#ifndef Z2_SEA_Z2_SEA_ROOM_00_H
#define Z2_SEA_Z2_SEA_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_SEA_room_00DL_001838 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_001838"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_001838[] = dZ2_SEA_room_00DL_001838;

#define dZ2_SEA_room_00DL_001DE8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_001DE8"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_001DE8[] = dZ2_SEA_room_00DL_001DE8;

#define dZ2_SEA_room_00DL_00BCB0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_00BCB0"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_00BCB0[] = dZ2_SEA_room_00DL_00BCB0;

#define dZ2_SEA_room_00Tex_00E828 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00Tex_00E828"
static const ALIGN_ASSET(2) char Z2_SEA_room_00Tex_00E828[] = dZ2_SEA_room_00Tex_00E828;

#define dZ2_SEA_room_00DL_00EA30 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_00EA30"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_00EA30[] = dZ2_SEA_room_00DL_00EA30;

#define dZ2_SEA_room_00DL_004F48 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_004F48"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_004F48[] = dZ2_SEA_room_00DL_004F48;

#define dZ2_SEA_room_00Tex_00E428 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00Tex_00E428"
static const ALIGN_ASSET(2) char Z2_SEA_room_00Tex_00E428[] = dZ2_SEA_room_00Tex_00E428;

#define dZ2_SEA_room_00DL_003A20 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_003A20"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_003A20[] = dZ2_SEA_room_00DL_003A20;

#define dZ2_SEA_room_00DL_00B540 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_00B540"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_00B540[] = dZ2_SEA_room_00DL_00B540;

#define dZ2_SEA_room_00DL_00AE58 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_00AE58"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_00AE58[] = dZ2_SEA_room_00DL_00AE58;

#define dZ2_SEA_room_00DL_000DB0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_000DB0"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_000DB0[] = dZ2_SEA_room_00DL_000DB0;

#define dZ2_SEA_room_00Tex_00E3A8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00Tex_00E3A8"
static const ALIGN_ASSET(2) char Z2_SEA_room_00Tex_00E3A8[] = dZ2_SEA_room_00Tex_00E3A8;

#define dZ2_SEA_room_00DL_002C18 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_002C18"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_002C18[] = dZ2_SEA_room_00DL_002C18;

#define dZ2_SEA_room_00DL_002490 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_002490"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_002490[] = dZ2_SEA_room_00DL_002490;

#define dZ2_SEA_room_00DL_003280 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_003280"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_003280[] = dZ2_SEA_room_00DL_003280;

#define dZ2_SEA_room_00DL_00C818 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_00C818"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_00C818[] = dZ2_SEA_room_00DL_00C818;

#define dZ2_SEA_room_00DL_00B9D8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_00B9D8"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_00B9D8[] = dZ2_SEA_room_00DL_00B9D8;

#define dZ2_SEA_room_00Tex_00CBA8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00Tex_00CBA8"
static const ALIGN_ASSET(2) char Z2_SEA_room_00Tex_00CBA8[] = dZ2_SEA_room_00Tex_00CBA8;

#define dZ2_SEA_room_00Tex_00D3A8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00Tex_00D3A8"
static const ALIGN_ASSET(2) char Z2_SEA_room_00Tex_00D3A8[] = dZ2_SEA_room_00Tex_00D3A8;

#define dZ2_SEA_room_00DL_00EA38 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_00EA38"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_00EA38[] = dZ2_SEA_room_00DL_00EA38;

#define dZ2_SEA_room_00DL_007730 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_007730"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_007730[] = dZ2_SEA_room_00DL_007730;

#define dZ2_SEA_room_00DL_008510 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_008510"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_008510[] = dZ2_SEA_room_00DL_008510;

#define dZ2_SEA_room_00DL_0047F8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_0047F8"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_0047F8[] = dZ2_SEA_room_00DL_0047F8;

#define dZ2_SEA_room_00DL_005758 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_005758"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_005758[] = dZ2_SEA_room_00DL_005758;

#define dZ2_SEA_room_00DL_0068C8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_0068C8"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_0068C8[] = dZ2_SEA_room_00DL_0068C8;

#define dZ2_SEA_room_00Tex_00DBA8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00Tex_00DBA8"
static const ALIGN_ASSET(2) char Z2_SEA_room_00Tex_00DBA8[] = dZ2_SEA_room_00Tex_00DBA8;

#define dZ2_SEA_room_00DL_009F48 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_00DL_009F48"
static const ALIGN_ASSET(2) char Z2_SEA_room_00DL_009F48[] = dZ2_SEA_room_00DL_009F48;

#endif // Z2_SEA_Z2_SEA_ROOM_00_H
