#ifndef Z2_SONCHONOIE_Z2_SONCHONOIE_H
#define Z2_SONCHONOIE_Z2_SONCHONOIE_H 1

#include "align_asset_macro.h"

#define dZ2_SONCHONOIECollisionHeader_0036D4 "__OTR__scenes/nonmq/Z2_SONCHONOIE/Z2_SONCHONOIECollisionHeader_0036D4"
static const ALIGN_ASSET(2) char Z2_SONCHONOIECollisionHeader_0036D4[] = dZ2_SONCHONOIECollisionHeader_0036D4;

#define dZ2_SONCHONOIETLUT_007100 "__OTR__scenes/nonmq/Z2_SONCHONOIE/Z2_SONCHONOIETLUT_007100"
static const ALIGN_ASSET(2) char Z2_SONCHONOIETLUT_007100[] = dZ2_SONCHONOIETLUT_007100;

#define dZ2_SONCHONOIETLUT_006F00 "__OTR__scenes/nonmq/Z2_SONCHONOIE/Z2_SONCHONOIETLUT_006F00"
static const ALIGN_ASSET(2) char Z2_SONCHONOIETLUT_006F00[] = dZ2_SONCHONOIETLUT_006F00;

#define dZ2_SONCHONOIETLUT_007300 "__OTR__scenes/nonmq/Z2_SONCHONOIE/Z2_SONCHONOIETLUT_007300"
static const ALIGN_ASSET(2) char Z2_SONCHONOIETLUT_007300[] = dZ2_SONCHONOIETLUT_007300;

#define dZ2_SONCHONOIETex_006900 "__OTR__scenes/nonmq/Z2_SONCHONOIE/Z2_SONCHONOIETex_006900"
static const ALIGN_ASSET(2) char Z2_SONCHONOIETex_006900[] = dZ2_SONCHONOIETex_006900;

#define dZ2_SONCHONOIETex_005700 "__OTR__scenes/nonmq/Z2_SONCHONOIE/Z2_SONCHONOIETex_005700"
static const ALIGN_ASSET(2) char Z2_SONCHONOIETex_005700[] = dZ2_SONCHONOIETex_005700;

#define dZ2_SONCHONOIETex_005900 "__OTR__scenes/nonmq/Z2_SONCHONOIE/Z2_SONCHONOIETex_005900"
static const ALIGN_ASSET(2) char Z2_SONCHONOIETex_005900[] = dZ2_SONCHONOIETex_005900;

#define dZ2_SONCHONOIETex_006D00 "__OTR__scenes/nonmq/Z2_SONCHONOIE/Z2_SONCHONOIETex_006D00"
static const ALIGN_ASSET(2) char Z2_SONCHONOIETex_006D00[] = dZ2_SONCHONOIETex_006D00;

#define dZ2_SONCHONOIETex_003700 "__OTR__scenes/nonmq/Z2_SONCHONOIE/Z2_SONCHONOIETex_003700"
static const ALIGN_ASSET(2) char Z2_SONCHONOIETex_003700[] = dZ2_SONCHONOIETex_003700;

#define dZ2_SONCHONOIETex_004700 "__OTR__scenes/nonmq/Z2_SONCHONOIE/Z2_SONCHONOIETex_004700"
static const ALIGN_ASSET(2) char Z2_SONCHONOIETex_004700[] = dZ2_SONCHONOIETex_004700;
#endif // Z2_SONCHONOIE_Z2_SONCHONOIE_H
