#ifndef Z2_20SICHITAI_Z2_20SICHITAI_H
#define Z2_20SICHITAI_Z2_20SICHITAI_H 1

#include "align_asset_macro.h"

#define dZ2_20SICHITAICollisionHeader_00D32C "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAICollisionHeader_00D32C"
static const ALIGN_ASSET(2) char Z2_20SICHITAICollisionHeader_00D32C[] = dZ2_20SICHITAICollisionHeader_00D32C;

#define dZ2_20SICHITAICutsceneData_00071C "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAICutsceneData_00071C"
static const ALIGN_ASSET(2) char Z2_20SICHITAICutsceneData_00071C[] = dZ2_20SICHITAICutsceneData_00071C;

#define dZ2_20SICHITAICutsceneData_000EDC "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAICutsceneData_000EDC"
static const ALIGN_ASSET(2) char Z2_20SICHITAICutsceneData_000EDC[] = dZ2_20SICHITAICutsceneData_000EDC;

#define dZ2_20SICHITAITLUT_011360 "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAITLUT_011360"
static const ALIGN_ASSET(2) char Z2_20SICHITAITLUT_011360[] = dZ2_20SICHITAITLUT_011360;

#define dZ2_20SICHITAITex_010360 "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAITex_010360"
static const ALIGN_ASSET(2) char Z2_20SICHITAITex_010360[] = dZ2_20SICHITAITex_010360;

#define dZ2_20SICHITAITex_010560 "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAITex_010560"
static const ALIGN_ASSET(2) char Z2_20SICHITAITex_010560[] = dZ2_20SICHITAITex_010560;

#define dZ2_20SICHITAITex_00D360 "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAITex_00D360"
static const ALIGN_ASSET(2) char Z2_20SICHITAITex_00D360[] = dZ2_20SICHITAITex_00D360;

#define dZ2_20SICHITAITex_00EB60 "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAITex_00EB60"
static const ALIGN_ASSET(2) char Z2_20SICHITAITex_00EB60[] = dZ2_20SICHITAITex_00EB60;

#define dZ2_20SICHITAITex_00E760 "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAITex_00E760"
static const ALIGN_ASSET(2) char Z2_20SICHITAITex_00E760[] = dZ2_20SICHITAITex_00E760;

#define dZ2_20SICHITAITex_010960 "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAITex_010960"
static const ALIGN_ASSET(2) char Z2_20SICHITAITex_010960[] = dZ2_20SICHITAITex_010960;

#define dZ2_20SICHITAITex_011160 "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAITex_011160"
static const ALIGN_ASSET(2) char Z2_20SICHITAITex_011160[] = dZ2_20SICHITAITex_011160;

#define dZ2_20SICHITAITex_00DF60 "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAITex_00DF60"
static const ALIGN_ASSET(2) char Z2_20SICHITAITex_00DF60[] = dZ2_20SICHITAITex_00DF60;

#define dZ2_20SICHITAITex_00DB60 "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAITex_00DB60"
static const ALIGN_ASSET(2) char Z2_20SICHITAITex_00DB60[] = dZ2_20SICHITAITex_00DB60;

#define dZ2_20SICHITAITex_010460 "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAITex_010460"
static const ALIGN_ASSET(2) char Z2_20SICHITAITex_010460[] = dZ2_20SICHITAITex_010460;

#define dZ2_20SICHITAITex_00F360 "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAITex_00F360"
static const ALIGN_ASSET(2) char Z2_20SICHITAITex_00F360[] = dZ2_20SICHITAITex_00F360;

#define dZ2_20SICHITAITex_00FB60 "__OTR__scenes/nonmq/Z2_20SICHITAI/Z2_20SICHITAITex_00FB60"
static const ALIGN_ASSET(2) char Z2_20SICHITAITex_00FB60[] = dZ2_20SICHITAITex_00FB60;
#endif // Z2_20SICHITAI_Z2_20SICHITAI_H
