#ifndef Z2_LABO_Z2_LABO_ROOM_00_H
#define Z2_LABO_Z2_LABO_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_LABO_room_00DL_007660 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_007660"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_007660[] = dZ2_LABO_room_00DL_007660;

#define dZ2_LABO_room_00DL_001F00 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_001F00"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_001F00[] = dZ2_LABO_room_00DL_001F00;

#define dZ2_LABO_room_00DL_006338 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_006338"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_006338[] = dZ2_LABO_room_00DL_006338;

#define dZ2_LABO_room_00DL_005A40 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_005A40"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_005A40[] = dZ2_LABO_room_00DL_005A40;

#define dZ2_LABO_room_00DL_006F70 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_006F70"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_006F70[] = dZ2_LABO_room_00DL_006F70;

#define dZ2_LABO_room_00DL_001398 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_001398"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_001398[] = dZ2_LABO_room_00DL_001398;

#define dZ2_LABO_room_00DL_003F68 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_003F68"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_003F68[] = dZ2_LABO_room_00DL_003F68;

#define dZ2_LABO_room_00DL_0047F0 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_0047F0"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_0047F0[] = dZ2_LABO_room_00DL_0047F0;

#define dZ2_LABO_room_00DL_0077B0 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_0077B0"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_0077B0[] = dZ2_LABO_room_00DL_0077B0;

#define dZ2_LABO_room_00DL_0006B0 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_0006B0"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_0006B0[] = dZ2_LABO_room_00DL_0006B0;

#define dZ2_LABO_room_00DL_000958 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_000958"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_000958[] = dZ2_LABO_room_00DL_000958;

#define dZ2_LABO_room_00DL_001068 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_001068"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_001068[] = dZ2_LABO_room_00DL_001068;

#define dZ2_LABO_room_00DL_0022F0 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_0022F0"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_0022F0[] = dZ2_LABO_room_00DL_0022F0;

#define dZ2_LABO_room_00DL_007358 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_007358"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_007358[] = dZ2_LABO_room_00DL_007358;

#define dZ2_LABO_room_00DL_0052B8 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_0052B8"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_0052B8[] = dZ2_LABO_room_00DL_0052B8;

#define dZ2_LABO_room_00DL_0044F8 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_0044F8"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_0044F8[] = dZ2_LABO_room_00DL_0044F8;

#define dZ2_LABO_room_00DL_0082D8 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_0082D8"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_0082D8[] = dZ2_LABO_room_00DL_0082D8;

#define dZ2_LABO_room_00DL_008560 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_008560"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_008560[] = dZ2_LABO_room_00DL_008560;

#define dZ2_LABO_room_00DL_0042F0 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_0042F0"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_0042F0[] = dZ2_LABO_room_00DL_0042F0;

#define dZ2_LABO_room_00DL_003B30 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_003B30"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_003B30[] = dZ2_LABO_room_00DL_003B30;

#define dZ2_LABO_room_00DL_008038 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_008038"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_008038[] = dZ2_LABO_room_00DL_008038;

#define dZ2_LABO_room_00DL_0060A8 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_0060A8"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_0060A8[] = dZ2_LABO_room_00DL_0060A8;

#define dZ2_LABO_room_00DL_0015E0 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_0015E0"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_0015E0[] = dZ2_LABO_room_00DL_0015E0;

#define dZ2_LABO_room_00DL_006280 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_006280"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_006280[] = dZ2_LABO_room_00DL_006280;

#define dZ2_LABO_room_00DL_004C70 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_004C70"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_004C70[] = dZ2_LABO_room_00DL_004C70;

#define dZ2_LABO_room_00DL_007798 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_007798"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_007798[] = dZ2_LABO_room_00DL_007798;

#define dZ2_LABO_room_00DL_0036A8 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_0036A8"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_0036A8[] = dZ2_LABO_room_00DL_0036A8;

#define dZ2_LABO_room_00DL_005E40 "__OTR__scenes/nonmq/Z2_LABO_scene/Z2_LABO_room_00DL_005E40"
static const ALIGN_ASSET(2) char Z2_LABO_room_00DL_005E40[] = dZ2_LABO_room_00DL_005E40;

#endif // Z2_LABO_Z2_LABO_ROOM_00_H
