#ifndef OBJECTS_OBJECT_WDHAND_H
#define OBJECTS_OBJECT_WDHAND_H 1

#include "align_asset_macro.h"

#define dobject_wdhand_Anim_0000F4 "__OTR__objects/object_wdhand/object_wdhand_Anim_0000F4"
static const ALIGN_ASSET(2) char object_wdhand_Anim_0000F4[] = dobject_wdhand_Anim_0000F4;

#define dobject_wdhand_Anim_000364 "__OTR__objects/object_wdhand/object_wdhand_Anim_000364"
static const ALIGN_ASSET(2) char object_wdhand_Anim_000364[] = dobject_wdhand_Anim_000364;

#define dobject_wdhand_Anim_000534 "__OTR__objects/object_wdhand/object_wdhand_Anim_000534"
static const ALIGN_ASSET(2) char object_wdhand_Anim_000534[] = dobject_wdhand_Anim_000534;

#define dobject_wdhand_Anim_000854 "__OTR__objects/object_wdhand/object_wdhand_Anim_000854"
static const ALIGN_ASSET(2) char object_wdhand_Anim_000854[] = dobject_wdhand_Anim_000854;

#define dobject_wdhand_Tex_000870 "__OTR__objects/object_wdhand/object_wdhand_Tex_000870"
static const ALIGN_ASSET(2) char object_wdhand_Tex_000870[] = dobject_wdhand_Tex_000870;

#define dobject_wdhand_Tex_000C70 "__OTR__objects/object_wdhand/object_wdhand_Tex_000C70"
static const ALIGN_ASSET(2) char object_wdhand_Tex_000C70[] = dobject_wdhand_Tex_000C70;

#define dobject_wdhand_Tex_001070 "__OTR__objects/object_wdhand/object_wdhand_Tex_001070"
static const ALIGN_ASSET(2) char object_wdhand_Tex_001070[] = dobject_wdhand_Tex_001070;

#define dobject_wdhand_DL_0014C0 "__OTR__objects/object_wdhand/object_wdhand_DL_0014C0"
static const ALIGN_ASSET(2) char object_wdhand_DL_0014C0[] = dobject_wdhand_DL_0014C0;

#define dobject_wdhand_DL_0015B0 "__OTR__objects/object_wdhand/object_wdhand_DL_0015B0"
static const ALIGN_ASSET(2) char object_wdhand_DL_0015B0[] = dobject_wdhand_DL_0015B0;

#define dobject_wdhand_DL_001908 "__OTR__objects/object_wdhand/object_wdhand_DL_001908"
static const ALIGN_ASSET(2) char object_wdhand_DL_001908[] = dobject_wdhand_DL_001908;

#define dobject_wdhand_DL_001998 "__OTR__objects/object_wdhand/object_wdhand_DL_001998"
static const ALIGN_ASSET(2) char object_wdhand_DL_001998[] = dobject_wdhand_DL_001998;

#define dobject_wdhand_DL_001A20 "__OTR__objects/object_wdhand/object_wdhand_DL_001A20"
static const ALIGN_ASSET(2) char object_wdhand_DL_001A20[] = dobject_wdhand_DL_001A20;

#define dobject_wdhand_DL_001AD0 "__OTR__objects/object_wdhand/object_wdhand_DL_001AD0"
static const ALIGN_ASSET(2) char object_wdhand_DL_001AD0[] = dobject_wdhand_DL_001AD0;

#define dobject_wdhand_DL_001B80 "__OTR__objects/object_wdhand/object_wdhand_DL_001B80"
static const ALIGN_ASSET(2) char object_wdhand_DL_001B80[] = dobject_wdhand_DL_001B80;

#define dobject_wdhand_DL_001C40 "__OTR__objects/object_wdhand/object_wdhand_DL_001C40"
static const ALIGN_ASSET(2) char object_wdhand_DL_001C40[] = dobject_wdhand_DL_001C40;

#define dobject_wdhand_DL_001CF0 "__OTR__objects/object_wdhand/object_wdhand_DL_001CF0"
static const ALIGN_ASSET(2) char object_wdhand_DL_001CF0[] = dobject_wdhand_DL_001CF0;

#define dobject_wdhand_Skel_001E20 "__OTR__objects/object_wdhand/object_wdhand_Skel_001E20"
static const ALIGN_ASSET(2) char object_wdhand_Skel_001E20[] = dobject_wdhand_Skel_001E20;

typedef enum ObjectWdhandLimb {
    /* 0x00 */ OBJECT_WDHAND_LIMB_NONE,
    /* 0x01 */ OBJECT_WDHAND_LIMB_01,
    /* 0x02 */ OBJECT_WDHAND_LIMB_02,
    /* 0x03 */ OBJECT_WDHAND_LIMB_03,
    /* 0x04 */ OBJECT_WDHAND_LIMB_04,
    /* 0x05 */ OBJECT_WDHAND_LIMB_05,
    /* 0x06 */ OBJECT_WDHAND_LIMB_06,
    /* 0x07 */ OBJECT_WDHAND_LIMB_07,
    /* 0x08 */ OBJECT_WDHAND_LIMB_MAX
} ObjectWdhandLimb;

#endif // OBJECTS_OBJECT_WDHAND_H
