#ifndef OBJECTS_OBJECT_TAKARAYA_OBJECTS_H
#define OBJECTS_OBJECT_TAKARAYA_OBJECTS_H 1

#include "align_asset_macro.h"

#define dgTreasureChestShopWallWhiteTLUT "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallWhiteTLUT"
static const ALIGN_ASSET(2) char gTreasureChestShopWallWhiteTLUT[] = dgTreasureChestShopWallWhiteTLUT;

#define dgTreasureChestShopWallBlackTex "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallBlackTex"
static const ALIGN_ASSET(2) char gTreasureChestShopWallBlackTex[] = dgTreasureChestShopWallBlackTex;

#define dgTreasureChestShopWallWhiteTex "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallWhiteTex"
static const ALIGN_ASSET(2) char gTreasureChestShopWallWhiteTex[] = dgTreasureChestShopWallWhiteTex;

#define dgTreasureChestShopWallBlackDL "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallBlackDL"
static const ALIGN_ASSET(2) char gTreasureChestShopWallBlackDL[] = dgTreasureChestShopWallBlackDL;

#define dgTreasureChestShopWallWhiteDL "__OTR__objects/object_takaraya_objects/gTreasureChestShopWallWhiteDL"
static const ALIGN_ASSET(2) char gTreasureChestShopWallWhiteDL[] = dgTreasureChestShopWallWhiteDL;
#endif // OBJECTS_OBJECT_TAKARAYA_OBJECTS_H
