#ifndef Z2_26SARUNOMORI_Z2_26SARUNOMORI_ROOM_04_H
#define Z2_26SARUNOMORI_Z2_26SARUNOMORI_ROOM_04_H 1

#include "align_asset_macro.h"

#define dZ2_26SARUNOMORI_room_04DL_0032D0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_04DL_0032D0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_04DL_0032D0[] = dZ2_26SARUNOMORI_room_04DL_0032D0;

#define dZ2_26SARUNOMORI_room_04DL_002448 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_04DL_002448"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_04DL_002448[] = dZ2_26SARUNOMORI_room_04DL_002448;

#define dZ2_26SARUNOMORI_room_04DL_002998 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_04DL_002998"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_04DL_002998[] = dZ2_26SARUNOMORI_room_04DL_002998;

#define dZ2_26SARUNOMORI_room_04DL_002160 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_04DL_002160"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_04DL_002160[] = dZ2_26SARUNOMORI_room_04DL_002160;

#define dZ2_26SARUNOMORI_room_04DL_0029A0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_04DL_0029A0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_04DL_0029A0[] = dZ2_26SARUNOMORI_room_04DL_0029A0;

#define dZ2_26SARUNOMORI_room_04DL_001E50 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_04DL_001E50"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_04DL_001E50[] = dZ2_26SARUNOMORI_room_04DL_001E50;

#define dZ2_26SARUNOMORI_room_04DL_0029A8 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_04DL_0029A8"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_04DL_0029A8[] = dZ2_26SARUNOMORI_room_04DL_0029A8;

#define dZ2_26SARUNOMORI_room_04DL_001560 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_04DL_001560"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_04DL_001560[] = dZ2_26SARUNOMORI_room_04DL_001560;

#define dZ2_26SARUNOMORI_room_04DL_000B70 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_04DL_000B70"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_04DL_000B70[] = dZ2_26SARUNOMORI_room_04DL_000B70;

#define dZ2_26SARUNOMORI_room_04DL_002C80 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_04DL_002C80"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_04DL_002C80[] = dZ2_26SARUNOMORI_room_04DL_002C80;

#define dZ2_26SARUNOMORI_room_04DL_001118 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_04DL_001118"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_04DL_001118[] = dZ2_26SARUNOMORI_room_04DL_001118;

#define dZ2_26SARUNOMORI_room_04DL_0018F8 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_04DL_0018F8"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_04DL_0018F8[] = dZ2_26SARUNOMORI_room_04DL_0018F8;

#define dZ2_26SARUNOMORI_room_04DL_0027C0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_04DL_0027C0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_04DL_0027C0[] = dZ2_26SARUNOMORI_room_04DL_0027C0;

#define dZ2_26SARUNOMORI_room_04DL_002990 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_04DL_002990"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_04DL_002990[] = dZ2_26SARUNOMORI_room_04DL_002990;

#endif // Z2_26SARUNOMORI_Z2_26SARUNOMORI_ROOM_04_H
