#ifndef Z2_SEA_Z2_SEA_ROOM_07_H
#define Z2_SEA_Z2_SEA_ROOM_07_H 1

#include "align_asset_macro.h"

#define dZ2_SEA_room_07DL_000340 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_07DL_000340"
static const ALIGN_ASSET(2) char Z2_SEA_room_07DL_000340[] = dZ2_SEA_room_07DL_000340;

#define dZ2_SEA_room_07Tex_003CB0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_07Tex_003CB0"
static const ALIGN_ASSET(2) char Z2_SEA_room_07Tex_003CB0[] = dZ2_SEA_room_07Tex_003CB0;

#define dZ2_SEA_room_07DL_0039B8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_07DL_0039B8"
static const ALIGN_ASSET(2) char Z2_SEA_room_07DL_0039B8[] = dZ2_SEA_room_07DL_0039B8;

#define dZ2_SEA_room_07DL_000738 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_07DL_000738"
static const ALIGN_ASSET(2) char Z2_SEA_room_07DL_000738[] = dZ2_SEA_room_07DL_000738;

#define dZ2_SEA_room_07Tex_0044B0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_07Tex_0044B0"
static const ALIGN_ASSET(2) char Z2_SEA_room_07Tex_0044B0[] = dZ2_SEA_room_07Tex_0044B0;

#define dZ2_SEA_room_07Tex_004CB0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_07Tex_004CB0"
static const ALIGN_ASSET(2) char Z2_SEA_room_07Tex_004CB0[] = dZ2_SEA_room_07Tex_004CB0;

#define dZ2_SEA_room_07DL_000C40 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_07DL_000C40"
static const ALIGN_ASSET(2) char Z2_SEA_room_07DL_000C40[] = dZ2_SEA_room_07DL_000C40;

#define dZ2_SEA_room_07DL_0022E0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_07DL_0022E0"
static const ALIGN_ASSET(2) char Z2_SEA_room_07DL_0022E0[] = dZ2_SEA_room_07DL_0022E0;

#define dZ2_SEA_room_07DL_002E68 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_07DL_002E68"
static const ALIGN_ASSET(2) char Z2_SEA_room_07DL_002E68[] = dZ2_SEA_room_07DL_002E68;

#endif // Z2_SEA_Z2_SEA_ROOM_07_H
