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Refresh 10
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55
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Refresh #10
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1.) GCC 9 noreturn UB fixes (#961)
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2.) List supported binutils variants in README.md (#960)
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3.) fix fly guy's possible values for target roll
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4.) clarify that 1 is an exclusive bound in random_float (#962)
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5.) replace unkB8 with prevNumStarsForDialog (#963)
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6.) Replace "BulletBillUnkF8" with "BulletBillInitialMoveYaw" (#966)
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7.) Renamed more warp behaviors and spawn types (#949)
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8.) EU bss cleanups (#965)
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9.) Add -fno-zero-initialized-in-bss to GCC CFLAGS (#968)
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10.) Use empty .SECONDARY target instead of .PRECIOUS (#964)
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11.) Match EU seq_channel_layer_process_script (#969)
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12.) Fix version variable overwriting bug for non-matching compilations (#974)
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13.) small bhv_collect_star_init labeling (#972)
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14.) Align SI DMA command buffers, add more names to osCont code (#973)
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15.) Minor for loop fix in playback.c (#976)
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16.) Add Docker config (Public #36)
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17.) Fix usage output crash for skyconv (#977)
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18.) Cleanup tools and their build flags (#978)
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19.) Print more detailed file reading error messages in extract_assets (#982)
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20.) Remove asmdiff (#983)
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21.) Fixed tabledesign makefile bug (#985)
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22.) Improve first-diff.py (#987)
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23.) Bring in some enhancements such as widescreen enhancements (#981)
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24.) Fix background shadow border if widescreen in shade_screen (#988)
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25.) Merge common EU sections in osExceptionPreamble (#990)
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26.) Introduce the NO_SEGMENTED_MEMORY define (#989)
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27.) NO_SEGMENTED_MEMORY comments (#992)
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28.) Introduce f3dex2e and a GBI_FLOATS setting (#993)
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29.) Audio uses signed 16-bit integers as samples, not unsigned (#995)
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30.) Assemble RSP ucode with armips (#970)
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31.) Label Mr. Blizzard, Yoshi, Whomp, Wiggler, Wood Piece oFields. (#996)
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32.) update crash enhancement (#1003)
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33.) Update README.md to use new public Discord server invite
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34.) Label variables in act_idle. (#1005)
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35.) Fix a typo in camera.h (#1009)
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36.) Fixed up profiler.c (#1010)
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37.) Add -d to first-diff.py (#1012)
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38.) Fix typo in first-diff.py (#1013)
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39.) Remove binutils 2.27 dependency check (#1015)
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40.) Update armips to v0.11.0 tag and add generator script (#1004)
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41.) Extract IPL3 font from ROM (#1011)
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42.) Documented audio playback flags (#1021)
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43.) Change RSP register notation to dollar-prefixed numbers (#1022)
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44.) Only check for QEMU_IRIX in Makefile when compiling with IDO (#1023)
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45.) Clean up header files and update function prototypes (#1000)
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46.) Named local variables in geo_update_layer_transparency (#1019)
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47.) Extract crash screen font textures from EU and SH ROMs (#1025)
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48.) Use ACTIVE_FLAG defines where appropriate (#1026)
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49.) Changed type of actor collision from s16 to Collision (#1024)
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50.) Implement sqrtf in assembly file (#1028)
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51.) Rename Struct8032FCE8 as OpenableGrill and identify data members (#1029)
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52.) Fix some mistakes in the abi doc (#1031)
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53.) The README.md PR (#979)
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Refresh #8
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1.) Use INT_STATUS_ macros for oInteractStatus (#911)
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2.) Update bullet_bill.inc.c (#912)
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