#ifndef Z2_DANPEI_Z2_DANPEI_ROOM_07_H
#define Z2_DANPEI_Z2_DANPEI_ROOM_07_H 1

#include "align_asset_macro.h"

#define dZ2_DANPEI_room_07DL_00B260 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_07DL_00B260"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_07DL_00B260[] = dZ2_DANPEI_room_07DL_00B260;

#define dZ2_DANPEI_room_07Tex_00D308 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_07Tex_00D308"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_07Tex_00D308[] = dZ2_DANPEI_room_07Tex_00D308;

#define dZ2_DANPEI_room_07Tex_00CB08 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_07Tex_00CB08"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_07Tex_00CB08[] = dZ2_DANPEI_room_07Tex_00CB08;

#define dZ2_DANPEI_room_07DL_009380 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_07DL_009380"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_07DL_009380[] = dZ2_DANPEI_room_07DL_009380;

#define dZ2_DANPEI_room_07Tex_00C308 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_07Tex_00C308"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_07Tex_00C308[] = dZ2_DANPEI_room_07Tex_00C308;

#define dZ2_DANPEI_room_07DL_007D68 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_07DL_007D68"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_07DL_007D68[] = dZ2_DANPEI_room_07DL_007D68;

#define dZ2_DANPEI_room_07Tex_00BB08 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_07Tex_00BB08"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_07Tex_00BB08[] = dZ2_DANPEI_room_07Tex_00BB08;

#define dZ2_DANPEI_room_07DL_007498 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_07DL_007498"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_07DL_007498[] = dZ2_DANPEI_room_07DL_007498;

#define dZ2_DANPEI_room_07DL_006DD8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_07DL_006DD8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_07DL_006DD8[] = dZ2_DANPEI_room_07DL_006DD8;

#define dZ2_DANPEI_room_07DL_0047F0 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_07DL_0047F0"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_07DL_0047F0[] = dZ2_DANPEI_room_07DL_0047F0;

#define dZ2_DANPEI_room_07DL_0033D0 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_07DL_0033D0"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_07DL_0033D0[] = dZ2_DANPEI_room_07DL_0033D0;

#define dZ2_DANPEI_room_07DL_0028F8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_07DL_0028F8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_07DL_0028F8[] = dZ2_DANPEI_room_07DL_0028F8;

#define dZ2_DANPEI_room_07Tex_00B308 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_07Tex_00B308"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_07Tex_00B308[] = dZ2_DANPEI_room_07Tex_00B308;

#define dZ2_DANPEI_room_07DL_001828 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_07DL_001828"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_07DL_001828[] = dZ2_DANPEI_room_07DL_001828;

#define dZ2_DANPEI_room_07DL_000AD8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_07DL_000AD8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_07DL_000AD8[] = dZ2_DANPEI_room_07DL_000AD8;

#endif // Z2_DANPEI_Z2_DANPEI_ROOM_07_H
