#ifndef OBJECTS_OBJECT_GI_M_ARROW_H
#define OBJECTS_OBJECT_GI_M_ARROW_H 1

#include "align_asset_macro.h"

#define dgGiMagicArrowFireColorDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowFireColorDL"
static const ALIGN_ASSET(2) char gGiMagicArrowFireColorDL[] = dgGiMagicArrowFireColorDL;

#define dgGiMagicArrowIceColorDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowIceColorDL"
static const ALIGN_ASSET(2) char gGiMagicArrowIceColorDL[] = dgGiMagicArrowIceColorDL;

#define dgGiMagicArrowLightColorDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowLightColorDL"
static const ALIGN_ASSET(2) char gGiMagicArrowLightColorDL[] = dgGiMagicArrowLightColorDL;

#define dgGiMagicArrowAmmoDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowAmmoDL"
static const ALIGN_ASSET(2) char gGiMagicArrowAmmoDL[] = dgGiMagicArrowAmmoDL;

#define dgGiMagicArrowGlowDL "__OTR__objects/object_gi_m_arrow/gGiMagicArrowGlowDL"
static const ALIGN_ASSET(2) char gGiMagicArrowGlowDL[] = dgGiMagicArrowGlowDL;
#endif // OBJECTS_OBJECT_GI_M_ARROW_H
