#ifndef OVERLAYS_OVL_EN_SYATEKI_OKUTA_H
#define OVERLAYS_OVL_EN_SYATEKI_OKUTA_H 1

#include "align_asset_macro.h"

#define dgShootingGalleryOctorokBlueMaterialDL "__OTR__overlays/ovl_En_Syateki_Okuta/gShootingGalleryOctorokBlueMaterialDL"
static const ALIGN_ASSET(2) char gShootingGalleryOctorokBlueMaterialDL[] = dgShootingGalleryOctorokBlueMaterialDL;

#define dgShootingGalleryOctorokCrossTex "__OTR__overlays/ovl_En_Syateki_Okuta/gShootingGalleryOctorokCrossTex"
static const ALIGN_ASSET(2) char gShootingGalleryOctorokCrossTex[] = dgShootingGalleryOctorokCrossTex;

#define dgShootingGalleryOctorokCircleTex "__OTR__overlays/ovl_En_Syateki_Okuta/gShootingGalleryOctorokCircleTex"
static const ALIGN_ASSET(2) char gShootingGalleryOctorokCircleTex[] = dgShootingGalleryOctorokCircleTex;

#define dgShootingGalleryOctorokCrossDL "__OTR__overlays/ovl_En_Syateki_Okuta/gShootingGalleryOctorokCrossDL"
static const ALIGN_ASSET(2) char gShootingGalleryOctorokCrossDL[] = dgShootingGalleryOctorokCrossDL;

#define dgShootingGalleryOctorokCircleDL "__OTR__overlays/ovl_En_Syateki_Okuta/gShootingGalleryOctorokCircleDL"
static const ALIGN_ASSET(2) char gShootingGalleryOctorokCircleDL[] = dgShootingGalleryOctorokCircleDL;
#endif // OVERLAYS_OVL_EN_SYATEKI_OKUTA_H
