#ifndef OBJECTS_OBJECT_GI_BOW_H
#define OBJECTS_OBJECT_GI_BOW_H 1

#include "align_asset_macro.h"

#define dgGiBowHandleDL "__OTR__objects/object_gi_bow/gGiBowHandleDL"
static const ALIGN_ASSET(2) char gGiBowHandleDL[] = dgGiBowHandleDL;

#define dgGiBowStringDL "__OTR__objects/object_gi_bow/gGiBowStringDL"
static const ALIGN_ASSET(2) char gGiBowStringDL[] = dgGiBowStringDL;

#define dgGiBowHandleTex "__OTR__objects/object_gi_bow/gGiBowHandleTex"
static const ALIGN_ASSET(2) char gGiBowHandleTex[] = dgGiBowHandleTex;

#define dgGiBowStringTex "__OTR__objects/object_gi_bow/gGiBowStringTex"
static const ALIGN_ASSET(2) char gGiBowStringTex[] = dgGiBowStringTex;
#endif // OBJECTS_OBJECT_GI_BOW_H
