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Refresh 16
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26
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@@ -1,3 +1,29 @@
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Refresh 16 (Two years later...)
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1.) remove capstone from readme, slight update (#1212)
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2.) Update ido static recomp (#1211)
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3.) Fix misleading pointer (#1209)
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4.) update outdated link (#1208)
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5.) Match iQue (#1207)
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6.) iQue matching except BSS (#1124)
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7.) Create LICENSE.md
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8.) Reorganize and apply licenses to some of the tools/ programs per discussions with their author(s). (#1203)
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9.) Fix rumble_init libultra includes and checks (#1195)
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10.) Stacksize moved to defines (#1199)
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11.) Renamings we were too lazy to make a PR for for 3 years (#1198)
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12.) Fix spelling error in sound.h comment (#1197)
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13.) Update instrument sample names (#1196)
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14.) Object Labeling, Behavior Params, and Cleanup (#1193)
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15.) Significantly more Libultra Cleanup (#1192)
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16.) Typedefs for area Terrain Data and Rooms (#1178)
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17.) Allow spaces in filename for vadpcm_enc (#1175)
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18.) Label all warp nodes (#1191)
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19.) Remove hardware.h (#1190)
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20.) Document __osSetHWintrRoutine (#1186)
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21.) Change 3 space indent to 4 space indent and cleanup (#1189)
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22.) Libultra cleanup and labelling (#1188)
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23.) in-game menu renaming (#1187)
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24.) AVOID_UB fixes and cleanup (#1185)
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Refresh 15 (mostly a hotfix for RSP microcode selection)
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1.) Renamed frame_buffer funcs and _ZBUFFER (#1184)
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