#ifndef Z2_WITCH_SHOP_Z2_WITCH_SHOP_ROOM_00_H
#define Z2_WITCH_SHOP_Z2_WITCH_SHOP_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_WITCH_SHOP_room_00DL_009988 "__OTR__scenes/nonmq/Z2_WITCH_SHOP_scene/Z2_WITCH_SHOP_room_00DL_009988"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOP_room_00DL_009988[] = dZ2_WITCH_SHOP_room_00DL_009988;

#define dZ2_WITCH_SHOP_room_00DL_008460 "__OTR__scenes/nonmq/Z2_WITCH_SHOP_scene/Z2_WITCH_SHOP_room_00DL_008460"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOP_room_00DL_008460[] = dZ2_WITCH_SHOP_room_00DL_008460;

#define dZ2_WITCH_SHOP_room_00DL_008758 "__OTR__scenes/nonmq/Z2_WITCH_SHOP_scene/Z2_WITCH_SHOP_room_00DL_008758"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOP_room_00DL_008758[] = dZ2_WITCH_SHOP_room_00DL_008758;

#define dZ2_WITCH_SHOP_room_00DL_0098C0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP_scene/Z2_WITCH_SHOP_room_00DL_0098C0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOP_room_00DL_0098C0[] = dZ2_WITCH_SHOP_room_00DL_0098C0;

#define dZ2_WITCH_SHOP_room_00DL_009710 "__OTR__scenes/nonmq/Z2_WITCH_SHOP_scene/Z2_WITCH_SHOP_room_00DL_009710"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOP_room_00DL_009710[] = dZ2_WITCH_SHOP_room_00DL_009710;

#define dZ2_WITCH_SHOP_room_00DL_005EC8 "__OTR__scenes/nonmq/Z2_WITCH_SHOP_scene/Z2_WITCH_SHOP_room_00DL_005EC8"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOP_room_00DL_005EC8[] = dZ2_WITCH_SHOP_room_00DL_005EC8;

#define dZ2_WITCH_SHOP_room_00DL_0091A0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP_scene/Z2_WITCH_SHOP_room_00DL_0091A0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOP_room_00DL_0091A0[] = dZ2_WITCH_SHOP_room_00DL_0091A0;

#define dZ2_WITCH_SHOP_room_00DL_009A38 "__OTR__scenes/nonmq/Z2_WITCH_SHOP_scene/Z2_WITCH_SHOP_room_00DL_009A38"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOP_room_00DL_009A38[] = dZ2_WITCH_SHOP_room_00DL_009A38;

#define dZ2_WITCH_SHOP_room_00DL_008B18 "__OTR__scenes/nonmq/Z2_WITCH_SHOP_scene/Z2_WITCH_SHOP_room_00DL_008B18"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOP_room_00DL_008B18[] = dZ2_WITCH_SHOP_room_00DL_008B18;

#define dZ2_WITCH_SHOP_room_00DL_008970 "__OTR__scenes/nonmq/Z2_WITCH_SHOP_scene/Z2_WITCH_SHOP_room_00DL_008970"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOP_room_00DL_008970[] = dZ2_WITCH_SHOP_room_00DL_008970;

#endif // Z2_WITCH_SHOP_Z2_WITCH_SHOP_ROOM_00_H
