#ifndef Z2_26SARUNOMORI_Z2_26SARUNOMORI_ROOM_01_H
#define Z2_26SARUNOMORI_Z2_26SARUNOMORI_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_26SARUNOMORI_room_01DL_002108 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_01DL_002108"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_01DL_002108[] = dZ2_26SARUNOMORI_room_01DL_002108;

#define dZ2_26SARUNOMORI_room_01DL_003468 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_01DL_003468"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_01DL_003468[] = dZ2_26SARUNOMORI_room_01DL_003468;

#define dZ2_26SARUNOMORI_room_01DL_0025F0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_01DL_0025F0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_01DL_0025F0[] = dZ2_26SARUNOMORI_room_01DL_0025F0;

#define dZ2_26SARUNOMORI_room_01DL_002B38 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_01DL_002B38"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_01DL_002B38[] = dZ2_26SARUNOMORI_room_01DL_002B38;

#define dZ2_26SARUNOMORI_room_01DL_002308 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_01DL_002308"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_01DL_002308[] = dZ2_26SARUNOMORI_room_01DL_002308;

#define dZ2_26SARUNOMORI_room_01DL_002B40 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_01DL_002B40"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_01DL_002B40[] = dZ2_26SARUNOMORI_room_01DL_002B40;

#define dZ2_26SARUNOMORI_room_01DL_001F00 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_01DL_001F00"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_01DL_001F00[] = dZ2_26SARUNOMORI_room_01DL_001F00;

#define dZ2_26SARUNOMORI_room_01DL_000B90 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_01DL_000B90"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_01DL_000B90[] = dZ2_26SARUNOMORI_room_01DL_000B90;

#define dZ2_26SARUNOMORI_room_01DL_002E18 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_01DL_002E18"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_01DL_002E18[] = dZ2_26SARUNOMORI_room_01DL_002E18;

#define dZ2_26SARUNOMORI_room_01DL_001128 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_01DL_001128"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_01DL_001128[] = dZ2_26SARUNOMORI_room_01DL_001128;

#define dZ2_26SARUNOMORI_room_01DL_001A10 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_01DL_001A10"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_01DL_001A10[] = dZ2_26SARUNOMORI_room_01DL_001A10;

#define dZ2_26SARUNOMORI_room_01DL_002968 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_01DL_002968"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_01DL_002968[] = dZ2_26SARUNOMORI_room_01DL_002968;

#define dZ2_26SARUNOMORI_room_01DL_002B30 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_01DL_002B30"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_01DL_002B30[] = dZ2_26SARUNOMORI_room_01DL_002B30;

#endif // Z2_26SARUNOMORI_Z2_26SARUNOMORI_ROOM_01_H
