#ifndef Z2_IKANAMAE_Z2_IKANAMAE_ROOM_00_H
#define Z2_IKANAMAE_Z2_IKANAMAE_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_IKANAMAE_room_00DL_001DF8 "__OTR__scenes/nonmq/Z2_IKANAMAE_scene/Z2_IKANAMAE_room_00DL_001DF8"
static const ALIGN_ASSET(2) char Z2_IKANAMAE_room_00DL_001DF8[] = dZ2_IKANAMAE_room_00DL_001DF8;

#define dZ2_IKANAMAE_room_00DL_002440 "__OTR__scenes/nonmq/Z2_IKANAMAE_scene/Z2_IKANAMAE_room_00DL_002440"
static const ALIGN_ASSET(2) char Z2_IKANAMAE_room_00DL_002440[] = dZ2_IKANAMAE_room_00DL_002440;

#define dZ2_IKANAMAE_room_00DL_002A18 "__OTR__scenes/nonmq/Z2_IKANAMAE_scene/Z2_IKANAMAE_room_00DL_002A18"
static const ALIGN_ASSET(2) char Z2_IKANAMAE_room_00DL_002A18[] = dZ2_IKANAMAE_room_00DL_002A18;

#define dZ2_IKANAMAE_room_00DL_002DA0 "__OTR__scenes/nonmq/Z2_IKANAMAE_scene/Z2_IKANAMAE_room_00DL_002DA0"
static const ALIGN_ASSET(2) char Z2_IKANAMAE_room_00DL_002DA0[] = dZ2_IKANAMAE_room_00DL_002DA0;

#define dZ2_IKANAMAE_room_00DL_003160 "__OTR__scenes/nonmq/Z2_IKANAMAE_scene/Z2_IKANAMAE_room_00DL_003160"
static const ALIGN_ASSET(2) char Z2_IKANAMAE_room_00DL_003160[] = dZ2_IKANAMAE_room_00DL_003160;

#define dZ2_IKANAMAE_room_00DL_003450 "__OTR__scenes/nonmq/Z2_IKANAMAE_scene/Z2_IKANAMAE_room_00DL_003450"
static const ALIGN_ASSET(2) char Z2_IKANAMAE_room_00DL_003450[] = dZ2_IKANAMAE_room_00DL_003450;

#define dZ2_IKANAMAE_room_00DL_003838 "__OTR__scenes/nonmq/Z2_IKANAMAE_scene/Z2_IKANAMAE_room_00DL_003838"
static const ALIGN_ASSET(2) char Z2_IKANAMAE_room_00DL_003838[] = dZ2_IKANAMAE_room_00DL_003838;

#define dZ2_IKANAMAE_room_00DL_004BA8 "__OTR__scenes/nonmq/Z2_IKANAMAE_scene/Z2_IKANAMAE_room_00DL_004BA8"
static const ALIGN_ASSET(2) char Z2_IKANAMAE_room_00DL_004BA8[] = dZ2_IKANAMAE_room_00DL_004BA8;

#define dZ2_IKANAMAE_room_00DL_003B38 "__OTR__scenes/nonmq/Z2_IKANAMAE_scene/Z2_IKANAMAE_room_00DL_003B38"
static const ALIGN_ASSET(2) char Z2_IKANAMAE_room_00DL_003B38[] = dZ2_IKANAMAE_room_00DL_003B38;

#define dZ2_IKANAMAE_room_00DL_003DB0 "__OTR__scenes/nonmq/Z2_IKANAMAE_scene/Z2_IKANAMAE_room_00DL_003DB0"
static const ALIGN_ASSET(2) char Z2_IKANAMAE_room_00DL_003DB0[] = dZ2_IKANAMAE_room_00DL_003DB0;

#define dZ2_IKANAMAE_room_00DL_003FA0 "__OTR__scenes/nonmq/Z2_IKANAMAE_scene/Z2_IKANAMAE_room_00DL_003FA0"
static const ALIGN_ASSET(2) char Z2_IKANAMAE_room_00DL_003FA0[] = dZ2_IKANAMAE_room_00DL_003FA0;

#define dZ2_IKANAMAE_room_00DL_0013D8 "__OTR__scenes/nonmq/Z2_IKANAMAE_scene/Z2_IKANAMAE_room_00DL_0013D8"
static const ALIGN_ASSET(2) char Z2_IKANAMAE_room_00DL_0013D8[] = dZ2_IKANAMAE_room_00DL_0013D8;

#define dZ2_IKANAMAE_room_00DL_0018E0 "__OTR__scenes/nonmq/Z2_IKANAMAE_scene/Z2_IKANAMAE_room_00DL_0018E0"
static const ALIGN_ASSET(2) char Z2_IKANAMAE_room_00DL_0018E0[] = dZ2_IKANAMAE_room_00DL_0018E0;

#define dZ2_IKANAMAE_room_00DL_0041E0 "__OTR__scenes/nonmq/Z2_IKANAMAE_scene/Z2_IKANAMAE_room_00DL_0041E0"
static const ALIGN_ASSET(2) char Z2_IKANAMAE_room_00DL_0041E0[] = dZ2_IKANAMAE_room_00DL_0041E0;

#define dZ2_IKANAMAE_room_00DL_0043C0 "__OTR__scenes/nonmq/Z2_IKANAMAE_scene/Z2_IKANAMAE_room_00DL_0043C0"
static const ALIGN_ASSET(2) char Z2_IKANAMAE_room_00DL_0043C0[] = dZ2_IKANAMAE_room_00DL_0043C0;

#endif // Z2_IKANAMAE_Z2_IKANAMAE_ROOM_00_H
