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This commit is contained in:
n64
2020-09-20 11:15:47 -04:00
parent 9214dddabc
commit 8b872a71e8
137 changed files with 2102 additions and 1582 deletions

View File

@@ -8,24 +8,24 @@ index 240605d8..88c1a314 100644
#include "save_file.h"
#include "level_table.h"
+#include "debug_box.h"
struct SpawnInfo gPlayerSpawnInfos[1];
struct GraphNode *D_8033A160[0x100];
@@ -353,6 +354,8 @@ void render_game(void) {
if (gCurrentArea != NULL && !gWarpTransition.pauseRendering) {
geo_process_root(gCurrentArea->unk04, D_8032CE74, D_8032CE78, gFBSetColor);
+ render_debug_boxes();
+
gSPViewport(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&D_8032CF00));
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, BORDER_HEIGHT, SCREEN_WIDTH,
diff --git a/src/game/debug_box.c b/src/game/debug_box.c
new file mode 100644
index 00000000..0ee87ec7
--- /dev/null
+++ b/src/game/debug_box.c
@@ -0,0 +1,244 @@
@@ -0,0 +1,281 @@
+#include <ultra64.h>
+
+#include "sm64.h"
@@ -52,7 +52,7 @@ index 00000000..0ee87ec7
+ * gSPViewport(...);
+ * gDPSetScissor(...);
+ * //...
+ *
+ *
+ * Now just call debug_box() whenever you want to draw one!
+ *
+ * debug_box by default takes two arguments: a center and bounds vec3f.
@@ -67,24 +67,39 @@ index 00000000..0ee87ec7
+ * Internal struct containing box info
+ */
+struct DebugBox {
+ u32 color;
+ Vec3s center;
+ Vec3s bounds;
+ s16 yaw;
+};
+
+struct DebugBox *sBoxes[MAX_DEBUG_BOXES];
+struct DebugBox sBoxes[MAX_DEBUG_BOXES];
+s16 sNumBoxes = 0;
+
+extern Mat4 gMatStack[32]; //XXX: Hack
+
+/**
+ * The debug boxes' transparency
+ * The debug boxes' default transparency
+ */
+#define DBG_BOX_ALPHA 0x7F
+#define DBG_BOX_ALPHA 0x7F
+/**
+ * The debug boxes' color
+ * The debug boxes' default color. sCurBoxColor is reset to this every frame.
+ */
+#define DBG_BOX_COL 0xFF, 0x00, 0x00, DBG_BOX_ALPHA
+#define DBG_BOX_DEF_COLOR 0xFF0000
+
+/**
+ * The color that new boxes will be drawn with.
+ */
+u32 sCurBoxColor = DBG_BOX_ALPHA << 24 | DBG_BOX_DEF_COLOR;
+
+/**
+ * The allocated size of a rotated box's dl
+ */
+#define DBG_BOX_ROT_DLSIZE ((s32)(6 * sizeof(Gfx) + 8 * sizeof(Vtx)))
+/**
+ * The allocated size of a normal box's dl
+ */
+#define DBG_BOX_DLSIZE ((s32)(2 * sizeof(Gfx) + 8 * sizeof(Vtx)))
+
+/**
+ * Sets up the RCP for drawing the boxes
@@ -107,14 +122,14 @@ index 00000000..0ee87ec7
+ * Actually draws the box
+ */
+static const Gfx dl_debug_draw_box[] = {
+ gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
+ gsSP2Triangles( 2, 3, 6, 0x0, 6, 3, 7, 0x0),
+ gsSP2Triangles(5, 4, 6, 0x0, 5, 6, 7, 0x0), // front
+ gsSP2Triangles(0, 1, 2, 0x0, 2, 1, 3, 0x0), // back
+
+ gsSP2Triangles( 4, 0, 2, 0x0, 2, 6, 4, 0x0),
+ gsSP2Triangles( 1, 5, 3, 0x0, 3, 5, 7, 0x0),
+
+ gsSP2Triangles( 1, 0, 4, 0x0, 1, 4, 5, 0x0),
+ gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0),
+ gsSP2Triangles(4, 0, 2, 0x0, 2, 6, 4, 0x0), // left
+ gsSP2Triangles(1, 5, 3, 0x0, 3, 5, 7, 0x0), // right
+
+ gsSP2Triangles(1, 0, 4, 0x0, 1, 4, 5, 0x0), // top
+ gsSP2Triangles(2, 3, 6, 0x0, 6, 3, 7, 0x0), // bottom
+
+ gsSPEndDisplayList(),
+};
@@ -126,20 +141,32 @@ index 00000000..0ee87ec7
+ */
+static void append_debug_box(Vec3f center, Vec3f bounds, s16 yaw)
+{
+ if (sNumBoxes >= MAX_DEBUG_BOXES ||
+ (sBoxes[sNumBoxes] = mem_pool_alloc(gEffectsMemoryPool, sizeof(struct DebugBox))) == NULL) {
+ if (sNumBoxes >= MAX_DEBUG_BOXES) {
+ return;
+ }
+
+ vec3f_to_vec3s(sBoxes[sNumBoxes]->center, center);
+ vec3f_to_vec3s(sBoxes[sNumBoxes]->bounds, bounds);
+ vec3f_to_vec3s(sBoxes[sNumBoxes].center, center);
+ vec3f_to_vec3s(sBoxes[sNumBoxes].bounds, bounds);
+
+ sBoxes[sNumBoxes]->yaw = yaw;
+ sBoxes[sNumBoxes].yaw = yaw;
+ sBoxes[sNumBoxes].color = sCurBoxColor;
+
+ ++sNumBoxes;
+}
+
+/**
+ * Draw new boxes with the given color.
+ * Color format is 32-bit ARGB.
+ * If the alpha component is zero, DBG_BOX_ALPHA (0x7f) will be used instead.
+ * Ex: 0xFF0000 becomes 0x7FFF0000
+ */
+void debug_box_color(u32 color)
+{
+ if ((color >> 24) == 0) color |= (DBG_BOX_ALPHA << 24);
+ sCurBoxColor = color;
+}
+
+/**
+ * Draws a debug box from (center - bounds) to (center + bounds)
+ * To draw a rotated box, use debug_box_rot()
+ *
@@ -176,9 +203,9 @@ index 00000000..0ee87ec7
+{
+ Vec3f center, bounds;
+
+ bounds[0] = pMax[0] - pMin[0] / 2.0f;
+ bounds[1] = pMax[1] - pMin[1] / 2.0f;
+ bounds[2] = pMax[2] - pMin[2] / 2.0f;
+ bounds[0] = (pMax[0] - pMin[0]) / 2.0f;
+ bounds[1] = (pMax[1] - pMin[1]) / 2.0f;
+ bounds[2] = (pMax[2] - pMin[2]) / 2.0f;
+
+ center[0] = pMin[0] + bounds[0];
+ center[1] = pMin[1] + bounds[1];
@@ -187,12 +214,15 @@ index 00000000..0ee87ec7
+ append_debug_box(center, bounds, yaw);
+}
+
+static void render_box(struct DebugBox *box)
+static void render_box(int index)
+{
+ Vtx *verts = alloc_display_list(8 * sizeof(Vtx));
+ Vtx *verts;
+ Mtx *translate;
+ Mtx *rotate;
+ Mtx *translateback;
+ struct DebugBox *box = &sBoxes[index];
+ u32 color = box->color;
+
+ s32 x0 = box->center[0],
+ y0 = box->center[1],
+ z0 = box->center[2];
@@ -201,6 +231,13 @@ index 00000000..0ee87ec7
+ yb = box->bounds[1],
+ zb = box->bounds[2];
+
+ if (box->yaw != 0 && (Gfx*)gGfxPoolEnd - gDisplayListHead < DBG_BOX_ROT_DLSIZE)
+ return;
+ else if ((Gfx*)gGfxPoolEnd - gDisplayListHead < DBG_BOX_DLSIZE)
+ return;
+
+ verts = alloc_display_list(8 * sizeof(Vtx));
+
+ if (verts != NULL) {
+ if (box->yaw != 0) {
+ // Translate to the origin, rotate, then translate back, effectively rotating the box about
@@ -217,7 +254,8 @@ index 00000000..0ee87ec7
+ gSPMatrix(gDisplayListHead++, rotate, G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH);
+ gSPMatrix(gDisplayListHead++, translateback, G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH);
+ }
+
+
+#define DBG_BOX_COL /**/ (color >> 16) & 0xff, (color >> 8) & 0xff, color & 0xff, (color >> 24) & 0xff
+#define DBG_BOX_VTX(i, x, y, z) make_vertex(verts, i, x, y, z, 0, 0, DBG_BOX_COL)
+ DBG_BOX_VTX(0, x0 - xb, y0 + yb, z0 - zb);
+ DBG_BOX_VTX(1, x0 + xb, y0 + yb, z0 - zb);
@@ -228,7 +266,7 @@ index 00000000..0ee87ec7
+ DBG_BOX_VTX(6, x0 - xb, y0 - yb, z0 + zb);
+ DBG_BOX_VTX(7, x0 + xb, y0 - yb, z0 + zb);
+#undef DBG_BOX_VTX
+
+
+ gSPVertex(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(verts), 8, 0);
+
+ gSPDisplayList(gDisplayListHead++, dl_debug_draw_box);
@@ -244,15 +282,15 @@ index 00000000..0ee87ec7
+ s32 i;
+ Mtx *mtx;
+
+ debug_box_color(DBG_BOX_DEF_COLOR);
+
+ if (sNumBoxes == 0) {
+ return;
+ }
+
+ mtx = alloc_display_list(sizeof(Mtx));
+ if (mtx == NULL) {
+ for (i = 0; i < sNumBoxes; ++i) {
+ mem_pool_free(gEffectsMemoryPool, sBoxes[i]);
+ }
+ // Don't draw if there isn't space for the configuration + at least one box
+ if (mtx == NULL || ((Gfx*)gGfxPoolEnd - gDisplayListHead) <= (s32)(2 * sizeof(Gfx)) + DBG_BOX_DLSIZE) {
+ sNumBoxes = 0;
+ return;
+ }
@@ -264,8 +302,7 @@ index 00000000..0ee87ec7
+ gSPDisplayList(gDisplayListHead++, dl_debug_box_begin);
+
+ for (i = 0; i < sNumBoxes; ++i) {
+ render_box(sBoxes[i]);
+ mem_pool_free(gEffectsMemoryPool, sBoxes[i]);
+ render_box(i);
+ }
+
+ sNumBoxes = 0;
@@ -275,23 +312,24 @@ new file mode 100644
index 00000000..cdb3dc9d
--- /dev/null
+++ b/src/game/debug_box.h
@@ -0,0 +1,25 @@
+#ifndef _DEBUG_DRAW_CUBE_H
+#define _DEBUG_DRAW_CUBE_H
@@ -0,0 +1,26 @@
+#ifndef DEBUG_BOX_H
+#define DEBUG_BOX_H
+
+/**
+ * @file debug_box.h
+ * Draws debug boxes, see debug_box.inc.c for details
+ * Draws debug boxes, see debug_box.c for details
+ */
+
+#include "types.h"
+
+/**
+ * The max amount of debug boxes before debug_box() just returns.
+ * You can set this to something higher like 1000, but things like text will stop rendering.
+ * You can set this to something higher, but you might run out of space in the gfx pool.
+ */
+#define MAX_DEBUG_BOXES 100
+#define MAX_DEBUG_BOXES 512
+
+void debug_box_color(u32 color);
+void debug_box(Vec3f center, Vec3f bounds);
+void debug_box_rot(Vec3f center, Vec3f bounds, s16 yaw);
+
@@ -300,4 +338,4 @@ index 00000000..cdb3dc9d
+
+void render_debug_boxes(void);
+
+#endif /* _DEBUG_DRAW_CUBE_H */
+#endif /* DEBUG_BOX_H */

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@@ -170,7 +170,7 @@ index a3afffee..8b05fcf1 100644
+ create_thread(&gGameLoopThread, 5, thread5_mem_error_message_loop, NULL, gThread5Stack + 0x2000, 10);
osStartThread(&gGameLoopThread);
while (1) {
while (TRUE) {
diff --git a/src/game/mem_error_screen.c b/src/game/mem_error_screen.c
new file mode 100644
index 00000000..81efaf91