#ifndef Z2_BOTI_Z2_BOTI_ROOM_00_H
#define Z2_BOTI_Z2_BOTI_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_BOTI_room_00DL_0040A0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_0040A0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_0040A0[] = dZ2_BOTI_room_00DL_0040A0;

#define dZ2_BOTI_room_00Tex_0087D0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Tex_0087D0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Tex_0087D0[] = dZ2_BOTI_room_00Tex_0087D0;

#define dZ2_BOTI_room_00DL_00AA48 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_00AA48"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_00AA48[] = dZ2_BOTI_room_00DL_00AA48;

#define dZ2_BOTI_room_00DL_006B90 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_006B90"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_006B90[] = dZ2_BOTI_room_00DL_006B90;

#define dZ2_BOTI_room_00DL_00AE90 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_00AE90"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_00AE90[] = dZ2_BOTI_room_00DL_00AE90;

#define dZ2_BOTI_room_00DL_004F98 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_004F98"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_004F98[] = dZ2_BOTI_room_00DL_004F98;

#define dZ2_BOTI_room_00DL_0075E8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_0075E8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_0075E8[] = dZ2_BOTI_room_00DL_0075E8;

#define dZ2_BOTI_room_00DL_00A9D8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_00A9D8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_00A9D8[] = dZ2_BOTI_room_00DL_00A9D8;

#define dZ2_BOTI_room_00DL_00B0A0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_00B0A0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_00B0A0[] = dZ2_BOTI_room_00DL_00B0A0;

#define dZ2_BOTI_room_00DL_001880 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_001880"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_001880[] = dZ2_BOTI_room_00DL_001880;

#define dZ2_BOTI_room_00Tex_0083D0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Tex_0083D0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Tex_0083D0[] = dZ2_BOTI_room_00Tex_0083D0;

#define dZ2_BOTI_room_00DL_001B20 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_001B20"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_001B20[] = dZ2_BOTI_room_00DL_001B20;

#define dZ2_BOTI_room_00DL_0055A0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_0055A0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_0055A0[] = dZ2_BOTI_room_00DL_0055A0;

#define dZ2_BOTI_room_00TLUT_0083B0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00TLUT_0083B0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00TLUT_0083B0[] = dZ2_BOTI_room_00TLUT_0083B0;

#define dZ2_BOTI_room_00Tex_007BB0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Tex_007BB0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Tex_007BB0[] = dZ2_BOTI_room_00Tex_007BB0;

#define dZ2_BOTI_room_00DL_001DC0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_001DC0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_001DC0[] = dZ2_BOTI_room_00DL_001DC0;

#define dZ2_BOTI_room_00DL_005CA8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_005CA8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_005CA8[] = dZ2_BOTI_room_00DL_005CA8;

#define dZ2_BOTI_room_00DL_000E70 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_000E70"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_000E70[] = dZ2_BOTI_room_00DL_000E70;

#define dZ2_BOTI_room_00DL_00A4C0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_00A4C0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_00A4C0[] = dZ2_BOTI_room_00DL_00A4C0;

#define dZ2_BOTI_room_00Tex_00B1D8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Tex_00B1D8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Tex_00B1D8[] = dZ2_BOTI_room_00Tex_00B1D8;

#define dZ2_BOTI_room_00DL_006EB0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_006EB0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_006EB0[] = dZ2_BOTI_room_00DL_006EB0;

#define dZ2_BOTI_room_00DL_00A9F0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_00A9F0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_00A9F0[] = dZ2_BOTI_room_00DL_00A9F0;

#define dZ2_BOTI_room_00DL_00AD30 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_00AD30"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_00AD30[] = dZ2_BOTI_room_00DL_00AD30;

#define dZ2_BOTI_room_00DL_0016B0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_0016B0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_0016B0[] = dZ2_BOTI_room_00DL_0016B0;

#define dZ2_BOTI_room_00DL_0079C8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00DL_0079C8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00DL_0079C8[] = dZ2_BOTI_room_00DL_0079C8;

#define dZ2_BOTI_room_00Set_000440DL_0040A0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_0040A0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_0040A0[] = dZ2_BOTI_room_00Set_000440DL_0040A0;

#define dZ2_BOTI_room_00Set_000440DL_00AA48 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_00AA48"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_00AA48[] = dZ2_BOTI_room_00Set_000440DL_00AA48;

#define dZ2_BOTI_room_00Set_000440DL_006B90 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_006B90"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_006B90[] = dZ2_BOTI_room_00Set_000440DL_006B90;

#define dZ2_BOTI_room_00Set_000440DL_00AE90 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_00AE90"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_00AE90[] = dZ2_BOTI_room_00Set_000440DL_00AE90;

#define dZ2_BOTI_room_00Set_000440DL_004F98 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_004F98"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_004F98[] = dZ2_BOTI_room_00Set_000440DL_004F98;

#define dZ2_BOTI_room_00Set_000440DL_0075E8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_0075E8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_0075E8[] = dZ2_BOTI_room_00Set_000440DL_0075E8;

#define dZ2_BOTI_room_00Set_000440DL_00A9D8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_00A9D8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_00A9D8[] = dZ2_BOTI_room_00Set_000440DL_00A9D8;

#define dZ2_BOTI_room_00Set_000440DL_00B0A0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_00B0A0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_00B0A0[] = dZ2_BOTI_room_00Set_000440DL_00B0A0;

#define dZ2_BOTI_room_00Set_000440DL_001880 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_001880"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_001880[] = dZ2_BOTI_room_00Set_000440DL_001880;

#define dZ2_BOTI_room_00Set_000440DL_001B20 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_001B20"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_001B20[] = dZ2_BOTI_room_00Set_000440DL_001B20;

#define dZ2_BOTI_room_00Set_000440DL_0055A0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_0055A0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_0055A0[] = dZ2_BOTI_room_00Set_000440DL_0055A0;

#define dZ2_BOTI_room_00Set_000440DL_001DC0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_001DC0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_001DC0[] = dZ2_BOTI_room_00Set_000440DL_001DC0;

#define dZ2_BOTI_room_00Set_000440DL_005CA8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_005CA8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_005CA8[] = dZ2_BOTI_room_00Set_000440DL_005CA8;

#define dZ2_BOTI_room_00Set_000440DL_000E70 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_000E70"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_000E70[] = dZ2_BOTI_room_00Set_000440DL_000E70;

#define dZ2_BOTI_room_00Set_000440DL_00A4C0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_00A4C0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_00A4C0[] = dZ2_BOTI_room_00Set_000440DL_00A4C0;

#define dZ2_BOTI_room_00Set_000440DL_006EB0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_006EB0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_006EB0[] = dZ2_BOTI_room_00Set_000440DL_006EB0;

#define dZ2_BOTI_room_00Set_000440DL_00A9F0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_00A9F0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_00A9F0[] = dZ2_BOTI_room_00Set_000440DL_00A9F0;

#define dZ2_BOTI_room_00Set_000440DL_00AD30 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_00AD30"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_00AD30[] = dZ2_BOTI_room_00Set_000440DL_00AD30;

#define dZ2_BOTI_room_00Set_000440DL_0016B0 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_0016B0"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_0016B0[] = dZ2_BOTI_room_00Set_000440DL_0016B0;

#define dZ2_BOTI_room_00Set_000440DL_0079C8 "__OTR__scenes/nonmq/Z2_BOTI_scene/Z2_BOTI_room_00Set_000440DL_0079C8"
static const ALIGN_ASSET(2) char Z2_BOTI_room_00Set_000440DL_0079C8[] = dZ2_BOTI_room_00Set_000440DL_0079C8;

#endif // Z2_BOTI_Z2_BOTI_ROOM_00_H
