#ifndef Z2_TENMON_DAI_Z2_TENMON_DAI_ROOM_01_H
#define Z2_TENMON_DAI_Z2_TENMON_DAI_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_TENMON_DAI_room_01DL_002A88 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_002A88"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_002A88[] = dZ2_TENMON_DAI_room_01DL_002A88;

#define dZ2_TENMON_DAI_room_01Tex_00D8D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_00D8D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_00D8D8[] = dZ2_TENMON_DAI_room_01Tex_00D8D8;

#define dZ2_TENMON_DAI_room_01Tex_0134D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_0134D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_0134D8[] = dZ2_TENMON_DAI_room_01Tex_0134D8;

#define dZ2_TENMON_DAI_room_01Tex_0151D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_0151D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_0151D8[] = dZ2_TENMON_DAI_room_01Tex_0151D8;

#define dZ2_TENMON_DAI_room_01Tex_011AD8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_011AD8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_011AD8[] = dZ2_TENMON_DAI_room_01Tex_011AD8;

#define dZ2_TENMON_DAI_room_01Tex_0116D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_0116D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_0116D8[] = dZ2_TENMON_DAI_room_01Tex_0116D8;

#define dZ2_TENMON_DAI_room_01DL_008248 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_008248"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_008248[] = dZ2_TENMON_DAI_room_01DL_008248;

#define dZ2_TENMON_DAI_room_01Tex_0102D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_0102D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_0102D8[] = dZ2_TENMON_DAI_room_01Tex_0102D8;

#define dZ2_TENMON_DAI_room_01Tex_0120D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_0120D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_0120D8[] = dZ2_TENMON_DAI_room_01Tex_0120D8;

#define dZ2_TENMON_DAI_room_01DL_005140 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_005140"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_005140[] = dZ2_TENMON_DAI_room_01DL_005140;

#define dZ2_TENMON_DAI_room_01Tex_00E0D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_00E0D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_00E0D8[] = dZ2_TENMON_DAI_room_01Tex_00E0D8;

#define dZ2_TENMON_DAI_room_01TLUT_00E8D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01TLUT_00E8D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01TLUT_00E8D8[] = dZ2_TENMON_DAI_room_01TLUT_00E8D8;

#define dZ2_TENMON_DAI_room_01Tex_00DCD8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_00DCD8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_00DCD8[] = dZ2_TENMON_DAI_room_01Tex_00DCD8;

#define dZ2_TENMON_DAI_room_01Tex_013CD8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_013CD8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_013CD8[] = dZ2_TENMON_DAI_room_01Tex_013CD8;

#define dZ2_TENMON_DAI_room_01Tex_013DD8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_013DD8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_013DD8[] = dZ2_TENMON_DAI_room_01Tex_013DD8;

#define dZ2_TENMON_DAI_room_01Tex_014DD8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_014DD8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_014DD8[] = dZ2_TENMON_DAI_room_01Tex_014DD8;

#define dZ2_TENMON_DAI_room_01DL_016828 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_016828"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_016828[] = dZ2_TENMON_DAI_room_01DL_016828;

#define dZ2_TENMON_DAI_room_01Tex_0175A8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_0175A8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_0175A8[] = dZ2_TENMON_DAI_room_01Tex_0175A8;

#define dZ2_TENMON_DAI_room_01Tex_0176A8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_0176A8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_0176A8[] = dZ2_TENMON_DAI_room_01Tex_0176A8;

#define dZ2_TENMON_DAI_room_01DL_005C60 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_005C60"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_005C60[] = dZ2_TENMON_DAI_room_01DL_005C60;

#define dZ2_TENMON_DAI_room_01DL_0060D0 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_0060D0"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_0060D0[] = dZ2_TENMON_DAI_room_01DL_0060D0;

#define dZ2_TENMON_DAI_room_01DL_006540 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_006540"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_006540[] = dZ2_TENMON_DAI_room_01DL_006540;

#define dZ2_TENMON_DAI_room_01DL_0069B0 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_0069B0"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_0069B0[] = dZ2_TENMON_DAI_room_01DL_0069B0;

#define dZ2_TENMON_DAI_room_01DL_006E20 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_006E20"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_006E20[] = dZ2_TENMON_DAI_room_01DL_006E20;

#define dZ2_TENMON_DAI_room_01DL_007290 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_007290"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_007290[] = dZ2_TENMON_DAI_room_01DL_007290;

#define dZ2_TENMON_DAI_room_01DL_0173F0 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_0173F0"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_0173F0[] = dZ2_TENMON_DAI_room_01DL_0173F0;

#define dZ2_TENMON_DAI_room_01Tex_017AA8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_017AA8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_017AA8[] = dZ2_TENMON_DAI_room_01Tex_017AA8;

#define dZ2_TENMON_DAI_room_01DL_005730 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_005730"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_005730[] = dZ2_TENMON_DAI_room_01DL_005730;

#define dZ2_TENMON_DAI_room_01Tex_00D0D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_00D0D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_00D0D8[] = dZ2_TENMON_DAI_room_01Tex_00D0D8;

#define dZ2_TENMON_DAI_room_01DL_008748 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_008748"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_008748[] = dZ2_TENMON_DAI_room_01DL_008748;

#define dZ2_TENMON_DAI_room_01Tex_0124D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_0124D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_0124D8[] = dZ2_TENMON_DAI_room_01Tex_0124D8;

#define dZ2_TENMON_DAI_room_01DL_00A2B8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_00A2B8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_00A2B8[] = dZ2_TENMON_DAI_room_01DL_00A2B8;

#define dZ2_TENMON_DAI_room_01Tex_00EED8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_00EED8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_00EED8[] = dZ2_TENMON_DAI_room_01Tex_00EED8;

#define dZ2_TENMON_DAI_room_01Tex_00F0D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_00F0D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_00F0D8[] = dZ2_TENMON_DAI_room_01Tex_00F0D8;

#define dZ2_TENMON_DAI_room_01Tex_010AD8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_010AD8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_010AD8[] = dZ2_TENMON_DAI_room_01Tex_010AD8;

#define dZ2_TENMON_DAI_room_01Tex_0161D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_0161D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_0161D8[] = dZ2_TENMON_DAI_room_01Tex_0161D8;

#define dZ2_TENMON_DAI_room_01DL_00B500 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_00B500"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_00B500[] = dZ2_TENMON_DAI_room_01DL_00B500;

#define dZ2_TENMON_DAI_room_01DL_016B58 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_016B58"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_016B58[] = dZ2_TENMON_DAI_room_01DL_016B58;

#define dZ2_TENMON_DAI_room_01DL_00C550 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_00C550"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_00C550[] = dZ2_TENMON_DAI_room_01DL_00C550;

#define dZ2_TENMON_DAI_room_01Tex_011CD8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_011CD8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_011CD8[] = dZ2_TENMON_DAI_room_01Tex_011CD8;

#define dZ2_TENMON_DAI_room_01DL_00C768 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_00C768"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_00C768[] = dZ2_TENMON_DAI_room_01DL_00C768;

#define dZ2_TENMON_DAI_room_01Tex_00FED8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_00FED8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_00FED8[] = dZ2_TENMON_DAI_room_01Tex_00FED8;

#define dZ2_TENMON_DAI_room_01DL_00ADE8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_00ADE8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_00ADE8[] = dZ2_TENMON_DAI_room_01DL_00ADE8;

#define dZ2_TENMON_DAI_room_01Tex_00C8D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_00C8D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_00C8D8[] = dZ2_TENMON_DAI_room_01Tex_00C8D8;

#define dZ2_TENMON_DAI_room_01DL_00BFC8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_00BFC8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_00BFC8[] = dZ2_TENMON_DAI_room_01DL_00BFC8;

#define dZ2_TENMON_DAI_room_01Tex_00EAD8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_00EAD8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_00EAD8[] = dZ2_TENMON_DAI_room_01Tex_00EAD8;

#define dZ2_TENMON_DAI_room_01Tex_00F4D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_00F4D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_00F4D8[] = dZ2_TENMON_DAI_room_01Tex_00F4D8;

#define dZ2_TENMON_DAI_room_01Tex_00F6D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_00F6D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_00F6D8[] = dZ2_TENMON_DAI_room_01Tex_00F6D8;

#define dZ2_TENMON_DAI_room_01Tex_010ED8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_010ED8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_010ED8[] = dZ2_TENMON_DAI_room_01Tex_010ED8;

#define dZ2_TENMON_DAI_room_01Tex_012CD8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_012CD8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_012CD8[] = dZ2_TENMON_DAI_room_01Tex_012CD8;

#define dZ2_TENMON_DAI_room_01Tex_0159D8 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01Tex_0159D8"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01Tex_0159D8[] = dZ2_TENMON_DAI_room_01Tex_0159D8;

#define dZ2_TENMON_DAI_room_01DL_0165E0 "__OTR__scenes/nonmq/Z2_TENMON_DAI_scene/Z2_TENMON_DAI_room_01DL_0165E0"
static const ALIGN_ASSET(2) char Z2_TENMON_DAI_room_01DL_0165E0[] = dZ2_TENMON_DAI_room_01DL_0165E0;

#endif // Z2_TENMON_DAI_Z2_TENMON_DAI_ROOM_01_H
