#ifndef Z2_SEA_Z2_SEA_ROOM_06_H
#define Z2_SEA_Z2_SEA_ROOM_06_H 1

#include "align_asset_macro.h"

#define dZ2_SEA_room_06DL_008A38 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_008A38"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_008A38[] = dZ2_SEA_room_06DL_008A38;

#define dZ2_SEA_room_06Tex_008F80 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06Tex_008F80"
static const ALIGN_ASSET(2) char Z2_SEA_room_06Tex_008F80[] = dZ2_SEA_room_06Tex_008F80;

#define dZ2_SEA_room_06Tex_009780 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06Tex_009780"
static const ALIGN_ASSET(2) char Z2_SEA_room_06Tex_009780[] = dZ2_SEA_room_06Tex_009780;

#define dZ2_SEA_room_06DL_00BBA0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_00BBA0"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_00BBA0[] = dZ2_SEA_room_06DL_00BBA0;

#define dZ2_SEA_room_06DL_001B58 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_001B58"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_001B58[] = dZ2_SEA_room_06DL_001B58;

#define dZ2_SEA_room_06DL_001DD8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_001DD8"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_001DD8[] = dZ2_SEA_room_06DL_001DD8;

#define dZ2_SEA_room_06DL_000420 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_000420"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_000420[] = dZ2_SEA_room_06DL_000420;

#define dZ2_SEA_room_06DL_006958 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_006958"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_006958[] = dZ2_SEA_room_06DL_006958;

#define dZ2_SEA_room_06Tex_00A780 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06Tex_00A780"
static const ALIGN_ASSET(2) char Z2_SEA_room_06Tex_00A780[] = dZ2_SEA_room_06Tex_00A780;

#define dZ2_SEA_room_06DL_001408 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_001408"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_001408[] = dZ2_SEA_room_06DL_001408;

#define dZ2_SEA_room_06DL_001868 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_001868"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_001868[] = dZ2_SEA_room_06DL_001868;

#define dZ2_SEA_room_06DL_000878 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_000878"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_000878[] = dZ2_SEA_room_06DL_000878;

#define dZ2_SEA_room_06DL_00BC88 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_00BC88"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_00BC88[] = dZ2_SEA_room_06DL_00BC88;

#define dZ2_SEA_room_06DL_008D88 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_008D88"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_008D88[] = dZ2_SEA_room_06DL_008D88;

#define dZ2_SEA_room_06DL_0051C0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_0051C0"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_0051C0[] = dZ2_SEA_room_06DL_0051C0;

#define dZ2_SEA_room_06DL_004D98 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_004D98"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_004D98[] = dZ2_SEA_room_06DL_004D98;

#define dZ2_SEA_room_06DL_004770 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_004770"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_004770[] = dZ2_SEA_room_06DL_004770;

#define dZ2_SEA_room_06Tex_009F80 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06Tex_009F80"
static const ALIGN_ASSET(2) char Z2_SEA_room_06Tex_009F80[] = dZ2_SEA_room_06Tex_009F80;

#define dZ2_SEA_room_06DL_0033B8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_0033B8"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_0033B8[] = dZ2_SEA_room_06DL_0033B8;

#define dZ2_SEA_room_06DL_002600 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_002600"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_002600[] = dZ2_SEA_room_06DL_002600;

#define dZ2_SEA_room_06DL_0056C8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_0056C8"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_0056C8[] = dZ2_SEA_room_06DL_0056C8;

#define dZ2_SEA_room_06DL_0059D0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_0059D0"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_0059D0[] = dZ2_SEA_room_06DL_0059D0;

#define dZ2_SEA_room_06Tex_00AF80 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06Tex_00AF80"
static const ALIGN_ASSET(2) char Z2_SEA_room_06Tex_00AF80[] = dZ2_SEA_room_06Tex_00AF80;

#define dZ2_SEA_room_06DL_0079D8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_0079D8"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_0079D8[] = dZ2_SEA_room_06DL_0079D8;

#define dZ2_SEA_room_06DL_0084B0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_0084B0"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_0084B0[] = dZ2_SEA_room_06DL_0084B0;

#define dZ2_SEA_room_06TLUT_00BB80 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06TLUT_00BB80"
static const ALIGN_ASSET(2) char Z2_SEA_room_06TLUT_00BB80[] = dZ2_SEA_room_06TLUT_00BB80;

#define dZ2_SEA_room_06Tex_00B380 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06Tex_00B380"
static const ALIGN_ASSET(2) char Z2_SEA_room_06Tex_00B380[] = dZ2_SEA_room_06Tex_00B380;

#define dZ2_SEA_room_06DL_008890 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_06DL_008890"
static const ALIGN_ASSET(2) char Z2_SEA_room_06DL_008890[] = dZ2_SEA_room_06DL_008890;

#endif // Z2_SEA_Z2_SEA_ROOM_06_H
