#ifndef Z2_HAKUGIN_Z2_HAKUGIN_ROOM_03_H
#define Z2_HAKUGIN_Z2_HAKUGIN_ROOM_03_H 1

#include "align_asset_macro.h"

#define dZ2_HAKUGIN_room_03DL_001A10 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_03DL_001A10"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_03DL_001A10[] = dZ2_HAKUGIN_room_03DL_001A10;

#define dZ2_HAKUGIN_room_03Tex_004050 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_03Tex_004050"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_03Tex_004050[] = dZ2_HAKUGIN_room_03Tex_004050;

#define dZ2_HAKUGIN_room_03DL_000520 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_03DL_000520"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_03DL_000520[] = dZ2_HAKUGIN_room_03DL_000520;

#define dZ2_HAKUGIN_room_03Tex_003050 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_03Tex_003050"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_03Tex_003050[] = dZ2_HAKUGIN_room_03Tex_003050;

#define dZ2_HAKUGIN_room_03DL_0014E0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_03DL_0014E0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_03DL_0014E0[] = dZ2_HAKUGIN_room_03DL_0014E0;

#define dZ2_HAKUGIN_room_03Tex_002850 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_03Tex_002850"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_03Tex_002850[] = dZ2_HAKUGIN_room_03Tex_002850;

#define dZ2_HAKUGIN_room_03DL_002180 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_03DL_002180"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_03DL_002180[] = dZ2_HAKUGIN_room_03DL_002180;

#define dZ2_HAKUGIN_room_03DL_001E78 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_03DL_001E78"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_03DL_001E78[] = dZ2_HAKUGIN_room_03DL_001E78;

#define dZ2_HAKUGIN_room_03Tex_003850 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_03Tex_003850"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_03Tex_003850[] = dZ2_HAKUGIN_room_03Tex_003850;

#define dZ2_HAKUGIN_room_03Tex_004C50 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_03Tex_004C50"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_03Tex_004C50[] = dZ2_HAKUGIN_room_03Tex_004C50;

#define dZ2_HAKUGIN_room_03DL_002720 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_03DL_002720"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_03DL_002720[] = dZ2_HAKUGIN_room_03DL_002720;

#define dZ2_HAKUGIN_room_03DL_001010 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_03DL_001010"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_03DL_001010[] = dZ2_HAKUGIN_room_03DL_001010;

#define dZ2_HAKUGIN_room_03Tex_004850 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_03Tex_004850"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_03Tex_004850[] = dZ2_HAKUGIN_room_03Tex_004850;

#define dZ2_HAKUGIN_room_03Tex_005450 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_03Tex_005450"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_03Tex_005450[] = dZ2_HAKUGIN_room_03Tex_005450;

#define dZ2_HAKUGIN_room_03DL_0024F0 "__OTR__scenes/nonmq/Z2_HAKUGIN_scene/Z2_HAKUGIN_room_03DL_0024F0"
static const ALIGN_ASSET(2) char Z2_HAKUGIN_room_03DL_0024F0[] = dZ2_HAKUGIN_room_03DL_0024F0;

#endif // Z2_HAKUGIN_Z2_HAKUGIN_ROOM_03_H
