#ifndef Z2_ROMANYMAE_Z2_ROMANYMAE_H
#define Z2_ROMANYMAE_Z2_ROMANYMAE_H 1

#include "align_asset_macro.h"

#define dZ2_ROMANYMAECollisionHeader_001E84 "__OTR__scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAECollisionHeader_001E84"
static const ALIGN_ASSET(2) char Z2_ROMANYMAECollisionHeader_001E84[] = dZ2_ROMANYMAECollisionHeader_001E84;

#define dZ2_ROMANYMAECutsceneData_000404 "__OTR__scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAECutsceneData_000404"
static const ALIGN_ASSET(2) char Z2_ROMANYMAECutsceneData_000404[] = dZ2_ROMANYMAECutsceneData_000404;

#define dZ2_ROMANYMAECutsceneData_000874 "__OTR__scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAECutsceneData_000874"
static const ALIGN_ASSET(2) char Z2_ROMANYMAECutsceneData_000874[] = dZ2_ROMANYMAECutsceneData_000874;

#define dZ2_ROMANYMAETex_0026B0 "__OTR__scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAETex_0026B0"
static const ALIGN_ASSET(2) char Z2_ROMANYMAETex_0026B0[] = dZ2_ROMANYMAETex_0026B0;

#define dZ2_ROMANYMAETex_001EB0 "__OTR__scenes/nonmq/Z2_ROMANYMAE/Z2_ROMANYMAETex_001EB0"
static const ALIGN_ASSET(2) char Z2_ROMANYMAETex_001EB0[] = dZ2_ROMANYMAETex_001EB0;
#endif // Z2_ROMANYMAE_Z2_ROMANYMAE_H
