#ifndef OBJECTS_OBJECT_GI_SWORD_3_H
#define OBJECTS_OBJECT_GI_SWORD_3_H 1

#include "align_asset_macro.h"

#define dgGiGildedSwordEmptyDL "__OTR__objects/object_gi_sword_3/gGiGildedSwordEmptyDL"
static const ALIGN_ASSET(2) char gGiGildedSwordEmptyDL[] = dgGiGildedSwordEmptyDL;

#define dgGiGildedSwordDL "__OTR__objects/object_gi_sword_3/gGiGildedSwordDL"
static const ALIGN_ASSET(2) char gGiGildedSwordDL[] = dgGiGildedSwordDL;

#define dgGiGildedSwordHiltTex "__OTR__objects/object_gi_sword_3/gGiGildedSwordHiltTex"
static const ALIGN_ASSET(2) char gGiGildedSwordHiltTex[] = dgGiGildedSwordHiltTex;

#define dgGiGildedSwordSpotTex "__OTR__objects/object_gi_sword_3/gGiGildedSwordSpotTex"
static const ALIGN_ASSET(2) char gGiGildedSwordSpotTex[] = dgGiGildedSwordSpotTex;

#define dgGiGildedSwordBladePommelTex "__OTR__objects/object_gi_sword_3/gGiGildedSwordBladePommelTex"
static const ALIGN_ASSET(2) char gGiGildedSwordBladePommelTex[] = dgGiGildedSwordBladePommelTex;
#endif // OBJECTS_OBJECT_GI_SWORD_3_H
