#ifndef OBJECTS_OBJECT_MAG_H
#define OBJECTS_OBJECT_MAG_H 1

#include "align_asset_macro.h"

#define dgTitleScreenZeldaLogoTex "__OTR__objects/object_mag/gTitleScreenZeldaLogoTex"
static const ALIGN_ASSET(2) char gTitleScreenZeldaLogoTex[] = dgTitleScreenZeldaLogoTex;

#define dgTitleScreenMajorasMaskSubtitleTex "__OTR__objects/object_mag/gTitleScreenMajorasMaskSubtitleTex"
static const ALIGN_ASSET(2) char gTitleScreenMajorasMaskSubtitleTex[] = dgTitleScreenMajorasMaskSubtitleTex;

#define dgTitleScreenMajorasMaskSubtitleMaskTex "__OTR__objects/object_mag/gTitleScreenMajorasMaskSubtitleMaskTex"
static const ALIGN_ASSET(2) char gTitleScreenMajorasMaskSubtitleMaskTex[] = dgTitleScreenMajorasMaskSubtitleMaskTex;

#define dgTitleScreenTheLegendOfTextTex "__OTR__objects/object_mag/gTitleScreenTheLegendOfTextTex"
static const ALIGN_ASSET(2) char gTitleScreenTheLegendOfTextTex[] = dgTitleScreenTheLegendOfTextTex;

#define dgTitleScreenDisplayEffectMask00Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask00Tex"
static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask00Tex[] = dgTitleScreenDisplayEffectMask00Tex;

#define dgTitleScreenDisplayEffectMask01Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask01Tex"
static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask01Tex[] = dgTitleScreenDisplayEffectMask01Tex;

#define dgTitleScreenDisplayEffectMask10Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask10Tex"
static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask10Tex[] = dgTitleScreenDisplayEffectMask10Tex;

#define dgTitleScreenDisplayEffectMask11Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask11Tex"
static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask11Tex[] = dgTitleScreenDisplayEffectMask11Tex;

#define dgTitleScreenDisplayEffectMask02Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask02Tex"
static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask02Tex[] = dgTitleScreenDisplayEffectMask02Tex;

#define dgTitleScreenDisplayEffectMask12Tex "__OTR__objects/object_mag/gTitleScreenDisplayEffectMask12Tex"
static const ALIGN_ASSET(2) char gTitleScreenDisplayEffectMask12Tex[] = dgTitleScreenDisplayEffectMask12Tex;

#define dgTitleScreenAppearEffectMask00Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask00Tex"
static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask00Tex[] = dgTitleScreenAppearEffectMask00Tex;

#define dgTitleScreenAppearEffectMask01Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask01Tex"
static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask01Tex[] = dgTitleScreenAppearEffectMask01Tex;

#define dgTitleScreenAppearEffectMask10Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask10Tex"
static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask10Tex[] = dgTitleScreenAppearEffectMask10Tex;

#define dgTitleScreenAppearEffectMask11Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask11Tex"
static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask11Tex[] = dgTitleScreenAppearEffectMask11Tex;

#define dgTitleScreenAppearEffectMask02Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask02Tex"
static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask02Tex[] = dgTitleScreenAppearEffectMask02Tex;

#define dgTitleScreenAppearEffectMask12Tex "__OTR__objects/object_mag/gTitleScreenAppearEffectMask12Tex"
static const ALIGN_ASSET(2) char gTitleScreenAppearEffectMask12Tex[] = dgTitleScreenAppearEffectMask12Tex;

#define dgTitleScreenFlame0Tex "__OTR__objects/object_mag/gTitleScreenFlame0Tex"
static const ALIGN_ASSET(2) char gTitleScreenFlame0Tex[] = dgTitleScreenFlame0Tex;

#define dgTitleScreenFlame1Tex "__OTR__objects/object_mag/gTitleScreenFlame1Tex"
static const ALIGN_ASSET(2) char gTitleScreenFlame1Tex[] = dgTitleScreenFlame1Tex;

#define dgTitleScreenFlame2Tex "__OTR__objects/object_mag/gTitleScreenFlame2Tex"
static const ALIGN_ASSET(2) char gTitleScreenFlame2Tex[] = dgTitleScreenFlame2Tex;

#define dgTitleScreenFlame3Tex "__OTR__objects/object_mag/gTitleScreenFlame3Tex"
static const ALIGN_ASSET(2) char gTitleScreenFlame3Tex[] = dgTitleScreenFlame3Tex;

#define dgTitleScreenCopyright2000NintendoTex "__OTR__objects/object_mag/gTitleScreenCopyright2000NintendoTex"
static const ALIGN_ASSET(2) char gTitleScreenCopyright2000NintendoTex[] = dgTitleScreenCopyright2000NintendoTex;

#define dgTitleScreenControllerNotConnectedTextTex "__OTR__objects/object_mag/gTitleScreenControllerNotConnectedTextTex"
static const ALIGN_ASSET(2) char gTitleScreenControllerNotConnectedTextTex[] = dgTitleScreenControllerNotConnectedTextTex;

#define dgTitleScreenInsertControllerTextTex "__OTR__objects/object_mag/gTitleScreenInsertControllerTextTex"
static const ALIGN_ASSET(2) char gTitleScreenInsertControllerTextTex[] = dgTitleScreenInsertControllerTextTex;

#define dgTitleScreenMajorasMaskTex "__OTR__objects/object_mag/gTitleScreenMajorasMaskTex"
static const ALIGN_ASSET(2) char gTitleScreenMajorasMaskTex[] = dgTitleScreenMajorasMaskTex;
#endif // OBJECTS_OBJECT_MAG_H
