#ifndef Z2_SECOM_Z2_SECOM_ROOM_01_H
#define Z2_SECOM_Z2_SECOM_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_SECOM_room_01DL_00AF70 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00AF70"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00AF70[] = dZ2_SECOM_room_01DL_00AF70;

#define dZ2_SECOM_room_01Tex_00BE88 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00BE88"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00BE88[] = dZ2_SECOM_room_01Tex_00BE88;

#define dZ2_SECOM_room_01DL_00F350 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00F350"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00F350[] = dZ2_SECOM_room_01DL_00F350;

#define dZ2_SECOM_room_01DL_0037A0 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_0037A0"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_0037A0[] = dZ2_SECOM_room_01DL_0037A0;

#define dZ2_SECOM_room_01Tex_00DDC8 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00DDC8"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00DDC8[] = dZ2_SECOM_room_01Tex_00DDC8;

#define dZ2_SECOM_room_01DL_003B28 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_003B28"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_003B28[] = dZ2_SECOM_room_01DL_003B28;

#define dZ2_SECOM_room_01DL_003CD8 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_003CD8"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_003CD8[] = dZ2_SECOM_room_01DL_003CD8;

#define dZ2_SECOM_room_01DL_00EA00 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00EA00"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00EA00[] = dZ2_SECOM_room_01DL_00EA00;

#define dZ2_SECOM_room_01Tex_00F3B0 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00F3B0"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00F3B0[] = dZ2_SECOM_room_01Tex_00F3B0;

#define dZ2_SECOM_room_01DL_00EE30 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00EE30"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00EE30[] = dZ2_SECOM_room_01DL_00EE30;

#define dZ2_SECOM_room_01DL_00F068 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00F068"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00F068[] = dZ2_SECOM_room_01DL_00F068;

#define dZ2_SECOM_room_01DL_000940 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_000940"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_000940[] = dZ2_SECOM_room_01DL_000940;

#define dZ2_SECOM_room_01DL_00E790 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00E790"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00E790[] = dZ2_SECOM_room_01DL_00E790;

#define dZ2_SECOM_room_01DL_002148 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_002148"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_002148[] = dZ2_SECOM_room_01DL_002148;

#define dZ2_SECOM_room_01DL_00A808 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00A808"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00A808[] = dZ2_SECOM_room_01DL_00A808;

#define dZ2_SECOM_room_01DL_009D50 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_009D50"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_009D50[] = dZ2_SECOM_room_01DL_009D50;

#define dZ2_SECOM_room_01Tex_00D9C8 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00D9C8"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00D9C8[] = dZ2_SECOM_room_01Tex_00D9C8;

#define dZ2_SECOM_room_01DL_00F338 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00F338"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00F338[] = dZ2_SECOM_room_01DL_00F338;

#define dZ2_SECOM_room_01Tex_00F7B0 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00F7B0"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00F7B0[] = dZ2_SECOM_room_01Tex_00F7B0;

#define dZ2_SECOM_room_01DL_005A88 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_005A88"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_005A88[] = dZ2_SECOM_room_01DL_005A88;

#define dZ2_SECOM_room_01Tex_00BD88 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00BD88"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00BD88[] = dZ2_SECOM_room_01Tex_00BD88;

#define dZ2_SECOM_room_01Tex_00D088 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00D088"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00D088[] = dZ2_SECOM_room_01Tex_00D088;

#define dZ2_SECOM_room_01Tex_00D288 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00D288"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00D288[] = dZ2_SECOM_room_01Tex_00D288;

#define dZ2_SECOM_room_01Tex_00D388 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00D388"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00D388[] = dZ2_SECOM_room_01Tex_00D388;

#define dZ2_SECOM_room_01Tex_00D988 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00D988"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00D988[] = dZ2_SECOM_room_01Tex_00D988;

#define dZ2_SECOM_room_01DL_00F110 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00F110"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00F110[] = dZ2_SECOM_room_01DL_00F110;

#define dZ2_SECOM_room_01DL_00B6C8 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00B6C8"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00B6C8[] = dZ2_SECOM_room_01DL_00B6C8;

#define dZ2_SECOM_room_01Tex_00D588 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00D588"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00D588[] = dZ2_SECOM_room_01Tex_00D588;

#define dZ2_SECOM_room_01DL_007A80 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_007A80"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_007A80[] = dZ2_SECOM_room_01DL_007A80;

#define dZ2_SECOM_room_01DL_008D00 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_008D00"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_008D00[] = dZ2_SECOM_room_01DL_008D00;

#define dZ2_SECOM_room_01Tex_00D488 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00D488"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00D488[] = dZ2_SECOM_room_01Tex_00D488;

#define dZ2_SECOM_room_01DL_00F118 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00F118"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00F118[] = dZ2_SECOM_room_01DL_00F118;

#define dZ2_SECOM_room_01DL_00B3B8 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00B3B8"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00B3B8[] = dZ2_SECOM_room_01DL_00B3B8;

#define dZ2_SECOM_room_01DL_0094F0 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_0094F0"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_0094F0[] = dZ2_SECOM_room_01DL_0094F0;

#define dZ2_SECOM_room_01Tex_00C688 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00C688"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00C688[] = dZ2_SECOM_room_01Tex_00C688;

#define dZ2_SECOM_room_01Tex_00C888 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00C888"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00C888[] = dZ2_SECOM_room_01Tex_00C888;

#define dZ2_SECOM_room_01Tex_00CA88 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00CA88"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00CA88[] = dZ2_SECOM_room_01Tex_00CA88;

#define dZ2_SECOM_room_01Tex_00CC88 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00CC88"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00CC88[] = dZ2_SECOM_room_01Tex_00CC88;

#define dZ2_SECOM_room_01Tex_00CE88 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00CE88"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00CE88[] = dZ2_SECOM_room_01Tex_00CE88;

#define dZ2_SECOM_room_01DL_00A158 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00A158"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00A158[] = dZ2_SECOM_room_01DL_00A158;

#define dZ2_SECOM_room_01DL_00BBB8 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00BBB8"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00BBB8[] = dZ2_SECOM_room_01DL_00BBB8;

#define dZ2_SECOM_room_01DL_00AC20 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00AC20"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00AC20[] = dZ2_SECOM_room_01DL_00AC20;

#define dZ2_SECOM_room_01DL_00F358 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_00F358"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_00F358[] = dZ2_SECOM_room_01DL_00F358;

#define dZ2_SECOM_room_01DL_004020 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_004020"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_004020[] = dZ2_SECOM_room_01DL_004020;

#define dZ2_SECOM_room_01Tex_00E1C8 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00E1C8"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00E1C8[] = dZ2_SECOM_room_01Tex_00E1C8;

#define dZ2_SECOM_room_01DL_002FB0 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01DL_002FB0"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01DL_002FB0[] = dZ2_SECOM_room_01DL_002FB0;

#define dZ2_SECOM_room_01Tex_00C288 "__OTR__scenes/nonmq/Z2_SECOM_scene/Z2_SECOM_room_01Tex_00C288"
static const ALIGN_ASSET(2) char Z2_SECOM_room_01Tex_00C288[] = dZ2_SECOM_room_01Tex_00C288;

#endif // Z2_SECOM_Z2_SECOM_ROOM_01_H
