#ifndef OBJECTS_OBJECT_KUJIYA_H
#define OBJECTS_OBJECT_KUJIYA_H 1

#include "align_asset_macro.h"

#define dgLotteryShopMaskPosMtx "__OTR__objects/object_kujiya/gLotteryShopMaskPosMtx"
static const ALIGN_ASSET(2) char gLotteryShopMaskPosMtx[] = dgLotteryShopMaskPosMtx;

#define dgLotteryShopCylinderDL "__OTR__objects/object_kujiya/gLotteryShopCylinderDL"
static const ALIGN_ASSET(2) char gLotteryShopCylinderDL[] = dgLotteryShopCylinderDL;

#define dgLotteryShopBackSignDL "__OTR__objects/object_kujiya/gLotteryShopBackSignDL"
static const ALIGN_ASSET(2) char gLotteryShopBackSignDL[] = dgLotteryShopBackSignDL;

#define dgLotteryShopOpenBoxDL "__OTR__objects/object_kujiya/gLotteryShopOpenBoxDL"
static const ALIGN_ASSET(2) char gLotteryShopOpenBoxDL[] = dgLotteryShopOpenBoxDL;

#define dgLotteryShopScrollingEffectsDL "__OTR__objects/object_kujiya/gLotteryShopScrollingEffectsDL"
static const ALIGN_ASSET(2) char gLotteryShopScrollingEffectsDL[] = dgLotteryShopScrollingEffectsDL;

#define dgLotteryShopRedRupeesDL "__OTR__objects/object_kujiya/gLotteryShopRedRupeesDL"
static const ALIGN_ASSET(2) char gLotteryShopRedRupeesDL[] = dgLotteryShopRedRupeesDL;

#define dgLotteryShopGreenRupeesDL "__OTR__objects/object_kujiya/gLotteryShopGreenRupeesDL"
static const ALIGN_ASSET(2) char gLotteryShopGreenRupeesDL[] = dgLotteryShopGreenRupeesDL;

#define dgLotteryShopBlueRupeesDL "__OTR__objects/object_kujiya/gLotteryShopBlueRupeesDL"
static const ALIGN_ASSET(2) char gLotteryShopBlueRupeesDL[] = dgLotteryShopBlueRupeesDL;

#define dgLotteryShopTargetArrowAndSignDL "__OTR__objects/object_kujiya/gLotteryShopTargetArrowAndSignDL"
static const ALIGN_ASSET(2) char gLotteryShopTargetArrowAndSignDL[] = dgLotteryShopTargetArrowAndSignDL;

#define dgLotteryShopScrollingArrowDL "__OTR__objects/object_kujiya/gLotteryShopScrollingArrowDL"
static const ALIGN_ASSET(2) char gLotteryShopScrollingArrowDL[] = dgLotteryShopScrollingArrowDL;

#define dgLotteryShopMaskDL "__OTR__objects/object_kujiya/gLotteryShopMaskDL"
static const ALIGN_ASSET(2) char gLotteryShopMaskDL[] = dgLotteryShopMaskDL;

#define dgLotteryShopSignTextTex "__OTR__objects/object_kujiya/gLotteryShopSignTextTex"
static const ALIGN_ASSET(2) char gLotteryShopSignTextTex[] = dgLotteryShopSignTextTex;

#define dgLotteryShopMaskTex "__OTR__objects/object_kujiya/gLotteryShopMaskTex"
static const ALIGN_ASSET(2) char gLotteryShopMaskTex[] = dgLotteryShopMaskTex;

#define dgLotteryShopGradientTex "__OTR__objects/object_kujiya/gLotteryShopGradientTex"
static const ALIGN_ASSET(2) char gLotteryShopGradientTex[] = dgLotteryShopGradientTex;

#define dgLotteryShopCylinderTopBottomTex "__OTR__objects/object_kujiya/gLotteryShopCylinderTopBottomTex"
static const ALIGN_ASSET(2) char gLotteryShopCylinderTopBottomTex[] = dgLotteryShopCylinderTopBottomTex;

#define dgLotteryShopCylinderMiddleStripesTex "__OTR__objects/object_kujiya/gLotteryShopCylinderMiddleStripesTex"
static const ALIGN_ASSET(2) char gLotteryShopCylinderMiddleStripesTex[] = dgLotteryShopCylinderMiddleStripesTex;

#define dgLotteryShopSignBorderTex "__OTR__objects/object_kujiya/gLotteryShopSignBorderTex"
static const ALIGN_ASSET(2) char gLotteryShopSignBorderTex[] = dgLotteryShopSignBorderTex;

#define dgLotteryShopBoxBaseTex "__OTR__objects/object_kujiya/gLotteryShopBoxBaseTex"
static const ALIGN_ASSET(2) char gLotteryShopBoxBaseTex[] = dgLotteryShopBoxBaseTex;

#define dgLotteryShopRainbowTex "__OTR__objects/object_kujiya/gLotteryShopRainbowTex"
static const ALIGN_ASSET(2) char gLotteryShopRainbowTex[] = dgLotteryShopRainbowTex;

#define dgLotteryShopRupeesTex "__OTR__objects/object_kujiya/gLotteryShopRupeesTex"
static const ALIGN_ASSET(2) char gLotteryShopRupeesTex[] = dgLotteryShopRupeesTex;

#define dgLotteryShopTexAnim "__OTR__objects/object_kujiya/gLotteryShopTexAnim"
static const ALIGN_ASSET(2) char gLotteryShopTexAnim[] = dgLotteryShopTexAnim;

#endif // OBJECTS_OBJECT_KUJIYA_H
