#ifndef Z2_16GORON_HOUSE_Z2_16GORON_HOUSE_H
#define Z2_16GORON_HOUSE_Z2_16GORON_HOUSE_H 1

#include "align_asset_macro.h"

#define dZ2_16GORON_HOUSECollisionHeader_005B84 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSECollisionHeader_005B84"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSECollisionHeader_005B84[] = dZ2_16GORON_HOUSECollisionHeader_005B84;

#define dZ2_16GORON_HOUSECutsceneData_000148 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSECutsceneData_000148"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSECutsceneData_000148[] = dZ2_16GORON_HOUSECutsceneData_000148;

#define dZ2_16GORON_HOUSECutsceneData_000568 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSECutsceneData_000568"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSECutsceneData_000568[] = dZ2_16GORON_HOUSECutsceneData_000568;

#define dZ2_16GORON_HOUSECutsceneData_000CB8 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSECutsceneData_000CB8"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSECutsceneData_000CB8[] = dZ2_16GORON_HOUSECutsceneData_000CB8;

#define dZ2_16GORON_HOUSETLUT_00CFC0 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSETLUT_00CFC0"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSETLUT_00CFC0[] = dZ2_16GORON_HOUSETLUT_00CFC0;

#define dZ2_16GORON_HOUSETex_00B3C0 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSETex_00B3C0"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSETex_00B3C0[] = dZ2_16GORON_HOUSETex_00B3C0;

#define dZ2_16GORON_HOUSETex_00C3C0 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSETex_00C3C0"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSETex_00C3C0[] = dZ2_16GORON_HOUSETex_00C3C0;

#define dZ2_16GORON_HOUSETex_00A7C0 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSETex_00A7C0"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSETex_00A7C0[] = dZ2_16GORON_HOUSETex_00A7C0;

#define dZ2_16GORON_HOUSETex_00AFC0 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSETex_00AFC0"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSETex_00AFC0[] = dZ2_16GORON_HOUSETex_00AFC0;

#define dZ2_16GORON_HOUSETex_009BC0 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSETex_009BC0"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSETex_009BC0[] = dZ2_16GORON_HOUSETex_009BC0;

#define dZ2_16GORON_HOUSETex_006BC0 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSETex_006BC0"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSETex_006BC0[] = dZ2_16GORON_HOUSETex_006BC0;

#define dZ2_16GORON_HOUSETex_008BC0 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSETex_008BC0"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSETex_008BC0[] = dZ2_16GORON_HOUSETex_008BC0;

#define dZ2_16GORON_HOUSETex_0083C0 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSETex_0083C0"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSETex_0083C0[] = dZ2_16GORON_HOUSETex_0083C0;

#define dZ2_16GORON_HOUSETex_00BBC0 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSETex_00BBC0"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSETex_00BBC0[] = dZ2_16GORON_HOUSETex_00BBC0;

#define dZ2_16GORON_HOUSETex_0073C0 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSETex_0073C0"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSETex_0073C0[] = dZ2_16GORON_HOUSETex_0073C0;

#define dZ2_16GORON_HOUSETex_0093C0 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSETex_0093C0"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSETex_0093C0[] = dZ2_16GORON_HOUSETex_0093C0;

#define dZ2_16GORON_HOUSETex_00C7C0 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSETex_00C7C0"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSETex_00C7C0[] = dZ2_16GORON_HOUSETex_00C7C0;

#define dZ2_16GORON_HOUSETex_007BC0 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSETex_007BC0"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSETex_007BC0[] = dZ2_16GORON_HOUSETex_007BC0;

#define dZ2_16GORON_HOUSETex_00A3C0 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSETex_00A3C0"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSETex_00A3C0[] = dZ2_16GORON_HOUSETex_00A3C0;

#define dZ2_16GORON_HOUSECollisionHeader_005B84 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSECollisionHeader_005B84"

#define dZ2_16GORON_HOUSECutsceneData_005CD8 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSECutsceneData_005CD8"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSECutsceneData_005CD8[] = dZ2_16GORON_HOUSECutsceneData_005CD8;

#define dZ2_16GORON_HOUSECutsceneData_0060F8 "__OTR__scenes/nonmq/Z2_16GORON_HOUSE/Z2_16GORON_HOUSECutsceneData_0060F8"
static const ALIGN_ASSET(2) char Z2_16GORON_HOUSECutsceneData_0060F8[] = dZ2_16GORON_HOUSECutsceneData_0060F8;

#endif // Z2_16GORON_HOUSE_Z2_16GORON_HOUSE_H
