#ifndef Z2_BOTI_Z2_BOTI_H
#define Z2_BOTI_Z2_BOTI_H 1

#include "align_asset_macro.h"

#define dZ2_BOTICollisionHeader_006E30 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTICollisionHeader_006E30"
static const ALIGN_ASSET(2) char Z2_BOTICollisionHeader_006E30[] = dZ2_BOTICollisionHeader_006E30;

#define dZ2_BOTICutsceneData_000514 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTICutsceneData_000514"
static const ALIGN_ASSET(2) char Z2_BOTICutsceneData_000514[] = dZ2_BOTICutsceneData_000514;

#define dZ2_BOTICutsceneData_001E04 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTICutsceneData_001E04"
static const ALIGN_ASSET(2) char Z2_BOTICutsceneData_001E04[] = dZ2_BOTICutsceneData_001E04;

#define dZ2_BOTITLUT_00DDD0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITLUT_00DDD0"
static const ALIGN_ASSET(2) char Z2_BOTITLUT_00DDD0[] = dZ2_BOTITLUT_00DDD0;

#define dZ2_BOTITLUT_00DFD0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITLUT_00DFD0"
static const ALIGN_ASSET(2) char Z2_BOTITLUT_00DFD0[] = dZ2_BOTITLUT_00DFD0;

#define dZ2_BOTITex_00BCD0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_00BCD0"
static const ALIGN_ASSET(2) char Z2_BOTITex_00BCD0[] = dZ2_BOTITex_00BCD0;

#define dZ2_BOTITex_00BBD0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_00BBD0"
static const ALIGN_ASSET(2) char Z2_BOTITex_00BBD0[] = dZ2_BOTITex_00BBD0;

#define dZ2_BOTITex_00B2D0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_00B2D0"
static const ALIGN_ASSET(2) char Z2_BOTITex_00B2D0[] = dZ2_BOTITex_00B2D0;

#define dZ2_BOTITex_00B3D0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_00B3D0"
static const ALIGN_ASSET(2) char Z2_BOTITex_00B3D0[] = dZ2_BOTITex_00B3D0;

#define dZ2_BOTITex_00A2B0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_00A2B0"
static const ALIGN_ASSET(2) char Z2_BOTITex_00A2B0[] = dZ2_BOTITex_00A2B0;

#define dZ2_BOTITex_009AB0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_009AB0"
static const ALIGN_ASSET(2) char Z2_BOTITex_009AB0[] = dZ2_BOTITex_009AB0;

#define dZ2_BOTITex_0082B0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_0082B0"
static const ALIGN_ASSET(2) char Z2_BOTITex_0082B0[] = dZ2_BOTITex_0082B0;

#define dZ2_BOTITex_0092B0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_0092B0"
static const ALIGN_ASSET(2) char Z2_BOTITex_0092B0[] = dZ2_BOTITex_0092B0;

#define dZ2_BOTITex_007AB0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_007AB0"
static const ALIGN_ASSET(2) char Z2_BOTITex_007AB0[] = dZ2_BOTITex_007AB0;

#define dZ2_BOTITex_008AB0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_008AB0"
static const ALIGN_ASSET(2) char Z2_BOTITex_008AB0[] = dZ2_BOTITex_008AB0;

#define dZ2_BOTITex_00D9D0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_00D9D0"
static const ALIGN_ASSET(2) char Z2_BOTITex_00D9D0[] = dZ2_BOTITex_00D9D0;

#define dZ2_BOTITex_00BDD0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_00BDD0"
static const ALIGN_ASSET(2) char Z2_BOTITex_00BDD0[] = dZ2_BOTITex_00BDD0;

#define dZ2_BOTITLUT_00B2B0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITLUT_00B2B0"
static const ALIGN_ASSET(2) char Z2_BOTITLUT_00B2B0[] = dZ2_BOTITLUT_00B2B0;

#define dZ2_BOTITex_00AAB0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_00AAB0"
static const ALIGN_ASSET(2) char Z2_BOTITex_00AAB0[] = dZ2_BOTITex_00AAB0;

#define dZ2_BOTITex_00D1D0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_00D1D0"
static const ALIGN_ASSET(2) char Z2_BOTITex_00D1D0[] = dZ2_BOTITex_00D1D0;

#define dZ2_BOTITex_00C9D0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_00C9D0"
static const ALIGN_ASSET(2) char Z2_BOTITex_00C9D0[] = dZ2_BOTITex_00C9D0;

#define dZ2_BOTITex_00C5D0 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTITex_00C5D0"
static const ALIGN_ASSET(2) char Z2_BOTITex_00C5D0[] = dZ2_BOTITex_00C5D0;

#define dZ2_BOTICollisionHeader_006E30 "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTICollisionHeader_006E30"

#define dZ2_BOTICutsceneData_0072AC "__OTR__scenes/nonmq/Z2_BOTI/Z2_BOTICutsceneData_0072AC"
static const ALIGN_ASSET(2) char Z2_BOTICutsceneData_0072AC[] = dZ2_BOTICutsceneData_0072AC;

#endif // Z2_BOTI_Z2_BOTI_H
