#ifndef KAKUSIANA_KAKUSIANA_ROOM_03_H
#define KAKUSIANA_KAKUSIANA_ROOM_03_H 1

#include "align_asset_macro.h"

#define dKAKUSIANA_room_03DL_0021A0 "__OTR__scenes/nonmq/KAKUSIANA_scene/KAKUSIANA_room_03DL_0021A0"
static const ALIGN_ASSET(2) char KAKUSIANA_room_03DL_0021A0[] = dKAKUSIANA_room_03DL_0021A0;

#define dKAKUSIANA_room_03DL_000F98 "__OTR__scenes/nonmq/KAKUSIANA_scene/KAKUSIANA_room_03DL_000F98"
static const ALIGN_ASSET(2) char KAKUSIANA_room_03DL_000F98[] = dKAKUSIANA_room_03DL_000F98;

#define dKAKUSIANA_room_03DL_000D88 "__OTR__scenes/nonmq/KAKUSIANA_scene/KAKUSIANA_room_03DL_000D88"
static const ALIGN_ASSET(2) char KAKUSIANA_room_03DL_000D88[] = dKAKUSIANA_room_03DL_000D88;

#define dKAKUSIANA_room_03Tex_001058 "__OTR__scenes/nonmq/KAKUSIANA_scene/KAKUSIANA_room_03Tex_001058"
static const ALIGN_ASSET(2) char KAKUSIANA_room_03Tex_001058[] = dKAKUSIANA_room_03Tex_001058;

#define dKAKUSIANA_room_03DL_0008F0 "__OTR__scenes/nonmq/KAKUSIANA_scene/KAKUSIANA_room_03DL_0008F0"
static const ALIGN_ASSET(2) char KAKUSIANA_room_03DL_0008F0[] = dKAKUSIANA_room_03DL_0008F0;

#define dKAKUSIANA_room_03Tex_001858 "__OTR__scenes/nonmq/KAKUSIANA_scene/KAKUSIANA_room_03Tex_001858"
static const ALIGN_ASSET(2) char KAKUSIANA_room_03Tex_001858[] = dKAKUSIANA_room_03Tex_001858;

#endif // KAKUSIANA_KAKUSIANA_ROOM_03_H
