#ifndef Z2_YADOYA_Z2_YADOYA_ROOM_01_H
#define Z2_YADOYA_Z2_YADOYA_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_YADOYA_room_01DL_003150 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01DL_003150"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01DL_003150[] = dZ2_YADOYA_room_01DL_003150;

#define dZ2_YADOYA_room_01DL_006DF8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01DL_006DF8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01DL_006DF8[] = dZ2_YADOYA_room_01DL_006DF8;

#define dZ2_YADOYA_room_01Tex_0070E8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01Tex_0070E8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01Tex_0070E8[] = dZ2_YADOYA_room_01Tex_0070E8;

#define dZ2_YADOYA_room_01Tex_0071E8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01Tex_0071E8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01Tex_0071E8[] = dZ2_YADOYA_room_01Tex_0071E8;

#define dZ2_YADOYA_room_01DL_000728 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01DL_000728"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01DL_000728[] = dZ2_YADOYA_room_01DL_000728;

#define dZ2_YADOYA_room_01Tex_0079E8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01Tex_0079E8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01Tex_0079E8[] = dZ2_YADOYA_room_01Tex_0079E8;

#define dZ2_YADOYA_room_01DL_005E00 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01DL_005E00"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01DL_005E00[] = dZ2_YADOYA_room_01DL_005E00;

#define dZ2_YADOYA_room_01Tex_0081E8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01Tex_0081E8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01Tex_0081E8[] = dZ2_YADOYA_room_01Tex_0081E8;

#define dZ2_YADOYA_room_01Tex_0070A8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01Tex_0070A8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01Tex_0070A8[] = dZ2_YADOYA_room_01Tex_0070A8;

#define dZ2_YADOYA_room_01DL_008308 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01DL_008308"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01DL_008308[] = dZ2_YADOYA_room_01DL_008308;

#define dZ2_YADOYA_room_01DL_001DF8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01DL_001DF8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01DL_001DF8[] = dZ2_YADOYA_room_01DL_001DF8;

#define dZ2_YADOYA_room_01DL_006F08 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01DL_006F08"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01DL_006F08[] = dZ2_YADOYA_room_01DL_006F08;

#define dZ2_YADOYA_room_01DL_0082F8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01DL_0082F8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01DL_0082F8[] = dZ2_YADOYA_room_01DL_0082F8;

#define dZ2_YADOYA_room_01DL_0011D0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01DL_0011D0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01DL_0011D0[] = dZ2_YADOYA_room_01DL_0011D0;

#define dZ2_YADOYA_room_01DL_002940 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01DL_002940"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01DL_002940[] = dZ2_YADOYA_room_01DL_002940;

#define dZ2_YADOYA_room_01Set_000180DL_003150 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01Set_000180DL_003150"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01Set_000180DL_003150[] = dZ2_YADOYA_room_01Set_000180DL_003150;

#define dZ2_YADOYA_room_01Set_000180DL_006DF8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01Set_000180DL_006DF8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01Set_000180DL_006DF8[] = dZ2_YADOYA_room_01Set_000180DL_006DF8;

#define dZ2_YADOYA_room_01Set_000180DL_000728 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01Set_000180DL_000728"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01Set_000180DL_000728[] = dZ2_YADOYA_room_01Set_000180DL_000728;

#define dZ2_YADOYA_room_01Set_000180DL_005E00 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01Set_000180DL_005E00"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01Set_000180DL_005E00[] = dZ2_YADOYA_room_01Set_000180DL_005E00;

#define dZ2_YADOYA_room_01Set_000180DL_008308 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01Set_000180DL_008308"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01Set_000180DL_008308[] = dZ2_YADOYA_room_01Set_000180DL_008308;

#define dZ2_YADOYA_room_01Set_000180DL_001DF8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01Set_000180DL_001DF8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01Set_000180DL_001DF8[] = dZ2_YADOYA_room_01Set_000180DL_001DF8;

#define dZ2_YADOYA_room_01Set_000180DL_006F08 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01Set_000180DL_006F08"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01Set_000180DL_006F08[] = dZ2_YADOYA_room_01Set_000180DL_006F08;

#define dZ2_YADOYA_room_01Set_000180DL_0082F8 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01Set_000180DL_0082F8"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01Set_000180DL_0082F8[] = dZ2_YADOYA_room_01Set_000180DL_0082F8;

#define dZ2_YADOYA_room_01Set_000180DL_0011D0 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01Set_000180DL_0011D0"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01Set_000180DL_0011D0[] = dZ2_YADOYA_room_01Set_000180DL_0011D0;

#define dZ2_YADOYA_room_01Set_000180DL_002940 "__OTR__scenes/nonmq/Z2_YADOYA_scene/Z2_YADOYA_room_01Set_000180DL_002940"
static const ALIGN_ASSET(2) char Z2_YADOYA_room_01Set_000180DL_002940[] = dZ2_YADOYA_room_01Set_000180DL_002940;

#endif // Z2_YADOYA_Z2_YADOYA_ROOM_01_H
