#ifndef Z2_SONCHONOIE_Z2_SONCHONOIE_ROOM_03_H
#define Z2_SONCHONOIE_Z2_SONCHONOIE_ROOM_03_H 1

#include "align_asset_macro.h"

#define dZ2_SONCHONOIE_room_03DL_007528 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03DL_007528"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03DL_007528[] = dZ2_SONCHONOIE_room_03DL_007528;

#define dZ2_SONCHONOIE_room_03DL_006DB8 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03DL_006DB8"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03DL_006DB8[] = dZ2_SONCHONOIE_room_03DL_006DB8;

#define dZ2_SONCHONOIE_room_03DL_007EC0 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03DL_007EC0"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03DL_007EC0[] = dZ2_SONCHONOIE_room_03DL_007EC0;

#define dZ2_SONCHONOIE_room_03DL_0093F0 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03DL_0093F0"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03DL_0093F0[] = dZ2_SONCHONOIE_room_03DL_0093F0;

#define dZ2_SONCHONOIE_room_03DL_007B00 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03DL_007B00"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03DL_007B00[] = dZ2_SONCHONOIE_room_03DL_007B00;

#define dZ2_SONCHONOIE_room_03DL_0014B8 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03DL_0014B8"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03DL_0014B8[] = dZ2_SONCHONOIE_room_03DL_0014B8;

#define dZ2_SONCHONOIE_room_03Tex_008038 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03Tex_008038"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03Tex_008038[] = dZ2_SONCHONOIE_room_03Tex_008038;

#define dZ2_SONCHONOIE_room_03DL_006C00 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03DL_006C00"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03DL_006C00[] = dZ2_SONCHONOIE_room_03DL_006C00;

#define dZ2_SONCHONOIE_room_03TLUT_0091B8 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03TLUT_0091B8"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03TLUT_0091B8[] = dZ2_SONCHONOIE_room_03TLUT_0091B8;

#define dZ2_SONCHONOIE_room_03Tex_007FF8 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03Tex_007FF8"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03Tex_007FF8[] = dZ2_SONCHONOIE_room_03Tex_007FF8;

#define dZ2_SONCHONOIE_room_03Tex_009038 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03Tex_009038"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03Tex_009038[] = dZ2_SONCHONOIE_room_03Tex_009038;

#define dZ2_SONCHONOIE_room_03Tex_0090B8 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03Tex_0090B8"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03Tex_0090B8[] = dZ2_SONCHONOIE_room_03Tex_0090B8;

#define dZ2_SONCHONOIE_room_03Tex_008838 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03Tex_008838"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03Tex_008838[] = dZ2_SONCHONOIE_room_03Tex_008838;

#define dZ2_SONCHONOIE_room_03DL_0093D8 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03DL_0093D8"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03DL_0093D8[] = dZ2_SONCHONOIE_room_03DL_0093D8;

#define dZ2_SONCHONOIE_room_03DL_0094B8 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03DL_0094B8"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03DL_0094B8[] = dZ2_SONCHONOIE_room_03DL_0094B8;

#define dZ2_SONCHONOIE_room_03Tex_009570 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_03Tex_009570"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_03Tex_009570[] = dZ2_SONCHONOIE_room_03Tex_009570;

#endif // Z2_SONCHONOIE_Z2_SONCHONOIE_ROOM_03_H
