#ifndef Z2_DANPEI_Z2_DANPEI_ROOM_02_H
#define Z2_DANPEI_Z2_DANPEI_ROOM_02_H 1

#include "align_asset_macro.h"

#define dZ2_DANPEI_room_02DL_00A058 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_02DL_00A058"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_02DL_00A058[] = dZ2_DANPEI_room_02DL_00A058;

#define dZ2_DANPEI_room_02DL_0099F8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_02DL_0099F8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_02DL_0099F8[] = dZ2_DANPEI_room_02DL_0099F8;

#define dZ2_DANPEI_room_02Tex_00C0C8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_02Tex_00C0C8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_02Tex_00C0C8[] = dZ2_DANPEI_room_02Tex_00C0C8;

#define dZ2_DANPEI_room_02Tex_00B8C8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_02Tex_00B8C8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_02Tex_00B8C8[] = dZ2_DANPEI_room_02Tex_00B8C8;

#define dZ2_DANPEI_room_02DL_007B18 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_02DL_007B18"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_02DL_007B18[] = dZ2_DANPEI_room_02DL_007B18;

#define dZ2_DANPEI_room_02Tex_00B0C8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_02Tex_00B0C8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_02Tex_00B0C8[] = dZ2_DANPEI_room_02Tex_00B0C8;

#define dZ2_DANPEI_room_02DL_006328 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_02DL_006328"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_02DL_006328[] = dZ2_DANPEI_room_02DL_006328;

#define dZ2_DANPEI_room_02DL_005328 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_02DL_005328"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_02DL_005328[] = dZ2_DANPEI_room_02DL_005328;

#define dZ2_DANPEI_room_02DL_0045C0 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_02DL_0045C0"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_02DL_0045C0[] = dZ2_DANPEI_room_02DL_0045C0;

#define dZ2_DANPEI_room_02Tex_00A0C8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_02Tex_00A0C8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_02Tex_00A0C8[] = dZ2_DANPEI_room_02Tex_00A0C8;

#define dZ2_DANPEI_room_02DL_0039D8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_02DL_0039D8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_02DL_0039D8[] = dZ2_DANPEI_room_02DL_0039D8;

#define dZ2_DANPEI_room_02Tex_00A8C8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_02Tex_00A8C8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_02Tex_00A8C8[] = dZ2_DANPEI_room_02Tex_00A8C8;

#define dZ2_DANPEI_room_02DL_003140 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_02DL_003140"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_02DL_003140[] = dZ2_DANPEI_room_02DL_003140;

#define dZ2_DANPEI_room_02DL_002A00 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_02DL_002A00"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_02DL_002A00[] = dZ2_DANPEI_room_02DL_002A00;

#define dZ2_DANPEI_room_02DL_001858 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_02DL_001858"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_02DL_001858[] = dZ2_DANPEI_room_02DL_001858;

#endif // Z2_DANPEI_Z2_DANPEI_ROOM_02_H
