#ifndef Z2_RANDOM_Z2_RANDOM_ROOM_00_H
#define Z2_RANDOM_Z2_RANDOM_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_RANDOM_room_00DL_000F98 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_00DL_000F98"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_00DL_000F98[] = dZ2_RANDOM_room_00DL_000F98;

#define dZ2_RANDOM_room_00DL_0023A8 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_00DL_0023A8"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_00DL_0023A8[] = dZ2_RANDOM_room_00DL_0023A8;

#define dZ2_RANDOM_room_00DL_0007A8 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_00DL_0007A8"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_00DL_0007A8[] = dZ2_RANDOM_room_00DL_0007A8;

#define dZ2_RANDOM_room_00DL_002A20 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_00DL_002A20"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_00DL_002A20[] = dZ2_RANDOM_room_00DL_002A20;

#define dZ2_RANDOM_room_00DL_001E48 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_00DL_001E48"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_00DL_001E48[] = dZ2_RANDOM_room_00DL_001E48;

#define dZ2_RANDOM_room_00DL_001788 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_00DL_001788"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_00DL_001788[] = dZ2_RANDOM_room_00DL_001788;

#define dZ2_RANDOM_room_00DL_000510 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_00DL_000510"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_00DL_000510[] = dZ2_RANDOM_room_00DL_000510;

#define dZ2_RANDOM_room_00Tex_002528 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_00Tex_002528"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_00Tex_002528[] = dZ2_RANDOM_room_00Tex_002528;

#define dZ2_RANDOM_room_00DL_0014F0 "__OTR__scenes/nonmq/Z2_RANDOM_scene/Z2_RANDOM_room_00DL_0014F0"
static const ALIGN_ASSET(2) char Z2_RANDOM_room_00DL_0014F0[] = dZ2_RANDOM_room_00DL_0014F0;

#endif // Z2_RANDOM_Z2_RANDOM_ROOM_00_H
