#ifndef OBJECTS_OBJECT_BDOOR_H
#define OBJECTS_OBJECT_BDOOR_H 1

#include "align_asset_macro.h"

#define dgBossDoorDL "__OTR__objects/object_bdoor/gBossDoorDL"
static const ALIGN_ASSET(2) char gBossDoorDL[] = dgBossDoorDL;

#define dgBossDoorLockDL "__OTR__objects/object_bdoor/gBossDoorLockDL"
static const ALIGN_ASSET(2) char gBossDoorLockDL[] = dgBossDoorLockDL;

#define dgBossDoorChainDL "__OTR__objects/object_bdoor/gBossDoorChainDL"
static const ALIGN_ASSET(2) char gBossDoorChainDL[] = dgBossDoorChainDL;

#define dgBossDoorSnowheadTex "__OTR__objects/object_bdoor/gBossDoorSnowheadTex"
static const ALIGN_ASSET(2) char gBossDoorSnowheadTex[] = dgBossDoorSnowheadTex;

#define dgBossDoorUnusedDoor1LeftDL "__OTR__objects/object_bdoor/gBossDoorUnusedDoor1LeftDL"
static const ALIGN_ASSET(2) char gBossDoorUnusedDoor1LeftDL[] = dgBossDoorUnusedDoor1LeftDL;

#define dgBossDoorUnusedDoor1RightDL "__OTR__objects/object_bdoor/gBossDoorUnusedDoor1RightDL"
static const ALIGN_ASSET(2) char gBossDoorUnusedDoor1RightDL[] = dgBossDoorUnusedDoor1RightDL;

#define dgBossDoorUnusedDoor1Tex "__OTR__objects/object_bdoor/gBossDoorUnusedDoor1Tex"
static const ALIGN_ASSET(2) char gBossDoorUnusedDoor1Tex[] = dgBossDoorUnusedDoor1Tex;

#define dgBossDoorUnusedDoor2LeftDL "__OTR__objects/object_bdoor/gBossDoorUnusedDoor2LeftDL"
static const ALIGN_ASSET(2) char gBossDoorUnusedDoor2LeftDL[] = dgBossDoorUnusedDoor2LeftDL;

#define dgBossDoorUnusedDoor2RightDL "__OTR__objects/object_bdoor/gBossDoorUnusedDoor2RightDL"
static const ALIGN_ASSET(2) char gBossDoorUnusedDoor2RightDL[] = dgBossDoorUnusedDoor2RightDL;

#define dgBossDoorUnusedDoor2Tex "__OTR__objects/object_bdoor/gBossDoorUnusedDoor2Tex"
static const ALIGN_ASSET(2) char gBossDoorUnusedDoor2Tex[] = dgBossDoorUnusedDoor2Tex;

#define dgBossDoorStoneTowerTex "__OTR__objects/object_bdoor/gBossDoorStoneTowerTex"
static const ALIGN_ASSET(2) char gBossDoorStoneTowerTex[] = dgBossDoorStoneTowerTex;

#define dgBossDoorGreatBayTex "__OTR__objects/object_bdoor/gBossDoorGreatBayTex"
static const ALIGN_ASSET(2) char gBossDoorGreatBayTex[] = dgBossDoorGreatBayTex;

#define dgBossDoorWoodfallTex "__OTR__objects/object_bdoor/gBossDoorWoodfallTex"
static const ALIGN_ASSET(2) char gBossDoorWoodfallTex[] = dgBossDoorWoodfallTex;

#define dgBossDoorDefaultTex "__OTR__objects/object_bdoor/gBossDoorDefaultTex"
static const ALIGN_ASSET(2) char gBossDoorDefaultTex[] = dgBossDoorDefaultTex;
#endif // OBJECTS_OBJECT_BDOOR_H
