#ifndef OBJECTS_OBJECT_FU_MATO_H
#define OBJECTS_OBJECT_FU_MATO_H 1

#include "align_asset_macro.h"

#define dobject_fu_mato_DL_0006A0 "__OTR__objects/object_fu_mato/object_fu_mato_DL_0006A0"
static const ALIGN_ASSET(2) char object_fu_mato_DL_0006A0[] = dobject_fu_mato_DL_0006A0;

#define dobject_fu_mato_DL_000740 "__OTR__objects/object_fu_mato/object_fu_mato_DL_000740"
static const ALIGN_ASSET(2) char object_fu_mato_DL_000740[] = dobject_fu_mato_DL_000740;

#define dobject_fu_mato_DL_0007E0 "__OTR__objects/object_fu_mato/object_fu_mato_DL_0007E0"
static const ALIGN_ASSET(2) char object_fu_mato_DL_0007E0[] = dobject_fu_mato_DL_0007E0;

#define dobject_fu_mato_DL_000880 "__OTR__objects/object_fu_mato/object_fu_mato_DL_000880"
static const ALIGN_ASSET(2) char object_fu_mato_DL_000880[] = dobject_fu_mato_DL_000880;

#define dobject_fu_mato_DL_000920 "__OTR__objects/object_fu_mato/object_fu_mato_DL_000920"
static const ALIGN_ASSET(2) char object_fu_mato_DL_000920[] = dobject_fu_mato_DL_000920;

#define dobject_fu_mato_DL_0009C0 "__OTR__objects/object_fu_mato/object_fu_mato_DL_0009C0"
static const ALIGN_ASSET(2) char object_fu_mato_DL_0009C0[] = dobject_fu_mato_DL_0009C0;

#define dobject_fu_mato_Tex_000A60 "__OTR__objects/object_fu_mato/object_fu_mato_Tex_000A60"
static const ALIGN_ASSET(2) char object_fu_mato_Tex_000A60[] = dobject_fu_mato_Tex_000A60;

#define dobject_fu_mato_Colheader_0015C0 "__OTR__objects/object_fu_mato/object_fu_mato_Colheader_0015C0"
static const ALIGN_ASSET(2) char object_fu_mato_Colheader_0015C0[] = dobject_fu_mato_Colheader_0015C0;

#define dobject_fu_mato_DL_001C80 "__OTR__objects/object_fu_mato/object_fu_mato_DL_001C80"
static const ALIGN_ASSET(2) char object_fu_mato_DL_001C80[] = dobject_fu_mato_DL_001C80;

#define dobject_fu_mato_DL_001D68 "__OTR__objects/object_fu_mato/object_fu_mato_DL_001D68"
static const ALIGN_ASSET(2) char object_fu_mato_DL_001D68[] = dobject_fu_mato_DL_001D68;

#define dobject_fu_mato_DL_001E50 "__OTR__objects/object_fu_mato/object_fu_mato_DL_001E50"
static const ALIGN_ASSET(2) char object_fu_mato_DL_001E50[] = dobject_fu_mato_DL_001E50;

#define dobject_fu_mato_DL_001F38 "__OTR__objects/object_fu_mato/object_fu_mato_DL_001F38"
static const ALIGN_ASSET(2) char object_fu_mato_DL_001F38[] = dobject_fu_mato_DL_001F38;

#define dobject_fu_mato_DL_002020 "__OTR__objects/object_fu_mato/object_fu_mato_DL_002020"
static const ALIGN_ASSET(2) char object_fu_mato_DL_002020[] = dobject_fu_mato_DL_002020;

#define dobject_fu_mato_DL_002108 "__OTR__objects/object_fu_mato/object_fu_mato_DL_002108"
static const ALIGN_ASSET(2) char object_fu_mato_DL_002108[] = dobject_fu_mato_DL_002108;

#define dobject_fu_mato_Colheader_0023D4 "__OTR__objects/object_fu_mato/object_fu_mato_Colheader_0023D4"
static const ALIGN_ASSET(2) char object_fu_mato_Colheader_0023D4[] = dobject_fu_mato_Colheader_0023D4;

#define dobject_fu_mato_DL_002720 "__OTR__objects/object_fu_mato/object_fu_mato_DL_002720"
static const ALIGN_ASSET(2) char object_fu_mato_DL_002720[] = dobject_fu_mato_DL_002720;

#define dobject_fu_mato_Tex_002850 "__OTR__objects/object_fu_mato/object_fu_mato_Tex_002850"
static const ALIGN_ASSET(2) char object_fu_mato_Tex_002850[] = dobject_fu_mato_Tex_002850;

#define dobject_fu_mato_Tex_002A50 "__OTR__objects/object_fu_mato/object_fu_mato_Tex_002A50"
static const ALIGN_ASSET(2) char object_fu_mato_Tex_002A50[] = dobject_fu_mato_Tex_002A50;
#endif // OBJECTS_OBJECT_FU_MATO_H
