#ifndef Z2_LAST_ZORA_Z2_LAST_ZORA_H
#define Z2_LAST_ZORA_Z2_LAST_ZORA_H 1

#include "align_asset_macro.h"

#define dZ2_LAST_ZORACollisionHeader_008D10 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORACollisionHeader_008D10"
static const ALIGN_ASSET(2) char Z2_LAST_ZORACollisionHeader_008D10[] = dZ2_LAST_ZORACollisionHeader_008D10;

#define dZ2_LAST_ZORACutsceneData_000108 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORACutsceneData_000108"
static const ALIGN_ASSET(2) char Z2_LAST_ZORACutsceneData_000108[] = dZ2_LAST_ZORACutsceneData_000108;

#define dZ2_LAST_ZORATLUT_014620 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATLUT_014620"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATLUT_014620[] = dZ2_LAST_ZORATLUT_014620;

#define dZ2_LAST_ZORATex_00BD40 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_00BD40"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_00BD40[] = dZ2_LAST_ZORATex_00BD40;

#define dZ2_LAST_ZORATLUT_014580 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATLUT_014580"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATLUT_014580[] = dZ2_LAST_ZORATLUT_014580;

#define dZ2_LAST_ZORATex_00D540 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_00D540"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_00D540[] = dZ2_LAST_ZORATex_00D540;

#define dZ2_LAST_ZORATex_00C540 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_00C540"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_00C540[] = dZ2_LAST_ZORATex_00C540;

#define dZ2_LAST_ZORATex_010540 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_010540"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_010540[] = dZ2_LAST_ZORATex_010540;

#define dZ2_LAST_ZORATLUT_014540 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATLUT_014540"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATLUT_014540[] = dZ2_LAST_ZORATLUT_014540;

#define dZ2_LAST_ZORATex_00AD40 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_00AD40"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_00AD40[] = dZ2_LAST_ZORATex_00AD40;

#define dZ2_LAST_ZORATLUT_014560 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATLUT_014560"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATLUT_014560[] = dZ2_LAST_ZORATLUT_014560;

#define dZ2_LAST_ZORATex_00B540 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_00B540"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_00B540[] = dZ2_LAST_ZORATex_00B540;

#define dZ2_LAST_ZORATex_00C940 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_00C940"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_00C940[] = dZ2_LAST_ZORATex_00C940;

#define dZ2_LAST_ZORATex_00CD40 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_00CD40"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_00CD40[] = dZ2_LAST_ZORATex_00CD40;

#define dZ2_LAST_ZORATex_00DD40 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_00DD40"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_00DD40[] = dZ2_LAST_ZORATex_00DD40;

#define dZ2_LAST_ZORATex_00E540 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_00E540"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_00E540[] = dZ2_LAST_ZORATex_00E540;

#define dZ2_LAST_ZORATex_00ED40 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_00ED40"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_00ED40[] = dZ2_LAST_ZORATex_00ED40;

#define dZ2_LAST_ZORATLUT_0145A0 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATLUT_0145A0"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATLUT_0145A0[] = dZ2_LAST_ZORATLUT_0145A0;

#define dZ2_LAST_ZORATex_010D40 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_010D40"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_010D40[] = dZ2_LAST_ZORATex_010D40;

#define dZ2_LAST_ZORATLUT_0145C0 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATLUT_0145C0"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATLUT_0145C0[] = dZ2_LAST_ZORATLUT_0145C0;

#define dZ2_LAST_ZORATex_011540 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_011540"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_011540[] = dZ2_LAST_ZORATex_011540;

#define dZ2_LAST_ZORATex_011D40 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_011D40"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_011D40[] = dZ2_LAST_ZORATex_011D40;

#define dZ2_LAST_ZORATLUT_0145E0 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATLUT_0145E0"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATLUT_0145E0[] = dZ2_LAST_ZORATLUT_0145E0;

#define dZ2_LAST_ZORATex_012540 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_012540"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_012540[] = dZ2_LAST_ZORATex_012540;

#define dZ2_LAST_ZORATex_012D40 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_012D40"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_012D40[] = dZ2_LAST_ZORATex_012D40;

#define dZ2_LAST_ZORATLUT_014600 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATLUT_014600"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATLUT_014600[] = dZ2_LAST_ZORATLUT_014600;

#define dZ2_LAST_ZORATex_013540 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_013540"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_013540[] = dZ2_LAST_ZORATex_013540;

#define dZ2_LAST_ZORATex_013D40 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_013D40"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_013D40[] = dZ2_LAST_ZORATex_013D40;

#define dZ2_LAST_ZORATex_00F540 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_00F540"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_00F540[] = dZ2_LAST_ZORATex_00F540;

#define dZ2_LAST_ZORATex_00FD40 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_00FD40"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_00FD40[] = dZ2_LAST_ZORATex_00FD40;

#define dZ2_LAST_ZORATex_00A540 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_00A540"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_00A540[] = dZ2_LAST_ZORATex_00A540;

#define dZ2_LAST_ZORATex_009D40 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_009D40"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_009D40[] = dZ2_LAST_ZORATex_009D40;

#define dZ2_LAST_ZORATex_008D40 "__OTR__scenes/nonmq/Z2_LAST_ZORA/Z2_LAST_ZORATex_008D40"
static const ALIGN_ASSET(2) char Z2_LAST_ZORATex_008D40[] = dZ2_LAST_ZORATex_008D40;
#endif // Z2_LAST_ZORA_Z2_LAST_ZORA_H
