Use C23 #embed for textures

This commit is contained in:
a
2025-06-23 23:31:21 -04:00
parent 2d642b9d24
commit 640633651e
175 changed files with 3980 additions and 3980 deletions

View File

@@ -1,34 +1,34 @@
// 0x07000000 - 0x07001000
ALIGNED8 static const Texture bbh_seg7_texture_07000000[] = {
#include "levels/bbh/0.rgba16.inc.c"
#embed "levels/bbh/0.rgba16.bin"
};
// 0x07001000 - 0x07001800
ALIGNED8 static const Texture bbh_seg7_texture_07001000[] = {
#include "levels/bbh/1.rgba16.inc.c"
#embed "levels/bbh/1.rgba16.bin"
};
// 0x07001800 - 0x07002000
ALIGNED8 static const Texture bbh_seg7_texture_07001800[] = {
#include "levels/bbh/2.rgba16.inc.c"
#embed "levels/bbh/2.rgba16.bin"
};
// 0x07002000 - 0x07003000
ALIGNED8 static const Texture bbh_seg7_texture_07002000[] = {
#include "levels/bbh/3.rgba16.inc.c"
#embed "levels/bbh/3.rgba16.bin"
};
// 0x07003000 - 0x07003400
ALIGNED8 static const Texture bbh_seg7_texture_07003000[] = {
#include "levels/bbh/4.rgba16.inc.c"
#embed "levels/bbh/4.rgba16.bin"
};
// 0x07003400 - 0x07004400
ALIGNED8 static const Texture bbh_seg7_texture_07003400[] = {
#include "levels/bbh/5.rgba16.inc.c"
#embed "levels/bbh/5.rgba16.bin"
};
// 0x07004400 - 0x07004800
ALIGNED8 static const Texture bbh_seg7_texture_07004400[] = {
#include "levels/bbh/6.rgba16.inc.c"
#embed "levels/bbh/6.rgba16.bin"
};

View File

@@ -1,19 +1,19 @@
// 0x07000000 - 0x07000002
ALIGNED8 static const Texture bitdw_seg7_texture_07000000[] = {
#include "levels/bitdw/0.rgba16.inc.c"
#embed "levels/bitdw/0.rgba16.bin"
};
// 0x07000800 - 0x07000802
ALIGNED8 static const Texture bitdw_seg7_texture_07000800[] = {
#include "levels/bitdw/1.rgba16.inc.c"
#embed "levels/bitdw/1.rgba16.bin"
};
// 0x07001000 - 0x07001002
ALIGNED8 static const Texture bitdw_seg7_texture_07001000[] = {
#include "levels/bitdw/2.rgba16.inc.c"
#embed "levels/bitdw/2.rgba16.bin"
};
// 0x07001800 - 0x07001802
ALIGNED8 static const Texture bitdw_seg7_texture_07001800[] = {
#include "levels/bitdw/3.rgba16.inc.c"
#embed "levels/bitdw/3.rgba16.bin"
};

View File

@@ -1,14 +1,14 @@
// 0x07000000 - 0x07001000
ALIGNED8 static const Texture bitfs_seg7_texture_07000000[] = {
#include "levels/bitfs/0.rgba16.inc.c"
#embed "levels/bitfs/0.rgba16.bin"
};
// 0x07001000 - 0x07001800
ALIGNED8 static const Texture bitfs_seg7_texture_07001000[] = {
#include "levels/bitfs/1.rgba16.inc.c"
#embed "levels/bitfs/1.rgba16.bin"
};
// 0x07001800 - 0x07002000
ALIGNED8 static const Texture bitfs_seg7_texture_07001800[] = {
#include "levels/bitfs/2.rgba16.inc.c"
#embed "levels/bitfs/2.rgba16.bin"
};

View File

@@ -1,14 +1,14 @@
// 0x07000000 - 0x07001000
ALIGNED8 static const Texture bits_seg7_texture_07000000[] = {
#include "levels/bits/0.rgba16.inc.c"
#embed "levels/bits/0.rgba16.bin"
};
// 0x07001000 - 0x07002000
ALIGNED8 static const Texture bits_seg7_texture_07001000[] = {
#include "levels/bits/1.rgba16.inc.c"
#embed "levels/bits/1.rgba16.bin"
};
// 0x07002000 - 0x07002800
ALIGNED8 static const Texture bits_seg7_texture_07002000[] = {
#include "levels/bits/2.rgba16.inc.c"
#embed "levels/bits/2.rgba16.bin"
};

View File

@@ -1,24 +1,24 @@
// 0x07000000 - 0x07000800
ALIGNED8 static const Texture bob_seg7_texture_07000000[] = {
#include "levels/bob/0.rgba16.inc.c"
#embed "levels/bob/0.rgba16.bin"
};
// 0x07000800 - 0x07001000
ALIGNED8 static const Texture bob_seg7_texture_07000800[] = {
#include "levels/bob/1.rgba16.inc.c"
#embed "levels/bob/1.rgba16.bin"
};
// 0x07001000 - 0x07001800
ALIGNED8 static const Texture bob_seg7_texture_07001000[] = {
#include "levels/bob/2.rgba16.inc.c"
#embed "levels/bob/2.rgba16.bin"
};
// 0x07001800 - 0x07002000
ALIGNED8 static const Texture bob_seg7_texture_07001800[] = {
#include "levels/bob/3.rgba16.inc.c"
#embed "levels/bob/3.rgba16.bin"
};
// 0x07002000 - 0x07002800
ALIGNED8 static const Texture bob_seg7_texture_07002000[] = {
#include "levels/bob/4.rgba16.inc.c"
#embed "levels/bob/4.rgba16.bin"
};

View File

@@ -1,14 +1,14 @@
// 0x07000000 - 0x07000002
ALIGNED8 static const Texture bowser_1_seg7_texture_07000000[] = {
#include "levels/bowser_1/0.rgba16.inc.c"
#embed "levels/bowser_1/0.rgba16.bin"
};
// 0x07001000 - 0x07001002
ALIGNED8 static const Texture bowser_1_seg7_texture_07001000[] = {
#include "levels/bowser_1/1.rgba16.inc.c"
#embed "levels/bowser_1/1.rgba16.bin"
};
// 0x07001800 - 0x07001802
ALIGNED8 static const Texture bowser_1_seg7_texture_07001800[] = {
#include "levels/bowser_1/2.rgba16.inc.c"
#embed "levels/bowser_1/2.rgba16.bin"
};

View File

@@ -1,4 +1,4 @@
// 0x07000000 - 0x07000800
ALIGNED8 static const Texture bowser_2_seg7_texture_07000000[] = {
#include "levels/bowser_2/0.rgba16.inc.c"
#embed "levels/bowser_2/0.rgba16.bin"
};

View File

@@ -1,14 +1,14 @@
// 0x07000000 - 0x07000800
ALIGNED8 static const Texture bowser_3_seg7_texture_07000000[] = {
#include "levels/bowser_3/0.rgba16.inc.c"
#embed "levels/bowser_3/0.rgba16.bin"
};
// 0x07000800 - 0x07001000
ALIGNED8 static const Texture bowser_3_seg7_texture_07000800[] = {
#include "levels/bowser_3/1.rgba16.inc.c"
#embed "levels/bowser_3/1.rgba16.bin"
};
// 0x07001000 - 0x07002000
ALIGNED8 static const Texture bowser_3_seg7_texture_07001000[] = {
#include "levels/bowser_3/2.rgba16.inc.c"
#embed "levels/bowser_3/2.rgba16.bin"
};

View File

@@ -19,12 +19,12 @@ static const Vtx castle_grounds_seg7_vertex_0700C9A8[] = {
// 0x0700C9E8 - 0x0700D9E8
ALIGNED8 static const Texture castle_grounds_seg7_texture_0700C9E8[] = {
#include "levels/castle_grounds/3.rgba16.inc.c"
#embed "levels/castle_grounds/3.rgba16.bin"
};
// 0x0700D9E8 - 0x0700E9E8
ALIGNED8 static const Texture castle_grounds_seg7_texture_0700D9E8[] = {
#include "levels/castle_grounds/4.rgba16.inc.c"
#embed "levels/castle_grounds/4.rgba16.bin"
};
// 0x0700E9E8 - 0x0700EA20

View File

@@ -1,5 +1,5 @@
ALIGNED8 static const Texture castle_grounds_seg7_us_texture_0700EAE8[] = {
#include "levels/castle_grounds/5.ia8.inc.c"
#embed "levels/castle_grounds/5.ia8.bin"
};
// 0x0700F2E8

View File

@@ -1,14 +1,14 @@
// 0x07000000 - 0x07001000
ALIGNED8 static const Texture castle_grounds_seg7_texture_07000000[] = {
#include "levels/castle_grounds/0.rgba16.inc.c"
#embed "levels/castle_grounds/0.rgba16.bin"
};
// 0x07001000 - 0x07002000
ALIGNED8 static const Texture castle_grounds_seg7_texture_07001000[] = {
#include "levels/castle_grounds/1.rgba16.inc.c"
#embed "levels/castle_grounds/1.rgba16.bin"
};
// 0x07002000 - 0x07003000
ALIGNED8 static const Texture castle_grounds_seg7_texture_07002000[] = {
#include "levels/castle_grounds/2.rgba16.inc.c"
#embed "levels/castle_grounds/2.rgba16.bin"
};

View File

@@ -1,216 +1,216 @@
ALIGNED8 static const Texture texture_castle_light[] = {
#include "levels/castle_inside/castle_light.ia16.inc.c"
#embed "levels/castle_inside/castle_light.ia16.bin"
};
// 0x07000800 - 0x07001000
ALIGNED8 static const Texture inside_castle_seg7_texture_07000800[] = {
#include "levels/castle_inside/1.rgba16.inc.c"
#embed "levels/castle_inside/1.rgba16.bin"
};
// 0x07001000 - 0x07002000
ALIGNED8 static const Texture inside_castle_seg7_texture_07001000[] = {
#include "levels/castle_inside/2.ia16.inc.c"
#embed "levels/castle_inside/2.ia16.bin"
};
// 0x07002000 - 0x07003000
ALIGNED8 static const Texture inside_castle_seg7_texture_07002000[] = {
#include "levels/castle_inside/3.rgba16.inc.c"
#embed "levels/castle_inside/3.rgba16.bin"
};
// 0x07003000 - 0x07003800
ALIGNED8 static const Texture inside_castle_seg7_texture_07003000[] = {
#include "levels/castle_inside/4.rgba16.inc.c"
#embed "levels/castle_inside/4.rgba16.bin"
};
// 0x07003800 - 0x07004800
ALIGNED8 static const Texture inside_castle_seg7_texture_07003800[] = {
#include "levels/castle_inside/5.rgba16.inc.c"
#embed "levels/castle_inside/5.rgba16.bin"
};
// 0x07004800 - 0x07005800
ALIGNED8 static const Texture inside_castle_seg7_texture_07004800[] = {
#include "levels/castle_inside/6.rgba16.inc.c"
#embed "levels/castle_inside/6.rgba16.bin"
};
// 0x07005800 - 0x07006000
ALIGNED8 static const Texture inside_castle_seg7_texture_07005800[] = {
#include "levels/castle_inside/7.rgba16.inc.c"
#embed "levels/castle_inside/7.rgba16.bin"
};
// 0x07006000 - 0x07006800
ALIGNED8 static const Texture inside_castle_seg7_texture_07006000[] = {
#include "levels/castle_inside/8.rgba16.inc.c"
#embed "levels/castle_inside/8.rgba16.bin"
};
// 0x07006800 - 0x07007000
ALIGNED8 static const Texture inside_castle_seg7_texture_07006800[] = {
#include "levels/castle_inside/9.rgba16.inc.c"
#embed "levels/castle_inside/9.rgba16.bin"
};
// 0x07007000 - 0x07007800
ALIGNED8 static const Texture inside_castle_seg7_texture_07007000[] = {
#include "levels/castle_inside/10.rgba16.inc.c"
#embed "levels/castle_inside/10.rgba16.bin"
};
// 0x07007800 - 0x07008000
ALIGNED8 static const Texture inside_castle_seg7_texture_07007800[] = {
#include "levels/castle_inside/11.rgba16.inc.c"
#embed "levels/castle_inside/11.rgba16.bin"
};
// 0x07008000 - 0x07008800
ALIGNED8 static const Texture inside_castle_seg7_texture_07008000[] = {
#include "levels/castle_inside/12.rgba16.inc.c"
#embed "levels/castle_inside/12.rgba16.bin"
};
// 0x07008800 - 0x07009000
ALIGNED8 static const Texture inside_castle_seg7_texture_07008800[] = {
#include "levels/castle_inside/13.rgba16.inc.c"
#embed "levels/castle_inside/13.rgba16.bin"
};
// 0x07009000 - 0x07009800
ALIGNED8 static const Texture inside_castle_seg7_texture_07009000[] = {
#include "levels/castle_inside/14.rgba16.inc.c"
#embed "levels/castle_inside/14.rgba16.bin"
};
// 0x07009800 - 0x0700A000
ALIGNED8 static const Texture inside_castle_seg7_texture_07009800[] = {
#include "levels/castle_inside/15.rgba16.inc.c"
#embed "levels/castle_inside/15.rgba16.bin"
};
// 0x0700A000 - 0x0700A800
ALIGNED8 static const Texture inside_castle_seg7_texture_0700A000[] = {
#include "levels/castle_inside/16.ia16.inc.c"
#embed "levels/castle_inside/16.ia16.bin"
};
// 0x0700A800 - 0x0700B800
ALIGNED8 static const Texture inside_castle_seg7_texture_0700A800[] = {
#include "levels/castle_inside/17.rgba16.inc.c"
#embed "levels/castle_inside/17.rgba16.bin"
};
// 0x0700B800 - 0x0700C800
ALIGNED8 static const Texture inside_castle_seg7_texture_0700B800[] = {
#include "levels/castle_inside/18.rgba16.inc.c"
#embed "levels/castle_inside/18.rgba16.bin"
};
// 0x0700C800 - 0x0700D800
ALIGNED8 static const Texture inside_castle_seg7_texture_0700C800[] = {
#include "levels/castle_inside/19.rgba16.inc.c"
#embed "levels/castle_inside/19.rgba16.bin"
};
// 0x0700D800 - 0x0700E800
ALIGNED8 static const Texture inside_castle_seg7_texture_0700D800[] = {
#include "levels/castle_inside/20.rgba16.inc.c"
#embed "levels/castle_inside/20.rgba16.bin"
};
// 0x0700E800 - 0x0700F800
ALIGNED8 static const Texture inside_castle_seg7_texture_0700E800[] = {
#include "levels/castle_inside/21.rgba16.inc.c"
#embed "levels/castle_inside/21.rgba16.bin"
};
// 0x0700F800 - 0x07010800
ALIGNED8 static const Texture inside_castle_seg7_texture_0700F800[] = {
#include "levels/castle_inside/22.rgba16.inc.c"
#embed "levels/castle_inside/22.rgba16.bin"
};
#ifdef VERSION_JP
// 0x07010800 - 0x07011800
ALIGNED8 static const Texture inside_castle_seg7_texture_07010800[] = {
#include "levels/castle_inside/23.rgba16.inc.c"
#embed "levels/castle_inside/23.rgba16.bin"
};
// 0x07011800 - 0x0701200
ALIGNED8 static const Texture inside_castle_seg7_texture_07011800[] = {
#include "levels/castle_inside/24.rgba16.inc.c"
#embed "levels/castle_inside/24.rgba16.bin"
};
#else
// 0x07010800 - 0x07011800
ALIGNED8 static const Texture inside_castle_seg7_texture_07010800[] = {
#include "levels/castle_inside/23_us.rgba16.inc.c"
#embed "levels/castle_inside/23_us.rgba16.bin"
};
// 0x07011800 - 0x0701200
ALIGNED8 static const Texture inside_castle_seg7_texture_07011800[] = {
#include "levels/castle_inside/24_us.rgba16.inc.c"
#embed "levels/castle_inside/24_us.rgba16.bin"
};
#endif
// 0x07012800 - 0x07013800
ALIGNED8 static const Texture inside_castle_seg7_texture_07012800[] = {
#include "levels/castle_inside/25.rgba16.inc.c"
#embed "levels/castle_inside/25.rgba16.bin"
};
// 0x07013800 - 0x07014800
ALIGNED8 static const Texture inside_castle_seg7_texture_07013800[] = {
#include "levels/castle_inside/26.rgba16.inc.c"
#embed "levels/castle_inside/26.rgba16.bin"
};
// 0x07014800 - 0x07015800
ALIGNED8 static const Texture inside_castle_seg7_texture_07014800[] = {
#include "levels/castle_inside/27.rgba16.inc.c"
#embed "levels/castle_inside/27.rgba16.bin"
};
// 0x07015800 - 0x07016800
ALIGNED8 static const Texture inside_castle_seg7_texture_07015800[] = {
#include "levels/castle_inside/28.rgba16.inc.c"
#embed "levels/castle_inside/28.rgba16.bin"
};
// 0x07016800 - 0x07017000
ALIGNED8 static const Texture inside_castle_seg7_texture_07016800[] = {
#include "levels/castle_inside/29.rgba16.inc.c"
#embed "levels/castle_inside/29.rgba16.bin"
};
// 0x07017000 - 0x07017800
ALIGNED8 static const Texture inside_castle_seg7_texture_07017000[] = {
#include "levels/castle_inside/30.rgba16.inc.c"
#embed "levels/castle_inside/30.rgba16.bin"
};
// 0x07017800 - 0x07018800
ALIGNED8 static const Texture inside_castle_seg7_texture_07017800[] = {
#include "levels/castle_inside/31.rgba16.inc.c"
#embed "levels/castle_inside/31.rgba16.bin"
};
// 0x07018800 - 0x07019800
ALIGNED8 static const Texture inside_castle_seg7_texture_07018800[] = {
#include "levels/castle_inside/32.rgba16.inc.c"
#embed "levels/castle_inside/32.rgba16.bin"
};
// 0x07019800 - 0x0701A800
ALIGNED8 static const Texture inside_castle_seg7_texture_07019800[] = {
#include "levels/castle_inside/33.rgba16.inc.c"
#embed "levels/castle_inside/33.rgba16.bin"
};
// 0x0701A800 - 0x0701B800
ALIGNED8 static const Texture inside_castle_seg7_texture_0701A800[] = {
#include "levels/castle_inside/34.rgba16.inc.c"
#embed "levels/castle_inside/34.rgba16.bin"
};
// 0x0701B800 - 0x0701C800
ALIGNED8 static const Texture inside_castle_seg7_texture_0701B800[] = {
#include "levels/castle_inside/35.rgba16.inc.c"
#embed "levels/castle_inside/35.rgba16.bin"
};
// 0x0701C800 - 0x0701D800
ALIGNED8 static const Texture inside_castle_seg7_texture_0701C800[] = {
#include "levels/castle_inside/36.rgba16.inc.c"
#embed "levels/castle_inside/36.rgba16.bin"
};
// 0x0701D800 - 0x0701E800
ALIGNED8 static const Texture inside_castle_seg7_texture_0701D800[] = {
#include "levels/castle_inside/37.rgba16.inc.c"
#embed "levels/castle_inside/37.rgba16.bin"
};
// 0x0701E800 - 0x0701F800
ALIGNED8 static const Texture inside_castle_seg7_texture_0701E800[] = {
#include "levels/castle_inside/38.rgba16.inc.c"
#embed "levels/castle_inside/38.rgba16.bin"
};
// 0x0701F800 - 0x07020800
ALIGNED8 static const Texture inside_castle_seg7_texture_0701F800[] = {
#include "levels/castle_inside/39.rgba16.inc.c"
#embed "levels/castle_inside/39.rgba16.bin"
};
// 0x07020800 - 0x07021800
ALIGNED8 static const Texture inside_castle_seg7_texture_07020800[] = {
#include "levels/castle_inside/40.rgba16.inc.c"
#embed "levels/castle_inside/40.rgba16.bin"
};

View File

@@ -6,7 +6,7 @@ static const Lights1 ccm_seg7_lights_07011940 = gdSPDefLights1(
// 0x07011958 - 0x07012158
ALIGNED8 static const Texture ccm_seg7_texture_07011958[] = {
#include "levels/ccm/12.rgba16.inc.c"
#embed "levels/ccm/12.rgba16.bin"
};
// 0x07012158 - 0x07012258

View File

@@ -1,59 +1,59 @@
// 0x07000000 - 0x07000800
ALIGNED8 static const Texture ccm_seg7_texture_07000000[] = {
#include "levels/ccm/0.rgba16.inc.c"
#embed "levels/ccm/0.rgba16.bin"
};
// 0x07000800 - 0x07000900
ALIGNED8 static const Texture ccm_seg7_texture_07000800[] = {
#include "levels/ccm/1.rgba16.inc.c"
#embed "levels/ccm/1.rgba16.bin"
};
// 0x07000900 - 0x07001100
ALIGNED8 static const Texture ccm_seg7_texture_07000900[] = {
#include "levels/ccm/2.rgba16.inc.c"
#embed "levels/ccm/2.rgba16.bin"
};
// 0x07001100 - 0x07001900
ALIGNED8 static const Texture ccm_seg7_texture_07001100[] = {
#include "levels/ccm/3.rgba16.inc.c"
#embed "levels/ccm/3.rgba16.bin"
};
// 0x07001900 - 0x07002100
ALIGNED8 static const Texture ccm_seg7_texture_07001900[] = {
#include "levels/ccm/4.rgba16.inc.c"
#embed "levels/ccm/4.rgba16.bin"
};
// 0x07002100 - 0x07002900
ALIGNED8 static const Texture ccm_seg7_texture_07002100[] = {
#include "levels/ccm/5.rgba16.inc.c"
#embed "levels/ccm/5.rgba16.bin"
};
// 0x07002900 - 0x07003100
ALIGNED8 static const Texture ccm_seg7_texture_07002900[] = {
#include "levels/ccm/6.rgba16.inc.c"
#embed "levels/ccm/6.rgba16.bin"
};
// 0x07003100 - 0x07003900
ALIGNED8 static const Texture ccm_seg7_texture_07003100[] = {
#include "levels/ccm/7.rgba16.inc.c"
#embed "levels/ccm/7.rgba16.bin"
};
// 0x07003900 - 0x07003B00
ALIGNED8 static const Texture ccm_seg7_texture_07003900[] = {
#include "levels/ccm/8.ia16.inc.c"
#embed "levels/ccm/8.ia16.bin"
};
// 0x07003B00 - 0x07004300
ALIGNED8 static const Texture ccm_seg7_texture_07003B00[] = {
#include "levels/ccm/9.ia16.inc.c"
#embed "levels/ccm/9.ia16.bin"
};
// 0x07004300 - 0x07004B00
ALIGNED8 static const Texture ccm_seg7_texture_07004300[] = {
#include "levels/ccm/10.rgba16.inc.c"
#embed "levels/ccm/10.rgba16.bin"
};
// 0x07004B00 - 0x07005300
ALIGNED8 static const Texture ccm_seg7_texture_07004B00[] = {
#include "levels/ccm/11.rgba16.inc.c"
#embed "levels/ccm/11.rgba16.bin"
};

View File

@@ -1,24 +1,24 @@
// 0x07000000 - 0x07001000
ALIGNED8 static const Texture cotmc_seg7_texture_07000000[] = {
#include "levels/cotmc/0.rgba16.inc.c"
#embed "levels/cotmc/0.rgba16.bin"
};
// 0x07001000 - 0x07001800
ALIGNED8 static const Texture cotmc_seg7_texture_07001000[] = {
#include "levels/cotmc/1.rgba16.inc.c"
#embed "levels/cotmc/1.rgba16.bin"
};
// 0x07001800 - 0x07002000
ALIGNED8 static const Texture cotmc_seg7_texture_07001800[] = {
#include "levels/cotmc/2.rgba16.inc.c"
#embed "levels/cotmc/2.rgba16.bin"
};
// 0x07002000 - 0x07002800
ALIGNED8 static const Texture cotmc_seg7_texture_07002000[] = {
#include "levels/cotmc/3.rgba16.inc.c"
#embed "levels/cotmc/3.rgba16.bin"
};
// 0x07002800 - 0x07003000
ALIGNED8 static const Texture cotmc_seg7_texture_07002800[] = {
#include "levels/cotmc/4.rgba16.inc.c"
#embed "levels/cotmc/4.rgba16.bin"
};

View File

@@ -1,24 +1,24 @@
// 0x07000000 - 0x07001000
ALIGNED8 static const Texture ddd_seg7_texture_07000000[] = {
#include "levels/ddd/0.rgba16.inc.c"
#embed "levels/ddd/0.rgba16.bin"
};
// 0x07001000 - 0x07001800
ALIGNED8 static const Texture ddd_seg7_texture_07001000[] = {
#include "levels/ddd/1.rgba16.inc.c"
#embed "levels/ddd/1.rgba16.bin"
};
// 0x07001800 - 0x07002000
ALIGNED8 static const Texture ddd_seg7_texture_07001800[] = {
#include "levels/ddd/2.rgba16.inc.c"
#embed "levels/ddd/2.rgba16.bin"
};
// 0x07002000 - 0x07003000
ALIGNED8 static const Texture ddd_seg7_texture_07002000[] = {
#include "levels/ddd/3.rgba16.inc.c"
#embed "levels/ddd/3.rgba16.bin"
};
// 0x07003000 - 0x07003800
ALIGNED8 static const Texture ddd_seg7_texture_07003000[] = {
#include "levels/ddd/4.rgba16.inc.c"
#embed "levels/ddd/4.rgba16.bin"
};

View File

@@ -11,32 +11,32 @@
// 0x07023000 - 0x07023FFF
ALIGNED8 static const Texture cake_end_texture_eu_35[] = {
#include "levels/ending/eu_023000.rgba16.inc.c"
#embed "levels/ending/eu_023000.rgba16.bin"
};
// 0x07024000 - 0x07024FFF
ALIGNED8 static const Texture cake_end_texture_eu_36[] = {
#include "levels/ending/eu_024000.rgba16.inc.c"
#embed "levels/ending/eu_024000.rgba16.bin"
};
// 0x07025000 - 0x07025FFF
ALIGNED8 static const Texture cake_end_texture_eu_37[] = {
#include "levels/ending/eu_025000.rgba16.inc.c"
#embed "levels/ending/eu_025000.rgba16.bin"
};
// 0x07026000 - 0x07026FFF
ALIGNED8 static const Texture cake_end_texture_eu_38[] = {
#include "levels/ending/eu_026000.rgba16.inc.c"
#embed "levels/ending/eu_026000.rgba16.bin"
};
// 0x07027000 - 0x07027FFF
ALIGNED8 static const Texture cake_end_texture_eu_39[] = {
#include "levels/ending/eu_027000.rgba16.inc.c"
#embed "levels/ending/eu_027000.rgba16.bin"
};
// 0x07028000 - 0x07028FFF
ALIGNED8 static const Texture cake_end_texture_eu_40[] = {
#include "levels/ending/eu_028000.rgba16.inc.c"
#embed "levels/ending/eu_028000.rgba16.bin"
};
// 0x07029000 - 0x070296D8

View File

@@ -502,7 +502,7 @@ UNUSED static const u64 hmc_unused_0 = 0;
// 0x07024CE0 - 0x070254E0
ALIGNED8 static const Texture hmc_seg7_texture_07024CE0[] = {
#include "levels/hmc/7.rgba16.inc.c"
#embed "levels/hmc/7.rgba16.bin"
};
// 0x070254E0 - 0x07025518

View File

@@ -1,34 +1,34 @@
// 0x07000000 - 0x07001000
ALIGNED8 static const Texture hmc_seg7_texture_07000000[] = {
#include "levels/hmc/0.rgba16.inc.c"
#embed "levels/hmc/0.rgba16.bin"
};
// 0x07001000 - 0x07002000
ALIGNED8 static const Texture hmc_seg7_texture_07001000[] = {
#include "levels/hmc/1.rgba16.inc.c"
#embed "levels/hmc/1.rgba16.bin"
};
// 0x07002000 - 0x07003000
ALIGNED8 static const Texture hmc_seg7_texture_07002000[] = {
#include "levels/hmc/2.rgba16.inc.c"
#embed "levels/hmc/2.rgba16.bin"
};
// 0x07003000 - 0x07003800
ALIGNED8 static const Texture hmc_seg7_texture_07003000[] = {
#include "levels/hmc/3.rgba16.inc.c"
#embed "levels/hmc/3.rgba16.bin"
};
// 0x07003800 - 0x07004000
ALIGNED8 static const Texture hmc_seg7_texture_07003800[] = {
#include "levels/hmc/4.rgba16.inc.c"
#embed "levels/hmc/4.rgba16.bin"
};
// 0x07004000 - 0x07004800
ALIGNED8 static const Texture hmc_seg7_texture_07004000[] = {
#include "levels/hmc/5.rgba16.inc.c"
#embed "levels/hmc/5.rgba16.bin"
};
// 0x07004800 - 0x07005800
ALIGNED8 static const Texture hmc_seg7_texture_07004800[] = {
#include "levels/hmc/6.rgba16.inc.c"
#embed "levels/hmc/6.rgba16.bin"
};

View File

@@ -6408,12 +6408,12 @@ static const Vtx intro_seg7_vertex_07007DF0[] = {
// 0x07007EA0 - 0x07007EA2
ALIGNED8 static const Texture intro_seg7_texture_0[] = {
#include "levels/intro/0.rgba16.inc.c"
#embed "levels/intro/0.rgba16.bin"
};
// 0x070086A0 - 0x070086A2
ALIGNED8 static const Texture intro_seg7_texture_1[] = {
#include "levels/intro/1.rgba16.inc.c"
#embed "levels/intro/1.rgba16.bin"
};
#if defined(VERSION_CN)
@@ -8667,42 +8667,42 @@ static const Vtx intro_seg7_vertex_tm[] = {
#if defined(VERSION_EU) || defined(VERSION_SH)
// 0x0700B4A0 - 0x0700B4A2
ALIGNED8 static const Texture intro_seg7_texture_copyright[] = {
#include "levels/intro/2_eu_copyright.rgba16.inc.c"
#embed "levels/intro/2_eu_copyright.rgba16.bin"
};
#elif defined(VERSION_CN)
// 0x0700B920 - 0x0700C920
ALIGNED8 static const Texture intro_seg7_texture_copyright[] = {
#include "levels/intro/2_cn_copyright.rgba16.inc.c"
#embed "levels/intro/2_cn_copyright.rgba16.bin"
};
// 0x0700C920 - 0x0700D920
ALIGNED8 static const Texture intro_seg7_texture_copyright_ique[] = {
#include "levels/intro/2_cn_copyright_ique.rgba16.inc.c"
#embed "levels/intro/2_cn_copyright_ique.rgba16.bin"
};
#else
// 0x0700B4A0 - 0x0700B4A2
ALIGNED8 static const Texture intro_seg7_texture_copyright[] = {
#include "levels/intro/2_copyright.rgba16.inc.c"
#embed "levels/intro/2_copyright.rgba16.bin"
};
#endif
#if defined(VERSION_EU)
// 0x0700C4A0 - 0x0700D4A0
ALIGNED8 static const u8 intro_seg7_texture_tm[] = {
#include "levels/intro/3_eu_tm.rgba16.inc.c"
#embed "levels/intro/3_eu_tm.rgba16.bin"
};
#elif defined(VERSION_SH) || defined(VERSION_CN)
ALIGNED8 static const u8 intro_seg7_texture_tm[] = {
#include "levels/intro/3_sh_tm.rgba16.inc.c"
#embed "levels/intro/3_sh_tm.rgba16.bin"
};
#else
// 0x0700C4A0 - 0x0700D4A0
ALIGNED8 static const Texture intro_seg7_texture_tm[] = {
#include "levels/intro/3_tm.rgba16.inc.c"
#embed "levels/intro/3_tm.rgba16.bin"
};
#endif

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