#ifndef OBJECTS_OBJECT_FALL2_H
#define OBJECTS_OBJECT_FALL2_H 1

#include "align_asset_macro.h"

#define dgOpenMouthMoonDL "__OTR__objects/object_fall2/gOpenMouthMoonDL"
static const ALIGN_ASSET(2) char gOpenMouthMoonDL[] = dgOpenMouthMoonDL;

#define dgOpenMouthMoonFarSideTLUT "__OTR__objects/object_fall2/gOpenMouthMoonFarSideTLUT"
static const ALIGN_ASSET(2) char gOpenMouthMoonFarSideTLUT[] = dgOpenMouthMoonFarSideTLUT;

#define dgOpenMouthMoonFaceTLUT "__OTR__objects/object_fall2/gOpenMouthMoonFaceTLUT"
static const ALIGN_ASSET(2) char gOpenMouthMoonFaceTLUT[] = dgOpenMouthMoonFaceTLUT;

#define dgOpenMouthMoonEyesTex "__OTR__objects/object_fall2/gOpenMouthMoonEyesTex"
static const ALIGN_ASSET(2) char gOpenMouthMoonEyesTex[] = dgOpenMouthMoonEyesTex;

#define dgOpenMouthMoonFarSideTex "__OTR__objects/object_fall2/gOpenMouthMoonFarSideTex"
static const ALIGN_ASSET(2) char gOpenMouthMoonFarSideTex[] = dgOpenMouthMoonFarSideTex;

#define dgOpenMouthMoonFaceTex "__OTR__objects/object_fall2/gOpenMouthMoonFaceTex"
static const ALIGN_ASSET(2) char gOpenMouthMoonFaceTex[] = dgOpenMouthMoonFaceTex;

#define dgOpenMouthMoonTeethTex "__OTR__objects/object_fall2/gOpenMouthMoonTeethTex"
static const ALIGN_ASSET(2) char gOpenMouthMoonTeethTex[] = dgOpenMouthMoonTeethTex;

#define dgFall2FKAnim_5EF4 "__OTR__objects/object_fall2/gFall2FKAnim_5EF4"
static const ALIGN_ASSET(2) char gFall2FKAnim_5EF4[] = dgFall2FKAnim_5EF4;

#define dgFall2KFSkel_8898 "__OTR__objects/object_fall2/gFall2KFSkel_8898"
static const ALIGN_ASSET(2) char gFall2KFSkel_8898[] = dgFall2KFSkel_8898;

#define dobject_fall2_Vtx_005F10 "__OTR__objects/object_fall2/object_fall2_Vtx_005F10"
static const ALIGN_ASSET(2) char object_fall2_Vtx_005F10[] = dobject_fall2_Vtx_005F10;

#define dobject_fall2_DL_006E00 "__OTR__objects/object_fall2/object_fall2_DL_006E00"
static const ALIGN_ASSET(2) char object_fall2_DL_006E00[] = dobject_fall2_DL_006E00;

#define dobject_fall2_DL_006EF0 "__OTR__objects/object_fall2/object_fall2_DL_006EF0"
static const ALIGN_ASSET(2) char object_fall2_DL_006EF0[] = dobject_fall2_DL_006EF0;

#define dobject_fall2_DL_006FF8 "__OTR__objects/object_fall2/object_fall2_DL_006FF8"
static const ALIGN_ASSET(2) char object_fall2_DL_006FF8[] = dobject_fall2_DL_006FF8;

#define dobject_fall2_DL_007100 "__OTR__objects/object_fall2/object_fall2_DL_007100"
static const ALIGN_ASSET(2) char object_fall2_DL_007100[] = dobject_fall2_DL_007100;

#define dobject_fall2_DL_007208 "__OTR__objects/object_fall2/object_fall2_DL_007208"
static const ALIGN_ASSET(2) char object_fall2_DL_007208[] = dobject_fall2_DL_007208;

#define dobject_fall2_DL_007310 "__OTR__objects/object_fall2/object_fall2_DL_007310"
static const ALIGN_ASSET(2) char object_fall2_DL_007310[] = dobject_fall2_DL_007310;

#define dobject_fall2_DL_007418 "__OTR__objects/object_fall2/object_fall2_DL_007418"
static const ALIGN_ASSET(2) char object_fall2_DL_007418[] = dobject_fall2_DL_007418;

#define dobject_fall2_DL_007520 "__OTR__objects/object_fall2/object_fall2_DL_007520"
static const ALIGN_ASSET(2) char object_fall2_DL_007520[] = dobject_fall2_DL_007520;

#define dobject_fall2_DL_007628 "__OTR__objects/object_fall2/object_fall2_DL_007628"
static const ALIGN_ASSET(2) char object_fall2_DL_007628[] = dobject_fall2_DL_007628;

#define dobject_fall2_DL_007730 "__OTR__objects/object_fall2/object_fall2_DL_007730"
static const ALIGN_ASSET(2) char object_fall2_DL_007730[] = dobject_fall2_DL_007730;

#define dobject_fall2_Tex_007838 "__OTR__objects/object_fall2/object_fall2_Tex_007838"
static const ALIGN_ASSET(2) char object_fall2_Tex_007838[] = dobject_fall2_Tex_007838;

#define dobject_fall2_Tex_008038 "__OTR__objects/object_fall2/object_fall2_Tex_008038"
static const ALIGN_ASSET(2) char object_fall2_Tex_008038[] = dobject_fall2_Tex_008038;

#define dobject_fall2_Matanimheader_008840 "__OTR__objects/object_fall2/object_fall2_Matanimheader_008840"
static const ALIGN_ASSET(2) char object_fall2_Matanimheader_008840[] = dobject_fall2_Matanimheader_008840;

#endif // OBJECTS_OBJECT_FALL2_H
