From c7d8163b062a42f972e644cfd9df9ad214513cc3 Mon Sep 17 00:00:00 2001 From: a Date: Thu, 19 Jun 2025 21:15:50 -0400 Subject: [PATCH] Deprecate CN --- README.md | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 499e88f8..f0390bea 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ This repository is a clean slate for basic enhancements built upon the *Super Ma 1. Install prerequisites: `sudo apt install -y build-essential git pkgconf python3 isl libgmp-dev libmpfr-dev libmpc-dev` 2. Clone the repo from within Linux: `git clone https://github.com/HackerN64/ultrasm64-2.git` -3. Place a Super Mario 64 ROM called `baserom..z64` into the project folder for asset extraction, where `VERSION` can be `jp`, `us`, `eu`, `sh`, or `cn`. +3. Place a Super Mario 64 ROM called `baserom..z64` into the project folder for asset extraction, where `VERSION` can be `jp`, `us`, `eu`, `sh`. 4. Run `make` to build. Specify the version through `make VERSION=`. Add `-j4` to improve build speed (hardware dependent). Ensure the repo path length does not exceed 255 characters. Long path names result in build errors. @@ -68,7 +68,7 @@ sudo pacman -S base-devel python gcc gcc-libs libisl libmpc zstd lib32-gcc-libs #### Step 2: Copy baserom(s) for asset extraction -For each version (jp/us/eu/sh/cn) for which you want to build a ROM, put an existing ROM at +For each version (jp/us/eu/sh) for which you want to build a ROM, put an existing ROM at `./baserom..z64` for asset extraction. ##### Step 3: Build the ROM @@ -84,7 +84,7 @@ Resulting artifacts can be found in the `build` directory. The full list of configurable variables are listed below, with the default being the first listed: -* ``VERSION``: ``jp``, ``us``, ``eu``, ``sh``, ``cn`` +* ``VERSION``: ``jp``, ``us``, ``eu``, ``sh`` * ``GRUCODE``: ``f3d_old``, ``f3d_new``, ``f3dex``, ``f3dex2``, ``f3dzex`` * ``COMPARE``: ``1`` (compare ROM hash), ``0`` (do not compare ROM hash) * ``NON_MATCHING``: Use functionally equivalent C implementations for non-matchings. Also will avoid instances of undefined behavior. @@ -104,7 +104,7 @@ brew install coreutils make pkg-config tehzz/n64-dev/mips64-elf-binutils #### Step 2: Copy baserom(s) for asset extraction -For each version (jp/us/eu/sh/cn) for which you want to build a ROM, put an existing ROM at +For each version (jp/us/eu/sh) for which you want to build a ROM, put an existing ROM at `./baserom..z64` for asset extraction. ##### Step 3: Build the ROM