#ifndef OBJECTS_OBJECT_GI_MASK10_H
#define OBJECTS_OBJECT_GI_MASK10_H 1

#include "align_asset_macro.h"

#define dgGiRomaniMaskNoseEyeDL "__OTR__objects/object_gi_mask10/gGiRomaniMaskNoseEyeDL"
static const ALIGN_ASSET(2) char gGiRomaniMaskNoseEyeDL[] = dgGiRomaniMaskNoseEyeDL;

#define dgGiRomaniMaskCapDL "__OTR__objects/object_gi_mask10/gGiRomaniMaskCapDL"
static const ALIGN_ASSET(2) char gGiRomaniMaskCapDL[] = dgGiRomaniMaskCapDL;

#define dgGiRomaniMaskSpotsTex "__OTR__objects/object_gi_mask10/gGiRomaniMaskSpotsTex"
static const ALIGN_ASSET(2) char gGiRomaniMaskSpotsTex[] = dgGiRomaniMaskSpotsTex;

#define dgGiRomaniMaskPlainTex "__OTR__objects/object_gi_mask10/gGiRomaniMaskPlainTex"
static const ALIGN_ASSET(2) char gGiRomaniMaskPlainTex[] = dgGiRomaniMaskPlainTex;

#define dgGiRomaniMaskNoseTex "__OTR__objects/object_gi_mask10/gGiRomaniMaskNoseTex"
static const ALIGN_ASSET(2) char gGiRomaniMaskNoseTex[] = dgGiRomaniMaskNoseTex;

#define dgGiRomaniMaskEyeTex "__OTR__objects/object_gi_mask10/gGiRomaniMaskEyeTex"
static const ALIGN_ASSET(2) char gGiRomaniMaskEyeTex[] = dgGiRomaniMaskEyeTex;
#endif // OBJECTS_OBJECT_GI_MASK10_H
