#ifndef Z2_DEKU_KING_Z2_DEKU_KING_H
#define Z2_DEKU_KING_Z2_DEKU_KING_H 1

#include "align_asset_macro.h"

#define dZ2_DEKU_KINGCollisionHeader_00812C "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCollisionHeader_00812C"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGCollisionHeader_00812C[] = dZ2_DEKU_KINGCollisionHeader_00812C;

#define dZ2_DEKU_KINGCutsceneData_000140 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_000140"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGCutsceneData_000140[] = dZ2_DEKU_KINGCutsceneData_000140;

#define dZ2_DEKU_KINGCutsceneData_000960 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_000960"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGCutsceneData_000960[] = dZ2_DEKU_KINGCutsceneData_000960;

#define dZ2_DEKU_KINGCutsceneData_000B70 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_000B70"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGCutsceneData_000B70[] = dZ2_DEKU_KINGCutsceneData_000B70;

#define dZ2_DEKU_KINGCutsceneData_000DD0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_000DD0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGCutsceneData_000DD0[] = dZ2_DEKU_KINGCutsceneData_000DD0;

#define dZ2_DEKU_KINGCutsceneData_002360 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_002360"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGCutsceneData_002360[] = dZ2_DEKU_KINGCutsceneData_002360;

#define dZ2_DEKU_KINGCutsceneData_0033D0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_0033D0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGCutsceneData_0033D0[] = dZ2_DEKU_KINGCutsceneData_0033D0;

#define dZ2_DEKU_KINGCutsceneData_003C50 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_003C50"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGCutsceneData_003C50[] = dZ2_DEKU_KINGCutsceneData_003C50;

#define dZ2_DEKU_KINGTLUT_0119C0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTLUT_0119C0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTLUT_0119C0[] = dZ2_DEKU_KINGTLUT_0119C0;

#define dZ2_DEKU_KINGTex_00F7A0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00F7A0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00F7A0[] = dZ2_DEKU_KINGTex_00F7A0;

#define dZ2_DEKU_KINGTex_010DA0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_010DA0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_010DA0[] = dZ2_DEKU_KINGTex_010DA0;

#define dZ2_DEKU_KINGTex_00B220 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00B220"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00B220[] = dZ2_DEKU_KINGTex_00B220;

#define dZ2_DEKU_KINGTex_00BAA0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00BAA0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00BAA0[] = dZ2_DEKU_KINGTex_00BAA0;

#define dZ2_DEKU_KINGTex_00BA20 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00BA20"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00BA20[] = dZ2_DEKU_KINGTex_00BA20;

#define dZ2_DEKU_KINGTex_00FCA0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00FCA0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00FCA0[] = dZ2_DEKU_KINGTex_00FCA0;

#define dZ2_DEKU_KINGTex_00D2A0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00D2A0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00D2A0[] = dZ2_DEKU_KINGTex_00D2A0;

#define dZ2_DEKU_KINGTex_0105A0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_0105A0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_0105A0[] = dZ2_DEKU_KINGTex_0105A0;

#define dZ2_DEKU_KINGTex_00D3A0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00D3A0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00D3A0[] = dZ2_DEKU_KINGTex_00D3A0;

#define dZ2_DEKU_KINGTex_00F8A0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00F8A0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00F8A0[] = dZ2_DEKU_KINGTex_00F8A0;

#define dZ2_DEKU_KINGTex_00FDA0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00FDA0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00FDA0[] = dZ2_DEKU_KINGTex_00FDA0;

#define dZ2_DEKU_KINGTex_0101A0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_0101A0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_0101A0[] = dZ2_DEKU_KINGTex_0101A0;

#define dZ2_DEKU_KINGTex_00AA20 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00AA20"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00AA20[] = dZ2_DEKU_KINGTex_00AA20;

#define dZ2_DEKU_KINGTex_008620 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_008620"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_008620[] = dZ2_DEKU_KINGTex_008620;

#define dZ2_DEKU_KINGTLUT_0119A0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTLUT_0119A0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTLUT_0119A0[] = dZ2_DEKU_KINGTLUT_0119A0;

#define dZ2_DEKU_KINGTex_00D7A0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00D7A0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00D7A0[] = dZ2_DEKU_KINGTex_00D7A0;

#define dZ2_DEKU_KINGTex_00E7A0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00E7A0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00E7A0[] = dZ2_DEKU_KINGTex_00E7A0;

#define dZ2_DEKU_KINGTex_0111A0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_0111A0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_0111A0[] = dZ2_DEKU_KINGTex_0111A0;

#define dZ2_DEKU_KINGTex_00A220 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00A220"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00A220[] = dZ2_DEKU_KINGTex_00A220;

#define dZ2_DEKU_KINGTex_008E20 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_008E20"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_008E20[] = dZ2_DEKU_KINGTex_008E20;

#define dZ2_DEKU_KINGTex_009220 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_009220"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_009220[] = dZ2_DEKU_KINGTex_009220;

#define dZ2_DEKU_KINGTex_00C2A0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00C2A0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00C2A0[] = dZ2_DEKU_KINGTex_00C2A0;

#define dZ2_DEKU_KINGTex_00DFA0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00DFA0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00DFA0[] = dZ2_DEKU_KINGTex_00DFA0;

#define dZ2_DEKU_KINGTex_00BEA0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00BEA0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00BEA0[] = dZ2_DEKU_KINGTex_00BEA0;

#define dZ2_DEKU_KINGTex_009A20 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_009A20"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_009A20[] = dZ2_DEKU_KINGTex_009A20;

#define dZ2_DEKU_KINGTex_00BCA0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00BCA0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00BCA0[] = dZ2_DEKU_KINGTex_00BCA0;

#define dZ2_DEKU_KINGTex_00C0A0 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGTex_00C0A0"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGTex_00C0A0[] = dZ2_DEKU_KINGTex_00C0A0;

#define dZ2_DEKU_KINGCollisionHeader_00812C "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCollisionHeader_00812C"

#define dZ2_DEKU_KINGCutsceneData_008258 "__OTR__scenes/nonmq/Z2_DEKU_KING/Z2_DEKU_KINGCutsceneData_008258"
static const ALIGN_ASSET(2) char Z2_DEKU_KINGCutsceneData_008258[] = dZ2_DEKU_KINGCutsceneData_008258;

#endif // Z2_DEKU_KING_Z2_DEKU_KING_H
