#ifndef OBJECTS_OBJECT_BOYO_H
#define OBJECTS_OBJECT_BOYO_H 1

#include "align_asset_macro.h"

#define dobject_boyo_DL_000300 "__OTR__objects/object_boyo/object_boyo_DL_000300"
static const ALIGN_ASSET(2) char object_boyo_DL_000300[] = dobject_boyo_DL_000300;

#define dobject_boyo_Tex_000480 "__OTR__objects/object_boyo/object_boyo_Tex_000480"
static const ALIGN_ASSET(2) char object_boyo_Tex_000480[] = dobject_boyo_Tex_000480;

#define dobject_boyo_Tex_000C80 "__OTR__objects/object_boyo/object_boyo_Tex_000C80"
static const ALIGN_ASSET(2) char object_boyo_Tex_000C80[] = dobject_boyo_Tex_000C80;

#define dobject_boyo_Matanimheader_000E88 "__OTR__objects/object_boyo/object_boyo_Matanimheader_000E88"
static const ALIGN_ASSET(2) char object_boyo_Matanimheader_000E88[] = dobject_boyo_Matanimheader_000E88;

#endif // OBJECTS_OBJECT_BOYO_H
