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@@ -136,21 +136,19 @@ struct Object
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s32 asS32[0x50];
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s16 asS16[0x50][2];
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f32 asF32[0x50];
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void *asVoidP[0x50];
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s16 *asS16P[0x50];
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s32 *asS32P[0x50];
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u32 *asAnims[0x50];
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struct Animation **asAnims[0x50];
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struct Waypoint *asWaypoint[0x50];
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struct ChainSegment *asChainSegment[0x50];
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struct Object *asObject[0x50];
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struct Surface *asSurface[0x50];
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void *asVoidPtr[0x50];
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struct Object *asObjPtr[0x50];
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} rawData;
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/*0x1C8*/ u32 unk1C8;
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/*0x1CC*/ u32 *behScript;
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/*0x1C8*/ u32 unused1;
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/*0x1CC*/ uintptr_t *behScript;
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/*0x1D0*/ u32 stackIndex;
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/*0x1D4*/ u32 stack[8];
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/*0x1D4*/ uintptr_t stack[8];
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/*0x1F4*/ s16 unk1F4;
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/*0x1F6*/ s16 respawnInfoType;
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/*0x1F8*/ f32 hitboxRadius;
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@@ -159,7 +157,7 @@ struct Object
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/*0x204*/ f32 hurtboxHeight;
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/*0x208*/ f32 hitboxDownOffset;
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/*0x20C*/ void *behavior;
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/*0x210*/ u32 unk210;
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/*0x210*/ u32 unused2;
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/*0x214*/ struct Object *platform;
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/*0x218*/ void *collisionData;
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/*0x21C*/ Mat4 transform;
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@@ -218,19 +216,26 @@ struct MarioBodyState
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/*0x0C*/ Vec3s unkC;
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/*0x12*/ Vec3s unk12;
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/*0x18*/ Vec3f unk18;
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u8 padding[4]; // what is this?
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u8 padding[4];
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};
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struct MarioAnimSub
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{
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u32 offset;
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u32 size;
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};
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struct MarioAnimDmaRelatedThing
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{
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u32 unk0;
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u32 unk4;
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u32 count;
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u8 *srcAddr;
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struct MarioAnimSub anim[1]; // dynamic size
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};
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struct MarioAnimation
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{
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struct MarioAnimDmaRelatedThing *animDmaTable;
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u32 currentDma;
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u8 *currentAnimAddr;
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struct Animation *targetAnim;
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u8 padding[4];
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};
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@@ -243,7 +248,7 @@ struct MarioState
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/*0x08*/ u32 particleFlags;
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/*0x0C*/ u32 action;
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/*0x10*/ u32 prevAction;
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/*0x14*/ u32 stepSound;
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/*0x14*/ u32 terrainSoundAddend;
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/*0x18*/ u16 actionState;
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/*0x1A*/ u16 actionTimer;
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/*0x1C*/ u32 actionArg;
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