#ifndef OBJECTS_OBJECT_GI_RESERVE_B_00_H
#define OBJECTS_OBJECT_GI_RESERVE_B_00_H 1

#include "align_asset_macro.h"

#define dgGiRoomKeyDL "__OTR__objects/object_gi_reserve_b_00/gGiRoomKeyDL"
static const ALIGN_ASSET(2) char gGiRoomKeyDL[] = dgGiRoomKeyDL;

#define dgGiRoomKeyEmptyDL "__OTR__objects/object_gi_reserve_b_00/gGiRoomKeyEmptyDL"
static const ALIGN_ASSET(2) char gGiRoomKeyEmptyDL[] = dgGiRoomKeyEmptyDL;

#define dgGiRoomKeyInscriptionsTex "__OTR__objects/object_gi_reserve_b_00/gGiRoomKeyInscriptionsTex"
static const ALIGN_ASSET(2) char gGiRoomKeyInscriptionsTex[] = dgGiRoomKeyInscriptionsTex;

#define dgGiRoomKeyBackgroundTex "__OTR__objects/object_gi_reserve_b_00/gGiRoomKeyBackgroundTex"
static const ALIGN_ASSET(2) char gGiRoomKeyBackgroundTex[] = dgGiRoomKeyBackgroundTex;
#endif // OBJECTS_OBJECT_GI_RESERVE_B_00_H
