#ifndef Z2_TAKARAYA_Z2_TAKARAYA_H
#define Z2_TAKARAYA_Z2_TAKARAYA_H 1

#include "align_asset_macro.h"

#define dZ2_TAKARAYACollisionHeader_000A30 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYACollisionHeader_000A30"
static const ALIGN_ASSET(2) char Z2_TAKARAYACollisionHeader_000A30[] = dZ2_TAKARAYACollisionHeader_000A30;

#define dZ2_TAKARAYATex_005860 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_005860"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_005860[] = dZ2_TAKARAYATex_005860;

#define dZ2_TAKARAYATLUT_009860 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATLUT_009860"
static const ALIGN_ASSET(2) char Z2_TAKARAYATLUT_009860[] = dZ2_TAKARAYATLUT_009860;

#define dZ2_TAKARAYATex_007660 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_007660"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_007660[] = dZ2_TAKARAYATex_007660;

#define dZ2_TAKARAYATex_002060 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_002060"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_002060[] = dZ2_TAKARAYATex_002060;

#define dZ2_TAKARAYATex_003060 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_003060"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_003060[] = dZ2_TAKARAYATex_003060;

#define dZ2_TAKARAYATex_003860 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_003860"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_003860[] = dZ2_TAKARAYATex_003860;

#define dZ2_TAKARAYATex_005E60 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_005E60"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_005E60[] = dZ2_TAKARAYATex_005E60;

#define dZ2_TAKARAYATex_007E60 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_007E60"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_007E60[] = dZ2_TAKARAYATex_007E60;

#define dZ2_TAKARAYATex_001660 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_001660"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_001660[] = dZ2_TAKARAYATex_001660;

#define dZ2_TAKARAYATex_001260 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_001260"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_001260[] = dZ2_TAKARAYATex_001260;

#define dZ2_TAKARAYATex_008660 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_008660"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_008660[] = dZ2_TAKARAYATex_008660;

#define dZ2_TAKARAYATex_001E60 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_001E60"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_001E60[] = dZ2_TAKARAYATex_001E60;

#define dZ2_TAKARAYATex_000A60 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_000A60"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_000A60[] = dZ2_TAKARAYATex_000A60;

#define dZ2_TAKARAYATex_006E60 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_006E60"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_006E60[] = dZ2_TAKARAYATex_006E60;

#define dZ2_TAKARAYATex_009660 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_009660"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_009660[] = dZ2_TAKARAYATex_009660;

#define dZ2_TAKARAYATex_005A60 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_005A60"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_005A60[] = dZ2_TAKARAYATex_005A60;

#define dZ2_TAKARAYATex_004860 "__OTR__scenes/nonmq/Z2_TAKARAYA/Z2_TAKARAYATex_004860"
static const ALIGN_ASSET(2) char Z2_TAKARAYATex_004860[] = dZ2_TAKARAYATex_004860;
#endif // Z2_TAKARAYA_Z2_TAKARAYA_H
