#ifndef Z2_DANPEI_Z2_DANPEI_ROOM_05_H
#define Z2_DANPEI_Z2_DANPEI_ROOM_05_H 1

#include "align_asset_macro.h"

#define dZ2_DANPEI_room_05DL_007620 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_05DL_007620"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_05DL_007620[] = dZ2_DANPEI_room_05DL_007620;

#define dZ2_DANPEI_room_05Tex_008270 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_05Tex_008270"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_05Tex_008270[] = dZ2_DANPEI_room_05Tex_008270;

#define dZ2_DANPEI_room_05DL_006B18 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_05DL_006B18"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_05DL_006B18[] = dZ2_DANPEI_room_05DL_006B18;

#define dZ2_DANPEI_room_05Tex_008A70 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_05Tex_008A70"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_05Tex_008A70[] = dZ2_DANPEI_room_05Tex_008A70;

#define dZ2_DANPEI_room_05Tex_009670 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_05Tex_009670"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_05Tex_009670[] = dZ2_DANPEI_room_05Tex_009670;

#define dZ2_DANPEI_room_05Tex_007670 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_05Tex_007670"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_05Tex_007670[] = dZ2_DANPEI_room_05Tex_007670;

#define dZ2_DANPEI_room_05DL_002F78 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_05DL_002F78"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_05DL_002F78[] = dZ2_DANPEI_room_05DL_002F78;

#define dZ2_DANPEI_room_05DL_002510 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_05DL_002510"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_05DL_002510[] = dZ2_DANPEI_room_05DL_002510;

#define dZ2_DANPEI_room_05Tex_007E70 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_05Tex_007E70"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_05Tex_007E70[] = dZ2_DANPEI_room_05Tex_007E70;

#define dZ2_DANPEI_room_05Tex_009270 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_05Tex_009270"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_05Tex_009270[] = dZ2_DANPEI_room_05Tex_009270;

#define dZ2_DANPEI_room_05DL_000D08 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_05DL_000D08"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_05DL_000D08[] = dZ2_DANPEI_room_05DL_000D08;

#define dZ2_DANPEI_room_05Tex_007A70 "__OTR__scenes/nonmq/Z2_DANPEI_scene/Z2_DANPEI_room_05Tex_007A70"
static const ALIGN_ASSET(2) char Z2_DANPEI_room_05Tex_007A70[] = dZ2_DANPEI_room_05Tex_007A70;

#endif // Z2_DANPEI_Z2_DANPEI_ROOM_05_H
