#ifndef Z2_LAST_BS_Z2_LAST_BS_H
#define Z2_LAST_BS_Z2_LAST_BS_H 1

#include "align_asset_macro.h"

#define dZ2_LAST_BSCollisionHeader_002228 "__OTR__scenes/nonmq/Z2_LAST_BS/Z2_LAST_BSCollisionHeader_002228"
static const ALIGN_ASSET(2) char Z2_LAST_BSCollisionHeader_002228[] = dZ2_LAST_BSCollisionHeader_002228;

#define dZ2_LAST_BSTex_006460 "__OTR__scenes/nonmq/Z2_LAST_BS/Z2_LAST_BSTex_006460"
static const ALIGN_ASSET(2) char Z2_LAST_BSTex_006460[] = dZ2_LAST_BSTex_006460;

#define dZ2_LAST_BSTLUT_007860 "__OTR__scenes/nonmq/Z2_LAST_BS/Z2_LAST_BSTLUT_007860"
static const ALIGN_ASSET(2) char Z2_LAST_BSTLUT_007860[] = dZ2_LAST_BSTLUT_007860;

#define dZ2_LAST_BSTex_003060 "__OTR__scenes/nonmq/Z2_LAST_BS/Z2_LAST_BSTex_003060"
static const ALIGN_ASSET(2) char Z2_LAST_BSTex_003060[] = dZ2_LAST_BSTex_003060;

#define dZ2_LAST_BSTex_005260 "__OTR__scenes/nonmq/Z2_LAST_BS/Z2_LAST_BSTex_005260"
static const ALIGN_ASSET(2) char Z2_LAST_BSTex_005260[] = dZ2_LAST_BSTex_005260;

#define dZ2_LAST_BSTex_002A60 "__OTR__scenes/nonmq/Z2_LAST_BS/Z2_LAST_BSTex_002A60"
static const ALIGN_ASSET(2) char Z2_LAST_BSTex_002A60[] = dZ2_LAST_BSTex_002A60;

#define dZ2_LAST_BSTex_002E60 "__OTR__scenes/nonmq/Z2_LAST_BS/Z2_LAST_BSTex_002E60"
static const ALIGN_ASSET(2) char Z2_LAST_BSTex_002E60[] = dZ2_LAST_BSTex_002E60;

#define dZ2_LAST_BSTex_004060 "__OTR__scenes/nonmq/Z2_LAST_BS/Z2_LAST_BSTex_004060"
static const ALIGN_ASSET(2) char Z2_LAST_BSTex_004060[] = dZ2_LAST_BSTex_004060;

#define dZ2_LAST_BSTex_003860 "__OTR__scenes/nonmq/Z2_LAST_BS/Z2_LAST_BSTex_003860"
static const ALIGN_ASSET(2) char Z2_LAST_BSTex_003860[] = dZ2_LAST_BSTex_003860;

#define dZ2_LAST_BSTex_006860 "__OTR__scenes/nonmq/Z2_LAST_BS/Z2_LAST_BSTex_006860"
static const ALIGN_ASSET(2) char Z2_LAST_BSTex_006860[] = dZ2_LAST_BSTex_006860;

#define dZ2_LAST_BSTex_004260 "__OTR__scenes/nonmq/Z2_LAST_BS/Z2_LAST_BSTex_004260"
static const ALIGN_ASSET(2) char Z2_LAST_BSTex_004260[] = dZ2_LAST_BSTex_004260;

#define dZ2_LAST_BSTex_005460 "__OTR__scenes/nonmq/Z2_LAST_BS/Z2_LAST_BSTex_005460"
static const ALIGN_ASSET(2) char Z2_LAST_BSTex_005460[] = dZ2_LAST_BSTex_005460;

#define dZ2_LAST_BSTex_002260 "__OTR__scenes/nonmq/Z2_LAST_BS/Z2_LAST_BSTex_002260"
static const ALIGN_ASSET(2) char Z2_LAST_BSTex_002260[] = dZ2_LAST_BSTex_002260;
#endif // Z2_LAST_BS_Z2_LAST_BS_H
