#ifndef Z2_ALLEY_Z2_ALLEY_H
#define Z2_ALLEY_Z2_ALLEY_H 1

#include "align_asset_macro.h"

#define dZ2_ALLEYCollisionHeader_0028A8 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYCollisionHeader_0028A8"
static const ALIGN_ASSET(2) char Z2_ALLEYCollisionHeader_0028A8[] = dZ2_ALLEYCollisionHeader_0028A8;

#define dZ2_ALLEYTex_0048E0 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0048E0"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_0048E0[] = dZ2_ALLEYTex_0048E0;

#define dZ2_ALLEYTex_0030E0 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0030E0"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_0030E0[] = dZ2_ALLEYTex_0030E0;

#define dZ2_ALLEYTLUT_00D400 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTLUT_00D400"
static const ALIGN_ASSET(2) char Z2_ALLEYTLUT_00D400[] = dZ2_ALLEYTLUT_00D400;

#define dZ2_ALLEYTex_00A300 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00A300"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_00A300[] = dZ2_ALLEYTex_00A300;

#define dZ2_ALLEYTex_00AA00 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00AA00"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_00AA00[] = dZ2_ALLEYTex_00AA00;

#define dZ2_ALLEYTLUT_0072E0 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTLUT_0072E0"
static const ALIGN_ASSET(2) char Z2_ALLEYTLUT_0072E0[] = dZ2_ALLEYTLUT_0072E0;

#define dZ2_ALLEYTex_006AE0 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_006AE0"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_006AE0[] = dZ2_ALLEYTex_006AE0;

#define dZ2_ALLEYTLUT_00D200 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTLUT_00D200"
static const ALIGN_ASSET(2) char Z2_ALLEYTLUT_00D200[] = dZ2_ALLEYTLUT_00D200;

#define dZ2_ALLEYTex_008100 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_008100"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_008100[] = dZ2_ALLEYTex_008100;

#define dZ2_ALLEYTex_0028E0 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0028E0"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_0028E0[] = dZ2_ALLEYTex_0028E0;

#define dZ2_ALLEYTex_009D00 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_009D00"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_009D00[] = dZ2_ALLEYTex_009D00;

#define dZ2_ALLEYTex_009F00 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_009F00"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_009F00[] = dZ2_ALLEYTex_009F00;

#define dZ2_ALLEYTex_00A100 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00A100"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_00A100[] = dZ2_ALLEYTex_00A100;

#define dZ2_ALLEYTex_00A800 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00A800"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_00A800[] = dZ2_ALLEYTex_00A800;

#define dZ2_ALLEYTex_00B200 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00B200"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_00B200[] = dZ2_ALLEYTex_00B200;

#define dZ2_ALLEYTex_0050E0 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0050E0"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_0050E0[] = dZ2_ALLEYTex_0050E0;

#define dZ2_ALLEYTex_0058E0 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0058E0"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_0058E0[] = dZ2_ALLEYTex_0058E0;

#define dZ2_ALLEYTex_0062E0 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0062E0"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_0062E0[] = dZ2_ALLEYTex_0062E0;

#define dZ2_ALLEYTex_0060E0 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0060E0"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_0060E0[] = dZ2_ALLEYTex_0060E0;

#define dZ2_ALLEYTex_0038E0 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0038E0"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_0038E0[] = dZ2_ALLEYTex_0038E0;

#define dZ2_ALLEYTex_008900 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_008900"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_008900[] = dZ2_ALLEYTex_008900;

#define dZ2_ALLEYTex_009100 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_009100"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_009100[] = dZ2_ALLEYTex_009100;

#define dZ2_ALLEYTLUT_00D600 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTLUT_00D600"
static const ALIGN_ASSET(2) char Z2_ALLEYTLUT_00D600[] = dZ2_ALLEYTLUT_00D600;

#define dZ2_ALLEYTex_007900 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_007900"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_007900[] = dZ2_ALLEYTex_007900;

#define dZ2_ALLEYTex_007300 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_007300"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_007300[] = dZ2_ALLEYTex_007300;

#define dZ2_ALLEYTex_007700 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_007700"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_007700[] = dZ2_ALLEYTex_007700;

#define dZ2_ALLEYTex_007D00 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_007D00"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_007D00[] = dZ2_ALLEYTex_007D00;

#define dZ2_ALLEYTex_00A400 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00A400"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_00A400[] = dZ2_ALLEYTex_00A400;

#define dZ2_ALLEYTex_009900 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_009900"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_009900[] = dZ2_ALLEYTex_009900;

#define dZ2_ALLEYTex_0040E0 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_0040E0"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_0040E0[] = dZ2_ALLEYTex_0040E0;

#define dZ2_ALLEYTLUT_00D820 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTLUT_00D820"
static const ALIGN_ASSET(2) char Z2_ALLEYTLUT_00D820[] = dZ2_ALLEYTLUT_00D820;

#define dZ2_ALLEYTex_00C200 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00C200"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_00C200[] = dZ2_ALLEYTex_00C200;

#define dZ2_ALLEYTLUT_00D840 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTLUT_00D840"
static const ALIGN_ASSET(2) char Z2_ALLEYTLUT_00D840[] = dZ2_ALLEYTLUT_00D840;

#define dZ2_ALLEYTex_00CA00 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00CA00"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_00CA00[] = dZ2_ALLEYTex_00CA00;

#define dZ2_ALLEYTLUT_00D800 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTLUT_00D800"
static const ALIGN_ASSET(2) char Z2_ALLEYTLUT_00D800[] = dZ2_ALLEYTLUT_00D800;

#define dZ2_ALLEYTex_00BA00 "__OTR__scenes/nonmq/Z2_ALLEY/Z2_ALLEYTex_00BA00"
static const ALIGN_ASSET(2) char Z2_ALLEYTex_00BA00[] = dZ2_ALLEYTex_00BA00;
#endif // Z2_ALLEY_Z2_ALLEY_H
