#ifndef Z2_ALLEY_Z2_ALLEY_ROOM_00_H
#define Z2_ALLEY_Z2_ALLEY_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_ALLEY_room_00DL_000440 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_000440"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_000440[] = dZ2_ALLEY_room_00DL_000440;

#define dZ2_ALLEY_room_00DL_001B70 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_001B70"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_001B70[] = dZ2_ALLEY_room_00DL_001B70;

#define dZ2_ALLEY_room_00DL_008C80 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_008C80"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_008C80[] = dZ2_ALLEY_room_00DL_008C80;

#define dZ2_ALLEY_room_00DL_003A60 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_003A60"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_003A60[] = dZ2_ALLEY_room_00DL_003A60;

#define dZ2_ALLEY_room_00DL_003FF0 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_003FF0"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_003FF0[] = dZ2_ALLEY_room_00DL_003FF0;

#define dZ2_ALLEY_room_00DL_0048E0 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_0048E0"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_0048E0[] = dZ2_ALLEY_room_00DL_0048E0;

#define dZ2_ALLEY_room_00DL_006F50 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_006F50"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_006F50[] = dZ2_ALLEY_room_00DL_006F50;

#define dZ2_ALLEY_room_00DL_007438 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_007438"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_007438[] = dZ2_ALLEY_room_00DL_007438;

#define dZ2_ALLEY_room_00DL_006B08 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_006B08"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_006B08[] = dZ2_ALLEY_room_00DL_006B08;

#define dZ2_ALLEY_room_00DL_007448 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_007448"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_007448[] = dZ2_ALLEY_room_00DL_007448;

#define dZ2_ALLEY_room_00DL_005F00 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_005F00"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_005F00[] = dZ2_ALLEY_room_00DL_005F00;

#define dZ2_ALLEY_room_00DL_004FA8 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_004FA8"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_004FA8[] = dZ2_ALLEY_room_00DL_004FA8;

#define dZ2_ALLEY_room_00DL_0072F0 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_0072F0"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_0072F0[] = dZ2_ALLEY_room_00DL_0072F0;

#define dZ2_ALLEY_room_00DL_002098 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_002098"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_002098[] = dZ2_ALLEY_room_00DL_002098;

#define dZ2_ALLEY_room_00DL_007430 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_007430"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_007430[] = dZ2_ALLEY_room_00DL_007430;

#define dZ2_ALLEY_room_00DL_007150 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_007150"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_007150[] = dZ2_ALLEY_room_00DL_007150;

#define dZ2_ALLEY_room_00DL_006300 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_006300"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_006300[] = dZ2_ALLEY_room_00DL_006300;

#define dZ2_ALLEY_room_00DL_006DB0 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_006DB0"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_006DB0[] = dZ2_ALLEY_room_00DL_006DB0;

#define dZ2_ALLEY_room_00DL_007440 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_007440"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_007440[] = dZ2_ALLEY_room_00DL_007440;

#define dZ2_ALLEY_room_00DL_0064B8 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_0064B8"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_0064B8[] = dZ2_ALLEY_room_00DL_0064B8;

#define dZ2_ALLEY_room_00DL_002D28 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_002D28"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_002D28[] = dZ2_ALLEY_room_00DL_002D28;

#define dZ2_ALLEY_room_00DL_000F60 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_000F60"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_000F60[] = dZ2_ALLEY_room_00DL_000F60;

#define dZ2_ALLEY_room_00DL_000CC8 "__OTR__scenes/nonmq/Z2_ALLEY_scene/Z2_ALLEY_room_00DL_000CC8"
static const ALIGN_ASSET(2) char Z2_ALLEY_room_00DL_000CC8[] = dZ2_ALLEY_room_00DL_000CC8;

#endif // Z2_ALLEY_Z2_ALLEY_ROOM_00_H
