#ifndef Z2_SEA_Z2_SEA_H
#define Z2_SEA_Z2_SEA_H 1

#include "align_asset_macro.h"

#define dZ2_SEACollisionHeader_017710 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEACollisionHeader_017710"
static const ALIGN_ASSET(2) char Z2_SEACollisionHeader_017710[] = dZ2_SEACollisionHeader_017710;

#define dZ2_SEACutsceneData_000648 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEACutsceneData_000648"
static const ALIGN_ASSET(2) char Z2_SEACutsceneData_000648[] = dZ2_SEACutsceneData_000648;

#define dZ2_SEACutsceneData_000938 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEACutsceneData_000938"
static const ALIGN_ASSET(2) char Z2_SEACutsceneData_000938[] = dZ2_SEACutsceneData_000938;

#define dZ2_SEACutsceneData_000E58 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEACutsceneData_000E58"
static const ALIGN_ASSET(2) char Z2_SEACutsceneData_000E58[] = dZ2_SEACutsceneData_000E58;

#define dZ2_SEATex_017F40 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_017F40"
static const ALIGN_ASSET(2) char Z2_SEATex_017F40[] = dZ2_SEATex_017F40;

#define dZ2_SEATex_018040 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_018040"
static const ALIGN_ASSET(2) char Z2_SEATex_018040[] = dZ2_SEATex_018040;

#define dZ2_SEATLUT_01C540 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATLUT_01C540"
static const ALIGN_ASSET(2) char Z2_SEATLUT_01C540[] = dZ2_SEATLUT_01C540;

#define dZ2_SEATex_0189C0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_0189C0"
static const ALIGN_ASSET(2) char Z2_SEATex_0189C0[] = dZ2_SEATex_0189C0;

#define dZ2_SEATex_0190C0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_0190C0"
static const ALIGN_ASSET(2) char Z2_SEATex_0190C0[] = dZ2_SEATex_0190C0;

#define dZ2_SEATex_01ADC0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_01ADC0"
static const ALIGN_ASSET(2) char Z2_SEATex_01ADC0[] = dZ2_SEATex_01ADC0;

#define dZ2_SEATex_01A0C0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_01A0C0"
static const ALIGN_ASSET(2) char Z2_SEATex_01A0C0[] = dZ2_SEATex_01A0C0;

#define dZ2_SEATex_01C0C0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_01C0C0"
static const ALIGN_ASSET(2) char Z2_SEATex_01C0C0[] = dZ2_SEATex_01C0C0;

#define dZ2_SEATex_019CC0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_019CC0"
static const ALIGN_ASSET(2) char Z2_SEATex_019CC0[] = dZ2_SEATex_019CC0;

#define dZ2_SEATex_018FC0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_018FC0"
static const ALIGN_ASSET(2) char Z2_SEATex_018FC0[] = dZ2_SEATex_018FC0;

#define dZ2_SEATex_019EC0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_019EC0"
static const ALIGN_ASSET(2) char Z2_SEATex_019EC0[] = dZ2_SEATex_019EC0;

#define dZ2_SEATex_01B2C0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_01B2C0"
static const ALIGN_ASSET(2) char Z2_SEATex_01B2C0[] = dZ2_SEATex_01B2C0;

#define dZ2_SEATex_017740 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_017740"
static const ALIGN_ASSET(2) char Z2_SEATex_017740[] = dZ2_SEATex_017740;

#define dZ2_SEATex_0181C0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_0181C0"
static const ALIGN_ASSET(2) char Z2_SEATex_0181C0[] = dZ2_SEATex_0181C0;

#define dZ2_SEATex_018BC0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_018BC0"
static const ALIGN_ASSET(2) char Z2_SEATex_018BC0[] = dZ2_SEATex_018BC0;

#define dZ2_SEATex_01B1C0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_01B1C0"
static const ALIGN_ASSET(2) char Z2_SEATex_01B1C0[] = dZ2_SEATex_01B1C0;

#define dZ2_SEATLUT_01C520 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATLUT_01C520"
static const ALIGN_ASSET(2) char Z2_SEATLUT_01C520[] = dZ2_SEATLUT_01C520;

#define dZ2_SEATex_01B8C0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_01B8C0"
static const ALIGN_ASSET(2) char Z2_SEATex_01B8C0[] = dZ2_SEATex_01B8C0;

#define dZ2_SEATex_0180C0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_0180C0"
static const ALIGN_ASSET(2) char Z2_SEATex_0180C0[] = dZ2_SEATex_0180C0;

#define dZ2_SEATex_0198C0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_0198C0"
static const ALIGN_ASSET(2) char Z2_SEATex_0198C0[] = dZ2_SEATex_0198C0;

#define dZ2_SEATex_01C2C0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_01C2C0"
static const ALIGN_ASSET(2) char Z2_SEATex_01C2C0[] = dZ2_SEATex_01C2C0;

#define dZ2_SEATLUT_01C4E0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATLUT_01C4E0"
static const ALIGN_ASSET(2) char Z2_SEATLUT_01C4E0[] = dZ2_SEATLUT_01C4E0;

#define dZ2_SEATLUT_01C500 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATLUT_01C500"
static const ALIGN_ASSET(2) char Z2_SEATLUT_01C500[] = dZ2_SEATLUT_01C500;

#define dZ2_SEATex_01A1C0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_01A1C0"
static const ALIGN_ASSET(2) char Z2_SEATex_01A1C0[] = dZ2_SEATex_01A1C0;

#define dZ2_SEATex_01B6C0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_01B6C0"
static const ALIGN_ASSET(2) char Z2_SEATex_01B6C0[] = dZ2_SEATex_01B6C0;

#define dZ2_SEATex_01A9C0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATex_01A9C0"
static const ALIGN_ASSET(2) char Z2_SEATex_01A9C0[] = dZ2_SEATex_01A9C0;

#define dZ2_SEATLUT_01C4C0 "__OTR__scenes/nonmq/Z2_SEA/Z2_SEATLUT_01C4C0"
static const ALIGN_ASSET(2) char Z2_SEATLUT_01C4C0[] = dZ2_SEATLUT_01C4C0;
#endif // Z2_SEA_Z2_SEA_H
