#ifndef Z2_PIRATE_Z2_PIRATE_ROOM_00_H
#define Z2_PIRATE_Z2_PIRATE_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_PIRATE_room_00DL_001D60 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_00DL_001D60"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_00DL_001D60[] = dZ2_PIRATE_room_00DL_001D60;

#define dZ2_PIRATE_room_00Tex_0025C0 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_00Tex_0025C0"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_00Tex_0025C0[] = dZ2_PIRATE_room_00Tex_0025C0;

#define dZ2_PIRATE_room_00DL_001068 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_00DL_001068"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_00DL_001068[] = dZ2_PIRATE_room_00DL_001068;

#define dZ2_PIRATE_room_00Tex_001DC0 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_00Tex_001DC0"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_00Tex_001DC0[] = dZ2_PIRATE_room_00Tex_001DC0;

#define dZ2_PIRATE_room_00Tex_0027C0 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_00Tex_0027C0"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_00Tex_0027C0[] = dZ2_PIRATE_room_00Tex_0027C0;

#endif // Z2_PIRATE_Z2_PIRATE_ROOM_00_H
