#ifndef OBJECTS_OBJECT_BOMBF_H
#define OBJECTS_OBJECT_BOMBF_H 1

#include "align_asset_macro.h"

#define dgBombFlowerLeavesDL "__OTR__objects/object_bombf/gBombFlowerLeavesDL"
static const ALIGN_ASSET(2) char gBombFlowerLeavesDL[] = dgBombFlowerLeavesDL;

#define dgBombFlowerBombAndSparkDL "__OTR__objects/object_bombf/gBombFlowerBombAndSparkDL"
static const ALIGN_ASSET(2) char gBombFlowerBombAndSparkDL[] = dgBombFlowerBombAndSparkDL;

#define dgBombFlowerBaseLeavesDL "__OTR__objects/object_bombf/gBombFlowerBaseLeavesDL"
static const ALIGN_ASSET(2) char gBombFlowerBaseLeavesDL[] = dgBombFlowerBaseLeavesDL;

#define dgBombFlowerLeafOutwardsTex "__OTR__objects/object_bombf/gBombFlowerLeafOutwardsTex"
static const ALIGN_ASSET(2) char gBombFlowerLeafOutwardsTex[] = dgBombFlowerLeafOutwardsTex;

#define dgBombFlowerLeafUpwardsTex "__OTR__objects/object_bombf/gBombFlowerLeafUpwardsTex"
static const ALIGN_ASSET(2) char gBombFlowerLeafUpwardsTex[] = dgBombFlowerLeafUpwardsTex;

#define dgBombFlowerBombTex "__OTR__objects/object_bombf/gBombFlowerBombTex"
static const ALIGN_ASSET(2) char gBombFlowerBombTex[] = dgBombFlowerBombTex;

#define dgBombFlowerFuseTex "__OTR__objects/object_bombf/gBombFlowerFuseTex"
static const ALIGN_ASSET(2) char gBombFlowerFuseTex[] = dgBombFlowerFuseTex;
#endif // OBJECTS_OBJECT_BOMBF_H
