#ifndef OVERLAYS_OVL_OCEFF_STORM_H
#define OVERLAYS_OVL_OCEFF_STORM_H 1

#include "align_asset_macro.h"

#define dsSongOfStormsEffectTex "__OTR__overlays/ovl_Oceff_Storm/sSongOfStormsEffectTex"
static const ALIGN_ASSET(2) char sSongOfStormsEffectTex[] = dsSongOfStormsEffectTex;

#define dsSongOfStormsMaterialDL "__OTR__overlays/ovl_Oceff_Storm/sSongOfStormsMaterialDL"
static const ALIGN_ASSET(2) char sSongOfStormsMaterialDL[] = dsSongOfStormsMaterialDL;

#define dsSongOfStormsCylinderVtx "__OTR__overlays/ovl_Oceff_Storm/sSongOfStormsCylinderVtx"
static const ALIGN_ASSET(2) char sSongOfStormsCylinderVtx[] = dsSongOfStormsCylinderVtx;

#define dsSongOfStormsCylinderMaterialDL "__OTR__overlays/ovl_Oceff_Storm/sSongOfStormsCylinderMaterialDL"
static const ALIGN_ASSET(2) char sSongOfStormsCylinderMaterialDL[] = dsSongOfStormsCylinderMaterialDL;

#define dsSongOfStormsCylinderModelDL "__OTR__overlays/ovl_Oceff_Storm/sSongOfStormsCylinderModelDL"
static const ALIGN_ASSET(2) char sSongOfStormsCylinderModelDL[] = dsSongOfStormsCylinderModelDL;
#endif // OVERLAYS_OVL_OCEFF_STORM_H
