#ifndef OBJECTS_OBJECT_GI_STONEMASK_H
#define OBJECTS_OBJECT_GI_STONEMASK_H 1

#include "align_asset_macro.h"

#define dgGiStoneMaskDL "__OTR__objects/object_gi_stonemask/gGiStoneMaskDL"
static const ALIGN_ASSET(2) char gGiStoneMaskDL[] = dgGiStoneMaskDL;

#define dgGiStoneMaskEmptyDL "__OTR__objects/object_gi_stonemask/gGiStoneMaskEmptyDL"
static const ALIGN_ASSET(2) char gGiStoneMaskEmptyDL[] = dgGiStoneMaskEmptyDL;

#define dgGiStoneMaskFaceTex "__OTR__objects/object_gi_stonemask/gGiStoneMaskFaceTex"
static const ALIGN_ASSET(2) char gGiStoneMaskFaceTex[] = dgGiStoneMaskFaceTex;

#define dgGiStoneMaskEyeTex "__OTR__objects/object_gi_stonemask/gGiStoneMaskEyeTex"
static const ALIGN_ASSET(2) char gGiStoneMaskEyeTex[] = dgGiStoneMaskEyeTex;
#endif // OBJECTS_OBJECT_GI_STONEMASK_H
