#ifndef OBJECTS_OBJECT_GI_SWORD_1_H
#define OBJECTS_OBJECT_GI_SWORD_1_H 1

#include "align_asset_macro.h"

#define dgGiKokiriSwordGuardDL "__OTR__objects/object_gi_sword_1/gGiKokiriSwordGuardDL"
static const ALIGN_ASSET(2) char gGiKokiriSwordGuardDL[] = dgGiKokiriSwordGuardDL;

#define dgGiKokiriSwordBladeHiltDL "__OTR__objects/object_gi_sword_1/gGiKokiriSwordBladeHiltDL"
static const ALIGN_ASSET(2) char gGiKokiriSwordBladeHiltDL[] = dgGiKokiriSwordBladeHiltDL;

#define dgGiKokiriSwordGuardTex "__OTR__objects/object_gi_sword_1/gGiKokiriSwordGuardTex"
static const ALIGN_ASSET(2) char gGiKokiriSwordGuardTex[] = dgGiKokiriSwordGuardTex;

#define dgGiKokiriSwordHiltTex "__OTR__objects/object_gi_sword_1/gGiKokiriSwordHiltTex"
static const ALIGN_ASSET(2) char gGiKokiriSwordHiltTex[] = dgGiKokiriSwordHiltTex;

#define dgGiKokiriSwordBladeTex "__OTR__objects/object_gi_sword_1/gGiKokiriSwordBladeTex"
static const ALIGN_ASSET(2) char gGiKokiriSwordBladeTex[] = dgGiKokiriSwordBladeTex;
#endif // OBJECTS_OBJECT_GI_SWORD_1_H
