#ifndef Z2_LAST_DEKU_Z2_LAST_DEKU_ROOM_01_H
#define Z2_LAST_DEKU_Z2_LAST_DEKU_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_LAST_DEKU_room_01DL_001508 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_01DL_001508"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_01DL_001508[] = dZ2_LAST_DEKU_room_01DL_001508;

#define dZ2_LAST_DEKU_room_01Tex_001720 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_01Tex_001720"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_01Tex_001720[] = dZ2_LAST_DEKU_room_01Tex_001720;

#define dZ2_LAST_DEKU_room_01TLUT_004720 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_01TLUT_004720"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_01TLUT_004720[] = dZ2_LAST_DEKU_room_01TLUT_004720;

#define dZ2_LAST_DEKU_room_01Tex_001F20 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_01Tex_001F20"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_01Tex_001F20[] = dZ2_LAST_DEKU_room_01Tex_001F20;

#define dZ2_LAST_DEKU_room_01DL_000E88 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_01DL_000E88"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_01DL_000E88[] = dZ2_LAST_DEKU_room_01DL_000E88;

#define dZ2_LAST_DEKU_room_01DL_000AF8 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_01DL_000AF8"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_01DL_000AF8[] = dZ2_LAST_DEKU_room_01DL_000AF8;

#define dZ2_LAST_DEKU_room_01TLUT_004740 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_01TLUT_004740"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_01TLUT_004740[] = dZ2_LAST_DEKU_room_01TLUT_004740;

#define dZ2_LAST_DEKU_room_01Tex_002F20 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_01Tex_002F20"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_01Tex_002F20[] = dZ2_LAST_DEKU_room_01Tex_002F20;

#define dZ2_LAST_DEKU_room_01TLUT_004760 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_01TLUT_004760"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_01TLUT_004760[] = dZ2_LAST_DEKU_room_01TLUT_004760;

#define dZ2_LAST_DEKU_room_01Tex_003720 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_01Tex_003720"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_01Tex_003720[] = dZ2_LAST_DEKU_room_01Tex_003720;

#define dZ2_LAST_DEKU_room_01DL_0007D0 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_01DL_0007D0"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_01DL_0007D0[] = dZ2_LAST_DEKU_room_01DL_0007D0;

#define dZ2_LAST_DEKU_room_01Tex_002720 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_01Tex_002720"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_01Tex_002720[] = dZ2_LAST_DEKU_room_01Tex_002720;

#define dZ2_LAST_DEKU_room_01DL_000520 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_01DL_000520"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_01DL_000520[] = dZ2_LAST_DEKU_room_01DL_000520;

#define dZ2_LAST_DEKU_room_01TLUT_004780 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_01TLUT_004780"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_01TLUT_004780[] = dZ2_LAST_DEKU_room_01TLUT_004780;

#define dZ2_LAST_DEKU_room_01Tex_003F20 "__OTR__scenes/nonmq/Z2_LAST_DEKU_scene/Z2_LAST_DEKU_room_01Tex_003F20"
static const ALIGN_ASSET(2) char Z2_LAST_DEKU_room_01Tex_003F20[] = dZ2_LAST_DEKU_room_01Tex_003F20;

#endif // Z2_LAST_DEKU_Z2_LAST_DEKU_ROOM_01_H
