#ifndef Z2_LOST_WOODS_Z2_LOST_WOODS_ROOM_00_H
#define Z2_LOST_WOODS_Z2_LOST_WOODS_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_LOST_WOODS_room_00DL_0017A0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00DL_0017A0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00DL_0017A0[] = dZ2_LOST_WOODS_room_00DL_0017A0;

#define dZ2_LOST_WOODS_room_00Tex_005A18 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Tex_005A18"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Tex_005A18[] = dZ2_LOST_WOODS_room_00Tex_005A18;

#define dZ2_LOST_WOODS_room_00Tex_004A18 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Tex_004A18"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Tex_004A18[] = dZ2_LOST_WOODS_room_00Tex_004A18;

#define dZ2_LOST_WOODS_room_00DL_002548 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00DL_002548"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00DL_002548[] = dZ2_LOST_WOODS_room_00DL_002548;

#define dZ2_LOST_WOODS_room_00DL_004338 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00DL_004338"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00DL_004338[] = dZ2_LOST_WOODS_room_00DL_004338;

#define dZ2_LOST_WOODS_room_00DL_0029F0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00DL_0029F0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00DL_0029F0[] = dZ2_LOST_WOODS_room_00DL_0029F0;

#define dZ2_LOST_WOODS_room_00Tex_007A18 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Tex_007A18"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Tex_007A18[] = dZ2_LOST_WOODS_room_00Tex_007A18;

#define dZ2_LOST_WOODS_room_00DL_000C40 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00DL_000C40"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00DL_000C40[] = dZ2_LOST_WOODS_room_00DL_000C40;

#define dZ2_LOST_WOODS_room_00DL_0039B0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00DL_0039B0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00DL_0039B0[] = dZ2_LOST_WOODS_room_00DL_0039B0;

#define dZ2_LOST_WOODS_room_00Tex_005218 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Tex_005218"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Tex_005218[] = dZ2_LOST_WOODS_room_00Tex_005218;

#define dZ2_LOST_WOODS_room_00Tex_006218 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Tex_006218"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Tex_006218[] = dZ2_LOST_WOODS_room_00Tex_006218;

#define dZ2_LOST_WOODS_room_00Tex_007218 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Tex_007218"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Tex_007218[] = dZ2_LOST_WOODS_room_00Tex_007218;

#define dZ2_LOST_WOODS_room_00Tex_006A18 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Tex_006A18"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Tex_006A18[] = dZ2_LOST_WOODS_room_00Tex_006A18;

#define dZ2_LOST_WOODS_room_00DL_0080C0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00DL_0080C0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00DL_0080C0[] = dZ2_LOST_WOODS_room_00DL_0080C0;

#define dZ2_LOST_WOODS_room_00DL_004898 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00DL_004898"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00DL_004898[] = dZ2_LOST_WOODS_room_00DL_004898;

#define dZ2_LOST_WOODS_room_00DL_0080D0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00DL_0080D0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00DL_0080D0[] = dZ2_LOST_WOODS_room_00DL_0080D0;

#define dZ2_LOST_WOODS_room_00DL_003F70 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00DL_003F70"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00DL_003F70[] = dZ2_LOST_WOODS_room_00DL_003F70;

#define dZ2_LOST_WOODS_room_00Set_000160DL_0017A0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_000160DL_0017A0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_000160DL_0017A0[] = dZ2_LOST_WOODS_room_00Set_000160DL_0017A0;

#define dZ2_LOST_WOODS_room_00Set_000160DL_002548 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_000160DL_002548"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_000160DL_002548[] = dZ2_LOST_WOODS_room_00Set_000160DL_002548;

#define dZ2_LOST_WOODS_room_00Set_000160DL_004338 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_000160DL_004338"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_000160DL_004338[] = dZ2_LOST_WOODS_room_00Set_000160DL_004338;

#define dZ2_LOST_WOODS_room_00Set_000160DL_0029F0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_000160DL_0029F0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_000160DL_0029F0[] = dZ2_LOST_WOODS_room_00Set_000160DL_0029F0;

#define dZ2_LOST_WOODS_room_00Set_000160DL_000C40 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_000160DL_000C40"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_000160DL_000C40[] = dZ2_LOST_WOODS_room_00Set_000160DL_000C40;

#define dZ2_LOST_WOODS_room_00Set_000160DL_0039B0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_000160DL_0039B0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_000160DL_0039B0[] = dZ2_LOST_WOODS_room_00Set_000160DL_0039B0;

#define dZ2_LOST_WOODS_room_00Set_000160DL_0080C0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_000160DL_0080C0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_000160DL_0080C0[] = dZ2_LOST_WOODS_room_00Set_000160DL_0080C0;

#define dZ2_LOST_WOODS_room_00Set_000160DL_004898 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_000160DL_004898"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_000160DL_004898[] = dZ2_LOST_WOODS_room_00Set_000160DL_004898;

#define dZ2_LOST_WOODS_room_00Set_000160DL_0080D0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_000160DL_0080D0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_000160DL_0080D0[] = dZ2_LOST_WOODS_room_00Set_000160DL_0080D0;

#define dZ2_LOST_WOODS_room_00Set_000160DL_003F70 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_000160DL_003F70"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_000160DL_003F70[] = dZ2_LOST_WOODS_room_00Set_000160DL_003F70;

#define dZ2_LOST_WOODS_room_00Set_0001B0DL_0017A0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001B0DL_0017A0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001B0DL_0017A0[] = dZ2_LOST_WOODS_room_00Set_0001B0DL_0017A0;

#define dZ2_LOST_WOODS_room_00Set_0001B0DL_002548 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001B0DL_002548"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001B0DL_002548[] = dZ2_LOST_WOODS_room_00Set_0001B0DL_002548;

#define dZ2_LOST_WOODS_room_00Set_0001B0DL_004338 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001B0DL_004338"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001B0DL_004338[] = dZ2_LOST_WOODS_room_00Set_0001B0DL_004338;

#define dZ2_LOST_WOODS_room_00Set_0001B0DL_0029F0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001B0DL_0029F0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001B0DL_0029F0[] = dZ2_LOST_WOODS_room_00Set_0001B0DL_0029F0;

#define dZ2_LOST_WOODS_room_00Set_0001B0DL_000C40 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001B0DL_000C40"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001B0DL_000C40[] = dZ2_LOST_WOODS_room_00Set_0001B0DL_000C40;

#define dZ2_LOST_WOODS_room_00Set_0001B0DL_0039B0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001B0DL_0039B0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001B0DL_0039B0[] = dZ2_LOST_WOODS_room_00Set_0001B0DL_0039B0;

#define dZ2_LOST_WOODS_room_00Set_0001B0DL_0080C0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001B0DL_0080C0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001B0DL_0080C0[] = dZ2_LOST_WOODS_room_00Set_0001B0DL_0080C0;

#define dZ2_LOST_WOODS_room_00Set_0001B0DL_004898 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001B0DL_004898"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001B0DL_004898[] = dZ2_LOST_WOODS_room_00Set_0001B0DL_004898;

#define dZ2_LOST_WOODS_room_00Set_0001B0DL_0080D0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001B0DL_0080D0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001B0DL_0080D0[] = dZ2_LOST_WOODS_room_00Set_0001B0DL_0080D0;

#define dZ2_LOST_WOODS_room_00Set_0001B0DL_003F70 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001B0DL_003F70"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001B0DL_003F70[] = dZ2_LOST_WOODS_room_00Set_0001B0DL_003F70;

#define dZ2_LOST_WOODS_room_00Set_0001E0DL_0017A0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001E0DL_0017A0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001E0DL_0017A0[] = dZ2_LOST_WOODS_room_00Set_0001E0DL_0017A0;

#define dZ2_LOST_WOODS_room_00Set_0001E0DL_002548 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001E0DL_002548"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001E0DL_002548[] = dZ2_LOST_WOODS_room_00Set_0001E0DL_002548;

#define dZ2_LOST_WOODS_room_00Set_0001E0DL_004338 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001E0DL_004338"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001E0DL_004338[] = dZ2_LOST_WOODS_room_00Set_0001E0DL_004338;

#define dZ2_LOST_WOODS_room_00Set_0001E0DL_0029F0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001E0DL_0029F0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001E0DL_0029F0[] = dZ2_LOST_WOODS_room_00Set_0001E0DL_0029F0;

#define dZ2_LOST_WOODS_room_00Set_0001E0DL_000C40 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001E0DL_000C40"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001E0DL_000C40[] = dZ2_LOST_WOODS_room_00Set_0001E0DL_000C40;

#define dZ2_LOST_WOODS_room_00Set_0001E0DL_0039B0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001E0DL_0039B0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001E0DL_0039B0[] = dZ2_LOST_WOODS_room_00Set_0001E0DL_0039B0;

#define dZ2_LOST_WOODS_room_00Set_0001E0DL_0080C0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001E0DL_0080C0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001E0DL_0080C0[] = dZ2_LOST_WOODS_room_00Set_0001E0DL_0080C0;

#define dZ2_LOST_WOODS_room_00Set_0001E0DL_004898 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001E0DL_004898"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001E0DL_004898[] = dZ2_LOST_WOODS_room_00Set_0001E0DL_004898;

#define dZ2_LOST_WOODS_room_00Set_0001E0DL_0080D0 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001E0DL_0080D0"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001E0DL_0080D0[] = dZ2_LOST_WOODS_room_00Set_0001E0DL_0080D0;

#define dZ2_LOST_WOODS_room_00Set_0001E0DL_003F70 "__OTR__scenes/nonmq/Z2_LOST_WOODS_scene/Z2_LOST_WOODS_room_00Set_0001E0DL_003F70"
static const ALIGN_ASSET(2) char Z2_LOST_WOODS_room_00Set_0001E0DL_003F70[] = dZ2_LOST_WOODS_room_00Set_0001E0DL_003F70;

#endif // Z2_LOST_WOODS_Z2_LOST_WOODS_ROOM_00_H
