#ifndef Z2_F01_B_Z2_F01_B_H
#define Z2_F01_B_Z2_F01_B_H 1

#include "align_asset_macro.h"

#define dZ2_F01_BCollisionHeader_002A8C "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BCollisionHeader_002A8C"
static const ALIGN_ASSET(2) char Z2_F01_BCollisionHeader_002A8C[] = dZ2_F01_BCollisionHeader_002A8C;

#define dZ2_F01_BTex_009E00 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_009E00"
static const ALIGN_ASSET(2) char Z2_F01_BTex_009E00[] = dZ2_F01_BTex_009E00;

#define dZ2_F01_BTLUT_00B720 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTLUT_00B720"
static const ALIGN_ASSET(2) char Z2_F01_BTLUT_00B720[] = dZ2_F01_BTLUT_00B720;

#define dZ2_F01_BTex_00B200 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_00B200"
static const ALIGN_ASSET(2) char Z2_F01_BTex_00B200[] = dZ2_F01_BTex_00B200;

#define dZ2_F01_BTex_00B300 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_00B300"
static const ALIGN_ASSET(2) char Z2_F01_BTex_00B300[] = dZ2_F01_BTex_00B300;

#define dZ2_F01_BTex_00AA00 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_00AA00"
static const ALIGN_ASSET(2) char Z2_F01_BTex_00AA00[] = dZ2_F01_BTex_00AA00;

#define dZ2_F01_BTex_004AC0 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_004AC0"
static const ALIGN_ASSET(2) char Z2_F01_BTex_004AC0[] = dZ2_F01_BTex_004AC0;

#define dZ2_F01_BTex_0052C0 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_0052C0"
static const ALIGN_ASSET(2) char Z2_F01_BTex_0052C0[] = dZ2_F01_BTex_0052C0;

#define dZ2_F01_BTex_0032C0 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_0032C0"
static const ALIGN_ASSET(2) char Z2_F01_BTex_0032C0[] = dZ2_F01_BTex_0032C0;

#define dZ2_F01_BTex_0042C0 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_0042C0"
static const ALIGN_ASSET(2) char Z2_F01_BTex_0042C0[] = dZ2_F01_BTex_0042C0;

#define dZ2_F01_BTex_002AC0 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_002AC0"
static const ALIGN_ASSET(2) char Z2_F01_BTex_002AC0[] = dZ2_F01_BTex_002AC0;

#define dZ2_F01_BTex_003AC0 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_003AC0"
static const ALIGN_ASSET(2) char Z2_F01_BTex_003AC0[] = dZ2_F01_BTex_003AC0;

#define dZ2_F01_BTex_008CC0 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_008CC0"
static const ALIGN_ASSET(2) char Z2_F01_BTex_008CC0[] = dZ2_F01_BTex_008CC0;

#define dZ2_F01_BTex_009CC0 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_009CC0"
static const ALIGN_ASSET(2) char Z2_F01_BTex_009CC0[] = dZ2_F01_BTex_009CC0;

#define dZ2_F01_BTex_00A200 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_00A200"
static const ALIGN_ASSET(2) char Z2_F01_BTex_00A200[] = dZ2_F01_BTex_00A200;

#define dZ2_F01_BTex_007CC0 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_007CC0"
static const ALIGN_ASSET(2) char Z2_F01_BTex_007CC0[] = dZ2_F01_BTex_007CC0;

#define dZ2_F01_BTex_005AC0 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_005AC0"
static const ALIGN_ASSET(2) char Z2_F01_BTex_005AC0[] = dZ2_F01_BTex_005AC0;

#define dZ2_F01_BTex_005CC0 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_005CC0"
static const ALIGN_ASSET(2) char Z2_F01_BTex_005CC0[] = dZ2_F01_BTex_005CC0;

#define dZ2_F01_BTex_009DC0 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_009DC0"
static const ALIGN_ASSET(2) char Z2_F01_BTex_009DC0[] = dZ2_F01_BTex_009DC0;

#define dZ2_F01_BTex_0064C0 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_0064C0"
static const ALIGN_ASSET(2) char Z2_F01_BTex_0064C0[] = dZ2_F01_BTex_0064C0;

#define dZ2_F01_BTex_0074C0 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_0074C0"
static const ALIGN_ASSET(2) char Z2_F01_BTex_0074C0[] = dZ2_F01_BTex_0074C0;

#define dZ2_F01_BTLUT_00B700 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTLUT_00B700"
static const ALIGN_ASSET(2) char Z2_F01_BTLUT_00B700[] = dZ2_F01_BTLUT_00B700;

#define dZ2_F01_BTex_0084C0 "__OTR__scenes/nonmq/Z2_F01_B/Z2_F01_BTex_0084C0"
static const ALIGN_ASSET(2) char Z2_F01_BTex_0084C0[] = dZ2_F01_BTex_0084C0;
#endif // Z2_F01_B_Z2_F01_B_H
