#ifndef Z2_SONCHONOIE_Z2_SONCHONOIE_ROOM_02_H
#define Z2_SONCHONOIE_Z2_SONCHONOIE_ROOM_02_H 1

#include "align_asset_macro.h"

#define dZ2_SONCHONOIE_room_02DL_002D88 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_02DL_002D88"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_02DL_002D88[] = dZ2_SONCHONOIE_room_02DL_002D88;

#define dZ2_SONCHONOIE_room_02DL_0083B0 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_02DL_0083B0"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_02DL_0083B0[] = dZ2_SONCHONOIE_room_02DL_0083B0;

#define dZ2_SONCHONOIE_room_02DL_0097B0 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_02DL_0097B0"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_02DL_0097B0[] = dZ2_SONCHONOIE_room_02DL_0097B0;

#define dZ2_SONCHONOIE_room_02DL_0010A8 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_02DL_0010A8"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_02DL_0010A8[] = dZ2_SONCHONOIE_room_02DL_0010A8;

#define dZ2_SONCHONOIE_room_02Tex_008538 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_02Tex_008538"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_02Tex_008538[] = dZ2_SONCHONOIE_room_02Tex_008538;

#define dZ2_SONCHONOIE_room_02DL_005B58 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_02DL_005B58"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_02DL_005B58[] = dZ2_SONCHONOIE_room_02DL_005B58;

#define dZ2_SONCHONOIE_room_02DL_0097C0 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_02DL_0097C0"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_02DL_0097C0[] = dZ2_SONCHONOIE_room_02DL_0097C0;

#define dZ2_SONCHONOIE_room_02DL_009890 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_02DL_009890"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_02DL_009890[] = dZ2_SONCHONOIE_room_02DL_009890;

#define dZ2_SONCHONOIE_room_02Tex_009970 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_02Tex_009970"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_02Tex_009970[] = dZ2_SONCHONOIE_room_02Tex_009970;

#define dZ2_SONCHONOIE_room_02DL_0075B8 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_02DL_0075B8"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_02DL_0075B8[] = dZ2_SONCHONOIE_room_02DL_0075B8;

#define dZ2_SONCHONOIE_room_02Tex_008D38 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_02Tex_008D38"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_02Tex_008D38[] = dZ2_SONCHONOIE_room_02Tex_008D38;

#define dZ2_SONCHONOIE_room_02DL_009930 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_02DL_009930"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_02DL_009930[] = dZ2_SONCHONOIE_room_02DL_009930;

#define dZ2_SONCHONOIE_room_02DL_007C20 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_02DL_007C20"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_02DL_007C20[] = dZ2_SONCHONOIE_room_02DL_007C20;

#define dZ2_SONCHONOIE_room_02DL_0096C8 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_02DL_0096C8"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_02DL_0096C8[] = dZ2_SONCHONOIE_room_02DL_0096C8;

#define dZ2_SONCHONOIE_room_02DL_002460 "__OTR__scenes/nonmq/Z2_SONCHONOIE_scene/Z2_SONCHONOIE_room_02DL_002460"
static const ALIGN_ASSET(2) char Z2_SONCHONOIE_room_02DL_002460[] = dZ2_SONCHONOIE_room_02DL_002460;

#endif // Z2_SONCHONOIE_Z2_SONCHONOIE_ROOM_02_H
