# Ultra Super Mario 64 2 This repository is a clean slate for basic enhancements built upon the *Super Mario 64* decompilation. It is a spritual successor to CrashOveride95's *UltraSM64*. ## Quick Start (for Ubuntu) 1. Install prerequisites: `sudo apt install -y build-essential git pkgconf python3 isl libgmp-dev libmpfr-dev libmpc-dev` 2. Clone the repo from within Linux: `git clone https://github.com/HackerN64/ultrasm64-2.git` 3. Place a Super Mario 64 ROM called `baserom..z64` into the project folder for asset extraction, where `VERSION` can be `jp`, `us`, `eu`, `sh`. 4. Run `make` to build. Specify the version through `make VERSION=`. Add `-j4` to improve build speed (hardware dependent). Ensure the repo path length does not exceed 255 characters. Long path names result in build errors. ## Installation ### Windows Install WSL and a distro of your choice following [Windows Subsystem for Linux Installation Guide for Windows 10.](https://docs.microsoft.com/en-us/windows/wsl/install-win10) We recommend either Debian or Ubuntu 18.04 Linux distributions under WSL. Note: WSL1 does not currently support Ubuntu 20.04. Next, clone the SM64 repo from within the Linux shell: `git clone https://github.com/HackerN64/ultrasm64-2.git` Then continue following the directions in the [Linux](#linux) installation section below. ### Linux There are 3 steps to set up a working build. #### Step 1: Install dependencies The build system has the following package requirements: * pkgconf * python3 >= 3.6 ##### Required Packages Dependency installation instructions for common Linux distros are provided below: ###### Fedora / RHEL To install build dependencies: ``` sudo dnf group install -y development-tools sudo dnf install -y python pkgconf isl-devel gmp-devel mpfr-devel libmpc-devel ``` For SUSE users, please use `mpc-devel` in place of `libmpc-devel`. ###### Debian / Ubuntu To install build dependencies: ``` sudo apt install -y build-essential git pkgconf python3 isl libgmp-dev libmpfr-dev libmpc-dev ``` ###### Arch Linux To install build dependencies: ``` sudo pacman -S base-devel python gcc gcc-libs libisl libmpc zstd lib32-gcc-libs glibc libmpc mpfr gmp ``` ##### Setup Hackerchain 1. Download the Hackerchain setup script [here](https://gist.github.com/mountainflaw/820121d579b3d8e83194b69d9b287753). 2. Create a directory where you'd like to have the build process and build output take place. 3. After running and building Hackerchain, define the environment variable `HACKERCHAIN` in your shell's init file (`~/.bashrc` for Bash typically), have it point to the `bin` directory inside your directory for building Hackerchain. 4. Restart your terminal. #### Step 2: Copy baserom(s) for asset extraction For each version (jp/us/eu/sh) for which you want to build a ROM, put an existing ROM at `./baserom..z64` for asset extraction. ##### Step 3: Build the ROM Run `make` to build the ROM (defaults to `VERSION=us`). Other examples: ``` make VERSION=jp -j4 # build (J) version instead with 4 jobs make VERSION=eu COMPARE=0 # build (EU) version but do not compare ROM hashes ``` Resulting artifacts can be found in the `build` directory. The full list of configurable variables are listed below, with the default being the first listed: * ``VERSION``: ``jp``, ``us``, ``eu``, ``sh`` * ``GRUCODE``: ``f3d_old``, ``f3d_new``, ``f3dex``, ``f3dex2``, ``f3dzex`` * ``COMPARE``: ``1`` (compare ROM hash), ``0`` (do not compare ROM hash) * ``NON_MATCHING``: Use functionally equivalent C implementations for non-matchings. Also will avoid instances of undefined behavior. ### macOS With macOS, you may either use Homebrew or [Docker](#docker-installation). #### Homebrew #### Step 1: Install dependencies Install [Homebrew](https://brew.sh) and the following dependencies: ``` brew update brew install coreutils make pkg-config tehzz/n64-dev/mips64-elf-binutils ``` #### Step 2: Copy baserom(s) for asset extraction For each version (jp/us/eu/sh) for which you want to build a ROM, put an existing ROM at `./baserom..z64` for asset extraction. ##### Step 3: Build the ROM Use Homebrew's GNU make because the version included with macOS is too old. ``` gmake VERSION=jp -j4 # build (J) version instead with 4 jobs ``` ### Docker Installation #### Create Docker image After installing and starting Docker, create the docker image. This only needs to be done once. ``` docker build -t sm64 . ``` #### Build To build, mount the local filesystem into the Docker container and build the ROM with `docker run sm64 make`. ##### macOS example for (U): ``` docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 sm64 make VERSION=us -j4 ``` ##### Linux example for (U): For a Linux host, Docker needs to be instructed which user should own the output files: ``` docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 --user $UID:$GID sm64 make VERSION=us -j4 ``` Resulting artifacts can be found in the `build` directory. ## Project Structure sm64 ├── actors: object behaviors, geo layout, and display lists ├── asm: handwritten assembly code, rom header │ └── non_matchings: asm for non-matching sections ├── assets: animation and demo data │ ├── anims: animation data │ └── demos: demo data ├── bin: C files for ordering display lists and textures ├── build: output directory ├── data: behavior scripts, misc. data ├── doxygen: documentation infrastructure ├── enhancements: example source modifications ├── include: header files ├── levels: level scripts, geo layout, and display lists ├── lib: SDK library code ├── rsp: audio and Fast3D RSP assembly code ├── sound: sequences, sound samples, and sound banks ├── src: C source code for game │ ├── audio: audio code │ ├── buffers: stacks, heaps, and task buffers │ ├── engine: script processing engines and utils │ ├── game: behaviors and rest of game source │ ├── goddard: Mario intro screen │ └── menu: title screen and file, act, and debug level selection menus ├── text: dialog, level names, act names ├── textures: skybox and generic texture data └── tools: build tools ## Contributing Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change. Run `clang-format` on your code to ensure it meets the project's coding standards. Official Discord: https://discord.gg/brETAakcXr