OUTPUT_ARCH (mips) /* include/segments.h defines SEG_POOL_START, SEG_POOL_END, SEG_BUFFERS, * SEG_GODDARD, SEG_ENGINE, SEG_FRAMEBUFFERS */ #define _LD #include "segments.h" #include "config.h" #include "ld.h" SECTIONS { __romPos = 0; BEGIN_SEG(boot, 0x04000000) { BUILD_DIR/asm/rom_header.o(.text); BUILD_DIR/asm/boot.o(.text); BUILD_DIR/asm/ipl3_font.o(.text); } END_SEG(boot) . = 0x80000400; BEGIN_NOLOAD(zbuffer) { BUILD_DIR/src/buffers/zbuffer.o(.bss*); } END_NOLOAD(zbuffer) . = _zbufferSegmentNoloadEnd; BEGIN_NOLOAD(buffers) { BUILD_DIR/src/buffers/buffers.o(.bss*); #ifdef VERSION_SH AUDIO_DIR/port.o(.bss*); #endif AUDIO_DIR/globals_start.o(.bss*); AUDIO_DIR/synthesis.o(.bss*); AUDIO_DIR/heap.o(.bss*); AUDIO_DIR/load.o(.bss*); AUDIO_DIR/data.o(.bss*); AUDIO_DIR*.o(.bss*); BUILD_DIR/src/buffers/gfx_output_buffer.o(.bss*); } END_NOLOAD(buffers) . = _buffersSegmentNoloadEnd; BEGIN_SEG(main, .) { BUILD_DIR/asm/entry.o(.text); BUILD_DIR/asm/decompress.o(.text); BUILD_DIR/src/game*.o(.text); AUDIO_DIR*.o(.text); ULTRA_BUILD_DIR/libgultra_rom.a:*.o(.text); BUILD_DIR/src/audio/external.o(.text); BUILD_DIR/lib/rsp.o(.text); BUILD_DIR/asm/entry.o(.data*); BUILD_DIR/asm/decompress.o(.data*); BUILD_DIR/src/game*.o(.data*); AUDIO_DIR*.o(.data*); ULTRA_BUILD_DIR/libgultra_rom.a:*.o(.data*); BUILD_DIR/src/audio/external.o(.data*); BUILD_DIR/lib/rsp.o(.data*); BUILD_DIR/asm/entry.o(.rodata*); BUILD_DIR/asm/decompress.o(.rodata*); BUILD_DIR/src/game*.o(.rodata*); AUDIO_DIR*.o(.rodata*); ULTRA_BUILD_DIR/libgultra_rom.a:*.o(.rodata*); BUILD_DIR/src/audio/external.o(.rodata*); BUILD_DIR/lib/rsp.o(.rodata*); } END_SEG(main) BEGIN_NOLOAD(main) { BUILD_DIR/src/game*.o(.bss*); BUILD_DIR/src/audio/external.o(.bss*); AUDIO_DIR*.o(.bss*); ULTRA_BUILD_DIR/libgultra_rom.a:*.o(.bss*); . = ALIGN(0x8); } END_NOLOAD(main) #ifdef VERSION_CN // Hack for CN to make these asm files to match, since we aren't using // the original assembler and so can't get lui/ori from la pseudo // asm/entry.s CREATE_LO_HI_PAIR(_mainSegmentNoloadStart, ADDR (.main.noload)) CREATE_LO_HI_PAIR(gIdleThreadStack, gIdleThreadStack) CREATE_LO_HI_PAIR(main_func, main_func) // asm/boot.s SP_DMEM_CN_UNK0 = 0x0400049C; SP_DMEM_CN_UNK1 = 0x0400074C; #endif CREATE_LO_HI_PAIR(_mainSegmentNoloadSize, SIZEOF (.main.noload)) . = _mainSegmentNoloadEnd; BEGIN_SEG(engine, .) { BUILD_DIR/src/engine*.o(.text); BUILD_DIR/src/engine*.o(.data*); BUILD_DIR/src/engine*.o(.rodata*); . = ALIGN(0x100); } END_SEG(engine) BEGIN_NOLOAD(engine) { BUILD_DIR/src/engine*.o(.bss*); } END_NOLOAD(engine) . = _engineSegmentNoloadEnd; BEGIN_NOLOAD(framebuffers) { BUILD_DIR/src/buffers/framebuffers.o(.bss*); . = ALIGN(0x100); } END_NOLOAD(framebuffers) __mainPoolStart = .; __mainPoolSize = RAM_END - .; ASSERT((. <= (SEG_POOL_START + POOL_SIZE)), "Error: extended past pool end.") BEGIN_SEG(entry, 0x10000000) { BUILD_DIR/levels/entry.o(.data); } END_SEG(entry) /* load MIO0 and level data */ MIO0_SEG(segment2, 0x02000000) #ifdef VERSION_EU MIO0_EU_SEG(translation_en, 0x19000000) MIO0_EU_SEG(translation_fr, 0x19000000) MIO0_EU_SEG(translation_de, 0x19000000) #endif /* mario actor group */ STANDARD_OBJECTS(group0, 0x04000000, 0x17000000) /* load the other actor groups */ STANDARD_OBJECTS(group1, 0x05000000, 0x0C000000) STANDARD_OBJECTS(group2, 0x05000000, 0x0C000000) STANDARD_OBJECTS(group3, 0x05000000, 0x0C000000) STANDARD_OBJECTS(group4, 0x05000000, 0x0C000000) STANDARD_OBJECTS(group5, 0x05000000, 0x0C000000) STANDARD_OBJECTS(group6, 0x05000000, 0x0C000000) STANDARD_OBJECTS(group7, 0x05000000, 0x0C000000) STANDARD_OBJECTS(group8, 0x05000000, 0x0C000000) STANDARD_OBJECTS(group9, 0x05000000, 0x0C000000) STANDARD_OBJECTS(group10, 0x05000000, 0x0C000000) STANDARD_OBJECTS(group11, 0x05000000, 0x0C000000) STANDARD_OBJECTS(group12, 0x06000000, 0x0D000000) STANDARD_OBJECTS(group13, 0x06000000, 0x0D000000) STANDARD_OBJECTS(group14, 0x06000000, 0x0D000000) STANDARD_OBJECTS(group15, 0x06000000, 0x0D000000) STANDARD_OBJECTS(group16, 0x06000000, 0x0D000000) STANDARD_OBJECTS(group17, 0x06000000, 0x0D000000) /* load the common actor groups */ STANDARD_OBJECTS(common0, 0x08000000, 0x0F000000) STANDARD_OBJECTS(common1, 0x03000000, 0x16000000) /* use segmented addressing for behaviors */ BEGIN_SEG(behavior, 0x13000000) { BUILD_DIR/data/behavior_data.o(.data); } END_SEG(behavior) /* 0x8016F000 21D7D0-255EC0 [386F0] */ BEGIN_SEG(goddard, SEG_GODDARD) { BUILD_DIR/src/menu*.o(.text); BUILD_DIR/libgoddard.a:*.o(.text); /* data, rodata, per file */ BUILD_DIR/src/menu*.o(.data*); BUILD_DIR/src/menu*.o(.rodata*); /* goddard subsystem data */ BUILD_DIR/libgoddard.a:gd_main.o(.data*); BUILD_DIR/libgoddard.a:draw_objects.o(.data*); BUILD_DIR/libgoddard.a:objects.o(.data*); BUILD_DIR/libgoddard.a:particles.o(.data*); BUILD_DIR/libgoddard.a:dynlist_proc.o(.data*); BUILD_DIR/libgoddard.a:debug_utils.o(.data*); BUILD_DIR/libgoddard.a:joints.o(.data*); BUILD_DIR/libgoddard.a:shape_helper.o(.data*); BUILD_DIR/libgoddard.a:renderer.o(.data*); /* goddard subsystem rodata */ BUILD_DIR/libgoddard.a:gd_main.o(.rodata*); BUILD_DIR/libgoddard.a:gd_memory.o(.rodata*); BUILD_DIR/libgoddard.a:draw_objects.o(.rodata*); BUILD_DIR/libgoddard.a:objects.o(.rodata*); BUILD_DIR/libgoddard.a:skin_movement.o(.rodata*); BUILD_DIR/libgoddard.a:particles.o(.rodata*); BUILD_DIR/libgoddard.a:dynlist_proc.o(.rodata*); BUILD_DIR/libgoddard.a:old_menu.o(.rodata*); BUILD_DIR/libgoddard.a:debug_utils.o(.rodata*); BUILD_DIR/libgoddard.a:joints.o(.rodata*); BUILD_DIR/libgoddard.a:skin.o(.rodata*); BUILD_DIR/libgoddard.a:gd_math.o(.rodata*); BUILD_DIR/libgoddard.a:shape_helper.o(.rodata*); BUILD_DIR/libgoddard.a:renderer.o(.rodata*); } END_SEG(goddard) BEGIN_NOLOAD(goddard) { BUILD_DIR/src/menu*.o(.bss*); BUILD_DIR/libgoddard.a:gd_main.o(.bss*); BUILD_DIR/libgoddard.a:gd_memory.o(.bss*); BUILD_DIR/libgoddard.a:sfx.o(.bss*); BUILD_DIR/libgoddard.a:draw_objects.o(.bss*); BUILD_DIR/libgoddard.a:objects.o(.bss*); BUILD_DIR/libgoddard.a:skin_movement.o(.bss*); BUILD_DIR/libgoddard.a:particles.o(.bss*); BUILD_DIR/libgoddard.a:dynlist_proc.o(.bss*); BUILD_DIR/libgoddard.a:old_menu.o(.bss*); BUILD_DIR/libgoddard.a:debug_utils.o(.bss*); BUILD_DIR/libgoddard.a:joints.o(.bss*); BUILD_DIR/libgoddard.a:skin.o(.bss*); BUILD_DIR/libgoddard.a:shape_helper.o(.bss*); BUILD_DIR/libgoddard.a:renderer.o(.bss*); BUILD_DIR/libgoddard.a:*.o(.bss*); } END_NOLOAD(goddard) /* 0x268020 0x268020-0 [0] */ BEGIN_SEG(intro, 0x14000000) { BUILD_DIR/levels/intro/script.o(.data); BUILD_DIR/levels/intro/geo.o(.data); } END_SEG(intro) BEGIN_SEG(intro_segment_7, 0x07000000) { BUILD_DIR/levels/intro/leveldata.mio0.o(.data); . = ALIGN(0x10); } END_SEG(intro_segment_7) MIO0_SEG(debug_level_select, 0x07000000) MIO0_SEG(title_screen_bg, 0x0A000000) /* 271B20-2A42A0 [32780] */ BEGIN_SEG(gd_dynlists, 0x04000000) { BUILD_DIR/libgoddard.a:dynlist_test_cube.o(.data); BUILD_DIR/libgoddard.a:dynlist_unused.o(.data); BUILD_DIR/libgoddard.a:dynlist_mario_face.o(.data); BUILD_DIR/libgoddard.a:dynlists_mario_eyes.o(.data); BUILD_DIR/libgoddard.a:dynlists_mario_eyebrows_mustache.o(.data); BUILD_DIR/libgoddard.a:dynlist_mario_master.o(.data); BUILD_DIR/libgoddard.a:anim_mario_mustache_right.o(.data); BUILD_DIR/libgoddard.a:anim_mario_mustache_left.o(.data); BUILD_DIR/libgoddard.a:anim_mario_lips_1.o(.data); BUILD_DIR/libgoddard.a:anim_mario_lips_2.o(.data); BUILD_DIR/libgoddard.a:anim_mario_eyebrows_1.o(.data); BUILD_DIR/libgoddard.a:anim_group_1.o(.data); BUILD_DIR/libgoddard.a:anim_group_2.o(.data); BUILD_DIR/libgoddard.a:dynlist_test_cube.o(.rodata*); BUILD_DIR/libgoddard.a:dynlist_unused.o(.rodata*); BUILD_DIR/libgoddard.a:*.o(.data); BUILD_DIR/libgoddard.a:*.o(.rodata); } END_SEG(gd_dynlists) gMainLevels = __romPos; BEGIN_SEG(menu, 0x14000000) { BUILD_DIR/levels/menu/script.o(.data); BUILD_DIR/levels/menu/geo.o(.data); } END_SEG(menu) BEGIN_SEG(menu_segment_7, 0x07000000) { BUILD_DIR/levels/menu/leveldata.mio0.o(.data); . = ALIGN(0x10); } END_SEG(menu_segment_7) BEGIN_SEG(scripts, 0x15000000) { BUILD_DIR/levels/scripts.o(.data); } END_SEG(scripts) MIO0_SEG(water_skybox, 0x0A000000) MIO0_SEG(ccm_skybox, 0x0A000000) MIO0_SEG(clouds_skybox, 0x0A000000) MIO0_SEG(bitfs_skybox, 0x0A000000) MIO0_SEG(wdw_skybox, 0x0A000000) MIO0_SEG(cloud_floor_skybox, 0x0A000000) MIO0_SEG(ssl_skybox, 0x0A000000) MIO0_SEG(bbh_skybox, 0x0A000000) MIO0_SEG(bidw_skybox, 0x0A000000) MIO0_SEG(bits_skybox, 0x0A000000) // Texture bins MIO0_SEG(fire, 0x09000000) MIO0_SEG(spooky, 0x09000000) MIO0_SEG(generic, 0x09000000) MIO0_SEG(water, 0x09000000) MIO0_SEG(sky, 0x09000000) MIO0_SEG(snow, 0x09000000) MIO0_SEG(cave, 0x09000000) MIO0_SEG(machine, 0x09000000) MIO0_SEG(mountain, 0x09000000) MIO0_SEG(grass, 0x09000000) MIO0_SEG(outside, 0x09000000) MIO0_SEG(inside, 0x09000000) MIO0_SEG(effect, 0x0B000000) #define STUB_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8) #define DEFINE_LEVEL(_0, _1, _2, folder, _4, _5, _6, _7, _8, _9, _10) STANDARD_LEVEL(folder) #include "levels/level_defines.h" #undef STUB_LEVEL #undef DEFINE_LEVEL /* 4E9FA0-? [?] */ BEGIN_SEG(assets, __romPos) { BUILD_DIR/assets/mario_anim_data.o(.data); BUILD_DIR/assets/mario_anim_data.o(.rodata); BUILD_DIR/assets/demo_data.o(.data); BUILD_DIR/sound/sound_data.o(.data); } END_SEG(assets) /* Discard everything not specifically mentioned above. */ /DISCARD/ : { *(*); } ASSERT((_goddardSegmentNoloadEnd <= SEG_POOL_START + POOL_SIZE), "Error: menu segment extended past pool end") ASSERT((_mainSegmentNoloadEnd <= _engineSegmentStart), "Error: main segment extended into engine.") ASSERT((_engineSegmentNoloadEnd <= _framebuffersSegmentNoloadStart), "Error: engine segment extended into framebuffers.") ASSERT((_framebuffersSegmentNoloadEnd <= RAM_END), "Error: framebuffers segment extended past RDRAM end") }