#ifndef Z2_LAST_GORON_Z2_LAST_GORON_H
#define Z2_LAST_GORON_Z2_LAST_GORON_H 1

#include "align_asset_macro.h"

#define dZ2_LAST_GORONCollisionHeader_008374 "__OTR__scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONCollisionHeader_008374"
static const ALIGN_ASSET(2) char Z2_LAST_GORONCollisionHeader_008374[] = dZ2_LAST_GORONCollisionHeader_008374;

#define dZ2_LAST_GORONCutsceneData_000130 "__OTR__scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONCutsceneData_000130"
static const ALIGN_ASSET(2) char Z2_LAST_GORONCutsceneData_000130[] = dZ2_LAST_GORONCutsceneData_000130;

#define dZ2_LAST_GORONTLUT_0093C0 "__OTR__scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONTLUT_0093C0"
static const ALIGN_ASSET(2) char Z2_LAST_GORONTLUT_0093C0[] = dZ2_LAST_GORONTLUT_0093C0;

#define dZ2_LAST_GORONTex_008BA0 "__OTR__scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONTex_008BA0"
static const ALIGN_ASSET(2) char Z2_LAST_GORONTex_008BA0[] = dZ2_LAST_GORONTex_008BA0;

#define dZ2_LAST_GORONTLUT_0093A0 "__OTR__scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONTLUT_0093A0"
static const ALIGN_ASSET(2) char Z2_LAST_GORONTLUT_0093A0[] = dZ2_LAST_GORONTLUT_0093A0;

#define dZ2_LAST_GORONTex_0083A0 "__OTR__scenes/nonmq/Z2_LAST_GORON/Z2_LAST_GORONTex_0083A0"
static const ALIGN_ASSET(2) char Z2_LAST_GORONTex_0083A0[] = dZ2_LAST_GORONTex_0083A0;
#endif // Z2_LAST_GORON_Z2_LAST_GORON_H
