Refresh 3

This commit is contained in:
n64
2019-11-03 14:36:27 -05:00
parent 6b8bc9b9ec
commit a7c423cb43
4603 changed files with 475500 additions and 437701 deletions

27
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@@ -1,3 +1,30 @@
Refresh #3
1.) Small bits of sound sample labelling
2.) Append 'b' to fopen calls in n64graphics to satisfy Windows
3.) Document synthesis.c and abi.h
4.) Remove gbi_old.h and use gbi.h instead for F3D_OLD
5.) Fix and change most values used by f3d commands
6.) Convert actors to C
7.) Make extract_assets.py fail on bad baserom
8.) Fix some (pragma-ignored) warnings
9.) Convert trig tables and data/ buffers into C
10.) Document intro behaviors and some of camera.c
11.) Match dma_sample_data
12.) Convert levels, bin, text, goddard_tex_dl to C
13.) Remove .bss size hardcoding
14.) Add mips64 fallback and alt dump option to diff.sh
15.) Convert behavior_data to C
16.) Get rid of the enum in behavior_data.
17.) Change more values used by f3d commands
18.) Document game/skybox.c
19.) Actors levels fixup
20.) Convert Mario animations to C (kind of)
22.) generate skybox data from 248x248 images
23.) 64-bit fixes
24.) Move demo data to C
25.) Change uintptr_t to GeoLayout for actors
26.) Move libc includes to include/libc/
Refresh #2a (hotfix)
Changes from Refresh #2: