#ifndef OBJECTS_OBJECT_PH_H
#define OBJECTS_OBJECT_PH_H 1

#include "align_asset_macro.h"

#define dobject_ph_Anim_000350 "__OTR__objects/object_ph/object_ph_Anim_000350"
static const ALIGN_ASSET(2) char object_ph_Anim_000350[] = dobject_ph_Anim_000350;

#define dobject_ph_Anim_0005C4 "__OTR__objects/object_ph/object_ph_Anim_0005C4"
static const ALIGN_ASSET(2) char object_ph_Anim_0005C4[] = dobject_ph_Anim_0005C4;

#define dobject_ph_Anim_000844 "__OTR__objects/object_ph/object_ph_Anim_000844"
static const ALIGN_ASSET(2) char object_ph_Anim_000844[] = dobject_ph_Anim_000844;

#define dobject_ph_Anim_0009C4 "__OTR__objects/object_ph/object_ph_Anim_0009C4"
static const ALIGN_ASSET(2) char object_ph_Anim_0009C4[] = dobject_ph_Anim_0009C4;

#define dobject_ph_DL_000ED0 "__OTR__objects/object_ph/object_ph_DL_000ED0"
static const ALIGN_ASSET(2) char object_ph_DL_000ED0[] = dobject_ph_DL_000ED0;

#define dobject_ph_DL_000F60 "__OTR__objects/object_ph/object_ph_DL_000F60"
static const ALIGN_ASSET(2) char object_ph_DL_000F60[] = dobject_ph_DL_000F60;

#define dobject_ph_DL_000FF0 "__OTR__objects/object_ph/object_ph_DL_000FF0"
static const ALIGN_ASSET(2) char object_ph_DL_000FF0[] = dobject_ph_DL_000FF0;

#define dobject_ph_DL_001080 "__OTR__objects/object_ph/object_ph_DL_001080"
static const ALIGN_ASSET(2) char object_ph_DL_001080[] = dobject_ph_DL_001080;

#define dobject_ph_DL_001110 "__OTR__objects/object_ph/object_ph_DL_001110"
static const ALIGN_ASSET(2) char object_ph_DL_001110[] = dobject_ph_DL_001110;

#define dobject_ph_DL_0011A0 "__OTR__objects/object_ph/object_ph_DL_0011A0"
static const ALIGN_ASSET(2) char object_ph_DL_0011A0[] = dobject_ph_DL_0011A0;

#define dobject_ph_DL_001230 "__OTR__objects/object_ph/object_ph_DL_001230"
static const ALIGN_ASSET(2) char object_ph_DL_001230[] = dobject_ph_DL_001230;

#define dobject_ph_DL_0012F0 "__OTR__objects/object_ph/object_ph_DL_0012F0"
static const ALIGN_ASSET(2) char object_ph_DL_0012F0[] = dobject_ph_DL_0012F0;

#define dobject_ph_Tex_001410 "__OTR__objects/object_ph/object_ph_Tex_001410"
static const ALIGN_ASSET(2) char object_ph_Tex_001410[] = dobject_ph_Tex_001410;

#define dobject_ph_Tex_001490 "__OTR__objects/object_ph/object_ph_Tex_001490"
static const ALIGN_ASSET(2) char object_ph_Tex_001490[] = dobject_ph_Tex_001490;

#define dobject_ph_Tex_001890 "__OTR__objects/object_ph/object_ph_Tex_001890"
static const ALIGN_ASSET(2) char object_ph_Tex_001890[] = dobject_ph_Tex_001890;

#define dobject_ph_Tex_001A90 "__OTR__objects/object_ph/object_ph_Tex_001A90"
static const ALIGN_ASSET(2) char object_ph_Tex_001A90[] = dobject_ph_Tex_001A90;

#define dobject_ph_Skel_001C80 "__OTR__objects/object_ph/object_ph_Skel_001C80"
static const ALIGN_ASSET(2) char object_ph_Skel_001C80[] = dobject_ph_Skel_001C80;

typedef enum ObjectPhLimb {
    /* 0x00 */ OBJECT_PH_LIMB_NONE,
    /* 0x01 */ OBJECT_PH_LIMB_01,
    /* 0x02 */ OBJECT_PH_LIMB_02,
    /* 0x03 */ OBJECT_PH_LIMB_03,
    /* 0x04 */ OBJECT_PH_LIMB_04,
    /* 0x05 */ OBJECT_PH_LIMB_05,
    /* 0x06 */ OBJECT_PH_LIMB_06,
    /* 0x07 */ OBJECT_PH_LIMB_07,
    /* 0x08 */ OBJECT_PH_LIMB_08,
    /* 0x09 */ OBJECT_PH_LIMB_09,
    /* 0x0A */ OBJECT_PH_LIMB_0A,
    /* 0x0B */ OBJECT_PH_LIMB_0B,
    /* 0x0C */ OBJECT_PH_LIMB_0C,
    /* 0x0D */ OBJECT_PH_LIMB_0D,
    /* 0x0E */ OBJECT_PH_LIMB_0E,
    /* 0x0F */ OBJECT_PH_LIMB_0F,
    /* 0x10 */ OBJECT_PH_LIMB_10,
    /* 0x11 */ OBJECT_PH_LIMB_11,
    /* 0x12 */ OBJECT_PH_LIMB_12,
    /* 0x13 */ OBJECT_PH_LIMB_13,
    /* 0x14 */ OBJECT_PH_LIMB_14,
    /* 0x15 */ OBJECT_PH_LIMB_15,
    /* 0x16 */ OBJECT_PH_LIMB_16,
    /* 0x17 */ OBJECT_PH_LIMB_17,
    /* 0x18 */ OBJECT_PH_LIMB_MAX
} ObjectPhLimb;

#endif // OBJECTS_OBJECT_PH_H
