#ifndef OBJECTS_OBJECT_MASK_GORON_H
#define OBJECTS_OBJECT_MASK_GORON_H 1

#include "align_asset_macro.h"

#define dobject_mask_goron_TLUT_000000 "__OTR__objects/object_mask_goron/object_mask_goron_TLUT_000000"
static const ALIGN_ASSET(2) char object_mask_goron_TLUT_000000[] = dobject_mask_goron_TLUT_000000;

#define dobject_mask_goron_Tex_000200 "__OTR__objects/object_mask_goron/object_mask_goron_Tex_000200"
static const ALIGN_ASSET(2) char object_mask_goron_Tex_000200[] = dobject_mask_goron_Tex_000200;

#define dobject_mask_goron_Tex_000A00 "__OTR__objects/object_mask_goron/object_mask_goron_Tex_000A00"
static const ALIGN_ASSET(2) char object_mask_goron_Tex_000A00[] = dobject_mask_goron_Tex_000A00;

#define dobject_mask_goron_Tex_000A40 "__OTR__objects/object_mask_goron/object_mask_goron_Tex_000A40"
static const ALIGN_ASSET(2) char object_mask_goron_Tex_000A40[] = dobject_mask_goron_Tex_000A40;

#define dobject_mask_goron_Tex_000B40 "__OTR__objects/object_mask_goron/object_mask_goron_Tex_000B40"
static const ALIGN_ASSET(2) char object_mask_goron_Tex_000B40[] = dobject_mask_goron_Tex_000B40;

#define dobject_mask_goron_DL_0014A0 "__OTR__objects/object_mask_goron/object_mask_goron_DL_0014A0"
static const ALIGN_ASSET(2) char object_mask_goron_DL_0014A0[] = dobject_mask_goron_DL_0014A0;
#endif // OBJECTS_OBJECT_MASK_GORON_H
