#ifndef OBJECTS_OBJECT_RACETSUBO_H
#define OBJECTS_OBJECT_RACETSUBO_H 1

#include "align_asset_macro.h"

#define dgMagicPotEmpty1DL "__OTR__objects/object_racetsubo/gMagicPotEmpty1DL"
static const ALIGN_ASSET(2) char gMagicPotEmpty1DL[] = dgMagicPotEmpty1DL;

#define dgMagicPotDL "__OTR__objects/object_racetsubo/gMagicPotDL"
static const ALIGN_ASSET(2) char gMagicPotDL[] = dgMagicPotDL;

#define dgMagicPotWallTex "__OTR__objects/object_racetsubo/gMagicPotWallTex"
static const ALIGN_ASSET(2) char gMagicPotWallTex[] = dgMagicPotWallTex;

#define dgMagicPotRimTex "__OTR__objects/object_racetsubo/gMagicPotRimTex"
static const ALIGN_ASSET(2) char gMagicPotRimTex[] = dgMagicPotRimTex;

#define dgMagicPotShardDL "__OTR__objects/object_racetsubo/gMagicPotShardDL"
static const ALIGN_ASSET(2) char gMagicPotShardDL[] = dgMagicPotShardDL;

#define dgMagicPotEmpty2DL "__OTR__objects/object_racetsubo/gMagicPotEmpty2DL"
static const ALIGN_ASSET(2) char gMagicPotEmpty2DL[] = dgMagicPotEmpty2DL;

#define dgMagicPotShardTex "__OTR__objects/object_racetsubo/gMagicPotShardTex"
static const ALIGN_ASSET(2) char gMagicPotShardTex[] = dgMagicPotShardTex;
#endif // OBJECTS_OBJECT_RACETSUBO_H
