#ifndef Z2_REDEAD_Z2_REDEAD_ROOM_07_H
#define Z2_REDEAD_Z2_REDEAD_ROOM_07_H 1

#include "align_asset_macro.h"

#define dZ2_REDEAD_room_07DL_005D10 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_07DL_005D10"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_07DL_005D10[] = dZ2_REDEAD_room_07DL_005D10;

#define dZ2_REDEAD_room_07DL_000E90 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_07DL_000E90"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_07DL_000E90[] = dZ2_REDEAD_room_07DL_000E90;

#define dZ2_REDEAD_room_07DL_005FB0 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_07DL_005FB0"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_07DL_005FB0[] = dZ2_REDEAD_room_07DL_005FB0;

#define dZ2_REDEAD_room_07DL_001E80 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_07DL_001E80"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_07DL_001E80[] = dZ2_REDEAD_room_07DL_001E80;

#define dZ2_REDEAD_room_07DL_004FC8 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_07DL_004FC8"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_07DL_004FC8[] = dZ2_REDEAD_room_07DL_004FC8;

#endif // Z2_REDEAD_Z2_REDEAD_ROOM_07_H
