#ifndef Z2_RANDOM_Z2_RANDOM_ROOM_03_H
#define Z2_RANDOM_Z2_RANDOM_ROOM_03_H 1

#include "align_asset_macro.h"

#define dZ2_RANDOM_room_03DL_0044D8 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03DL_0044D8"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03DL_0044D8[] = dZ2_RANDOM_room_03DL_0044D8;

#define dZ2_RANDOM_room_03DL_0072C8 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03DL_0072C8"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03DL_0072C8[] = dZ2_RANDOM_room_03DL_0072C8;

#define dZ2_RANDOM_room_03DL_0048B8 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03DL_0048B8"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03DL_0048B8[] = dZ2_RANDOM_room_03DL_0048B8;

#define dZ2_RANDOM_room_03Tex_0053E0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03Tex_0053E0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03Tex_0053E0[] = dZ2_RANDOM_room_03Tex_0053E0;

#define dZ2_RANDOM_room_03DL_004AD8 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03DL_004AD8"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03DL_004AD8[] = dZ2_RANDOM_room_03DL_004AD8;

#define dZ2_RANDOM_room_03Tex_0063E0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03Tex_0063E0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03Tex_0063E0[] = dZ2_RANDOM_room_03Tex_0063E0;

#define dZ2_RANDOM_room_03DL_0071A0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03DL_0071A0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03DL_0071A0[] = dZ2_RANDOM_room_03DL_0071A0;

#define dZ2_RANDOM_room_03DL_001F28 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03DL_001F28"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03DL_001F28[] = dZ2_RANDOM_room_03DL_001F28;

#define dZ2_RANDOM_room_03DL_0003D0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03DL_0003D0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03DL_0003D0[] = dZ2_RANDOM_room_03DL_0003D0;

#define dZ2_RANDOM_room_03DL_000F80 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03DL_000F80"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03DL_000F80[] = dZ2_RANDOM_room_03DL_000F80;

#define dZ2_RANDOM_room_03DL_001658 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03DL_001658"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03DL_001658[] = dZ2_RANDOM_room_03DL_001658;

#define dZ2_RANDOM_room_03DL_002240 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03DL_002240"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03DL_002240[] = dZ2_RANDOM_room_03DL_002240;

#define dZ2_RANDOM_room_03DL_002E50 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03DL_002E50"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03DL_002E50[] = dZ2_RANDOM_room_03DL_002E50;

#define dZ2_RANDOM_room_03Tex_006BE0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03Tex_006BE0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03Tex_006BE0[] = dZ2_RANDOM_room_03Tex_006BE0;

#define dZ2_RANDOM_room_03DL_003F58 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03DL_003F58"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03DL_003F58[] = dZ2_RANDOM_room_03DL_003F58;

#define dZ2_RANDOM_room_03Tex_004BE0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_03Tex_004BE0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_03Tex_004BE0[] = dZ2_RANDOM_room_03Tex_004BE0;

#endif // Z2_RANDOM_Z2_RANDOM_ROOM_03_H
