#ifndef OBJECTS_OBJECT_BOSS01_H
#define OBJECTS_OBJECT_BOSS01_H 1

#include "align_asset_macro.h"

#define dgOdolwaVerticalSlashAnim "__OTR__objects/object_boss01/gOdolwaVerticalSlashAnim"
static const ALIGN_ASSET(2) char gOdolwaVerticalSlashAnim[] = dgOdolwaVerticalSlashAnim;

#define dgOdolwaHorizontalSlashAnim "__OTR__objects/object_boss01/gOdolwaHorizontalSlashAnim"
static const ALIGN_ASSET(2) char gOdolwaHorizontalSlashAnim[] = dgOdolwaHorizontalSlashAnim;

#define dgOdolwaAtAttentionAnim "__OTR__objects/object_boss01/gOdolwaAtAttentionAnim"
static const ALIGN_ASSET(2) char gOdolwaAtAttentionAnim[] = dgOdolwaAtAttentionAnim;

#define dgOdolwaPelvisDL "__OTR__objects/object_boss01/gOdolwaPelvisDL"
static const ALIGN_ASSET(2) char gOdolwaPelvisDL[] = dgOdolwaPelvisDL;

#define dgOdolwaHeadDL "__OTR__objects/object_boss01/gOdolwaHeadDL"
static const ALIGN_ASSET(2) char gOdolwaHeadDL[] = dgOdolwaHeadDL;

#define dgOdolwaCenterPlumeTipDL "__OTR__objects/object_boss01/gOdolwaCenterPlumeTipDL"
static const ALIGN_ASSET(2) char gOdolwaCenterPlumeTipDL[] = dgOdolwaCenterPlumeTipDL;

#define dgOdolwaCenterPlumeMiddleDL "__OTR__objects/object_boss01/gOdolwaCenterPlumeMiddleDL"
static const ALIGN_ASSET(2) char gOdolwaCenterPlumeMiddleDL[] = dgOdolwaCenterPlumeMiddleDL;

#define dgOdolwaCenterPlumeBaseDL "__OTR__objects/object_boss01/gOdolwaCenterPlumeBaseDL"
static const ALIGN_ASSET(2) char gOdolwaCenterPlumeBaseDL[] = dgOdolwaCenterPlumeBaseDL;

#define dgOdolwaLeftPlumeTipDL "__OTR__objects/object_boss01/gOdolwaLeftPlumeTipDL"
static const ALIGN_ASSET(2) char gOdolwaLeftPlumeTipDL[] = dgOdolwaLeftPlumeTipDL;

#define dgOdolwaLeftPlumeMiddleDL "__OTR__objects/object_boss01/gOdolwaLeftPlumeMiddleDL"
static const ALIGN_ASSET(2) char gOdolwaLeftPlumeMiddleDL[] = dgOdolwaLeftPlumeMiddleDL;

#define dgOdolwaLeftPlumeBaseDL "__OTR__objects/object_boss01/gOdolwaLeftPlumeBaseDL"
static const ALIGN_ASSET(2) char gOdolwaLeftPlumeBaseDL[] = dgOdolwaLeftPlumeBaseDL;

#define dgOdolwaRightPlumeTipDL "__OTR__objects/object_boss01/gOdolwaRightPlumeTipDL"
static const ALIGN_ASSET(2) char gOdolwaRightPlumeTipDL[] = dgOdolwaRightPlumeTipDL;

#define dgOdolwaRightPlumeMiddleDL "__OTR__objects/object_boss01/gOdolwaRightPlumeMiddleDL"
static const ALIGN_ASSET(2) char gOdolwaRightPlumeMiddleDL[] = dgOdolwaRightPlumeMiddleDL;

#define dgOdolwaRightPlumeBaseDL "__OTR__objects/object_boss01/gOdolwaRightPlumeBaseDL"
static const ALIGN_ASSET(2) char gOdolwaRightPlumeBaseDL[] = dgOdolwaRightPlumeBaseDL;

#define dgOdolwaLeftEarringDL "__OTR__objects/object_boss01/gOdolwaLeftEarringDL"
static const ALIGN_ASSET(2) char gOdolwaLeftEarringDL[] = dgOdolwaLeftEarringDL;

#define dgOdolwaRightEarringDL "__OTR__objects/object_boss01/gOdolwaRightEarringDL"
static const ALIGN_ASSET(2) char gOdolwaRightEarringDL[] = dgOdolwaRightEarringDL;

#define dgOdolwaSwordDL "__OTR__objects/object_boss01/gOdolwaSwordDL"
static const ALIGN_ASSET(2) char gOdolwaSwordDL[] = dgOdolwaSwordDL;

#define dgOdolwaRightHandDL "__OTR__objects/object_boss01/gOdolwaRightHandDL"
static const ALIGN_ASSET(2) char gOdolwaRightHandDL[] = dgOdolwaRightHandDL;

#define dgOdolwaRightForearmDL "__OTR__objects/object_boss01/gOdolwaRightForearmDL"
static const ALIGN_ASSET(2) char gOdolwaRightForearmDL[] = dgOdolwaRightForearmDL;

#define dgOdolwaRightBangleDL "__OTR__objects/object_boss01/gOdolwaRightBangleDL"
static const ALIGN_ASSET(2) char gOdolwaRightBangleDL[] = dgOdolwaRightBangleDL;

#define dgOdolwaRightUpperArmDL "__OTR__objects/object_boss01/gOdolwaRightUpperArmDL"
static const ALIGN_ASSET(2) char gOdolwaRightUpperArmDL[] = dgOdolwaRightUpperArmDL;

#define dgOdolwaShieldDL "__OTR__objects/object_boss01/gOdolwaShieldDL"
static const ALIGN_ASSET(2) char gOdolwaShieldDL[] = dgOdolwaShieldDL;

#define dgOdolwaLeftHandDL "__OTR__objects/object_boss01/gOdolwaLeftHandDL"
static const ALIGN_ASSET(2) char gOdolwaLeftHandDL[] = dgOdolwaLeftHandDL;

#define dgOdolwaLeftForearmDL "__OTR__objects/object_boss01/gOdolwaLeftForearmDL"
static const ALIGN_ASSET(2) char gOdolwaLeftForearmDL[] = dgOdolwaLeftForearmDL;

#define dgOdolwaLeftBangleDL "__OTR__objects/object_boss01/gOdolwaLeftBangleDL"
static const ALIGN_ASSET(2) char gOdolwaLeftBangleDL[] = dgOdolwaLeftBangleDL;

#define dgOdolwaLeftUpperArmDL "__OTR__objects/object_boss01/gOdolwaLeftUpperArmDL"
static const ALIGN_ASSET(2) char gOdolwaLeftUpperArmDL[] = dgOdolwaLeftUpperArmDL;

#define dgOdolwaTorsoDL "__OTR__objects/object_boss01/gOdolwaTorsoDL"
static const ALIGN_ASSET(2) char gOdolwaTorsoDL[] = dgOdolwaTorsoDL;

#define dgOdolwaLeftFootDL "__OTR__objects/object_boss01/gOdolwaLeftFootDL"
static const ALIGN_ASSET(2) char gOdolwaLeftFootDL[] = dgOdolwaLeftFootDL;

#define dgOdolwaLeftShinDL "__OTR__objects/object_boss01/gOdolwaLeftShinDL"
static const ALIGN_ASSET(2) char gOdolwaLeftShinDL[] = dgOdolwaLeftShinDL;

#define dgOdolwaLeftThighDL "__OTR__objects/object_boss01/gOdolwaLeftThighDL"
static const ALIGN_ASSET(2) char gOdolwaLeftThighDL[] = dgOdolwaLeftThighDL;

#define dgOdolwaRightFootDL "__OTR__objects/object_boss01/gOdolwaRightFootDL"
static const ALIGN_ASSET(2) char gOdolwaRightFootDL[] = dgOdolwaRightFootDL;

#define dgOdolwaRightShinDL "__OTR__objects/object_boss01/gOdolwaRightShinDL"
static const ALIGN_ASSET(2) char gOdolwaRightShinDL[] = dgOdolwaRightShinDL;

#define dgOdolwaRightThighDL "__OTR__objects/object_boss01/gOdolwaRightThighDL"
static const ALIGN_ASSET(2) char gOdolwaRightThighDL[] = dgOdolwaRightThighDL;

#define dgOdolwaPantsAndSwordHiltTLUT "__OTR__objects/object_boss01/gOdolwaPantsAndSwordHiltTLUT"
static const ALIGN_ASSET(2) char gOdolwaPantsAndSwordHiltTLUT[] = dgOdolwaPantsAndSwordHiltTLUT;

#define dgOdolwaFaceAndShoeTLUT "__OTR__objects/object_boss01/gOdolwaFaceAndShoeTLUT"
static const ALIGN_ASSET(2) char gOdolwaFaceAndShoeTLUT[] = dgOdolwaFaceAndShoeTLUT;

#define dgOdolwaSkinTLUT "__OTR__objects/object_boss01/gOdolwaSkinTLUT"
static const ALIGN_ASSET(2) char gOdolwaSkinTLUT[] = dgOdolwaSkinTLUT;

#define dgOdolwaEarBangleAndShieldTLUT "__OTR__objects/object_boss01/gOdolwaEarBangleAndShieldTLUT"
static const ALIGN_ASSET(2) char gOdolwaEarBangleAndShieldTLUT[] = dgOdolwaEarBangleAndShieldTLUT;

#define dgOdolwaClothTLUT "__OTR__objects/object_boss01/gOdolwaClothTLUT"
static const ALIGN_ASSET(2) char gOdolwaClothTLUT[] = dgOdolwaClothTLUT;

#define dgOdolwaTorsoTLUT "__OTR__objects/object_boss01/gOdolwaTorsoTLUT"
static const ALIGN_ASSET(2) char gOdolwaTorsoTLUT[] = dgOdolwaTorsoTLUT;

#define dgOdolwaPantsAndSwordHiltTex "__OTR__objects/object_boss01/gOdolwaPantsAndSwordHiltTex"
static const ALIGN_ASSET(2) char gOdolwaPantsAndSwordHiltTex[] = dgOdolwaPantsAndSwordHiltTex;

#define dgOdolwaFaceAndShoeTex "__OTR__objects/object_boss01/gOdolwaFaceAndShoeTex"
static const ALIGN_ASSET(2) char gOdolwaFaceAndShoeTex[] = dgOdolwaFaceAndShoeTex;

#define dgOdolwaSkinTex "__OTR__objects/object_boss01/gOdolwaSkinTex"
static const ALIGN_ASSET(2) char gOdolwaSkinTex[] = dgOdolwaSkinTex;

#define dgOdolwaEarBangleAndShieldTex "__OTR__objects/object_boss01/gOdolwaEarBangleAndShieldTex"
static const ALIGN_ASSET(2) char gOdolwaEarBangleAndShieldTex[] = dgOdolwaEarBangleAndShieldTex;

#define dgOdolwaEarringTex "__OTR__objects/object_boss01/gOdolwaEarringTex"
static const ALIGN_ASSET(2) char gOdolwaEarringTex[] = dgOdolwaEarringTex;

#define dgOdolwaPlumeTex "__OTR__objects/object_boss01/gOdolwaPlumeTex"
static const ALIGN_ASSET(2) char gOdolwaPlumeTex[] = dgOdolwaPlumeTex;

#define dgOdolwaClothTex "__OTR__objects/object_boss01/gOdolwaClothTex"
static const ALIGN_ASSET(2) char gOdolwaClothTex[] = dgOdolwaClothTex;

#define dgOdolwaTorsoTex "__OTR__objects/object_boss01/gOdolwaTorsoTex"
static const ALIGN_ASSET(2) char gOdolwaTorsoTex[] = dgOdolwaTorsoTex;

#define dgOdolwaSwordBladeTex "__OTR__objects/object_boss01/gOdolwaSwordBladeTex"
static const ALIGN_ASSET(2) char gOdolwaSwordBladeTex[] = dgOdolwaSwordBladeTex;

#define dgOdolwaSwordTrailTex "__OTR__objects/object_boss01/gOdolwaSwordTrailTex"
static const ALIGN_ASSET(2) char gOdolwaSwordTrailTex[] = dgOdolwaSwordTrailTex;

#define dgOdolwaSwordTrailMaskTex "__OTR__objects/object_boss01/gOdolwaSwordTrailMaskTex"
static const ALIGN_ASSET(2) char gOdolwaSwordTrailMaskTex[] = dgOdolwaSwordTrailMaskTex;

#define dgOdolwaSwordTrailVtx "__OTR__objects/object_boss01/gOdolwaSwordTrailVtx"
static const ALIGN_ASSET(2) char gOdolwaSwordTrailVtx[] = dgOdolwaSwordTrailVtx;

#define dgOdolwaSwordTrailDL "__OTR__objects/object_boss01/gOdolwaSwordTrailDL"
static const ALIGN_ASSET(2) char gOdolwaSwordTrailDL[] = dgOdolwaSwordTrailDL;

#define dgOdolwaEyeDL "__OTR__objects/object_boss01/gOdolwaEyeDL"
static const ALIGN_ASSET(2) char gOdolwaEyeDL[] = dgOdolwaEyeDL;

#define dgOdolwaEyeTex "__OTR__objects/object_boss01/gOdolwaEyeTex"
static const ALIGN_ASSET(2) char gOdolwaEyeTex[] = dgOdolwaEyeTex;

#define dgOdolwaShadowMaterialDL "__OTR__objects/object_boss01/gOdolwaShadowMaterialDL"
static const ALIGN_ASSET(2) char gOdolwaShadowMaterialDL[] = dgOdolwaShadowMaterialDL;

#define dgOdolwaShadowModelDL "__OTR__objects/object_boss01/gOdolwaShadowModelDL"
static const ALIGN_ASSET(2) char gOdolwaShadowModelDL[] = dgOdolwaShadowModelDL;

#define dgOdolwaTitleCardTex "__OTR__objects/object_boss01/gOdolwaTitleCardTex"
static const ALIGN_ASSET(2) char gOdolwaTitleCardTex[] = dgOdolwaTitleCardTex;

#define dgOdolwaMothMaterialDL "__OTR__objects/object_boss01/gOdolwaMothMaterialDL"
static const ALIGN_ASSET(2) char gOdolwaMothMaterialDL[] = dgOdolwaMothMaterialDL;

#define dgOdolwaMothModelDL "__OTR__objects/object_boss01/gOdolwaMothModelDL"
static const ALIGN_ASSET(2) char gOdolwaMothModelDL[] = dgOdolwaMothModelDL;

#define dgOdolwaMothTex "__OTR__objects/object_boss01/gOdolwaMothTex"
static const ALIGN_ASSET(2) char gOdolwaMothTex[] = dgOdolwaMothTex;

#define dgOdolwaFallingBlockDL "__OTR__objects/object_boss01/gOdolwaFallingBlockDL"
static const ALIGN_ASSET(2) char gOdolwaFallingBlockDL[] = dgOdolwaFallingBlockDL;

#define dgOdolwaFallingBlockTLUT "__OTR__objects/object_boss01/gOdolwaFallingBlockTLUT"
static const ALIGN_ASSET(2) char gOdolwaFallingBlockTLUT[] = dgOdolwaFallingBlockTLUT;

#define dgOdolwaFallingBlockTex "__OTR__objects/object_boss01/gOdolwaFallingBlockTex"
static const ALIGN_ASSET(2) char gOdolwaFallingBlockTex[] = dgOdolwaFallingBlockTex;

#define dgOdolwaSkel "__OTR__objects/object_boss01/gOdolwaSkel"
static const ALIGN_ASSET(2) char gOdolwaSkel[] = dgOdolwaSkel;

#define dgOdolwaClimbAnim "__OTR__objects/object_boss01/gOdolwaClimbAnim"
static const ALIGN_ASSET(2) char gOdolwaClimbAnim[] = dgOdolwaClimbAnim;

#define dgOdolwaDamagedStartAnim "__OTR__objects/object_boss01/gOdolwaDamagedStartAnim"
static const ALIGN_ASSET(2) char gOdolwaDamagedStartAnim[] = dgOdolwaDamagedStartAnim;

#define dgOdolwaShieldGuardAnim "__OTR__objects/object_boss01/gOdolwaShieldGuardAnim"
static const ALIGN_ASSET(2) char gOdolwaShieldGuardAnim[] = dgOdolwaShieldGuardAnim;

#define dgOdolwaSwordGuardAnim "__OTR__objects/object_boss01/gOdolwaSwordGuardAnim"
static const ALIGN_ASSET(2) char gOdolwaSwordGuardAnim[] = dgOdolwaSwordGuardAnim;

#define dgOdolwaDamagedLoopAnim "__OTR__objects/object_boss01/gOdolwaDamagedLoopAnim"
static const ALIGN_ASSET(2) char gOdolwaDamagedLoopAnim[] = dgOdolwaDamagedLoopAnim;

#define dgOdolwaDeathAnim "__OTR__objects/object_boss01/gOdolwaDeathAnim"
static const ALIGN_ASSET(2) char gOdolwaDeathAnim[] = dgOdolwaDeathAnim;

#define dgOdolwaMothSummonDanceAnim "__OTR__objects/object_boss01/gOdolwaMothSummonDanceAnim"
static const ALIGN_ASSET(2) char gOdolwaMothSummonDanceAnim[] = dgOdolwaMothSummonDanceAnim;

#define dgOdolwaCrouchAnim "__OTR__objects/object_boss01/gOdolwaCrouchAnim"
static const ALIGN_ASSET(2) char gOdolwaCrouchAnim[] = dgOdolwaCrouchAnim;

#define dgOdolwaJumpAnim "__OTR__objects/object_boss01/gOdolwaJumpAnim"
static const ALIGN_ASSET(2) char gOdolwaJumpAnim[] = dgOdolwaJumpAnim;

#define dgOdolwaFallingSlashAnim "__OTR__objects/object_boss01/gOdolwaFallingSlashAnim"
static const ALIGN_ASSET(2) char gOdolwaFallingSlashAnim[] = dgOdolwaFallingSlashAnim;

#define dgOdolwaKickAnim "__OTR__objects/object_boss01/gOdolwaKickAnim"
static const ALIGN_ASSET(2) char gOdolwaKickAnim[] = dgOdolwaKickAnim;

#define dgOdolwaStunAnim "__OTR__objects/object_boss01/gOdolwaStunAnim"
static const ALIGN_ASSET(2) char gOdolwaStunAnim[] = dgOdolwaStunAnim;

#define dgOdolwaShieldBashAnim "__OTR__objects/object_boss01/gOdolwaShieldBashAnim"
static const ALIGN_ASSET(2) char gOdolwaShieldBashAnim[] = dgOdolwaShieldBashAnim;

#define dgOdolwaRunAnim "__OTR__objects/object_boss01/gOdolwaRunAnim"
static const ALIGN_ASSET(2) char gOdolwaRunAnim[] = dgOdolwaRunAnim;

#define dgOdolwaSpinAttackAnim "__OTR__objects/object_boss01/gOdolwaSpinAttackAnim"
static const ALIGN_ASSET(2) char gOdolwaSpinAttackAnim[] = dgOdolwaSpinAttackAnim;

#define dgOdolwaReadyAnim "__OTR__objects/object_boss01/gOdolwaReadyAnim"
static const ALIGN_ASSET(2) char gOdolwaReadyAnim[] = dgOdolwaReadyAnim;

#define dgOdolwaIntroSlashAnim "__OTR__objects/object_boss01/gOdolwaIntroSlashAnim"
static const ALIGN_ASSET(2) char gOdolwaIntroSlashAnim[] = dgOdolwaIntroSlashAnim;

#define dgOdolwaSpinSwordAnim "__OTR__objects/object_boss01/gOdolwaSpinSwordAnim"
static const ALIGN_ASSET(2) char gOdolwaSpinSwordAnim[] = dgOdolwaSpinSwordAnim;

#define dgOdolwaVerticalHopAnim "__OTR__objects/object_boss01/gOdolwaVerticalHopAnim"
static const ALIGN_ASSET(2) char gOdolwaVerticalHopAnim[] = dgOdolwaVerticalHopAnim;

#define dgOdolwaHipShakeDanceAnim "__OTR__objects/object_boss01/gOdolwaHipShakeDanceAnim"
static const ALIGN_ASSET(2) char gOdolwaHipShakeDanceAnim[] = dgOdolwaHipShakeDanceAnim;

#define dgOdolwaUpAndDownDanceAnim "__OTR__objects/object_boss01/gOdolwaUpAndDownDanceAnim"
static const ALIGN_ASSET(2) char gOdolwaUpAndDownDanceAnim[] = dgOdolwaUpAndDownDanceAnim;

#define dgOdolwaArmSwingDanceAnim "__OTR__objects/object_boss01/gOdolwaArmSwingDanceAnim"
static const ALIGN_ASSET(2) char gOdolwaArmSwingDanceAnim[] = dgOdolwaArmSwingDanceAnim;

#define dgOdolwaThurstAttackAnim "__OTR__objects/object_boss01/gOdolwaThurstAttackAnim"
static const ALIGN_ASSET(2) char gOdolwaThurstAttackAnim[] = dgOdolwaThurstAttackAnim;

#define dgOdolwaDoubleSlashAnim "__OTR__objects/object_boss01/gOdolwaDoubleSlashAnim"
static const ALIGN_ASSET(2) char gOdolwaDoubleSlashAnim[] = dgOdolwaDoubleSlashAnim;

#define dgOdolwaSideToSideHopAnim "__OTR__objects/object_boss01/gOdolwaSideToSideHopAnim"
static const ALIGN_ASSET(2) char gOdolwaSideToSideHopAnim[] = dgOdolwaSideToSideHopAnim;

#define dgOdolwaSideToSideDanceAnim "__OTR__objects/object_boss01/gOdolwaSideToSideDanceAnim"
static const ALIGN_ASSET(2) char gOdolwaSideToSideDanceAnim[] = dgOdolwaSideToSideDanceAnim;

#define dgOdolwaSpinDanceAnim "__OTR__objects/object_boss01/gOdolwaSpinDanceAnim"
static const ALIGN_ASSET(2) char gOdolwaSpinDanceAnim[] = dgOdolwaSpinDanceAnim;

#define dgOdolwaJumpDanceAnim "__OTR__objects/object_boss01/gOdolwaJumpDanceAnim"
static const ALIGN_ASSET(2) char gOdolwaJumpDanceAnim[] = dgOdolwaJumpDanceAnim;

#define dgOdolwaUnusedVtx "__OTR__objects/object_boss01/gOdolwaUnusedVtx"
static const ALIGN_ASSET(2) char gOdolwaUnusedVtx[] = dgOdolwaUnusedVtx;

#define dgOdolwaBugLightBodyDL "__OTR__objects/object_boss01/gOdolwaBugLightBodyDL"
static const ALIGN_ASSET(2) char gOdolwaBugLightBodyDL[] = dgOdolwaBugLightBodyDL;

#define dgOdolwaBugDarkBodyDL "__OTR__objects/object_boss01/gOdolwaBugDarkBodyDL"
static const ALIGN_ASSET(2) char gOdolwaBugDarkBodyDL[] = dgOdolwaBugDarkBodyDL;

#define dgOdolwaBugFrontLeftUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontLeftUpperLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugFrontLeftUpperLegDL[] = dgOdolwaBugFrontLeftUpperLegDL;

#define dgOdolwaBugFrontLeftLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontLeftLowerLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugFrontLeftLowerLegDL[] = dgOdolwaBugFrontLeftLowerLegDL;

#define dgOdolwaBugBackRightUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugBackRightUpperLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugBackRightUpperLegDL[] = dgOdolwaBugBackRightUpperLegDL;

#define dgOdolwaBugBackRightLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugBackRightLowerLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugBackRightLowerLegDL[] = dgOdolwaBugBackRightLowerLegDL;

#define dgOdolwaBugBackLeftUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugBackLeftUpperLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugBackLeftUpperLegDL[] = dgOdolwaBugBackLeftUpperLegDL;

#define dgOdolwaBugBackLeftLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugBackLeftLowerLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugBackLeftLowerLegDL[] = dgOdolwaBugBackLeftLowerLegDL;

#define dgOdolwaBugMiddleRightUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleRightUpperLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugMiddleRightUpperLegDL[] = dgOdolwaBugMiddleRightUpperLegDL;

#define dgOdolwaBugMiddleRightLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleRightLowerLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugMiddleRightLowerLegDL[] = dgOdolwaBugMiddleRightLowerLegDL;

#define dgOdolwaBugMiddleLeftUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleLeftUpperLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugMiddleLeftUpperLegDL[] = dgOdolwaBugMiddleLeftUpperLegDL;

#define dgOdolwaBugMiddleLeftLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugMiddleLeftLowerLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugMiddleLeftLowerLegDL[] = dgOdolwaBugMiddleLeftLowerLegDL;

#define dgOdolwaBugFrontRightUpperLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontRightUpperLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugFrontRightUpperLegDL[] = dgOdolwaBugFrontRightUpperLegDL;

#define dgOdolwaBugFrontRightLowerLegDL "__OTR__objects/object_boss01/gOdolwaBugFrontRightLowerLegDL"
static const ALIGN_ASSET(2) char gOdolwaBugFrontRightLowerLegDL[] = dgOdolwaBugFrontRightLowerLegDL;

#define dgOdolwaBugUndersideTLUT "__OTR__objects/object_boss01/gOdolwaBugUndersideTLUT"
static const ALIGN_ASSET(2) char gOdolwaBugUndersideTLUT[] = dgOdolwaBugUndersideTLUT;

#define dgOdolwaBugUndersideTex "__OTR__objects/object_boss01/gOdolwaBugUndersideTex"
static const ALIGN_ASSET(2) char gOdolwaBugUndersideTex[] = dgOdolwaBugUndersideTex;

#define dgOdolwaBugBodyTex "__OTR__objects/object_boss01/gOdolwaBugBodyTex"
static const ALIGN_ASSET(2) char gOdolwaBugBodyTex[] = dgOdolwaBugBodyTex;

#define dgOdolwaBugLegTex "__OTR__objects/object_boss01/gOdolwaBugLegTex"
static const ALIGN_ASSET(2) char gOdolwaBugLegTex[] = dgOdolwaBugLegTex;

#define dgOdolwaBugDullLegMaterialDL "__OTR__objects/object_boss01/gOdolwaBugDullLegMaterialDL"
static const ALIGN_ASSET(2) char gOdolwaBugDullLegMaterialDL[] = dgOdolwaBugDullLegMaterialDL;

#define dgOdolwaBugBrightLegMaterialDL "__OTR__objects/object_boss01/gOdolwaBugBrightLegMaterialDL"
static const ALIGN_ASSET(2) char gOdolwaBugBrightLegMaterialDL[] = dgOdolwaBugBrightLegMaterialDL;

#define dgOdolwaBugSkel "__OTR__objects/object_boss01/gOdolwaBugSkel"
static const ALIGN_ASSET(2) char gOdolwaBugSkel[] = dgOdolwaBugSkel;

#define dgOdolwaBugCrawlAnim "__OTR__objects/object_boss01/gOdolwaBugCrawlAnim"
static const ALIGN_ASSET(2) char gOdolwaBugCrawlAnim[] = dgOdolwaBugCrawlAnim;

typedef enum OdolwaLimb {
    /* 0x00 */ ODOLWA_LIMB_NONE,
    /* 0x01 */ ODOLWA_LIMB_ROOT,
    /* 0x02 */ ODOLWA_LIMB_PELVIS,
    /* 0x03 */ ODOLWA_LIMB_RIGHT_LEG_ROOT,
    /* 0x04 */ ODOLWA_LIMB_RIGHT_THIGH,
    /* 0x05 */ ODOLWA_LIMB_RIGHT_LOWER_LEG_ROOT,
    /* 0x06 */ ODOLWA_LIMB_RIGHT_SHIN,
    /* 0x07 */ ODOLWA_LIMB_RIGHT_FOOT,
    /* 0x08 */ ODOLWA_LIMB_LEFT_LEG_ROOT,
    /* 0x09 */ ODOLWA_LIMB_LEFT_THIGH,
    /* 0x0A */ ODOLWA_LIMB_LEFT_LOWER_LEG_ROOT,
    /* 0x0B */ ODOLWA_LIMB_LEFT_SHIN,
    /* 0x0C */ ODOLWA_LIMB_LEFT_FOOT,
    /* 0x0D */ ODOLWA_LIMB_UPPER_BODY_ROOT,
    /* 0x0E */ ODOLWA_LIMB_UPPER_BODY_WRAPPER,
    /* 0x0F */ ODOLWA_LIMB_TORSO,
    /* 0x10 */ ODOLWA_LIMB_LEFT_ARM_ROOT,
    /* 0x11 */ ODOLWA_LIMB_LEFT_UPPER_ARM,
    /* 0x12 */ ODOLWA_LIMB_LEFT_LOWER_ARM_ROOT,
    /* 0x13 */ ODOLWA_LIMB_LEFT_FOREARM,
    /* 0x14 */ ODOLWA_LIMB_LEFT_BANGLE,
    /* 0x15 */ ODOLWA_LIMB_LEFT_HAND_ROOT,
    /* 0x16 */ ODOLWA_LIMB_LEFT_HAND,
    /* 0x17 */ ODOLWA_LIMB_SHIELD,
    /* 0x18 */ ODOLWA_LIMB_RIGHT_ARM_ROOT,
    /* 0x19 */ ODOLWA_LIMB_RIGHT_UPPER_ARM,
    /* 0x1A */ ODOLWA_LIMB_RIGHT_LOWER_ARM_ROOT,
    /* 0x1B */ ODOLWA_LIMB_RIGHT_FOREARM,
    /* 0x1C */ ODOLWA_LIMB_RIGHT_BANGLE,
    /* 0x1D */ ODOLWA_LIMB_RIGHT_HAND_ROOT,
    /* 0x1E */ ODOLWA_LIMB_RIGHT_HAND,
    /* 0x1F */ ODOLWA_LIMB_SWORD,
    /* 0x20 */ ODOLWA_LIMB_HEAD,
    /* 0x21 */ ODOLWA_LIMB_RIGHT_EARRING_ROOT,
    /* 0x22 */ ODOLWA_LIMB_RIGHT_EARRING,
    /* 0x23 */ ODOLWA_LIMB_LEFT_EARRING_ROOT,
    /* 0x24 */ ODOLWA_LIMB_LEFT_EARRING,
    /* 0x25 */ ODOLWA_LIMB_RIGHT_PLUME_ROOT,
    /* 0x26 */ ODOLWA_LIMB_RIGHT_PLUME_BASE,
    /* 0x27 */ ODOLWA_LIMB_RIGHT_LOWER_PLUME_ROOT,
    /* 0x28 */ ODOLWA_LIMB_RIGHT_PLUME_MIDDLE,
    /* 0x29 */ ODOLWA_LIMB_RIGHT_PLUME_TIP,
    /* 0x2A */ ODOLWA_LIMB_LEFT_PLUME_ROOT,
    /* 0x2B */ ODOLWA_LIMB_LEFT_PLUME_BASE,
    /* 0x2C */ ODOLWA_LIMB_LEFT_LOWER_PLUME_ROOT,
    /* 0x2D */ ODOLWA_LIMB_LEFT_PLUME_MIDDLE,
    /* 0x2E */ ODOLWA_LIMB_LEFT_PLUME_TIP,
    /* 0x2F */ ODOLWA_LIMB_CENTER_PLUME_ROOT,
    /* 0x30 */ ODOLWA_LIMB_CENTER_PLUME_BASE,
    /* 0x31 */ ODOLWA_LIMB_CENTER_LOWER_PLUME_ROOT,
    /* 0x32 */ ODOLWA_LIMB_CENTER_PLUME_MIDDLE,
    /* 0x33 */ ODOLWA_LIMB_CENTER_PLUME_TIP,
    /* 0x34 */ ODOLWA_LIMB_MAX
} OdolwaLimb;


typedef enum OdolwaBugLimb {
    /* 0x00 */ ODOLWA_BUG_LIMB_NONE,
    /* 0x01 */ ODOLWA_BUG_LIMB_ROOT,
    /* 0x02 */ ODOLWA_BUG_LIMB_BODY,
    /* 0x03 */ ODOLWA_BUG_LIMB_FRONT_RIGHT_LEG_ROOT,
    /* 0x04 */ ODOLWA_BUG_LIMB_FRONT_RIGHT_UPPER_LEG,
    /* 0x05 */ ODOLWA_BUG_LIMB_FRONT_RIGHT_LOWER_LEG,
    /* 0x06 */ ODOLWA_BUG_LIMB_MIDDLE_LEFT_LEG_ROOT,
    /* 0x07 */ ODOLWA_BUG_LIMB_MIDDLE_LEFT_UPPER_LEG,
    /* 0x08 */ ODOLWA_BUG_LIMB_MIDDLE_LEFT_LOWER_LEG,
    /* 0x09 */ ODOLWA_BUG_LIMB_MIDDLE_RIGHT_LEG_ROOT,
    /* 0x0A */ ODOLWA_BUG_LIMB_MIDDLE_RIGHT_UPPER_LEG,
    /* 0x0B */ ODOLWA_BUG_LIMB_MIDDLE_RIGHT_LOWER_LEG,
    /* 0x0C */ ODOLWA_BUG_LIMB_BACK_LEFT_LEG_ROOT,
    /* 0x0D */ ODOLWA_BUG_LIMB_BACK_LEFT_UPPER_LEG,
    /* 0x0E */ ODOLWA_BUG_LIMB_BACK_LEFT_LOWER_LEG,
    /* 0x0F */ ODOLWA_BUG_LIMB_BACK_RIGHT_LEG_ROOT,
    /* 0x10 */ ODOLWA_BUG_LIMB_BACK_RIGHT_UPPER_LEG,
    /* 0x11 */ ODOLWA_BUG_LIMB_BACK_RIGHT_LOWER_LEG,
    /* 0x12 */ ODOLWA_BUG_LIMB_FRONT_LEFT_LEG_ROOT,
    /* 0x13 */ ODOLWA_BUG_LIMB_FRONT_LEFT_UPPER_LEG,
    /* 0x14 */ ODOLWA_BUG_LIMB_FRONT_LEFT_LOWER_LEG,
    /* 0x15 */ ODOLWA_BUG_LIMB_MAX
} OdolwaBugLimb;

#endif // OBJECTS_OBJECT_BOSS01_H
