#ifndef Z2_LAST_LINK_Z2_LAST_LINK_ROOM_04_H
#define Z2_LAST_LINK_Z2_LAST_LINK_ROOM_04_H 1

#include "align_asset_macro.h"

#define dZ2_LAST_LINK_room_04DL_001028 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_04DL_001028"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_04DL_001028[] = dZ2_LAST_LINK_room_04DL_001028;

#define dZ2_LAST_LINK_room_04DL_000200 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_04DL_000200"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_04DL_000200[] = dZ2_LAST_LINK_room_04DL_000200;

#define dZ2_LAST_LINK_room_04DL_000418 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_04DL_000418"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_04DL_000418[] = dZ2_LAST_LINK_room_04DL_000418;

#define dZ2_LAST_LINK_room_04DL_000A40 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_04DL_000A40"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_04DL_000A40[] = dZ2_LAST_LINK_room_04DL_000A40;

#define dZ2_LAST_LINK_room_04Tex_001190 "__OTR__scenes/nonmq/Z2_LAST_LINK_scene/Z2_LAST_LINK_room_04Tex_001190"
static const ALIGN_ASSET(2) char Z2_LAST_LINK_room_04Tex_001190[] = dZ2_LAST_LINK_room_04Tex_001190;

#endif // Z2_LAST_LINK_Z2_LAST_LINK_ROOM_04_H
