#ifndef Z2_SEA_Z2_SEA_ROOM_03_H
#define Z2_SEA_Z2_SEA_ROOM_03_H 1

#include "align_asset_macro.h"

#define dZ2_SEA_room_03DL_0004D0 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_03DL_0004D0"
static const ALIGN_ASSET(2) char Z2_SEA_room_03DL_0004D0[] = dZ2_SEA_room_03DL_0004D0;

#define dZ2_SEA_room_03DL_0020B8 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_03DL_0020B8"
static const ALIGN_ASSET(2) char Z2_SEA_room_03DL_0020B8[] = dZ2_SEA_room_03DL_0020B8;

#define dZ2_SEA_room_03DL_002340 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_03DL_002340"
static const ALIGN_ASSET(2) char Z2_SEA_room_03DL_002340[] = dZ2_SEA_room_03DL_002340;

#define dZ2_SEA_room_03DL_001288 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_03DL_001288"
static const ALIGN_ASSET(2) char Z2_SEA_room_03DL_001288[] = dZ2_SEA_room_03DL_001288;

#define dZ2_SEA_room_03DL_001960 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_03DL_001960"
static const ALIGN_ASSET(2) char Z2_SEA_room_03DL_001960[] = dZ2_SEA_room_03DL_001960;

#define dZ2_SEA_room_03DL_001C50 "__OTR__scenes/nonmq/Z2_SEA_scene/Z2_SEA_room_03DL_001C50"
static const ALIGN_ASSET(2) char Z2_SEA_room_03DL_001C50[] = dZ2_SEA_room_03DL_001C50;

#endif // Z2_SEA_Z2_SEA_ROOM_03_H
