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Refresh 2
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CHANGES
29
CHANGES
@@ -1,3 +1,32 @@
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Refresh #2
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Changes from Refresh #1:
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1.) Label src/game/behaviors/boo.inc.c
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2.) Verify half of audio_defines.h
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3.) Label ingame_menu.c and some dialog stuff
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4.) Improve handle_dialog_text_and_pages EU non-matching
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5.) Fix texture format for water splash/sparkle
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6.) Merge ucode.bin and ucode_unk.bin
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7.) 64-bit fixes
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8.) [AUDIO] Match func_80316928
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9.) Documented bug in Tuxie's mother's code
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10.) [AUDIO] Slightly closer matching for process_level_music_dynamics
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11.) Name channel scripts in sequence 0
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12.) Nicer error message when sha1sum doesn't match
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13.) Refactor object fields
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14.) Document file_select.c
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15.) Document star_select.c
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16.) Add uncompressed string support to textconv
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17.) Document main_menu geo and leveldata
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18.) Document hud.c and rename char textures
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19.) Correct gSPTextureRectangle values
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20.) Linker script wildcard
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- Fixes "undefined reference to x in discarded section y" linker errors.
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- Also means that you no longer have to add linker script entries for source files.
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21.) Reference qemu-irix package and add project structure
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- Installing qemu-irix is as simple as installing the provided Debian package on the GitHub "Releases" tab
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(https://github.com/n64decomp/qemu-irix).
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- Old qemu-irix installs are unaffected by this change, and it is still possible to install qemu-irix with the older method.
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Refresh #1
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Changes from initial release:
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