#ifndef Z2_BACKTOWN_Z2_BACKTOWN_H
#define Z2_BACKTOWN_Z2_BACKTOWN_H 1

#include "align_asset_macro.h"

#define dZ2_BACKTOWNCollisionHeader_002238 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNCollisionHeader_002238"
static const ALIGN_ASSET(2) char Z2_BACKTOWNCollisionHeader_002238[] = dZ2_BACKTOWNCollisionHeader_002238;

#define dZ2_BACKTOWNCutsceneData_0004D4 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNCutsceneData_0004D4"
static const ALIGN_ASSET(2) char Z2_BACKTOWNCutsceneData_0004D4[] = dZ2_BACKTOWNCutsceneData_0004D4;

#define dZ2_BACKTOWNTex_00CDE0 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00CDE0"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00CDE0[] = dZ2_BACKTOWNTex_00CDE0;

#define dZ2_BACKTOWNTex_007240 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_007240"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_007240[] = dZ2_BACKTOWNTex_007240;

#define dZ2_BACKTOWNTex_009260 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_009260"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_009260[] = dZ2_BACKTOWNTex_009260;

#define dZ2_BACKTOWNTex_009A60 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_009A60"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_009A60[] = dZ2_BACKTOWNTex_009A60;

#define dZ2_BACKTOWNTex_00A260 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00A260"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00A260[] = dZ2_BACKTOWNTex_00A260;

#define dZ2_BACKTOWNTex_00B260 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00B260"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00B260[] = dZ2_BACKTOWNTex_00B260;

#define dZ2_BACKTOWNTLUT_010EC0 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTLUT_010EC0"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTLUT_010EC0[] = dZ2_BACKTOWNTLUT_010EC0;

#define dZ2_BACKTOWNTex_00F660 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00F660"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00F660[] = dZ2_BACKTOWNTex_00F660;

#define dZ2_BACKTOWNTex_008660 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_008660"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_008660[] = dZ2_BACKTOWNTex_008660;

#define dZ2_BACKTOWNTex_003140 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_003140"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_003140[] = dZ2_BACKTOWNTex_003140;

#define dZ2_BACKTOWNTex_004A40 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_004A40"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_004A40[] = dZ2_BACKTOWNTex_004A40;

#define dZ2_BACKTOWNTex_00BFE0 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00BFE0"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00BFE0[] = dZ2_BACKTOWNTex_00BFE0;

#define dZ2_BACKTOWNTex_008240 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_008240"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_008240[] = dZ2_BACKTOWNTex_008240;

#define dZ2_BACKTOWNTLUT_008640 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTLUT_008640"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTLUT_008640[] = dZ2_BACKTOWNTLUT_008640;

#define dZ2_BACKTOWNTex_007A40 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_007A40"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_007A40[] = dZ2_BACKTOWNTex_007A40;

#define dZ2_BACKTOWNTex_006A40 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_006A40"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_006A40[] = dZ2_BACKTOWNTex_006A40;

#define dZ2_BACKTOWNTex_004240 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_004240"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_004240[] = dZ2_BACKTOWNTex_004240;

#define dZ2_BACKTOWNTex_003940 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_003940"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_003940[] = dZ2_BACKTOWNTex_003940;

#define dZ2_BACKTOWNTex_008E60 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_008E60"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_008E60[] = dZ2_BACKTOWNTex_008E60;

#define dZ2_BACKTOWNTex_00B360 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00B360"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00B360[] = dZ2_BACKTOWNTex_00B360;

#define dZ2_BACKTOWNTLUT_010E60 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTLUT_010E60"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTLUT_010E60[] = dZ2_BACKTOWNTLUT_010E60;

#define dZ2_BACKTOWNTex_00B3E0 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00B3E0"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00B3E0[] = dZ2_BACKTOWNTex_00B3E0;

#define dZ2_BACKTOWNTex_00BBE0 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00BBE0"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00BBE0[] = dZ2_BACKTOWNTex_00BBE0;

#define dZ2_BACKTOWNTex_002940 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_002940"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_002940[] = dZ2_BACKTOWNTex_002940;

#define dZ2_BACKTOWNTex_003A40 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_003A40"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_003A40[] = dZ2_BACKTOWNTex_003A40;

#define dZ2_BACKTOWNTex_005240 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_005240"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_005240[] = dZ2_BACKTOWNTex_005240;

#define dZ2_BACKTOWNTex_00FE60 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00FE60"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00FE60[] = dZ2_BACKTOWNTex_00FE60;

#define dZ2_BACKTOWNTex_00E1E0 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00E1E0"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00E1E0[] = dZ2_BACKTOWNTex_00E1E0;

#define dZ2_BACKTOWNTex_00C1E0 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00C1E0"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00C1E0[] = dZ2_BACKTOWNTex_00C1E0;

#define dZ2_BACKTOWNTex_00C5E0 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00C5E0"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00C5E0[] = dZ2_BACKTOWNTex_00C5E0;

#define dZ2_BACKTOWNTex_005A40 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_005A40"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_005A40[] = dZ2_BACKTOWNTex_005A40;

#define dZ2_BACKTOWNTex_006240 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_006240"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_006240[] = dZ2_BACKTOWNTex_006240;

#define dZ2_BACKTOWNTex_00E5E0 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00E5E0"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00E5E0[] = dZ2_BACKTOWNTex_00E5E0;

#define dZ2_BACKTOWNTLUT_010E80 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTLUT_010E80"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTLUT_010E80[] = dZ2_BACKTOWNTLUT_010E80;

#define dZ2_BACKTOWNTex_00E660 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00E660"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00E660[] = dZ2_BACKTOWNTex_00E660;

#define dZ2_BACKTOWNTex_00D1E0 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00D1E0"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00D1E0[] = dZ2_BACKTOWNTex_00D1E0;

#define dZ2_BACKTOWNTLUT_010EA0 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTLUT_010EA0"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTLUT_010EA0[] = dZ2_BACKTOWNTLUT_010EA0;

#define dZ2_BACKTOWNTex_00EE60 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNTex_00EE60"
static const ALIGN_ASSET(2) char Z2_BACKTOWNTex_00EE60[] = dZ2_BACKTOWNTex_00EE60;

#define dZ2_BACKTOWNCollisionHeader_002238 "__OTR__scenes/nonmq/Z2_BACKTOWN/Z2_BACKTOWNCollisionHeader_002238"

#endif // Z2_BACKTOWN_Z2_BACKTOWN_H
