#ifndef Z2_FISHERMAN_Z2_FISHERMAN_H
#define Z2_FISHERMAN_Z2_FISHERMAN_H 1

#include "align_asset_macro.h"

#define dZ2_FISHERMANCollisionHeader_001DB8 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANCollisionHeader_001DB8"
static const ALIGN_ASSET(2) char Z2_FISHERMANCollisionHeader_001DB8[] = dZ2_FISHERMANCollisionHeader_001DB8;

#define dZ2_FISHERMANTex_002A30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002A30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_002A30[] = dZ2_FISHERMANTex_002A30;

#define dZ2_FISHERMANTex_0029B0 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_0029B0"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_0029B0[] = dZ2_FISHERMANTex_0029B0;

#define dZ2_FISHERMANTex_002970 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002970"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_002970[] = dZ2_FISHERMANTex_002970;

#define dZ2_FISHERMANTex_002870 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002870"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_002870[] = dZ2_FISHERMANTex_002870;

#define dZ2_FISHERMANTex_0023F0 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_0023F0"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_0023F0[] = dZ2_FISHERMANTex_0023F0;

#define dZ2_FISHERMANTex_002D30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002D30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_002D30[] = dZ2_FISHERMANTex_002D30;

#define dZ2_FISHERMANTex_008630 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_008630"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_008630[] = dZ2_FISHERMANTex_008630;

#define dZ2_FISHERMANTex_007230 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_007230"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_007230[] = dZ2_FISHERMANTex_007230;

#define dZ2_FISHERMANTex_008C30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_008C30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_008C30[] = dZ2_FISHERMANTex_008C30;

#define dZ2_FISHERMANTex_0027F0 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_0027F0"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_0027F0[] = dZ2_FISHERMANTex_0027F0;

#define dZ2_FISHERMANTLUT_008F30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTLUT_008F30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTLUT_008F30[] = dZ2_FISHERMANTLUT_008F30;

#define dZ2_FISHERMANTex_007630 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_007630"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_007630[] = dZ2_FISHERMANTex_007630;

#define dZ2_FISHERMANTex_001FF0 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_001FF0"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_001FF0[] = dZ2_FISHERMANTex_001FF0;

#define dZ2_FISHERMANTex_002F30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002F30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_002F30[] = dZ2_FISHERMANTex_002F30;

#define dZ2_FISHERMANTex_002CB0 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002CB0"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_002CB0[] = dZ2_FISHERMANTex_002CB0;

#define dZ2_FISHERMANTex_002BB0 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002BB0"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_002BB0[] = dZ2_FISHERMANTex_002BB0;

#define dZ2_FISHERMANTex_002AB0 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_002AB0"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_002AB0[] = dZ2_FISHERMANTex_002AB0;

#define dZ2_FISHERMANTex_001DF0 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_001DF0"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_001DF0[] = dZ2_FISHERMANTex_001DF0;

#define dZ2_FISHERMANTex_003430 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003430"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_003430[] = dZ2_FISHERMANTex_003430;

#define dZ2_FISHERMANTex_003A30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003A30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_003A30[] = dZ2_FISHERMANTex_003A30;

#define dZ2_FISHERMANTex_003D30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003D30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_003D30[] = dZ2_FISHERMANTex_003D30;

#define dZ2_FISHERMANTex_004430 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004430"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_004430[] = dZ2_FISHERMANTex_004430;

#define dZ2_FISHERMANTex_004530 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004530"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_004530[] = dZ2_FISHERMANTex_004530;

#define dZ2_FISHERMANTex_004730 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004730"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_004730[] = dZ2_FISHERMANTex_004730;

#define dZ2_FISHERMANTex_005B30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_005B30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_005B30[] = dZ2_FISHERMANTex_005B30;

#define dZ2_FISHERMANTex_005F30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_005F30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_005F30[] = dZ2_FISHERMANTex_005F30;

#define dZ2_FISHERMANTex_006230 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_006230"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_006230[] = dZ2_FISHERMANTex_006230;

#define dZ2_FISHERMANTex_006630 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_006630"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_006630[] = dZ2_FISHERMANTex_006630;

#define dZ2_FISHERMANTex_006A30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_006A30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_006A30[] = dZ2_FISHERMANTex_006A30;

#define dZ2_FISHERMANTex_007E30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_007E30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_007E30[] = dZ2_FISHERMANTex_007E30;

#define dZ2_FISHERMANTex_008230 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_008230"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_008230[] = dZ2_FISHERMANTex_008230;

#define dZ2_FISHERMANTex_003830 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003830"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_003830[] = dZ2_FISHERMANTex_003830;

#define dZ2_FISHERMANTex_003030 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003030"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_003030[] = dZ2_FISHERMANTex_003030;

#define dZ2_FISHERMANTex_003B30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003B30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_003B30[] = dZ2_FISHERMANTex_003B30;

#define dZ2_FISHERMANTex_004B30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004B30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_004B30[] = dZ2_FISHERMANTex_004B30;

#define dZ2_FISHERMANTex_006130 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_006130"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_006130[] = dZ2_FISHERMANTex_006130;

#define dZ2_FISHERMANTLUT_008F50 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTLUT_008F50"
static const ALIGN_ASSET(2) char Z2_FISHERMANTLUT_008F50[] = dZ2_FISHERMANTLUT_008F50;

#define dZ2_FISHERMANTex_008A30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_008A30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_008A30[] = dZ2_FISHERMANTex_008A30;

#define dZ2_FISHERMANTex_008E30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_008E30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_008E30[] = dZ2_FISHERMANTex_008E30;

#define dZ2_FISHERMANTex_003F30 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_003F30"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_003F30[] = dZ2_FISHERMANTex_003F30;

#define dZ2_FISHERMANTex_004030 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004030"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_004030[] = dZ2_FISHERMANTex_004030;

#define dZ2_FISHERMANTex_004230 "__OTR__scenes/nonmq/Z2_FISHERMAN/Z2_FISHERMANTex_004230"
static const ALIGN_ASSET(2) char Z2_FISHERMANTex_004230[] = dZ2_FISHERMANTex_004230;
#endif // Z2_FISHERMAN_Z2_FISHERMAN_H
