#ifndef Z2_GORONRACE_Z2_GORONRACE_H
#define Z2_GORONRACE_Z2_GORONRACE_H 1

#include "align_asset_macro.h"

#define dZ2_GORONRACECollisionHeader_0062B4 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACECollisionHeader_0062B4"
static const ALIGN_ASSET(2) char Z2_GORONRACECollisionHeader_0062B4[] = dZ2_GORONRACECollisionHeader_0062B4;

#define dZ2_GORONRACECutsceneData_00089C "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACECutsceneData_00089C"
static const ALIGN_ASSET(2) char Z2_GORONRACECutsceneData_00089C[] = dZ2_GORONRACECutsceneData_00089C;

#define dZ2_GORONRACETex_007590 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_007590"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_007590[] = dZ2_GORONRACETex_007590;

#define dZ2_GORONRACETex_006D90 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_006D90"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_006D90[] = dZ2_GORONRACETex_006D90;

#define dZ2_GORONRACETex_008590 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_008590"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_008590[] = dZ2_GORONRACETex_008590;

#define dZ2_GORONRACETex_009790 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_009790"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_009790[] = dZ2_GORONRACETex_009790;

#define dZ2_GORONRACETex_007D90 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_007D90"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_007D90[] = dZ2_GORONRACETex_007D90;

#define dZ2_GORONRACETex_009F90 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_009F90"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_009F90[] = dZ2_GORONRACETex_009F90;

#define dZ2_GORONRACETex_00CC90 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00CC90"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_00CC90[] = dZ2_GORONRACETex_00CC90;

#define dZ2_GORONRACETex_00AB90 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00AB90"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_00AB90[] = dZ2_GORONRACETex_00AB90;

#define dZ2_GORONRACETex_00BB90 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00BB90"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_00BB90[] = dZ2_GORONRACETex_00BB90;

#define dZ2_GORONRACETex_00DE90 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00DE90"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_00DE90[] = dZ2_GORONRACETex_00DE90;

#define dZ2_GORONRACETex_00D490 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00D490"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_00D490[] = dZ2_GORONRACETex_00D490;

#define dZ2_GORONRACETex_00D690 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00D690"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_00D690[] = dZ2_GORONRACETex_00D690;

#define dZ2_GORONRACETex_00A790 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00A790"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_00A790[] = dZ2_GORONRACETex_00A790;

#define dZ2_GORONRACETex_00CB90 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00CB90"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_00CB90[] = dZ2_GORONRACETex_00CB90;

#define dZ2_GORONRACETex_00DA90 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00DA90"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_00DA90[] = dZ2_GORONRACETex_00DA90;

#define dZ2_GORONRACETex_00DC90 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00DC90"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_00DC90[] = dZ2_GORONRACETex_00DC90;

#define dZ2_GORONRACETex_00E690 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_00E690"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_00E690[] = dZ2_GORONRACETex_00E690;

#define dZ2_GORONRACETex_008F90 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_008F90"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_008F90[] = dZ2_GORONRACETex_008F90;

#define dZ2_GORONRACETex_008D90 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACETex_008D90"
static const ALIGN_ASSET(2) char Z2_GORONRACETex_008D90[] = dZ2_GORONRACETex_008D90;

#define dZ2_GORONRACECollisionHeader_0062B4 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACECollisionHeader_0062B4"

#define dZ2_GORONRACECutsceneData_006B70 "__OTR__scenes/nonmq/Z2_GORONRACE/Z2_GORONRACECutsceneData_006B70"
static const ALIGN_ASSET(2) char Z2_GORONRACECutsceneData_006B70[] = dZ2_GORONRACECutsceneData_006B70;

#endif // Z2_GORONRACE_Z2_GORONRACE_H
