#ifndef Z2_HAKUGIN_Z2_HAKUGIN_ROOM_05_H
#define Z2_HAKUGIN_Z2_HAKUGIN_ROOM_05_H 1

#include "align_asset_macro.h"

#define dZ2_HAKUGIN_room_05DL_0019D8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05DL_0019D8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05DL_0019D8[] = dZ2_HAKUGIN_room_05DL_0019D8;

#define dZ2_HAKUGIN_room_05TLUT_007658 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05TLUT_007658"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05TLUT_007658[] = dZ2_HAKUGIN_room_05TLUT_007658;

#define dZ2_HAKUGIN_room_05Tex_005C58 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05Tex_005C58"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05Tex_005C58[] = dZ2_HAKUGIN_room_05Tex_005C58;

#define dZ2_HAKUGIN_room_05Tex_006458 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05Tex_006458"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05Tex_006458[] = dZ2_HAKUGIN_room_05Tex_006458;

#define dZ2_HAKUGIN_room_05DL_000920 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05DL_000920"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05DL_000920[] = dZ2_HAKUGIN_room_05DL_000920;

#define dZ2_HAKUGIN_room_05DL_003A98 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05DL_003A98"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05DL_003A98[] = dZ2_HAKUGIN_room_05DL_003A98;

#define dZ2_HAKUGIN_room_05TLUT_007678 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05TLUT_007678"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05TLUT_007678[] = dZ2_HAKUGIN_room_05TLUT_007678;

#define dZ2_HAKUGIN_room_05Tex_007458 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05Tex_007458"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05Tex_007458[] = dZ2_HAKUGIN_room_05Tex_007458;

#define dZ2_HAKUGIN_room_05DL_003E20 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05DL_003E20"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05DL_003E20[] = dZ2_HAKUGIN_room_05DL_003E20;

#define dZ2_HAKUGIN_room_05Tex_004C58 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05Tex_004C58"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05Tex_004C58[] = dZ2_HAKUGIN_room_05Tex_004C58;

#define dZ2_HAKUGIN_room_05DL_004118 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05DL_004118"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05DL_004118[] = dZ2_HAKUGIN_room_05DL_004118;

#define dZ2_HAKUGIN_room_05Tex_004458 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05Tex_004458"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05Tex_004458[] = dZ2_HAKUGIN_room_05Tex_004458;

#define dZ2_HAKUGIN_room_05Tex_005458 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05Tex_005458"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05Tex_005458[] = dZ2_HAKUGIN_room_05Tex_005458;

#define dZ2_HAKUGIN_room_05DL_004328 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05DL_004328"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05DL_004328[] = dZ2_HAKUGIN_room_05DL_004328;

#define dZ2_HAKUGIN_room_05DL_0025A8 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05DL_0025A8"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05DL_0025A8[] = dZ2_HAKUGIN_room_05DL_0025A8;

#define dZ2_HAKUGIN_room_05Tex_006C58 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05Tex_006C58"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05Tex_006C58[] = dZ2_HAKUGIN_room_05Tex_006C58;

#define dZ2_HAKUGIN_room_05DL_003268 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_05DL_003268"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_05DL_003268[] = dZ2_HAKUGIN_room_05DL_003268;

#endif // Z2_HAKUGIN_Z2_HAKUGIN_ROOM_05_H
