#ifndef OBJECTS_OBJECT_GI_SEAHORSE_H
#define OBJECTS_OBJECT_GI_SEAHORSE_H 1

#include "align_asset_macro.h"

#define dgGiSeahorseBillboardRotMtx "__OTR__objects/object_gi_seahorse/gGiSeahorseBillboardRotMtx"
static const ALIGN_ASSET(2) char gGiSeahorseBillboardRotMtx[] = dgGiSeahorseBillboardRotMtx;

#define dgGiSeahorseGlowDL "__OTR__objects/object_gi_seahorse/gGiSeahorseGlowDL"
static const ALIGN_ASSET(2) char gGiSeahorseGlowDL[] = dgGiSeahorseGlowDL;

#define dgGiSeahorseBodyDL "__OTR__objects/object_gi_seahorse/gGiSeahorseBodyDL"
static const ALIGN_ASSET(2) char gGiSeahorseBodyDL[] = dgGiSeahorseBodyDL;

#define dgGiSeahorseEmptyDL "__OTR__objects/object_gi_seahorse/gGiSeahorseEmptyDL"
static const ALIGN_ASSET(2) char gGiSeahorseEmptyDL[] = dgGiSeahorseEmptyDL;

#define dgGiSeahorseEyeTex "__OTR__objects/object_gi_seahorse/gGiSeahorseEyeTex"
static const ALIGN_ASSET(2) char gGiSeahorseEyeTex[] = dgGiSeahorseEyeTex;

#define dgGiSeahorseGlowTex "__OTR__objects/object_gi_seahorse/gGiSeahorseGlowTex"
static const ALIGN_ASSET(2) char gGiSeahorseGlowTex[] = dgGiSeahorseGlowTex;

#define dgGiSeahorseTorsoTailTex "__OTR__objects/object_gi_seahorse/gGiSeahorseTorsoTailTex"
static const ALIGN_ASSET(2) char gGiSeahorseTorsoTailTex[] = dgGiSeahorseTorsoTailTex;

#define dgGiSeahorseFinTex "__OTR__objects/object_gi_seahorse/gGiSeahorseFinTex"
static const ALIGN_ASSET(2) char gGiSeahorseFinTex[] = dgGiSeahorseFinTex;
#endif // OBJECTS_OBJECT_GI_SEAHORSE_H
