#ifndef OBJECTS_OBJECT_SLIME_H
#define OBJECTS_OBJECT_SLIME_H 1

#include "align_asset_macro.h"

#define dgChuchuBodyDL "__OTR__objects/object_slime/gChuchuBodyDL"
static const ALIGN_ASSET(2) char gChuchuBodyDL[] = dgChuchuBodyDL;

#define dgChuchuEyesDL "__OTR__objects/object_slime/gChuchuEyesDL"
static const ALIGN_ASSET(2) char gChuchuEyesDL[] = dgChuchuEyesDL;

#define dgChuchuSlimeFlowTexAnim "__OTR__objects/object_slime/gChuchuSlimeFlowTexAnim"
static const ALIGN_ASSET(2) char gChuchuSlimeFlowTexAnim[] = dgChuchuSlimeFlowTexAnim;

#define dgChuchuPuddleDL "__OTR__objects/object_slime/gChuchuPuddleDL"
static const ALIGN_ASSET(2) char gChuchuPuddleDL[] = dgChuchuPuddleDL;

#define dgChuchuEmptyDL "__OTR__objects/object_slime/gChuchuEmptyDL"
static const ALIGN_ASSET(2) char gChuchuEmptyDL[] = dgChuchuEmptyDL;

#define dgChuchuMouthTex "__OTR__objects/object_slime/gChuchuMouthTex"
static const ALIGN_ASSET(2) char gChuchuMouthTex[] = dgChuchuMouthTex;

#define dgChuchuEyeSocketTex "__OTR__objects/object_slime/gChuchuEyeSocketTex"
static const ALIGN_ASSET(2) char gChuchuEyeSocketTex[] = dgChuchuEyeSocketTex;

#define dgChuchuEyeOpenTex "__OTR__objects/object_slime/gChuchuEyeOpenTex"
static const ALIGN_ASSET(2) char gChuchuEyeOpenTex[] = dgChuchuEyeOpenTex;

#define dgChuchuEyeHalfTex "__OTR__objects/object_slime/gChuchuEyeHalfTex"
static const ALIGN_ASSET(2) char gChuchuEyeHalfTex[] = dgChuchuEyeHalfTex;

#define dgChuchuEyeClosedTex "__OTR__objects/object_slime/gChuchuEyeClosedTex"
static const ALIGN_ASSET(2) char gChuchuEyeClosedTex[] = dgChuchuEyeClosedTex;

#define dgChuchuSlimeFlowTex "__OTR__objects/object_slime/gChuchuSlimeFlowTex"
static const ALIGN_ASSET(2) char gChuchuSlimeFlowTex[] = dgChuchuSlimeFlowTex;

#define dgChuchuSlimeBaseTex "__OTR__objects/object_slime/gChuchuSlimeBaseTex"
static const ALIGN_ASSET(2) char gChuchuSlimeBaseTex[] = dgChuchuSlimeBaseTex;

#endif // OBJECTS_OBJECT_SLIME_H
