#ifndef OBJECTS_OBJECT_HANA_H
#define OBJECTS_OBJECT_HANA_H 1

#include "align_asset_macro.h"

#define dgGraveyardFlower1DL "__OTR__objects/object_hana/gGraveyardFlower1DL"
static const ALIGN_ASSET(2) char gGraveyardFlower1DL[] = dgGraveyardFlower1DL;

#define dgGraveyardFlower2DL "__OTR__objects/object_hana/gGraveyardFlower2DL"
static const ALIGN_ASSET(2) char gGraveyardFlower2DL[] = dgGraveyardFlower2DL;

#define dgGraveyardFlower3DL "__OTR__objects/object_hana/gGraveyardFlower3DL"
static const ALIGN_ASSET(2) char gGraveyardFlower3DL[] = dgGraveyardFlower3DL;

#define dgGraveyardFlowerLeaf1DL "__OTR__objects/object_hana/gGraveyardFlowerLeaf1DL"
static const ALIGN_ASSET(2) char gGraveyardFlowerLeaf1DL[] = dgGraveyardFlowerLeaf1DL;

#define dgGraveyardFlowerLeaf2DL "__OTR__objects/object_hana/gGraveyardFlowerLeaf2DL"
static const ALIGN_ASSET(2) char gGraveyardFlowerLeaf2DL[] = dgGraveyardFlowerLeaf2DL;

#define dgGraveyardFlowerLeaf3DL "__OTR__objects/object_hana/gGraveyardFlowerLeaf3DL"
static const ALIGN_ASSET(2) char gGraveyardFlowerLeaf3DL[] = dgGraveyardFlowerLeaf3DL;

#define dgGraveyardFlowerLeaf4DL "__OTR__objects/object_hana/gGraveyardFlowerLeaf4DL"
static const ALIGN_ASSET(2) char gGraveyardFlowerLeaf4DL[] = dgGraveyardFlowerLeaf4DL;

#define dgGraveyardFlowerLeaf5DL "__OTR__objects/object_hana/gGraveyardFlowerLeaf5DL"
static const ALIGN_ASSET(2) char gGraveyardFlowerLeaf5DL[] = dgGraveyardFlowerLeaf5DL;

#define dgGraveyardFlowersDL "__OTR__objects/object_hana/gGraveyardFlowersDL"
static const ALIGN_ASSET(2) char gGraveyardFlowersDL[] = dgGraveyardFlowersDL;
#endif // OBJECTS_OBJECT_HANA_H
