#ifndef Z2_HAKASHITA_Z2_HAKASHITA_ROOM_04_H
#define Z2_HAKASHITA_Z2_HAKASHITA_ROOM_04_H 1

#include "align_asset_macro.h"

#define dZ2_HAKASHITA_room_04DL_002DB0 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_04DL_002DB0"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_04DL_002DB0[] = dZ2_HAKASHITA_room_04DL_002DB0;

#define dZ2_HAKASHITA_room_04DL_0029C0 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_04DL_0029C0"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_04DL_0029C0[] = dZ2_HAKASHITA_room_04DL_0029C0;

#define dZ2_HAKASHITA_room_04TLUT_0037E0 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_04TLUT_0037E0"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_04TLUT_0037E0[] = dZ2_HAKASHITA_room_04TLUT_0037E0;

#define dZ2_HAKASHITA_room_04Tex_002FE0 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_04Tex_002FE0"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_04Tex_002FE0[] = dZ2_HAKASHITA_room_04Tex_002FE0;

#define dZ2_HAKASHITA_room_04DL_0019F0 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_04DL_0019F0"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_04DL_0019F0[] = dZ2_HAKASHITA_room_04DL_0019F0;

#define dZ2_HAKASHITA_room_04DL_002ED0 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_04DL_002ED0"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_04DL_002ED0[] = dZ2_HAKASHITA_room_04DL_002ED0;

#define dZ2_HAKASHITA_room_04DL_004880 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_04DL_004880"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_04DL_004880[] = dZ2_HAKASHITA_room_04DL_004880;

#define dZ2_HAKASHITA_room_04Tex_0049B8 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_04Tex_0049B8"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_04Tex_0049B8[] = dZ2_HAKASHITA_room_04Tex_0049B8;

#define dZ2_HAKASHITA_room_04DL_004580 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_04DL_004580"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_04DL_004580[] = dZ2_HAKASHITA_room_04DL_004580;

#define dZ2_HAKASHITA_room_04DL_0042A0 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_04DL_0042A0"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_04DL_0042A0[] = dZ2_HAKASHITA_room_04DL_0042A0;

#define dZ2_HAKASHITA_room_04DL_003FD0 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_04DL_003FD0"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_04DL_003FD0[] = dZ2_HAKASHITA_room_04DL_003FD0;

#define dZ2_HAKASHITA_room_04DL_003CD0 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_04DL_003CD0"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_04DL_003CD0[] = dZ2_HAKASHITA_room_04DL_003CD0;

#define dZ2_HAKASHITA_room_04DL_0039D0 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_04DL_0039D0"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_04DL_0039D0[] = dZ2_HAKASHITA_room_04DL_0039D0;

#define dZ2_HAKASHITA_room_04Tex_0051B8 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_04Tex_0051B8"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_04Tex_0051B8[] = dZ2_HAKASHITA_room_04Tex_0051B8;

#endif // Z2_HAKASHITA_Z2_HAKASHITA_ROOM_04_H
