#ifndef Z2_14YUKIDAMANOMITI_Z2_14YUKIDAMANOMITI_H
#define Z2_14YUKIDAMANOMITI_Z2_14YUKIDAMANOMITI_H 1

#include "align_asset_macro.h"

#define dZ2_14YUKIDAMANOMITICollisionHeader_002E44 "__OTR__scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITICollisionHeader_002E44"
static const ALIGN_ASSET(2) char Z2_14YUKIDAMANOMITICollisionHeader_002E44[] = dZ2_14YUKIDAMANOMITICollisionHeader_002E44;

#define dZ2_14YUKIDAMANOMITICutsceneData_0003AC "__OTR__scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITICutsceneData_0003AC"
static const ALIGN_ASSET(2) char Z2_14YUKIDAMANOMITICutsceneData_0003AC[] = dZ2_14YUKIDAMANOMITICutsceneData_0003AC;

#define dZ2_14YUKIDAMANOMITITex_0051F0 "__OTR__scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITITex_0051F0"
static const ALIGN_ASSET(2) char Z2_14YUKIDAMANOMITITex_0051F0[] = dZ2_14YUKIDAMANOMITITex_0051F0;

#define dZ2_14YUKIDAMANOMITITex_0049F0 "__OTR__scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITITex_0049F0"
static const ALIGN_ASSET(2) char Z2_14YUKIDAMANOMITITex_0049F0[] = dZ2_14YUKIDAMANOMITITex_0049F0;

#define dZ2_14YUKIDAMANOMITITex_0039F0 "__OTR__scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITITex_0039F0"
static const ALIGN_ASSET(2) char Z2_14YUKIDAMANOMITITex_0039F0[] = dZ2_14YUKIDAMANOMITITex_0039F0;

#define dZ2_14YUKIDAMANOMITITex_0041F0 "__OTR__scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITITex_0041F0"
static const ALIGN_ASSET(2) char Z2_14YUKIDAMANOMITITex_0041F0[] = dZ2_14YUKIDAMANOMITITex_0041F0;

#define dZ2_14YUKIDAMANOMITITLUT_005AF0 "__OTR__scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITITLUT_005AF0"
static const ALIGN_ASSET(2) char Z2_14YUKIDAMANOMITITLUT_005AF0[] = dZ2_14YUKIDAMANOMITITLUT_005AF0;

#define dZ2_14YUKIDAMANOMITITex_004DF0 "__OTR__scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITITex_004DF0"
static const ALIGN_ASSET(2) char Z2_14YUKIDAMANOMITITex_004DF0[] = dZ2_14YUKIDAMANOMITITex_004DF0;

#define dZ2_14YUKIDAMANOMITITex_0059F0 "__OTR__scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITITex_0059F0"
static const ALIGN_ASSET(2) char Z2_14YUKIDAMANOMITITex_0059F0[] = dZ2_14YUKIDAMANOMITITex_0059F0;

#define dZ2_14YUKIDAMANOMITICollisionHeader_002E44 "__OTR__scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITICollisionHeader_002E44"

#define dZ2_14YUKIDAMANOMITICutsceneData_0030D8 "__OTR__scenes/nonmq/Z2_14YUKIDAMANOMITI/Z2_14YUKIDAMANOMITICutsceneData_0030D8"
static const ALIGN_ASSET(2) char Z2_14YUKIDAMANOMITICutsceneData_0030D8[] = dZ2_14YUKIDAMANOMITICutsceneData_0030D8;

#endif // Z2_14YUKIDAMANOMITI_Z2_14YUKIDAMANOMITI_H
