#ifndef Z2_33ZORACITY_Z2_33ZORACITY_ROOM_00_H
#define Z2_33ZORACITY_Z2_33ZORACITY_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_33ZORACITY_room_00DL_0047F0 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_0047F0"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_0047F0[] = dZ2_33ZORACITY_room_00DL_0047F0;

#define dZ2_33ZORACITY_room_00DL_0093F0 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_0093F0"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_0093F0[] = dZ2_33ZORACITY_room_00DL_0093F0;

#define dZ2_33ZORACITY_room_00DL_008C50 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_008C50"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_008C50[] = dZ2_33ZORACITY_room_00DL_008C50;

#define dZ2_33ZORACITY_room_00DL_004448 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_004448"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_004448[] = dZ2_33ZORACITY_room_00DL_004448;

#define dZ2_33ZORACITY_room_00DL_007718 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_007718"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_007718[] = dZ2_33ZORACITY_room_00DL_007718;

#define dZ2_33ZORACITY_room_00DL_0038B8 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_0038B8"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_0038B8[] = dZ2_33ZORACITY_room_00DL_0038B8;

#define dZ2_33ZORACITY_room_00DL_0032E8 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_0032E8"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_0032E8[] = dZ2_33ZORACITY_room_00DL_0032E8;

#define dZ2_33ZORACITY_room_00DL_001750 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_001750"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_001750[] = dZ2_33ZORACITY_room_00DL_001750;

#define dZ2_33ZORACITY_room_00DL_002588 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_002588"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_002588[] = dZ2_33ZORACITY_room_00DL_002588;

#define dZ2_33ZORACITY_room_00DL_0081F8 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_0081F8"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_0081F8[] = dZ2_33ZORACITY_room_00DL_0081F8;

#define dZ2_33ZORACITY_room_00DL_009E40 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_009E40"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_009E40[] = dZ2_33ZORACITY_room_00DL_009E40;

#define dZ2_33ZORACITY_room_00DL_009F10 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_009F10"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_009F10[] = dZ2_33ZORACITY_room_00DL_009F10;

#define dZ2_33ZORACITY_room_00DL_008F98 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_008F98"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_008F98[] = dZ2_33ZORACITY_room_00DL_008F98;

#define dZ2_33ZORACITY_room_00DL_008588 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_008588"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_008588[] = dZ2_33ZORACITY_room_00DL_008588;

#define dZ2_33ZORACITY_room_00DL_009E38 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_009E38"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_009E38[] = dZ2_33ZORACITY_room_00DL_009E38;

#define dZ2_33ZORACITY_room_00DL_007BB8 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_007BB8"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_007BB8[] = dZ2_33ZORACITY_room_00DL_007BB8;

#define dZ2_33ZORACITY_room_00DL_009FE0 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_009FE0"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_009FE0[] = dZ2_33ZORACITY_room_00DL_009FE0;

#define dZ2_33ZORACITY_room_00DL_006718 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_006718"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_006718[] = dZ2_33ZORACITY_room_00DL_006718;

#define dZ2_33ZORACITY_room_00DL_006B18 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_006B18"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_006B18[] = dZ2_33ZORACITY_room_00DL_006B18;

#define dZ2_33ZORACITY_room_00DL_009CB0 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_009CB0"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_009CB0[] = dZ2_33ZORACITY_room_00DL_009CB0;

#define dZ2_33ZORACITY_room_00DL_008900 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_008900"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_008900[] = dZ2_33ZORACITY_room_00DL_008900;

#define dZ2_33ZORACITY_room_00DL_009E30 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_009E30"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_009E30[] = dZ2_33ZORACITY_room_00DL_009E30;

#define dZ2_33ZORACITY_room_00DL_007E80 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_007E80"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_007E80[] = dZ2_33ZORACITY_room_00DL_007E80;

#define dZ2_33ZORACITY_room_00DL_009E48 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_009E48"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_009E48[] = dZ2_33ZORACITY_room_00DL_009E48;

#define dZ2_33ZORACITY_room_00DL_005CA8 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_005CA8"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_005CA8[] = dZ2_33ZORACITY_room_00DL_005CA8;

#define dZ2_33ZORACITY_room_00DL_009400 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_009400"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_009400[] = dZ2_33ZORACITY_room_00DL_009400;

#define dZ2_33ZORACITY_room_00DL_0095B0 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_0095B0"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_0095B0[] = dZ2_33ZORACITY_room_00DL_0095B0;

#define dZ2_33ZORACITY_room_00DL_0092C0 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00DL_0092C0"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00DL_0092C0[] = dZ2_33ZORACITY_room_00DL_0092C0;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_0047F0 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_0047F0"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_0047F0[] = dZ2_33ZORACITY_room_00Set_0003C0DL_0047F0;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_0093F0 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_0093F0"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_0093F0[] = dZ2_33ZORACITY_room_00Set_0003C0DL_0093F0;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_008C50 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_008C50"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_008C50[] = dZ2_33ZORACITY_room_00Set_0003C0DL_008C50;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_004448 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_004448"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_004448[] = dZ2_33ZORACITY_room_00Set_0003C0DL_004448;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_007718 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_007718"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_007718[] = dZ2_33ZORACITY_room_00Set_0003C0DL_007718;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_0038B8 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_0038B8"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_0038B8[] = dZ2_33ZORACITY_room_00Set_0003C0DL_0038B8;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_0032E8 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_0032E8"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_0032E8[] = dZ2_33ZORACITY_room_00Set_0003C0DL_0032E8;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_001750 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_001750"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_001750[] = dZ2_33ZORACITY_room_00Set_0003C0DL_001750;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_002588 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_002588"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_002588[] = dZ2_33ZORACITY_room_00Set_0003C0DL_002588;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_0081F8 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_0081F8"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_0081F8[] = dZ2_33ZORACITY_room_00Set_0003C0DL_0081F8;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_009E40 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_009E40"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_009E40[] = dZ2_33ZORACITY_room_00Set_0003C0DL_009E40;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_009F10 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_009F10"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_009F10[] = dZ2_33ZORACITY_room_00Set_0003C0DL_009F10;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_008F98 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_008F98"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_008F98[] = dZ2_33ZORACITY_room_00Set_0003C0DL_008F98;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_008588 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_008588"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_008588[] = dZ2_33ZORACITY_room_00Set_0003C0DL_008588;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_009E38 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_009E38"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_009E38[] = dZ2_33ZORACITY_room_00Set_0003C0DL_009E38;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_007BB8 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_007BB8"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_007BB8[] = dZ2_33ZORACITY_room_00Set_0003C0DL_007BB8;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_009FE0 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_009FE0"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_009FE0[] = dZ2_33ZORACITY_room_00Set_0003C0DL_009FE0;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_006718 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_006718"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_006718[] = dZ2_33ZORACITY_room_00Set_0003C0DL_006718;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_006B18 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_006B18"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_006B18[] = dZ2_33ZORACITY_room_00Set_0003C0DL_006B18;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_009CB0 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_009CB0"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_009CB0[] = dZ2_33ZORACITY_room_00Set_0003C0DL_009CB0;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_008900 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_008900"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_008900[] = dZ2_33ZORACITY_room_00Set_0003C0DL_008900;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_009E30 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_009E30"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_009E30[] = dZ2_33ZORACITY_room_00Set_0003C0DL_009E30;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_007E80 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_007E80"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_007E80[] = dZ2_33ZORACITY_room_00Set_0003C0DL_007E80;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_009E48 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_009E48"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_009E48[] = dZ2_33ZORACITY_room_00Set_0003C0DL_009E48;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_005CA8 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_005CA8"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_005CA8[] = dZ2_33ZORACITY_room_00Set_0003C0DL_005CA8;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_009400 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_009400"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_009400[] = dZ2_33ZORACITY_room_00Set_0003C0DL_009400;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_0095B0 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_0095B0"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_0095B0[] = dZ2_33ZORACITY_room_00Set_0003C0DL_0095B0;

#define dZ2_33ZORACITY_room_00Set_0003C0DL_0092C0 "__OTR__scenes/nonmq/Z2_33ZORACITY_scene/Z2_33ZORACITY_room_00Set_0003C0DL_0092C0"
static const ALIGN_ASSET(2) char Z2_33ZORACITY_room_00Set_0003C0DL_0092C0[] = dZ2_33ZORACITY_room_00Set_0003C0DL_0092C0;

#endif // Z2_33ZORACITY_Z2_33ZORACITY_ROOM_00_H
