Refresh 14

This commit is contained in:
n64
2021-07-12 23:17:54 -04:00
parent ecd3d152fb
commit f9982e0ef5
251 changed files with 7496 additions and 5757 deletions

View File

@@ -1965,6 +1965,7 @@ const BehaviorScript bhvBowser[] = {
SPAWN_CHILD(/*Model*/ MODEL_NONE, /*Behavior*/ bhvBowserBodyAnchor),
SPAWN_CHILD(/*Model*/ MODEL_BOWSER_BOMB_CHILD_OBJ, /*Behavior*/ bhvBowserFlameSpawn),
SPAWN_OBJ(/*Model*/ MODEL_NONE, /*Behavior*/ bhvBowserTailAnchor),
// Beta leftover that spawn 50 coins when Bowser is defeated
SET_INT(oNumLootCoins, 50),
SET_OBJ_PHYSICS(/*Wall hitbox radius*/ 0, /*Gravity*/ -400, /*Bounciness*/ -70, /*Drag strength*/ 1000, /*Friction*/ 1000, /*Buoyancy*/ 200, /*Unused*/ 0, 0),
SET_HOME(),
@@ -3023,7 +3024,7 @@ const BehaviorScript bhvHiddenStaircaseStep[] = {
END_LOOP(),
};
const BehaviorScript bhvBooBossSpawnedBridge[] = {
const BehaviorScript bhvBooStaircase[] = {
BEGIN(OBJ_LIST_SURFACE),
OR_INT(oFlags, OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE),
LOAD_COLLISION_DATA(bbh_seg7_collision_staircase_step),
@@ -3031,7 +3032,7 @@ const BehaviorScript bhvBooBossSpawnedBridge[] = {
SET_FLOAT(oCollisionDistance, 1000),
SET_HOME(),
BEGIN_LOOP(),
CALL_NATIVE(bhv_boo_boss_spawned_bridge_loop),
CALL_NATIVE(bhv_boo_staircase),
CALL_NATIVE(load_object_collision_model),
END_LOOP(),
};
@@ -3141,7 +3142,7 @@ const BehaviorScript bhvUnusedFakeStar[] = {
};
// What is this?
static const BehaviorScript unused_1[] = {
UNUSED static const BehaviorScript unused_1[] = {
BREAK(),
BREAK(),
BREAK(),
@@ -3851,7 +3852,7 @@ const BehaviorScript bhvSignOnWall[] = {
const BehaviorScript bhvHomingAmp[] = {
BEGIN(OBJ_LIST_GENACTOR),
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW | OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
LOAD_ANIMATIONS(oAnimations, amp_seg8_anims_08004034),
LOAD_ANIMATIONS(oAnimations, dAmpAnimsList),
ANIMATE(0),
SET_FLOAT(oGraphYOffset, 40),
SET_INT(oIntangibleTimer, 0),
@@ -3864,7 +3865,7 @@ const BehaviorScript bhvHomingAmp[] = {
const BehaviorScript bhvCirclingAmp[] = {
BEGIN(OBJ_LIST_GENACTOR),
OR_INT(oFlags, (OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO | OBJ_FLAG_COMPUTE_DIST_TO_MARIO | OBJ_FLAG_MOVE_XZ_USING_FVEL | OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE)),
LOAD_ANIMATIONS(oAnimations, amp_seg8_anims_08004034),
LOAD_ANIMATIONS(oAnimations, dAmpAnimsList),
ANIMATE(0),
SET_FLOAT(oGraphYOffset, 40),
SET_INT(oIntangibleTimer, 0),