#ifndef OBJECTS_OBJECT_GI_BOTTLE_04_H
#define OBJECTS_OBJECT_GI_BOTTLE_04_H 1

#include "align_asset_macro.h"

#define dgGiFairyBottleBillboardRotMtx "__OTR__objects/object_gi_bottle_04/gGiFairyBottleBillboardRotMtx"
static const ALIGN_ASSET(2) char gGiFairyBottleBillboardRotMtx[] = dgGiFairyBottleBillboardRotMtx;

#define dgGiFairyBottleContentsDL "__OTR__objects/object_gi_bottle_04/gGiFairyBottleContentsDL"
static const ALIGN_ASSET(2) char gGiFairyBottleContentsDL[] = dgGiFairyBottleContentsDL;

#define dgGiFairyBottleGlassCorkDL "__OTR__objects/object_gi_bottle_04/gGiFairyBottleGlassCorkDL"
static const ALIGN_ASSET(2) char gGiFairyBottleGlassCorkDL[] = dgGiFairyBottleGlassCorkDL;

#define dgGiFairyBottleEmptyDL "__OTR__objects/object_gi_bottle_04/gGiFairyBottleEmptyDL"
static const ALIGN_ASSET(2) char gGiFairyBottleEmptyDL[] = dgGiFairyBottleEmptyDL;

#define dgGiFairyBottleCorkTex "__OTR__objects/object_gi_bottle_04/gGiFairyBottleCorkTex"
static const ALIGN_ASSET(2) char gGiFairyBottleCorkTex[] = dgGiFairyBottleCorkTex;

#define dgGiFairyBottleFairyTex "__OTR__objects/object_gi_bottle_04/gGiFairyBottleFairyTex"
static const ALIGN_ASSET(2) char gGiFairyBottleFairyTex[] = dgGiFairyBottleFairyTex;

#define dgGiFairyBottleGlassTex "__OTR__objects/object_gi_bottle_04/gGiFairyBottleGlassTex"
static const ALIGN_ASSET(2) char gGiFairyBottleGlassTex[] = dgGiFairyBottleGlassTex;

#define dgGiFairyBottleTexAnim "__OTR__objects/object_gi_bottle_04/gGiFairyBottleTexAnim"
static const ALIGN_ASSET(2) char gGiFairyBottleTexAnim[] = dgGiFairyBottleTexAnim;

#endif // OBJECTS_OBJECT_GI_BOTTLE_04_H
