#ifndef Z2_GORON_HAKA_Z2_GORON_HAKA_H
#define Z2_GORON_HAKA_Z2_GORON_HAKA_H 1

#include "align_asset_macro.h"

#define dZ2_GORON_HAKACollisionHeader_0030DC "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKACollisionHeader_0030DC"
static const ALIGN_ASSET(2) char Z2_GORON_HAKACollisionHeader_0030DC[] = dZ2_GORON_HAKACollisionHeader_0030DC;

#define dZ2_GORON_HAKACutsceneData_000268 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKACutsceneData_000268"
static const ALIGN_ASSET(2) char Z2_GORON_HAKACutsceneData_000268[] = dZ2_GORON_HAKACutsceneData_000268;

#define dZ2_GORON_HAKACutsceneData_000528 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKACutsceneData_000528"
static const ALIGN_ASSET(2) char Z2_GORON_HAKACutsceneData_000528[] = dZ2_GORON_HAKACutsceneData_000528;

#define dZ2_GORON_HAKATex_008190 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_008190"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_008190[] = dZ2_GORON_HAKATex_008190;

#define dZ2_GORON_HAKATex_008390 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_008390"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_008390[] = dZ2_GORON_HAKATex_008390;

#define dZ2_GORON_HAKATex_003F10 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_003F10"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_003F10[] = dZ2_GORON_HAKATex_003F10;

#define dZ2_GORON_HAKATex_003710 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_003710"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_003710[] = dZ2_GORON_HAKATex_003710;

#define dZ2_GORON_HAKATex_004710 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_004710"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_004710[] = dZ2_GORON_HAKATex_004710;

#define dZ2_GORON_HAKATex_004B10 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_004B10"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_004B10[] = dZ2_GORON_HAKATex_004B10;

#define dZ2_GORON_HAKATex_006990 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_006990"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_006990[] = dZ2_GORON_HAKATex_006990;

#define dZ2_GORON_HAKATex_003110 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_003110"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_003110[] = dZ2_GORON_HAKATex_003110;

#define dZ2_GORON_HAKATex_003510 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_003510"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_003510[] = dZ2_GORON_HAKATex_003510;

#define dZ2_GORON_HAKATex_005510 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_005510"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_005510[] = dZ2_GORON_HAKATex_005510;

#define dZ2_GORON_HAKATex_003B10 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_003B10"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_003B10[] = dZ2_GORON_HAKATex_003B10;

#define dZ2_GORON_HAKATex_004D10 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_004D10"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_004D10[] = dZ2_GORON_HAKATex_004D10;

#define dZ2_GORON_HAKATex_005590 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_005590"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_005590[] = dZ2_GORON_HAKATex_005590;

#define dZ2_GORON_HAKATex_005790 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_005790"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_005790[] = dZ2_GORON_HAKATex_005790;

#define dZ2_GORON_HAKATex_006790 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_006790"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_006790[] = dZ2_GORON_HAKATex_006790;

#define dZ2_GORON_HAKATex_007990 "__OTR__scenes/nonmq/Z2_GORON_HAKA/Z2_GORON_HAKATex_007990"
static const ALIGN_ASSET(2) char Z2_GORON_HAKATex_007990[] = dZ2_GORON_HAKATex_007990;
#endif // Z2_GORON_HAKA_Z2_GORON_HAKA_H
