#ifndef Z2_LOST_WOODS_Z2_LOST_WOODS_ROOM_02_H
#define Z2_LOST_WOODS_Z2_LOST_WOODS_ROOM_02_H 1

#include "align_asset_macro.h"

#define dZ2_LOST_WOODS_room_02DL_0009E8 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02DL_0009E8"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02DL_0009E8[] = dZ2_LOST_WOODS_room_02DL_0009E8;

#define dZ2_LOST_WOODS_room_02DL_000D90 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02DL_000D90"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02DL_000D90[] = dZ2_LOST_WOODS_room_02DL_000D90;

#define dZ2_LOST_WOODS_room_02DL_001068 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02DL_001068"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02DL_001068[] = dZ2_LOST_WOODS_room_02DL_001068;

#define dZ2_LOST_WOODS_room_02Tex_001CB8 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Tex_001CB8"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Tex_001CB8[] = dZ2_LOST_WOODS_room_02Tex_001CB8;

#define dZ2_LOST_WOODS_room_02Tex_0014B8 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Tex_0014B8"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Tex_0014B8[] = dZ2_LOST_WOODS_room_02Tex_0014B8;

#define dZ2_LOST_WOODS_room_02DL_001388 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02DL_001388"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02DL_001388[] = dZ2_LOST_WOODS_room_02DL_001388;

#define dZ2_LOST_WOODS_room_02DL_000530 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02DL_000530"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02DL_000530[] = dZ2_LOST_WOODS_room_02DL_000530;

#define dZ2_LOST_WOODS_room_02Set_0000B0DL_0009E8 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Set_0000B0DL_0009E8"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Set_0000B0DL_0009E8[] = dZ2_LOST_WOODS_room_02Set_0000B0DL_0009E8;

#define dZ2_LOST_WOODS_room_02Set_0000B0DL_000D90 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Set_0000B0DL_000D90"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Set_0000B0DL_000D90[] = dZ2_LOST_WOODS_room_02Set_0000B0DL_000D90;

#define dZ2_LOST_WOODS_room_02Set_0000B0DL_001068 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Set_0000B0DL_001068"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Set_0000B0DL_001068[] = dZ2_LOST_WOODS_room_02Set_0000B0DL_001068;

#define dZ2_LOST_WOODS_room_02Set_0000B0DL_001388 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Set_0000B0DL_001388"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Set_0000B0DL_001388[] = dZ2_LOST_WOODS_room_02Set_0000B0DL_001388;

#define dZ2_LOST_WOODS_room_02Set_0000B0DL_000530 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Set_0000B0DL_000530"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Set_0000B0DL_000530[] = dZ2_LOST_WOODS_room_02Set_0000B0DL_000530;

#define dZ2_LOST_WOODS_room_02Set_0001D0DL_0009E8 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Set_0001D0DL_0009E8"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Set_0001D0DL_0009E8[] = dZ2_LOST_WOODS_room_02Set_0001D0DL_0009E8;

#define dZ2_LOST_WOODS_room_02Set_0001D0DL_000D90 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Set_0001D0DL_000D90"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Set_0001D0DL_000D90[] = dZ2_LOST_WOODS_room_02Set_0001D0DL_000D90;

#define dZ2_LOST_WOODS_room_02Set_0001D0DL_001068 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Set_0001D0DL_001068"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Set_0001D0DL_001068[] = dZ2_LOST_WOODS_room_02Set_0001D0DL_001068;

#define dZ2_LOST_WOODS_room_02Set_0001D0DL_001388 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Set_0001D0DL_001388"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Set_0001D0DL_001388[] = dZ2_LOST_WOODS_room_02Set_0001D0DL_001388;

#define dZ2_LOST_WOODS_room_02Set_0001D0DL_000530 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Set_0001D0DL_000530"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Set_0001D0DL_000530[] = dZ2_LOST_WOODS_room_02Set_0001D0DL_000530;

#define dZ2_LOST_WOODS_room_02Set_000300DL_0009E8 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Set_000300DL_0009E8"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Set_000300DL_0009E8[] = dZ2_LOST_WOODS_room_02Set_000300DL_0009E8;

#define dZ2_LOST_WOODS_room_02Set_000300DL_000D90 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Set_000300DL_000D90"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Set_000300DL_000D90[] = dZ2_LOST_WOODS_room_02Set_000300DL_000D90;

#define dZ2_LOST_WOODS_room_02Set_000300DL_001068 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Set_000300DL_001068"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Set_000300DL_001068[] = dZ2_LOST_WOODS_room_02Set_000300DL_001068;

#define dZ2_LOST_WOODS_room_02Set_000300DL_001388 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Set_000300DL_001388"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Set_000300DL_001388[] = dZ2_LOST_WOODS_room_02Set_000300DL_001388;

#define dZ2_LOST_WOODS_room_02Set_000300DL_000530 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_02Set_000300DL_000530"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_02Set_000300DL_000530[] = dZ2_LOST_WOODS_room_02Set_000300DL_000530;

#endif // Z2_LOST_WOODS_Z2_LOST_WOODS_ROOM_02_H
