#ifndef Z2_HAKUGIN_Z2_HAKUGIN_ROOM_11_H
#define Z2_HAKUGIN_Z2_HAKUGIN_ROOM_11_H 1

#include "align_asset_macro.h"

#define dZ2_HAKUGIN_room_11DL_001578 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_11DL_001578"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_11DL_001578[] = dZ2_HAKUGIN_room_11DL_001578;

#define dZ2_HAKUGIN_room_11Tex_002728 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_11Tex_002728"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_11Tex_002728[] = dZ2_HAKUGIN_room_11Tex_002728;

#define dZ2_HAKUGIN_room_11DL_0003F0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_11DL_0003F0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_11DL_0003F0[] = dZ2_HAKUGIN_room_11DL_0003F0;

#define dZ2_HAKUGIN_room_11DL_000940 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_11DL_000940"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_11DL_000940[] = dZ2_HAKUGIN_room_11DL_000940;

#define dZ2_HAKUGIN_room_11Tex_001728 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_11Tex_001728"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_11Tex_001728[] = dZ2_HAKUGIN_room_11Tex_001728;

#define dZ2_HAKUGIN_room_11DL_001108 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_11DL_001108"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_11DL_001108[] = dZ2_HAKUGIN_room_11DL_001108;

#define dZ2_HAKUGIN_room_11Tex_001F28 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_11Tex_001F28"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_11Tex_001F28[] = dZ2_HAKUGIN_room_11Tex_001F28;

#endif // Z2_HAKUGIN_Z2_HAKUGIN_ROOM_11_H
