#include "z_dm_char04.h"

#define FLAGS 0x00000030

#define THIS ((DmChar04*)thisx)

void DmChar04_Init(Actor* thisx, GlobalContext* globalCtx);
void DmChar04_Destroy(Actor* thisx, GlobalContext* globalCtx);
void DmChar04_Update(Actor* thisx, GlobalContext* globalCtx);
void DmChar04_Draw(Actor* thisx, GlobalContext* globalCtx);

/*
const ActorInit Dm_Char04_InitVars = {
    ACTOR_DM_CHAR04,
    ACTORTYPE_ITEMACTION,
    FLAGS,
    GAMEPLAY_KEEP,
    sizeof(DmChar04),
    (ActorFunc)DmChar04_Init,
    (ActorFunc)DmChar04_Destroy,
    (ActorFunc)DmChar04_Update,
    (ActorFunc)DmChar04_Draw
};
*/

GLOBAL_ASM("asm/non_matchings/ovl_Dm_Char04_0x80AABC40/func_80AABC40.asm")

GLOBAL_ASM("asm/non_matchings/ovl_Dm_Char04_0x80AABC40/DmChar04_Init.asm")

GLOBAL_ASM("asm/non_matchings/ovl_Dm_Char04_0x80AABC40/DmChar04_Destroy.asm")

GLOBAL_ASM("asm/non_matchings/ovl_Dm_Char04_0x80AABC40/func_80AABE34.asm")

GLOBAL_ASM("asm/non_matchings/ovl_Dm_Char04_0x80AABC40/DmChar04_Update.asm")

GLOBAL_ASM("asm/non_matchings/ovl_Dm_Char04_0x80AABC40/func_80AABF74.asm")

GLOBAL_ASM("asm/non_matchings/ovl_Dm_Char04_0x80AABC40/DmChar04_Draw.asm")
