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@@ -1,5 +1,7 @@
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// SM64 (EU) Segment 19 - Deutsch
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#include "macros.h"
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#include "game/ingame_menu.h"
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#include "make_const_nonconst.h"
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@@ -1,5 +1,7 @@
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// SM64 (EU) Segment 19 - English
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#include "macros.h"
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#include "game/ingame_menu.h"
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#include "make_const_nonconst.h"
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@@ -1,5 +1,7 @@
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// SM64 (EU) Segment 19 - Français
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#include "macros.h"
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#include "game/ingame_menu.h"
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#include "make_const_nonconst.h"
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@@ -2499,6 +2499,7 @@ static const Lights1 segment2_lights_unused = gdSPDefLights1(
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// 0x02014470 - 0x020144B0
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static const Mtx matrix_identity = {
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#ifndef GBI_FLOATS
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{{0x00010000, 0x00000000,
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0x00000001, 0x00000000},
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{0x00000000, 0x00010000,
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@@ -2507,19 +2508,32 @@ static const Mtx matrix_identity = {
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0x00000000, 0x00000000},
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{0x00000000, 0x00000000,
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0x00000000, 0x00000000}}
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#else
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{{1.0f, 0.0f, 0.0f, 0.0f},
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{0.0f, 1.0f, 0.0f, 0.0f},
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{0.0f, 0.0f, 1.0f, 0.0f},
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{0.0f, 0.0f, 0.0f, 1.0f}}
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#endif
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};
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// 0x020144B0 - 0x020144F0
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static const Mtx matrix_fullscreen = {
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#ifndef GBI_FLOATS
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{{0x00000000, 0x00000000,
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0x00000000, 0x00000000},
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{0x00000000, 0xffff0000,
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0xffffffff, 0xffff0001},
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{0x01990000, 0x00000000,
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0x00000222, 0x00000000},
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{((65536 * 2 / SCREEN_WIDTH) << 16) | 0, 0x00000000,
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(0 << 16) | (65536 * 2 / SCREEN_HEIGHT), 0x00000000},
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{0x00000000, 0x00000000,
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0x00000000, 0x00000000}}
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#else
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{{2.0f / SCREEN_WIDTH, 0.0f, 0.0f, 0.0f},
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{0.0f, 2.0f / SCREEN_HEIGHT, 0.0f, 0.0f},
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{0.0f, 0.0f, -1.0f, 0.0f},
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{-1.0f, -1.0f, -1.0f, 1.0f}}
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#endif
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};
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