#ifndef OBJECTS_OBJECT_GI_NUTSMASK_H
#define OBJECTS_OBJECT_GI_NUTSMASK_H 1

#include "align_asset_macro.h"

#define dgGiDekuMaskDL "__OTR__objects/object_gi_nutsmask/gGiDekuMaskDL"
static const ALIGN_ASSET(2) char gGiDekuMaskDL[] = dgGiDekuMaskDL;

#define dgGiDekuMaskEmptyDL "__OTR__objects/object_gi_nutsmask/gGiDekuMaskEmptyDL"
static const ALIGN_ASSET(2) char gGiDekuMaskEmptyDL[] = dgGiDekuMaskEmptyDL;

#define dgGiDekuMaskHairTex "__OTR__objects/object_gi_nutsmask/gGiDekuMaskHairTex"
static const ALIGN_ASSET(2) char gGiDekuMaskHairTex[] = dgGiDekuMaskHairTex;

#define dgGiDekuMaskFaceTex "__OTR__objects/object_gi_nutsmask/gGiDekuMaskFaceTex"
static const ALIGN_ASSET(2) char gGiDekuMaskFaceTex[] = dgGiDekuMaskFaceTex;

#define dgGiDekuMaskEyeTex "__OTR__objects/object_gi_nutsmask/gGiDekuMaskEyeTex"
static const ALIGN_ASSET(2) char gGiDekuMaskEyeTex[] = dgGiDekuMaskEyeTex;
#endif // OBJECTS_OBJECT_GI_NUTSMASK_H
