#ifndef Z2_REDEAD_Z2_REDEAD_H
#define Z2_REDEAD_Z2_REDEAD_H 1

#include "align_asset_macro.h"

#define dZ2_REDEADCollisionHeader_00A1D8 "__OTR__scenes/nonmq/Z2_REDEAD/Z2_REDEADCollisionHeader_00A1D8"
static const ALIGN_ASSET(2) char Z2_REDEADCollisionHeader_00A1D8[] = dZ2_REDEADCollisionHeader_00A1D8;

#define dZ2_REDEADTLUT_00D010 "__OTR__scenes/nonmq/Z2_REDEAD/Z2_REDEADTLUT_00D010"
static const ALIGN_ASSET(2) char Z2_REDEADTLUT_00D010[] = dZ2_REDEADTLUT_00D010;

#define dZ2_REDEADTex_00B010 "__OTR__scenes/nonmq/Z2_REDEAD/Z2_REDEADTex_00B010"
static const ALIGN_ASSET(2) char Z2_REDEADTex_00B010[] = dZ2_REDEADTex_00B010;

#define dZ2_REDEADTex_00C810 "__OTR__scenes/nonmq/Z2_REDEAD/Z2_REDEADTex_00C810"
static const ALIGN_ASSET(2) char Z2_REDEADTex_00C810[] = dZ2_REDEADTex_00C810;

#define dZ2_REDEADTex_00AA10 "__OTR__scenes/nonmq/Z2_REDEAD/Z2_REDEADTex_00AA10"
static const ALIGN_ASSET(2) char Z2_REDEADTex_00AA10[] = dZ2_REDEADTex_00AA10;

#define dZ2_REDEADTex_00C010 "__OTR__scenes/nonmq/Z2_REDEAD/Z2_REDEADTex_00C010"
static const ALIGN_ASSET(2) char Z2_REDEADTex_00C010[] = dZ2_REDEADTex_00C010;

#define dZ2_REDEADTex_00AE10 "__OTR__scenes/nonmq/Z2_REDEAD/Z2_REDEADTex_00AE10"
static const ALIGN_ASSET(2) char Z2_REDEADTex_00AE10[] = dZ2_REDEADTex_00AE10;

#define dZ2_REDEADTex_00A210 "__OTR__scenes/nonmq/Z2_REDEAD/Z2_REDEADTex_00A210"
static const ALIGN_ASSET(2) char Z2_REDEADTex_00A210[] = dZ2_REDEADTex_00A210;

#define dZ2_REDEADTex_00B810 "__OTR__scenes/nonmq/Z2_REDEAD/Z2_REDEADTex_00B810"
static const ALIGN_ASSET(2) char Z2_REDEADTex_00B810[] = dZ2_REDEADTex_00B810;

#define dZ2_REDEADTex_00B210 "__OTR__scenes/nonmq/Z2_REDEAD/Z2_REDEADTex_00B210"
static const ALIGN_ASSET(2) char Z2_REDEADTex_00B210[] = dZ2_REDEADTex_00B210;

#define dZ2_REDEADTex_00B610 "__OTR__scenes/nonmq/Z2_REDEAD/Z2_REDEADTex_00B610"
static const ALIGN_ASSET(2) char Z2_REDEADTex_00B610[] = dZ2_REDEADTex_00B610;
#endif // Z2_REDEAD_Z2_REDEAD_H
