#ifndef Z2_WITCH_SHOP_Z2_WITCH_SHOP_H
#define Z2_WITCH_SHOP_Z2_WITCH_SHOP_H 1

#include "align_asset_macro.h"

#define dZ2_WITCH_SHOPCollisionHeader_0018D4 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPCollisionHeader_0018D4"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPCollisionHeader_0018D4[] = dZ2_WITCH_SHOPCollisionHeader_0018D4;

#define dZ2_WITCH_SHOPTex_004600 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004600"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_004600[] = dZ2_WITCH_SHOPTex_004600;

#define dZ2_WITCH_SHOPTLUT_00A9C0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTLUT_00A9C0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTLUT_00A9C0[] = dZ2_WITCH_SHOPTLUT_00A9C0;

#define dZ2_WITCH_SHOPTex_007EC0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_007EC0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_007EC0[] = dZ2_WITCH_SHOPTex_007EC0;

#define dZ2_WITCH_SHOPTex_0062C0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_0062C0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_0062C0[] = dZ2_WITCH_SHOPTex_0062C0;

#define dZ2_WITCH_SHOPTex_008AC0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_008AC0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_008AC0[] = dZ2_WITCH_SHOPTex_008AC0;

#define dZ2_WITCH_SHOPTex_002C00 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_002C00"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_002C00[] = dZ2_WITCH_SHOPTex_002C00;

#define dZ2_WITCH_SHOPTex_003000 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_003000"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_003000[] = dZ2_WITCH_SHOPTex_003000;

#define dZ2_WITCH_SHOPTex_009BC0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_009BC0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_009BC0[] = dZ2_WITCH_SHOPTex_009BC0;

#define dZ2_WITCH_SHOPTex_005C80 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_005C80"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_005C80[] = dZ2_WITCH_SHOPTex_005C80;

#define dZ2_WITCH_SHOPTex_005CC0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_005CC0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_005CC0[] = dZ2_WITCH_SHOPTex_005CC0;

#define dZ2_WITCH_SHOPTex_004680 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004680"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_004680[] = dZ2_WITCH_SHOPTex_004680;

#define dZ2_WITCH_SHOPTex_004F80 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004F80"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_004F80[] = dZ2_WITCH_SHOPTex_004F80;

#define dZ2_WITCH_SHOPTex_005080 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_005080"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_005080[] = dZ2_WITCH_SHOPTex_005080;

#define dZ2_WITCH_SHOPTex_005880 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_005880"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_005880[] = dZ2_WITCH_SHOPTex_005880;

#define dZ2_WITCH_SHOPTex_0082C0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_0082C0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_0082C0[] = dZ2_WITCH_SHOPTex_0082C0;

#define dZ2_WITCH_SHOPTex_0086C0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_0086C0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_0086C0[] = dZ2_WITCH_SHOPTex_0086C0;

#define dZ2_WITCH_SHOPTex_00A3C0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_00A3C0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_00A3C0[] = dZ2_WITCH_SHOPTex_00A3C0;

#define dZ2_WITCH_SHOPTex_003600 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_003600"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_003600[] = dZ2_WITCH_SHOPTex_003600;

#define dZ2_WITCH_SHOPTex_0060C0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_0060C0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_0060C0[] = dZ2_WITCH_SHOPTex_0060C0;

#define dZ2_WITCH_SHOPTex_003400 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_003400"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_003400[] = dZ2_WITCH_SHOPTex_003400;

#define dZ2_WITCH_SHOPTex_002A00 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_002A00"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_002A00[] = dZ2_WITCH_SHOPTex_002A00;

#define dZ2_WITCH_SHOPTex_004E80 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004E80"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_004E80[] = dZ2_WITCH_SHOPTex_004E80;

#define dZ2_WITCH_SHOPTex_004400 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004400"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_004400[] = dZ2_WITCH_SHOPTex_004400;

#define dZ2_WITCH_SHOPTex_004000 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_004000"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_004000[] = dZ2_WITCH_SHOPTex_004000;

#define dZ2_WITCH_SHOPTex_002900 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_002900"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_002900[] = dZ2_WITCH_SHOPTex_002900;

#define dZ2_WITCH_SHOPTex_00A7C0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_00A7C0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_00A7C0[] = dZ2_WITCH_SHOPTex_00A7C0;

#define dZ2_WITCH_SHOPTex_003800 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_003800"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_003800[] = dZ2_WITCH_SHOPTex_003800;

#define dZ2_WITCH_SHOPTex_006AC0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_006AC0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_006AC0[] = dZ2_WITCH_SHOPTex_006AC0;

#define dZ2_WITCH_SHOPTex_006EC0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_006EC0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_006EC0[] = dZ2_WITCH_SHOPTex_006EC0;

#define dZ2_WITCH_SHOPTex_008BC0 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_008BC0"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_008BC0[] = dZ2_WITCH_SHOPTex_008BC0;

#define dZ2_WITCH_SHOPTex_001900 "__OTR__scenes/nonmq/Z2_WITCH_SHOP/Z2_WITCH_SHOPTex_001900"
static const ALIGN_ASSET(2) char Z2_WITCH_SHOPTex_001900[] = dZ2_WITCH_SHOPTex_001900;
#endif // Z2_WITCH_SHOP_Z2_WITCH_SHOP_H
