#ifndef Z2_MAP_SHOP_Z2_MAP_SHOP_H
#define Z2_MAP_SHOP_Z2_MAP_SHOP_H 1

#include "align_asset_macro.h"

#define dZ2_MAP_SHOPCollisionHeader_001D50 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPCollisionHeader_001D50"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPCollisionHeader_001D50[] = dZ2_MAP_SHOPCollisionHeader_001D50;

#define dZ2_MAP_SHOPTLUT_006E20 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTLUT_006E20"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTLUT_006E20[] = dZ2_MAP_SHOPTLUT_006E20;

#define dZ2_MAP_SHOPTex_006600 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_006600"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_006600[] = dZ2_MAP_SHOPTex_006600;

#define dZ2_MAP_SHOPTex_006200 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_006200"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_006200[] = dZ2_MAP_SHOPTex_006200;

#define dZ2_MAP_SHOPTex_004A00 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_004A00"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_004A00[] = dZ2_MAP_SHOPTex_004A00;

#define dZ2_MAP_SHOPTex_005600 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_005600"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_005600[] = dZ2_MAP_SHOPTex_005600;

#define dZ2_MAP_SHOPTex_004200 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_004200"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_004200[] = dZ2_MAP_SHOPTex_004200;

#define dZ2_MAP_SHOPTex_003200 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_003200"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_003200[] = dZ2_MAP_SHOPTex_003200;

#define dZ2_MAP_SHOPTex_002000 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_002000"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_002000[] = dZ2_MAP_SHOPTex_002000;

#define dZ2_MAP_SHOPTex_001D80 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_001D80"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_001D80[] = dZ2_MAP_SHOPTex_001D80;

#define dZ2_MAP_SHOPTex_001E00 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_001E00"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_001E00[] = dZ2_MAP_SHOPTex_001E00;

#define dZ2_MAP_SHOPTex_004E00 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_004E00"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_004E00[] = dZ2_MAP_SHOPTex_004E00;

#define dZ2_MAP_SHOPTLUT_006E00 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTLUT_006E00"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTLUT_006E00[] = dZ2_MAP_SHOPTLUT_006E00;

#define dZ2_MAP_SHOPTex_002200 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_002200"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_002200[] = dZ2_MAP_SHOPTex_002200;

#define dZ2_MAP_SHOPTex_003A00 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_003A00"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_003A00[] = dZ2_MAP_SHOPTex_003A00;

#define dZ2_MAP_SHOPTex_005E00 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_005E00"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_005E00[] = dZ2_MAP_SHOPTex_005E00;

#define dZ2_MAP_SHOPTex_002A00 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_002A00"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_002A00[] = dZ2_MAP_SHOPTex_002A00;

#define dZ2_MAP_SHOPTex_003E00 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_003E00"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_003E00[] = dZ2_MAP_SHOPTex_003E00;

#define dZ2_MAP_SHOPTex_002E00 "__OTR__scenes/nonmq/Z2_MAP_SHOP/Z2_MAP_SHOPTex_002E00"
static const ALIGN_ASSET(2) char Z2_MAP_SHOPTex_002E00[] = dZ2_MAP_SHOPTex_002E00;
#endif // Z2_MAP_SHOP_Z2_MAP_SHOP_H
