#ifndef Z2_KINSTA1_Z2_KINSTA1_ROOM_01_H
#define Z2_KINSTA1_Z2_KINSTA1_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_KINSTA1_room_01DL_000C70 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01DL_000C70"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01DL_000C70[] = dZ2_KINSTA1_room_01DL_000C70;

#define dZ2_KINSTA1_room_01DL_001068 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01DL_001068"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01DL_001068[] = dZ2_KINSTA1_room_01DL_001068;

#define dZ2_KINSTA1_room_01DL_001C10 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01DL_001C10"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01DL_001C10[] = dZ2_KINSTA1_room_01DL_001C10;

#define dZ2_KINSTA1_room_01DL_007FB0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01DL_007FB0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01DL_007FB0[] = dZ2_KINSTA1_room_01DL_007FB0;

#define dZ2_KINSTA1_room_01DL_0041D0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01DL_0041D0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01DL_0041D0[] = dZ2_KINSTA1_room_01DL_0041D0;

#define dZ2_KINSTA1_room_01DL_005A80 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01DL_005A80"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01DL_005A80[] = dZ2_KINSTA1_room_01DL_005A80;

#define dZ2_KINSTA1_room_01DL_008478 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01DL_008478"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01DL_008478[] = dZ2_KINSTA1_room_01DL_008478;

#define dZ2_KINSTA1_room_01DL_0063D8 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01DL_0063D8"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01DL_0063D8[] = dZ2_KINSTA1_room_01DL_0063D8;

#define dZ2_KINSTA1_room_01DL_006840 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01DL_006840"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01DL_006840[] = dZ2_KINSTA1_room_01DL_006840;

#define dZ2_KINSTA1_room_01DL_007688 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01DL_007688"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01DL_007688[] = dZ2_KINSTA1_room_01DL_007688;

#define dZ2_KINSTA1_room_01TLUT_009670 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01TLUT_009670"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01TLUT_009670[] = dZ2_KINSTA1_room_01TLUT_009670;

#define dZ2_KINSTA1_room_01Tex_008670 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01Tex_008670"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01Tex_008670[] = dZ2_KINSTA1_room_01Tex_008670;

#define dZ2_KINSTA1_room_01TLUT_009690 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01TLUT_009690"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01TLUT_009690[] = dZ2_KINSTA1_room_01TLUT_009690;

#define dZ2_KINSTA1_room_01Tex_008E70 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01Tex_008E70"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01Tex_008E70[] = dZ2_KINSTA1_room_01Tex_008E70;

#define dZ2_KINSTA1_room_01DL_0036F0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01DL_0036F0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01DL_0036F0[] = dZ2_KINSTA1_room_01DL_0036F0;

#define dZ2_KINSTA1_room_01DL_0097F0 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01DL_0097F0"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01DL_0097F0[] = dZ2_KINSTA1_room_01DL_0097F0;

#define dZ2_KINSTA1_room_01Tex_0098F8 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_01Tex_0098F8"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_01Tex_0098F8[] = dZ2_KINSTA1_room_01Tex_0098F8;

#endif // Z2_KINSTA1_Z2_KINSTA1_ROOM_01_H
