#ifndef OBJECTS_OBJECT_GI_BOTTLE_RED_H
#define OBJECTS_OBJECT_GI_BOTTLE_RED_H 1

#include "align_asset_macro.h"

#define dgGiRedPotionBottleDL "__OTR__objects/object_gi_bottle_red/gGiRedPotionBottleDL"
static const ALIGN_ASSET(2) char gGiRedPotionBottleDL[] = dgGiRedPotionBottleDL;

#define dgGiRedPotionBottleEmptyDL "__OTR__objects/object_gi_bottle_red/gGiRedPotionBottleEmptyDL"
static const ALIGN_ASSET(2) char gGiRedPotionBottleEmptyDL[] = dgGiRedPotionBottleEmptyDL;

#define dgGiRedPotionBottleCorkTex "__OTR__objects/object_gi_bottle_red/gGiRedPotionBottleCorkTex"
static const ALIGN_ASSET(2) char gGiRedPotionBottleCorkTex[] = dgGiRedPotionBottleCorkTex;

#define dgGiRedPotionBottleGlassPotionTex "__OTR__objects/object_gi_bottle_red/gGiRedPotionBottleGlassPotionTex"
static const ALIGN_ASSET(2) char gGiRedPotionBottleGlassPotionTex[] = dgGiRedPotionBottleGlassPotionTex;
#endif // OBJECTS_OBJECT_GI_BOTTLE_RED_H
