#ifndef Z2_26SARUNOMORI_Z2_26SARUNOMORI_ROOM_00_H
#define Z2_26SARUNOMORI_Z2_26SARUNOMORI_ROOM_00_H 1

#include "align_asset_macro.h"

#define dZ2_26SARUNOMORI_room_00DL_002110 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_00DL_002110"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_00DL_002110[] = dZ2_26SARUNOMORI_room_00DL_002110;

#define dZ2_26SARUNOMORI_room_00DL_003478 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_00DL_003478"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_00DL_003478[] = dZ2_26SARUNOMORI_room_00DL_003478;

#define dZ2_26SARUNOMORI_room_00DL_002600 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_00DL_002600"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_00DL_002600[] = dZ2_26SARUNOMORI_room_00DL_002600;

#define dZ2_26SARUNOMORI_room_00DL_002B48 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_00DL_002B48"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_00DL_002B48[] = dZ2_26SARUNOMORI_room_00DL_002B48;

#define dZ2_26SARUNOMORI_room_00DL_002318 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_00DL_002318"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_00DL_002318[] = dZ2_26SARUNOMORI_room_00DL_002318;

#define dZ2_26SARUNOMORI_room_00DL_002B50 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_00DL_002B50"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_00DL_002B50[] = dZ2_26SARUNOMORI_room_00DL_002B50;

#define dZ2_26SARUNOMORI_room_00DL_001EB8 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_00DL_001EB8"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_00DL_001EB8[] = dZ2_26SARUNOMORI_room_00DL_001EB8;

#define dZ2_26SARUNOMORI_room_00DL_000B40 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_00DL_000B40"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_00DL_000B40[] = dZ2_26SARUNOMORI_room_00DL_000B40;

#define dZ2_26SARUNOMORI_room_00DL_002E28 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_00DL_002E28"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_00DL_002E28[] = dZ2_26SARUNOMORI_room_00DL_002E28;

#define dZ2_26SARUNOMORI_room_00DL_0010D8 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_00DL_0010D8"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_00DL_0010D8[] = dZ2_26SARUNOMORI_room_00DL_0010D8;

#define dZ2_26SARUNOMORI_room_00DL_0019C0 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_00DL_0019C0"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_00DL_0019C0[] = dZ2_26SARUNOMORI_room_00DL_0019C0;

#define dZ2_26SARUNOMORI_room_00DL_002978 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_00DL_002978"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_00DL_002978[] = dZ2_26SARUNOMORI_room_00DL_002978;

#define dZ2_26SARUNOMORI_room_00DL_002B40 "__OTR__scenes/nonmq/Z2_26SARUNOMORI_scene/Z2_26SARUNOMORI_room_00DL_002B40"
static const ALIGN_ASSET(2) char Z2_26SARUNOMORI_room_00DL_002B40[] = dZ2_26SARUNOMORI_room_00DL_002B40;

#endif // Z2_26SARUNOMORI_Z2_26SARUNOMORI_ROOM_00_H
