#ifndef Z2_OPENINGDAN_Z2_OPENINGDAN_H
#define Z2_OPENINGDAN_Z2_OPENINGDAN_H 1

#include "align_asset_macro.h"

#define dZ2_OPENINGDANCollisionHeader_008B48 "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCollisionHeader_008B48"
static const ALIGN_ASSET(2) char Z2_OPENINGDANCollisionHeader_008B48[] = dZ2_OPENINGDANCollisionHeader_008B48;

#define dZ2_OPENINGDANCutsceneData_0001CC "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCutsceneData_0001CC"
static const ALIGN_ASSET(2) char Z2_OPENINGDANCutsceneData_0001CC[] = dZ2_OPENINGDANCutsceneData_0001CC;

#define dZ2_OPENINGDANCutsceneData_00154C "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCutsceneData_00154C"
static const ALIGN_ASSET(2) char Z2_OPENINGDANCutsceneData_00154C[] = dZ2_OPENINGDANCutsceneData_00154C;

#define dZ2_OPENINGDANCutsceneData_0031FC "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCutsceneData_0031FC"
static const ALIGN_ASSET(2) char Z2_OPENINGDANCutsceneData_0031FC[] = dZ2_OPENINGDANCutsceneData_0031FC;

#define dZ2_OPENINGDANCutsceneData_00382C "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCutsceneData_00382C"
static const ALIGN_ASSET(2) char Z2_OPENINGDANCutsceneData_00382C[] = dZ2_OPENINGDANCutsceneData_00382C;

#define dZ2_OPENINGDANTLUT_00AC60 "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTLUT_00AC60"
static const ALIGN_ASSET(2) char Z2_OPENINGDANTLUT_00AC60[] = dZ2_OPENINGDANTLUT_00AC60;

#define dZ2_OPENINGDANTex_00A020 "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_00A020"
static const ALIGN_ASSET(2) char Z2_OPENINGDANTex_00A020[] = dZ2_OPENINGDANTex_00A020;

#define dZ2_OPENINGDANTex_009220 "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_009220"
static const ALIGN_ASSET(2) char Z2_OPENINGDANTex_009220[] = dZ2_OPENINGDANTex_009220;

#define dZ2_OPENINGDANTex_009120 "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_009120"
static const ALIGN_ASSET(2) char Z2_OPENINGDANTex_009120[] = dZ2_OPENINGDANTex_009120;

#define dZ2_OPENINGDANTex_009C20 "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_009C20"
static const ALIGN_ASSET(2) char Z2_OPENINGDANTex_009C20[] = dZ2_OPENINGDANTex_009C20;

#define dZ2_OPENINGDANTex_00A060 "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_00A060"
static const ALIGN_ASSET(2) char Z2_OPENINGDANTex_00A060[] = dZ2_OPENINGDANTex_00A060;

#define dZ2_OPENINGDANTex_00A460 "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_00A460"
static const ALIGN_ASSET(2) char Z2_OPENINGDANTex_00A460[] = dZ2_OPENINGDANTex_00A460;

#define dZ2_OPENINGDANTex_009420 "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_009420"
static const ALIGN_ASSET(2) char Z2_OPENINGDANTex_009420[] = dZ2_OPENINGDANTex_009420;

#define dZ2_OPENINGDANTex_00A860 "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANTex_00A860"
static const ALIGN_ASSET(2) char Z2_OPENINGDANTex_00A860[] = dZ2_OPENINGDANTex_00A860;

#define dZ2_OPENINGDANCollisionHeader_008B48 "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCollisionHeader_008B48"

#define dZ2_OPENINGDANCutsceneData_008CE8 "__OTR__scenes/nonmq/Z2_OPENINGDAN/Z2_OPENINGDANCutsceneData_008CE8"
static const ALIGN_ASSET(2) char Z2_OPENINGDANCutsceneData_008CE8[] = dZ2_OPENINGDANCutsceneData_008CE8;

#endif // Z2_OPENINGDAN_Z2_OPENINGDAN_H
