#ifndef OBJECTS_OBJECT_GI_MSSA_H
#define OBJECTS_OBJECT_GI_MSSA_H 1

#include "align_asset_macro.h"

#define dgGiSunMaskEyesSidePatternsDL "__OTR__objects/object_gi_mssa/gGiSunMaskEyesSidePatternsDL"
static const ALIGN_ASSET(2) char gGiSunMaskEyesSidePatternsDL[] = dgGiSunMaskEyesSidePatternsDL;

#define dgGiSunMaskFaceDL "__OTR__objects/object_gi_mssa/gGiSunMaskFaceDL"
static const ALIGN_ASSET(2) char gGiSunMaskFaceDL[] = dgGiSunMaskFaceDL;

#define dgGiSunMaskEyeTex "__OTR__objects/object_gi_mssa/gGiSunMaskEyeTex"
static const ALIGN_ASSET(2) char gGiSunMaskEyeTex[] = dgGiSunMaskEyeTex;

#define dgGiSunMaskSidePatternsTex "__OTR__objects/object_gi_mssa/gGiSunMaskSidePatternsTex"
static const ALIGN_ASSET(2) char gGiSunMaskSidePatternsTex[] = dgGiSunMaskSidePatternsTex;

#define dgGiSunMaskFacePatternsTex "__OTR__objects/object_gi_mssa/gGiSunMaskFacePatternsTex"
static const ALIGN_ASSET(2) char gGiSunMaskFacePatternsTex[] = dgGiSunMaskFacePatternsTex;

#define dgGiSunMaskManeSwirlTex "__OTR__objects/object_gi_mssa/gGiSunMaskManeSwirlTex"
static const ALIGN_ASSET(2) char gGiSunMaskManeSwirlTex[] = dgGiSunMaskManeSwirlTex;
#endif // OBJECTS_OBJECT_GI_MSSA_H
