#ifndef Z2_HAKUGIN_Z2_HAKUGIN_ROOM_07_H
#define Z2_HAKUGIN_Z2_HAKUGIN_ROOM_07_H 1

#include "align_asset_macro.h"

#define dZ2_HAKUGIN_room_07DL_0005A0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07DL_0005A0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07DL_0005A0[] = dZ2_HAKUGIN_room_07DL_0005A0;

#define dZ2_HAKUGIN_room_07DL_000BA0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07DL_000BA0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07DL_000BA0[] = dZ2_HAKUGIN_room_07DL_000BA0;

#define dZ2_HAKUGIN_room_07TLUT_006A40 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07TLUT_006A40"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07TLUT_006A40[] = dZ2_HAKUGIN_room_07TLUT_006A40;

#define dZ2_HAKUGIN_room_07Tex_003A20 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07Tex_003A20"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07Tex_003A20[] = dZ2_HAKUGIN_room_07Tex_003A20;

#define dZ2_HAKUGIN_room_07Tex_004A20 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07Tex_004A20"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07Tex_004A20[] = dZ2_HAKUGIN_room_07Tex_004A20;

#define dZ2_HAKUGIN_room_07DL_002918 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07DL_002918"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07DL_002918[] = dZ2_HAKUGIN_room_07DL_002918;

#define dZ2_HAKUGIN_room_07Tex_002A20 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07Tex_002A20"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07Tex_002A20[] = dZ2_HAKUGIN_room_07Tex_002A20;

#define dZ2_HAKUGIN_room_07DL_002570 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07DL_002570"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07DL_002570[] = dZ2_HAKUGIN_room_07DL_002570;

#define dZ2_HAKUGIN_room_07TLUT_006A20 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07TLUT_006A20"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07TLUT_006A20[] = dZ2_HAKUGIN_room_07TLUT_006A20;

#define dZ2_HAKUGIN_room_07Tex_003220 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07Tex_003220"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07Tex_003220[] = dZ2_HAKUGIN_room_07Tex_003220;

#define dZ2_HAKUGIN_room_07TLUT_006A60 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07TLUT_006A60"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07TLUT_006A60[] = dZ2_HAKUGIN_room_07TLUT_006A60;

#define dZ2_HAKUGIN_room_07Tex_004220 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07Tex_004220"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07Tex_004220[] = dZ2_HAKUGIN_room_07Tex_004220;

#define dZ2_HAKUGIN_room_07DL_001748 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07DL_001748"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07DL_001748[] = dZ2_HAKUGIN_room_07DL_001748;

#define dZ2_HAKUGIN_room_07Tex_005220 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07Tex_005220"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07Tex_005220[] = dZ2_HAKUGIN_room_07Tex_005220;

#define dZ2_HAKUGIN_room_07TLUT_006A80 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07TLUT_006A80"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07TLUT_006A80[] = dZ2_HAKUGIN_room_07TLUT_006A80;

#define dZ2_HAKUGIN_room_07Tex_005A20 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07Tex_005A20"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07Tex_005A20[] = dZ2_HAKUGIN_room_07Tex_005A20;

#define dZ2_HAKUGIN_room_07Tex_006220 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_07Tex_006220"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_07Tex_006220[] = dZ2_HAKUGIN_room_07Tex_006220;

#endif // Z2_HAKUGIN_Z2_HAKUGIN_ROOM_07_H
