#ifndef OBJECTS_OBJECT_KZ_H
#define OBJECTS_OBJECT_KZ_H 1

#include "align_asset_macro.h"

#define dobject_kz_Anim_0003CC "__OTR__objects/object_kz/object_kz_Anim_0003CC"
static const ALIGN_ASSET(2) char object_kz_Anim_0003CC[] = dobject_kz_Anim_0003CC;

#define dobject_kz_Anim_000F5C "__OTR__objects/object_kz/object_kz_Anim_000F5C"
static const ALIGN_ASSET(2) char object_kz_Anim_000F5C[] = dobject_kz_Anim_000F5C;

#define dobject_kz_Anim_001390 "__OTR__objects/object_kz/object_kz_Anim_001390"
static const ALIGN_ASSET(2) char object_kz_Anim_001390[] = dobject_kz_Anim_001390;

#define dobject_kz_Anim_001578 "__OTR__objects/object_kz/object_kz_Anim_001578"
static const ALIGN_ASSET(2) char object_kz_Anim_001578[] = dobject_kz_Anim_001578;

#define dobject_kz_Anim_001E9C "__OTR__objects/object_kz/object_kz_Anim_001E9C"
static const ALIGN_ASSET(2) char object_kz_Anim_001E9C[] = dobject_kz_Anim_001E9C;

#define dobject_kz_Anim_002730 "__OTR__objects/object_kz/object_kz_Anim_002730"
static const ALIGN_ASSET(2) char object_kz_Anim_002730[] = dobject_kz_Anim_002730;

#define dobject_kz_Anim_002BA0 "__OTR__objects/object_kz/object_kz_Anim_002BA0"
static const ALIGN_ASSET(2) char object_kz_Anim_002BA0[] = dobject_kz_Anim_002BA0;

#define dobject_kz_Anim_003A3C "__OTR__objects/object_kz/object_kz_Anim_003A3C"
static const ALIGN_ASSET(2) char object_kz_Anim_003A3C[] = dobject_kz_Anim_003A3C;

#define dobject_kz_Anim_0043E4 "__OTR__objects/object_kz/object_kz_Anim_0043E4"
static const ALIGN_ASSET(2) char object_kz_Anim_0043E4[] = dobject_kz_Anim_0043E4;

#define dobject_kz_Anim_004860 "__OTR__objects/object_kz/object_kz_Anim_004860"
static const ALIGN_ASSET(2) char object_kz_Anim_004860[] = dobject_kz_Anim_004860;

#define dobject_kz_Anim_005644 "__OTR__objects/object_kz/object_kz_Anim_005644"
static const ALIGN_ASSET(2) char object_kz_Anim_005644[] = dobject_kz_Anim_005644;

#define dobject_kz_Anim_0058B8 "__OTR__objects/object_kz/object_kz_Anim_0058B8"
static const ALIGN_ASSET(2) char object_kz_Anim_0058B8[] = dobject_kz_Anim_0058B8;

#define dobject_kz_TLUT_0058D0 "__OTR__objects/object_kz/object_kz_TLUT_0058D0"
static const ALIGN_ASSET(2) char object_kz_TLUT_0058D0[] = dobject_kz_TLUT_0058D0;

#define dobject_kz_Tex_005AD0 "__OTR__objects/object_kz/object_kz_Tex_005AD0"
static const ALIGN_ASSET(2) char object_kz_Tex_005AD0[] = dobject_kz_Tex_005AD0;

#define dobject_kz_Tex_005B10 "__OTR__objects/object_kz/object_kz_Tex_005B10"
static const ALIGN_ASSET(2) char object_kz_Tex_005B10[] = dobject_kz_Tex_005B10;

#define dobject_kz_Tex_005B50 "__OTR__objects/object_kz/object_kz_Tex_005B50"
static const ALIGN_ASSET(2) char object_kz_Tex_005B50[] = dobject_kz_Tex_005B50;

#define dobject_kz_Tex_005C50 "__OTR__objects/object_kz/object_kz_Tex_005C50"
static const ALIGN_ASSET(2) char object_kz_Tex_005C50[] = dobject_kz_Tex_005C50;

#define dobject_kz_Tex_005D50 "__OTR__objects/object_kz/object_kz_Tex_005D50"
static const ALIGN_ASSET(2) char object_kz_Tex_005D50[] = dobject_kz_Tex_005D50;

#define dobject_kz_Tex_005E50 "__OTR__objects/object_kz/object_kz_Tex_005E50"
static const ALIGN_ASSET(2) char object_kz_Tex_005E50[] = dobject_kz_Tex_005E50;

#define dobject_kz_Tex_005F50 "__OTR__objects/object_kz/object_kz_Tex_005F50"
static const ALIGN_ASSET(2) char object_kz_Tex_005F50[] = dobject_kz_Tex_005F50;

#define dobject_kz_DL_007CB0 "__OTR__objects/object_kz/object_kz_DL_007CB0"
static const ALIGN_ASSET(2) char object_kz_DL_007CB0[] = dobject_kz_DL_007CB0;

#define dobject_kz_DL_008130 "__OTR__objects/object_kz/object_kz_DL_008130"
static const ALIGN_ASSET(2) char object_kz_DL_008130[] = dobject_kz_DL_008130;

#define dobject_kz_DL_008268 "__OTR__objects/object_kz/object_kz_DL_008268"
static const ALIGN_ASSET(2) char object_kz_DL_008268[] = dobject_kz_DL_008268;

#define dobject_kz_DL_008490 "__OTR__objects/object_kz/object_kz_DL_008490"
static const ALIGN_ASSET(2) char object_kz_DL_008490[] = dobject_kz_DL_008490;

#define dobject_kz_DL_0085C8 "__OTR__objects/object_kz/object_kz_DL_0085C8"
static const ALIGN_ASSET(2) char object_kz_DL_0085C8[] = dobject_kz_DL_0085C8;

#define dobject_kz_DL_0087F0 "__OTR__objects/object_kz/object_kz_DL_0087F0"
static const ALIGN_ASSET(2) char object_kz_DL_0087F0[] = dobject_kz_DL_0087F0;

#define dobject_kz_DL_008A10 "__OTR__objects/object_kz/object_kz_DL_008A10"
static const ALIGN_ASSET(2) char object_kz_DL_008A10[] = dobject_kz_DL_008A10;

#define dobject_kz_DL_008B10 "__OTR__objects/object_kz/object_kz_DL_008B10"
static const ALIGN_ASSET(2) char object_kz_DL_008B10[] = dobject_kz_DL_008B10;

#define dobject_kz_DL_008D80 "__OTR__objects/object_kz/object_kz_DL_008D80"
static const ALIGN_ASSET(2) char object_kz_DL_008D80[] = dobject_kz_DL_008D80;

#define dobject_kz_DL_008E80 "__OTR__objects/object_kz/object_kz_DL_008E80"
static const ALIGN_ASSET(2) char object_kz_DL_008E80[] = dobject_kz_DL_008E80;

#define dobject_kz_Tex_009338 "__OTR__objects/object_kz/object_kz_Tex_009338"
static const ALIGN_ASSET(2) char object_kz_Tex_009338[] = dobject_kz_Tex_009338;

#define dgKaizokuEyeOpenTex "__OTR__objects/object_kz/gKaizokuEyeOpenTex"
static const ALIGN_ASSET(2) char gKaizokuEyeOpenTex[] = dgKaizokuEyeOpenTex;

#define dobject_kz_Tex_0097B8 "__OTR__objects/object_kz/object_kz_Tex_0097B8"
static const ALIGN_ASSET(2) char object_kz_Tex_0097B8[] = dobject_kz_Tex_0097B8;

#define dobject_kz_Tex_0098B8 "__OTR__objects/object_kz/object_kz_Tex_0098B8"
static const ALIGN_ASSET(2) char object_kz_Tex_0098B8[] = dobject_kz_Tex_0098B8;

#define dobject_kz_Tex_009938 "__OTR__objects/object_kz/object_kz_Tex_009938"
static const ALIGN_ASSET(2) char object_kz_Tex_009938[] = dobject_kz_Tex_009938;

#define dgKaizokuEyeHalfTex "__OTR__objects/object_kz/gKaizokuEyeHalfTex"
static const ALIGN_ASSET(2) char gKaizokuEyeHalfTex[] = dgKaizokuEyeHalfTex;

#define dobject_kz_Tex_009D78 "__OTR__objects/object_kz/object_kz_Tex_009D78"
static const ALIGN_ASSET(2) char object_kz_Tex_009D78[] = dobject_kz_Tex_009D78;

#define dobject_kz_Tex_009DF8 "__OTR__objects/object_kz/object_kz_Tex_009DF8"
static const ALIGN_ASSET(2) char object_kz_Tex_009DF8[] = dobject_kz_Tex_009DF8;

#define dobject_kz_Tex_009EF8 "__OTR__objects/object_kz/object_kz_Tex_009EF8"
static const ALIGN_ASSET(2) char object_kz_Tex_009EF8[] = dobject_kz_Tex_009EF8;

#define dobject_kz_Tex_009FF8 "__OTR__objects/object_kz/object_kz_Tex_009FF8"
static const ALIGN_ASSET(2) char object_kz_Tex_009FF8[] = dobject_kz_Tex_009FF8;

#define dgKaizokuEyeClosedTex "__OTR__objects/object_kz/gKaizokuEyeClosedTex"
static const ALIGN_ASSET(2) char gKaizokuEyeClosedTex[] = dgKaizokuEyeClosedTex;

#define dobject_kz_DL_00C318 "__OTR__objects/object_kz/object_kz_DL_00C318"
static const ALIGN_ASSET(2) char object_kz_DL_00C318[] = dobject_kz_DL_00C318;

#define dobject_kz_DL_00C4D8 "__OTR__objects/object_kz/object_kz_DL_00C4D8"
static const ALIGN_ASSET(2) char object_kz_DL_00C4D8[] = dobject_kz_DL_00C4D8;

#define dobject_kz_DL_00C698 "__OTR__objects/object_kz/object_kz_DL_00C698"
static const ALIGN_ASSET(2) char object_kz_DL_00C698[] = dobject_kz_DL_00C698;

#define dobject_kz_DL_00C830 "__OTR__objects/object_kz/object_kz_DL_00C830"
static const ALIGN_ASSET(2) char object_kz_DL_00C830[] = dobject_kz_DL_00C830;

#define dobject_kz_DL_00CA08 "__OTR__objects/object_kz/object_kz_DL_00CA08"
static const ALIGN_ASSET(2) char object_kz_DL_00CA08[] = dobject_kz_DL_00CA08;

#define dobject_kz_DL_00CBA0 "__OTR__objects/object_kz/object_kz_DL_00CBA0"
static const ALIGN_ASSET(2) char object_kz_DL_00CBA0[] = dobject_kz_DL_00CBA0;

#define dobject_kz_DL_00CD78 "__OTR__objects/object_kz/object_kz_DL_00CD78"
static const ALIGN_ASSET(2) char object_kz_DL_00CD78[] = dobject_kz_DL_00CD78;

#define dobject_kz_DL_00CE30 "__OTR__objects/object_kz/object_kz_DL_00CE30"
static const ALIGN_ASSET(2) char object_kz_DL_00CE30[] = dobject_kz_DL_00CE30;

#define dobject_kz_DL_00CF20 "__OTR__objects/object_kz/object_kz_DL_00CF20"
static const ALIGN_ASSET(2) char object_kz_DL_00CF20[] = dobject_kz_DL_00CF20;

#define dgKaizokuSkel "__OTR__objects/object_kz/gKaizokuSkel"
static const ALIGN_ASSET(2) char gKaizokuSkel[] = dgKaizokuSkel;

#define dobject_kz_Anim_00DBE4 "__OTR__objects/object_kz/object_kz_Anim_00DBE4"
static const ALIGN_ASSET(2) char object_kz_Anim_00DBE4[] = dobject_kz_Anim_00DBE4;

#define dobject_kz_Anim_00E1C8 "__OTR__objects/object_kz/object_kz_Anim_00E1C8"
static const ALIGN_ASSET(2) char object_kz_Anim_00E1C8[] = dobject_kz_Anim_00E1C8;

#define dobject_kz_Anim_00E8BC "__OTR__objects/object_kz/object_kz_Anim_00E8BC"
static const ALIGN_ASSET(2) char object_kz_Anim_00E8BC[] = dobject_kz_Anim_00E8BC;

#define dobject_kz_Anim_00ED1C "__OTR__objects/object_kz/object_kz_Anim_00ED1C"
static const ALIGN_ASSET(2) char object_kz_Anim_00ED1C[] = dobject_kz_Anim_00ED1C;

#define dobject_kz_Anim_00EF9C "__OTR__objects/object_kz/object_kz_Anim_00EF9C"
static const ALIGN_ASSET(2) char object_kz_Anim_00EF9C[] = dobject_kz_Anim_00EF9C;

#define dobject_kz_Anim_00F288 "__OTR__objects/object_kz/object_kz_Anim_00F288"
static const ALIGN_ASSET(2) char object_kz_Anim_00F288[] = dobject_kz_Anim_00F288;

#define dobject_kz_Anim_00F8E4 "__OTR__objects/object_kz/object_kz_Anim_00F8E4"
static const ALIGN_ASSET(2) char object_kz_Anim_00F8E4[] = dobject_kz_Anim_00F8E4;

#define dobject_kzTLUT_009100 "__OTR__objects/object_kz/object_kzTLUT_009100"
static const ALIGN_ASSET(2) char object_kzTLUT_009100[] = dobject_kzTLUT_009100;

#define dobject_kzTex_0092F8 "__OTR__objects/object_kz/object_kzTex_0092F8"
static const ALIGN_ASSET(2) char object_kzTex_0092F8[] = dobject_kzTex_0092F8;

typedef enum KaizokuLimb {
    /* 0x00 */ KAIZOKU_LIMB_NONE,
    /* 0x01 */ KAIZOKU_LIMB_01,
    /* 0x02 */ KAIZOKU_LIMB_02,
    /* 0x03 */ KAIZOKU_LIMB_03,
    /* 0x04 */ KAIZOKU_LIMB_04,
    /* 0x05 */ KAIZOKU_LIMB_05,
    /* 0x06 */ KAIZOKU_LIMB_06,
    /* 0x07 */ KAIZOKU_LIMB_07,
    /* 0x08 */ KAIZOKU_LIMB_08,
    /* 0x09 */ KAIZOKU_LIMB_09,
    /* 0x0A */ KAIZOKU_LIMB_0A,
    /* 0x0B */ KAIZOKU_LIMB_R_SWORD,
    /* 0x0C */ KAIZOKU_LIMB_0C,
    /* 0x0D */ KAIZOKU_LIMB_0D,
    /* 0x0E */ KAIZOKU_LIMB_0E,
    /* 0x0F */ KAIZOKU_LIMB_0F,
    /* 0x10 */ KAIZOKU_LIMB_10,
    /* 0x11 */ KAIZOKU_LIMB_11,
    /* 0x12 */ KAIZOKU_LIMB_12,
    /* 0x13 */ KAIZOKU_LIMB_L_FOOT,
    /* 0x14 */ KAIZOKU_LIMB_14,
    /* 0x15 */ KAIZOKU_LIMB_15,
    /* 0x16 */ KAIZOKU_LIMB_R_FOOT,
    /* 0x17 */ KAIZOKU_LIMB_17,
    /* 0x18 */ KAIZOKU_LIMB_MAX
} KaizokuLimb;

#endif // OBJECTS_OBJECT_KZ_H
