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experimental: use engine as main src dir
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@@ -25,9 +25,9 @@
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#include "sh/synthesis.h"
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#endif
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#include "external.h"
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#include "game/level_update.h"
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#include "game/object_list_processor.h"
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#include "game/camera.h"
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#include "engine/level_update.h"
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#include "engine/object_list_processor.h"
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#include "engine/camera.h"
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#include "seq_ids.h"
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#include "dialog_ids.h"
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@@ -3,8 +3,8 @@
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#include <PR/ultratypes.h>
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#include "game/save_file.h"
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#include "game/game_init.h"
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#include "engine/save_file.h"
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#include "engine/game_init.h"
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#include "config.h"
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extern u8 gDecompressionHeap[];
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@@ -26,7 +26,7 @@
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#include "levels/bowser_3/header.h"
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#include "levels/castle_inside/header.h"
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#include "levels/hmc/header.h"
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#include "main.h"
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#include "game/main.h"
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#include "mario.h"
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#include "mario_actions_cutscene.h"
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#include "mario_step.h"
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@@ -3,14 +3,14 @@
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#include "sm64.h"
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#include "behavior_data.h"
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#include "behavior_script.h"
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#include "game/area.h"
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#include "game/behavior_actions.h"
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#include "game/game_init.h"
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#include "game/mario.h"
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#include "area.h"
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#include "behavior_actions.h"
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#include "game_init.h"
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#include "mario.h"
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#include "game/memory.h"
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#include "game/obj_behaviors_2.h"
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#include "game/object_helpers.h"
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#include "game/object_list_processor.h"
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#include "obj_behaviors_2.h"
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#include "object_helpers.h"
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#include "object_list_processor.h"
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#include "graph_node.h"
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#include "surface_collision.h"
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