#ifndef Z2_CASTLE_Z2_CASTLE_ROOM_04_H
#define Z2_CASTLE_Z2_CASTLE_ROOM_04_H 1

#include "align_asset_macro.h"

#define dZ2_CASTLE_room_04Tex_004AC0 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_04Tex_004AC0"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_04Tex_004AC0[] = dZ2_CASTLE_room_04Tex_004AC0;

#define dZ2_CASTLE_room_04DL_0032C8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_04DL_0032C8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_04DL_0032C8[] = dZ2_CASTLE_room_04DL_0032C8;

#define dZ2_CASTLE_room_04Tex_007EC0 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_04Tex_007EC0"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_04Tex_007EC0[] = dZ2_CASTLE_room_04Tex_007EC0;

#define dZ2_CASTLE_room_04DL_002D00 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_04DL_002D00"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_04DL_002D00[] = dZ2_CASTLE_room_04DL_002D00;

#define dZ2_CASTLE_room_04Tex_003AC0 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_04Tex_003AC0"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_04Tex_003AC0[] = dZ2_CASTLE_room_04Tex_003AC0;

#define dZ2_CASTLE_room_04DL_0038F8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_04DL_0038F8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_04DL_0038F8[] = dZ2_CASTLE_room_04DL_0038F8;

#define dZ2_CASTLE_room_04Tex_006EC0 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_04Tex_006EC0"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_04Tex_006EC0[] = dZ2_CASTLE_room_04Tex_006EC0;

#define dZ2_CASTLE_room_04DL_0086C8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_04DL_0086C8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_04DL_0086C8[] = dZ2_CASTLE_room_04DL_0086C8;

#define dZ2_CASTLE_room_04DL_0014B8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_04DL_0014B8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_04DL_0014B8[] = dZ2_CASTLE_room_04DL_0014B8;

#define dZ2_CASTLE_room_04Tex_006AC0 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_04Tex_006AC0"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_04Tex_006AC0[] = dZ2_CASTLE_room_04Tex_006AC0;

#define dZ2_CASTLE_room_04Tex_0082C0 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_04Tex_0082C0"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_04Tex_0082C0[] = dZ2_CASTLE_room_04Tex_0082C0;

#define dZ2_CASTLE_room_04DL_003518 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_04DL_003518"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_04DL_003518[] = dZ2_CASTLE_room_04DL_003518;

#define dZ2_CASTLE_room_04DL_001DF0 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_04DL_001DF0"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_04DL_001DF0[] = dZ2_CASTLE_room_04DL_001DF0;

#define dZ2_CASTLE_room_04DL_002370 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_04DL_002370"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_04DL_002370[] = dZ2_CASTLE_room_04DL_002370;

#endif // Z2_CASTLE_Z2_CASTLE_ROOM_04_H
