#ifndef Z2_KINSTA1_Z2_KINSTA1_ROOM_00_H
#define Z2_KINSTA1_Z2_KINSTA1_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_KINSTA1_room_00DL_000F08 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_00DL_000F08"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_00DL_000F08[] = dZ2_KINSTA1_room_00DL_000F08;

#define dZ2_KINSTA1_room_00DL_0012C8 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_00DL_0012C8"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_00DL_0012C8[] = dZ2_KINSTA1_room_00DL_0012C8;

#define dZ2_KINSTA1_room_00Tex_002010 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_00Tex_002010"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_00Tex_002010[] = dZ2_KINSTA1_room_00Tex_002010;

#define dZ2_KINSTA1_room_00DL_000410 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_00DL_000410"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_00DL_000410[] = dZ2_KINSTA1_room_00DL_000410;

#define dZ2_KINSTA1_room_00DL_000C00 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_00DL_000C00"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_00DL_000C00[] = dZ2_KINSTA1_room_00DL_000C00;

#define dZ2_KINSTA1_room_00DL_0016F8 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_00DL_0016F8"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_00DL_0016F8[] = dZ2_KINSTA1_room_00DL_0016F8;

#define dZ2_KINSTA1_room_00DL_001A10 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_00DL_001A10"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_00DL_001A10[] = dZ2_KINSTA1_room_00DL_001A10;

#define dZ2_KINSTA1_room_00DL_001DB8 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_00DL_001DB8"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_00DL_001DB8[] = dZ2_KINSTA1_room_00DL_001DB8;

#define dZ2_KINSTA1_room_00DL_000940 "__OTR__scenes/nonmq/Z2_KINSTA1_scene/Z2_KINSTA1_room_00DL_000940"
static const ALIGN_ASSET(2) char Z2_KINSTA1_room_00DL_000940[] = dZ2_KINSTA1_room_00DL_000940;

#endif // Z2_KINSTA1_Z2_KINSTA1_ROOM_00_H
