#ifndef Z2_F01C_Z2_F01C_H
#define Z2_F01C_Z2_F01C_H 1

#include "align_asset_macro.h"

#define dZ2_F01CCollisionHeader_002BB8 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CCollisionHeader_002BB8"
static const ALIGN_ASSET(2) char Z2_F01CCollisionHeader_002BB8[] = dZ2_F01CCollisionHeader_002BB8;

#define dZ2_F01CTex_00D090 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_00D090"
static const ALIGN_ASSET(2) char Z2_F01CTex_00D090[] = dZ2_F01CTex_00D090;

#define dZ2_F01CTex_00C090 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_00C090"
static const ALIGN_ASSET(2) char Z2_F01CTex_00C090[] = dZ2_F01CTex_00C090;

#define dZ2_F01CTex_00B090 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_00B090"
static const ALIGN_ASSET(2) char Z2_F01CTex_00B090[] = dZ2_F01CTex_00B090;

#define dZ2_F01CTex_008C90 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_008C90"
static const ALIGN_ASSET(2) char Z2_F01CTex_008C90[] = dZ2_F01CTex_008C90;

#define dZ2_F01CTex_009C90 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_009C90"
static const ALIGN_ASSET(2) char Z2_F01CTex_009C90[] = dZ2_F01CTex_009C90;

#define dZ2_F01CTex_005090 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_005090"
static const ALIGN_ASSET(2) char Z2_F01CTex_005090[] = dZ2_F01CTex_005090;

#define dZ2_F01CTex_005890 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_005890"
static const ALIGN_ASSET(2) char Z2_F01CTex_005890[] = dZ2_F01CTex_005890;

#define dZ2_F01CTex_003890 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_003890"
static const ALIGN_ASSET(2) char Z2_F01CTex_003890[] = dZ2_F01CTex_003890;

#define dZ2_F01CTex_004890 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_004890"
static const ALIGN_ASSET(2) char Z2_F01CTex_004890[] = dZ2_F01CTex_004890;

#define dZ2_F01CTex_003090 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_003090"
static const ALIGN_ASSET(2) char Z2_F01CTex_003090[] = dZ2_F01CTex_003090;

#define dZ2_F01CTex_004090 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_004090"
static const ALIGN_ASSET(2) char Z2_F01CTex_004090[] = dZ2_F01CTex_004090;

#define dZ2_F01CTLUT_00E0B0 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTLUT_00E0B0"
static const ALIGN_ASSET(2) char Z2_F01CTLUT_00E0B0[] = dZ2_F01CTLUT_00E0B0;

#define dZ2_F01CTex_008090 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_008090"
static const ALIGN_ASSET(2) char Z2_F01CTex_008090[] = dZ2_F01CTex_008090;

#define dZ2_F01CTex_006090 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_006090"
static const ALIGN_ASSET(2) char Z2_F01CTex_006090[] = dZ2_F01CTex_006090;

#define dZ2_F01CTex_006890 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_006890"
static const ALIGN_ASSET(2) char Z2_F01CTex_006890[] = dZ2_F01CTex_006890;

#define dZ2_F01CTLUT_00E090 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTLUT_00E090"
static const ALIGN_ASSET(2) char Z2_F01CTLUT_00E090[] = dZ2_F01CTLUT_00E090;

#define dZ2_F01CTex_007890 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_007890"
static const ALIGN_ASSET(2) char Z2_F01CTex_007890[] = dZ2_F01CTex_007890;

#define dZ2_F01CTex_008890 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_008890"
static const ALIGN_ASSET(2) char Z2_F01CTex_008890[] = dZ2_F01CTex_008890;

#define dZ2_F01CTex_00AC90 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_00AC90"
static const ALIGN_ASSET(2) char Z2_F01CTex_00AC90[] = dZ2_F01CTex_00AC90;

#define dZ2_F01CTex_007090 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_007090"
static const ALIGN_ASSET(2) char Z2_F01CTex_007090[] = dZ2_F01CTex_007090;

#define dZ2_F01CTex_007490 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CTex_007490"
static const ALIGN_ASSET(2) char Z2_F01CTex_007490[] = dZ2_F01CTex_007490;

#define dZ2_F01CCollisionHeader_002BB8 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CCollisionHeader_002BB8"

#define dZ2_F01CCutsceneData_002E60 "__OTR__scenes/nonmq/Z2_F01C/Z2_F01CCutsceneData_002E60"
static const ALIGN_ASSET(2) char Z2_F01CCutsceneData_002E60[] = dZ2_F01CCutsceneData_002E60;

#endif // Z2_F01C_Z2_F01C_H
