#ifndef Z2_F01_Z2_F01_H
#define Z2_F01_Z2_F01_H 1

#include "align_asset_macro.h"

#define dZ2_F01CollisionHeader_005E58 "__OTR__scenes/nonmq/Z2_F01/Z2_F01CollisionHeader_005E58"
static const ALIGN_ASSET(2) char Z2_F01CollisionHeader_005E58[] = dZ2_F01CollisionHeader_005E58;

#define dZ2_F01CutsceneData_0007FC "__OTR__scenes/nonmq/Z2_F01/Z2_F01CutsceneData_0007FC"
static const ALIGN_ASSET(2) char Z2_F01CutsceneData_0007FC[] = dZ2_F01CutsceneData_0007FC;

#define dZ2_F01CutsceneData_000ECC "__OTR__scenes/nonmq/Z2_F01/Z2_F01CutsceneData_000ECC"
static const ALIGN_ASSET(2) char Z2_F01CutsceneData_000ECC[] = dZ2_F01CutsceneData_000ECC;

#define dZ2_F01CutsceneData_00143C "__OTR__scenes/nonmq/Z2_F01/Z2_F01CutsceneData_00143C"
static const ALIGN_ASSET(2) char Z2_F01CutsceneData_00143C[] = dZ2_F01CutsceneData_00143C;

#define dZ2_F01CutsceneData_001F3C "__OTR__scenes/nonmq/Z2_F01/Z2_F01CutsceneData_001F3C"
static const ALIGN_ASSET(2) char Z2_F01CutsceneData_001F3C[] = dZ2_F01CutsceneData_001F3C;

#define dZ2_F01CutsceneData_0021A4 "__OTR__scenes/nonmq/Z2_F01/Z2_F01CutsceneData_0021A4"
static const ALIGN_ASSET(2) char Z2_F01CutsceneData_0021A4[] = dZ2_F01CutsceneData_0021A4;

#define dZ2_F01TLUT_01C220 "__OTR__scenes/nonmq/Z2_F01/Z2_F01TLUT_01C220"
static const ALIGN_ASSET(2) char Z2_F01TLUT_01C220[] = dZ2_F01TLUT_01C220;

#define dZ2_F01Tex_0163C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_0163C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_0163C0[] = dZ2_F01Tex_0163C0;

#define dZ2_F01Tex_0191C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_0191C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_0191C0[] = dZ2_F01Tex_0191C0;

#define dZ2_F01Tex_00E140 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_00E140"
static const ALIGN_ASSET(2) char Z2_F01Tex_00E140[] = dZ2_F01Tex_00E140;

#define dZ2_F01Tex_00CD40 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_00CD40"
static const ALIGN_ASSET(2) char Z2_F01Tex_00CD40[] = dZ2_F01Tex_00CD40;

#define dZ2_F01Tex_00AD40 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_00AD40"
static const ALIGN_ASSET(2) char Z2_F01Tex_00AD40[] = dZ2_F01Tex_00AD40;

#define dZ2_F01Tex_00C540 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_00C540"
static const ALIGN_ASSET(2) char Z2_F01Tex_00C540[] = dZ2_F01Tex_00C540;

#define dZ2_F01Tex_009D40 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_009D40"
static const ALIGN_ASSET(2) char Z2_F01Tex_009D40[] = dZ2_F01Tex_009D40;

#define dZ2_F01Tex_00B540 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_00B540"
static const ALIGN_ASSET(2) char Z2_F01Tex_00B540[] = dZ2_F01Tex_00B540;

#define dZ2_F01Tex_00A540 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_00A540"
static const ALIGN_ASSET(2) char Z2_F01Tex_00A540[] = dZ2_F01Tex_00A540;

#define dZ2_F01Tex_00BD40 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_00BD40"
static const ALIGN_ASSET(2) char Z2_F01Tex_00BD40[] = dZ2_F01Tex_00BD40;

#define dZ2_F01Tex_012AC0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_012AC0"
static const ALIGN_ASSET(2) char Z2_F01Tex_012AC0[] = dZ2_F01Tex_012AC0;

#define dZ2_F01Tex_017FC0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_017FC0"
static const ALIGN_ASSET(2) char Z2_F01Tex_017FC0[] = dZ2_F01Tex_017FC0;

#define dZ2_F01Tex_00DD40 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_00DD40"
static const ALIGN_ASSET(2) char Z2_F01Tex_00DD40[] = dZ2_F01Tex_00DD40;

#define dZ2_F01Tex_00E540 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_00E540"
static const ALIGN_ASSET(2) char Z2_F01Tex_00E540[] = dZ2_F01Tex_00E540;

#define dZ2_F01TLUT_01C440 "__OTR__scenes/nonmq/Z2_F01/Z2_F01TLUT_01C440"
static const ALIGN_ASSET(2) char Z2_F01TLUT_01C440[] = dZ2_F01TLUT_01C440;

#define dZ2_F01Tex_0189C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_0189C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_0189C0[] = dZ2_F01Tex_0189C0;

#define dZ2_F01Tex_016FC0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_016FC0"
static const ALIGN_ASSET(2) char Z2_F01Tex_016FC0[] = dZ2_F01Tex_016FC0;

#define dZ2_F01TLUT_01C200 "__OTR__scenes/nonmq/Z2_F01/Z2_F01TLUT_01C200"
static const ALIGN_ASSET(2) char Z2_F01TLUT_01C200[] = dZ2_F01TLUT_01C200;

#define dZ2_F01Tex_0132C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_0132C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_0132C0[] = dZ2_F01Tex_0132C0;

#define dZ2_F01Tex_011EC0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_011EC0"
static const ALIGN_ASSET(2) char Z2_F01Tex_011EC0[] = dZ2_F01Tex_011EC0;

#define dZ2_F01Tex_0122C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_0122C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_0122C0[] = dZ2_F01Tex_0122C0;

#define dZ2_F01Tex_00FEC0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_00FEC0"
static const ALIGN_ASSET(2) char Z2_F01Tex_00FEC0[] = dZ2_F01Tex_00FEC0;

#define dZ2_F01Tex_010EC0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_010EC0"
static const ALIGN_ASSET(2) char Z2_F01Tex_010EC0[] = dZ2_F01Tex_010EC0;

#define dZ2_F01Tex_00D540 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_00D540"
static const ALIGN_ASSET(2) char Z2_F01Tex_00D540[] = dZ2_F01Tex_00D540;

#define dZ2_F01Tex_01BA00 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_01BA00"
static const ALIGN_ASSET(2) char Z2_F01Tex_01BA00[] = dZ2_F01Tex_01BA00;

#define dZ2_F01Tex_0167C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_0167C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_0167C0[] = dZ2_F01Tex_0167C0;

#define dZ2_F01Tex_01AA00 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_01AA00"
static const ALIGN_ASSET(2) char Z2_F01Tex_01AA00[] = dZ2_F01Tex_01AA00;

#define dZ2_F01Tex_00ED40 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_00ED40"
static const ALIGN_ASSET(2) char Z2_F01Tex_00ED40[] = dZ2_F01Tex_00ED40;

#define dZ2_F01Tex_00F540 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_00F540"
static const ALIGN_ASSET(2) char Z2_F01Tex_00F540[] = dZ2_F01Tex_00F540;

#define dZ2_F01Tex_01A9C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_01A9C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_01A9C0[] = dZ2_F01Tex_01A9C0;

#define dZ2_F01Tex_00FD40 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_00FD40"
static const ALIGN_ASSET(2) char Z2_F01Tex_00FD40[] = dZ2_F01Tex_00FD40;

#define dZ2_F01Tex_0177C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_0177C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_0177C0[] = dZ2_F01Tex_0177C0;

#define dZ2_F01Tex_017BC0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_017BC0"
static const ALIGN_ASSET(2) char Z2_F01Tex_017BC0[] = dZ2_F01Tex_017BC0;

#define dZ2_F01Tex_0161C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_0161C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_0161C0[] = dZ2_F01Tex_0161C0;

#define dZ2_F01TLUT_01C420 "__OTR__scenes/nonmq/Z2_F01/Z2_F01TLUT_01C420"
static const ALIGN_ASSET(2) char Z2_F01TLUT_01C420[] = dZ2_F01TLUT_01C420;

#define dZ2_F01Tex_0181C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_0181C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_0181C0[] = dZ2_F01Tex_0181C0;

#define dZ2_F01Tex_01A1C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_01A1C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_01A1C0[] = dZ2_F01Tex_01A1C0;

#define dZ2_F01Tex_00FDC0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_00FDC0"
static const ALIGN_ASSET(2) char Z2_F01Tex_00FDC0[] = dZ2_F01Tex_00FDC0;

#define dZ2_F01Tex_0158C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_0158C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_0158C0[] = dZ2_F01Tex_0158C0;

#define dZ2_F01Tex_0160C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_0160C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_0160C0[] = dZ2_F01Tex_0160C0;

#define dZ2_F01Tex_0154C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_0154C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_0154C0[] = dZ2_F01Tex_0154C0;

#define dZ2_F01Tex_013AC0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_013AC0"
static const ALIGN_ASSET(2) char Z2_F01Tex_013AC0[] = dZ2_F01Tex_013AC0;

#define dZ2_F01Tex_012EC0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_012EC0"
static const ALIGN_ASSET(2) char Z2_F01Tex_012EC0[] = dZ2_F01Tex_012EC0;

#define dZ2_F01Tex_0144C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_0144C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_0144C0[] = dZ2_F01Tex_0144C0;

#define dZ2_F01Tex_0142C0 "__OTR__scenes/nonmq/Z2_F01/Z2_F01Tex_0142C0"
static const ALIGN_ASSET(2) char Z2_F01Tex_0142C0[] = dZ2_F01Tex_0142C0;

#define dZ2_F01CollisionHeader_005E58 "__OTR__scenes/nonmq/Z2_F01/Z2_F01CollisionHeader_005E58"

#define dZ2_F01CollisionHeader_005E58 "__OTR__scenes/nonmq/Z2_F01/Z2_F01CollisionHeader_005E58"

#define dZ2_F01CutsceneData_0065D8 "__OTR__scenes/nonmq/Z2_F01/Z2_F01CutsceneData_0065D8"
static const ALIGN_ASSET(2) char Z2_F01CutsceneData_0065D8[] = dZ2_F01CutsceneData_0065D8;

#define dZ2_F01CollisionHeader_005E58 "__OTR__scenes/nonmq/Z2_F01/Z2_F01CollisionHeader_005E58"

#define dZ2_F01CutsceneData_006F78 "__OTR__scenes/nonmq/Z2_F01/Z2_F01CutsceneData_006F78"
static const ALIGN_ASSET(2) char Z2_F01CutsceneData_006F78[] = dZ2_F01CutsceneData_006F78;

#define dZ2_F01CollisionHeader_005E58 "__OTR__scenes/nonmq/Z2_F01/Z2_F01CollisionHeader_005E58"

#define dZ2_F01CutsceneData_0074DC "__OTR__scenes/nonmq/Z2_F01/Z2_F01CutsceneData_0074DC"
static const ALIGN_ASSET(2) char Z2_F01CutsceneData_0074DC[] = dZ2_F01CutsceneData_0074DC;

#define dZ2_F01CollisionHeader_005E58 "__OTR__scenes/nonmq/Z2_F01/Z2_F01CollisionHeader_005E58"

#define dZ2_F01CutsceneData_008C50 "__OTR__scenes/nonmq/Z2_F01/Z2_F01CutsceneData_008C50"
static const ALIGN_ASSET(2) char Z2_F01CutsceneData_008C50[] = dZ2_F01CutsceneData_008C50;

#define dZ2_F01CollisionHeader_005E58 "__OTR__scenes/nonmq/Z2_F01/Z2_F01CollisionHeader_005E58"

#define dZ2_F01CutsceneData_0095A8 "__OTR__scenes/nonmq/Z2_F01/Z2_F01CutsceneData_0095A8"
static const ALIGN_ASSET(2) char Z2_F01CutsceneData_0095A8[] = dZ2_F01CutsceneData_0095A8;

#endif // Z2_F01_Z2_F01_H
