#ifndef Z2_KINDAN2_Z2_KINDAN2_ROOM_03_H
#define Z2_KINDAN2_Z2_KINDAN2_ROOM_03_H 1

#include "align_asset_macro.h"

#define dZ2_KINDAN2_room_03DL_001540 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_001540"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_001540[] = dZ2_KINDAN2_room_03DL_001540;

#define dZ2_KINDAN2_room_03DL_006DC8 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_006DC8"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_006DC8[] = dZ2_KINDAN2_room_03DL_006DC8;

#define dZ2_KINDAN2_room_03Tex_0092D0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03Tex_0092D0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03Tex_0092D0[] = dZ2_KINDAN2_room_03Tex_0092D0;

#define dZ2_KINDAN2_room_03DL_0093D8 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_0093D8"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_0093D8[] = dZ2_KINDAN2_room_03DL_0093D8;

#define dZ2_KINDAN2_room_03DL_003B00 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_003B00"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_003B00[] = dZ2_KINDAN2_room_03DL_003B00;

#define dZ2_KINDAN2_room_03DL_003D88 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_003D88"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_003D88[] = dZ2_KINDAN2_room_03DL_003D88;

#define dZ2_KINDAN2_room_03DL_005248 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_005248"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_005248[] = dZ2_KINDAN2_room_03DL_005248;

#define dZ2_KINDAN2_room_03DL_005C20 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_005C20"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_005C20[] = dZ2_KINDAN2_room_03DL_005C20;

#define dZ2_KINDAN2_room_03DL_006818 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_006818"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_006818[] = dZ2_KINDAN2_room_03DL_006818;

#define dZ2_KINDAN2_room_03DL_0093E8 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_0093E8"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_0093E8[] = dZ2_KINDAN2_room_03DL_0093E8;

#define dZ2_KINDAN2_room_03DL_006140 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_006140"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_006140[] = dZ2_KINDAN2_room_03DL_006140;

#define dZ2_KINDAN2_room_03DL_004EE0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_004EE0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_004EE0[] = dZ2_KINDAN2_room_03DL_004EE0;

#define dZ2_KINDAN2_room_03DL_007208 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_007208"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_007208[] = dZ2_KINDAN2_room_03DL_007208;

#define dZ2_KINDAN2_room_03Tex_0086D0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03Tex_0086D0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03Tex_0086D0[] = dZ2_KINDAN2_room_03Tex_0086D0;

#define dZ2_KINDAN2_room_03DL_007500 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_007500"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_007500[] = dZ2_KINDAN2_room_03DL_007500;

#define dZ2_KINDAN2_room_03DL_003490 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_003490"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_003490[] = dZ2_KINDAN2_room_03DL_003490;

#define dZ2_KINDAN2_room_03DL_003FE0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_003FE0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_003FE0[] = dZ2_KINDAN2_room_03DL_003FE0;

#define dZ2_KINDAN2_room_03DL_006BB8 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_006BB8"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_006BB8[] = dZ2_KINDAN2_room_03DL_006BB8;

#define dZ2_KINDAN2_room_03Tex_007ED0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03Tex_007ED0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03Tex_007ED0[] = dZ2_KINDAN2_room_03Tex_007ED0;

#define dZ2_KINDAN2_room_03Tex_0076D0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03Tex_0076D0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03Tex_0076D0[] = dZ2_KINDAN2_room_03Tex_0076D0;

#define dZ2_KINDAN2_room_03DL_0093E0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_0093E0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_0093E0[] = dZ2_KINDAN2_room_03DL_0093E0;

#define dZ2_KINDAN2_room_03DL_001098 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_001098"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_001098[] = dZ2_KINDAN2_room_03DL_001098;

#define dZ2_KINDAN2_room_03DL_007018 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_007018"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_007018[] = dZ2_KINDAN2_room_03DL_007018;

#define dZ2_KINDAN2_room_03Tex_008ED0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03Tex_008ED0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03Tex_008ED0[] = dZ2_KINDAN2_room_03Tex_008ED0;

#define dZ2_KINDAN2_room_03DL_0093D0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_0093D0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_0093D0[] = dZ2_KINDAN2_room_03DL_0093D0;

#define dZ2_KINDAN2_room_03DL_000460 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_000460"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_000460[] = dZ2_KINDAN2_room_03DL_000460;

#define dZ2_KINDAN2_room_03DL_002918 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_002918"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_002918[] = dZ2_KINDAN2_room_03DL_002918;

#define dZ2_KINDAN2_room_03DL_004810 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_004810"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_004810[] = dZ2_KINDAN2_room_03DL_004810;

#define dZ2_KINDAN2_room_03DL_004A90 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_004A90"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_004A90[] = dZ2_KINDAN2_room_03DL_004A90;

#define dZ2_KINDAN2_room_03DL_002F40 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_002F40"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_002F40[] = dZ2_KINDAN2_room_03DL_002F40;

#define dZ2_KINDAN2_room_03DL_0043B8 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_0043B8"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_0043B8[] = dZ2_KINDAN2_room_03DL_0043B8;

#define dZ2_KINDAN2_room_03DL_0007A0 "__OTR__scenes/nonmq/Z2_KINDAN2_scene/Z2_KINDAN2_room_03DL_0007A0"
static const ALIGN_ASSET(2) char Z2_KINDAN2_room_03DL_0007A0[] = dZ2_KINDAN2_room_03DL_0007A0;

#endif // Z2_KINDAN2_Z2_KINDAN2_ROOM_03_H
