#ifndef OBJECTS_OBJECT_GI_BIGBOMB_H
#define OBJECTS_OBJECT_GI_BIGBOMB_H 1

#include "align_asset_macro.h"

#define dgGiPowderKegGoronSkullAndFuseDL "__OTR__objects/object_gi_bigbomb/gGiPowderKegGoronSkullAndFuseDL"
static const ALIGN_ASSET(2) char gGiPowderKegGoronSkullAndFuseDL[] = dgGiPowderKegGoronSkullAndFuseDL;

#define dgGiPowderKegBarrelDL "__OTR__objects/object_gi_bigbomb/gGiPowderKegBarrelDL"
static const ALIGN_ASSET(2) char gGiPowderKegBarrelDL[] = dgGiPowderKegBarrelDL;

#define dgGiPowderKegBarrelTLUT "__OTR__objects/object_gi_bigbomb/gGiPowderKegBarrelTLUT"
static const ALIGN_ASSET(2) char gGiPowderKegBarrelTLUT[] = dgGiPowderKegBarrelTLUT;

#define dgGiPowderKegGoronSkullTex "__OTR__objects/object_gi_bigbomb/gGiPowderKegGoronSkullTex"
static const ALIGN_ASSET(2) char gGiPowderKegGoronSkullTex[] = dgGiPowderKegGoronSkullTex;

#define dgGiPowderKegBarrelTex "__OTR__objects/object_gi_bigbomb/gGiPowderKegBarrelTex"
static const ALIGN_ASSET(2) char gGiPowderKegBarrelTex[] = dgGiPowderKegBarrelTex;

#define dgGiPowderKegFuseTex "__OTR__objects/object_gi_bigbomb/gGiPowderKegFuseTex"
static const ALIGN_ASSET(2) char gGiPowderKegFuseTex[] = dgGiPowderKegFuseTex;
#endif // OBJECTS_OBJECT_GI_BIGBOMB_H
