#ifndef Z2_HAKASHITA_Z2_HAKASHITA_H
#define Z2_HAKASHITA_Z2_HAKASHITA_H 1

#include "align_asset_macro.h"

#define dZ2_HAKASHITACollisionHeader_008814 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITACollisionHeader_008814"
static const ALIGN_ASSET(2) char Z2_HAKASHITACollisionHeader_008814[] = dZ2_HAKASHITACollisionHeader_008814;

#define dZ2_HAKASHITACutsceneData_000190 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITACutsceneData_000190"
static const ALIGN_ASSET(2) char Z2_HAKASHITACutsceneData_000190[] = dZ2_HAKASHITACutsceneData_000190;

#define dZ2_HAKASHITACutsceneData_0012E0 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITACutsceneData_0012E0"
static const ALIGN_ASSET(2) char Z2_HAKASHITACutsceneData_0012E0[] = dZ2_HAKASHITACutsceneData_0012E0;

#define dZ2_HAKASHITATex_009240 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITATex_009240"
static const ALIGN_ASSET(2) char Z2_HAKASHITATex_009240[] = dZ2_HAKASHITATex_009240;

#define dZ2_HAKASHITATex_009A40 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITATex_009A40"
static const ALIGN_ASSET(2) char Z2_HAKASHITATex_009A40[] = dZ2_HAKASHITATex_009A40;

#define dZ2_HAKASHITATex_008840 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITATex_008840"
static const ALIGN_ASSET(2) char Z2_HAKASHITATex_008840[] = dZ2_HAKASHITATex_008840;

#define dZ2_HAKASHITATLUT_00C480 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITATLUT_00C480"
static const ALIGN_ASSET(2) char Z2_HAKASHITATLUT_00C480[] = dZ2_HAKASHITATLUT_00C480;

#define dZ2_HAKASHITATex_00C040 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITATex_00C040"
static const ALIGN_ASSET(2) char Z2_HAKASHITATex_00C040[] = dZ2_HAKASHITATex_00C040;

#define dZ2_HAKASHITATex_00BC40 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITATex_00BC40"
static const ALIGN_ASSET(2) char Z2_HAKASHITATex_00BC40[] = dZ2_HAKASHITATex_00BC40;

#define dZ2_HAKASHITATLUT_00C460 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITATLUT_00C460"
static const ALIGN_ASSET(2) char Z2_HAKASHITATLUT_00C460[] = dZ2_HAKASHITATLUT_00C460;

#define dZ2_HAKASHITATex_00B840 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITATex_00B840"
static const ALIGN_ASSET(2) char Z2_HAKASHITATex_00B840[] = dZ2_HAKASHITATex_00B840;

#define dZ2_HAKASHITATex_00B440 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITATex_00B440"
static const ALIGN_ASSET(2) char Z2_HAKASHITATex_00B440[] = dZ2_HAKASHITATex_00B440;

#define dZ2_HAKASHITATLUT_00C440 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITATLUT_00C440"
static const ALIGN_ASSET(2) char Z2_HAKASHITATLUT_00C440[] = dZ2_HAKASHITATLUT_00C440;

#define dZ2_HAKASHITATex_00AC40 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITATex_00AC40"
static const ALIGN_ASSET(2) char Z2_HAKASHITATex_00AC40[] = dZ2_HAKASHITATex_00AC40;

#define dZ2_HAKASHITATex_008A40 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITATex_008A40"
static const ALIGN_ASSET(2) char Z2_HAKASHITATex_008A40[] = dZ2_HAKASHITATex_008A40;

#define dZ2_HAKASHITATex_00A240 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITATex_00A240"
static const ALIGN_ASSET(2) char Z2_HAKASHITATex_00A240[] = dZ2_HAKASHITATex_00A240;

#define dZ2_HAKASHITATex_00A440 "__OTR__scenes/nonmq/Z2_HAKASHITA/Z2_HAKASHITATex_00A440"
static const ALIGN_ASSET(2) char Z2_HAKASHITATex_00A440[] = dZ2_HAKASHITATex_00A440;
#endif // Z2_HAKASHITA_Z2_HAKASHITA_H
