#ifndef Z2_AYASHIISHOP_Z2_AYASHIISHOP_ROOM_01_H
#define Z2_AYASHIISHOP_Z2_AYASHIISHOP_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_AYASHIISHOP_room_01DL_002028 "__OTR__scenes/nonmq/Z2_AYASHIISHOP_scene/Z2_AYASHIISHOP_room_01DL_002028"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOP_room_01DL_002028[] = dZ2_AYASHIISHOP_room_01DL_002028;

#define dZ2_AYASHIISHOP_room_01DL_003BF0 "__OTR__scenes/nonmq/Z2_AYASHIISHOP_scene/Z2_AYASHIISHOP_room_01DL_003BF0"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOP_room_01DL_003BF0[] = dZ2_AYASHIISHOP_room_01DL_003BF0;

#define dZ2_AYASHIISHOP_room_01DL_004DC8 "__OTR__scenes/nonmq/Z2_AYASHIISHOP_scene/Z2_AYASHIISHOP_room_01DL_004DC8"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOP_room_01DL_004DC8[] = dZ2_AYASHIISHOP_room_01DL_004DC8;

#define dZ2_AYASHIISHOP_room_01DL_0054D0 "__OTR__scenes/nonmq/Z2_AYASHIISHOP_scene/Z2_AYASHIISHOP_room_01DL_0054D0"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOP_room_01DL_0054D0[] = dZ2_AYASHIISHOP_room_01DL_0054D0;

#define dZ2_AYASHIISHOP_room_01DL_001790 "__OTR__scenes/nonmq/Z2_AYASHIISHOP_scene/Z2_AYASHIISHOP_room_01DL_001790"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOP_room_01DL_001790[] = dZ2_AYASHIISHOP_room_01DL_001790;

#define dZ2_AYASHIISHOP_room_01Tex_0050C8 "__OTR__scenes/nonmq/Z2_AYASHIISHOP_scene/Z2_AYASHIISHOP_room_01Tex_0050C8"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOP_room_01Tex_0050C8[] = dZ2_AYASHIISHOP_room_01Tex_0050C8;

#define dZ2_AYASHIISHOP_room_01DL_003438 "__OTR__scenes/nonmq/Z2_AYASHIISHOP_scene/Z2_AYASHIISHOP_room_01DL_003438"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOP_room_01DL_003438[] = dZ2_AYASHIISHOP_room_01DL_003438;

#define dZ2_AYASHIISHOP_room_01DL_004A58 "__OTR__scenes/nonmq/Z2_AYASHIISHOP_scene/Z2_AYASHIISHOP_room_01DL_004A58"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOP_room_01DL_004A58[] = dZ2_AYASHIISHOP_room_01DL_004A58;

#define dZ2_AYASHIISHOP_room_01DL_0054F0 "__OTR__scenes/nonmq/Z2_AYASHIISHOP_scene/Z2_AYASHIISHOP_room_01DL_0054F0"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOP_room_01DL_0054F0[] = dZ2_AYASHIISHOP_room_01DL_0054F0;

#define dZ2_AYASHIISHOP_room_01DL_0046C0 "__OTR__scenes/nonmq/Z2_AYASHIISHOP_scene/Z2_AYASHIISHOP_room_01DL_0046C0"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOP_room_01DL_0046C0[] = dZ2_AYASHIISHOP_room_01DL_0046C0;

#define dZ2_AYASHIISHOP_room_01DL_0054E0 "__OTR__scenes/nonmq/Z2_AYASHIISHOP_scene/Z2_AYASHIISHOP_room_01DL_0054E0"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOP_room_01DL_0054E0[] = dZ2_AYASHIISHOP_room_01DL_0054E0;

#define dZ2_AYASHIISHOP_room_01DL_002C18 "__OTR__scenes/nonmq/Z2_AYASHIISHOP_scene/Z2_AYASHIISHOP_room_01DL_002C18"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOP_room_01DL_002C18[] = dZ2_AYASHIISHOP_room_01DL_002C18;

#define dZ2_AYASHIISHOP_room_01Tex_004FC8 "__OTR__scenes/nonmq/Z2_AYASHIISHOP_scene/Z2_AYASHIISHOP_room_01Tex_004FC8"
static const ALIGN_ASSET(2) char Z2_AYASHIISHOP_room_01Tex_004FC8[] = dZ2_AYASHIISHOP_room_01Tex_004FC8;

#endif // Z2_AYASHIISHOP_Z2_AYASHIISHOP_ROOM_01_H
