#ifndef Z2_DANPEI_Z2_DANPEI_ROOM_04_H
#define Z2_DANPEI_Z2_DANPEI_ROOM_04_H 1

#include "align_asset_macro.h"

#define dZ2_DANPEI_room_04DL_004068 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_04DL_004068"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_04DL_004068[] = dZ2_DANPEI_room_04DL_004068;

#define dZ2_DANPEI_room_04DL_003A48 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_04DL_003A48"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_04DL_003A48[] = dZ2_DANPEI_room_04DL_003A48;

#define dZ2_DANPEI_room_04Tex_004CB0 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_04Tex_004CB0"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_04Tex_004CB0[] = dZ2_DANPEI_room_04Tex_004CB0;

#define dZ2_DANPEI_room_04Tex_0040B0 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_04Tex_0040B0"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_04Tex_0040B0[] = dZ2_DANPEI_room_04Tex_0040B0;

#define dZ2_DANPEI_room_04DL_002DC8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_04DL_002DC8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_04DL_002DC8[] = dZ2_DANPEI_room_04DL_002DC8;

#define dZ2_DANPEI_room_04DL_0024B8 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_04DL_0024B8"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_04DL_0024B8[] = dZ2_DANPEI_room_04DL_0024B8;

#define dZ2_DANPEI_room_04Tex_0044B0 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_04Tex_0044B0"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_04Tex_0044B0[] = dZ2_DANPEI_room_04Tex_0044B0;

#define dZ2_DANPEI_room_04DL_000780 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_04DL_000780"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_04DL_000780[] = dZ2_DANPEI_room_04DL_000780;

#endif // Z2_DANPEI_Z2_DANPEI_ROOM_04_H
