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README.md
60
README.md
@@ -138,36 +138,34 @@ docker run --rm --mount type=bind,source="$(pwd)",destination=/sm64 --user $UID:
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Resulting artifacts can be found in the `build` directory.
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## Project Structure
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```
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sm64
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├── actors: object behaviors, geo layout, and display lists
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├── asm: handwritten assembly code, rom header
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│ └── non_matchings: asm for non-matching sections
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├── assets: animation and demo data
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│ ├── anims: animation data
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│ └── demos: demo data
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├── bin: C files for ordering display lists and textures
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├── build: output directory
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├── data: behavior scripts, misc. data
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├── doxygen: documentation infrastructure
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├── enhancements: example source modifications
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├── include: header files
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├── levels: level scripts, geo layout, and display lists
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├── lib: SDK library code
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├── rsp: audio and Fast3D RSP assembly code
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├── sound: sequences, sound samples, and sound banks
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├── src: C source code for game
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│ ├── audio: audio code
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│ ├── buffers: stacks, heaps, and task buffers
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│ ├── engine: script processing engines and utils
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│ ├── game: behaviors and rest of game source
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│ ├── goddard: Mario intro screen
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│ └── menu: title screen and file, act, and debug level selection menus
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├── text: dialog, level names, act names
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├── textures: skybox and generic texture data
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└── tools: build tools
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```
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sm64
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├── actors: object behaviors, geo layout, and display lists
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├── asm: handwritten assembly code, rom header
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│ └── non_matchings: asm for non-matching sections
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├── assets: animation and demo data
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│ ├── anims: animation data
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│ └── demos: demo data
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├── bin: C files for ordering display lists and textures
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├── build: output directory
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├── data: behavior scripts, misc. data
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├── doxygen: documentation infrastructure
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├── enhancements: example source modifications
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├── include: header files
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├── levels: level scripts, geo layout, and display lists
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├── lib: SDK library code
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├── rsp: audio and Fast3D RSP assembly code
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├── sound: sequences, sound samples, and sound banks
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├── src: C source code for game
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│ ├── audio: audio code
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│ ├── buffers: stacks, heaps, and task buffers
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│ ├── engine: script processing engines and utils
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│ ├── game: behaviors and rest of game source
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│ ├── goddard: Mario intro screen
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│ └── menu: title screen and file, act, and debug level selection menus
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├── text: dialog, level names, act names
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├── textures: skybox and generic texture data
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└── tools: build tools
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## Contributing
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@@ -176,4 +174,4 @@ discuss what you would like to change.
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Run `clang-format` on your code to ensure it meets the project's coding standards.
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Official Discord: https://discord.gg/DuYH3Fh
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Official Discord: [discord.gg/DuYH3Fh](https://discord.gg/DuYH3Fh)
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