#ifndef Z2_TAKARAKUJI_Z2_TAKARAKUJI_ROOM_00_H
#define Z2_TAKARAKUJI_Z2_TAKARAKUJI_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_TAKARAKUJI_room_00DL_002C00 "__OTR__scenes/nonmq/Z2_TAKARAKUJI_scene/Z2_TAKARAKUJI_room_00DL_002C00"
static const ALIGN_ASSET(2) char Z2_TAKARAKUJI_room_00DL_002C00[] = dZ2_TAKARAKUJI_room_00DL_002C00;

#define dZ2_TAKARAKUJI_room_00DL_002E30 "__OTR__scenes/nonmq/Z2_TAKARAKUJI_scene/Z2_TAKARAKUJI_room_00DL_002E30"
static const ALIGN_ASSET(2) char Z2_TAKARAKUJI_room_00DL_002E30[] = dZ2_TAKARAKUJI_room_00DL_002E30;

#define dZ2_TAKARAKUJI_room_00DL_0018B0 "__OTR__scenes/nonmq/Z2_TAKARAKUJI_scene/Z2_TAKARAKUJI_room_00DL_0018B0"
static const ALIGN_ASSET(2) char Z2_TAKARAKUJI_room_00DL_0018B0[] = dZ2_TAKARAKUJI_room_00DL_0018B0;

#define dZ2_TAKARAKUJI_room_00DL_0008E0 "__OTR__scenes/nonmq/Z2_TAKARAKUJI_scene/Z2_TAKARAKUJI_room_00DL_0008E0"
static const ALIGN_ASSET(2) char Z2_TAKARAKUJI_room_00DL_0008E0[] = dZ2_TAKARAKUJI_room_00DL_0008E0;

#define dZ2_TAKARAKUJI_room_00DL_002178 "__OTR__scenes/nonmq/Z2_TAKARAKUJI_scene/Z2_TAKARAKUJI_room_00DL_002178"
static const ALIGN_ASSET(2) char Z2_TAKARAKUJI_room_00DL_002178[] = dZ2_TAKARAKUJI_room_00DL_002178;

#endif // Z2_TAKARAKUJI_Z2_TAKARAKUJI_ROOM_00_H
