#ifndef Z2_SEA_BS_Z2_SEA_BS_H
#define Z2_SEA_BS_Z2_SEA_BS_H 1

#include "align_asset_macro.h"

#define dZ2_SEA_BSCollisionHeader_000A64 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSCollisionHeader_000A64"
static const ALIGN_ASSET(2) char Z2_SEA_BSCollisionHeader_000A64[] = dZ2_SEA_BSCollisionHeader_000A64;

#define dZ2_SEA_BSTLUT_0050F0 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTLUT_0050F0"
static const ALIGN_ASSET(2) char Z2_SEA_BSTLUT_0050F0[] = dZ2_SEA_BSTLUT_0050F0;

#define dZ2_SEA_BSTex_002090 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTex_002090"
static const ALIGN_ASSET(2) char Z2_SEA_BSTex_002090[] = dZ2_SEA_BSTex_002090;

#define dZ2_SEA_BSTex_003090 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTex_003090"
static const ALIGN_ASSET(2) char Z2_SEA_BSTex_003090[] = dZ2_SEA_BSTex_003090;

#define dZ2_SEA_BSTex_003490 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTex_003490"
static const ALIGN_ASSET(2) char Z2_SEA_BSTex_003490[] = dZ2_SEA_BSTex_003490;

#define dZ2_SEA_BSTLUT_0050D0 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTLUT_0050D0"
static const ALIGN_ASSET(2) char Z2_SEA_BSTLUT_0050D0[] = dZ2_SEA_BSTLUT_0050D0;

#define dZ2_SEA_BSTex_004490 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTex_004490"
static const ALIGN_ASSET(2) char Z2_SEA_BSTex_004490[] = dZ2_SEA_BSTex_004490;

#define dZ2_SEA_BSTex_002890 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTex_002890"
static const ALIGN_ASSET(2) char Z2_SEA_BSTex_002890[] = dZ2_SEA_BSTex_002890;

#define dZ2_SEA_BSTex_001C90 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTex_001C90"
static const ALIGN_ASSET(2) char Z2_SEA_BSTex_001C90[] = dZ2_SEA_BSTex_001C90;

#define dZ2_SEA_BSTLUT_005090 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTLUT_005090"
static const ALIGN_ASSET(2) char Z2_SEA_BSTLUT_005090[] = dZ2_SEA_BSTLUT_005090;

#define dZ2_SEA_BSTex_003890 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTex_003890"
static const ALIGN_ASSET(2) char Z2_SEA_BSTex_003890[] = dZ2_SEA_BSTex_003890;

#define dZ2_SEA_BSTex_004C90 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTex_004C90"
static const ALIGN_ASSET(2) char Z2_SEA_BSTex_004C90[] = dZ2_SEA_BSTex_004C90;

#define dZ2_SEA_BSTex_000A90 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTex_000A90"
static const ALIGN_ASSET(2) char Z2_SEA_BSTex_000A90[] = dZ2_SEA_BSTex_000A90;

#define dZ2_SEA_BSTex_001A90 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTex_001A90"
static const ALIGN_ASSET(2) char Z2_SEA_BSTex_001A90[] = dZ2_SEA_BSTex_001A90;

#define dZ2_SEA_BSTLUT_0050B0 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTLUT_0050B0"
static const ALIGN_ASSET(2) char Z2_SEA_BSTLUT_0050B0[] = dZ2_SEA_BSTLUT_0050B0;

#define dZ2_SEA_BSTex_003C90 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTex_003C90"
static const ALIGN_ASSET(2) char Z2_SEA_BSTex_003C90[] = dZ2_SEA_BSTex_003C90;

#define dZ2_SEA_BSTex_001290 "__OTR__scenes/nonmq/Z2_SEA_BS/Z2_SEA_BSTex_001290"
static const ALIGN_ASSET(2) char Z2_SEA_BSTex_001290[] = dZ2_SEA_BSTex_001290;
#endif // Z2_SEA_BS_Z2_SEA_BS_H
