#ifndef Z2_SINKAI_Z2_SINKAI_H
#define Z2_SINKAI_Z2_SINKAI_H 1

#include "align_asset_macro.h"

#define dZ2_SINKAICollisionHeader_003E54 "__OTR__scenes/nonmq/Z2_SINKAI/Z2_SINKAICollisionHeader_003E54"
static const ALIGN_ASSET(2) char Z2_SINKAICollisionHeader_003E54[] = dZ2_SINKAICollisionHeader_003E54;

#define dZ2_SINKAITex_003E80 "__OTR__scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_003E80"
static const ALIGN_ASSET(2) char Z2_SINKAITex_003E80[] = dZ2_SINKAITex_003E80;

#define dZ2_SINKAITex_007E80 "__OTR__scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_007E80"
static const ALIGN_ASSET(2) char Z2_SINKAITex_007E80[] = dZ2_SINKAITex_007E80;

#define dZ2_SINKAITex_005680 "__OTR__scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_005680"
static const ALIGN_ASSET(2) char Z2_SINKAITex_005680[] = dZ2_SINKAITex_005680;

#define dZ2_SINKAITex_005E80 "__OTR__scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_005E80"
static const ALIGN_ASSET(2) char Z2_SINKAITex_005E80[] = dZ2_SINKAITex_005E80;

#define dZ2_SINKAITex_008680 "__OTR__scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_008680"
static const ALIGN_ASSET(2) char Z2_SINKAITex_008680[] = dZ2_SINKAITex_008680;

#define dZ2_SINKAITex_008EA0 "__OTR__scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_008EA0"
static const ALIGN_ASSET(2) char Z2_SINKAITex_008EA0[] = dZ2_SINKAITex_008EA0;

#define dZ2_SINKAITex_004680 "__OTR__scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_004680"
static const ALIGN_ASSET(2) char Z2_SINKAITex_004680[] = dZ2_SINKAITex_004680;

#define dZ2_SINKAITex_004E80 "__OTR__scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_004E80"
static const ALIGN_ASSET(2) char Z2_SINKAITex_004E80[] = dZ2_SINKAITex_004E80;

#define dZ2_SINKAITex_006E80 "__OTR__scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_006E80"
static const ALIGN_ASSET(2) char Z2_SINKAITex_006E80[] = dZ2_SINKAITex_006E80;

#define dZ2_SINKAITex_006680 "__OTR__scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_006680"
static const ALIGN_ASSET(2) char Z2_SINKAITex_006680[] = dZ2_SINKAITex_006680;

#define dZ2_SINKAITLUT_008E80 "__OTR__scenes/nonmq/Z2_SINKAI/Z2_SINKAITLUT_008E80"
static const ALIGN_ASSET(2) char Z2_SINKAITLUT_008E80[] = dZ2_SINKAITLUT_008E80;

#define dZ2_SINKAITex_007680 "__OTR__scenes/nonmq/Z2_SINKAI/Z2_SINKAITex_007680"
static const ALIGN_ASSET(2) char Z2_SINKAITex_007680[] = dZ2_SINKAITex_007680;
#endif // Z2_SINKAI_Z2_SINKAI_H
