#ifndef Z2_HAKASHITA_Z2_HAKASHITA_ROOM_01_H
#define Z2_HAKASHITA_Z2_HAKASHITA_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_HAKASHITA_room_01DL_005BD0 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_01DL_005BD0"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_01DL_005BD0[] = dZ2_HAKASHITA_room_01DL_005BD0;

#define dZ2_HAKASHITA_room_01Tex_005C30 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_01Tex_005C30"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_01Tex_005C30[] = dZ2_HAKASHITA_room_01Tex_005C30;

#define dZ2_HAKASHITA_room_01DL_0052B8 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_01DL_0052B8"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_01DL_0052B8[] = dZ2_HAKASHITA_room_01DL_0052B8;

#define dZ2_HAKASHITA_room_01DL_004CA8 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_01DL_004CA8"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_01DL_004CA8[] = dZ2_HAKASHITA_room_01DL_004CA8;

#define dZ2_HAKASHITA_room_01DL_004268 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_01DL_004268"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_01DL_004268[] = dZ2_HAKASHITA_room_01DL_004268;

#define dZ2_HAKASHITA_room_01DL_003A00 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_01DL_003A00"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_01DL_003A00[] = dZ2_HAKASHITA_room_01DL_003A00;

#define dZ2_HAKASHITA_room_01DL_001FA0 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_01DL_001FA0"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_01DL_001FA0[] = dZ2_HAKASHITA_room_01DL_001FA0;

#define dZ2_HAKASHITA_room_01Tex_006E30 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_01Tex_006E30"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_01Tex_006E30[] = dZ2_HAKASHITA_room_01Tex_006E30;

#define dZ2_HAKASHITA_room_01Tex_006C30 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_01Tex_006C30"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_01Tex_006C30[] = dZ2_HAKASHITA_room_01Tex_006C30;

#define dZ2_HAKASHITA_room_01Tex_006430 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_01Tex_006430"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_01Tex_006430[] = dZ2_HAKASHITA_room_01Tex_006430;

#define dZ2_HAKASHITA_room_01DL_0008F8 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_01DL_0008F8"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_01DL_0008F8[] = dZ2_HAKASHITA_room_01DL_0008F8;

#endif // Z2_HAKASHITA_Z2_HAKASHITA_ROOM_01_H
