#ifndef OBJECTS_OBJECT_GI_RESERVE00_H
#define OBJECTS_OBJECT_GI_RESERVE00_H 1

#include "align_asset_macro.h"

#define dgGiMoonsTearIdentityMtx "__OTR__objects/object_gi_reserve00/gGiMoonsTearIdentityMtx"
static const ALIGN_ASSET(2) char gGiMoonsTearIdentityMtx[] = dgGiMoonsTearIdentityMtx;

#define dgGiMoonsTearGlowDL "__OTR__objects/object_gi_reserve00/gGiMoonsTearGlowDL"
static const ALIGN_ASSET(2) char gGiMoonsTearGlowDL[] = dgGiMoonsTearGlowDL;

#define dgGiMoonsTearItemDL "__OTR__objects/object_gi_reserve00/gGiMoonsTearItemDL"
static const ALIGN_ASSET(2) char gGiMoonsTearItemDL[] = dgGiMoonsTearItemDL;

#define dgGiMoonsTearItem1Tex "__OTR__objects/object_gi_reserve00/gGiMoonsTearItem1Tex"
static const ALIGN_ASSET(2) char gGiMoonsTearItem1Tex[] = dgGiMoonsTearItem1Tex;

#define dgGiMoonsTearItem2Tex "__OTR__objects/object_gi_reserve00/gGiMoonsTearItem2Tex"
static const ALIGN_ASSET(2) char gGiMoonsTearItem2Tex[] = dgGiMoonsTearItem2Tex;

#define dgGiMoonsTearGlowTex "__OTR__objects/object_gi_reserve00/gGiMoonsTearGlowTex"
static const ALIGN_ASSET(2) char gGiMoonsTearGlowTex[] = dgGiMoonsTearGlowTex;

#define dgGiMoonsTearTexAnim "__OTR__objects/object_gi_reserve00/gGiMoonsTearTexAnim"
static const ALIGN_ASSET(2) char gGiMoonsTearTexAnim[] = dgGiMoonsTearTexAnim;

#endif // OBJECTS_OBJECT_GI_RESERVE00_H
