#ifndef OBJECTS_OBJECT_WARP_UZU_H
#define OBJECTS_OBJECT_WARP_UZU_H 1

#include "align_asset_macro.h"

#define dobject_warp_uzu_DL_000EC0 "__OTR__objects/object_warp_uzu/object_warp_uzu_DL_000EC0"
static const ALIGN_ASSET(2) char object_warp_uzu_DL_000EC0[] = dobject_warp_uzu_DL_000EC0;

#define dobject_warp_uzu_TLUT_0019D0 "__OTR__objects/object_warp_uzu/object_warp_uzu_TLUT_0019D0"
static const ALIGN_ASSET(2) char object_warp_uzu_TLUT_0019D0[] = dobject_warp_uzu_TLUT_0019D0;

#define dobject_warp_uzu_Tex_001BD0 "__OTR__objects/object_warp_uzu/object_warp_uzu_Tex_001BD0"
static const ALIGN_ASSET(2) char object_warp_uzu_Tex_001BD0[] = dobject_warp_uzu_Tex_001BD0;

#define dobject_warp_uzu_Tex_001FD0 "__OTR__objects/object_warp_uzu/object_warp_uzu_Tex_001FD0"
static const ALIGN_ASSET(2) char object_warp_uzu_Tex_001FD0[] = dobject_warp_uzu_Tex_001FD0;

#define dobject_warp_uzu_Tex_002010 "__OTR__objects/object_warp_uzu/object_warp_uzu_Tex_002010"
static const ALIGN_ASSET(2) char object_warp_uzu_Tex_002010[] = dobject_warp_uzu_Tex_002010;

#define dobject_warp_uzu_Tex_002410 "__OTR__objects/object_warp_uzu/object_warp_uzu_Tex_002410"
static const ALIGN_ASSET(2) char object_warp_uzu_Tex_002410[] = dobject_warp_uzu_Tex_002410;
#endif // OBJECTS_OBJECT_WARP_UZU_H
