#ifndef OBJECTS_OBJECT_FWALL_H
#define OBJECTS_OBJECT_FWALL_H 1

#include "align_asset_macro.h"

#define dobject_fwall_DL_000040 "__OTR__objects/object_fwall/object_fwall_DL_000040"
static const ALIGN_ASSET(2) char object_fwall_DL_000040[] = dobject_fwall_DL_000040;

#define dgFireTempleBigVerticalFlame0Tex "__OTR__objects/object_fwall/gFireTempleBigVerticalFlame0Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame0Tex[] = dgFireTempleBigVerticalFlame0Tex;

#define dgFireTempleBigVerticalFlame1Tex "__OTR__objects/object_fwall/gFireTempleBigVerticalFlame1Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame1Tex[] = dgFireTempleBigVerticalFlame1Tex;

#define dgFireTempleBigVerticalFlame2Tex "__OTR__objects/object_fwall/gFireTempleBigVerticalFlame2Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame2Tex[] = dgFireTempleBigVerticalFlame2Tex;

#define dgFireTempleBigVerticalFlame3Tex "__OTR__objects/object_fwall/gFireTempleBigVerticalFlame3Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame3Tex[] = dgFireTempleBigVerticalFlame3Tex;

#define dgFireTempleBigVerticalFlame4Tex "__OTR__objects/object_fwall/gFireTempleBigVerticalFlame4Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame4Tex[] = dgFireTempleBigVerticalFlame4Tex;

#define dgFireTempleBigVerticalFlame5Tex "__OTR__objects/object_fwall/gFireTempleBigVerticalFlame5Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame5Tex[] = dgFireTempleBigVerticalFlame5Tex;

#define dgFireTempleBigVerticalFlame6Tex "__OTR__objects/object_fwall/gFireTempleBigVerticalFlame6Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame6Tex[] = dgFireTempleBigVerticalFlame6Tex;

#define dgFireTempleBigVerticalFlame7Tex "__OTR__objects/object_fwall/gFireTempleBigVerticalFlame7Tex"
static const ALIGN_ASSET(2) char gFireTempleBigVerticalFlame7Tex[] = dgFireTempleBigVerticalFlame7Tex;

#define dgFwallFireball0Tex "__OTR__objects/object_fwall/gFwallFireball0Tex"
static const ALIGN_ASSET(2) char gFwallFireball0Tex[] = dgFwallFireball0Tex;

#define dgFwallFireball1Tex "__OTR__objects/object_fwall/gFwallFireball1Tex"
static const ALIGN_ASSET(2) char gFwallFireball1Tex[] = dgFwallFireball1Tex;

#define dgFwallFireball2Tex "__OTR__objects/object_fwall/gFwallFireball2Tex"
static const ALIGN_ASSET(2) char gFwallFireball2Tex[] = dgFwallFireball2Tex;

#define dgFwallFireball3Tex "__OTR__objects/object_fwall/gFwallFireball3Tex"
static const ALIGN_ASSET(2) char gFwallFireball3Tex[] = dgFwallFireball3Tex;

#define dgFwallFireball4Tex "__OTR__objects/object_fwall/gFwallFireball4Tex"
static const ALIGN_ASSET(2) char gFwallFireball4Tex[] = dgFwallFireball4Tex;

#define dgFwallFireball5Tex "__OTR__objects/object_fwall/gFwallFireball5Tex"
static const ALIGN_ASSET(2) char gFwallFireball5Tex[] = dgFwallFireball5Tex;

#define dgFwallFireball6Tex "__OTR__objects/object_fwall/gFwallFireball6Tex"
static const ALIGN_ASSET(2) char gFwallFireball6Tex[] = dgFwallFireball6Tex;

#define dgFwallFireball7Tex "__OTR__objects/object_fwall/gFwallFireball7Tex"
static const ALIGN_ASSET(2) char gFwallFireball7Tex[] = dgFwallFireball7Tex;
#endif // OBJECTS_OBJECT_FWALL_H
