#include "z_en_encount1.h"

#define FLAGS 0x08100010

#define THIS ((EnEncount1*)thisx)

void EnEncount1_Init(Actor* thisx, GlobalContext* globalCtx);
void EnEncount1_Update(Actor* thisx, GlobalContext* globalCtx);

/*
const ActorInit En_Encount1_InitVars = {
    ACTOR_EN_ENCOUNT1,
    ACTORTYPE_PROP,
    FLAGS,
    GAMEPLAY_KEEP,
    sizeof(EnEncount1),
    (ActorFunc)EnEncount1_Init,
    (ActorFunc)NULL,
    (ActorFunc)EnEncount1_Update,
    (ActorFunc)NULL
};
*/

GLOBAL_ASM("asm/non_matchings/ovl_En_Encount1_0x808E0830/EnEncount1_Init.asm")

GLOBAL_ASM("asm/non_matchings/ovl_En_Encount1_0x808E0830/func_808E0954.asm")

GLOBAL_ASM("asm/non_matchings/ovl_En_Encount1_0x808E0830/EnEncount1_Update.asm")
