#ifndef OBJECTS_OBJECT_AN4_H
#define OBJECTS_OBJECT_AN4_H 1

#include "align_asset_macro.h"

#define dgAnju4CombineMasks2Anim "__OTR__objects/object_an4/gAnju4CombineMasks2Anim"
static const ALIGN_ASSET(2) char gAnju4CombineMasks2Anim[] = dgAnju4CombineMasks2Anim;

#define dgAnju4HugAnim "__OTR__objects/object_an4/gAnju4HugAnim"
static const ALIGN_ASSET(2) char gAnju4HugAnim[] = dgAnju4HugAnim;

#define dgAnju4HugLoopAnim "__OTR__objects/object_an4/gAnju4HugLoopAnim"
static const ALIGN_ASSET(2) char gAnju4HugLoopAnim[] = dgAnju4HugLoopAnim;

#define dgAnju4HugReleaseAnim "__OTR__objects/object_an4/gAnju4HugReleaseAnim"
static const ALIGN_ASSET(2) char gAnju4HugReleaseAnim[] = dgAnju4HugReleaseAnim;

#define dgAnju4HugReleaseLoopAnim "__OTR__objects/object_an4/gAnju4HugReleaseLoopAnim"
static const ALIGN_ASSET(2) char gAnju4HugReleaseLoopAnim[] = dgAnju4HugReleaseLoopAnim;

#define dgAnju4LookUpAnim "__OTR__objects/object_an4/gAnju4LookUpAnim"
static const ALIGN_ASSET(2) char gAnju4LookUpAnim[] = dgAnju4LookUpAnim;

#define dgAnju4LookUpLoopAnim "__OTR__objects/object_an4/gAnju4LookUpLoopAnim"
static const ALIGN_ASSET(2) char gAnju4LookUpLoopAnim[] = dgAnju4LookUpLoopAnim;

#define dgAnju4CombineMasks1Anim "__OTR__objects/object_an4/gAnju4CombineMasks1Anim"
static const ALIGN_ASSET(2) char gAnju4CombineMasks1Anim[] = dgAnju4CombineMasks1Anim;

#define dgAnju4MaskStandLoopAnim "__OTR__objects/object_an4/gAnju4MaskStandLoopAnim"
static const ALIGN_ASSET(2) char gAnju4MaskStandLoopAnim[] = dgAnju4MaskStandLoopAnim;

#define dgAnju4MaskKneelAnim "__OTR__objects/object_an4/gAnju4MaskKneelAnim"
static const ALIGN_ASSET(2) char gAnju4MaskKneelAnim[] = dgAnju4MaskKneelAnim;

#define dgAnju4MaskKneelLoopAnim "__OTR__objects/object_an4/gAnju4MaskKneelLoopAnim"
static const ALIGN_ASSET(2) char gAnju4MaskKneelLoopAnim[] = dgAnju4MaskKneelLoopAnim;
#endif // OBJECTS_OBJECT_AN4_H
