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232
Makefile.split
232
Makefile.split
@@ -2,8 +2,8 @@
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# General Rules
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# --------------------------------------
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# obtain a list of segments from the *.s files in bin directory
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SEGMENTS := $(notdir $(basename $(wildcard bin/*.s))) $(addprefix $(VERSION)/,$(notdir $(basename $(wildcard bin/$(VERSION)/*.s))))
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# obtain a list of segments from the *.c files in bin directory
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SEGMENTS := $(notdir $(basename $(wildcard bin/*.c))) $(addprefix $(VERSION)/,$(notdir $(basename $(wildcard bin/$(VERSION)/*.c)))) $(addsuffix _skybox,$(notdir $(basename $(wildcard textures/skyboxes/*.png))))
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ACTORS := $(filter %/,$(wildcard actors/*/))
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TEXTURE_DIRS := $(addprefix textures/,$(SEGMENTS)) $(ACTORS) textures/intro_raw
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@@ -32,12 +32,12 @@ ACTOR_GROUPS := \
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common1
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LEVEL_FILES := $(addsuffix leveldata,$(LEVEL_DIRS))
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MIO0_FILES := $(addprefix $(MIO0_DIR)/,$(addsuffix .mio0,$(SEGMENTS) $(ACTOR_GROUPS) $(LEVEL_FILES)))
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MIO0_FILES := $(addprefix $(MIO0_DIR)/,$(addsuffix .mio0,$(SEGMENTS))) $(addprefix $(BUILD_DIR)/actors/,$(addsuffix .mio0,$(ACTOR_GROUPS))) $(addprefix $(BUILD_DIR)/levels/,$(addsuffix .mio0,$(LEVEL_FILES)))
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MIO0_OBJ_FILES := $(MIO0_FILES:.mio0=.mio0.o)
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SEGMENT_ELF_FILES := $(addprefix $(BUILD_DIR)/bin/,$(addsuffix .elf,$(SEGMENTS)))
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ACTOR_ELF_FILES := $(addprefix $(BUILD_DIR)/bin/,$(addsuffix .elf,$(ACTOR_GROUPS)))
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LEVEL_ELF_FILES := $(addprefix $(BUILD_DIR)/bin/,$(addsuffix .elf,$(LEVEL_FILES)))
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ACTOR_ELF_FILES := $(addprefix $(BUILD_DIR)/actors/,$(addsuffix .elf,$(ACTOR_GROUPS)))
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LEVEL_ELF_FILES := $(addprefix $(BUILD_DIR)/levels/,$(addsuffix .elf,$(LEVEL_FILES)))
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# --------------------------------------
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# Actor Rules
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@@ -54,7 +54,7 @@ BOO_DIRS := bookend book chair small_key mad_piano boo haunted_cage
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MR_I_DIRS := mr_i_eyeball mr_i_iris swoop snufit dorrie scuttlebug
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HOOT_DIRS := yellow_sphere_small hoot yoshi_egg thwomp bullet_bill heave_ho
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COINS_DIRS := mist explosion butterfly coin warp_pipe door bowser_key flame blue_fish pebble leaves warp_collision mario_cap power_meter mushroom_1up star sand dirt transparent_star white_particle wooden_signpost tree
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BUBBA_DIRS := bubba wiggler lakitu_enemy spiny_egg spiny
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BUBBA_DIRS := bubba wiggler wiggler_body_part lakitu_enemy spiny_egg spiny
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SKEETER_DIRS := skeeter seaweed water_mine cyan_fish bub water_ring treasure_chest
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KLEPTO_DIRS := klepto eyerok pokey tornado
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SEA_DIRS := clam_shell manta sushi unagi whirlpool
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@@ -66,70 +66,70 @@ BOWSER_DIRS := bowser_flame impact_ring yellow_sphere bowser bomb impact_sm
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MARIO_DIRS := mario bubble walk_smoke burn_smoke stomp_smoke water_waves sparkle water_splash white_particle_small sparkle_animation
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# Actor Files
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AMP_CHUCKYA_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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BOBOMBS_BUBBLE_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KING_BOBOMB_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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BOO_BOOKEND_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOO_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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CAPSWITCH_SPRINGBOARD_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CAPSWITCH_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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COINS_PIPE_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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BOWSER_FLAMES_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOWSER_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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BUBBA_WIGGLER_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BUBBA_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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BULLY_BLARGG_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BULLY_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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CHILLYCHIEF_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CHILLYCHIEF_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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HOOT_THWOMP_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(HOOT_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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KOOPA_LOG_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KOOPA_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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KLEPTO_EYEROK_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KLEPTO_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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LAKITU_TOAD_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(LAKITU_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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MARIO_WATER_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MARIO_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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MOLE_UKIKI_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MOLE_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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MR_I_SWOOP_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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PEACH_TOADSTOOL_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(PEACH_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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SEA_CREATURES_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SEA_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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SKEETER_FISH_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SKEETER_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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SPINDRIFT_PENGUIN_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SPINDRIFT_DIRS)),$(basename $(wildcard $(dir)/*.png)))
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AMP_CHUCKYA_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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BOBOMBS_BUBBLE_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KING_BOBOMB_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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BOO_BOOKEND_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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CAPSWITCH_SPRINGBOARD_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CAPSWITCH_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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COINS_PIPE_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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BOWSER_FLAMES_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOWSER_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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BUBBA_WIGGLER_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BUBBA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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BULLY_BLARGG_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BULLY_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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CHILLYCHIEF_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CHILLYCHIEF_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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HOOT_THWOMP_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(HOOT_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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KOOPA_LOG_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KOOPA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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KLEPTO_EYEROK_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KLEPTO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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LAKITU_TOAD_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(LAKITU_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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MARIO_WATER_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MARIO_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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MOLE_UKIKI_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MOLE_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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MR_I_SWOOP_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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PEACH_TOADSTOOL_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(PEACH_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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SEA_CREATURES_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SEA_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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SKEETER_FISH_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SKEETER_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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SPINDRIFT_PENGUIN_FILES := $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SPINDRIFT_DIRS)),$(patsubst %.png,%.inc.c,$(wildcard $(dir)/*.png)))
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# Actor dependencies
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$(BUILD_DIR)/bin/group0.o: $(addprefix $(BUILD_DIR)/,$(MARIO_WATER_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MARIO_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group1.o: $(addprefix $(BUILD_DIR)/,$(HOOT_THWOMP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(HOOT_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group2.o: $(addprefix $(BUILD_DIR)/,$(BULLY_BLARGG_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BULLY_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group3.o: $(addprefix $(BUILD_DIR)/,$(BOBOMBS_BUBBLE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KING_BOBOMB_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group4.o: $(addprefix $(BUILD_DIR)/,$(SEA_CREATURES_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SEA_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group5.o: $(addprefix $(BUILD_DIR)/,$(KLEPTO_EYEROK_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KLEPTO_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group6.o: $(addprefix $(BUILD_DIR)/,$(MOLE_UKIKI_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MOLE_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group7.o: $(addprefix $(BUILD_DIR)/,$(SPINDRIFT_PENGUIN_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SPINDRIFT_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group8.o: $(addprefix $(BUILD_DIR)/,$(CAPSWITCH_SPRINGBOARD_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CAPSWITCH_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group9.o: $(addprefix $(BUILD_DIR)/,$(BOO_BOOKEND_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOO_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group10.o: $(addprefix $(BUILD_DIR)/,$(PEACH_TOADSTOOL_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(PEACH_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group11.o: $(addprefix $(BUILD_DIR)/,$(BUBBA_WIGGLER_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BUBBA_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group12.o: $(addprefix $(BUILD_DIR)/,$(BOWSER_FLAMES_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOWSER_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group13.o: $(addprefix $(BUILD_DIR)/,$(SKEETER_FISH_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SKEETER_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group14.o: $(addprefix $(BUILD_DIR)/,$(KOOPA_LOG_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KOOPA_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group15.o: $(addprefix $(BUILD_DIR)/,$(LAKITU_TOAD_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(LAKITU_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group16.o: $(addprefix $(BUILD_DIR)/,$(CHILLYCHIEF_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CHILLYCHIEF_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/group17.o: $(addprefix $(BUILD_DIR)/,$(MR_I_SWOOP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/common0.o: $(addprefix $(BUILD_DIR)/,$(AMP_CHUCKYA_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/bin/common1.o: $(addprefix $(BUILD_DIR)/,$(COINS_PIPE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(wildcard $(dir)/*.s))
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$(BUILD_DIR)/actors/group0.o: $(addprefix $(BUILD_DIR)/,$(MARIO_WATER_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MARIO_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group1.o: $(addprefix $(BUILD_DIR)/,$(HOOT_THWOMP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(HOOT_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group2.o: $(addprefix $(BUILD_DIR)/,$(BULLY_BLARGG_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BULLY_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group3.o: $(addprefix $(BUILD_DIR)/,$(BOBOMBS_BUBBLE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KING_BOBOMB_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group4.o: $(addprefix $(BUILD_DIR)/,$(SEA_CREATURES_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SEA_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group5.o: $(addprefix $(BUILD_DIR)/,$(KLEPTO_EYEROK_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KLEPTO_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group6.o: $(addprefix $(BUILD_DIR)/,$(MOLE_UKIKI_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MOLE_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group7.o: $(addprefix $(BUILD_DIR)/,$(SPINDRIFT_PENGUIN_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SPINDRIFT_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group8.o: $(addprefix $(BUILD_DIR)/,$(CAPSWITCH_SPRINGBOARD_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CAPSWITCH_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group9.o: $(addprefix $(BUILD_DIR)/,$(BOO_BOOKEND_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOO_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group10.o: $(addprefix $(BUILD_DIR)/,$(PEACH_TOADSTOOL_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(PEACH_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group11.o: $(addprefix $(BUILD_DIR)/,$(BUBBA_WIGGLER_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BUBBA_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group12.o: $(addprefix $(BUILD_DIR)/,$(BOWSER_FLAMES_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(BOWSER_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group13.o: $(addprefix $(BUILD_DIR)/,$(SKEETER_FISH_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(SKEETER_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group14.o: $(addprefix $(BUILD_DIR)/,$(KOOPA_LOG_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(KOOPA_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group15.o: $(addprefix $(BUILD_DIR)/,$(LAKITU_TOAD_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(LAKITU_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group16.o: $(addprefix $(BUILD_DIR)/,$(CHILLYCHIEF_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(CHILLYCHIEF_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/group17.o: $(addprefix $(BUILD_DIR)/,$(MR_I_SWOOP_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(MR_I_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/common0.o: $(addprefix $(BUILD_DIR)/,$(AMP_CHUCKYA_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(AMP_DIRS)),$(wildcard $(dir)/*.c))
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$(BUILD_DIR)/actors/common1.o: $(addprefix $(BUILD_DIR)/,$(COINS_PIPE_FILES)) $(foreach dir,$(addprefix $(ACTOR_DIR)/,$(COINS_DIRS)),$(wildcard $(dir)/*.c))
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# Actor Elf Files
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$(BUILD_DIR)/bin/group0.elf: SEGMENT_ADDRESS := 0x04000000
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$(BUILD_DIR)/bin/group1.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/bin/group2.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/bin/group3.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/bin/group4.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/bin/group5.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/bin/group6.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/bin/group7.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/bin/group8.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/bin/group9.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/bin/group10.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/bin/group11.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/bin/group12.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/bin/group13.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/bin/group14.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/bin/group15.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/bin/group16.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/bin/group17.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/bin/common0.elf: SEGMENT_ADDRESS := 0x08000000
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$(BUILD_DIR)/bin/common1.elf: SEGMENT_ADDRESS := 0x03000000
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$(BUILD_DIR)/actors/group0.elf: SEGMENT_ADDRESS := 0x04000000
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$(BUILD_DIR)/actors/group1.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group2.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group3.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group4.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group5.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group6.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group7.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group8.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group9.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group10.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group11.elf: SEGMENT_ADDRESS := 0x05000000
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$(BUILD_DIR)/actors/group12.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/actors/group13.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/actors/group14.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/actors/group15.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/actors/group16.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/actors/group17.elf: SEGMENT_ADDRESS := 0x06000000
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$(BUILD_DIR)/actors/common0.elf: SEGMENT_ADDRESS := 0x08000000
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$(BUILD_DIR)/actors/common1.elf: SEGMENT_ADDRESS := 0x03000000
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# --------------------------------------
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# Level Rules
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@@ -141,11 +141,10 @@ $(BUILD_DIR)/bin/common1.elf: SEGMENT_ADDRESS := 0x03000000
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# TODO: Generate these rules from the level configs?
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define level_rules =
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$(1)_SEG7_FILES := $$(basename $$(notdir $$(wildcard levels/$(1)/*.png)))
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$(1)_SEG7_FILES_RAW := $(shell find levels/$(1)/ -type f -iname '*')
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$$(BUILD_DIR)/bin/$(1)/leveldata.o: $$(addprefix $$(BUILD_DIR)/levels/$(1)/,$$($(1)_SEG7_FILES)) $$($(1)_SEG7_FILES_RAW)
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$$(BUILD_DIR)/bin/$(1)/leveldata.elf: SEGMENT_ADDRESS := $(2)
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$$(BUILD_DIR)/bin/$(1)/leveldata.elf: TEXTURE_BIN := $(3)
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$(1)_SEG7_FILES := $$(patsubst %.png,%.inc.c,$$(notdir $$(wildcard levels/$(1)/*.png)))
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$$(BUILD_DIR)/levels/$(1)/leveldata.o: $$(addprefix $$(BUILD_DIR)/levels/$(1)/,$$($(1)_SEG7_FILES))
|
||||
$$(BUILD_DIR)/levels/$(1)/leveldata.elf: SEGMENT_ADDRESS := $(2)
|
||||
$$(BUILD_DIR)/levels/$(1)/leveldata.elf: TEXTURE_BIN := $(3)
|
||||
endef
|
||||
|
||||
$(eval $(call level_rules,bbh,0x07000000,spooky)) # BBH (Big Boo's Haunt)
|
||||
@@ -169,7 +168,6 @@ $(eval $(call level_rules,bits,0x07000000,sky)) # BITS (Bowser in the Sky)
|
||||
$(eval $(call level_rules,lll,0x07000000,fire)) # LLL (Lethal Lava Land)
|
||||
$(eval $(call level_rules,ddd,0x07000000,water)) # DDD (Dire Dire Docks)
|
||||
$(eval $(call level_rules,wf,0x07000000,grass)) # WF (Whomp's Fortress)
|
||||
$(eval $(call level_rules,ending,0x07000000,generic)) # Ending
|
||||
$(eval $(call level_rules,castle_courtyard,0x07000000,outside)) # Castle Courtyard (The Courtyard of Princess Peach's Castle)
|
||||
$(eval $(call level_rules,pss,0x07000000,mountain)) # PSS (The Princess's Secret Slide)
|
||||
$(eval $(call level_rules,cotmc,0x07000000,cave)) # COTMC (Cavern of the Metal Cap)
|
||||
@@ -183,26 +181,45 @@ $(eval $(call level_rules,ttm,0x07000000,mountain)) # TTM (Tall Tall Mountain)
|
||||
$(eval $(call level_rules,intro,0x07000000,generic)) # Intro (Super Mario 64 Logo)
|
||||
$(eval $(call level_rules,menu,0x07000000,generic)) # Menu (File Select)
|
||||
|
||||
# Ending cake texture override
|
||||
ifeq ($(VERSION),eu)
|
||||
ending_SEG7_FILES := $(patsubst %.png,%.inc.c,$(notdir $(wildcard levels/ending/eu*.png levels/ending/*eu.png)))
|
||||
$(BUILD_DIR)/levels/ending/leveldata.o: $(addprefix $(BUILD_DIR)/levels/ending/,$(ending_SEG7_FILES))
|
||||
$(BUILD_DIR)/levels/ending/leveldata.elf: SEGMENT_ADDRESS := 0x07000000
|
||||
$(BUILD_DIR)/levels/ending/leveldata.elf: TEXTURE_BIN := generic
|
||||
|
||||
$(BUILD_DIR)/levels/ending/cake_eu.inc.c: levels/ending/cake_eu.png
|
||||
$(SKYCONV) --type cake-eu --split $^ $(BUILD_DIR)/levels/ending
|
||||
else
|
||||
ending_SEG7_FILES := cake.inc.c
|
||||
$(BUILD_DIR)/levels/ending/leveldata.o: $(BUILD_DIR)/levels/ending/cake.inc.c
|
||||
$(BUILD_DIR)/levels/ending/leveldata.elf: SEGMENT_ADDRESS := 0x07000000
|
||||
$(BUILD_DIR)/levels/ending/leveldata.elf: TEXTURE_BIN := generic
|
||||
|
||||
$(BUILD_DIR)/levels/ending/cake.inc.c: levels/ending/cake.png
|
||||
$(SKYCONV) --type cake --split $^ $(BUILD_DIR)/levels/ending
|
||||
endif
|
||||
|
||||
# --------------------------------------
|
||||
# Texture Bin Rules
|
||||
# --------------------------------------
|
||||
|
||||
# Others
|
||||
SEGMENT2_FILES := $(basename $(wildcard $(TEXTURE_DIR)/segment2/*.png))
|
||||
TITLE_SCREEN_BG_FILES := $(basename $(wildcard $(TEXTURE_DIR)/title_screen_bg/*.png))
|
||||
SPOOKY_FILES := $(basename $(wildcard $(TEXTURE_DIR)/spooky/*.png))
|
||||
GENERIC_FILES := $(basename $(wildcard $(TEXTURE_DIR)/generic/*.png))
|
||||
OUTSIDE_FILES := $(basename $(wildcard $(TEXTURE_DIR)/outside/*.png))
|
||||
SNOW_FILES := $(basename $(wildcard $(TEXTURE_DIR)/snow/*.png))
|
||||
EFFECT_FILES := $(basename $(wildcard $(TEXTURE_DIR)/effect/*.png))
|
||||
CAVE_FILES := $(basename $(wildcard $(TEXTURE_DIR)/cave/*.png))
|
||||
INSIDE_FILES := $(basename $(wildcard $(TEXTURE_DIR)/inside/*.png))
|
||||
WATER_FILES := $(basename $(wildcard $(TEXTURE_DIR)/water/*.png))
|
||||
FIRE_TEXTURES_FILES := $(basename $(wildcard $(TEXTURE_DIR)/fire/*.png))
|
||||
SKY_FILES := $(basename $(wildcard $(TEXTURE_DIR)/sky/*.png))
|
||||
MACHINE_FILES := $(basename $(wildcard $(TEXTURE_DIR)/machine/*.png))
|
||||
MOUNTAIN_FILES := $(basename $(wildcard $(TEXTURE_DIR)/mountain/*.png))
|
||||
GRASS_FILES := $(basename $(wildcard $(TEXTURE_DIR)/grass/*.png))
|
||||
SEGMENT2_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/segment2/*.png))
|
||||
TITLE_SCREEN_BG_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/title_screen_bg/*.png))
|
||||
SPOOKY_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/spooky/*.png))
|
||||
GENERIC_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/generic/*.png))
|
||||
OUTSIDE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/outside/*.png))
|
||||
SNOW_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/snow/*.png))
|
||||
EFFECT_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/effect/*.png))
|
||||
CAVE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/cave/*.png))
|
||||
INSIDE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/inside/*.png))
|
||||
WATER_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/water/*.png))
|
||||
FIRE_TEXTURES_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/fire/*.png))
|
||||
SKY_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/sky/*.png))
|
||||
MACHINE_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/machine/*.png))
|
||||
MOUNTAIN_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/mountain/*.png))
|
||||
GRASS_FILES := $(patsubst %.png,%.inc.c,$(wildcard $(TEXTURE_DIR)/grass/*.png))
|
||||
|
||||
# Texture Files
|
||||
$(BUILD_DIR)/bin/segment2.o: $(addprefix $(BUILD_DIR)/,$(SEGMENT2_FILES))
|
||||
@@ -248,46 +265,15 @@ $(BUILD_DIR)/bin/$(VERSION)/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
|
||||
# Skybox Rules
|
||||
# --------------------------------------
|
||||
|
||||
# Skybox Files
|
||||
BBH_SKYBOX_FILES := $(basename $(wildcard $(TEXTURE_DIR)/bbh_skybox/*.png))
|
||||
BIDW_SKYBOX_FILES := $(basename $(wildcard $(TEXTURE_DIR)/bidw_skybox/*.png))
|
||||
BITFS_SKYBOX_FILES := $(basename $(wildcard $(TEXTURE_DIR)/bitfs_skybox/*.png))
|
||||
BITS_SKYBOX_FILES := $(basename $(wildcard $(TEXTURE_DIR)/bits_skybox/*.png))
|
||||
CCM_SKYBOX_FILES := $(basename $(wildcard $(TEXTURE_DIR)/ccm_skybox/*.png))
|
||||
CLOUD_FLOOR_SKYBOX_FILES := $(basename $(wildcard $(TEXTURE_DIR)/cloud_floor_skybox/*.png))
|
||||
CLOUDS_SKYBOX_FILES := $(basename $(wildcard $(TEXTURE_DIR)/clouds_skybox/*.png))
|
||||
SSL_SKYBOX_FILES := $(basename $(wildcard $(TEXTURE_DIR)/ssl_skybox/*.png))
|
||||
WATER_SKYBOX_FILES := $(basename $(wildcard $(TEXTURE_DIR)/water_skybox/*.png))
|
||||
WDW_SKYBOX_FILES := $(basename $(wildcard $(TEXTURE_DIR)/wdw_skybox/*.png))
|
||||
$(BUILD_DIR)/bin/%_skybox.c: textures/skyboxes/%.png
|
||||
$(SKYCONV) --type sky --split $^ $(BUILD_DIR)/bin
|
||||
|
||||
# Skybox Files
|
||||
$(BUILD_DIR)/bin/bbh_skybox.o: $(addprefix $(BUILD_DIR)/,$(BBH_SKYBOX_FILES))
|
||||
$(BUILD_DIR)/bin/bidw_skybox.o: $(addprefix $(BUILD_DIR)/,$(BIDW_SKYBOX_FILES))
|
||||
$(BUILD_DIR)/bin/bitfs_skybox.o: $(addprefix $(BUILD_DIR)/,$(BITFS_SKYBOX_FILES))
|
||||
$(BUILD_DIR)/bin/bits_skybox.o: $(addprefix $(BUILD_DIR)/,$(BITS_SKYBOX_FILES))
|
||||
$(BUILD_DIR)/bin/ccm_skybox.o: $(addprefix $(BUILD_DIR)/,$(CCM_SKYBOX_FILES))
|
||||
$(BUILD_DIR)/bin/cloud_floor_skybox.o: $(addprefix $(BUILD_DIR)/,$(CLOUD_FLOOR_SKYBOX_FILES))
|
||||
$(BUILD_DIR)/bin/clouds_skybox.o: $(addprefix $(BUILD_DIR)/,$(CLOUDS_SKYBOX_FILES))
|
||||
$(BUILD_DIR)/bin/ssl_skybox.o: $(addprefix $(BUILD_DIR)/,$(SSL_SKYBOX_FILES))
|
||||
$(BUILD_DIR)/bin/water_skybox.o: $(addprefix $(BUILD_DIR)/,$(WATER_SKYBOX_FILES))
|
||||
$(BUILD_DIR)/bin/wdw_skybox.o: $(addprefix $(BUILD_DIR)/,$(WDW_SKYBOX_FILES))
|
||||
|
||||
# Skybox Files
|
||||
$(BUILD_DIR)/bin/bbh_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
|
||||
$(BUILD_DIR)/bin/bidw_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
|
||||
$(BUILD_DIR)/bin/bitfs_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
|
||||
$(BUILD_DIR)/bin/bits_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
|
||||
$(BUILD_DIR)/bin/ccm_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
|
||||
$(BUILD_DIR)/bin/cloud_floor_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
|
||||
$(BUILD_DIR)/bin/clouds_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
|
||||
$(BUILD_DIR)/bin/ssl_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
|
||||
$(BUILD_DIR)/bin/water_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
|
||||
$(BUILD_DIR)/bin/wdw_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
|
||||
$(BUILD_DIR)/bin/%_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
|
||||
|
||||
# --------------------------------------
|
||||
# Misc Rules
|
||||
# --------------------------------------
|
||||
|
||||
# intro_raw textures are not compressed
|
||||
INTRO_RAW_FILES := $(basename $(notdir $(wildcard $(TEXTURE_DIR)/intro_raw/*.png)))
|
||||
$(BUILD_DIR)/data/goddard_tex_dl.o: $(addprefix $(BUILD_DIR)/textures/intro_raw/,$(INTRO_RAW_FILES))
|
||||
INTRO_RAW_FILES := $(wildcard $(TEXTURE_DIR)/intro_raw/*.png)
|
||||
$(BUILD_DIR)/src/goddard/renderer.o: $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%.inc.c,$(INTRO_RAW_FILES)))
|
||||
|
||||
Reference in New Issue
Block a user