#ifndef Z2_F40_Z2_F40_ROOM_00_H
#define Z2_F40_Z2_F40_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_F40_room_00DL_00BE38 "__OTR__scenes/nonmq/Z2_F40_scene/Z2_F40_room_00DL_00BE38"
static const ALIGN_ASSET(2) char Z2_F40_room_00DL_00BE38[] = dZ2_F40_room_00DL_00BE38;

#define dZ2_F40_room_00DL_006250 "__OTR__scenes/nonmq/Z2_F40_scene/Z2_F40_room_00DL_006250"
static const ALIGN_ASSET(2) char Z2_F40_room_00DL_006250[] = dZ2_F40_room_00DL_006250;

#define dZ2_F40_room_00DL_008C08 "__OTR__scenes/nonmq/Z2_F40_scene/Z2_F40_room_00DL_008C08"
static const ALIGN_ASSET(2) char Z2_F40_room_00DL_008C08[] = dZ2_F40_room_00DL_008C08;

#define dZ2_F40_room_00DL_00B338 "__OTR__scenes/nonmq/Z2_F40_scene/Z2_F40_room_00DL_00B338"
static const ALIGN_ASSET(2) char Z2_F40_room_00DL_00B338[] = dZ2_F40_room_00DL_00B338;

#define dZ2_F40_room_00DL_008DB8 "__OTR__scenes/nonmq/Z2_F40_scene/Z2_F40_room_00DL_008DB8"
static const ALIGN_ASSET(2) char Z2_F40_room_00DL_008DB8[] = dZ2_F40_room_00DL_008DB8;

#define dZ2_F40_room_00DL_00BE48 "__OTR__scenes/nonmq/Z2_F40_scene/Z2_F40_room_00DL_00BE48"
static const ALIGN_ASSET(2) char Z2_F40_room_00DL_00BE48[] = dZ2_F40_room_00DL_00BE48;

#define dZ2_F40_room_00DL_008FF8 "__OTR__scenes/nonmq/Z2_F40_scene/Z2_F40_room_00DL_008FF8"
static const ALIGN_ASSET(2) char Z2_F40_room_00DL_008FF8[] = dZ2_F40_room_00DL_008FF8;

#endif // Z2_F40_Z2_F40_ROOM_00_H
