#ifndef OBJECTS_OBJECT_UMAJUMP_H
#define OBJECTS_OBJECT_UMAJUMP_H 1

#include "align_asset_macro.h"

#define dobject_umajump_Tex_000000 "__OTR__objects/object_umajump/object_umajump_Tex_000000"
static const ALIGN_ASSET(2) char object_umajump_Tex_000000[] = dobject_umajump_Tex_000000;

#define dobject_umajump_Tex_000800 "__OTR__objects/object_umajump/object_umajump_Tex_000800"
static const ALIGN_ASSET(2) char object_umajump_Tex_000800[] = dobject_umajump_Tex_000800;

#define dgHorseJumpFenceDL "__OTR__objects/object_umajump/gHorseJumpFenceDL"
static const ALIGN_ASSET(2) char gHorseJumpFenceDL[] = dgHorseJumpFenceDL;

#define dobject_umajump_Colheader_001438 "__OTR__objects/object_umajump/object_umajump_Colheader_001438"
static const ALIGN_ASSET(2) char object_umajump_Colheader_001438[] = dobject_umajump_Colheader_001438;

#define dobject_umajump_Colheader_001558 "__OTR__objects/object_umajump/object_umajump_Colheader_001558"
static const ALIGN_ASSET(2) char object_umajump_Colheader_001558[] = dobject_umajump_Colheader_001558;
#endif // OBJECTS_OBJECT_UMAJUMP_H
