#ifndef Z2_TOWN_Z2_TOWN_H
#define Z2_TOWN_Z2_TOWN_H 1

#include "align_asset_macro.h"

#define dZ2_TOWNCollisionHeader_0039C8 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNCollisionHeader_0039C8"
static const ALIGN_ASSET(2) char Z2_TOWNCollisionHeader_0039C8[] = dZ2_TOWNCollisionHeader_0039C8;

#define dZ2_TOWNCutsceneData_000B70 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNCutsceneData_000B70"
static const ALIGN_ASSET(2) char Z2_TOWNCutsceneData_000B70[] = dZ2_TOWNCutsceneData_000B70;

#define dZ2_TOWNTex_018CD0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_018CD0"
static const ALIGN_ASSET(2) char Z2_TOWNTex_018CD0[] = dZ2_TOWNTex_018CD0;

#define dZ2_TOWNTex_00FA10 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00FA10"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00FA10[] = dZ2_TOWNTex_00FA10;

#define dZ2_TOWNTex_010010 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_010010"
static const ALIGN_ASSET(2) char Z2_TOWNTex_010010[] = dZ2_TOWNTex_010010;

#define dZ2_TOWNTLUT_01E6B0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTLUT_01E6B0"
static const ALIGN_ASSET(2) char Z2_TOWNTLUT_01E6B0[] = dZ2_TOWNTLUT_01E6B0;

#define dZ2_TOWNTex_015810 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_015810"
static const ALIGN_ASSET(2) char Z2_TOWNTex_015810[] = dZ2_TOWNTex_015810;

#define dZ2_TOWNTLUT_01E730 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTLUT_01E730"
static const ALIGN_ASSET(2) char Z2_TOWNTLUT_01E730[] = dZ2_TOWNTLUT_01E730;

#define dZ2_TOWNTex_018DD0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_018DD0"
static const ALIGN_ASSET(2) char Z2_TOWNTex_018DD0[] = dZ2_TOWNTex_018DD0;

#define dZ2_TOWNTLUT_01E650 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTLUT_01E650"
static const ALIGN_ASSET(2) char Z2_TOWNTLUT_01E650[] = dZ2_TOWNTLUT_01E650;

#define dZ2_TOWNTex_010210 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_010210"
static const ALIGN_ASSET(2) char Z2_TOWNTex_010210[] = dZ2_TOWNTex_010210;

#define dZ2_TOWNTex_00FE10 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00FE10"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00FE10[] = dZ2_TOWNTex_00FE10;

#define dZ2_TOWNTex_017090 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_017090"
static const ALIGN_ASSET(2) char Z2_TOWNTex_017090[] = dZ2_TOWNTex_017090;

#define dZ2_TOWNTex_005690 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_005690"
static const ALIGN_ASSET(2) char Z2_TOWNTex_005690[] = dZ2_TOWNTex_005690;

#define dZ2_TOWNTex_00C990 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00C990"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00C990[] = dZ2_TOWNTex_00C990;

#define dZ2_TOWNTex_00D990 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00D990"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00D990[] = dZ2_TOWNTex_00D990;

#define dZ2_TOWNTex_018090 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_018090"
static const ALIGN_ASSET(2) char Z2_TOWNTex_018090[] = dZ2_TOWNTex_018090;

#define dZ2_TOWNTLUT_01E710 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTLUT_01E710"
static const ALIGN_ASSET(2) char Z2_TOWNTLUT_01E710[] = dZ2_TOWNTLUT_01E710;

#define dZ2_TOWNTex_0184D0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_0184D0"
static const ALIGN_ASSET(2) char Z2_TOWNTex_0184D0[] = dZ2_TOWNTex_0184D0;

#define dZ2_TOWNTex_01C1D0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_01C1D0"
static const ALIGN_ASSET(2) char Z2_TOWNTex_01C1D0[] = dZ2_TOWNTex_01C1D0;

#define dZ2_TOWNTex_01CDD0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_01CDD0"
static const ALIGN_ASSET(2) char Z2_TOWNTex_01CDD0[] = dZ2_TOWNTex_01CDD0;

#define dZ2_TOWNTex_00A990 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00A990"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00A990[] = dZ2_TOWNTex_00A990;

#define dZ2_TOWNTex_009190 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_009190"
static const ALIGN_ASSET(2) char Z2_TOWNTex_009190[] = dZ2_TOWNTex_009190;

#define dZ2_TOWNTex_01D650 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_01D650"
static const ALIGN_ASSET(2) char Z2_TOWNTex_01D650[] = dZ2_TOWNTex_01D650;

#define dZ2_TOWNTex_00F810 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00F810"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00F810[] = dZ2_TOWNTex_00F810;

#define dZ2_TOWNTex_015010 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_015010"
static const ALIGN_ASSET(2) char Z2_TOWNTex_015010[] = dZ2_TOWNTex_015010;

#define dZ2_TOWNTex_00F010 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00F010"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00F010[] = dZ2_TOWNTex_00F010;

#define dZ2_TOWNTex_014D10 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_014D10"
static const ALIGN_ASSET(2) char Z2_TOWNTex_014D10[] = dZ2_TOWNTex_014D10;

#define dZ2_TOWNTLUT_01E6D0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTLUT_01E6D0"
static const ALIGN_ASSET(2) char Z2_TOWNTLUT_01E6D0[] = dZ2_TOWNTLUT_01E6D0;

#define dZ2_TOWNTex_016090 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_016090"
static const ALIGN_ASSET(2) char Z2_TOWNTex_016090[] = dZ2_TOWNTex_016090;

#define dZ2_TOWNTLUT_01E6F0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTLUT_01E6F0"
static const ALIGN_ASSET(2) char Z2_TOWNTLUT_01E6F0[] = dZ2_TOWNTLUT_01E6F0;

#define dZ2_TOWNTex_016890 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_016890"
static const ALIGN_ASSET(2) char Z2_TOWNTex_016890[] = dZ2_TOWNTex_016890;

#define dZ2_TOWNTex_01D250 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_01D250"
static const ALIGN_ASSET(2) char Z2_TOWNTex_01D250[] = dZ2_TOWNTex_01D250;

#define dZ2_TOWNTex_00E810 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00E810"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00E810[] = dZ2_TOWNTex_00E810;

#define dZ2_TOWNTex_015190 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_015190"
static const ALIGN_ASSET(2) char Z2_TOWNTex_015190[] = dZ2_TOWNTex_015190;

#define dZ2_TOWNTex_015410 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_015410"
static const ALIGN_ASSET(2) char Z2_TOWNTex_015410[] = dZ2_TOWNTex_015410;

#define dZ2_TOWNTex_007E90 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_007E90"
static const ALIGN_ASSET(2) char Z2_TOWNTex_007E90[] = dZ2_TOWNTex_007E90;

#define dZ2_TOWNTex_008690 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_008690"
static const ALIGN_ASSET(2) char Z2_TOWNTex_008690[] = dZ2_TOWNTex_008690;

#define dZ2_TOWNTex_015390 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_015390"
static const ALIGN_ASSET(2) char Z2_TOWNTex_015390[] = dZ2_TOWNTex_015390;

#define dZ2_TOWNTLUT_01E750 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTLUT_01E750"
static const ALIGN_ASSET(2) char Z2_TOWNTLUT_01E750[] = dZ2_TOWNTLUT_01E750;

#define dZ2_TOWNTex_01B9D0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_01B9D0"
static const ALIGN_ASSET(2) char Z2_TOWNTex_01B9D0[] = dZ2_TOWNTex_01B9D0;

#define dZ2_TOWNTex_01C5D0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_01C5D0"
static const ALIGN_ASSET(2) char Z2_TOWNTex_01C5D0[] = dZ2_TOWNTex_01C5D0;

#define dZ2_TOWNTex_0195D0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_0195D0"
static const ALIGN_ASSET(2) char Z2_TOWNTex_0195D0[] = dZ2_TOWNTex_0195D0;

#define dZ2_TOWNTex_004E90 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_004E90"
static const ALIGN_ASSET(2) char Z2_TOWNTex_004E90[] = dZ2_TOWNTex_004E90;

#define dZ2_TOWNTex_012510 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_012510"
static const ALIGN_ASSET(2) char Z2_TOWNTex_012510[] = dZ2_TOWNTex_012510;

#define dZ2_TOWNTex_012910 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_012910"
static const ALIGN_ASSET(2) char Z2_TOWNTex_012910[] = dZ2_TOWNTex_012910;

#define dZ2_TOWNTLUT_01E690 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTLUT_01E690"
static const ALIGN_ASSET(2) char Z2_TOWNTLUT_01E690[] = dZ2_TOWNTLUT_01E690;

#define dZ2_TOWNTex_013910 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_013910"
static const ALIGN_ASSET(2) char Z2_TOWNTex_013910[] = dZ2_TOWNTex_013910;

#define dZ2_TOWNTex_014F90 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_014F90"
static const ALIGN_ASSET(2) char Z2_TOWNTex_014F90[] = dZ2_TOWNTex_014F90;

#define dZ2_TOWNTex_015110 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_015110"
static const ALIGN_ASSET(2) char Z2_TOWNTex_015110[] = dZ2_TOWNTex_015110;

#define dZ2_TOWNTex_018490 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_018490"
static const ALIGN_ASSET(2) char Z2_TOWNTex_018490[] = dZ2_TOWNTex_018490;

#define dZ2_TOWNTex_01ADD0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_01ADD0"
static const ALIGN_ASSET(2) char Z2_TOWNTex_01ADD0[] = dZ2_TOWNTex_01ADD0;

#define dZ2_TOWNTex_01AED0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_01AED0"
static const ALIGN_ASSET(2) char Z2_TOWNTex_01AED0[] = dZ2_TOWNTex_01AED0;

#define dZ2_TOWNTex_01AFD0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_01AFD0"
static const ALIGN_ASSET(2) char Z2_TOWNTex_01AFD0[] = dZ2_TOWNTex_01AFD0;

#define dZ2_TOWNTex_01B0D0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_01B0D0"
static const ALIGN_ASSET(2) char Z2_TOWNTex_01B0D0[] = dZ2_TOWNTex_01B0D0;

#define dZ2_TOWNTex_00A190 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00A190"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00A190[] = dZ2_TOWNTex_00A190;

#define dZ2_TOWNTex_007690 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_007690"
static const ALIGN_ASSET(2) char Z2_TOWNTex_007690[] = dZ2_TOWNTex_007690;

#define dZ2_TOWNTex_009990 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_009990"
static const ALIGN_ASSET(2) char Z2_TOWNTex_009990[] = dZ2_TOWNTex_009990;

#define dZ2_TOWNTex_019DD0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_019DD0"
static const ALIGN_ASSET(2) char Z2_TOWNTex_019DD0[] = dZ2_TOWNTex_019DD0;

#define dZ2_TOWNTex_014D90 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_014D90"
static const ALIGN_ASSET(2) char Z2_TOWNTex_014D90[] = dZ2_TOWNTex_014D90;

#define dZ2_TOWNTex_01D1D0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_01D1D0"
static const ALIGN_ASSET(2) char Z2_TOWNTex_01D1D0[] = dZ2_TOWNTex_01D1D0;

#define dZ2_TOWNTex_00B990 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00B990"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00B990[] = dZ2_TOWNTex_00B990;

#define dZ2_TOWNTex_00E390 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00E390"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00E390[] = dZ2_TOWNTex_00E390;

#define dZ2_TOWNTex_00E590 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00E590"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00E590[] = dZ2_TOWNTex_00E590;

#define dZ2_TOWNTex_00E610 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00E610"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00E610[] = dZ2_TOWNTex_00E610;

#define dZ2_TOWNTex_00D190 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00D190"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00D190[] = dZ2_TOWNTex_00D190;

#define dZ2_TOWNTex_00C190 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00C190"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00C190[] = dZ2_TOWNTex_00C190;

#define dZ2_TOWNTex_016010 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_016010"
static const ALIGN_ASSET(2) char Z2_TOWNTex_016010[] = dZ2_TOWNTex_016010;

#define dZ2_TOWNTex_005E90 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_005E90"
static const ALIGN_ASSET(2) char Z2_TOWNTex_005E90[] = dZ2_TOWNTex_005E90;

#define dZ2_TOWNTex_011510 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_011510"
static const ALIGN_ASSET(2) char Z2_TOWNTex_011510[] = dZ2_TOWNTex_011510;

#define dZ2_TOWNTLUT_01E670 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTLUT_01E670"
static const ALIGN_ASSET(2) char Z2_TOWNTLUT_01E670[] = dZ2_TOWNTLUT_01E670;

#define dZ2_TOWNTex_010690 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_010690"
static const ALIGN_ASSET(2) char Z2_TOWNTex_010690[] = dZ2_TOWNTex_010690;

#define dZ2_TOWNTex_010E90 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_010E90"
static const ALIGN_ASSET(2) char Z2_TOWNTex_010E90[] = dZ2_TOWNTex_010E90;

#define dZ2_TOWNTex_011090 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_011090"
static const ALIGN_ASSET(2) char Z2_TOWNTex_011090[] = dZ2_TOWNTex_011090;

#define dZ2_TOWNTex_011310 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_011310"
static const ALIGN_ASSET(2) char Z2_TOWNTex_011310[] = dZ2_TOWNTex_011310;

#define dZ2_TOWNTex_00E190 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00E190"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00E190[] = dZ2_TOWNTex_00E190;

#define dZ2_TOWNTex_010F90 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_010F90"
static const ALIGN_ASSET(2) char Z2_TOWNTex_010F90[] = dZ2_TOWNTex_010F90;

#define dZ2_TOWNTex_011110 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_011110"
static const ALIGN_ASSET(2) char Z2_TOWNTex_011110[] = dZ2_TOWNTex_011110;

#define dZ2_TOWNTex_014110 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_014110"
static const ALIGN_ASSET(2) char Z2_TOWNTex_014110[] = dZ2_TOWNTex_014110;

#define dZ2_TOWNTex_00B190 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_00B190"
static const ALIGN_ASSET(2) char Z2_TOWNTex_00B190[] = dZ2_TOWNTex_00B190;

#define dZ2_TOWNTex_010610 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_010610"
static const ALIGN_ASSET(2) char Z2_TOWNTex_010610[] = dZ2_TOWNTex_010610;

#define dZ2_TOWNTex_006690 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_006690"
static const ALIGN_ASSET(2) char Z2_TOWNTex_006690[] = dZ2_TOWNTex_006690;

#define dZ2_TOWNTex_006E90 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_006E90"
static const ALIGN_ASSET(2) char Z2_TOWNTex_006E90[] = dZ2_TOWNTex_006E90;

#define dZ2_TOWNTex_01B1D0 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_01B1D0"
static const ALIGN_ASSET(2) char Z2_TOWNTex_01B1D0[] = dZ2_TOWNTex_01B1D0;

#define dZ2_TOWNTex_01DE50 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_01DE50"
static const ALIGN_ASSET(2) char Z2_TOWNTex_01DE50[] = dZ2_TOWNTex_01DE50;

#define dZ2_TOWNTex_014910 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_014910"
static const ALIGN_ASSET(2) char Z2_TOWNTex_014910[] = dZ2_TOWNTex_014910;

#define dZ2_TOWNTex_008F90 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_008F90"
static const ALIGN_ASSET(2) char Z2_TOWNTex_008F90[] = dZ2_TOWNTex_008F90;

#define dZ2_TOWNTex_008F10 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_008F10"
static const ALIGN_ASSET(2) char Z2_TOWNTex_008F10[] = dZ2_TOWNTex_008F10;

#define dZ2_TOWNTex_008E90 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNTex_008E90"
static const ALIGN_ASSET(2) char Z2_TOWNTex_008E90[] = dZ2_TOWNTex_008E90;

#define dZ2_TOWNCollisionHeader_0039C8 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNCollisionHeader_0039C8"

#define dZ2_TOWNCutsceneData_004378 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNCutsceneData_004378"
static const ALIGN_ASSET(2) char Z2_TOWNCutsceneData_004378[] = dZ2_TOWNCutsceneData_004378;

#define dZ2_TOWNCollisionHeader_0039C8 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNCollisionHeader_0039C8"

#define dZ2_TOWNCutsceneData_004A80 "__OTR__scenes/nonmq/Z2_TOWN/Z2_TOWNCutsceneData_004A80"
static const ALIGN_ASSET(2) char Z2_TOWNCutsceneData_004A80[] = dZ2_TOWNCutsceneData_004A80;

#endif // Z2_TOWN_Z2_TOWN_H
