#ifndef Z2_INISIE_N_Z2_INISIE_N_ROOM_10_H
#define Z2_INISIE_N_Z2_INISIE_N_ROOM_10_H 1

#include "align_asset_macro.h"

#define dZ2_INISIE_N_room_10DL_002918 "__OTR__scenes/nonmq/Z2_INISIE_N_scene/Z2_INISIE_N_room_10DL_002918"
static const ALIGN_ASSET(2) char Z2_INISIE_N_room_10DL_002918[] = dZ2_INISIE_N_room_10DL_002918;

#define dZ2_INISIE_N_room_10Tex_002A20 "__OTR__scenes/nonmq/Z2_INISIE_N_scene/Z2_INISIE_N_room_10Tex_002A20"
static const ALIGN_ASSET(2) char Z2_INISIE_N_room_10Tex_002A20[] = dZ2_INISIE_N_room_10Tex_002A20;

#define dZ2_INISIE_N_room_10Tex_003220 "__OTR__scenes/nonmq/Z2_INISIE_N_scene/Z2_INISIE_N_room_10Tex_003220"
static const ALIGN_ASSET(2) char Z2_INISIE_N_room_10Tex_003220[] = dZ2_INISIE_N_room_10Tex_003220;

#define dZ2_INISIE_N_room_10DL_001220 "__OTR__scenes/nonmq/Z2_INISIE_N_scene/Z2_INISIE_N_room_10DL_001220"
static const ALIGN_ASSET(2) char Z2_INISIE_N_room_10DL_001220[] = dZ2_INISIE_N_room_10DL_001220;

#define dZ2_INISIE_N_room_10Tex_003A20 "__OTR__scenes/nonmq/Z2_INISIE_N_scene/Z2_INISIE_N_room_10Tex_003A20"
static const ALIGN_ASSET(2) char Z2_INISIE_N_room_10Tex_003A20[] = dZ2_INISIE_N_room_10Tex_003A20;

#define dZ2_INISIE_N_room_10Tex_003E20 "__OTR__scenes/nonmq/Z2_INISIE_N_scene/Z2_INISIE_N_room_10Tex_003E20"
static const ALIGN_ASSET(2) char Z2_INISIE_N_room_10Tex_003E20[] = dZ2_INISIE_N_room_10Tex_003E20;

#define dZ2_INISIE_N_room_10DL_0020F8 "__OTR__scenes/nonmq/Z2_INISIE_N_scene/Z2_INISIE_N_room_10DL_0020F8"
static const ALIGN_ASSET(2) char Z2_INISIE_N_room_10DL_0020F8[] = dZ2_INISIE_N_room_10DL_0020F8;

#define dZ2_INISIE_N_room_10Tex_004220 "__OTR__scenes/nonmq/Z2_INISIE_N_scene/Z2_INISIE_N_room_10Tex_004220"
static const ALIGN_ASSET(2) char Z2_INISIE_N_room_10Tex_004220[] = dZ2_INISIE_N_room_10Tex_004220;

#define dZ2_INISIE_N_room_10DL_0026D0 "__OTR__scenes/nonmq/Z2_INISIE_N_scene/Z2_INISIE_N_room_10DL_0026D0"
static const ALIGN_ASSET(2) char Z2_INISIE_N_room_10DL_0026D0[] = dZ2_INISIE_N_room_10DL_0026D0;

#endif // Z2_INISIE_N_Z2_INISIE_N_ROOM_10_H
