#ifndef Z2_OMOYA_Z2_OMOYA_ROOM_01_H
#define Z2_OMOYA_Z2_OMOYA_ROOM_01_H 1

#include "align_asset_macro.h"

#define dZ2_OMOYA_room_01DL_009F00 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_009F00"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_009F00[] = dZ2_OMOYA_room_01DL_009F00;

#define dZ2_OMOYA_room_01Tex_00CF28 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01Tex_00CF28"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01Tex_00CF28[] = dZ2_OMOYA_room_01Tex_00CF28;

#define dZ2_OMOYA_room_01DL_003DD8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_003DD8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_003DD8[] = dZ2_OMOYA_room_01DL_003DD8;

#define dZ2_OMOYA_room_01Tex_00DD28 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01Tex_00DD28"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01Tex_00DD28[] = dZ2_OMOYA_room_01Tex_00DD28;

#define dZ2_OMOYA_room_01DL_00F448 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_00F448"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_00F448[] = dZ2_OMOYA_room_01DL_00F448;

#define dZ2_OMOYA_room_01DL_004C60 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_004C60"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_004C60[] = dZ2_OMOYA_room_01DL_004C60;

#define dZ2_OMOYA_room_01DL_000F40 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_000F40"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_000F40[] = dZ2_OMOYA_room_01DL_000F40;

#define dZ2_OMOYA_room_01Tex_00D528 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01Tex_00D528"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01Tex_00D528[] = dZ2_OMOYA_room_01Tex_00D528;

#define dZ2_OMOYA_room_01DL_00ED30 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_00ED30"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_00ED30[] = dZ2_OMOYA_room_01DL_00ED30;

#define dZ2_OMOYA_room_01DL_00CD98 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_00CD98"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_00CD98[] = dZ2_OMOYA_room_01DL_00CD98;

#define dZ2_OMOYA_room_01Tex_00D328 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01Tex_00D328"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01Tex_00D328[] = dZ2_OMOYA_room_01Tex_00D328;

#define dZ2_OMOYA_room_01DL_0023E8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_0023E8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_0023E8[] = dZ2_OMOYA_room_01DL_0023E8;

#define dZ2_OMOYA_room_01Tex_00D928 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01Tex_00D928"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01Tex_00D928[] = dZ2_OMOYA_room_01Tex_00D928;

#define dZ2_OMOYA_room_01DL_002B30 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_002B30"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_002B30[] = dZ2_OMOYA_room_01DL_002B30;

#define dZ2_OMOYA_room_01DL_000620 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_000620"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_000620[] = dZ2_OMOYA_room_01DL_000620;

#define dZ2_OMOYA_room_01DL_005D08 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_005D08"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_005D08[] = dZ2_OMOYA_room_01DL_005D08;

#define dZ2_OMOYA_room_01Tex_00E128 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01Tex_00E128"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01Tex_00E128[] = dZ2_OMOYA_room_01Tex_00E128;

#define dZ2_OMOYA_room_01DL_006870 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_006870"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_006870[] = dZ2_OMOYA_room_01DL_006870;

#define dZ2_OMOYA_room_01DL_002DD0 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_002DD0"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_002DD0[] = dZ2_OMOYA_room_01DL_002DD0;

#define dZ2_OMOYA_room_01DL_00F178 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_00F178"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_00F178[] = dZ2_OMOYA_room_01DL_00F178;

#define dZ2_OMOYA_room_01Tex_00F6C0 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01Tex_00F6C0"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01Tex_00F6C0[] = dZ2_OMOYA_room_01Tex_00F6C0;

#define dZ2_OMOYA_room_01Tex_00F740 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01Tex_00F740"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01Tex_00F740[] = dZ2_OMOYA_room_01Tex_00F740;

#define dZ2_OMOYA_room_01DL_00AB88 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_00AB88"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_00AB88[] = dZ2_OMOYA_room_01DL_00AB88;

#define dZ2_OMOYA_room_01DL_00C588 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_00C588"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_00C588[] = dZ2_OMOYA_room_01DL_00C588;

#define dZ2_OMOYA_room_01DL_00F5E8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_00F5E8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_00F5E8[] = dZ2_OMOYA_room_01DL_00F5E8;

#define dZ2_OMOYA_room_01Tex_00FF40 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01Tex_00FF40"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01Tex_00FF40[] = dZ2_OMOYA_room_01Tex_00FF40;

#define dZ2_OMOYA_room_01DL_0056E0 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_0056E0"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_0056E0[] = dZ2_OMOYA_room_01DL_0056E0;

#define dZ2_OMOYA_room_01Tex_00E928 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01Tex_00E928"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01Tex_00E928[] = dZ2_OMOYA_room_01Tex_00E928;

#define dZ2_OMOYA_room_01DL_008B88 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_008B88"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_008B88[] = dZ2_OMOYA_room_01DL_008B88;

#define dZ2_OMOYA_room_01DL_001940 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_001940"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_001940[] = dZ2_OMOYA_room_01DL_001940;

#define dZ2_OMOYA_room_01DL_0099D8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_0099D8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_0099D8[] = dZ2_OMOYA_room_01DL_0099D8;

#define dZ2_OMOYA_room_01DL_00F520 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_00F520"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_00F520[] = dZ2_OMOYA_room_01DL_00F520;

#define dZ2_OMOYA_room_01DL_00CB10 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_00CB10"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_00CB10[] = dZ2_OMOYA_room_01DL_00CB10;

#define dZ2_OMOYA_room_01DL_001EE8 "__OTR__scenes/nonmq/Z2_OMOYA_scene/Z2_OMOYA_room_01DL_001EE8"
static const ALIGN_ASSET(2) char Z2_OMOYA_room_01DL_001EE8[] = dZ2_OMOYA_room_01DL_001EE8;

#endif // Z2_OMOYA_Z2_OMOYA_ROOM_01_H
