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@@ -17,7 +17,7 @@ A prior copy of the game is required to extract the assets.
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1. Install prerequisites: `sudo apt install -y build-essential git binutils-mips-linux-gnu python3`
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2. Clone the repo from within Linux: `git clone https://github.com/n64decomp/sm64.git`
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3. Place a Super Mario 64 ROM called `baserom.<VERSION>.z64` into the project folder for asset extraction, where `VERSION` can be `us`, `jp`, or `eu`.
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3. Place a Super Mario 64 ROM called `baserom.<VERSION>.z64` into the project folder for asset extraction, where `VERSION` can be `us`, `jp`, `eu`, or `sh`.
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4. Run `make` to build. Qualify the version through `make VERSION=<VERSION>`. Add `-j4` to improve build speed (hardware dependent).
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Ensure the repo path length does not exceed 255 characters. Long path names result in build errors.
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@@ -79,7 +79,7 @@ You may also use [Docker](#docker-installation) to handle installing an image wi
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#### Step 2: Copy baserom(s) for asset extraction
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For each version (jp/us/eu) for which you want to build a ROM, put an existing ROM at
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For each version (jp/us/eu/sh) for which you want to build a ROM, put an existing ROM at
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`./baserom.<VERSION>.z64` for asset extraction.
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##### Step 3: Build the ROM
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@@ -116,7 +116,7 @@ brew install capstone coreutils make pkg-config tehzz/n64-dev/mips64-elf-binutil
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#### Step 2: Copy baserom(s) for asset extraction
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For each version (jp/us/eu) for which you want to build a ROM, put an existing ROM at
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For each version (jp/us/eu/sh) for which you want to build a ROM, put an existing ROM at
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`./baserom.<VERSION>.z64` for asset extraction.
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##### Step 3: Build the ROM
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