#ifndef OBJECTS_OBJECT_GI_KI_TAN_MASK_H
#define OBJECTS_OBJECT_GI_KI_TAN_MASK_H 1

#include "align_asset_macro.h"

#define dgGiKeatonMaskEyeTex "__OTR__objects/object_gi_ki_tan_mask/gGiKeatonMaskEyeTex"
static const ALIGN_ASSET(2) char gGiKeatonMaskEyeTex[] = dgGiKeatonMaskEyeTex;

#define dgGiKeatonMaskDL "__OTR__objects/object_gi_ki_tan_mask/gGiKeatonMaskDL"
static const ALIGN_ASSET(2) char gGiKeatonMaskDL[] = dgGiKeatonMaskDL;

#define dgGiKeatonMaskEyesDL "__OTR__objects/object_gi_ki_tan_mask/gGiKeatonMaskEyesDL"
static const ALIGN_ASSET(2) char gGiKeatonMaskEyesDL[] = dgGiKeatonMaskEyesDL;
#endif // OBJECTS_OBJECT_GI_KI_TAN_MASK_H
