#ifndef Z2_20SICHITAI2_Z2_20SICHITAI2_H
#define Z2_20SICHITAI2_Z2_20SICHITAI2_H 1

#include "align_asset_macro.h"

#define dZ2_20SICHITAI2CollisionHeader_00BCB8 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2CollisionHeader_00BCB8"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2CollisionHeader_00BCB8[] = dZ2_20SICHITAI2CollisionHeader_00BCB8;

#define dZ2_20SICHITAI2CutsceneData_0007FC "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2CutsceneData_0007FC"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2CutsceneData_0007FC[] = dZ2_20SICHITAI2CutsceneData_0007FC;

#define dZ2_20SICHITAI2Tex_00BCF0 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2Tex_00BCF0"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2Tex_00BCF0[] = dZ2_20SICHITAI2Tex_00BCF0;

#define dZ2_20SICHITAI2Tex_00E0F0 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2Tex_00E0F0"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2Tex_00E0F0[] = dZ2_20SICHITAI2Tex_00E0F0;

#define dZ2_20SICHITAI2Tex_00C8F0 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2Tex_00C8F0"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2Tex_00C8F0[] = dZ2_20SICHITAI2Tex_00C8F0;

#define dZ2_20SICHITAI2TLUT_010430 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2TLUT_010430"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2TLUT_010430[] = dZ2_20SICHITAI2TLUT_010430;

#define dZ2_20SICHITAI2Tex_00F5F0 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2Tex_00F5F0"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2Tex_00F5F0[] = dZ2_20SICHITAI2Tex_00F5F0;

#define dZ2_20SICHITAI2Tex_00F9F0 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2Tex_00F9F0"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2Tex_00F9F0[] = dZ2_20SICHITAI2Tex_00F9F0;

#define dZ2_20SICHITAI2Tex_0101F0 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2Tex_0101F0"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2Tex_0101F0[] = dZ2_20SICHITAI2Tex_0101F0;

#define dZ2_20SICHITAI2Tex_00D0F0 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2Tex_00D0F0"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2Tex_00D0F0[] = dZ2_20SICHITAI2Tex_00D0F0;

#define dZ2_20SICHITAI2TLUT_0103F0 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2TLUT_0103F0"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2TLUT_0103F0[] = dZ2_20SICHITAI2TLUT_0103F0;

#define dZ2_20SICHITAI2Tex_00E4F0 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2Tex_00E4F0"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2Tex_00E4F0[] = dZ2_20SICHITAI2Tex_00E4F0;

#define dZ2_20SICHITAI2TLUT_010410 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2TLUT_010410"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2TLUT_010410[] = dZ2_20SICHITAI2TLUT_010410;

#define dZ2_20SICHITAI2Tex_00ECF0 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2Tex_00ECF0"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2Tex_00ECF0[] = dZ2_20SICHITAI2Tex_00ECF0;

#define dZ2_20SICHITAI2Tex_00C4F0 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2Tex_00C4F0"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2Tex_00C4F0[] = dZ2_20SICHITAI2Tex_00C4F0;

#define dZ2_20SICHITAI2Tex_00F4F0 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2Tex_00F4F0"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2Tex_00F4F0[] = dZ2_20SICHITAI2Tex_00F4F0;

#define dZ2_20SICHITAI2Tex_00D8F0 "__OTR__scenes/nonmq/Z2_20SICHITAI2/Z2_20SICHITAI2Tex_00D8F0"
static const ALIGN_ASSET(2) char Z2_20SICHITAI2Tex_00D8F0[] = dZ2_20SICHITAI2Tex_00D8F0;
#endif // Z2_20SICHITAI2_Z2_20SICHITAI2_H
