#ifndef OBJECTS_OBJECT_GI_MASK21_H
#define OBJECTS_OBJECT_GI_MASK21_H 1

#include "align_asset_macro.h"

#define dgGiBlastMaskDL "__OTR__objects/object_gi_mask21/gGiBlastMaskDL"
static const ALIGN_ASSET(2) char gGiBlastMaskDL[] = dgGiBlastMaskDL;

#define dgGiBlastMaskEmptyDL "__OTR__objects/object_gi_mask21/gGiBlastMaskEmptyDL"
static const ALIGN_ASSET(2) char gGiBlastMaskEmptyDL[] = dgGiBlastMaskEmptyDL;

#define dgGiBlastMaskSkullTex "__OTR__objects/object_gi_mask21/gGiBlastMaskSkullTex"
static const ALIGN_ASSET(2) char gGiBlastMaskSkullTex[] = dgGiBlastMaskSkullTex;

#define dgGiBlastMaskBombTex "__OTR__objects/object_gi_mask21/gGiBlastMaskBombTex"
static const ALIGN_ASSET(2) char gGiBlastMaskBombTex[] = dgGiBlastMaskBombTex;
#endif // OBJECTS_OBJECT_GI_MASK21_H
