#ifndef Z2_PIRATE_Z2_PIRATE_ROOM_01_H
#define Z2_PIRATE_Z2_PIRATE_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_PIRATE_room_01DL_003988 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_01DL_003988"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_01DL_003988[] = dZ2_PIRATE_room_01DL_003988;

#define dZ2_PIRATE_room_01Tex_004200 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_01Tex_004200"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_01Tex_004200[] = dZ2_PIRATE_room_01Tex_004200;

#define dZ2_PIRATE_room_01DL_002C98 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_01DL_002C98"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_01DL_002C98[] = dZ2_PIRATE_room_01DL_002C98;

#define dZ2_PIRATE_room_01Tex_004400 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_01Tex_004400"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_01Tex_004400[] = dZ2_PIRATE_room_01Tex_004400;

#define dZ2_PIRATE_room_01DL_001BB0 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_01DL_001BB0"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_01DL_001BB0[] = dZ2_PIRATE_room_01DL_001BB0;

#define dZ2_PIRATE_room_01Tex_004C00 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_01Tex_004C00"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_01Tex_004C00[] = dZ2_PIRATE_room_01Tex_004C00;

#define dZ2_PIRATE_room_01DL_000F68 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_01DL_000F68"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_01DL_000F68[] = dZ2_PIRATE_room_01DL_000F68;

#define dZ2_PIRATE_room_01Tex_003A00 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_01Tex_003A00"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_01Tex_003A00[] = dZ2_PIRATE_room_01Tex_003A00;

#define dZ2_PIRATE_room_01DL_000530 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_01DL_000530"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_01DL_000530[] = dZ2_PIRATE_room_01DL_000530;

#endif // Z2_PIRATE_Z2_PIRATE_ROOM_01_H
