#ifndef Z2_KINSTA1_Z2_KINSTA1_H
#define Z2_KINSTA1_Z2_KINSTA1_H 1

#include "align_asset_macro.h"

#define dZ2_KINSTA1CollisionHeader_005CF4 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1CollisionHeader_005CF4"
static const ALIGN_ASSET(2) char Z2_KINSTA1CollisionHeader_005CF4[] = dZ2_KINSTA1CollisionHeader_005CF4;

#define dZ2_KINSTA1TLUT_00AA60 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1TLUT_00AA60"
static const ALIGN_ASSET(2) char Z2_KINSTA1TLUT_00AA60[] = dZ2_KINSTA1TLUT_00AA60;

#define dZ2_KINSTA1Tex_008620 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_008620"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_008620[] = dZ2_KINSTA1Tex_008620;

#define dZ2_KINSTA1Tex_009220 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_009220"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_009220[] = dZ2_KINSTA1Tex_009220;

#define dZ2_KINSTA1TLUT_00AA40 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1TLUT_00AA40"
static const ALIGN_ASSET(2) char Z2_KINSTA1TLUT_00AA40[] = dZ2_KINSTA1TLUT_00AA40;

#define dZ2_KINSTA1Tex_009E20 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_009E20"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_009E20[] = dZ2_KINSTA1Tex_009E20;

#define dZ2_KINSTA1Tex_007920 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_007920"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_007920[] = dZ2_KINSTA1Tex_007920;

#define dZ2_KINSTA1Tex_008220 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_008220"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_008220[] = dZ2_KINSTA1Tex_008220;

#define dZ2_KINSTA1Tex_00A620 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_00A620"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_00A620[] = dZ2_KINSTA1Tex_00A620;

#define dZ2_KINSTA1Tex_006520 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_006520"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_006520[] = dZ2_KINSTA1Tex_006520;

#define dZ2_KINSTA1Tex_005D20 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_005D20"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_005D20[] = dZ2_KINSTA1Tex_005D20;

#define dZ2_KINSTA1Tex_006D20 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_006D20"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_006D20[] = dZ2_KINSTA1Tex_006D20;

#define dZ2_KINSTA1Tex_007120 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_007120"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_007120[] = dZ2_KINSTA1Tex_007120;

#define dZ2_KINSTA1Tex_007520 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_007520"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_007520[] = dZ2_KINSTA1Tex_007520;

#define dZ2_KINSTA1TLUT_00AA20 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1TLUT_00AA20"
static const ALIGN_ASSET(2) char Z2_KINSTA1TLUT_00AA20[] = dZ2_KINSTA1TLUT_00AA20;

#define dZ2_KINSTA1Tex_008820 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_008820"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_008820[] = dZ2_KINSTA1Tex_008820;

#define dZ2_KINSTA1Tex_009620 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_009620"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_009620[] = dZ2_KINSTA1Tex_009620;

#define dZ2_KINSTA1Tex_007E20 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_007E20"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_007E20[] = dZ2_KINSTA1Tex_007E20;

#define dZ2_KINSTA1Tex_006920 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_006920"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_006920[] = dZ2_KINSTA1Tex_006920;

#define dZ2_KINSTA1Tex_007D20 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_007D20"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_007D20[] = dZ2_KINSTA1Tex_007D20;

#define dZ2_KINSTA1Tex_009020 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_009020"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_009020[] = dZ2_KINSTA1Tex_009020;

#define dZ2_KINSTA1Tex_009A20 "__OTR__scenes/nonmq/Z2_KINSTA1/Z2_KINSTA1Tex_009A20"
static const ALIGN_ASSET(2) char Z2_KINSTA1Tex_009A20[] = dZ2_KINSTA1Tex_009A20;
#endif // Z2_KINSTA1_Z2_KINSTA1_H
