#ifndef Z2_OMOYA_Z2_OMOYA_ROOM_02_H
#define Z2_OMOYA_Z2_OMOYA_ROOM_02_H 1

#include "align_asset_macro.h"

#define dZ2_OMOYA_room_02DL_001B90 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_001B90"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_001B90[] = dZ2_OMOYA_room_02DL_001B90;

#define dZ2_OMOYA_room_02DL_008E08 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_008E08"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_008E08[] = dZ2_OMOYA_room_02DL_008E08;

#define dZ2_OMOYA_room_02Tex_0097A8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02Tex_0097A8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02Tex_0097A8[] = dZ2_OMOYA_room_02Tex_0097A8;

#define dZ2_OMOYA_room_02DL_0027D8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_0027D8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_0027D8[] = dZ2_OMOYA_room_02DL_0027D8;

#define dZ2_OMOYA_room_02DL_009038 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_009038"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_009038[] = dZ2_OMOYA_room_02DL_009038;

#define dZ2_OMOYA_room_02DL_000310 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_000310"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_000310[] = dZ2_OMOYA_room_02DL_000310;

#define dZ2_OMOYA_room_02Tex_0076F8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02Tex_0076F8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02Tex_0076F8[] = dZ2_OMOYA_room_02Tex_0076F8;

#define dZ2_OMOYA_room_02DL_0044A8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_0044A8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_0044A8[] = dZ2_OMOYA_room_02DL_0044A8;

#define dZ2_OMOYA_room_02DL_0007B8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_0007B8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_0007B8[] = dZ2_OMOYA_room_02DL_0007B8;

#define dZ2_OMOYA_room_02DL_0071A0 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_0071A0"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_0071A0[] = dZ2_OMOYA_room_02DL_0071A0;

#define dZ2_OMOYA_room_02Tex_0080F8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02Tex_0080F8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02Tex_0080F8[] = dZ2_OMOYA_room_02Tex_0080F8;

#define dZ2_OMOYA_room_02DL_008D00 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_008D00"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_008D00[] = dZ2_OMOYA_room_02DL_008D00;

#define dZ2_OMOYA_room_02DL_0050B8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_0050B8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_0050B8[] = dZ2_OMOYA_room_02DL_0050B8;

#define dZ2_OMOYA_room_02Tex_0088F8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02Tex_0088F8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02Tex_0088F8[] = dZ2_OMOYA_room_02Tex_0088F8;

#define dZ2_OMOYA_room_02DL_005A00 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_005A00"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_005A00[] = dZ2_OMOYA_room_02DL_005A00;

#define dZ2_OMOYA_room_02DL_004F10 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_004F10"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_004F10[] = dZ2_OMOYA_room_02DL_004F10;

#define dZ2_OMOYA_room_02Tex_0072F8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02Tex_0072F8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02Tex_0072F8[] = dZ2_OMOYA_room_02Tex_0072F8;

#define dZ2_OMOYA_room_02DL_006978 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_006978"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_006978[] = dZ2_OMOYA_room_02DL_006978;

#define dZ2_OMOYA_room_02Tex_007AF8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02Tex_007AF8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02Tex_007AF8[] = dZ2_OMOYA_room_02Tex_007AF8;

#define dZ2_OMOYA_room_02Tex_007EF8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02Tex_007EF8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02Tex_007EF8[] = dZ2_OMOYA_room_02Tex_007EF8;

#define dZ2_OMOYA_room_02DL_004BF8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_004BF8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_004BF8[] = dZ2_OMOYA_room_02DL_004BF8;

#define dZ2_OMOYA_room_02DL_0033B8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_0033B8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_0033B8[] = dZ2_OMOYA_room_02DL_0033B8;

#define dZ2_OMOYA_room_02DL_009328 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_009328"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_009328[] = dZ2_OMOYA_room_02DL_009328;

#define dZ2_OMOYA_room_02DL_003E20 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_003E20"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_003E20[] = dZ2_OMOYA_room_02DL_003E20;

#define dZ2_OMOYA_room_02DL_009630 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_009630"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_009630[] = dZ2_OMOYA_room_02DL_009630;

#define dZ2_OMOYA_room_02DL_001330 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_001330"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_001330[] = dZ2_OMOYA_room_02DL_001330;

#define dZ2_OMOYA_room_02DL_000C18 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_02DL_000C18"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_02DL_000C18[] = dZ2_OMOYA_room_02DL_000C18;

#endif // Z2_OMOYA_Z2_OMOYA_ROOM_02_H
