KINSTA1_room_03DL_0023B0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03DL_0023B0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03DL_0023B0[] = dZ2_KINSTA1_room_03DL_0023B0;

#define dZ2_KINSTA1_room_03DL_002650 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03DL_002650"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03DL_002650[] = dZ2_KINSTA1_room_03DL_002650;

#define dZ2_KINSTA1_room_03DL_0031F8 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03DL_0031F8"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03DL_0031F8[] = dZ2_KINSTA1_room_03DL_0031F8;

#define dZ2_KINSTA1_room_03DL_001FC0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03DL_001FC0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03DL_001FC0[] = dZ2_KINSTA1_room_03DL_001FC0;

#define dZ2_KINSTA1_room_03TLUT_004688 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03TLUT_004688"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03TLUT_004688[] = dZ2_KINSTA1_room_03TLUT_004688;

#define dZ2_KINSTA1_room_03Tex_003B88 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03Tex_003B88"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03Tex_003B88[] = dZ2_KINSTA1_room_03Tex_003B88;

#define dZ2_KINSTA1_room_03Tex_004488 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03Tex_004488"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03Tex_004488[] = dZ2_KINSTA1_room_03Tex_004488;

#define dZ2_KINSTA1_room_03DL_001938 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03DL_001938"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03DL_001938[] = dZ2_KINSTA1_room_03DL_001938;

#define dZ2_KINSTA1_room_03DL_003748 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03DL_003748"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03DL_003748[] = dZ2_KINSTA1_room_03DL_003748;

#define dZ2_KINSTA1_room_03DL_003A28 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03DL_003A28"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03DL_003A28[] = dZ2_KINSTA1_room_03DL_003A28;

#define dZ2_KINSTA1_room_03DL_001548 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_03DL_001548"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_03DL_001548[] = dZ2_KINSTA1_room_03DL_001548;

#endif // Z2_KINSTA1_Z2_KINSTA1_ROOM_03_H
