#ifndef Z2_RANDOM_Z2_RANDOM_H
#define Z2_RANDOM_Z2_RANDOM_H 1

#include "align_asset_macro.h"

#define dZ2_RANDOMCollisionHeader_0072A8 "__OTR__scenes/nonmq/Z2_RANDOM/Z2_RANDOMCollisionHeader_0072A8"
static const ALIGN_ASSET(2) char Z2_RANDOMCollisionHeader_0072A8[] = dZ2_RANDOMCollisionHeader_0072A8;

#define dZ2_RANDOMCutsceneData_0001D4 "__OTR__scenes/nonmq/Z2_RANDOM/Z2_RANDOMCutsceneData_0001D4"
static const ALIGN_ASSET(2) char Z2_RANDOMCutsceneData_0001D4[] = dZ2_RANDOMCutsceneData_0001D4;

#define dZ2_RANDOMTLUT_00AEE0 "__OTR__scenes/nonmq/Z2_RANDOM/Z2_RANDOMTLUT_00AEE0"
static const ALIGN_ASSET(2) char Z2_RANDOMTLUT_00AEE0[] = dZ2_RANDOMTLUT_00AEE0;

#define dZ2_RANDOMTex_008AE0 "__OTR__scenes/nonmq/Z2_RANDOM/Z2_RANDOMTex_008AE0"
static const ALIGN_ASSET(2) char Z2_RANDOMTex_008AE0[] = dZ2_RANDOMTex_008AE0;

#define dZ2_RANDOMTex_00AAE0 "__OTR__scenes/nonmq/Z2_RANDOM/Z2_RANDOMTex_00AAE0"
static const ALIGN_ASSET(2) char Z2_RANDOMTex_00AAE0[] = dZ2_RANDOMTex_00AAE0;

#define dZ2_RANDOMTex_00A2E0 "__OTR__scenes/nonmq/Z2_RANDOM/Z2_RANDOMTex_00A2E0"
static const ALIGN_ASSET(2) char Z2_RANDOMTex_00A2E0[] = dZ2_RANDOMTex_00A2E0;

#define dZ2_RANDOMTex_0072E0 "__OTR__scenes/nonmq/Z2_RANDOM/Z2_RANDOMTex_0072E0"
static const ALIGN_ASSET(2) char Z2_RANDOMTex_0072E0[] = dZ2_RANDOMTex_0072E0;

#define dZ2_RANDOMTex_0092E0 "__OTR__scenes/nonmq/Z2_RANDOM/Z2_RANDOMTex_0092E0"
static const ALIGN_ASSET(2) char Z2_RANDOMTex_0092E0[] = dZ2_RANDOMTex_0092E0;

#define dZ2_RANDOMTex_007AE0 "__OTR__scenes/nonmq/Z2_RANDOM/Z2_RANDOMTex_007AE0"
static const ALIGN_ASSET(2) char Z2_RANDOMTex_007AE0[] = dZ2_RANDOMTex_007AE0;

#define dZ2_RANDOMTex_0082E0 "__OTR__scenes/nonmq/Z2_RANDOM/Z2_RANDOMTex_0082E0"
static const ALIGN_ASSET(2) char Z2_RANDOMTex_0082E0[] = dZ2_RANDOMTex_0082E0;
#endif // Z2_RANDOM_Z2_RANDOM_H
