#ifndef Z2_KAJIYA_Z2_KAJIYA_H
#define Z2_KAJIYA_Z2_KAJIYA_H 1

#include "align_asset_macro.h"

#define dZ2_KAJIYACollisionHeader_0008DC "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYACollisionHeader_0008DC"
static const ALIGN_ASSET(2) char Z2_KAJIYACollisionHeader_0008DC[] = dZ2_KAJIYACollisionHeader_0008DC;

#define dZ2_KAJIYATLUT_0077D0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATLUT_0077D0"
static const ALIGN_ASSET(2) char Z2_KAJIYATLUT_0077D0[] = dZ2_KAJIYATLUT_0077D0;

#define dZ2_KAJIYATex_002510 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_002510"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_002510[] = dZ2_KAJIYATex_002510;

#define dZ2_KAJIYATex_002550 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_002550"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_002550[] = dZ2_KAJIYATex_002550;

#define dZ2_KAJIYATex_002590 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_002590"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_002590[] = dZ2_KAJIYATex_002590;

#define dZ2_KAJIYATex_001B10 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001B10"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_001B10[] = dZ2_KAJIYATex_001B10;

#define dZ2_KAJIYATLUT_0075D0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATLUT_0075D0"
static const ALIGN_ASSET(2) char Z2_KAJIYATLUT_0075D0[] = dZ2_KAJIYATLUT_0075D0;

#define dZ2_KAJIYATex_000910 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_000910"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_000910[] = dZ2_KAJIYATex_000910;

#define dZ2_KAJIYATex_001110 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001110"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_001110[] = dZ2_KAJIYATex_001110;

#define dZ2_KAJIYATex_0025D0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0025D0"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_0025D0[] = dZ2_KAJIYATex_0025D0;

#define dZ2_KAJIYATex_0035D0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0035D0"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_0035D0[] = dZ2_KAJIYATex_0035D0;

#define dZ2_KAJIYATex_0042D0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0042D0"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_0042D0[] = dZ2_KAJIYATex_0042D0;

#define dZ2_KAJIYATex_004AD0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_004AD0"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_004AD0[] = dZ2_KAJIYATex_004AD0;

#define dZ2_KAJIYATex_005BD0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_005BD0"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_005BD0[] = dZ2_KAJIYATex_005BD0;

#define dZ2_KAJIYATex_004CD0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_004CD0"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_004CD0[] = dZ2_KAJIYATex_004CD0;

#define dZ2_KAJIYATex_0052D0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0052D0"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_0052D0[] = dZ2_KAJIYATex_0052D0;

#define dZ2_KAJIYATex_005DD0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_005DD0"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_005DD0[] = dZ2_KAJIYATex_005DD0;

#define dZ2_KAJIYATex_006DD0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_006DD0"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_006DD0[] = dZ2_KAJIYATex_006DD0;

#define dZ2_KAJIYATex_0050D0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0050D0"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_0050D0[] = dZ2_KAJIYATex_0050D0;

#define dZ2_KAJIYATex_001910 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001910"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_001910[] = dZ2_KAJIYATex_001910;

#define dZ2_KAJIYATex_001A10 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001A10"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_001A10[] = dZ2_KAJIYATex_001A10;

#define dZ2_KAJIYATex_0041D0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0041D0"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_0041D0[] = dZ2_KAJIYATex_0041D0;

#define dZ2_KAJIYATex_001D10 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001D10"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_001D10[] = dZ2_KAJIYATex_001D10;

#define dZ2_KAJIYATex_005AD0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_005AD0"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_005AD0[] = dZ2_KAJIYATex_005AD0;

#define dZ2_KAJIYATex_001C10 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_001C10"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_001C10[] = dZ2_KAJIYATex_001C10;

#define dZ2_KAJIYATex_004ED0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_004ED0"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_004ED0[] = dZ2_KAJIYATex_004ED0;

#define dZ2_KAJIYATex_0039D0 "__OTR__scenes/nonmq/Z2_KAJIYA/Z2_KAJIYATex_0039D0"
static const ALIGN_ASSET(2) char Z2_KAJIYATex_0039D0[] = dZ2_KAJIYATex_0039D0;
#endif // Z2_KAJIYA_Z2_KAJIYA_H
