#ifndef OBJECTS_OBJECT_GI_RESERVE_C_01_H
#define OBJECTS_OBJECT_GI_RESERVE_C_01_H 1

#include "align_asset_macro.h"

#define dgGiPendantOfMemoriesDL "__OTR__objects/object_gi_reserve_c_01/gGiPendantOfMemoriesDL"
static const ALIGN_ASSET(2) char gGiPendantOfMemoriesDL[] = dgGiPendantOfMemoriesDL;

#define dgGiPendantOfMemoriesEmptyDL "__OTR__objects/object_gi_reserve_c_01/gGiPendantOfMemoriesEmptyDL"
static const ALIGN_ASSET(2) char gGiPendantOfMemoriesEmptyDL[] = dgGiPendantOfMemoriesEmptyDL;

#define dgGiPendantOfMemoriesBlankTex "__OTR__objects/object_gi_reserve_c_01/gGiPendantOfMemoriesBlankTex"
static const ALIGN_ASSET(2) char gGiPendantOfMemoriesBlankTex[] = dgGiPendantOfMemoriesBlankTex;

#define dgGiPendantOfMemoriesBackgroundTex "__OTR__objects/object_gi_reserve_c_01/gGiPendantOfMemoriesBackgroundTex"
static const ALIGN_ASSET(2) char gGiPendantOfMemoriesBackgroundTex[] = dgGiPendantOfMemoriesBackgroundTex;
#endif // OBJECTS_OBJECT_GI_RESERVE_C_01_H
