#ifndef OBJECTS_OBJECT_BOSS07_H
#define OBJECTS_OBJECT_BOSS07_H 1

#include "align_asset_macro.h"

#define dgMajorasIncarnationPirouetteAnim "__OTR__objects/object_boss07/gMajorasIncarnationPirouetteAnim"
static const ALIGN_ASSET(2) char gMajorasIncarnationPirouetteAnim[] = dgMajorasIncarnationPirouetteAnim;

#define dgMajorasIncarnationEnergyBallAttackAnim "__OTR__objects/object_boss07/gMajorasIncarnationEnergyBallAttackAnim"
static const ALIGN_ASSET(2) char gMajorasIncarnationEnergyBallAttackAnim[] = dgMajorasIncarnationEnergyBallAttackAnim;

#define dgMajorasIncarnationDamageAnim "__OTR__objects/object_boss07/gMajorasIncarnationDamageAnim"
static const ALIGN_ASSET(2) char gMajorasIncarnationDamageAnim[] = dgMajorasIncarnationDamageAnim;

#define dgMajorasIncarnationIntroDanceAnim "__OTR__objects/object_boss07/gMajorasIncarnationIntroDanceAnim"
static const ALIGN_ASSET(2) char gMajorasIncarnationIntroDanceAnim[] = dgMajorasIncarnationIntroDanceAnim;

#define dgMajorasIncarnationJerkingAnim "__OTR__objects/object_boss07/gMajorasIncarnationJerkingAnim"
static const ALIGN_ASSET(2) char gMajorasIncarnationJerkingAnim[] = dgMajorasIncarnationJerkingAnim;

#define dgMajorasIncarnationPumpingUpAnim "__OTR__objects/object_boss07/gMajorasIncarnationPumpingUpAnim"
static const ALIGN_ASSET(2) char gMajorasIncarnationPumpingUpAnim[] = dgMajorasIncarnationPumpingUpAnim;

#define dgMajorasIncarnationFinalHitAnim "__OTR__objects/object_boss07/gMajorasIncarnationFinalHitAnim"
static const ALIGN_ASSET(2) char gMajorasIncarnationFinalHitAnim[] = dgMajorasIncarnationFinalHitAnim;

#define dgMajorasIncarnationSquattingDanceAnim "__OTR__objects/object_boss07/gMajorasIncarnationSquattingDanceAnim"
static const ALIGN_ASSET(2) char gMajorasIncarnationSquattingDanceAnim[] = dgMajorasIncarnationSquattingDanceAnim;

#define dgMajorasIncarnationStationaryAnim "__OTR__objects/object_boss07/gMajorasIncarnationStationaryAnim"
static const ALIGN_ASSET(2) char gMajorasIncarnationStationaryAnim[] = dgMajorasIncarnationStationaryAnim;

#define dgMajorasIncarnationEyestalkDL "__OTR__objects/object_boss07/gMajorasIncarnationEyestalkDL"
static const ALIGN_ASSET(2) char gMajorasIncarnationEyestalkDL[] = dgMajorasIncarnationEyestalkDL;

#define dgMajorasIncarnationLeftFootDL "__OTR__objects/object_boss07/gMajorasIncarnationLeftFootDL"
static const ALIGN_ASSET(2) char gMajorasIncarnationLeftFootDL[] = dgMajorasIncarnationLeftFootDL;

#define dgMajorasIncarnationLeftShinDL "__OTR__objects/object_boss07/gMajorasIncarnationLeftShinDL"
static const ALIGN_ASSET(2) char gMajorasIncarnationLeftShinDL[] = dgMajorasIncarnationLeftShinDL;

#define dgMajorasIncarnationLeftThighDL "__OTR__objects/object_boss07/gMajorasIncarnationLeftThighDL"
static const ALIGN_ASSET(2) char gMajorasIncarnationLeftThighDL[] = dgMajorasIncarnationLeftThighDL;

#define dgMajorasIncarnationLeftHandDL "__OTR__objects/object_boss07/gMajorasIncarnationLeftHandDL"
static const ALIGN_ASSET(2) char gMajorasIncarnationLeftHandDL[] = dgMajorasIncarnationLeftHandDL;

#define dgMajorasIncarnationLeftForearmDL "__OTR__objects/object_boss07/gMajorasIncarnationLeftForearmDL"
static const ALIGN_ASSET(2) char gMajorasIncarnationLeftForearmDL[] = dgMajorasIncarnationLeftForearmDL;

#define dgMajorasIncarnationLeftUpperArmDL "__OTR__objects/object_boss07/gMajorasIncarnationLeftUpperArmDL"
static const ALIGN_ASSET(2) char gMajorasIncarnationLeftUpperArmDL[] = dgMajorasIncarnationLeftUpperArmDL;

#define dgMajorasIncarnationRightHandDL "__OTR__objects/object_boss07/gMajorasIncarnationRightHandDL"
static const ALIGN_ASSET(2) char gMajorasIncarnationRightHandDL[] = dgMajorasIncarnationRightHandDL;

#define dgMajorasIncarnationRightForearmDL "__OTR__objects/object_boss07/gMajorasIncarnationRightForearmDL"
static const ALIGN_ASSET(2) char gMajorasIncarnationRightForearmDL[] = dgMajorasIncarnationRightForearmDL;

#define dgMajorasIncarnationRightUpperArmDL "__OTR__objects/object_boss07/gMajorasIncarnationRightUpperArmDL"
static const ALIGN_ASSET(2) char gMajorasIncarnationRightUpperArmDL[] = dgMajorasIncarnationRightUpperArmDL;

#define dgMajorasIncarnationRightFootDL "__OTR__objects/object_boss07/gMajorasIncarnationRightFootDL"
static const ALIGN_ASSET(2) char gMajorasIncarnationRightFootDL[] = dgMajorasIncarnationRightFootDL;

#define dgMajorasIncarnationRightShinDL "__OTR__objects/object_boss07/gMajorasIncarnationRightShinDL"
static const ALIGN_ASSET(2) char gMajorasIncarnationRightShinDL[] = dgMajorasIncarnationRightShinDL;

#define dgMajorasIncarnationRightThighDL "__OTR__objects/object_boss07/gMajorasIncarnationRightThighDL"
static const ALIGN_ASSET(2) char gMajorasIncarnationRightThighDL[] = dgMajorasIncarnationRightThighDL;

#define dgMajorasIncarnationMaskDL "__OTR__objects/object_boss07/gMajorasIncarnationMaskDL"
static const ALIGN_ASSET(2) char gMajorasIncarnationMaskDL[] = dgMajorasIncarnationMaskDL;

#define dgMajorasIncarnationSkel "__OTR__objects/object_boss07/gMajorasIncarnationSkel"
static const ALIGN_ASSET(2) char gMajorasIncarnationSkel[] = dgMajorasIncarnationSkel;

#define dgMajorasIncarnationFallOverStartAnim "__OTR__objects/object_boss07/gMajorasIncarnationFallOverStartAnim"
static const ALIGN_ASSET(2) char gMajorasIncarnationFallOverStartAnim[] = dgMajorasIncarnationFallOverStartAnim;

#define dgMajorasIncarnationFallOverLoopAnim "__OTR__objects/object_boss07/gMajorasIncarnationFallOverLoopAnim"
static const ALIGN_ASSET(2) char gMajorasIncarnationFallOverLoopAnim[] = dgMajorasIncarnationFallOverLoopAnim;

#define dgMajorasIncarnationMoonwalkAnim "__OTR__objects/object_boss07/gMajorasIncarnationMoonwalkAnim"
static const ALIGN_ASSET(2) char gMajorasIncarnationMoonwalkAnim[] = dgMajorasIncarnationMoonwalkAnim;

#define dgMajorasIncarnationRunAnim "__OTR__objects/object_boss07/gMajorasIncarnationRunAnim"
static const ALIGN_ASSET(2) char gMajorasIncarnationRunAnim[] = dgMajorasIncarnationRunAnim;

#define dgMajorasIncarnationTauntDance1Anim "__OTR__objects/object_boss07/gMajorasIncarnationTauntDance1Anim"
static const ALIGN_ASSET(2) char gMajorasIncarnationTauntDance1Anim[] = dgMajorasIncarnationTauntDance1Anim;

#define dgMajorasIncarnationTauntDance2Anim "__OTR__objects/object_boss07/gMajorasIncarnationTauntDance2Anim"
static const ALIGN_ASSET(2) char gMajorasIncarnationTauntDance2Anim[] = dgMajorasIncarnationTauntDance2Anim;

#define dgMajorasIncarnationTauntJumpAnim "__OTR__objects/object_boss07/gMajorasIncarnationTauntJumpAnim"
static const ALIGN_ASSET(2) char gMajorasIncarnationTauntJumpAnim[] = dgMajorasIncarnationTauntJumpAnim;

#define dgMajorasMaskJerkingAnim "__OTR__objects/object_boss07/gMajorasMaskJerkingAnim"
static const ALIGN_ASSET(2) char gMajorasMaskJerkingAnim[] = dgMajorasMaskJerkingAnim;

#define dgMajorasMaskStationaryAnim "__OTR__objects/object_boss07/gMajorasMaskStationaryAnim"
static const ALIGN_ASSET(2) char gMajorasMaskStationaryAnim[] = dgMajorasMaskStationaryAnim;

#define dgMajorasMaskTentacleTex "__OTR__objects/object_boss07/gMajorasMaskTentacleTex"
static const ALIGN_ASSET(2) char gMajorasMaskTentacleTex[] = dgMajorasMaskTentacleTex;

#define dgMajorasMaskTentacleMaterialDL "__OTR__objects/object_boss07/gMajorasMaskTentacleMaterialDL"
static const ALIGN_ASSET(2) char gMajorasMaskTentacleMaterialDL[] = dgMajorasMaskTentacleMaterialDL;

#define dgMajorasMaskTentacleModelDL "__OTR__objects/object_boss07/gMajorasMaskTentacleModelDL"
static const ALIGN_ASSET(2) char gMajorasMaskTentacleModelDL[] = dgMajorasMaskTentacleModelDL;

#define dgMajorasMaskLeftSpike3DL "__OTR__objects/object_boss07/gMajorasMaskLeftSpike3DL"
static const ALIGN_ASSET(2) char gMajorasMaskLeftSpike3DL[] = dgMajorasMaskLeftSpike3DL;

#define dgMajorasMaskLeftSpike4DL "__OTR__objects/object_boss07/gMajorasMaskLeftSpike4DL"
static const ALIGN_ASSET(2) char gMajorasMaskLeftSpike4DL[] = dgMajorasMaskLeftSpike4DL;

#define dgMajorasMaskRightSpike4DL "__OTR__objects/object_boss07/gMajorasMaskRightSpike4DL"
static const ALIGN_ASSET(2) char gMajorasMaskRightSpike4DL[] = dgMajorasMaskRightSpike4DL;

#define dgMajorasMaskRightSpike3DL "__OTR__objects/object_boss07/gMajorasMaskRightSpike3DL"
static const ALIGN_ASSET(2) char gMajorasMaskRightSpike3DL[] = dgMajorasMaskRightSpike3DL;

#define dgMajorasMaskRightSpike2DL "__OTR__objects/object_boss07/gMajorasMaskRightSpike2DL"
static const ALIGN_ASSET(2) char gMajorasMaskRightSpike2DL[] = dgMajorasMaskRightSpike2DL;

#define dgMajorasMaskRightSpike1DL "__OTR__objects/object_boss07/gMajorasMaskRightSpike1DL"
static const ALIGN_ASSET(2) char gMajorasMaskRightSpike1DL[] = dgMajorasMaskRightSpike1DL;

#define dgMajorasMaskLeftSpike1DL "__OTR__objects/object_boss07/gMajorasMaskLeftSpike1DL"
static const ALIGN_ASSET(2) char gMajorasMaskLeftSpike1DL[] = dgMajorasMaskLeftSpike1DL;

#define dgMajorasMaskLeftSpike2DL "__OTR__objects/object_boss07/gMajorasMaskLeftSpike2DL"
static const ALIGN_ASSET(2) char gMajorasMaskLeftSpike2DL[] = dgMajorasMaskLeftSpike2DL;

#define dgMajorasMaskFaceDL "__OTR__objects/object_boss07/gMajorasMaskFaceDL"
static const ALIGN_ASSET(2) char gMajorasMaskFaceDL[] = dgMajorasMaskFaceDL;

#define dgMajorasMaskBeamTex "__OTR__objects/object_boss07/gMajorasMaskBeamTex"
static const ALIGN_ASSET(2) char gMajorasMaskBeamTex[] = dgMajorasMaskBeamTex;

#define dgMajorasMaskBeamDL "__OTR__objects/object_boss07/gMajorasMaskBeamDL"
static const ALIGN_ASSET(2) char gMajorasMaskBeamDL[] = dgMajorasMaskBeamDL;

#define dgMajorasMaskFireTex "__OTR__objects/object_boss07/gMajorasMaskFireTex"
static const ALIGN_ASSET(2) char gMajorasMaskFireTex[] = dgMajorasMaskFireTex;

#define dgMajorasMaskFireMaskTex "__OTR__objects/object_boss07/gMajorasMaskFireMaskTex"
static const ALIGN_ASSET(2) char gMajorasMaskFireMaskTex[] = dgMajorasMaskFireMaskTex;

#define dgMajorasMaskFireDL "__OTR__objects/object_boss07/gMajorasMaskFireDL"
static const ALIGN_ASSET(2) char gMajorasMaskFireDL[] = dgMajorasMaskFireDL;

#define dgBossMaskOdolwaFaceTLUT "__OTR__objects/object_boss07/gBossMaskOdolwaFaceTLUT"
static const ALIGN_ASSET(2) char gBossMaskOdolwaFaceTLUT[] = dgBossMaskOdolwaFaceTLUT;

#define dgBossMaskOdolwaEarTLUT "__OTR__objects/object_boss07/gBossMaskOdolwaEarTLUT"
static const ALIGN_ASSET(2) char gBossMaskOdolwaEarTLUT[] = dgBossMaskOdolwaEarTLUT;

#define dgBossMaskOdolwaPlumeTex "__OTR__objects/object_boss07/gBossMaskOdolwaPlumeTex"
static const ALIGN_ASSET(2) char gBossMaskOdolwaPlumeTex[] = dgBossMaskOdolwaPlumeTex;

#define dgBossMaskOdolwaFaceTex "__OTR__objects/object_boss07/gBossMaskOdolwaFaceTex"
static const ALIGN_ASSET(2) char gBossMaskOdolwaFaceTex[] = dgBossMaskOdolwaFaceTex;

#define dgBossMaskOdolwaEarTex "__OTR__objects/object_boss07/gBossMaskOdolwaEarTex"
static const ALIGN_ASSET(2) char gBossMaskOdolwaEarTex[] = dgBossMaskOdolwaEarTex;

#define dgBossMaskGyorgSkinTLUT "__OTR__objects/object_boss07/gBossMaskGyorgSkinTLUT"
static const ALIGN_ASSET(2) char gBossMaskGyorgSkinTLUT[] = dgBossMaskGyorgSkinTLUT;

#define dgBossMaskGyorgMouthTLUT "__OTR__objects/object_boss07/gBossMaskGyorgMouthTLUT"
static const ALIGN_ASSET(2) char gBossMaskGyorgMouthTLUT[] = dgBossMaskGyorgMouthTLUT;

#define dgBossMaskGyorgToothHornTLUT "__OTR__objects/object_boss07/gBossMaskGyorgToothHornTLUT"
static const ALIGN_ASSET(2) char gBossMaskGyorgToothHornTLUT[] = dgBossMaskGyorgToothHornTLUT;

#define dgBossMaskGyorgTwinmoldEyeTex "__OTR__objects/object_boss07/gBossMaskGyorgTwinmoldEyeTex"
static const ALIGN_ASSET(2) char gBossMaskGyorgTwinmoldEyeTex[] = dgBossMaskGyorgTwinmoldEyeTex;

#define dgBossMaskGyorgSkinTex "__OTR__objects/object_boss07/gBossMaskGyorgSkinTex"
static const ALIGN_ASSET(2) char gBossMaskGyorgSkinTex[] = dgBossMaskGyorgSkinTex;

#define dgBossMaskGyorgMouthTex "__OTR__objects/object_boss07/gBossMaskGyorgMouthTex"
static const ALIGN_ASSET(2) char gBossMaskGyorgMouthTex[] = dgBossMaskGyorgMouthTex;

#define dgBossMaskGyorgToothHornTex "__OTR__objects/object_boss07/gBossMaskGyorgToothHornTex"
static const ALIGN_ASSET(2) char gBossMaskGyorgToothHornTex[] = dgBossMaskGyorgToothHornTex;

#define dgBossMaskGohtEyeTex "__OTR__objects/object_boss07/gBossMaskGohtEyeTex"
static const ALIGN_ASSET(2) char gBossMaskGohtEyeTex[] = dgBossMaskGohtEyeTex;

#define dgBossMaskGohtTopPatternTex "__OTR__objects/object_boss07/gBossMaskGohtTopPatternTex"
static const ALIGN_ASSET(2) char gBossMaskGohtTopPatternTex[] = dgBossMaskGohtTopPatternTex;

#define dgBossMaskGohtTwinmoldPatternTex "__OTR__objects/object_boss07/gBossMaskGohtTwinmoldPatternTex"
static const ALIGN_ASSET(2) char gBossMaskGohtTwinmoldPatternTex[] = dgBossMaskGohtTwinmoldPatternTex;

#define dgBossMaskGohtSpikeTwinmoldMandibleTex "__OTR__objects/object_boss07/gBossMaskGohtSpikeTwinmoldMandibleTex"
static const ALIGN_ASSET(2) char gBossMaskGohtSpikeTwinmoldMandibleTex[] = dgBossMaskGohtSpikeTwinmoldMandibleTex;

#define dgBossMaskTwinmoldSkinTLUT "__OTR__objects/object_boss07/gBossMaskTwinmoldSkinTLUT"
static const ALIGN_ASSET(2) char gBossMaskTwinmoldSkinTLUT[] = dgBossMaskTwinmoldSkinTLUT;

#define dgBossMaskTwinmoldSnoutTLUT "__OTR__objects/object_boss07/gBossMaskTwinmoldSnoutTLUT"
static const ALIGN_ASSET(2) char gBossMaskTwinmoldSnoutTLUT[] = dgBossMaskTwinmoldSnoutTLUT;

#define dgBossMaskTwinmoldSkinTex "__OTR__objects/object_boss07/gBossMaskTwinmoldSkinTex"
static const ALIGN_ASSET(2) char gBossMaskTwinmoldSkinTex[] = dgBossMaskTwinmoldSkinTex;

#define dgBossMaskTwinmoldSnoutTex "__OTR__objects/object_boss07/gBossMaskTwinmoldSnoutTex"
static const ALIGN_ASSET(2) char gBossMaskTwinmoldSnoutTex[] = dgBossMaskTwinmoldSnoutTex;

#define dgBossMaskOdolwaDL "__OTR__objects/object_boss07/gBossMaskOdolwaDL"
static const ALIGN_ASSET(2) char gBossMaskOdolwaDL[] = dgBossMaskOdolwaDL;

#define dgBossMaskGyorgDL "__OTR__objects/object_boss07/gBossMaskGyorgDL"
static const ALIGN_ASSET(2) char gBossMaskGyorgDL[] = dgBossMaskGyorgDL;

#define dgBossMaskGohtDL "__OTR__objects/object_boss07/gBossMaskGohtDL"
static const ALIGN_ASSET(2) char gBossMaskGohtDL[] = dgBossMaskGohtDL;

#define dgBossMaskTwinmoldDL "__OTR__objects/object_boss07/gBossMaskTwinmoldDL"
static const ALIGN_ASSET(2) char gBossMaskTwinmoldDL[] = dgBossMaskTwinmoldDL;

#define dgMajorasMaskSkel "__OTR__objects/object_boss07/gMajorasMaskSkel"
static const ALIGN_ASSET(2) char gMajorasMaskSkel[] = dgMajorasMaskSkel;

#define dgMajorasMaskFloatingAnim "__OTR__objects/object_boss07/gMajorasMaskFloatingAnim"
static const ALIGN_ASSET(2) char gMajorasMaskFloatingAnim[] = dgMajorasMaskFloatingAnim;

#define dgMajorasWrathFlipLeftAndSpinAnim "__OTR__objects/object_boss07/gMajorasWrathFlipLeftAndSpinAnim"
static const ALIGN_ASSET(2) char gMajorasWrathFlipLeftAndSpinAnim[] = dgMajorasWrathFlipLeftAndSpinAnim;

#define dgMajorasWrathDoubleKickAndJumpBackAnim "__OTR__objects/object_boss07/gMajorasWrathDoubleKickAndJumpBackAnim"
static const ALIGN_ASSET(2) char gMajorasWrathDoubleKickAndJumpBackAnim[] = dgMajorasWrathDoubleKickAndJumpBackAnim;

#define dgMajorasWrathBackflipUppercutAttackAnim "__OTR__objects/object_boss07/gMajorasWrathBackflipUppercutAttackAnim"
static const ALIGN_ASSET(2) char gMajorasWrathBackflipUppercutAttackAnim[] = dgMajorasWrathBackflipUppercutAttackAnim;

#define dgMajorasWrathHighKickAnim "__OTR__objects/object_boss07/gMajorasWrathHighKickAnim"
static const ALIGN_ASSET(2) char gMajorasWrathHighKickAnim[] = dgMajorasWrathHighKickAnim;

#define dgMajorasWrathDamageAnim "__OTR__objects/object_boss07/gMajorasWrathDamageAnim"
static const ALIGN_ASSET(2) char gMajorasWrathDamageAnim[] = dgMajorasWrathDamageAnim;

#define dgMajorasWrathDeathAnim "__OTR__objects/object_boss07/gMajorasWrathDeathAnim"
static const ALIGN_ASSET(2) char gMajorasWrathDeathAnim[] = dgMajorasWrathDeathAnim;

#define dgMajorasWrathTiptoeWhipAttackAnim "__OTR__objects/object_boss07/gMajorasWrathTiptoeWhipAttackAnim"
static const ALIGN_ASSET(2) char gMajorasWrathTiptoeWhipAttackAnim[] = dgMajorasWrathTiptoeWhipAttackAnim;

#define dgMajorasWrathHeavyBreathingAnim "__OTR__objects/object_boss07/gMajorasWrathHeavyBreathingAnim"
static const ALIGN_ASSET(2) char gMajorasWrathHeavyBreathingAnim[] = dgMajorasWrathHeavyBreathingAnim;

#define dgMajorasWrathIntroAnim "__OTR__objects/object_boss07/gMajorasWrathIntroAnim"
static const ALIGN_ASSET(2) char gMajorasWrathIntroAnim[] = dgMajorasWrathIntroAnim;

#define dgMajorasWrathBackflipAnim "__OTR__objects/object_boss07/gMajorasWrathBackflipAnim"
static const ALIGN_ASSET(2) char gMajorasWrathBackflipAnim[] = dgMajorasWrathBackflipAnim;

#define dgMajorasWrathKickAnim "__OTR__objects/object_boss07/gMajorasWrathKickAnim"
static const ALIGN_ASSET(2) char gMajorasWrathKickAnim[] = dgMajorasWrathKickAnim;

#define dgMajorasWrathReleaseTopAnim "__OTR__objects/object_boss07/gMajorasWrathReleaseTopAnim"
static const ALIGN_ASSET(2) char gMajorasWrathReleaseTopAnim[] = dgMajorasWrathReleaseTopAnim;

#define dgMajorasWrathGrabAnim "__OTR__objects/object_boss07/gMajorasWrathGrabAnim"
static const ALIGN_ASSET(2) char gMajorasWrathGrabAnim[] = dgMajorasWrathGrabAnim;

#define dgMajorasWrathThrowAnim "__OTR__objects/object_boss07/gMajorasWrathThrowAnim"
static const ALIGN_ASSET(2) char gMajorasWrathThrowAnim[] = dgMajorasWrathThrowAnim;

#define dgMajorasWrathPelvisDL "__OTR__objects/object_boss07/gMajorasWrathPelvisDL"
static const ALIGN_ASSET(2) char gMajorasWrathPelvisDL[] = dgMajorasWrathPelvisDL;

#define dgMajorasWrathHeadDL "__OTR__objects/object_boss07/gMajorasWrathHeadDL"
static const ALIGN_ASSET(2) char gMajorasWrathHeadDL[] = dgMajorasWrathHeadDL;

#define dgMajorasWrathThirdEyeDL "__OTR__objects/object_boss07/gMajorasWrathThirdEyeDL"
static const ALIGN_ASSET(2) char gMajorasWrathThirdEyeDL[] = dgMajorasWrathThirdEyeDL;

#define dgMajorasWrathTorsoDL "__OTR__objects/object_boss07/gMajorasWrathTorsoDL"
static const ALIGN_ASSET(2) char gMajorasWrathTorsoDL[] = dgMajorasWrathTorsoDL;

#define dgMajorasWrathLeftHandDL "__OTR__objects/object_boss07/gMajorasWrathLeftHandDL"
static const ALIGN_ASSET(2) char gMajorasWrathLeftHandDL[] = dgMajorasWrathLeftHandDL;

#define dgMajorasWrathLeftForearmDL "__OTR__objects/object_boss07/gMajorasWrathLeftForearmDL"
static const ALIGN_ASSET(2) char gMajorasWrathLeftForearmDL[] = dgMajorasWrathLeftForearmDL;

#define dgMajorasWrathLeftUpperArmDL "__OTR__objects/object_boss07/gMajorasWrathLeftUpperArmDL"
static const ALIGN_ASSET(2) char gMajorasWrathLeftUpperArmDL[] = dgMajorasWrathLeftUpperArmDL;

#define dgMajorasWrathRightHandDL "__OTR__objects/object_boss07/gMajorasWrathRightHandDL"
static const ALIGN_ASSET(2) char gMajorasWrathRightHandDL[] = dgMajorasWrathRightHandDL;

#define dgMajorasWrathRightForearmDL "__OTR__objects/object_boss07/gMajorasWrathRightForearmDL"
static const ALIGN_ASSET(2) char gMajorasWrathRightForearmDL[] = dgMajorasWrathRightForearmDL;

#define dgMajorasWrathRightUpperArmDL "__OTR__objects/object_boss07/gMajorasWrathRightUpperArmDL"
static const ALIGN_ASSET(2) char gMajorasWrathRightUpperArmDL[] = dgMajorasWrathRightUpperArmDL;

#define dgMajorasWrathRightFootDL "__OTR__objects/object_boss07/gMajorasWrathRightFootDL"
static const ALIGN_ASSET(2) char gMajorasWrathRightFootDL[] = dgMajorasWrathRightFootDL;

#define dgMajorasWrathRightShinDL "__OTR__objects/object_boss07/gMajorasWrathRightShinDL"
static const ALIGN_ASSET(2) char gMajorasWrathRightShinDL[] = dgMajorasWrathRightShinDL;

#define dgMajorasWrathRightThighDL "__OTR__objects/object_boss07/gMajorasWrathRightThighDL"
static const ALIGN_ASSET(2) char gMajorasWrathRightThighDL[] = dgMajorasWrathRightThighDL;

#define dgMajorasWrathLeftFootDL "__OTR__objects/object_boss07/gMajorasWrathLeftFootDL"
static const ALIGN_ASSET(2) char gMajorasWrathLeftFootDL[] = dgMajorasWrathLeftFootDL;

#define dgMajorasWrathLeftShinDL "__OTR__objects/object_boss07/gMajorasWrathLeftShinDL"
static const ALIGN_ASSET(2) char gMajorasWrathLeftShinDL[] = dgMajorasWrathLeftShinDL;

#define dgMajorasWrathLeftThighDL "__OTR__objects/object_boss07/gMajorasWrathLeftThighDL"
static const ALIGN_ASSET(2) char gMajorasWrathLeftThighDL[] = dgMajorasWrathLeftThighDL;

#define dgMajorasWrathWhipTex "__OTR__objects/object_boss07/gMajorasWrathWhipTex"
static const ALIGN_ASSET(2) char gMajorasWrathWhipTex[] = dgMajorasWrathWhipTex;

#define dgMajorasWrathWhipMaterialDL "__OTR__objects/object_boss07/gMajorasWrathWhipMaterialDL"
static const ALIGN_ASSET(2) char gMajorasWrathWhipMaterialDL[] = dgMajorasWrathWhipMaterialDL;

#define dgMajorasMaskWhipShadowMaterialDL "__OTR__objects/object_boss07/gMajorasMaskWhipShadowMaterialDL"
static const ALIGN_ASSET(2) char gMajorasMaskWhipShadowMaterialDL[] = dgMajorasMaskWhipShadowMaterialDL;

#define dgMajorasWrathWhipModelDL "__OTR__objects/object_boss07/gMajorasWrathWhipModelDL"
static const ALIGN_ASSET(2) char gMajorasWrathWhipModelDL[] = dgMajorasWrathWhipModelDL;

#define dgMajorasWrathShadowMaterialDL "__OTR__objects/object_boss07/gMajorasWrathShadowMaterialDL"
static const ALIGN_ASSET(2) char gMajorasWrathShadowMaterialDL[] = dgMajorasWrathShadowMaterialDL;

#define dgMajorasWrathShadowModelDL "__OTR__objects/object_boss07/gMajorasWrathShadowModelDL"
static const ALIGN_ASSET(2) char gMajorasWrathShadowModelDL[] = dgMajorasWrathShadowModelDL;

#define dgMajorasWrathDeathLightModelDL "__OTR__objects/object_boss07/gMajorasWrathDeathLightModelDL"
static const ALIGN_ASSET(2) char gMajorasWrathDeathLightModelDL[] = dgMajorasWrathDeathLightModelDL;

#define dgMajorasWrathSpinningTopDL "__OTR__objects/object_boss07/gMajorasWrathSpinningTopDL"
static const ALIGN_ASSET(2) char gMajorasWrathSpinningTopDL[] = dgMajorasWrathSpinningTopDL;

#define dgMajorasMaskTitleCardTex "__OTR__objects/object_boss07/gMajorasMaskTitleCardTex"
static const ALIGN_ASSET(2) char gMajorasMaskTitleCardTex[] = dgMajorasMaskTitleCardTex;

#define dgMajorasIncarnationTitleCardTex "__OTR__objects/object_boss07/gMajorasIncarnationTitleCardTex"
static const ALIGN_ASSET(2) char gMajorasIncarnationTitleCardTex[] = dgMajorasIncarnationTitleCardTex;

#define dgMajorasWrathTitleCardTex "__OTR__objects/object_boss07/gMajorasWrathTitleCardTex"
static const ALIGN_ASSET(2) char gMajorasWrathTitleCardTex[] = dgMajorasWrathTitleCardTex;

#define dgMajorasWrathSkel "__OTR__objects/object_boss07/gMajorasWrathSkel"
static const ALIGN_ASSET(2) char gMajorasWrathSkel[] = dgMajorasWrathSkel;

#define dgMajorasWrathShortSingleWhipAttackAnim "__OTR__objects/object_boss07/gMajorasWrathShortSingleWhipAttackAnim"
static const ALIGN_ASSET(2) char gMajorasWrathShortSingleWhipAttackAnim[] = dgMajorasWrathShortSingleWhipAttackAnim;

#define dgMajorasWrathWhipFlurryAttackAnim "__OTR__objects/object_boss07/gMajorasWrathWhipFlurryAttackAnim"
static const ALIGN_ASSET(2) char gMajorasWrathWhipFlurryAttackAnim[] = dgMajorasWrathWhipFlurryAttackAnim;

#define dgMajorasWrathDoubleWhipAttackAnim "__OTR__objects/object_boss07/gMajorasWrathDoubleWhipAttackAnim"
static const ALIGN_ASSET(2) char gMajorasWrathDoubleWhipAttackAnim[] = dgMajorasWrathDoubleWhipAttackAnim;

#define dgMajorasWrathLongSingleWhipAttackAnim "__OTR__objects/object_boss07/gMajorasWrathLongSingleWhipAttackAnim"
static const ALIGN_ASSET(2) char gMajorasWrathLongSingleWhipAttackAnim[] = dgMajorasWrathLongSingleWhipAttackAnim;

#define dgMajorasWrathTauntAnim "__OTR__objects/object_boss07/gMajorasWrathTauntAnim"
static const ALIGN_ASSET(2) char gMajorasWrathTauntAnim[] = dgMajorasWrathTauntAnim;

#define dgMajorasWrathThreeAttackComboAnim "__OTR__objects/object_boss07/gMajorasWrathThreeAttackComboAnim"
static const ALIGN_ASSET(2) char gMajorasWrathThreeAttackComboAnim[] = dgMajorasWrathThreeAttackComboAnim;

#define dgMajorasWrathStunAnim "__OTR__objects/object_boss07/gMajorasWrathStunAnim"
static const ALIGN_ASSET(2) char gMajorasWrathStunAnim[] = dgMajorasWrathStunAnim;

#define dgMajorasWrathSpinAttackAnim "__OTR__objects/object_boss07/gMajorasWrathSpinAttackAnim"
static const ALIGN_ASSET(2) char gMajorasWrathSpinAttackAnim[] = dgMajorasWrathSpinAttackAnim;

#define dgMajorasWrathIdleAnim "__OTR__objects/object_boss07/gMajorasWrathIdleAnim"
static const ALIGN_ASSET(2) char gMajorasWrathIdleAnim[] = dgMajorasWrathIdleAnim;

#define dgMajorasWrathFlipLeftAnim "__OTR__objects/object_boss07/gMajorasWrathFlipLeftAnim"
static const ALIGN_ASSET(2) char gMajorasWrathFlipLeftAnim[] = dgMajorasWrathFlipLeftAnim;

#define dgMajorasWrathFlipRightAnim "__OTR__objects/object_boss07/gMajorasWrathFlipRightAnim"
static const ALIGN_ASSET(2) char gMajorasWrathFlipRightAnim[] = dgMajorasWrathFlipRightAnim;

#define dgMajorasWrathSidestepAnim "__OTR__objects/object_boss07/gMajorasWrathSidestepAnim"
static const ALIGN_ASSET(2) char gMajorasWrathSidestepAnim[] = dgMajorasWrathSidestepAnim;

#define dgMajoraBodyTex "__OTR__objects/object_boss07/gMajoraBodyTex"
static const ALIGN_ASSET(2) char gMajoraBodyTex[] = dgMajoraBodyTex;

#define dgMajoraStripesTex "__OTR__objects/object_boss07/gMajoraStripesTex"
static const ALIGN_ASSET(2) char gMajoraStripesTex[] = dgMajoraStripesTex;

#define dgMajorasWrathEyeTex "__OTR__objects/object_boss07/gMajorasWrathEyeTex"
static const ALIGN_ASSET(2) char gMajorasWrathEyeTex[] = dgMajorasWrathEyeTex;

#define dgMajorasWrathMouthTex "__OTR__objects/object_boss07/gMajorasWrathMouthTex"
static const ALIGN_ASSET(2) char gMajorasWrathMouthTex[] = dgMajorasWrathMouthTex;

#define dgMajorasWrathEarTex "__OTR__objects/object_boss07/gMajorasWrathEarTex"
static const ALIGN_ASSET(2) char gMajorasWrathEarTex[] = dgMajorasWrathEarTex;

#define dgMajoraVeinsTex "__OTR__objects/object_boss07/gMajoraVeinsTex"
static const ALIGN_ASSET(2) char gMajoraVeinsTex[] = dgMajoraVeinsTex;

#define dgMajoraBloodshotEyeTex "__OTR__objects/object_boss07/gMajoraBloodshotEyeTex"
static const ALIGN_ASSET(2) char gMajoraBloodshotEyeTex[] = dgMajoraBloodshotEyeTex;

#define dgMajorasMaskWithNormalEyesTex "__OTR__objects/object_boss07/gMajorasMaskWithNormalEyesTex"
static const ALIGN_ASSET(2) char gMajorasMaskWithNormalEyesTex[] = dgMajorasMaskWithNormalEyesTex;

#define dgMajoraHandTex "__OTR__objects/object_boss07/gMajoraHandTex"
static const ALIGN_ASSET(2) char gMajoraHandTex[] = dgMajoraHandTex;

#define dgMajorasIncarnationMaskTex "__OTR__objects/object_boss07/gMajorasIncarnationMaskTex"
static const ALIGN_ASSET(2) char gMajorasIncarnationMaskTex[] = dgMajorasIncarnationMaskTex;

#define dgMajorasMaskSpikes1Tex "__OTR__objects/object_boss07/gMajorasMaskSpikes1Tex"
static const ALIGN_ASSET(2) char gMajorasMaskSpikes1Tex[] = dgMajorasMaskSpikes1Tex;

#define dgMajorasMaskSpikes2Tex "__OTR__objects/object_boss07/gMajorasMaskSpikes2Tex"
static const ALIGN_ASSET(2) char gMajorasMaskSpikes2Tex[] = dgMajorasMaskSpikes2Tex;

#define dgMajorasMaskSpikes3Tex "__OTR__objects/object_boss07/gMajorasMaskSpikes3Tex"
static const ALIGN_ASSET(2) char gMajorasMaskSpikes3Tex[] = dgMajorasMaskSpikes3Tex;

#define dgMajorasMaskSpikes4Tex "__OTR__objects/object_boss07/gMajorasMaskSpikes4Tex"
static const ALIGN_ASSET(2) char gMajorasMaskSpikes4Tex[] = dgMajorasMaskSpikes4Tex;

#define dgMajorasMaskWithDullEyesTex "__OTR__objects/object_boss07/gMajorasMaskWithDullEyesTex"
static const ALIGN_ASSET(2) char gMajorasMaskWithDullEyesTex[] = dgMajorasMaskWithDullEyesTex;

typedef enum MajorasIncarnationLimb {
    /* 0x00 */ MAJORAS_INCARNATION_LIMB_NONE,
    /* 0x01 */ MAJORAS_INCARNATION_LIMB_ROOT,
    /* 0x02 */ MAJORAS_INCARNATION_LIMB_WRAPPER,
    /* 0x03 */ MAJORAS_INCARNATION_LIMB_MASK,
    /* 0x04 */ MAJORAS_INCARNATION_LIMB_RIGHT_LEG_ROOT,
    /* 0x05 */ MAJORAS_INCARNATION_LIMB_RIGHT_THIGH,
    /* 0x06 */ MAJORAS_INCARNATION_LIMB_RIGHT_LOWER_LEG_ROOT,
    /* 0x07 */ MAJORAS_INCARNATION_LIMB_RIGHT_SHIN,
    /* 0x08 */ MAJORAS_INCARNATION_LIMB_RIGHT_FOOT,
    /* 0x09 */ MAJORAS_INCARNATION_LIMB_RIGHT_ARM_ROOT,
    /* 0x0A */ MAJORAS_INCARNATION_LIMB_RIGHT_UPPER_ARM,
    /* 0x0B */ MAJORAS_INCARNATION_LIMB_RIGHT_LOWER_ARM_ROOT,
    /* 0x0C */ MAJORAS_INCARNATION_LIMB_RIGHT_FOREARM,
    /* 0x0D */ MAJORAS_INCARNATION_LIMB_RIGHT_HAND,
    /* 0x0E */ MAJORAS_INCARNATION_LIMB_LEFT_ARM_ROOT,
    /* 0x0F */ MAJORAS_INCARNATION_LIMB_LEFT_UPPER_ARM,
    /* 0x10 */ MAJORAS_INCARNATION_LIMB_LEFT_LOWER_ARM_ROOT,
    /* 0x11 */ MAJORAS_INCARNATION_LIMB_LEFT_FOREARM,
    /* 0x12 */ MAJORAS_INCARNATION_LIMB_LEFT_HAND,
    /* 0x13 */ MAJORAS_INCARNATION_LIMB_LEFT_LEG_ROOT,
    /* 0x14 */ MAJORAS_INCARNATION_LIMB_LEFT_THIGH,
    /* 0x15 */ MAJORAS_INCARNATION_LIMB_LEFT_LOWER_LEG_ROOT,
    /* 0x16 */ MAJORAS_INCARNATION_LIMB_LEFT_SHIN,
    /* 0x17 */ MAJORAS_INCARNATION_LIMB_LEFT_FOOT,
    /* 0x18 */ MAJORAS_INCARNATION_LIMB_EYESTALK,
    /* 0x19 */ MAJORAS_INCARNATION_LIMB_MAX
} MajorasIncarnationLimb;


typedef enum MajorasMaskLimb {
    /* 0x00 */ MAJORAS_MASK_LIMB_NONE,
    /* 0x01 */ MAJORAS_MASK_LIMB_ROOT,
    /* 0x02 */ MAJORAS_MASK_LIMB_FACE,
    /* 0x03 */ MAJORAS_MASK_LIMB_LEFT_SPIKE2_ROOT,
    /* 0x04 */ MAJORAS_MASK_LIMB_LEFT_SPIKE2,
    /* 0x05 */ MAJORAS_MASK_LIMB_LEFT_SPIKE1_ROOT,
    /* 0x06 */ MAJORAS_MASK_LIMB_LEFT_SPIKE1,
    /* 0x07 */ MAJORAS_MASK_LIMB_RIGHT_SPIKE1_ROOT,
    /* 0x08 */ MAJORAS_MASK_LIMB_RIGHT_SPIKE1,
    /* 0x09 */ MAJORAS_MASK_LIMB_RIGHT_SPIKE2_ROOT,
    /* 0x0A */ MAJORAS_MASK_LIMB_RIGHT_SPIKE2,
    /* 0x0B */ MAJORAS_MASK_LIMB_RIGHT_SPIKE3_ROOT,
    /* 0x0C */ MAJORAS_MASK_LIMB_RIGHT_SPIKE3,
    /* 0x0D */ MAJORAS_MASK_LIMB_RIGHT_SPIKE4_ROOT,
    /* 0x0E */ MAJORAS_MASK_LIMB_RIGHT_SPIKE4,
    /* 0x0F */ MAJORAS_MASK_LIMB_LEFT_SPIKE4_ROOT,
    /* 0x10 */ MAJORAS_MASK_LIMB_LEFT_SPIKE4,
    /* 0x11 */ MAJORAS_MASK_LIMB_LEFT_SPIKE3_ROOT,
    /* 0x12 */ MAJORAS_MASK_LIMB_LEFT_SPIKE3,
    /* 0x13 */ MAJORAS_MASK_LIMB_MAX
} MajorasMaskLimb;


typedef enum MajorasWrathLimb {
    /* 0x00 */ MAJORAS_WRATH_LIMB_NONE,
    /* 0x01 */ MAJORAS_WRATH_LIMB_ROOT,
    /* 0x02 */ MAJORAS_WRATH_LIMB_PELVIS,
    /* 0x03 */ MAJORAS_WRATH_LIMB_LEFT_LEG_ROOT,
    /* 0x04 */ MAJORAS_WRATH_LIMB_LEFT_THIGH,
    /* 0x05 */ MAJORAS_WRATH_LIMB_LEFT_LOWER_LEG_ROOT,
    /* 0x06 */ MAJORAS_WRATH_LIMB_LEFT_SHIN,
    /* 0x07 */ MAJORAS_WRATH_LIMB_LEFT_FOOT,
    /* 0x08 */ MAJORAS_WRATH_LIMB_RIGHT_LEG_ROOT,
    /* 0x09 */ MAJORAS_WRATH_LIMB_RIGHT_THIGH,
    /* 0x0A */ MAJORAS_WRATH_LIMB_RIGHT_LOWER_LEG_ROOT,
    /* 0x0B */ MAJORAS_WRATH_LIMB_RIGHT_SHIN,
    /* 0x0C */ MAJORAS_WRATH_LIMB_RIGHT_FOOT,
    /* 0x0D */ MAJORAS_WRATH_LIMB_TORSO_ROOT,
    /* 0x0E */ MAJORAS_WRATH_LIMB_TORSO,
    /* 0x0F */ MAJORAS_WRATH_LIMB_RIGHT_ARM_ROOT,
    /* 0x10 */ MAJORAS_WRATH_LIMB_RIGHT_UPPER_ARM,
    /* 0x11 */ MAJORAS_WRATH_LIMB_RIGHT_LOWER_ARM_ROOT,
    /* 0x12 */ MAJORAS_WRATH_LIMB_RIGHT_FOREARM,
    /* 0x13 */ MAJORAS_WRATH_LIMB_RIGHT_HAND,
    /* 0x14 */ MAJORAS_WRATH_LIMB_LEFT_ARM_ROOT,
    /* 0x15 */ MAJORAS_WRATH_LIMB_LEFT_UPPER_ARM,
    /* 0x16 */ MAJORAS_WRATH_LIMB_LEFT_LOWER_ARM_ROOT,
    /* 0x17 */ MAJORAS_WRATH_LIMB_LEFT_FOREARM,
    /* 0x18 */ MAJORAS_WRATH_LIMB_LEFT_HAND,
    /* 0x19 */ MAJORAS_WRATH_LIMB_HEAD_ROOT,
    /* 0x1A */ MAJORAS_WRATH_LIMB_HEAD,
    /* 0x1B */ MAJORAS_WRATH_LIMB_THIRD_EYE,
    /* 0x1C */ MAJORAS_WRATH_LIMB_MAX
} MajorasWrathLimb;

#endif // OBJECTS_OBJECT_BOSS07_H
