#ifndef Z2_YADOYA_Z2_YADOYA_H
#define Z2_YADOYA_Z2_YADOYA_H 1

#include "align_asset_macro.h"

#define dZ2_YADOYACollisionHeader_00A018 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYACollisionHeader_00A018"
static const ALIGN_ASSET(2) char Z2_YADOYACollisionHeader_00A018[] = dZ2_YADOYACollisionHeader_00A018;

#define dZ2_YADOYACutsceneData_000D34 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYACutsceneData_000D34"
static const ALIGN_ASSET(2) char Z2_YADOYACutsceneData_000D34[] = dZ2_YADOYACutsceneData_000D34;

#define dZ2_YADOYACutsceneData_002454 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYACutsceneData_002454"
static const ALIGN_ASSET(2) char Z2_YADOYACutsceneData_002454[] = dZ2_YADOYACutsceneData_002454;

#define dZ2_YADOYATLUT_00F080 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYATLUT_00F080"
static const ALIGN_ASSET(2) char Z2_YADOYATLUT_00F080[] = dZ2_YADOYATLUT_00F080;

#define dZ2_YADOYATex_00D280 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYATex_00D280"
static const ALIGN_ASSET(2) char Z2_YADOYATex_00D280[] = dZ2_YADOYATex_00D280;

#define dZ2_YADOYATLUT_00F280 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYATLUT_00F280"
static const ALIGN_ASSET(2) char Z2_YADOYATLUT_00F280[] = dZ2_YADOYATLUT_00F280;

#define dZ2_YADOYATex_00E880 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYATex_00E880"
static const ALIGN_ASSET(2) char Z2_YADOYATex_00E880[] = dZ2_YADOYATex_00E880;

#define dZ2_YADOYATLUT_00EE80 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYATLUT_00EE80"
static const ALIGN_ASSET(2) char Z2_YADOYATLUT_00EE80[] = dZ2_YADOYATLUT_00EE80;

#define dZ2_YADOYATex_00B480 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYATex_00B480"
static const ALIGN_ASSET(2) char Z2_YADOYATex_00B480[] = dZ2_YADOYATex_00B480;

#define dZ2_YADOYATLUT_00EC80 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYATLUT_00EC80"
static const ALIGN_ASSET(2) char Z2_YADOYATLUT_00EC80[] = dZ2_YADOYATLUT_00EC80;

#define dZ2_YADOYATex_00DA80 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYATex_00DA80"
static const ALIGN_ASSET(2) char Z2_YADOYATex_00DA80[] = dZ2_YADOYATex_00DA80;

#define dZ2_YADOYATLUT_00EA80 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYATLUT_00EA80"
static const ALIGN_ASSET(2) char Z2_YADOYATLUT_00EA80[] = dZ2_YADOYATLUT_00EA80;

#define dZ2_YADOYATex_00E080 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYATex_00E080"
static const ALIGN_ASSET(2) char Z2_YADOYATex_00E080[] = dZ2_YADOYATex_00E080;

#define dZ2_YADOYATex_00E480 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYATex_00E480"
static const ALIGN_ASSET(2) char Z2_YADOYATex_00E480[] = dZ2_YADOYATex_00E480;

#define dZ2_YADOYATex_00BE80 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYATex_00BE80"
static const ALIGN_ASSET(2) char Z2_YADOYATex_00BE80[] = dZ2_YADOYATex_00BE80;

#define dZ2_YADOYATex_00CE80 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYATex_00CE80"
static const ALIGN_ASSET(2) char Z2_YADOYATex_00CE80[] = dZ2_YADOYATex_00CE80;

#define dZ2_YADOYATex_00DE80 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYATex_00DE80"
static const ALIGN_ASSET(2) char Z2_YADOYATex_00DE80[] = dZ2_YADOYATex_00DE80;

#define dZ2_YADOYATex_00B680 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYATex_00B680"
static const ALIGN_ASSET(2) char Z2_YADOYATex_00B680[] = dZ2_YADOYATex_00B680;

#define dZ2_YADOYACollisionHeader_00A018 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYACollisionHeader_00A018"

#define dZ2_YADOYACutsceneData_00AC44 "__OTR__scenes/nonmq/Z2_YADOYA/Z2_YADOYACutsceneData_00AC44"
static const ALIGN_ASSET(2) char Z2_YADOYACutsceneData_00AC44[] = dZ2_YADOYACutsceneData_00AC44;

#endif // Z2_YADOYA_Z2_YADOYA_H
