#ifndef OBJECTS_OBJECT_BAT_H
#define OBJECTS_OBJECT_BAT_H 1

#include "align_asset_macro.h"

#define dgBadBatSetupDL "__OTR__objects/object_bat/gBadBatSetupDL"
static const ALIGN_ASSET(2) char gBadBatSetupDL[] = dgBadBatSetupDL;

#define dgBadBatBodyDL "__OTR__objects/object_bat/gBadBatBodyDL"
static const ALIGN_ASSET(2) char gBadBatBodyDL[] = dgBadBatBodyDL;

#define dgBadBatWingsFrame0DL "__OTR__objects/object_bat/gBadBatWingsFrame0DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame0DL[] = dgBadBatWingsFrame0DL;

#define dgBadBatWingsFrame1DL "__OTR__objects/object_bat/gBadBatWingsFrame1DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame1DL[] = dgBadBatWingsFrame1DL;

#define dgBadBatWingsFrame2DL "__OTR__objects/object_bat/gBadBatWingsFrame2DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame2DL[] = dgBadBatWingsFrame2DL;

#define dgBadBatWingsFrame3DL "__OTR__objects/object_bat/gBadBatWingsFrame3DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame3DL[] = dgBadBatWingsFrame3DL;

#define dgBadBatWingsFrame4DL "__OTR__objects/object_bat/gBadBatWingsFrame4DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame4DL[] = dgBadBatWingsFrame4DL;

#define dgBadBatWingsFrame5DL "__OTR__objects/object_bat/gBadBatWingsFrame5DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame5DL[] = dgBadBatWingsFrame5DL;

#define dgBadBatWingsFrame6DL "__OTR__objects/object_bat/gBadBatWingsFrame6DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame6DL[] = dgBadBatWingsFrame6DL;

#define dgBadBatWingsFrame7DL "__OTR__objects/object_bat/gBadBatWingsFrame7DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame7DL[] = dgBadBatWingsFrame7DL;

#define dgBadBatWingsFrame8DL "__OTR__objects/object_bat/gBadBatWingsFrame8DL"
static const ALIGN_ASSET(2) char gBadBatWingsFrame8DL[] = dgBadBatWingsFrame8DL;

#define dgBadBatWingTex "__OTR__objects/object_bat/gBadBatWingTex"
static const ALIGN_ASSET(2) char gBadBatWingTex[] = dgBadBatWingTex;

#define dgBatBatBodyTex "__OTR__objects/object_bat/gBatBatBodyTex"
static const ALIGN_ASSET(2) char gBatBatBodyTex[] = dgBatBatBodyTex;
#endif // OBJECTS_OBJECT_BAT_H
