#ifndef Z2_REDEAD_Z2_REDEAD_ROOM_05_H
#define Z2_REDEAD_Z2_REDEAD_ROOM_05_H 1

#include "align_asset_macro.h"

#define dZ2_REDEAD_room_05DL_008FC0 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_05DL_008FC0"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_05DL_008FC0[] = dZ2_REDEAD_room_05DL_008FC0;

#define dZ2_REDEAD_room_05DL_001700 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_05DL_001700"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_05DL_001700[] = dZ2_REDEAD_room_05DL_001700;

#define dZ2_REDEAD_room_05DL_009290 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_05DL_009290"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_05DL_009290[] = dZ2_REDEAD_room_05DL_009290;

#define dZ2_REDEAD_room_05DL_003298 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_05DL_003298"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_05DL_003298[] = dZ2_REDEAD_room_05DL_003298;

#define dZ2_REDEAD_room_05DL_007C98 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_05DL_007C98"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_05DL_007C98[] = dZ2_REDEAD_room_05DL_007C98;

#endif // Z2_REDEAD_Z2_REDEAD_ROOM_05_H
