#ifndef OBJECTS_OBJECT_BAI_H
#define OBJECTS_OBJECT_BAI_H 1

#include "align_asset_macro.h"

#define dobject_bai_Anim_0008B4 "__OTR__objects/object_bai/object_bai_Anim_0008B4"
static const ALIGN_ASSET(2) char object_bai_Anim_0008B4[] = dobject_bai_Anim_0008B4;

#define dobject_bai_Anim_0011C0 "__OTR__objects/object_bai/object_bai_Anim_0011C0"
static const ALIGN_ASSET(2) char object_bai_Anim_0011C0[] = dobject_bai_Anim_0011C0;

#define dobject_bai_DL_0049C0 "__OTR__objects/object_bai/object_bai_DL_0049C0"
static const ALIGN_ASSET(2) char object_bai_DL_0049C0[] = dobject_bai_DL_0049C0;

#define dobject_bai_DL_004BA8 "__OTR__objects/object_bai/object_bai_DL_004BA8"
static const ALIGN_ASSET(2) char object_bai_DL_004BA8[] = dobject_bai_DL_004BA8;

#define dobject_bai_DL_004EC0 "__OTR__objects/object_bai/object_bai_DL_004EC0"
static const ALIGN_ASSET(2) char object_bai_DL_004EC0[] = dobject_bai_DL_004EC0;

#define dobject_bai_DL_004FF0 "__OTR__objects/object_bai/object_bai_DL_004FF0"
static const ALIGN_ASSET(2) char object_bai_DL_004FF0[] = dobject_bai_DL_004FF0;

#define dobject_bai_DL_0050F8 "__OTR__objects/object_bai/object_bai_DL_0050F8"
static const ALIGN_ASSET(2) char object_bai_DL_0050F8[] = dobject_bai_DL_0050F8;

#define dobject_bai_DL_005410 "__OTR__objects/object_bai/object_bai_DL_005410"
static const ALIGN_ASSET(2) char object_bai_DL_005410[] = dobject_bai_DL_005410;

#define dobject_bai_DL_005540 "__OTR__objects/object_bai/object_bai_DL_005540"
static const ALIGN_ASSET(2) char object_bai_DL_005540[] = dobject_bai_DL_005540;

#define dobject_bai_DL_005648 "__OTR__objects/object_bai/object_bai_DL_005648"
static const ALIGN_ASSET(2) char object_bai_DL_005648[] = dobject_bai_DL_005648;

#define dobject_bai_DL_005A30 "__OTR__objects/object_bai/object_bai_DL_005A30"
static const ALIGN_ASSET(2) char object_bai_DL_005A30[] = dobject_bai_DL_005A30;

#define dobject_bai_DL_005EA8 "__OTR__objects/object_bai/object_bai_DL_005EA8"
static const ALIGN_ASSET(2) char object_bai_DL_005EA8[] = dobject_bai_DL_005EA8;

#define dobject_bai_DL_005FC8 "__OTR__objects/object_bai/object_bai_DL_005FC8"
static const ALIGN_ASSET(2) char object_bai_DL_005FC8[] = dobject_bai_DL_005FC8;

#define dobject_bai_DL_0060D0 "__OTR__objects/object_bai/object_bai_DL_0060D0"
static const ALIGN_ASSET(2) char object_bai_DL_0060D0[] = dobject_bai_DL_0060D0;

#define dobject_bai_DL_0062F8 "__OTR__objects/object_bai/object_bai_DL_0062F8"
static const ALIGN_ASSET(2) char object_bai_DL_0062F8[] = dobject_bai_DL_0062F8;

#define dobject_bai_DL_006410 "__OTR__objects/object_bai/object_bai_DL_006410"
static const ALIGN_ASSET(2) char object_bai_DL_006410[] = dobject_bai_DL_006410;

#define dobject_bai_DL_006518 "__OTR__objects/object_bai/object_bai_DL_006518"
static const ALIGN_ASSET(2) char object_bai_DL_006518[] = dobject_bai_DL_006518;

#define dobject_bai_DL_006740 "__OTR__objects/object_bai/object_bai_DL_006740"
static const ALIGN_ASSET(2) char object_bai_DL_006740[] = dobject_bai_DL_006740;

#define dobject_bai_TLUT_006858 "__OTR__objects/object_bai/object_bai_TLUT_006858"
static const ALIGN_ASSET(2) char object_bai_TLUT_006858[] = dobject_bai_TLUT_006858;

#define dobject_bai_Tex_006A58 "__OTR__objects/object_bai/object_bai_Tex_006A58"
static const ALIGN_ASSET(2) char object_bai_Tex_006A58[] = dobject_bai_Tex_006A58;

#define dobject_bai_Tex_007258 "__OTR__objects/object_bai/object_bai_Tex_007258"
static const ALIGN_ASSET(2) char object_bai_Tex_007258[] = dobject_bai_Tex_007258;

#define dobject_bai_Tex_007298 "__OTR__objects/object_bai/object_bai_Tex_007298"
static const ALIGN_ASSET(2) char object_bai_Tex_007298[] = dobject_bai_Tex_007298;

#define dobject_bai_Tex_0072D8 "__OTR__objects/object_bai/object_bai_Tex_0072D8"
static const ALIGN_ASSET(2) char object_bai_Tex_0072D8[] = dobject_bai_Tex_0072D8;

#define dobject_bai_Tex_007318 "__OTR__objects/object_bai/object_bai_Tex_007318"
static const ALIGN_ASSET(2) char object_bai_Tex_007318[] = dobject_bai_Tex_007318;

#define dobject_bai_Tex_007398 "__OTR__objects/object_bai/object_bai_Tex_007398"
static const ALIGN_ASSET(2) char object_bai_Tex_007398[] = dobject_bai_Tex_007398;

#define dobject_bai_Tex_0073D8 "__OTR__objects/object_bai/object_bai_Tex_0073D8"
static const ALIGN_ASSET(2) char object_bai_Tex_0073D8[] = dobject_bai_Tex_0073D8;

#define dobject_bai_Tex_0074D8 "__OTR__objects/object_bai/object_bai_Tex_0074D8"
static const ALIGN_ASSET(2) char object_bai_Tex_0074D8[] = dobject_bai_Tex_0074D8;

#define dobject_bai_Tex_0075D8 "__OTR__objects/object_bai/object_bai_Tex_0075D8"
static const ALIGN_ASSET(2) char object_bai_Tex_0075D8[] = dobject_bai_Tex_0075D8;

#define dobject_bai_Skel_007908 "__OTR__objects/object_bai/object_bai_Skel_007908"
static const ALIGN_ASSET(2) char object_bai_Skel_007908[] = dobject_bai_Skel_007908;

#define dobject_bai_Anim_008198 "__OTR__objects/object_bai/object_bai_Anim_008198"
static const ALIGN_ASSET(2) char object_bai_Anim_008198[] = dobject_bai_Anim_008198;

typedef enum ObjectBaiLimb {
    /* 0x00 */ OBJECT_BAI_LIMB_NONE,
    /* 0x01 */ OBJECT_BAI_LIMB_01,
    /* 0x02 */ OBJECT_BAI_LIMB_02,
    /* 0x03 */ OBJECT_BAI_LIMB_03,
    /* 0x04 */ OBJECT_BAI_LIMB_04,
    /* 0x05 */ OBJECT_BAI_LIMB_05,
    /* 0x06 */ OBJECT_BAI_LIMB_06,
    /* 0x07 */ OBJECT_BAI_LIMB_07,
    /* 0x08 */ OBJECT_BAI_LIMB_08,
    /* 0x09 */ OBJECT_BAI_LIMB_09,
    /* 0x0A */ OBJECT_BAI_LIMB_0A,
    /* 0x0B */ OBJECT_BAI_LIMB_0B,
    /* 0x0C */ OBJECT_BAI_LIMB_0C,
    /* 0x0D */ OBJECT_BAI_LIMB_0D,
    /* 0x0E */ OBJECT_BAI_LIMB_0E,
    /* 0x0F */ OBJECT_BAI_LIMB_0F,
    /* 0x10 */ OBJECT_BAI_LIMB_10,
    /* 0x11 */ OBJECT_BAI_LIMB_11,
    /* 0x12 */ OBJECT_BAI_LIMB_12,
    /* 0x13 */ OBJECT_BAI_LIMB_13,
    /* 0x14 */ OBJECT_BAI_LIMB_MAX
} ObjectBaiLimb;

#endif // OBJECTS_OBJECT_BAI_H
