#ifndef OBJECTS_OBJECT_WATER_EFFECT_H
#define OBJECTS_OBJECT_WATER_EFFECT_H 1

#include "align_asset_macro.h"

#define dobject_water_effect_DL_000180 "__OTR__objects/object_water_effect/object_water_effect_DL_000180"
static const ALIGN_ASSET(2) char object_water_effect_DL_000180[] = dobject_water_effect_DL_000180;

#define dobject_water_effect_DL_000420 "__OTR__objects/object_water_effect/object_water_effect_DL_000420"
static const ALIGN_ASSET(2) char object_water_effect_DL_000420[] = dobject_water_effect_DL_000420;

#define dobject_water_effect_DL_000730 "__OTR__objects/object_water_effect/object_water_effect_DL_000730"
static const ALIGN_ASSET(2) char object_water_effect_DL_000730[] = dobject_water_effect_DL_000730;

#define dobject_water_effect_DL_000A48 "__OTR__objects/object_water_effect/object_water_effect_DL_000A48"
static const ALIGN_ASSET(2) char object_water_effect_DL_000A48[] = dobject_water_effect_DL_000A48;

#define dobject_water_effect_DL_000CD8 "__OTR__objects/object_water_effect/object_water_effect_DL_000CD8"
static const ALIGN_ASSET(2) char object_water_effect_DL_000CD8[] = dobject_water_effect_DL_000CD8;

#define dobject_water_effect_Matanimheader_000DD0 "__OTR__objects/object_water_effect/object_water_effect_Matanimheader_000DD0"
static const ALIGN_ASSET(2) char object_water_effect_Matanimheader_000DD0[] = dobject_water_effect_Matanimheader_000DD0;

#define dobject_water_effect_Matanimheader_000DE0 "__OTR__objects/object_water_effect/object_water_effect_Matanimheader_000DE0"
static const ALIGN_ASSET(2) char object_water_effect_Matanimheader_000DE0[] = dobject_water_effect_Matanimheader_000DE0;

#define dobject_water_effect_Matanimheader_000E0C "__OTR__objects/object_water_effect/object_water_effect_Matanimheader_000E0C"
static const ALIGN_ASSET(2) char object_water_effect_Matanimheader_000E0C[] = dobject_water_effect_Matanimheader_000E0C;

#define dobject_water_effect_Matanimheader_000E40 "__OTR__objects/object_water_effect/object_water_effect_Matanimheader_000E40"
static const ALIGN_ASSET(2) char object_water_effect_Matanimheader_000E40[] = dobject_water_effect_Matanimheader_000E40;

#define dobject_water_effect_Matanimheader_000E58 "__OTR__objects/object_water_effect/object_water_effect_Matanimheader_000E58"
static const ALIGN_ASSET(2) char object_water_effect_Matanimheader_000E58[] = dobject_water_effect_Matanimheader_000E58;

#define dobject_water_effect_Tex_000E60 "__OTR__objects/object_water_effect/object_water_effect_Tex_000E60"
static const ALIGN_ASSET(2) char object_water_effect_Tex_000E60[] = dobject_water_effect_Tex_000E60;

#define dobject_water_effect_Tex_001260 "__OTR__objects/object_water_effect/object_water_effect_Tex_001260"
static const ALIGN_ASSET(2) char object_water_effect_Tex_001260[] = dobject_water_effect_Tex_001260;

#define dobject_water_effect_Tex_001A60 "__OTR__objects/object_water_effect/object_water_effect_Tex_001A60"
static const ALIGN_ASSET(2) char object_water_effect_Tex_001A60[] = dobject_water_effect_Tex_001A60;

#define dobject_water_effect_Tex_002260 "__OTR__objects/object_water_effect/object_water_effect_Tex_002260"
static const ALIGN_ASSET(2) char object_water_effect_Tex_002260[] = dobject_water_effect_Tex_002260;

#define dobject_water_effect_Tex_002A60 "__OTR__objects/object_water_effect/object_water_effect_Tex_002A60"
static const ALIGN_ASSET(2) char object_water_effect_Tex_002A60[] = dobject_water_effect_Tex_002A60;

#define dobject_water_effect_Tex_003260 "__OTR__objects/object_water_effect/object_water_effect_Tex_003260"
static const ALIGN_ASSET(2) char object_water_effect_Tex_003260[] = dobject_water_effect_Tex_003260;

#define dobject_water_effect_Tex_003A60 "__OTR__objects/object_water_effect/object_water_effect_Tex_003A60"
static const ALIGN_ASSET(2) char object_water_effect_Tex_003A60[] = dobject_water_effect_Tex_003A60;

#define dobject_water_effect_DL_004260 "__OTR__objects/object_water_effect/object_water_effect_DL_004260"
static const ALIGN_ASSET(2) char object_water_effect_DL_004260[] = dobject_water_effect_DL_004260;

#define dobject_water_effect_DL_0042B0 "__OTR__objects/object_water_effect/object_water_effect_DL_0042B0"
static const ALIGN_ASSET(2) char object_water_effect_DL_0042B0[] = dobject_water_effect_DL_0042B0;

#define dobject_water_effect_DL_0042F8 "__OTR__objects/object_water_effect/object_water_effect_DL_0042F8"
static const ALIGN_ASSET(2) char object_water_effect_DL_0042F8[] = dobject_water_effect_DL_0042F8;

#define dobject_water_effect_DL_004340 "__OTR__objects/object_water_effect/object_water_effect_DL_004340"
static const ALIGN_ASSET(2) char object_water_effect_DL_004340[] = dobject_water_effect_DL_004340;

#define dobject_water_effect_DL_0043E8 "__OTR__objects/object_water_effect/object_water_effect_DL_0043E8"
static const ALIGN_ASSET(2) char object_water_effect_DL_0043E8[] = dobject_water_effect_DL_0043E8;

#endif // OBJECTS_OBJECT_WATER_EFFECT_H
