#ifndef MISC_NINTENDO_ROGO_STATIC_H
#define MISC_NINTENDO_ROGO_STATIC_H 1

#include "align_asset_macro.h"

#define dgNintendo64LogoTextTex "__OTR__misc/nintendo_rogo_static/gNintendo64LogoTextTex"
static const ALIGN_ASSET(2) char gNintendo64LogoTextTex[] = dgNintendo64LogoTextTex;

#define dgNintendo64LogoTextShineTex "__OTR__misc/nintendo_rogo_static/gNintendo64LogoTextShineTex"
static const ALIGN_ASSET(2) char gNintendo64LogoTextShineTex[] = dgNintendo64LogoTextShineTex;

#define dgNintendo64LogoNDL "__OTR__misc/nintendo_rogo_static/gNintendo64LogoNDL"
static const ALIGN_ASSET(2) char gNintendo64LogoNDL[] = dgNintendo64LogoNDL;

#define dgNintendo64LogoNShineTex "__OTR__misc/nintendo_rogo_static/gNintendo64LogoNShineTex"
static const ALIGN_ASSET(2) char gNintendo64LogoNShineTex[] = dgNintendo64LogoNShineTex;
#endif // MISC_NINTENDO_ROGO_STATIC_H
