#ifndef Z2_HAKUGIN_Z2_HAKUGIN_ROOM_01_H
#define Z2_HAKUGIN_Z2_HAKUGIN_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_HAKUGIN_room_01DL_002240 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_01DL_002240"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_01DL_002240[] = dZ2_HAKUGIN_room_01DL_002240;

#define dZ2_HAKUGIN_room_01Tex_005508 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_01Tex_005508"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_01Tex_005508[] = dZ2_HAKUGIN_room_01Tex_005508;

#define dZ2_HAKUGIN_room_01DL_002B40 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_01DL_002B40"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_01DL_002B40[] = dZ2_HAKUGIN_room_01DL_002B40;

#define dZ2_HAKUGIN_room_01Tex_003508 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_01Tex_003508"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_01Tex_003508[] = dZ2_HAKUGIN_room_01Tex_003508;

#define dZ2_HAKUGIN_room_01Tex_004508 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_01Tex_004508"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_01Tex_004508[] = dZ2_HAKUGIN_room_01Tex_004508;

#define dZ2_HAKUGIN_room_01DL_0006A0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_01DL_0006A0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_01DL_0006A0[] = dZ2_HAKUGIN_room_01DL_0006A0;

#define dZ2_HAKUGIN_room_01Tex_003D08 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_01Tex_003D08"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_01Tex_003D08[] = dZ2_HAKUGIN_room_01Tex_003D08;

#define dZ2_HAKUGIN_room_01DL_001A18 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_01DL_001A18"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_01DL_001A18[] = dZ2_HAKUGIN_room_01DL_001A18;

#define dZ2_HAKUGIN_room_01Tex_002D08 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_01Tex_002D08"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_01Tex_002D08[] = dZ2_HAKUGIN_room_01Tex_002D08;

#define dZ2_HAKUGIN_room_01DL_0025A8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_01DL_0025A8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_01DL_0025A8[] = dZ2_HAKUGIN_room_01DL_0025A8;

#define dZ2_HAKUGIN_room_01Tex_006508 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_01Tex_006508"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_01Tex_006508[] = dZ2_HAKUGIN_room_01Tex_006508;

#define dZ2_HAKUGIN_room_01DL_0027D0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_01DL_0027D0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_01DL_0027D0[] = dZ2_HAKUGIN_room_01DL_0027D0;

#define dZ2_HAKUGIN_room_01Tex_005D08 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_01Tex_005D08"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_01Tex_005D08[] = dZ2_HAKUGIN_room_01Tex_005D08;

#define dZ2_HAKUGIN_room_01DL_001458 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_01DL_001458"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_01DL_001458[] = dZ2_HAKUGIN_room_01DL_001458;

#define dZ2_HAKUGIN_room_01Tex_004D08 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_01Tex_004D08"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_01Tex_004D08[] = dZ2_HAKUGIN_room_01Tex_004D08;

#endif // Z2_HAKUGIN_Z2_HAKUGIN_ROOM_01_H
