#ifndef OBJECTS_OBJECT_GI_SWORD_2_H
#define OBJECTS_OBJECT_GI_SWORD_2_H 1

#include "align_asset_macro.h"

#define dgGiRazorSwordEmptyDL "__OTR__objects/object_gi_sword_2/gGiRazorSwordEmptyDL"
static const ALIGN_ASSET(2) char gGiRazorSwordEmptyDL[] = dgGiRazorSwordEmptyDL;

#define dgGiRazorSwordDL "__OTR__objects/object_gi_sword_2/gGiRazorSwordDL"
static const ALIGN_ASSET(2) char gGiRazorSwordDL[] = dgGiRazorSwordDL;

#define dgGiRazorSwordHiltTex "__OTR__objects/object_gi_sword_2/gGiRazorSwordHiltTex"
static const ALIGN_ASSET(2) char gGiRazorSwordHiltTex[] = dgGiRazorSwordHiltTex;

#define dgGiRazorSwordBladeTex "__OTR__objects/object_gi_sword_2/gGiRazorSwordBladeTex"
static const ALIGN_ASSET(2) char gGiRazorSwordBladeTex[] = dgGiRazorSwordBladeTex;

#define dgGiRazorSwordSpotTex "__OTR__objects/object_gi_sword_2/gGiRazorSwordSpotTex"
static const ALIGN_ASSET(2) char gGiRazorSwordSpotTex[] = dgGiRazorSwordSpotTex;
#endif // OBJECTS_OBJECT_GI_SWORD_2_H
