#ifndef INTERFACE_ICON_ITEM_GAMEOVER_STATIC_H
#define INTERFACE_ICON_ITEM_GAMEOVER_STATIC_H 1

#include "align_asset_macro.h"

#define dgGameOverP1Tex "__OTR__icon_item_gameover_static/gGameOverP1Tex"
static const ALIGN_ASSET(2) char gGameOverP1Tex[] = dgGameOverP1Tex;

#define dgGameOverP2Tex "__OTR__icon_item_gameover_static/gGameOverP2Tex"
static const ALIGN_ASSET(2) char gGameOverP2Tex[] = dgGameOverP2Tex;

#define dgGameOverP3Tex "__OTR__icon_item_gameover_static/gGameOverP3Tex"
static const ALIGN_ASSET(2) char gGameOverP3Tex[] = dgGameOverP3Tex;

#define dgGameOverMaskTex "__OTR__icon_item_gameover_static/gGameOverMaskTex"
static const ALIGN_ASSET(2) char gGameOverMaskTex[] = dgGameOverMaskTex;

#define dgContinuePlayingJAPTex "__OTR__icon_item_gameover_static/gContinuePlayingJAPTex"
static const ALIGN_ASSET(2) char gContinuePlayingJAPTex[] = dgContinuePlayingJAPTex;

#define dgContinuePlayingNESTex "__OTR__icon_item_gameover_static/gContinuePlayingNESTex"
static const ALIGN_ASSET(2) char gContinuePlayingNESTex[] = dgContinuePlayingNESTex;
#endif // INTERFACE_ICON_ITEM_GAMEOVER_STATIC_H
