#ifndef Z2_KINSTA1_Z2_KINSTA1_ROOM_02_H
#define Z2_KINSTA1_Z2_KINSTA1_ROOM_02_H 1

#include "align_asset_macro.h"

#define dZ2_KINSTA1_room_02DL_0034C0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_02DL_0034C0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_02DL_0034C0[] = dZ2_KINSTA1_room_02DL_0034C0;

#define dZ2_KINSTA1_room_02Tex_0035F0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_02Tex_0035F0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_02Tex_0035F0[] = dZ2_KINSTA1_room_02Tex_0035F0;

#define dZ2_KINSTA1_room_02Tex_003DF0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_02Tex_003DF0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_02Tex_003DF0[] = dZ2_KINSTA1_room_02Tex_003DF0;

#define dZ2_KINSTA1_room_02DL_000790 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_02DL_000790"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_02DL_000790[] = dZ2_KINSTA1_room_02DL_000790;

#define dZ2_KINSTA1_room_02Tex_0051F0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_02Tex_0051F0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_02Tex_0051F0[] = dZ2_KINSTA1_room_02Tex_0051F0;

#define dZ2_KINSTA1_room_02DL_003180 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_02DL_003180"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_02DL_003180[] = dZ2_KINSTA1_room_02DL_003180;

#define dZ2_KINSTA1_room_02DL_002608 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_02DL_002608"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_02DL_002608[] = dZ2_KINSTA1_room_02DL_002608;

#define dZ2_KINSTA1_room_02DL_002A58 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_02DL_002A58"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_02DL_002A58[] = dZ2_KINSTA1_room_02DL_002A58;

#define dZ2_KINSTA1_room_02Tex_0045F0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_02Tex_0045F0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_02Tex_0045F0[] = dZ2_KINSTA1_room_02Tex_0045F0;

#define dZ2_KINSTA1_room_02DL_001D88 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_02DL_001D88"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_02DL_001D88[] = dZ2_KINSTA1_room_02DL_001D88;

#define dZ2_KINSTA1_room_02DL_001590 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_02DL_001590"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_02DL_001590[] = dZ2_KINSTA1_room_02DL_001590;

#define dZ2_KINSTA1_room_02TLUT_0055F0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_02TLUT_0055F0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_02TLUT_0055F0[] = dZ2_KINSTA1_room_02TLUT_0055F0;

#define dZ2_KINSTA1_room_02Tex_0049F0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_02Tex_0049F0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_02Tex_0049F0[] = dZ2_KINSTA1_room_02Tex_0049F0;

#endif // Z2_KINSTA1_Z2_KINSTA1_ROOM_02_H
