#ifndef Z2_10YUKIYAMANOMURA2_Z2_10YUKIYAMANOMURA2_H
#define Z2_10YUKIYAMANOMURA2_Z2_10YUKIYAMANOMURA2_H 1

#include "align_asset_macro.h"

#define dZ2_10YUKIYAMANOMURA2CollisionHeader_0058E8 "__OTR__scenes/nonmq/Z2_10YUKIYAMANOMURA2/Z2_10YUKIYAMANOMURA2CollisionHeader_0058E8"
static const ALIGN_ASSET(2) char Z2_10YUKIYAMANOMURA2CollisionHeader_0058E8[] = dZ2_10YUKIYAMANOMURA2CollisionHeader_0058E8;

#define dZ2_10YUKIYAMANOMURA2CutsceneData_00039C "__OTR__scenes/nonmq/Z2_10YUKIYAMANOMURA2/Z2_10YUKIYAMANOMURA2CutsceneData_00039C"
static const ALIGN_ASSET(2) char Z2_10YUKIYAMANOMURA2CutsceneData_00039C[] = dZ2_10YUKIYAMANOMURA2CutsceneData_00039C;

#define dZ2_10YUKIYAMANOMURA2TLUT_006E60 "__OTR__scenes/nonmq/Z2_10YUKIYAMANOMURA2/Z2_10YUKIYAMANOMURA2TLUT_006E60"
static const ALIGN_ASSET(2) char Z2_10YUKIYAMANOMURA2TLUT_006E60[] = dZ2_10YUKIYAMANOMURA2TLUT_006E60;

#define dZ2_10YUKIYAMANOMURA2Tex_006A60 "__OTR__scenes/nonmq/Z2_10YUKIYAMANOMURA2/Z2_10YUKIYAMANOMURA2Tex_006A60"
static const ALIGN_ASSET(2) char Z2_10YUKIYAMANOMURA2Tex_006A60[] = dZ2_10YUKIYAMANOMURA2Tex_006A60;

#define dZ2_10YUKIYAMANOMURA2CollisionHeader_0058E8 "__OTR__scenes/nonmq/Z2_10YUKIYAMANOMURA2/Z2_10YUKIYAMANOMURA2CollisionHeader_0058E8"

#define dZ2_10YUKIYAMANOMURA2CutsceneData_005C1C "__OTR__scenes/nonmq/Z2_10YUKIYAMANOMURA2/Z2_10YUKIYAMANOMURA2CutsceneData_005C1C"
static const ALIGN_ASSET(2) char Z2_10YUKIYAMANOMURA2CutsceneData_005C1C[] = dZ2_10YUKIYAMANOMURA2CutsceneData_005C1C;

#endif // Z2_10YUKIYAMANOMURA2_Z2_10YUKIYAMANOMURA2_H
