#ifndef OBJECTS_OBJECT_DMASK_H
#define OBJECTS_OBJECT_DMASK_H 1

#include "align_asset_macro.h"

#define dobject_dmask_Anim_00017C "__OTR__objects/object_dmask/object_dmask_Anim_00017C"
static const ALIGN_ASSET(2) char object_dmask_Anim_00017C[] = dobject_dmask_Anim_00017C;

#define dobject_dmask_Anim_0001A8 "__OTR__objects/object_dmask/object_dmask_Anim_0001A8"
static const ALIGN_ASSET(2) char object_dmask_Anim_0001A8[] = dobject_dmask_Anim_0001A8;

#define dobject_dmask_Skel_001D0 "__OTR__objects/object_dmask/object_dmask_Skel_001D0"
static const ALIGN_ASSET(2) char object_dmask_Skel_001D0[] = dobject_dmask_Skel_001D0;

#define dobject_dmask_DL_000430 "__OTR__objects/object_dmask/object_dmask_DL_000430"
static const ALIGN_ASSET(2) char object_dmask_DL_000430[] = dobject_dmask_DL_000430;

#define dobject_dmask_Tex_000578 "__OTR__objects/object_dmask/object_dmask_Tex_000578"
static const ALIGN_ASSET(2) char object_dmask_Tex_000578[] = dobject_dmask_Tex_000578;

#define dobject_dmask_Tex_000D78 "__OTR__objects/object_dmask/object_dmask_Tex_000D78"
static const ALIGN_ASSET(2) char object_dmask_Tex_000D78[] = dobject_dmask_Tex_000D78;

#define dobject_dmask_Anim_001090 "__OTR__objects/object_dmask/object_dmask_Anim_001090"
static const ALIGN_ASSET(2) char object_dmask_Anim_001090[] = dobject_dmask_Anim_001090;

#define dobject_dmask_Skel_010B0 "__OTR__objects/object_dmask/object_dmask_Skel_010B0"
static const ALIGN_ASSET(2) char object_dmask_Skel_010B0[] = dobject_dmask_Skel_010B0;

#define dobject_dmask_Anim_0011A0 "__OTR__objects/object_dmask/object_dmask_Anim_0011A0"
static const ALIGN_ASSET(2) char object_dmask_Anim_0011A0[] = dobject_dmask_Anim_0011A0;

#define dobject_dmask_Anim_0013A4 "__OTR__objects/object_dmask/object_dmask_Anim_0013A4"
static const ALIGN_ASSET(2) char object_dmask_Anim_0013A4[] = dobject_dmask_Anim_0013A4;

#define dobject_dmask_Skel_013D0 "__OTR__objects/object_dmask/object_dmask_Skel_013D0"
static const ALIGN_ASSET(2) char object_dmask_Skel_013D0[] = dobject_dmask_Skel_013D0;

#define dobject_dmask_DL_001E70 "__OTR__objects/object_dmask/object_dmask_DL_001E70"
static const ALIGN_ASSET(2) char object_dmask_DL_001E70[] = dobject_dmask_DL_001E70;

#define dobject_dmask_Tex_002220 "__OTR__objects/object_dmask/object_dmask_Tex_002220"
static const ALIGN_ASSET(2) char object_dmask_Tex_002220[] = dobject_dmask_Tex_002220;

#define dobject_dmask_Tex_003220 "__OTR__objects/object_dmask/object_dmask_Tex_003220"
static const ALIGN_ASSET(2) char object_dmask_Tex_003220[] = dobject_dmask_Tex_003220;

#define dobject_dmask_Tex_003420 "__OTR__objects/object_dmask/object_dmask_Tex_003420"
static const ALIGN_ASSET(2) char object_dmask_Tex_003420[] = dobject_dmask_Tex_003420;

#define dobject_dmask_Tex_003620 "__OTR__objects/object_dmask/object_dmask_Tex_003620"
static const ALIGN_ASSET(2) char object_dmask_Tex_003620[] = dobject_dmask_Tex_003620;

#define dobject_dmask_Tex_003820 "__OTR__objects/object_dmask/object_dmask_Tex_003820"
static const ALIGN_ASSET(2) char object_dmask_Tex_003820[] = dobject_dmask_Tex_003820;

#define dobject_dmask_Tex_003A20 "__OTR__objects/object_dmask/object_dmask_Tex_003A20"
static const ALIGN_ASSET(2) char object_dmask_Tex_003A20[] = dobject_dmask_Tex_003A20;

#define dobject_dmask_Anim_004288 "__OTR__objects/object_dmask/object_dmask_Anim_004288"
static const ALIGN_ASSET(2) char object_dmask_Anim_004288[] = dobject_dmask_Anim_004288;

#define dobject_dmask_Skel_042B0 "__OTR__objects/object_dmask/object_dmask_Skel_042B0"
static const ALIGN_ASSET(2) char object_dmask_Skel_042B0[] = dobject_dmask_Skel_042B0;

#endif // OBJECTS_OBJECT_DMASK_H
