#ifndef Z2_PIRATE_Z2_PIRATE_ROOM_04_H
#define Z2_PIRATE_Z2_PIRATE_ROOM_04_H 1

#include "align_asset_macro.h"

#define dZ2_PIRATE_room_04DL_001F28 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_04DL_001F28"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_04DL_001F28[] = dZ2_PIRATE_room_04DL_001F28;

#define dZ2_PIRATE_room_04Tex_002758 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_04Tex_002758"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_04Tex_002758[] = dZ2_PIRATE_room_04Tex_002758;

#define dZ2_PIRATE_room_04DL_001850 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_04DL_001850"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_04DL_001850[] = dZ2_PIRATE_room_04DL_001850;

#define dZ2_PIRATE_room_04Tex_002958 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_04Tex_002958"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_04Tex_002958[] = dZ2_PIRATE_room_04Tex_002958;

#define dZ2_PIRATE_room_04Tex_002D58 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_04Tex_002D58"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_04Tex_002D58[] = dZ2_PIRATE_room_04Tex_002D58;

#define dZ2_PIRATE_room_04Tex_001F58 "__OTR__scenes/nonmq/Z2_PIRATE_scene/Z2_PIRATE_room_04Tex_001F58"
static const ALIGN_ASSET(2) char Z2_PIRATE_room_04Tex_001F58[] = dZ2_PIRATE_room_04Tex_001F58;

#endif // Z2_PIRATE_Z2_PIRATE_ROOM_04_H
