#ifndef OBJECTS_OBJECT_GI_MASK11_H
#define OBJECTS_OBJECT_GI_MASK11_H 1

#include "align_asset_macro.h"

#define dgGiCircusLeaderMaskEyebrowsDL "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskEyebrowsDL"
static const ALIGN_ASSET(2) char gGiCircusLeaderMaskEyebrowsDL[] = dgGiCircusLeaderMaskEyebrowsDL;

#define dgGiCircusLeaderMaskFaceDL "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskFaceDL"
static const ALIGN_ASSET(2) char gGiCircusLeaderMaskFaceDL[] = dgGiCircusLeaderMaskFaceDL;

#define dgGiCircusLeaderMaskFaceTLUT "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskFaceTLUT"
static const ALIGN_ASSET(2) char gGiCircusLeaderMaskFaceTLUT[] = dgGiCircusLeaderMaskFaceTLUT;

#define dgGiCircusLeaderMaskEyebrowTex "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskEyebrowTex"
static const ALIGN_ASSET(2) char gGiCircusLeaderMaskEyebrowTex[] = dgGiCircusLeaderMaskEyebrowTex;

#define dgGiCircusLeaderMaskHairTex "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskHairTex"
static const ALIGN_ASSET(2) char gGiCircusLeaderMaskHairTex[] = dgGiCircusLeaderMaskHairTex;

#define dgGiCircusLeaderMaskEarTex "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskEarTex"
static const ALIGN_ASSET(2) char gGiCircusLeaderMaskEarTex[] = dgGiCircusLeaderMaskEarTex;

#define dgGiCircusLeaderMaskEyeTex "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskEyeTex"
static const ALIGN_ASSET(2) char gGiCircusLeaderMaskEyeTex[] = dgGiCircusLeaderMaskEyeTex;

#define dgGiCircusLeaderMaskHairlineTex "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskHairlineTex"
static const ALIGN_ASSET(2) char gGiCircusLeaderMaskHairlineTex[] = dgGiCircusLeaderMaskHairlineTex;

#define dgGiCircusLeaderMaskSideBurnTex "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskSideBurnTex"
static const ALIGN_ASSET(2) char gGiCircusLeaderMaskSideBurnTex[] = dgGiCircusLeaderMaskSideBurnTex;

#define dgGiCircusLeaderMaskSkinTex "__OTR__objects/object_gi_mask11/gGiCircusLeaderMaskSkinTex"
static const ALIGN_ASSET(2) char gGiCircusLeaderMaskSkinTex[] = dgGiCircusLeaderMaskSkinTex;
#endif // OBJECTS_OBJECT_GI_MASK11_H
