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This commit is contained in:
n64
2021-10-14 15:25:30 -04:00
parent f9982e0ef5
commit 1372ae1bb7
383 changed files with 7001 additions and 5730 deletions

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@@ -43,13 +43,13 @@
#define SURFACE_HARD_VERY_SLIPPERY 0x0036 // Hard and very slippery (Always has fall damage)
#define SURFACE_HARD_NOT_SLIPPERY 0x0037 // Hard and Non-slippery (Always has fall damage)
#define SURFACE_VERTICAL_WIND 0x0038 // Death at bottom with vertical wind
#define SURFACE_BOSS_FIGHT_CAMERA 0x0065 // Wide camera for BOB and WF bosses
#define SURFACE_BOSS_FIGHT_CAMERA 0x0065 // Wide camera for BoB and WF bosses
#define SURFACE_CAMERA_FREE_ROAM 0x0066 // Free roam camera for THI and TTC
#define SURFACE_THI3_WALLKICK 0x0068 // Surface where there's a wall kick section in THI 3rd area, has no action defined
#define SURFACE_CAMERA_8_DIR 0x0069 // Surface that enables far camera for platforms, used in THI
#define SURFACE_CAMERA_MIDDLE 0x006E // Surface camera that returns to the middle, used on the 4 pillars of SSL
#define SURFACE_CAMERA_ROTATE_RIGHT 0x006F // Surface camera that rotates to the right (Bowser 1 & THI)
#define SURFACE_CAMERA_ROTATE_LEFT 0x0070 // Surface camera that rotates to the left (BOB & TTM)
#define SURFACE_CAMERA_ROTATE_LEFT 0x0070 // Surface camera that rotates to the left (BoB & TTM)
#define SURFACE_CAMERA_BOUNDARY 0x0072 // Intangible Area, only used to restrict camera movement
#define SURFACE_NOISE_VERY_SLIPPERY_73 0x0073 // Very slippery floor with noise, unused
#define SURFACE_NOISE_VERY_SLIPPERY_74 0x0074 // Very slippery floor with noise, unused
@@ -60,9 +60,9 @@
#define SURFACE_NO_CAM_COL_SLIPPERY 0x0079 // Surface with no cam collision flag, slippery with noise (CCM, PSS and TTM slides)
#define SURFACE_SWITCH 0x007A // Surface with no cam collision flag, non-slippery with noise, used by switches and Dorrie
#define SURFACE_VANISH_CAP_WALLS 0x007B // Vanish cap walls, pass through them with Vanish Cap
#define SURFACE_PAINTING_WOBBLE_A6 0x00A6 // Painting wobble (BOB Left)
#define SURFACE_PAINTING_WOBBLE_A7 0x00A7 // Painting wobble (BOB Middle)
#define SURFACE_PAINTING_WOBBLE_A8 0x00A8 // Painting wobble (BOB Right)
#define SURFACE_PAINTING_WOBBLE_A6 0x00A6 // Painting wobble (BoB Left)
#define SURFACE_PAINTING_WOBBLE_A7 0x00A7 // Painting wobble (BoB Middle)
#define SURFACE_PAINTING_WOBBLE_A8 0x00A8 // Painting wobble (BoB Right)
#define SURFACE_PAINTING_WOBBLE_A9 0x00A9 // Painting wobble (CCM Left)
#define SURFACE_PAINTING_WOBBLE_AA 0x00AA // Painting wobble (CCM Middle)
#define SURFACE_PAINTING_WOBBLE_AB 0x00AB // Painting wobble (CCM Right)
@@ -105,9 +105,9 @@
#define SURFACE_PAINTING_WOBBLE_D0 0x00D0 // Painting wobble (HMC & COTMC - Left), makes the painting wobble if touched
#define SURFACE_PAINTING_WOBBLE_D1 0x00D1 // Painting wobble (Unused, HMC & COTMC - Middle)
#define SURFACE_PAINTING_WOBBLE_D2 0x00D2 // Painting wobble (Unused, HMC & COTMC - Right)
#define SURFACE_PAINTING_WARP_D3 0x00D3 // Painting warp (BOB Left)
#define SURFACE_PAINTING_WARP_D4 0x00D4 // Painting warp (BOB Middle)
#define SURFACE_PAINTING_WARP_D5 0x00D5 // Painting warp (BOB Right)
#define SURFACE_PAINTING_WARP_D3 0x00D3 // Painting warp (BoB Left)
#define SURFACE_PAINTING_WARP_D4 0x00D4 // Painting warp (BoB Middle)
#define SURFACE_PAINTING_WARP_D5 0x00D5 // Painting warp (BoB Right)
#define SURFACE_PAINTING_WARP_D6 0x00D6 // Painting warp (CCM Left)
#define SURFACE_PAINTING_WARP_D7 0x00D7 // Painting warp (CCM Middle)
#define SURFACE_PAINTING_WARP_D8 0x00D8 // Painting warp (CCM Right)