#ifndef Z2_LAST_LINK_Z2_LAST_LINK_ROOM_03_H
#define Z2_LAST_LINK_Z2_LAST_LINK_ROOM_03_H 1

#include "align_asset_macro.h"

#define dZ2_LAST_LINK_room_03DL_0019E0 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_03DL_0019E0"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_03DL_0019E0[] = dZ2_LAST_LINK_room_03DL_0019E0;

#define dZ2_LAST_LINK_room_03DL_000480 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_03DL_000480"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_03DL_000480[] = dZ2_LAST_LINK_room_03DL_000480;

#define dZ2_LAST_LINK_room_03Tex_003348 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_03Tex_003348"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_03Tex_003348[] = dZ2_LAST_LINK_room_03Tex_003348;

#define dZ2_LAST_LINK_room_03DL_0007E0 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_03DL_0007E0"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_03DL_0007E0[] = dZ2_LAST_LINK_room_03DL_0007E0;

#define dZ2_LAST_LINK_room_03DL_0011F8 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_03DL_0011F8"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_03DL_0011F8[] = dZ2_LAST_LINK_room_03DL_0011F8;

#define dZ2_LAST_LINK_room_03Tex_001B48 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_03Tex_001B48"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_03Tex_001B48[] = dZ2_LAST_LINK_room_03Tex_001B48;

#define dZ2_LAST_LINK_room_03Tex_002348 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_03Tex_002348"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_03Tex_002348[] = dZ2_LAST_LINK_room_03Tex_002348;

#define dZ2_LAST_LINK_room_03Tex_002B48 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_03Tex_002B48"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_03Tex_002B48[] = dZ2_LAST_LINK_room_03Tex_002B48;

#endif // Z2_LAST_LINK_Z2_LAST_LINK_ROOM_03_H
