#ifndef OBJECTS_OBJECT_AN2_H
#define OBJECTS_OBJECT_AN2_H 1

#include "align_asset_macro.h"

#define dgAnju2EmptyDL "__OTR__objects/object_an2/gAnju2EmptyDL"
static const ALIGN_ASSET(2) char gAnju2EmptyDL[] = dgAnju2EmptyDL;

#define dgAnju2UmbrellaDL "__OTR__objects/object_an2/gAnju2UmbrellaDL"
static const ALIGN_ASSET(2) char gAnju2UmbrellaDL[] = dgAnju2UmbrellaDL;

#define dgAnju2UmbrellaCircleTex "__OTR__objects/object_an2/gAnju2UmbrellaCircleTex"
static const ALIGN_ASSET(2) char gAnju2UmbrellaCircleTex[] = dgAnju2UmbrellaCircleTex;

#define dgAnju2UmbrellaDesignTex "__OTR__objects/object_an2/gAnju2UmbrellaDesignTex"
static const ALIGN_ASSET(2) char gAnju2UmbrellaDesignTex[] = dgAnju2UmbrellaDesignTex;

#define dgAnju2UmbrellaCryAnim "__OTR__objects/object_an2/gAnju2UmbrellaCryAnim"
static const ALIGN_ASSET(2) char gAnju2UmbrellaCryAnim[] = dgAnju2UmbrellaCryAnim;

#define dgAnju2UmbrellaIdleAnim "__OTR__objects/object_an2/gAnju2UmbrellaIdleAnim"
static const ALIGN_ASSET(2) char gAnju2UmbrellaIdleAnim[] = dgAnju2UmbrellaIdleAnim;

#define dgAnju2UmbrellaSitAnim "__OTR__objects/object_an2/gAnju2UmbrellaSitAnim"
static const ALIGN_ASSET(2) char gAnju2UmbrellaSitAnim[] = dgAnju2UmbrellaSitAnim;

#define dgAnju2UmbrellaWalkAnim "__OTR__objects/object_an2/gAnju2UmbrellaWalkAnim"
static const ALIGN_ASSET(2) char gAnju2UmbrellaWalkAnim[] = dgAnju2UmbrellaWalkAnim;
#endif // OBJECTS_OBJECT_AN2_H
