#ifndef Z2_DANPEI_Z2_DANPEI_H
#define Z2_DANPEI_Z2_DANPEI_H 1

#include "align_asset_macro.h"

#define dZ2_DANPEICollisionHeader_00CC2C "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEICollisionHeader_00CC2C"
static const ALIGN_ASSET(2) char Z2_DANPEICollisionHeader_00CC2C[] = dZ2_DANPEICollisionHeader_00CC2C;

#define dZ2_DANPEITLUT_0108C0 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITLUT_0108C0"
static const ALIGN_ASSET(2) char Z2_DANPEITLUT_0108C0[] = dZ2_DANPEITLUT_0108C0;

#define dZ2_DANPEITex_00FE60 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITex_00FE60"
static const ALIGN_ASSET(2) char Z2_DANPEITex_00FE60[] = dZ2_DANPEITex_00FE60;

#define dZ2_DANPEITLUT_010900 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITLUT_010900"
static const ALIGN_ASSET(2) char Z2_DANPEITLUT_010900[] = dZ2_DANPEITLUT_010900;

#define dZ2_DANPEITex_00EC60 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITex_00EC60"
static const ALIGN_ASSET(2) char Z2_DANPEITex_00EC60[] = dZ2_DANPEITex_00EC60;

#define dZ2_DANPEITex_00E060 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITex_00E060"
static const ALIGN_ASSET(2) char Z2_DANPEITex_00E060[] = dZ2_DANPEITex_00E060;

#define dZ2_DANPEITex_00D860 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITex_00D860"
static const ALIGN_ASSET(2) char Z2_DANPEITex_00D860[] = dZ2_DANPEITex_00D860;

#define dZ2_DANPEITex_00FA60 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITex_00FA60"
static const ALIGN_ASSET(2) char Z2_DANPEITex_00FA60[] = dZ2_DANPEITex_00FA60;

#define dZ2_DANPEITLUT_0106C0 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITLUT_0106C0"
static const ALIGN_ASSET(2) char Z2_DANPEITLUT_0106C0[] = dZ2_DANPEITLUT_0106C0;

#define dZ2_DANPEITex_00F260 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITex_00F260"
static const ALIGN_ASSET(2) char Z2_DANPEITex_00F260[] = dZ2_DANPEITex_00F260;

#define dZ2_DANPEITex_00EE60 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITex_00EE60"
static const ALIGN_ASSET(2) char Z2_DANPEITex_00EE60[] = dZ2_DANPEITex_00EE60;

#define dZ2_DANPEITex_00E260 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITex_00E260"
static const ALIGN_ASSET(2) char Z2_DANPEITex_00E260[] = dZ2_DANPEITex_00E260;

#define dZ2_DANPEITex_00D460 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITex_00D460"
static const ALIGN_ASSET(2) char Z2_DANPEITex_00D460[] = dZ2_DANPEITex_00D460;

#define dZ2_DANPEITLUT_0108E0 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITLUT_0108E0"
static const ALIGN_ASSET(2) char Z2_DANPEITLUT_0108E0[] = dZ2_DANPEITLUT_0108E0;

#define dZ2_DANPEITex_00CC60 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITex_00CC60"
static const ALIGN_ASSET(2) char Z2_DANPEITex_00CC60[] = dZ2_DANPEITex_00CC60;

#define dZ2_DANPEITex_00E460 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITex_00E460"
static const ALIGN_ASSET(2) char Z2_DANPEITex_00E460[] = dZ2_DANPEITex_00E460;

#define dZ2_DANPEITLUT_010680 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITLUT_010680"
static const ALIGN_ASSET(2) char Z2_DANPEITLUT_010680[] = dZ2_DANPEITLUT_010680;

#define dZ2_DANPEITLUT_010660 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITLUT_010660"
static const ALIGN_ASSET(2) char Z2_DANPEITLUT_010660[] = dZ2_DANPEITLUT_010660;

#define dZ2_DANPEITLUT_0106A0 "__OTR__scenes/nonmq/Z2_DANPEI/Z2_DANPEITLUT_0106A0"
static const ALIGN_ASSET(2) char Z2_DANPEITLUT_0106A0[] = dZ2_DANPEITLUT_0106A0;
#endif // Z2_DANPEI_Z2_DANPEI_H
