#ifndef Z2_SEA_BS_Z2_SEA_BS_ROOM_00_H
#define Z2_SEA_BS_Z2_SEA_BS_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_SEA_BS_room_00DL_002DF8 "__OTR__scenes/nonmq/Z2_SEA_BS_scene/Z2_SEA_BS_room_00DL_002DF8"
static const ALIGN_ASSET(2) char Z2_SEA_BS_room_00DL_002DF8[] = dZ2_SEA_BS_room_00DL_002DF8;

#define dZ2_SEA_BS_room_00DL_004CF8 "__OTR__scenes/nonmq/Z2_SEA_BS_scene/Z2_SEA_BS_room_00DL_004CF8"
static const ALIGN_ASSET(2) char Z2_SEA_BS_room_00DL_004CF8[] = dZ2_SEA_BS_room_00DL_004CF8;

#define dZ2_SEA_BS_room_00DL_004050 "__OTR__scenes/nonmq/Z2_SEA_BS_scene/Z2_SEA_BS_room_00DL_004050"
static const ALIGN_ASSET(2) char Z2_SEA_BS_room_00DL_004050[] = dZ2_SEA_BS_room_00DL_004050;

#define dZ2_SEA_BS_room_00DL_001858 "__OTR__scenes/nonmq/Z2_SEA_BS_scene/Z2_SEA_BS_room_00DL_001858"
static const ALIGN_ASSET(2) char Z2_SEA_BS_room_00DL_001858[] = dZ2_SEA_BS_room_00DL_001858;

#define dZ2_SEA_BS_room_00DL_002040 "__OTR__scenes/nonmq/Z2_SEA_BS_scene/Z2_SEA_BS_room_00DL_002040"
static const ALIGN_ASSET(2) char Z2_SEA_BS_room_00DL_002040[] = dZ2_SEA_BS_room_00DL_002040;

#define dZ2_SEA_BS_room_00DL_005388 "__OTR__scenes/nonmq/Z2_SEA_BS_scene/Z2_SEA_BS_room_00DL_005388"
static const ALIGN_ASSET(2) char Z2_SEA_BS_room_00DL_005388[] = dZ2_SEA_BS_room_00DL_005388;

#define dZ2_SEA_BS_room_00DL_000550 "__OTR__scenes/nonmq/Z2_SEA_BS_scene/Z2_SEA_BS_room_00DL_000550"
static const ALIGN_ASSET(2) char Z2_SEA_BS_room_00DL_000550[] = dZ2_SEA_BS_room_00DL_000550;

#define dZ2_SEA_BS_room_00DL_000960 "__OTR__scenes/nonmq/Z2_SEA_BS_scene/Z2_SEA_BS_room_00DL_000960"
static const ALIGN_ASSET(2) char Z2_SEA_BS_room_00DL_000960[] = dZ2_SEA_BS_room_00DL_000960;

#define dZ2_SEA_BS_room_00DL_005770 "__OTR__scenes/nonmq/Z2_SEA_BS_scene/Z2_SEA_BS_room_00DL_005770"
static const ALIGN_ASSET(2) char Z2_SEA_BS_room_00DL_005770[] = dZ2_SEA_BS_room_00DL_005770;

#endif // Z2_SEA_BS_Z2_SEA_BS_ROOM_00_H
