#ifndef Z2_SEA_Z2_SEA_ROOM_10_H
#define Z2_SEA_Z2_SEA_ROOM_10_H 1

#include "align_asset_macro.h"

#define dZ2_SEA_room_10DL_000E88 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_000E88"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_000E88[] = dZ2_SEA_room_10DL_000E88;

#define dZ2_SEA_room_10DL_000740 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_000740"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_000740[] = dZ2_SEA_room_10DL_000740;

#define dZ2_SEA_room_10DL_006528 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_006528"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_006528[] = dZ2_SEA_room_10DL_006528;

#define dZ2_SEA_room_10Tex_0086F0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10Tex_0086F0"
static const ALIGN_ASSET(2) char Z2_SEA_room_10Tex_0086F0[] = dZ2_SEA_room_10Tex_0086F0;

#define dZ2_SEA_room_10DL_006998 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_006998"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_006998[] = dZ2_SEA_room_10DL_006998;

#define dZ2_SEA_room_10Tex_006AF0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10Tex_006AF0"
static const ALIGN_ASSET(2) char Z2_SEA_room_10Tex_006AF0[] = dZ2_SEA_room_10Tex_006AF0;

#define dZ2_SEA_room_10Tex_0072F0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10Tex_0072F0"
static const ALIGN_ASSET(2) char Z2_SEA_room_10Tex_0072F0[] = dZ2_SEA_room_10Tex_0072F0;

#define dZ2_SEA_room_10DL_008AF8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_008AF8"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_008AF8[] = dZ2_SEA_room_10DL_008AF8;

#define dZ2_SEA_room_10DL_002790 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_002790"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_002790[] = dZ2_SEA_room_10DL_002790;

#define dZ2_SEA_room_10Tex_007AF0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10Tex_007AF0"
static const ALIGN_ASSET(2) char Z2_SEA_room_10Tex_007AF0[] = dZ2_SEA_room_10Tex_007AF0;

#define dZ2_SEA_room_10DL_008A00 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_008A00"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_008A00[] = dZ2_SEA_room_10DL_008A00;

#define dZ2_SEA_room_10DL_0015C8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_0015C8"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_0015C8[] = dZ2_SEA_room_10DL_0015C8;

#define dZ2_SEA_room_10Tex_007EF0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10Tex_007EF0"
static const ALIGN_ASSET(2) char Z2_SEA_room_10Tex_007EF0[] = dZ2_SEA_room_10Tex_007EF0;

#define dZ2_SEA_room_10DL_001990 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_001990"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_001990[] = dZ2_SEA_room_10DL_001990;

#define dZ2_SEA_room_10DL_005E58 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_005E58"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_005E58[] = dZ2_SEA_room_10DL_005E58;

#define dZ2_SEA_room_10DL_0020C8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_0020C8"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_0020C8[] = dZ2_SEA_room_10DL_0020C8;

#define dZ2_SEA_room_10DL_003098 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_003098"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_003098[] = dZ2_SEA_room_10DL_003098;

#define dZ2_SEA_room_10DL_003960 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_003960"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_003960[] = dZ2_SEA_room_10DL_003960;

#define dZ2_SEA_room_10DL_004C70 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_004C70"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_004C70[] = dZ2_SEA_room_10DL_004C70;

#define dZ2_SEA_room_10DL_0051F8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_0051F8"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_0051F8[] = dZ2_SEA_room_10DL_0051F8;

#define dZ2_SEA_room_10DL_0059C0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_10DL_0059C0"
static const ALIGN_ASSET(2) char Z2_SEA_room_10DL_0059C0[] = dZ2_SEA_room_10DL_0059C0;

#endif // Z2_SEA_Z2_SEA_ROOM_10_H
