#ifndef OBJECTS_OBJECT_HAKUGIN_DEMO_H
#define OBJECTS_OBJECT_HAKUGIN_DEMO_H 1

#include "align_asset_macro.h"

#define dgGoronSpringShowAnim "__OTR__objects/object_hakugin_demo/gGoronSpringShowAnim"
static const ALIGN_ASSET(2) char gGoronSpringShowAnim[] = dgGoronSpringShowAnim;

#define dgGoronSpringShowLoopAnim "__OTR__objects/object_hakugin_demo/gGoronSpringShowLoopAnim"
static const ALIGN_ASSET(2) char gGoronSpringShowLoopAnim[] = dgGoronSpringShowLoopAnim;

#define dgGoronSpringLookAroundAnim "__OTR__objects/object_hakugin_demo/gGoronSpringLookAroundAnim"
static const ALIGN_ASSET(2) char gGoronSpringLookAroundAnim[] = dgGoronSpringLookAroundAnim;

#define dgGoronSpringLookAroundLoopAnim "__OTR__objects/object_hakugin_demo/gGoronSpringLookAroundLoopAnim"
static const ALIGN_ASSET(2) char gGoronSpringLookAroundLoopAnim[] = dgGoronSpringLookAroundLoopAnim;
#endif // OBJECTS_OBJECT_HAKUGIN_DEMO_H
