#ifndef Z2_SEA_Z2_SEA_ROOM_12_H
#define Z2_SEA_Z2_SEA_ROOM_12_H 1

#include "align_asset_macro.h"

#define dZ2_SEA_room_12DL_003C88 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_003C88"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_003C88[] = dZ2_SEA_room_12DL_003C88;

#define dZ2_SEA_room_12DL_0037A8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_0037A8"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_0037A8[] = dZ2_SEA_room_12DL_0037A8;

#define dZ2_SEA_room_12DL_008450 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_008450"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_008450[] = dZ2_SEA_room_12DL_008450;

#define dZ2_SEA_room_12DL_003398 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_003398"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_003398[] = dZ2_SEA_room_12DL_003398;

#define dZ2_SEA_room_12DL_000DE8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_000DE8"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_000DE8[] = dZ2_SEA_room_12DL_000DE8;

#define dZ2_SEA_room_12DL_001270 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_001270"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_001270[] = dZ2_SEA_room_12DL_001270;

#define dZ2_SEA_room_12DL_006810 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_006810"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_006810[] = dZ2_SEA_room_12DL_006810;

#define dZ2_SEA_room_12Tex_0071E0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12Tex_0071E0"
static const ALIGN_ASSET(2) char Z2_SEA_room_12Tex_0071E0[] = dZ2_SEA_room_12Tex_0071E0;

#define dZ2_SEA_room_12DL_008320 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_008320"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_008320[] = dZ2_SEA_room_12DL_008320;

#define dZ2_SEA_room_12DL_0015E8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_0015E8"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_0015E8[] = dZ2_SEA_room_12DL_0015E8;

#define dZ2_SEA_room_12DL_001EB8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_001EB8"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_001EB8[] = dZ2_SEA_room_12DL_001EB8;

#define dZ2_SEA_room_12DL_002A00 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_002A00"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_002A00[] = dZ2_SEA_room_12DL_002A00;

#define dZ2_SEA_room_12DL_0063E0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_0063E0"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_0063E0[] = dZ2_SEA_room_12DL_0063E0;

#define dZ2_SEA_room_12DL_008328 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_008328"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_008328[] = dZ2_SEA_room_12DL_008328;

#define dZ2_SEA_room_12DL_002DD0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_002DD0"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_002DD0[] = dZ2_SEA_room_12DL_002DD0;

#define dZ2_SEA_room_12DL_003F40 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_003F40"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_003F40[] = dZ2_SEA_room_12DL_003F40;

#define dZ2_SEA_room_12Tex_006DE0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12Tex_006DE0"
static const ALIGN_ASSET(2) char Z2_SEA_room_12Tex_006DE0[] = dZ2_SEA_room_12Tex_006DE0;

#define dZ2_SEA_room_12DL_004148 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_004148"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_004148[] = dZ2_SEA_room_12DL_004148;

#define dZ2_SEA_room_12Tex_0069E0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12Tex_0069E0"
static const ALIGN_ASSET(2) char Z2_SEA_room_12Tex_0069E0[] = dZ2_SEA_room_12Tex_0069E0;

#define dZ2_SEA_room_12DL_004950 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_004950"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_004950[] = dZ2_SEA_room_12DL_004950;

#define dZ2_SEA_room_12TLUT_008300 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12TLUT_008300"
static const ALIGN_ASSET(2) char Z2_SEA_room_12TLUT_008300[] = dZ2_SEA_room_12TLUT_008300;

#define dZ2_SEA_room_12Tex_007AE0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12Tex_007AE0"
static const ALIGN_ASSET(2) char Z2_SEA_room_12Tex_007AE0[] = dZ2_SEA_room_12Tex_007AE0;

#define dZ2_SEA_room_12DL_005300 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_005300"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_005300[] = dZ2_SEA_room_12DL_005300;

#define dZ2_SEA_room_12TLUT_0082E0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12TLUT_0082E0"
static const ALIGN_ASSET(2) char Z2_SEA_room_12TLUT_0082E0[] = dZ2_SEA_room_12TLUT_0082E0;

#define dZ2_SEA_room_12Tex_0072E0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12Tex_0072E0"
static const ALIGN_ASSET(2) char Z2_SEA_room_12Tex_0072E0[] = dZ2_SEA_room_12Tex_0072E0;

#define dZ2_SEA_room_12DL_000450 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_000450"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_000450[] = dZ2_SEA_room_12DL_000450;

#define dZ2_SEA_room_12DL_0008B8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_0008B8"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_0008B8[] = dZ2_SEA_room_12DL_0008B8;

#define dZ2_SEA_room_12DL_005D40 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_12DL_005D40"
static const ALIGN_ASSET(2) char Z2_SEA_room_12DL_005D40[] = dZ2_SEA_room_12DL_005D40;

#endif // Z2_SEA_Z2_SEA_ROOM_12_H
