#ifndef OBJECTS_OBJECT_ZOD_H
#define OBJECTS_OBJECT_ZOD_H 1

#include "align_asset_macro.h"

#define dgTijoPlayingVivaceAnim "__OTR__objects/object_zod/gTijoPlayingVivaceAnim"
static const ALIGN_ASSET(2) char gTijoPlayingVivaceAnim[] = dgTijoPlayingVivaceAnim;

#define dgTijoReadyToPlayAnim "__OTR__objects/object_zod/gTijoReadyToPlayAnim"
static const ALIGN_ASSET(2) char gTijoReadyToPlayAnim[] = dgTijoReadyToPlayAnim;

#define dgTijoArmsFoldedAnim "__OTR__objects/object_zod/gTijoArmsFoldedAnim"
static const ALIGN_ASSET(2) char gTijoArmsFoldedAnim[] = dgTijoArmsFoldedAnim;

#define dgTijoPlayingLentoAnim "__OTR__objects/object_zod/gTijoPlayingLentoAnim"
static const ALIGN_ASSET(2) char gTijoPlayingLentoAnim[] = dgTijoPlayingLentoAnim;

#define dgTijoLowerBodyChairDL "__OTR__objects/object_zod/gTijoLowerBodyChairDL"
static const ALIGN_ASSET(2) char gTijoLowerBodyChairDL[] = dgTijoLowerBodyChairDL;

#define dgTijoUpperBodyDL "__OTR__objects/object_zod/gTijoUpperBodyDL"
static const ALIGN_ASSET(2) char gTijoUpperBodyDL[] = dgTijoUpperBodyDL;

#define dgTijoRightArmDL "__OTR__objects/object_zod/gTijoRightArmDL"
static const ALIGN_ASSET(2) char gTijoRightArmDL[] = dgTijoRightArmDL;

#define dgTijoRightForearmDL "__OTR__objects/object_zod/gTijoRightForearmDL"
static const ALIGN_ASSET(2) char gTijoRightForearmDL[] = dgTijoRightForearmDL;

#define dgTijoRightHandDL "__OTR__objects/object_zod/gTijoRightHandDL"
static const ALIGN_ASSET(2) char gTijoRightHandDL[] = dgTijoRightHandDL;

#define dgTijoLeftArmDL "__OTR__objects/object_zod/gTijoLeftArmDL"
static const ALIGN_ASSET(2) char gTijoLeftArmDL[] = dgTijoLeftArmDL;

#define dgTijoLeftForearmDL "__OTR__objects/object_zod/gTijoLeftForearmDL"
static const ALIGN_ASSET(2) char gTijoLeftForearmDL[] = dgTijoLeftForearmDL;

#define dgTijoLeftHandDL "__OTR__objects/object_zod/gTijoLeftHandDL"
static const ALIGN_ASSET(2) char gTijoLeftHandDL[] = dgTijoLeftHandDL;

#define dgTijoHeadDL "__OTR__objects/object_zod/gTijoHeadDL"
static const ALIGN_ASSET(2) char gTijoHeadDL[] = dgTijoHeadDL;

#define dgTijoSkinTex "__OTR__objects/object_zod/gTijoSkinTex"
static const ALIGN_ASSET(2) char gTijoSkinTex[] = dgTijoSkinTex;

#define dgTijoChairTex "__OTR__objects/object_zod/gTijoChairTex"
static const ALIGN_ASSET(2) char gTijoChairTex[] = dgTijoChairTex;

#define dgTijoHandTex "__OTR__objects/object_zod/gTijoHandTex"
static const ALIGN_ASSET(2) char gTijoHandTex[] = dgTijoHandTex;

#define dgTijoNoseTex "__OTR__objects/object_zod/gTijoNoseTex"
static const ALIGN_ASSET(2) char gTijoNoseTex[] = dgTijoNoseTex;

#define dgTijoSkinSpotsTex "__OTR__objects/object_zod/gTijoSkinSpotsTex"
static const ALIGN_ASSET(2) char gTijoSkinSpotsTex[] = dgTijoSkinSpotsTex;

#define dgTijoEyesOpenTex "__OTR__objects/object_zod/gTijoEyesOpenTex"
static const ALIGN_ASSET(2) char gTijoEyesOpenTex[] = dgTijoEyesOpenTex;

#define dgTijoEyesHalfOpenTex "__OTR__objects/object_zod/gTijoEyesHalfOpenTex"
static const ALIGN_ASSET(2) char gTijoEyesHalfOpenTex[] = dgTijoEyesHalfOpenTex;

#define dgTijoEyesClosedTex "__OTR__objects/object_zod/gTijoEyesClosedTex"
static const ALIGN_ASSET(2) char gTijoEyesClosedTex[] = dgTijoEyesClosedTex;

#define dgTijoMouthClosedTex "__OTR__objects/object_zod/gTijoMouthClosedTex"
static const ALIGN_ASSET(2) char gTijoMouthClosedTex[] = dgTijoMouthClosedTex;

#define dgTijoMouthOpenTex "__OTR__objects/object_zod/gTijoMouthOpenTex"
static const ALIGN_ASSET(2) char gTijoMouthOpenTex[] = dgTijoMouthOpenTex;

#define dgTijoDrumFrameDL "__OTR__objects/object_zod/gTijoDrumFrameDL"
static const ALIGN_ASSET(2) char gTijoDrumFrameDL[] = dgTijoDrumFrameDL;

#define dgTijoRideCymbalDL "__OTR__objects/object_zod/gTijoRideCymbalDL"
static const ALIGN_ASSET(2) char gTijoRideCymbalDL[] = dgTijoRideCymbalDL;

#define dgTijoCrashCymbalDL "__OTR__objects/object_zod/gTijoCrashCymbalDL"
static const ALIGN_ASSET(2) char gTijoCrashCymbalDL[] = dgTijoCrashCymbalDL;

#define dgTijoHiHatDL "__OTR__objects/object_zod/gTijoHiHatDL"
static const ALIGN_ASSET(2) char gTijoHiHatDL[] = dgTijoHiHatDL;

#define dgTijoDrum1DL "__OTR__objects/object_zod/gTijoDrum1DL"
static const ALIGN_ASSET(2) char gTijoDrum1DL[] = dgTijoDrum1DL;

#define dgTijoDrum2DL "__OTR__objects/object_zod/gTijoDrum2DL"
static const ALIGN_ASSET(2) char gTijoDrum2DL[] = dgTijoDrum2DL;

#define dgTijoDrum3DL "__OTR__objects/object_zod/gTijoDrum3DL"
static const ALIGN_ASSET(2) char gTijoDrum3DL[] = dgTijoDrum3DL;

#define dgTijoDrum4DL "__OTR__objects/object_zod/gTijoDrum4DL"
static const ALIGN_ASSET(2) char gTijoDrum4DL[] = dgTijoDrum4DL;

#define dgTijoDrum5DL "__OTR__objects/object_zod/gTijoDrum5DL"
static const ALIGN_ASSET(2) char gTijoDrum5DL[] = dgTijoDrum5DL;

#define dgTijoBassDrumDL "__OTR__objects/object_zod/gTijoBassDrumDL"
static const ALIGN_ASSET(2) char gTijoBassDrumDL[] = dgTijoBassDrumDL;

#define dgTijoDrumFrameTex "__OTR__objects/object_zod/gTijoDrumFrameTex"
static const ALIGN_ASSET(2) char gTijoDrumFrameTex[] = dgTijoDrumFrameTex;

#define dgTijoCymbalHiHatTex "__OTR__objects/object_zod/gTijoCymbalHiHatTex"
static const ALIGN_ASSET(2) char gTijoCymbalHiHatTex[] = dgTijoCymbalHiHatTex;

#define dgTijoDrumsSkinTex "__OTR__objects/object_zod/gTijoDrumsSkinTex"
static const ALIGN_ASSET(2) char gTijoDrumsSkinTex[] = dgTijoDrumsSkinTex;

#define dgTijoDrumsEyesTex "__OTR__objects/object_zod/gTijoDrumsEyesTex"
static const ALIGN_ASSET(2) char gTijoDrumsEyesTex[] = dgTijoDrumsEyesTex;

#define dgTijoDrumsMouthTex "__OTR__objects/object_zod/gTijoDrumsMouthTex"
static const ALIGN_ASSET(2) char gTijoDrumsMouthTex[] = dgTijoDrumsMouthTex;

#define dgTijoDrumsHairTex "__OTR__objects/object_zod/gTijoDrumsHairTex"
static const ALIGN_ASSET(2) char gTijoDrumsHairTex[] = dgTijoDrumsHairTex;

#define dgTijoSkel "__OTR__objects/object_zod/gTijoSkel"
static const ALIGN_ASSET(2) char gTijoSkel[] = dgTijoSkel;

#define dgTijoPlayingAndantinoAnim "__OTR__objects/object_zod/gTijoPlayingAndantinoAnim"
static const ALIGN_ASSET(2) char gTijoPlayingAndantinoAnim[] = dgTijoPlayingAndantinoAnim;

typedef enum TijoLimb {
    /* 0x00 */ TIJO_LIMB_NONE,
    /* 0x01 */ TIJO_LIMB_BODY_CHAIR,
    /* 0x02 */ TIJO_LIMB_UPPER_BODY,
    /* 0x03 */ TIJO_LIMB_HEAD,
    /* 0x04 */ TIJO_LIMB_LEFT_ARM,
    /* 0x05 */ TIJO_LIMB_LEFT_FOREARM,
    /* 0x06 */ TIJO_LIMB_LEFT_HAND,
    /* 0x07 */ TIJO_LIMB_RIGHT_ARM,
    /* 0x08 */ TIJO_LIMB_RIGHT_FOREARM,
    /* 0x09 */ TIJO_LIMB_RIGHT_HAND,
    /* 0x0A */ TIJO_LIMB_MAX
} TijoLimb;

#endif // OBJECTS_OBJECT_ZOD_H
