#include "z_bg_f40_swlift.h"

#define FLAGS 0x00000010

#define THIS ((BgF40Swlift*)thisx)

void BgF40Swlift_Init(Actor* thisx, GlobalContext* globalCtx);
void BgF40Swlift_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgF40Swlift_Update(Actor* thisx, GlobalContext* globalCtx);
void BgF40Swlift_Draw(Actor* thisx, GlobalContext* globalCtx);

/*
const ActorInit Bg_F40_Swlift_InitVars = {
    ACTOR_BG_F40_SWLIFT,
    ACTORTYPE_BG,
    FLAGS,
    OBJECT_F40_OBJ,
    sizeof(BgF40Swlift),
    (ActorFunc)BgF40Swlift_Init,
    (ActorFunc)BgF40Swlift_Destroy,
    (ActorFunc)BgF40Swlift_Update,
    (ActorFunc)BgF40Swlift_Draw
};
*/

GLOBAL_ASM("asm/non_matchings/ovl_Bg_F40_Swlift_0x8096F160/BgF40Swlift_Init.asm")

GLOBAL_ASM("asm/non_matchings/ovl_Bg_F40_Swlift_0x8096F160/BgF40Swlift_Destroy.asm")

GLOBAL_ASM("asm/non_matchings/ovl_Bg_F40_Swlift_0x8096F160/BgF40Swlift_Update.asm")

GLOBAL_ASM("asm/non_matchings/ovl_Bg_F40_Swlift_0x8096F160/BgF40Swlift_Draw.asm")
