#ifndef OBJECTS_OBJECT_LINK_BOY_H
#define OBJECTS_OBJECT_LINK_BOY_H 1

#include "align_asset_macro.h"

#define dobject_link_boy_TLUT_000000 "__OTR__objects/object_link_boy/object_link_boy_TLUT_000000"
static const ALIGN_ASSET(2) char object_link_boy_TLUT_000000[] = dobject_link_boy_TLUT_000000;

#define dobject_link_boy_TLUT_000200 "__OTR__objects/object_link_boy/object_link_boy_TLUT_000200"
static const ALIGN_ASSET(2) char object_link_boy_TLUT_000200[] = dobject_link_boy_TLUT_000200;

#define dgLinkFierceDeityHandHoldingTLUT "__OTR__objects/object_link_boy/gLinkFierceDeityHandHoldingTLUT"
static const ALIGN_ASSET(2) char gLinkFierceDeityHandHoldingTLUT[] = dgLinkFierceDeityHandHoldingTLUT;

#define dobject_link_boy_Tex_000600 "__OTR__objects/object_link_boy/object_link_boy_Tex_000600"
static const ALIGN_ASSET(2) char object_link_boy_Tex_000600[] = dobject_link_boy_Tex_000600;

#define dobject_link_boy_Tex_000800 "__OTR__objects/object_link_boy/object_link_boy_Tex_000800"
static const ALIGN_ASSET(2) char object_link_boy_Tex_000800[] = dobject_link_boy_Tex_000800;

#define dgLinkFierceDeityHandHoldingTex "__OTR__objects/object_link_boy/gLinkFierceDeityHandHoldingTex"
static const ALIGN_ASSET(2) char gLinkFierceDeityHandHoldingTex[] = dgLinkFierceDeityHandHoldingTex;

#define dobject_link_boy_Tex_000B00 "__OTR__objects/object_link_boy/object_link_boy_Tex_000B00"
static const ALIGN_ASSET(2) char object_link_boy_Tex_000B00[] = dobject_link_boy_Tex_000B00;

#define dgLinkFierceDeityWaistDL "__OTR__objects/object_link_boy/gLinkFierceDeityWaistDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityWaistDL[] = dgLinkFierceDeityWaistDL;

#define dgLinkFierceDeityRightThighDL "__OTR__objects/object_link_boy/gLinkFierceDeityRightThighDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityRightThighDL[] = dgLinkFierceDeityRightThighDL;

#define dgLinkFierceDeityRightShinDL "__OTR__objects/object_link_boy/gLinkFierceDeityRightShinDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityRightShinDL[] = dgLinkFierceDeityRightShinDL;

#define dgLinkFierceDeityRightFootDL "__OTR__objects/object_link_boy/gLinkFierceDeityRightFootDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityRightFootDL[] = dgLinkFierceDeityRightFootDL;

#define dgLinkFierceDeityLeftThighDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftThighDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityLeftThighDL[] = dgLinkFierceDeityLeftThighDL;

#define dgLinkFierceDeityLeftShinDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftShinDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityLeftShinDL[] = dgLinkFierceDeityLeftShinDL;

#define dgLinkFierceDeityLeftFootDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftFootDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityLeftFootDL[] = dgLinkFierceDeityLeftFootDL;

#define dgLinkFierceDeityHatDL "__OTR__objects/object_link_boy/gLinkFierceDeityHatDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityHatDL[] = dgLinkFierceDeityHatDL;

#define dgLinkFierceDeityHeadDL "__OTR__objects/object_link_boy/gLinkFierceDeityHeadDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityHeadDL[] = dgLinkFierceDeityHeadDL;

#define dobject_link_boy_DL_0060E8 "__OTR__objects/object_link_boy/object_link_boy_DL_0060E8"
static const ALIGN_ASSET(2) char object_link_boy_DL_0060E8[] = dobject_link_boy_DL_0060E8;

#define dgLinkFierceDeityTorsoDL "__OTR__objects/object_link_boy/gLinkFierceDeityTorsoDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityTorsoDL[] = dgLinkFierceDeityTorsoDL;

#define dobject_link_boy_DL_006370 "__OTR__objects/object_link_boy/object_link_boy_DL_006370"
static const ALIGN_ASSET(2) char object_link_boy_DL_006370[] = dobject_link_boy_DL_006370;

#define dgLinkFierceDeityRightShoulderDL "__OTR__objects/object_link_boy/gLinkFierceDeityRightShoulderDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityRightShoulderDL[] = dgLinkFierceDeityRightShoulderDL;

#define dgLinkFierceDeityRightForearmDL "__OTR__objects/object_link_boy/gLinkFierceDeityRightForearmDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityRightForearmDL[] = dgLinkFierceDeityRightForearmDL;

#define dgLinkFierceDeityRightHandDL "__OTR__objects/object_link_boy/gLinkFierceDeityRightHandDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityRightHandDL[] = dgLinkFierceDeityRightHandDL;

#define dgLinkFierceDeityLeftShoulderDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftShoulderDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityLeftShoulderDL[] = dgLinkFierceDeityLeftShoulderDL;

#define dgLinkFierceDeityLeftForearmDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftForearmDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityLeftForearmDL[] = dgLinkFierceDeityLeftForearmDL;

#define dgLinkFierceDeityLeftHandDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftHandDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityLeftHandDL[] = dgLinkFierceDeityLeftHandDL;

#define dgLinkFierceDeityLeftHandHoldBottleDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftHandHoldBottleDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityLeftHandHoldBottleDL[] = dgLinkFierceDeityLeftHandHoldBottleDL;

#define dobject_link_boy_DL_007A50 "__OTR__objects/object_link_boy/object_link_boy_DL_007A50"
static const ALIGN_ASSET(2) char object_link_boy_DL_007A50[] = dobject_link_boy_DL_007A50;

#define dgLinkFierceDeityBottleDL "__OTR__objects/object_link_boy/gLinkFierceDeityBottleDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityBottleDL[] = dgLinkFierceDeityBottleDL;

#define dgLinkFierceDeitySwordDL "__OTR__objects/object_link_boy/gLinkFierceDeitySwordDL"
static const ALIGN_ASSET(2) char gLinkFierceDeitySwordDL[] = dgLinkFierceDeitySwordDL;

#define dgLinkFierceDeityLeftHandHoldingSwordDL "__OTR__objects/object_link_boy/gLinkFierceDeityLeftHandHoldingSwordDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityLeftHandHoldingSwordDL[] = dgLinkFierceDeityLeftHandHoldingSwordDL;

#define dgLinkFierceDeityEmptyDL "__OTR__objects/object_link_boy/gLinkFierceDeityEmptyDL"
static const ALIGN_ASSET(2) char gLinkFierceDeityEmptyDL[] = dgLinkFierceDeityEmptyDL;

#define dobject_link_boy_TLUT_008108 "__OTR__objects/object_link_boy/object_link_boy_TLUT_008108"
static const ALIGN_ASSET(2) char object_link_boy_TLUT_008108[] = dobject_link_boy_TLUT_008108;

#define dobject_link_boy_TLUT_008128 "__OTR__objects/object_link_boy/object_link_boy_TLUT_008128"
static const ALIGN_ASSET(2) char object_link_boy_TLUT_008128[] = dobject_link_boy_TLUT_008128;

#define dobject_link_boy_TLUT_008148 "__OTR__objects/object_link_boy/object_link_boy_TLUT_008148"
static const ALIGN_ASSET(2) char object_link_boy_TLUT_008148[] = dobject_link_boy_TLUT_008148;

#define dobject_link_boy_TLUT_008168 "__OTR__objects/object_link_boy/object_link_boy_TLUT_008168"
static const ALIGN_ASSET(2) char object_link_boy_TLUT_008168[] = dobject_link_boy_TLUT_008168;

#define dobject_link_boy_TLUT_008188 "__OTR__objects/object_link_boy/object_link_boy_TLUT_008188"
static const ALIGN_ASSET(2) char object_link_boy_TLUT_008188[] = dobject_link_boy_TLUT_008188;

#define dobject_link_boy_TLUT_0081A8 "__OTR__objects/object_link_boy/object_link_boy_TLUT_0081A8"
static const ALIGN_ASSET(2) char object_link_boy_TLUT_0081A8[] = dobject_link_boy_TLUT_0081A8;

#define dgLinkFierceDeityHandTLUT "__OTR__objects/object_link_boy/gLinkFierceDeityHandTLUT"
static const ALIGN_ASSET(2) char gLinkFierceDeityHandTLUT[] = dgLinkFierceDeityHandTLUT;

#define dobject_link_boy_TLUT_0081E8 "__OTR__objects/object_link_boy/object_link_boy_TLUT_0081E8"
static const ALIGN_ASSET(2) char object_link_boy_TLUT_0081E8[] = dobject_link_boy_TLUT_0081E8;

#define dobject_link_boy_Tex_008208 "__OTR__objects/object_link_boy/object_link_boy_Tex_008208"
static const ALIGN_ASSET(2) char object_link_boy_Tex_008208[] = dobject_link_boy_Tex_008208;

#define dobject_link_boy_Tex_008408 "__OTR__objects/object_link_boy/object_link_boy_Tex_008408"
static const ALIGN_ASSET(2) char object_link_boy_Tex_008408[] = dobject_link_boy_Tex_008408;

#define dobject_link_boy_Tex_008488 "__OTR__objects/object_link_boy/object_link_boy_Tex_008488"
static const ALIGN_ASSET(2) char object_link_boy_Tex_008488[] = dobject_link_boy_Tex_008488;

#define dobject_link_boy_Tex_008888 "__OTR__objects/object_link_boy/object_link_boy_Tex_008888"
static const ALIGN_ASSET(2) char object_link_boy_Tex_008888[] = dobject_link_boy_Tex_008888;

#define dobject_link_boy_Tex_008C88 "__OTR__objects/object_link_boy/object_link_boy_Tex_008C88"
static const ALIGN_ASSET(2) char object_link_boy_Tex_008C88[] = dobject_link_boy_Tex_008C88;

#define dobject_link_boy_Tex_008D08 "__OTR__objects/object_link_boy/object_link_boy_Tex_008D08"
static const ALIGN_ASSET(2) char object_link_boy_Tex_008D08[] = dobject_link_boy_Tex_008D08;

#define dobject_link_boy_Tex_008F08 "__OTR__objects/object_link_boy/object_link_boy_Tex_008F08"
static const ALIGN_ASSET(2) char object_link_boy_Tex_008F08[] = dobject_link_boy_Tex_008F08;

#define dgLinkFierceDeityEyesTex "__OTR__objects/object_link_boy/gLinkFierceDeityEyesTex"
static const ALIGN_ASSET(2) char gLinkFierceDeityEyesTex[] = dgLinkFierceDeityEyesTex;

#define dobject_link_boy_Tex_00A708 "__OTR__objects/object_link_boy/object_link_boy_Tex_00A708"
static const ALIGN_ASSET(2) char object_link_boy_Tex_00A708[] = dobject_link_boy_Tex_00A708;

#define dgLinkFierceDeityMouthTex "__OTR__objects/object_link_boy/gLinkFierceDeityMouthTex"
static const ALIGN_ASSET(2) char gLinkFierceDeityMouthTex[] = dgLinkFierceDeityMouthTex;

#define dgLinkFierceDeityEarTex "__OTR__objects/object_link_boy/gLinkFierceDeityEarTex"
static const ALIGN_ASSET(2) char gLinkFierceDeityEarTex[] = dgLinkFierceDeityEarTex;

#define dobject_link_boy_Tex_00AF08 "__OTR__objects/object_link_boy/object_link_boy_Tex_00AF08"
static const ALIGN_ASSET(2) char object_link_boy_Tex_00AF08[] = dobject_link_boy_Tex_00AF08;

#define dgLinkFierceDeityHandTex "__OTR__objects/object_link_boy/gLinkFierceDeityHandTex"
static const ALIGN_ASSET(2) char gLinkFierceDeityHandTex[] = dgLinkFierceDeityHandTex;

#define dobject_link_boy_Tex_00B188 "__OTR__objects/object_link_boy/object_link_boy_Tex_00B188"
static const ALIGN_ASSET(2) char object_link_boy_Tex_00B188[] = dobject_link_boy_Tex_00B188;

#define dobject_link_boy_Tex_00B988 "__OTR__objects/object_link_boy/object_link_boy_Tex_00B988"
static const ALIGN_ASSET(2) char object_link_boy_Tex_00B988[] = dobject_link_boy_Tex_00B988;

#define dgLinkFierceDeitySkel "__OTR__objects/object_link_boy/gLinkFierceDeitySkel"
static const ALIGN_ASSET(2) char gLinkFierceDeitySkel[] = dgLinkFierceDeitySkel;

typedef enum LinkFierceDeityLimb {
    /* 0x00 */ LINK_FIERCE_DEITY_LIMB_NONE,
    /* 0x01 */ LINK_FIERCE_DEITY_LIMB_ROOT,
    /* 0x02 */ LINK_FIERCE_DEITY_LIMB_WAIST,
    /* 0x03 */ LINK_FIERCE_DEITY_LIMB_LOWER_ROOT,
    /* 0x04 */ LINK_FIERCE_DEITY_LIMB_RIGHT_THIGH,
    /* 0x05 */ LINK_FIERCE_DEITY_LIMB_RIGHT_SHIN,
    /* 0x06 */ LINK_FIERCE_DEITY_LIMB_RIGHT_FOOT,
    /* 0x07 */ LINK_FIERCE_DEITY_LIMB_LEFT_THIGH,
    /* 0x08 */ LINK_FIERCE_DEITY_LIMB_LEFT_SHIN,
    /* 0x09 */ LINK_FIERCE_DEITY_LIMB_LEFT_FOOT,
    /* 0x0A */ LINK_FIERCE_DEITY_LIMB_UPPER_ROOT,
    /* 0x0B */ LINK_FIERCE_DEITY_LIMB_HEAD,
    /* 0x0C */ LINK_FIERCE_DEITY_LIMB_HAT,
    /* 0x0D */ LINK_FIERCE_DEITY_LIMB_COLLAR,
    /* 0x0E */ LINK_FIERCE_DEITY_LIMB_LEFT_SHOULDER,
    /* 0x0F */ LINK_FIERCE_DEITY_LIMB_LEFT_FOREARM,
    /* 0x10 */ LINK_FIERCE_DEITY_LIMB_LEFT_HAND,
    /* 0x11 */ LINK_FIERCE_DEITY_LIMB_RIGHT_SHOULDER,
    /* 0x12 */ LINK_FIERCE_DEITY_LIMB_RIGHT_FOREARM,
    /* 0x13 */ LINK_FIERCE_DEITY_LIMB_RIGHT_HAND,
    /* 0x14 */ LINK_FIERCE_DEITY_LIMB_SHEATH,
    /* 0x15 */ LINK_FIERCE_DEITY_LIMB_TORSO,
    /* 0x16 */ LINK_FIERCE_DEITY_LIMB_MAX
} LinkFierceDeityLimb;

#endif // OBJECTS_OBJECT_LINK_BOY_H
