#ifndef Z2_31MISAKI_Z2_31MISAKI_H
#define Z2_31MISAKI_Z2_31MISAKI_H 1

#include "align_asset_macro.h"

#define dZ2_31MISAKICollisionHeader_009A98 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKICollisionHeader_009A98"
static const ALIGN_ASSET(2) char Z2_31MISAKICollisionHeader_009A98[] = dZ2_31MISAKICollisionHeader_009A98;

#define dZ2_31MISAKICutsceneData_000478 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKICutsceneData_000478"
static const ALIGN_ASSET(2) char Z2_31MISAKICutsceneData_000478[] = dZ2_31MISAKICutsceneData_000478;

#define dZ2_31MISAKICutsceneData_002058 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKICutsceneData_002058"
static const ALIGN_ASSET(2) char Z2_31MISAKICutsceneData_002058[] = dZ2_31MISAKICutsceneData_002058;

#define dZ2_31MISAKICutsceneData_0024A8 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKICutsceneData_0024A8"
static const ALIGN_ASSET(2) char Z2_31MISAKICutsceneData_0024A8[] = dZ2_31MISAKICutsceneData_0024A8;

#define dZ2_31MISAKICutsceneData_0026E8 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKICutsceneData_0026E8"
static const ALIGN_ASSET(2) char Z2_31MISAKICutsceneData_0026E8[] = dZ2_31MISAKICutsceneData_0026E8;

#define dZ2_31MISAKITLUT_018D50 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITLUT_018D50"
static const ALIGN_ASSET(2) char Z2_31MISAKITLUT_018D50[] = dZ2_31MISAKITLUT_018D50;

#define dZ2_31MISAKITex_015FF0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_015FF0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_015FF0[] = dZ2_31MISAKITex_015FF0;

#define dZ2_31MISAKITex_0145F0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_0145F0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_0145F0[] = dZ2_31MISAKITex_0145F0;

#define dZ2_31MISAKITex_0149F0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_0149F0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_0149F0[] = dZ2_31MISAKITex_0149F0;

#define dZ2_31MISAKITex_014DF0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_014DF0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_014DF0[] = dZ2_31MISAKITex_014DF0;

#define dZ2_31MISAKITLUT_018F70 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITLUT_018F70"
static const ALIGN_ASSET(2) char Z2_31MISAKITLUT_018F70[] = dZ2_31MISAKITLUT_018F70;

#define dZ2_31MISAKITex_0183F0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_0183F0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_0183F0[] = dZ2_31MISAKITex_0183F0;

#define dZ2_31MISAKITex_018BF0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_018BF0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_018BF0[] = dZ2_31MISAKITex_018BF0;

#define dZ2_31MISAKITex_00C550 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_00C550"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_00C550[] = dZ2_31MISAKITex_00C550;

#define dZ2_31MISAKITex_0135F0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_0135F0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_0135F0[] = dZ2_31MISAKITex_0135F0;

#define dZ2_31MISAKITLUT_018CF0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITLUT_018CF0"
static const ALIGN_ASSET(2) char Z2_31MISAKITLUT_018CF0[] = dZ2_31MISAKITLUT_018CF0;

#define dZ2_31MISAKITex_013DF0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_013DF0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_013DF0[] = dZ2_31MISAKITex_013DF0;

#define dZ2_31MISAKITex_00E7D0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_00E7D0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_00E7D0[] = dZ2_31MISAKITex_00E7D0;

#define dZ2_31MISAKITex_00F1D0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_00F1D0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_00F1D0[] = dZ2_31MISAKITex_00F1D0;

#define dZ2_31MISAKITLUT_018D30 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITLUT_018D30"
static const ALIGN_ASSET(2) char Z2_31MISAKITLUT_018D30[] = dZ2_31MISAKITLUT_018D30;

#define dZ2_31MISAKITex_016BF0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_016BF0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_016BF0[] = dZ2_31MISAKITex_016BF0;

#define dZ2_31MISAKITex_0173F0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_0173F0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_0173F0[] = dZ2_31MISAKITex_0173F0;

#define dZ2_31MISAKITex_0101D0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_0101D0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_0101D0[] = dZ2_31MISAKITex_0101D0;

#define dZ2_31MISAKITex_0129D0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_0129D0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_0129D0[] = dZ2_31MISAKITex_0129D0;

#define dZ2_31MISAKITex_0111D0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_0111D0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_0111D0[] = dZ2_31MISAKITex_0111D0;

#define dZ2_31MISAKITex_00CD50 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_00CD50"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_00CD50[] = dZ2_31MISAKITex_00CD50;

#define dZ2_31MISAKITex_0109D0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_0109D0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_0109D0[] = dZ2_31MISAKITex_0109D0;

#define dZ2_31MISAKITex_00D550 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_00D550"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_00D550[] = dZ2_31MISAKITex_00D550;

#define dZ2_31MISAKITex_0119D0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_0119D0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_0119D0[] = dZ2_31MISAKITex_0119D0;

#define dZ2_31MISAKITex_0131D0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_0131D0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_0131D0[] = dZ2_31MISAKITex_0131D0;

#define dZ2_31MISAKITex_00EFD0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_00EFD0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_00EFD0[] = dZ2_31MISAKITex_00EFD0;

#define dZ2_31MISAKITex_0121D0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_0121D0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_0121D0[] = dZ2_31MISAKITex_0121D0;

#define dZ2_31MISAKITLUT_0135D0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITLUT_0135D0"
static const ALIGN_ASSET(2) char Z2_31MISAKITLUT_0135D0[] = dZ2_31MISAKITLUT_0135D0;

#define dZ2_31MISAKITex_00F9D0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_00F9D0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_00F9D0[] = dZ2_31MISAKITex_00F9D0;

#define dZ2_31MISAKITex_00DFD0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_00DFD0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_00DFD0[] = dZ2_31MISAKITex_00DFD0;

#define dZ2_31MISAKITex_00DDD0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_00DDD0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_00DDD0[] = dZ2_31MISAKITex_00DDD0;

#define dZ2_31MISAKITex_00DD50 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_00DD50"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_00DD50[] = dZ2_31MISAKITex_00DD50;

#define dZ2_31MISAKITLUT_018D10 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITLUT_018D10"
static const ALIGN_ASSET(2) char Z2_31MISAKITLUT_018D10[] = dZ2_31MISAKITLUT_018D10;

#define dZ2_31MISAKITex_0163F0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_0163F0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_0163F0[] = dZ2_31MISAKITex_0163F0;

#define dZ2_31MISAKITex_015DF0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_015DF0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_015DF0[] = dZ2_31MISAKITex_015DF0;

#define dZ2_31MISAKITLUT_018F50 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITLUT_018F50"
static const ALIGN_ASSET(2) char Z2_31MISAKITLUT_018F50[] = dZ2_31MISAKITLUT_018F50;

#define dZ2_31MISAKITex_017BF0 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKITex_017BF0"
static const ALIGN_ASSET(2) char Z2_31MISAKITex_017BF0[] = dZ2_31MISAKITex_017BF0;

#define dZ2_31MISAKICollisionHeader_009A98 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKICollisionHeader_009A98"

#define dZ2_31MISAKICutsceneData_009F04 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKICutsceneData_009F04"
static const ALIGN_ASSET(2) char Z2_31MISAKICutsceneData_009F04[] = dZ2_31MISAKICutsceneData_009F04;

#define dZ2_31MISAKICutsceneData_00BAE4 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKICutsceneData_00BAE4"
static const ALIGN_ASSET(2) char Z2_31MISAKICutsceneData_00BAE4[] = dZ2_31MISAKICutsceneData_00BAE4;

#define dZ2_31MISAKICutsceneData_00BF34 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKICutsceneData_00BF34"
static const ALIGN_ASSET(2) char Z2_31MISAKICutsceneData_00BF34[] = dZ2_31MISAKICutsceneData_00BF34;

#define dZ2_31MISAKICutsceneData_00C174 "__OTR__scenes/nonmq/Z2_31MISAKI/Z2_31MISAKICutsceneData_00C174"
static const ALIGN_ASSET(2) char Z2_31MISAKICutsceneData_00C174[] = dZ2_31MISAKICutsceneData_00C174;

#endif // Z2_31MISAKI_Z2_31MISAKI_H
