#ifndef OBJECTS_OBJECT_GI_GOLONMASK_H
#define OBJECTS_OBJECT_GI_GOLONMASK_H 1

#include "align_asset_macro.h"

#define dgGiGoronMaskDL "__OTR__objects/object_gi_golonmask/gGiGoronMaskDL"
static const ALIGN_ASSET(2) char gGiGoronMaskDL[] = dgGiGoronMaskDL;

#define dgGiGoronMaskEmptyDL "__OTR__objects/object_gi_golonmask/gGiGoronMaskEmptyDL"
static const ALIGN_ASSET(2) char gGiGoronMaskEmptyDL[] = dgGiGoronMaskEmptyDL;

#define dgGiGoronMaskEyeTex "__OTR__objects/object_gi_golonmask/gGiGoronMaskEyeTex"
static const ALIGN_ASSET(2) char gGiGoronMaskEyeTex[] = dgGiGoronMaskEyeTex;

#define dgGiGoronMaskMouthTex "__OTR__objects/object_gi_golonmask/gGiGoronMaskMouthTex"
static const ALIGN_ASSET(2) char gGiGoronMaskMouthTex[] = dgGiGoronMaskMouthTex;

#define dgGiGoronMaskNoseEyebrowTex "__OTR__objects/object_gi_golonmask/gGiGoronMaskNoseEyebrowTex"
static const ALIGN_ASSET(2) char gGiGoronMaskNoseEyebrowTex[] = dgGiGoronMaskNoseEyebrowTex;
#endif // OBJECTS_OBJECT_GI_GOLONMASK_H
