#ifndef OBJECTS_OBJECT_MASK_SKJ_H
#define OBJECTS_OBJECT_MASK_SKJ_H 1

#include "align_asset_macro.h"

#define dobject_mask_skj_DL_0009F0 "__OTR__objects/object_mask_skj/object_mask_skj_DL_0009F0"
static const ALIGN_ASSET(2) char object_mask_skj_DL_0009F0[] = dobject_mask_skj_DL_0009F0;

#define dobject_mask_skj_TLUT_000FA0 "__OTR__objects/object_mask_skj/object_mask_skj_TLUT_000FA0"
static const ALIGN_ASSET(2) char object_mask_skj_TLUT_000FA0[] = dobject_mask_skj_TLUT_000FA0;

#define dobject_mask_skj_Tex_0011A0 "__OTR__objects/object_mask_skj/object_mask_skj_Tex_0011A0"
static const ALIGN_ASSET(2) char object_mask_skj_Tex_0011A0[] = dobject_mask_skj_Tex_0011A0;

#define dobject_mask_skj_Tex_0012A0 "__OTR__objects/object_mask_skj/object_mask_skj_Tex_0012A0"
static const ALIGN_ASSET(2) char object_mask_skj_Tex_0012A0[] = dobject_mask_skj_Tex_0012A0;

#define dobject_mask_skj_Tex_001320 "__OTR__objects/object_mask_skj/object_mask_skj_Tex_001320"
static const ALIGN_ASSET(2) char object_mask_skj_Tex_001320[] = dobject_mask_skj_Tex_001320;

#define dobject_mask_skj_Tex_001360 "__OTR__objects/object_mask_skj/object_mask_skj_Tex_001360"
static const ALIGN_ASSET(2) char object_mask_skj_Tex_001360[] = dobject_mask_skj_Tex_001360;

#define dobject_mask_skj_Tex_001460 "__OTR__objects/object_mask_skj/object_mask_skj_Tex_001460"
static const ALIGN_ASSET(2) char object_mask_skj_Tex_001460[] = dobject_mask_skj_Tex_001460;

#define dobject_mask_skj_Tex_001560 "__OTR__objects/object_mask_skj/object_mask_skj_Tex_001560"
static const ALIGN_ASSET(2) char object_mask_skj_Tex_001560[] = dobject_mask_skj_Tex_001560;

#define dobject_mask_skj_Tex_001660 "__OTR__objects/object_mask_skj/object_mask_skj_Tex_001660"
static const ALIGN_ASSET(2) char object_mask_skj_Tex_001660[] = dobject_mask_skj_Tex_001660;
#endif // OBJECTS_OBJECT_MASK_SKJ_H
