#ifndef OBJECTS_GAMEPLAY_DANGEON_KEEP_H
#define OBJECTS_GAMEPLAY_DANGEON_KEEP_H 1

#include "align_asset_macro.h"

#define dgDoorLockDL "__OTR__objects/gameplay_dangeon_keep/gDoorLockDL"
static const ALIGN_ASSET(2) char gDoorLockDL[] = dgDoorLockDL;

#define dgDoorChainDL "__OTR__objects/gameplay_dangeon_keep/gDoorChainDL"
static const ALIGN_ASSET(2) char gDoorChainDL[] = dgDoorChainDL;

#define dgDoorLockTex "__OTR__objects/gameplay_dangeon_keep/gDoorLockTex"
static const ALIGN_ASSET(2) char gDoorLockTex[] = dgDoorLockTex;

#define dgBossDoorLockTex "__OTR__objects/gameplay_dangeon_keep/gBossDoorLockTex"
static const ALIGN_ASSET(2) char gBossDoorLockTex[] = dgBossDoorLockTex;

#define dgDoorChainTex "__OTR__objects/gameplay_dangeon_keep/gDoorChainTex"
static const ALIGN_ASSET(2) char gDoorChainTex[] = dgDoorChainTex;

#define dgameplay_dangeon_keep_Tex_0022C8 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0022C8"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0022C8[] = dgameplay_dangeon_keep_Tex_0022C8;

#define dgameplay_dangeon_keep_Tex_0032C8 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0032C8"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0032C8[] = dgameplay_dangeon_keep_Tex_0032C8;

#define dgameplay_dangeon_keep_Tex_0042C8 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0042C8"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0042C8[] = dgameplay_dangeon_keep_Tex_0042C8;

#define dgameplay_dangeon_keep_Tex_0052C8 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0052C8"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0052C8[] = dgameplay_dangeon_keep_Tex_0052C8;

#define dgameplay_dangeon_keep_Tex_0062C8 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0062C8"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0062C8[] = dgameplay_dangeon_keep_Tex_0062C8;

#define dgameplay_dangeon_keep_DL_007300 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_007300"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_007300[] = dgameplay_dangeon_keep_DL_007300;

#define dgameplay_dangeon_keep_Colheader_007498 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Colheader_007498"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Colheader_007498[] = dgameplay_dangeon_keep_Colheader_007498;

#define dgameplay_dangeon_keep_DL_007650 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_007650"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_007650[] = dgameplay_dangeon_keep_DL_007650;

#define dgameplay_dangeon_keep_DL_007890 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_007890"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_007890[] = dgameplay_dangeon_keep_DL_007890;

#define dgameplay_dangeon_keep_DL_007980 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_007980"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_007980[] = dgameplay_dangeon_keep_DL_007980;

#define dgameplay_dangeon_keep_DL_007A50 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_007A50"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_007A50[] = dgameplay_dangeon_keep_DL_007A50;

#define dgameplay_dangeon_keep_DL_007B20 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_007B20"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_007B20[] = dgameplay_dangeon_keep_DL_007B20;

#define dgameplay_dangeon_keep_DL_007BF0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_007BF0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_007BF0[] = dgameplay_dangeon_keep_DL_007BF0;

#define dgRustyFloorSwitchDL "__OTR__objects/gameplay_dangeon_keep/gRustyFloorSwitchDL"
static const ALIGN_ASSET(2) char gRustyFloorSwitchDL[] = dgRustyFloorSwitchDL;

#define dgFloorSwitchCol "__OTR__objects/gameplay_dangeon_keep/gFloorSwitchCol"
static const ALIGN_ASSET(2) char gFloorSwitchCol[] = dgFloorSwitchCol;

#define dgameplay_dangeon_keep_DL_0081D0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_0081D0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_0081D0[] = dgameplay_dangeon_keep_DL_0081D0;

#define dgEyeSwitchGoldDL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldDL"
static const ALIGN_ASSET(2) char gEyeSwitchGoldDL[] = dgEyeSwitchGoldDL;

#define dgEyeSwitchSilverDL "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverDL"
static const ALIGN_ASSET(2) char gEyeSwitchSilverDL[] = dgEyeSwitchSilverDL;

#define dgameplay_dangeon_keep_Tex_0086C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0086C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0086C0[] = dgameplay_dangeon_keep_Tex_0086C0;

#define dgameplay_dangeon_keep_Tex_008EC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_008EC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_008EC0[] = dgameplay_dangeon_keep_Tex_008EC0;

#define dgEyeSwitchGoldClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosedTex"
static const ALIGN_ASSET(2) char gEyeSwitchGoldClosedTex[] = dgEyeSwitchGoldClosedTex;

#define dgEyeSwitchGoldOpeningTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpeningTex"
static const ALIGN_ASSET(2) char gEyeSwitchGoldOpeningTex[] = dgEyeSwitchGoldOpeningTex;

#define dgEyeSwitchGoldClosingTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldClosingTex"
static const ALIGN_ASSET(2) char gEyeSwitchGoldClosingTex[] = dgEyeSwitchGoldClosingTex;

#define dgEyeSwitchGoldOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchGoldOpenTex"
static const ALIGN_ASSET(2) char gEyeSwitchGoldOpenTex[] = dgEyeSwitchGoldOpenTex;

#define dgEyeSwitchSilverOpenTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverOpenTex"
static const ALIGN_ASSET(2) char gEyeSwitchSilverOpenTex[] = dgEyeSwitchSilverOpenTex;

#define dgEyeSwitchSilverHalfTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverHalfTex"
static const ALIGN_ASSET(2) char gEyeSwitchSilverHalfTex[] = dgEyeSwitchSilverHalfTex;

#define dgEyeSwitchSilverClosedTex "__OTR__objects/gameplay_dangeon_keep/gEyeSwitchSilverClosedTex"
static const ALIGN_ASSET(2) char gEyeSwitchSilverClosedTex[] = dgEyeSwitchSilverClosedTex;

#define dgameplay_dangeon_keep_Tex_00CEC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00CEC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00CEC0[] = dgameplay_dangeon_keep_Tex_00CEC0;

#define dgameplay_dangeon_keep_Tex_00D6C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00D6C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00D6C0[] = dgameplay_dangeon_keep_Tex_00D6C0;

#define dgameplay_dangeon_keep_Tex_00DEC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00DEC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00DEC0[] = dgameplay_dangeon_keep_Tex_00DEC0;

#define dgameplay_dangeon_keep_Tex_00E6C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00E6C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00E6C0[] = dgameplay_dangeon_keep_Tex_00E6C0;

#define dgameplay_dangeon_keep_Tex_00EEC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00EEC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00EEC0[] = dgameplay_dangeon_keep_Tex_00EEC0;

#define dgameplay_dangeon_keep_Tex_00F2C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00F2C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00F2C0[] = dgameplay_dangeon_keep_Tex_00F2C0;

#define dgameplay_dangeon_keep_Tex_00F6C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00F6C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00F6C0[] = dgameplay_dangeon_keep_Tex_00F6C0;

#define dgameplay_dangeon_keep_Tex_00FEC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_00FEC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_00FEC0[] = dgameplay_dangeon_keep_Tex_00FEC0;

#define dgameplay_dangeon_keep_Tex_010EC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_010EC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_010EC0[] = dgameplay_dangeon_keep_Tex_010EC0;

#define dgameplay_dangeon_keep_Tex_011EC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_011EC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_011EC0[] = dgameplay_dangeon_keep_Tex_011EC0;

#define dgameplay_dangeon_keep_Tex_0120C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0120C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0120C0[] = dgameplay_dangeon_keep_Tex_0120C0;

#define dgameplay_dangeon_keep_Tex_0122C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0122C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0122C0[] = dgameplay_dangeon_keep_Tex_0122C0;

#define dgameplay_dangeon_keep_Tex_0132C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0132C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0132C0[] = dgameplay_dangeon_keep_Tex_0132C0;

#define dgameplay_dangeon_keep_Tex_013AC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_013AC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_013AC0[] = dgameplay_dangeon_keep_Tex_013AC0;

#define dgameplay_dangeon_keep_Tex_0142C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0142C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0142C0[] = dgameplay_dangeon_keep_Tex_0142C0;

#define dgameplay_dangeon_keep_Tex_014AC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_014AC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_014AC0[] = dgameplay_dangeon_keep_Tex_014AC0;

#define dgameplay_dangeon_keep_Tex_0152C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0152C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0152C0[] = dgameplay_dangeon_keep_Tex_0152C0;

#define dgameplay_dangeon_keep_Tex_015AC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_015AC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_015AC0[] = dgameplay_dangeon_keep_Tex_015AC0;

#define dgameplay_dangeon_keep_Tex_015EC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_015EC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_015EC0[] = dgameplay_dangeon_keep_Tex_015EC0;

#define dgameplay_dangeon_keep_Tex_0162C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0162C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0162C0[] = dgameplay_dangeon_keep_Tex_0162C0;

#define dgameplay_dangeon_keep_Tex_0172C0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_0172C0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_0172C0[] = dgameplay_dangeon_keep_Tex_0172C0;

#define dgameplay_dangeon_keep_Tex_017AC0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_017AC0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_017AC0[] = dgameplay_dangeon_keep_Tex_017AC0;

#define dgameplay_dangeon_keep_DL_017EA0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_017EA0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_017EA0[] = dgameplay_dangeon_keep_DL_017EA0;

#define dgameplay_dangeon_keep_DL_018090 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_018090"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_018090[] = dgameplay_dangeon_keep_DL_018090;

#define dgameplay_dangeon_keep_DL_0182A0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_0182A0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_0182A0[] = dgameplay_dangeon_keep_DL_0182A0;

#define dgameplay_dangeon_keep_DL_0182A8 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_0182A8"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_0182A8[] = dgameplay_dangeon_keep_DL_0182A8;

#define dgameplay_dangeon_keep_Tex_018350 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_018350"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_018350[] = dgameplay_dangeon_keep_Tex_018350;

#define dgameplay_dangeon_keep_Tex_019350 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_019350"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_019350[] = dgameplay_dangeon_keep_Tex_019350;

#define dgameplay_dangeon_keep_Tex_01A350 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_01A350"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_01A350[] = dgameplay_dangeon_keep_Tex_01A350;

#define dgameplay_dangeon_keep_Matanimheader_01B370 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Matanimheader_01B370"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Matanimheader_01B370[] = dgameplay_dangeon_keep_Matanimheader_01B370;

#define dgameplay_dangeon_keep_DL_01B500 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_01B500"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_01B500[] = dgameplay_dangeon_keep_DL_01B500;

#define dgFloorSwitch1DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch1DL"
static const ALIGN_ASSET(2) char gFloorSwitch1DL[] = dgFloorSwitch1DL;

#define dgameplay_dangeon_keep_DL_01B780 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_01B780"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_01B780[] = dgameplay_dangeon_keep_DL_01B780;

#define dgFloorSwitch2DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch2DL"
static const ALIGN_ASSET(2) char gFloorSwitch2DL[] = dgFloorSwitch2DL;

#define dgameplay_dangeon_keep_DL_01B9F0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_01B9F0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_01B9F0[] = dgameplay_dangeon_keep_DL_01B9F0;

#define dgFloorSwitch3DL "__OTR__objects/gameplay_dangeon_keep/gFloorSwitch3DL"
static const ALIGN_ASSET(2) char gFloorSwitch3DL[] = dgFloorSwitch3DL;

#define dgCrystalSwitchCoreDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchCoreDL"
static const ALIGN_ASSET(2) char gCrystalSwitchCoreDL[] = dgCrystalSwitchCoreDL;

#define dgCrystalSwitchDiamondDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchDiamondDL"
static const ALIGN_ASSET(2) char gCrystalSwitchDiamondDL[] = dgCrystalSwitchDiamondDL;

#define dgCrystalSwitchBaseDL "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchBaseDL"
static const ALIGN_ASSET(2) char gCrystalSwitchBaseDL[] = dgCrystalSwitchBaseDL;

#define dgCrystalSwitchTexAnim "__OTR__objects/gameplay_dangeon_keep/gCrystalSwitchTexAnim"
static const ALIGN_ASSET(2) char gCrystalSwitchTexAnim[] = dgCrystalSwitchTexAnim;

#define dgameplay_dangeon_keep_DL_01C220 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_01C220"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_01C220[] = dgameplay_dangeon_keep_DL_01C220;

#define dgameplay_dangeon_keep_DL_01C228 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_01C228"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_01C228[] = dgameplay_dangeon_keep_DL_01C228;

#define dgameplay_dangeon_keep_Tex_01C2D8 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_01C2D8"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_01C2D8[] = dgameplay_dangeon_keep_Tex_01C2D8;

#define dgameplay_dangeon_keep_Colheader_01D488 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Colheader_01D488"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Colheader_01D488[] = dgameplay_dangeon_keep_Colheader_01D488;

#define dgameplay_dangeon_keep_DL_01D980 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_01D980"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_01D980[] = dgameplay_dangeon_keep_DL_01D980;

#define dgameplay_dangeon_keep_Tex_01DC70 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_01DC70"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_01DC70[] = dgameplay_dangeon_keep_Tex_01DC70;

#define dgameplay_dangeon_keep_Tex_01E470 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_01E470"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_01E470[] = dgameplay_dangeon_keep_Tex_01E470;

#define dgameplay_dangeon_keep_Tex_01EC70 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_01EC70"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_01EC70[] = dgameplay_dangeon_keep_Tex_01EC70;

#define dgameplay_dangeon_keep_Tex_01F470 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_01F470"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_01F470[] = dgameplay_dangeon_keep_Tex_01F470;

#define dgameplay_dangeon_keep_Tex_01FC70 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_01FC70"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_01FC70[] = dgameplay_dangeon_keep_Tex_01FC70;

#define dgameplay_dangeon_keep_Tex_020470 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_020470"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_020470[] = dgameplay_dangeon_keep_Tex_020470;

#define dgameplay_dangeon_keep_Tex_020C70 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_Tex_020C70"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_Tex_020C70[] = dgameplay_dangeon_keep_Tex_020C70;

#define dgameplay_dangeon_keep_DL_0219E0 "__OTR__objects/gameplay_dangeon_keep/gameplay_dangeon_keep_DL_0219E0"
static const ALIGN_ASSET(2) char gameplay_dangeon_keep_DL_0219E0[] = dgameplay_dangeon_keep_DL_0219E0;

#define dgWarpTagGoronTrialBaseDL "__OTR__objects/gameplay_dangeon_keep/gWarpTagGoronTrialBaseDL"
static const ALIGN_ASSET(2) char gWarpTagGoronTrialBaseDL[] = dgWarpTagGoronTrialBaseDL;

#define dgWarpTagRainbowTex "__OTR__objects/gameplay_dangeon_keep/gWarpTagRainbowTex"
static const ALIGN_ASSET(2) char gWarpTagRainbowTex[] = dgWarpTagRainbowTex;

#define dgWarpTagRainbowTexAnim "__OTR__objects/gameplay_dangeon_keep/gWarpTagRainbowTexAnim"
static const ALIGN_ASSET(2) char gWarpTagRainbowTexAnim[] = dgWarpTagRainbowTexAnim;

#define dgWarpTagGoronTrialBaseCol "__OTR__objects/gameplay_dangeon_keep/gWarpTagGoronTrialBaseCol"
static const ALIGN_ASSET(2) char gWarpTagGoronTrialBaseCol[] = dgWarpTagGoronTrialBaseCol;

#endif // OBJECTS_GAMEPLAY_DANGEON_KEEP_H
