#ifndef OBJECTS_OBJECT_GI_MASK18_H
#define OBJECTS_OBJECT_GI_MASK18_H 1

#include "align_asset_macro.h"

#define dgGiCaptainsHatFaceDL "__OTR__objects/object_gi_mask18/gGiCaptainsHatFaceDL"
static const ALIGN_ASSET(2) char gGiCaptainsHatFaceDL[] = dgGiCaptainsHatFaceDL;

#define dgGiCaptainsHatBodyDL "__OTR__objects/object_gi_mask18/gGiCaptainsHatBodyDL"
static const ALIGN_ASSET(2) char gGiCaptainsHatBodyDL[] = dgGiCaptainsHatBodyDL;

#define dgGiCaptainsHatBodyTLUT "__OTR__objects/object_gi_mask18/gGiCaptainsHatBodyTLUT"
static const ALIGN_ASSET(2) char gGiCaptainsHatBodyTLUT[] = dgGiCaptainsHatBodyTLUT;

#define dgGiCaptainsHatHoodTex "__OTR__objects/object_gi_mask18/gGiCaptainsHatHoodTex"
static const ALIGN_ASSET(2) char gGiCaptainsHatHoodTex[] = dgGiCaptainsHatHoodTex;

#define dgGiCaptainsHatHandTex "__OTR__objects/object_gi_mask18/gGiCaptainsHatHandTex"
static const ALIGN_ASSET(2) char gGiCaptainsHatHandTex[] = dgGiCaptainsHatHandTex;

#define dgGiCaptainsHatArmTex "__OTR__objects/object_gi_mask18/gGiCaptainsHatArmTex"
static const ALIGN_ASSET(2) char gGiCaptainsHatArmTex[] = dgGiCaptainsHatArmTex;

#define dgGiCaptainsHatRibTex "__OTR__objects/object_gi_mask18/gGiCaptainsHatRibTex"
static const ALIGN_ASSET(2) char gGiCaptainsHatRibTex[] = dgGiCaptainsHatRibTex;

#define dgGiCaptainsHatFaceTex "__OTR__objects/object_gi_mask18/gGiCaptainsHatFaceTex"
static const ALIGN_ASSET(2) char gGiCaptainsHatFaceTex[] = dgGiCaptainsHatFaceTex;
#endif // OBJECTS_OBJECT_GI_MASK18_H
