#ifndef Z2_BANDROOM_Z2_BANDROOM_H
#define Z2_BANDROOM_Z2_BANDROOM_H 1

#include "align_asset_macro.h"

#define dZ2_BANDROOMCollisionHeader_009880 "__OTR__scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMCollisionHeader_009880"
static const ALIGN_ASSET(2) char Z2_BANDROOMCollisionHeader_009880[] = dZ2_BANDROOMCollisionHeader_009880;

#define dZ2_BANDROOMCutsceneData_00023C "__OTR__scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMCutsceneData_00023C"
static const ALIGN_ASSET(2) char Z2_BANDROOMCutsceneData_00023C[] = dZ2_BANDROOMCutsceneData_00023C;

#define dZ2_BANDROOMCutsceneData_0003FC "__OTR__scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMCutsceneData_0003FC"
static const ALIGN_ASSET(2) char Z2_BANDROOMCutsceneData_0003FC[] = dZ2_BANDROOMCutsceneData_0003FC;

#define dZ2_BANDROOMCutsceneData_0005FC "__OTR__scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMCutsceneData_0005FC"
static const ALIGN_ASSET(2) char Z2_BANDROOMCutsceneData_0005FC[] = dZ2_BANDROOMCutsceneData_0005FC;

#define dZ2_BANDROOMCutsceneData_00089C "__OTR__scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMCutsceneData_00089C"
static const ALIGN_ASSET(2) char Z2_BANDROOMCutsceneData_00089C[] = dZ2_BANDROOMCutsceneData_00089C;

#define dZ2_BANDROOMTLUT_00B6B0 "__OTR__scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTLUT_00B6B0"
static const ALIGN_ASSET(2) char Z2_BANDROOMTLUT_00B6B0[] = dZ2_BANDROOMTLUT_00B6B0;

#define dZ2_BANDROOMTex_00A0B0 "__OTR__scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTex_00A0B0"
static const ALIGN_ASSET(2) char Z2_BANDROOMTex_00A0B0[] = dZ2_BANDROOMTex_00A0B0;

#define dZ2_BANDROOMTex_00B2B0 "__OTR__scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTex_00B2B0"
static const ALIGN_ASSET(2) char Z2_BANDROOMTex_00B2B0[] = dZ2_BANDROOMTex_00B2B0;

#define dZ2_BANDROOMTex_00B0B0 "__OTR__scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTex_00B0B0"
static const ALIGN_ASSET(2) char Z2_BANDROOMTex_00B0B0[] = dZ2_BANDROOMTex_00B0B0;

#define dZ2_BANDROOMTex_0098B0 "__OTR__scenes/nonmq/Z2_BANDROOM/Z2_BANDROOMTex_0098B0"
static const ALIGN_ASSET(2) char Z2_BANDROOMTex_0098B0[] = dZ2_BANDROOMTex_0098B0;
#endif // Z2_BANDROOM_Z2_BANDROOM_H
