#ifndef Z2_REDEAD_Z2_REDEAD_ROOM_11_H
#define Z2_REDEAD_Z2_REDEAD_ROOM_11_H 1

#include "align_asset_macro.h"

#define dZ2_REDEAD_room_11DL_002298 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11DL_002298"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11DL_002298[] = dZ2_REDEAD_room_11DL_002298;

#define dZ2_REDEAD_room_11Tex_005518 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11Tex_005518"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11Tex_005518[] = dZ2_REDEAD_room_11Tex_005518;

#define dZ2_REDEAD_room_11DL_003AB0 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11DL_003AB0"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11DL_003AB0[] = dZ2_REDEAD_room_11DL_003AB0;

#define dZ2_REDEAD_room_11Tex_006918 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11Tex_006918"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11Tex_006918[] = dZ2_REDEAD_room_11Tex_006918;

#define dZ2_REDEAD_room_11DL_007160 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11DL_007160"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11DL_007160[] = dZ2_REDEAD_room_11DL_007160;

#define dZ2_REDEAD_room_11Tex_008F78 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11Tex_008F78"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11Tex_008F78[] = dZ2_REDEAD_room_11Tex_008F78;

#define dZ2_REDEAD_room_11DL_000900 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11DL_000900"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11DL_000900[] = dZ2_REDEAD_room_11DL_000900;

#define dZ2_REDEAD_room_11Tex_006518 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11Tex_006518"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11Tex_006518[] = dZ2_REDEAD_room_11Tex_006518;

#define dZ2_REDEAD_room_11DL_004350 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11DL_004350"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11DL_004350[] = dZ2_REDEAD_room_11DL_004350;

#define dZ2_REDEAD_room_11Tex_004518 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11Tex_004518"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11Tex_004518[] = dZ2_REDEAD_room_11Tex_004518;

#define dZ2_REDEAD_room_11DL_007668 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11DL_007668"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11DL_007668[] = dZ2_REDEAD_room_11DL_007668;

#define dZ2_REDEAD_room_11Tex_007F78 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11Tex_007F78"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11Tex_007F78[] = dZ2_REDEAD_room_11Tex_007F78;

#define dZ2_REDEAD_room_11DL_007B90 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11DL_007B90"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11DL_007B90[] = dZ2_REDEAD_room_11DL_007B90;

#define dZ2_REDEAD_room_11DL_007E48 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11DL_007E48"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11DL_007E48[] = dZ2_REDEAD_room_11DL_007E48;

#define dZ2_REDEAD_room_11Tex_008778 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11Tex_008778"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11Tex_008778[] = dZ2_REDEAD_room_11Tex_008778;

#define dZ2_REDEAD_room_11DL_003588 "__OTR__scenes/nonmq/Z2_REDEAD_scene/Z2_REDEAD_room_11DL_003588"
static const ALIGN_ASSET(2) char Z2_REDEAD_room_11DL_003588[] = dZ2_REDEAD_room_11DL_003588;

#endif // Z2_REDEAD_Z2_REDEAD_ROOM_11_H
