#ifndef OBJECTS_OBJECT_GI_MAGICMUSHROOM_H
#define OBJECTS_OBJECT_GI_MAGICMUSHROOM_H 1

#include "align_asset_macro.h"

#define dgGiMagicMushroomDL "__OTR__objects/object_gi_magicmushroom/gGiMagicMushroomDL"
static const ALIGN_ASSET(2) char gGiMagicMushroomDL[] = dgGiMagicMushroomDL;

#define dgGiMagicMushroomEmptyDL "__OTR__objects/object_gi_magicmushroom/gGiMagicMushroomEmptyDL"
static const ALIGN_ASSET(2) char gGiMagicMushroomEmptyDL[] = dgGiMagicMushroomEmptyDL;

#define dgGiMagicMushroomPinkBackgroundTex "__OTR__objects/object_gi_magicmushroom/gGiMagicMushroomPinkBackgroundTex"
static const ALIGN_ASSET(2) char gGiMagicMushroomPinkBackgroundTex[] = dgGiMagicMushroomPinkBackgroundTex;

#define dgGiMagicMushroomBluePatternTex "__OTR__objects/object_gi_magicmushroom/gGiMagicMushroomBluePatternTex"
static const ALIGN_ASSET(2) char gGiMagicMushroomBluePatternTex[] = dgGiMagicMushroomBluePatternTex;

#define dgGiMagicMushroomStemTex "__OTR__objects/object_gi_magicmushroom/gGiMagicMushroomStemTex"
static const ALIGN_ASSET(2) char gGiMagicMushroomStemTex[] = dgGiMagicMushroomStemTex;
#endif // OBJECTS_OBJECT_GI_MAGICMUSHROOM_H
