#ifndef OBJECTS_OBJECT_GI_MASK20_H
#define OBJECTS_OBJECT_GI_MASK20_H 1

#include "align_asset_macro.h"

#define dgGiBremenMaskEmptyDL "__OTR__objects/object_gi_mask20/gGiBremenMaskEmptyDL"
static const ALIGN_ASSET(2) char gGiBremenMaskEmptyDL[] = dgGiBremenMaskEmptyDL;

#define dgGiBremenMaskDL "__OTR__objects/object_gi_mask20/gGiBremenMaskDL"
static const ALIGN_ASSET(2) char gGiBremenMaskDL[] = dgGiBremenMaskDL;

#define dgGiBremenMaskTLUT "__OTR__objects/object_gi_mask20/gGiBremenMaskTLUT"
static const ALIGN_ASSET(2) char gGiBremenMaskTLUT[] = dgGiBremenMaskTLUT;

#define dgGiBremenMaskFeathersTex "__OTR__objects/object_gi_mask20/gGiBremenMaskFeathersTex"
static const ALIGN_ASSET(2) char gGiBremenMaskFeathersTex[] = dgGiBremenMaskFeathersTex;

#define dgGiBremenMaskBeakBaseTex "__OTR__objects/object_gi_mask20/gGiBremenMaskBeakBaseTex"
static const ALIGN_ASSET(2) char gGiBremenMaskBeakBaseTex[] = dgGiBremenMaskBeakBaseTex;

#define dgGiBremenMaskBeakNostrilTex "__OTR__objects/object_gi_mask20/gGiBremenMaskBeakNostrilTex"
static const ALIGN_ASSET(2) char gGiBremenMaskBeakNostrilTex[] = dgGiBremenMaskBeakNostrilTex;

#define dgGiBremenMaskEyeTex "__OTR__objects/object_gi_mask20/gGiBremenMaskEyeTex"
static const ALIGN_ASSET(2) char gGiBremenMaskEyeTex[] = dgGiBremenMaskEyeTex;
#endif // OBJECTS_OBJECT_GI_MASK20_H
