#ifndef Z2_KINDAN2_Z2_KINDAN2_ROOM_04_H
#define Z2_KINDAN2_Z2_KINDAN2_ROOM_04_H 1

#include "align_asset_macro.h"

#define dZ2_KINDAN2_room_04DL_0019E8 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_04DL_0019E8"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_04DL_0019E8[] = dZ2_KINDAN2_room_04DL_0019E8;

#define dZ2_KINDAN2_room_04DL_002020 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_04DL_002020"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_04DL_002020[] = dZ2_KINDAN2_room_04DL_002020;

#define dZ2_KINDAN2_room_04DL_0009D0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_04DL_0009D0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_04DL_0009D0[] = dZ2_KINDAN2_room_04DL_0009D0;

#define dZ2_KINDAN2_room_04DL_0011C8 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_04DL_0011C8"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_04DL_0011C8[] = dZ2_KINDAN2_room_04DL_0011C8;

#define dZ2_KINDAN2_room_04Tex_003E98 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_04Tex_003E98"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_04Tex_003E98[] = dZ2_KINDAN2_room_04Tex_003E98;

#define dZ2_KINDAN2_room_04DL_003B10 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_04DL_003B10"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_04DL_003B10[] = dZ2_KINDAN2_room_04DL_003B10;

#define dZ2_KINDAN2_room_04DL_003D58 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_04DL_003D58"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_04DL_003D58[] = dZ2_KINDAN2_room_04DL_003D58;

#define dZ2_KINDAN2_room_04Tex_004698 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_04Tex_004698"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_04Tex_004698[] = dZ2_KINDAN2_room_04Tex_004698;

#define dZ2_KINDAN2_room_04DL_001B98 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_04DL_001B98"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_04DL_001B98[] = dZ2_KINDAN2_room_04DL_001B98;

#define dZ2_KINDAN2_room_04DL_000E78 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_04DL_000E78"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_04DL_000E78[] = dZ2_KINDAN2_room_04DL_000E78;

#define dZ2_KINDAN2_room_04DL_0016F8 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_04DL_0016F8"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_04DL_0016F8[] = dZ2_KINDAN2_room_04DL_0016F8;

#define dZ2_KINDAN2_room_04DL_003158 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_04DL_003158"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_04DL_003158[] = dZ2_KINDAN2_room_04DL_003158;

#define dZ2_KINDAN2_room_04DL_002BB8 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_04DL_002BB8"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_04DL_002BB8[] = dZ2_KINDAN2_room_04DL_002BB8;

#define dZ2_KINDAN2_room_04DL_003800 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_04DL_003800"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_04DL_003800[] = dZ2_KINDAN2_room_04DL_003800;

#define dZ2_KINDAN2_room_04DL_004AA0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_04DL_004AA0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_04DL_004AA0[] = dZ2_KINDAN2_room_04DL_004AA0;

#endif // Z2_KINDAN2_Z2_KINDAN2_ROOM_04_H
