#ifndef Z2_26SARUNOMORI_Z2_26SARUNOMORI_H
#define Z2_26SARUNOMORI_Z2_26SARUNOMORI_H 1

#include "align_asset_macro.h"

#define dZ2_26SARUNOMORICollisionHeader_009190 "__OTR__scenes/nonmq/Z2_26SARUNOMORI/Z2_26SARUNOMORICollisionHeader_009190"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORICollisionHeader_009190[] = dZ2_26SARUNOMORICollisionHeader_009190;

#define dZ2_26SARUNOMORITex_00B9C0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI/Z2_26SARUNOMORITex_00B9C0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORITex_00B9C0[] = dZ2_26SARUNOMORITex_00B9C0;

#define dZ2_26SARUNOMORITex_0099C0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI/Z2_26SARUNOMORITex_0099C0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORITex_0099C0[] = dZ2_26SARUNOMORITex_0099C0;

#define dZ2_26SARUNOMORITex_00A1C0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI/Z2_26SARUNOMORITex_00A1C0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORITex_00A1C0[] = dZ2_26SARUNOMORITex_00A1C0;

#define dZ2_26SARUNOMORITex_0091C0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI/Z2_26SARUNOMORITex_0091C0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORITex_0091C0[] = dZ2_26SARUNOMORITex_0091C0;

#define dZ2_26SARUNOMORITex_00A9C0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI/Z2_26SARUNOMORITex_00A9C0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORITex_00A9C0[] = dZ2_26SARUNOMORITex_00A9C0;

#define dZ2_26SARUNOMORITex_00BAC0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI/Z2_26SARUNOMORITex_00BAC0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORITex_00BAC0[] = dZ2_26SARUNOMORITex_00BAC0;

#define dZ2_26SARUNOMORITLUT_00C2C0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI/Z2_26SARUNOMORITLUT_00C2C0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORITLUT_00C2C0[] = dZ2_26SARUNOMORITLUT_00C2C0;

#define dZ2_26SARUNOMORITex_00ADC0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI/Z2_26SARUNOMORITex_00ADC0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORITex_00ADC0[] = dZ2_26SARUNOMORITex_00ADC0;

#define dZ2_26SARUNOMORITLUT_00C4C0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI/Z2_26SARUNOMORITLUT_00C4C0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORITLUT_00C4C0[] = dZ2_26SARUNOMORITLUT_00C4C0;

#define dZ2_26SARUNOMORITex_00B1C0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI/Z2_26SARUNOMORITex_00B1C0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORITex_00B1C0[] = dZ2_26SARUNOMORITex_00B1C0;

#define dZ2_26SARUNOMORITex_00AFC0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI/Z2_26SARUNOMORITex_00AFC0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORITex_00AFC0[] = dZ2_26SARUNOMORITex_00AFC0;
#endif // Z2_26SARUNOMORI_Z2_26SARUNOMORI_H
