#ifndef OBJECTS_OBJECT_MIR_RAY_H
#define OBJECTS_OBJECT_MIR_RAY_H 1

#include "align_asset_macro.h"

#define dobject_mir_ray_DL_000160 "__OTR__objects/object_mir_ray/object_mir_ray_DL_000160"
static const ALIGN_ASSET(2) char object_mir_ray_DL_000160[] = dobject_mir_ray_DL_000160;

#define dobject_mir_ray_DL_000168 "__OTR__objects/object_mir_ray/object_mir_ray_DL_000168"
static const ALIGN_ASSET(2) char object_mir_ray_DL_000168[] = dobject_mir_ray_DL_000168;

#define dobject_mir_ray_Tex_000270 "__OTR__objects/object_mir_ray/object_mir_ray_Tex_000270"
static const ALIGN_ASSET(2) char object_mir_ray_Tex_000270[] = dobject_mir_ray_Tex_000270;

#define dobject_mir_ray_Tex_0002F0 "__OTR__objects/object_mir_ray/object_mir_ray_Tex_0002F0"
static const ALIGN_ASSET(2) char object_mir_ray_Tex_0002F0[] = dobject_mir_ray_Tex_0002F0;

#define dobject_mir_ray_Matanimheader_0003F8 "__OTR__objects/object_mir_ray/object_mir_ray_Matanimheader_0003F8"
static const ALIGN_ASSET(2) char object_mir_ray_Matanimheader_0003F8[] = dobject_mir_ray_Matanimheader_0003F8;

#define dobject_mir_ray_DL_0004B0 "__OTR__objects/object_mir_ray/object_mir_ray_DL_0004B0"
static const ALIGN_ASSET(2) char object_mir_ray_DL_0004B0[] = dobject_mir_ray_DL_0004B0;

#define dobject_mir_ray_DL_000550 "__OTR__objects/object_mir_ray/object_mir_ray_DL_000550"
static const ALIGN_ASSET(2) char object_mir_ray_DL_000550[] = dobject_mir_ray_DL_000550;

#define dobject_mir_ray_Tex_000558 "__OTR__objects/object_mir_ray/object_mir_ray_Tex_000558"
static const ALIGN_ASSET(2) char object_mir_ray_Tex_000558[] = dobject_mir_ray_Tex_000558;

#endif // OBJECTS_OBJECT_MIR_RAY_H
