#ifndef Z2_HAKASHITA_Z2_HAKASHITA_ROOM_03_H
#define Z2_HAKASHITA_Z2_HAKASHITA_ROOM_03_H 1

#include "align_asset_macro.h"

#define dZ2_HAKASHITA_room_03DL_002E10 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_03DL_002E10"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_03DL_002E10[] = dZ2_HAKASHITA_room_03DL_002E10;

#define dZ2_HAKASHITA_room_03Tex_003E68 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_03Tex_003E68"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_03Tex_003E68[] = dZ2_HAKASHITA_room_03Tex_003E68;

#define dZ2_HAKASHITA_room_03Tex_003668 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_03Tex_003668"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_03Tex_003668[] = dZ2_HAKASHITA_room_03Tex_003668;

#define dZ2_HAKASHITA_room_03DL_0010B0 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_03DL_0010B0"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_03DL_0010B0[] = dZ2_HAKASHITA_room_03DL_0010B0;

#define dZ2_HAKASHITA_room_03Tex_002E68 "__OTR__scenes/nonmq/Z2_HAKASHITA_scene/Z2_HAKASHITA_room_03Tex_002E68"
static const ALIGN_ASSET(2) char Z2_HAKASHITA_room_03Tex_002E68[] = dZ2_HAKASHITA_room_03Tex_002E68;

#endif // Z2_HAKASHITA_Z2_HAKASHITA_ROOM_03_H
