#ifndef Z2_CASTLE_Z2_CASTLE_ROOM_06_H
#define Z2_CASTLE_Z2_CASTLE_ROOM_06_H 1

#include "align_asset_macro.h"

#define dZ2_CASTLE_room_06DL_0013F8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_06DL_0013F8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_06DL_0013F8[] = dZ2_CASTLE_room_06DL_0013F8;

#define dZ2_CASTLE_room_06Tex_001DA0 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_06Tex_001DA0"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_06Tex_001DA0[] = dZ2_CASTLE_room_06Tex_001DA0;

#define dZ2_CASTLE_room_06Tex_0021A0 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_06Tex_0021A0"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_06Tex_0021A0[] = dZ2_CASTLE_room_06Tex_0021A0;

#define dZ2_CASTLE_room_06DL_001C40 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_06DL_001C40"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_06DL_001C40[] = dZ2_CASTLE_room_06DL_001C40;

#define dZ2_CASTLE_room_06DL_0025A8 "__OTR__scenes/nonmq/Z2_CASTLE_scene/Z2_CASTLE_room_06DL_0025A8"
static const ALIGN_ASSET(2) char Z2_CASTLE_room_06DL_0025A8[] = dZ2_CASTLE_room_06DL_0025A8;

#endif // Z2_CASTLE_Z2_CASTLE_ROOM_06_H
