#ifndef OBJECTS_OBJECT_GI_MASK16_H
#define OBJECTS_OBJECT_GI_MASK16_H 1

#include "align_asset_macro.h"

#define dgGiDonGeroMaskBodyDL "__OTR__objects/object_gi_mask16/gGiDonGeroMaskBodyDL"
static const ALIGN_ASSET(2) char gGiDonGeroMaskBodyDL[] = dgGiDonGeroMaskBodyDL;

#define dgGiDonGeroMaskFaceDL "__OTR__objects/object_gi_mask16/gGiDonGeroMaskFaceDL"
static const ALIGN_ASSET(2) char gGiDonGeroMaskFaceDL[] = dgGiDonGeroMaskFaceDL;

#define dgGiDonGeroMaskToesTex "__OTR__objects/object_gi_mask16/gGiDonGeroMaskToesTex"
static const ALIGN_ASSET(2) char gGiDonGeroMaskToesTex[] = dgGiDonGeroMaskToesTex;

#define dgGiDonGeroMaskFrillsTex "__OTR__objects/object_gi_mask16/gGiDonGeroMaskFrillsTex"
static const ALIGN_ASSET(2) char gGiDonGeroMaskFrillsTex[] = dgGiDonGeroMaskFrillsTex;

#define dgGiDonGeroMaskEyeTex "__OTR__objects/object_gi_mask16/gGiDonGeroMaskEyeTex"
static const ALIGN_ASSET(2) char gGiDonGeroMaskEyeTex[] = dgGiDonGeroMaskEyeTex;

#define dgGiDonGeroMaskNostrilTex "__OTR__objects/object_gi_mask16/gGiDonGeroMaskNostrilTex"
static const ALIGN_ASSET(2) char gGiDonGeroMaskNostrilTex[] = dgGiDonGeroMaskNostrilTex;

#define dgGiDonGeroMaskMouthTex "__OTR__objects/object_gi_mask16/gGiDonGeroMaskMouthTex"
static const ALIGN_ASSET(2) char gGiDonGeroMaskMouthTex[] = dgGiDonGeroMaskMouthTex;
#endif // OBJECTS_OBJECT_GI_MASK16_H
