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refresh 4
This commit is contained in:
30
CHANGES
30
CHANGES
@@ -1,3 +1,33 @@
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|||||||
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Refresh #4
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||||||
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1.) Label screen_transition.c (#737)
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||||||
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2.) Revamp macros (#738)
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3.) Simplify the cake makefile logic (#739)
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4.) Move zbuffer to C (#742)
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5.) Audio blob endian/64-bit fixes (#740)
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6.) Ub fixes (#745)
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7.) process_level_music_dynamics: slightly better stack and regalloc (#746)
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8.) move level order specific definitions out to levels/level_defines.h (#743)
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9.) Renamed some mislabelled sound effects (#748)
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10.) Very minor white space fixes in Mario.c (#752)
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11.) Renamed GRAVITY to OBJ_PHYSICS (#755)
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12.) Use defined macros instead of literal values for interactions in behavior_data.c (#754)
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13.) iQue Player console detection + full support (#756)
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14.) Fix Goddard Mario head for little endian etc. (#757)
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15.) Small bits of audio doc (#749)
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16.) Update diff script (#750)
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17.) Nicer format for course/dialog text, enum for dialog IDs (#753)
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18.) first-diff: store most recent mtime during check (#759)
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19.) Use Lights1 struct for light values (#760)
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20.) Detect mips64-elf in diff.py (#761)
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21.) Name display lists in gd renderer.c (#764)
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22.) Document a variety of PU type crashes. (#765)
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23.) Label object_behaviors. (#716)
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24.) Update swoop.inc.c (#767)
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25.) Label tilting_pyramid.inc.c (#768)
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26.) Label red_coin.inc.c (#770)
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27.) Use more level defines (#758)
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28.) Named Mario actions 6, 7, and 8 and noted causes of hands-free holding glitch (#769)
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Refresh #3
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Refresh #3
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1.) Small bits of sound sample labelling
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1.) Small bits of sound sample labelling
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2.) Append 'b' to fopen calls in n64graphics to satisfy Windows
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2.) Append 'b' to fopen calls in n64graphics to satisfy Windows
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2
Doxyfile
2
Doxyfile
@@ -2089,7 +2089,7 @@ INCLUDE_FILE_PATTERNS =
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# recursively expanded use the := operator instead of the = operator.
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# recursively expanded use the := operator instead of the = operator.
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# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
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# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
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PREDEFINED = NON_MATCHING
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PREDEFINED = NON_MATCHING AVOID_UB
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# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
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# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
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||||||
# tag can be used to specify a list of macro names that should be expanded. The
|
# tag can be used to specify a list of macro names that should be expanded. The
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||||||
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|||||||
10
Jenkinsfile
vendored
10
Jenkinsfile
vendored
@@ -27,16 +27,6 @@ pipeline {
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sh 'make -j4 VERSION=us'
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sh 'make -j4 VERSION=us'
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}
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}
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}
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}
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stage('Build J Source, NON_MATCHING') {
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steps {
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sh 'make -j4 VERSION=jp NON_MATCHING=1'
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}
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}
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stage('Build U Source, NON_MATCHING') {
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steps {
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sh 'make -j4 VERSION=us NON_MATCHING=1'
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}
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}
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}
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}
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environment {
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environment {
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QEMU_IRIX = credentials('qemu-irix')
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QEMU_IRIX = credentials('qemu-irix')
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123
Makefile
123
Makefile
@@ -6,29 +6,31 @@ default: all
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### Build Options ###
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### Build Options ###
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# These options can either be changed by modifying the makefile, or
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# by building with 'make SETTING=value'. 'make clean' may be required.
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# Version of the game to build
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# Version of the game to build
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VERSION ?= us
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VERSION ?= us
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# Graphics microcode used
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# Graphics microcode used
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GRUCODE ?= f3d_old
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GRUCODE ?= f3d_old
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# If COMPARE is 1, check the output sha1sum when building 'all'
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# If COMPARE is 1, check the output sha1sum when building 'all'
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COMPARE ?= 1
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COMPARE ?= 1
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# If NON_MATCHING is 1, define the NON_MATCHING macro when building
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# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
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NON_MATCHING ?= 0
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NON_MATCHING ?= 0
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# If ENDIAN_IND is 1, enable non-matching code changes that try to ensure
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# Build for the N64 (turn this off for ports)
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# endianness independence
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TARGET_N64 ?= 1
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ENDIAN_IND ?= 0
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# Release
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# Release
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|
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ifeq ($(VERSION),jp)
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ifeq ($(VERSION),jp)
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VERSION_CFLAGS := -DVERSION_JP=1
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VERSION_CFLAGS := -DVERSION_JP
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VERSION_ASFLAGS := --defsym VERSION_JP=1
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VERSION_ASFLAGS := --defsym VERSION_JP=1
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GRUCODE_CFLAGS := -DF3D_OLD
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GRUCODE_CFLAGS := -DF3D_OLD
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GRUCODE_ASFLAGS := --defsym F3D_OLD=1
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GRUCODE_ASFLAGS := --defsym F3D_OLD=1
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TARGET := sm64.jp
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TARGET := sm64.jp
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else
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else
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ifeq ($(VERSION),us)
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ifeq ($(VERSION),us)
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VERSION_CFLAGS := -DVERSION_US=1
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VERSION_CFLAGS := -DVERSION_US
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VERSION_ASFLAGS := --defsym VERSION_US=1
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VERSION_ASFLAGS := --defsym VERSION_US=1
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GRUCODE_CFLAGS := -DF3D_OLD
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GRUCODE_CFLAGS := -DF3D_OLD
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GRUCODE_ASFLAGS := --defsym F3D_OLD=1
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GRUCODE_ASFLAGS := --defsym F3D_OLD=1
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@@ -36,7 +38,7 @@ ifeq ($(VERSION),us)
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else
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else
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ifeq ($(VERSION),eu)
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ifeq ($(VERSION),eu)
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$(warning Building EU is experimental and is prone to breaking. Try at your own risk.)
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$(warning Building EU is experimental and is prone to breaking. Try at your own risk.)
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VERSION_CFLAGS := -DVERSION_EU=1
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VERSION_CFLAGS := -DVERSION_EU
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VERSION_ASFLAGS := --defsym VERSION_EU=1
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VERSION_ASFLAGS := --defsym VERSION_EU=1
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GRUCODE_CFLAGS := -DF3D_NEW
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GRUCODE_CFLAGS := -DF3D_NEW
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GRUCODE_ASFLAGS := --defsym F3D_NEW=1
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GRUCODE_ASFLAGS := --defsym F3D_NEW=1
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@@ -50,13 +52,13 @@ endif
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# Microcode
|
# Microcode
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|
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ifeq ($(GRUCODE),f3dex) # Fast3DEX
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ifeq ($(GRUCODE),f3dex) # Fast3DEX
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GRUCODE_CFLAGS := -DF3DEX_GBI=1
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GRUCODE_CFLAGS := -DF3DEX_GBI
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI=1
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI=1
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TARGET := $(TARGET).f3dex
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TARGET := $(TARGET).f3dex
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COMPARE := 0
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COMPARE := 0
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else
|
else
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ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
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ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
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GRUCODE_CFLAGS := -DF3DEX_GBI_2=1
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GRUCODE_CFLAGS := -DF3DEX_GBI_2
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI_2=1
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI_2=1
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TARGET := $(TARGET).f3dex2
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TARGET := $(TARGET).f3dex2
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COMPARE := 0
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COMPARE := 0
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@@ -69,7 +71,7 @@ ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou)
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else
|
else
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ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
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ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
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$(warning Fast3DZEX is experimental. Try at your own risk.)
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$(warning Fast3DZEX is experimental. Try at your own risk.)
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GRUCODE_CFLAGS := -DF3DEX_GBI_2=1
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GRUCODE_CFLAGS := -DF3DEX_GBI_2
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DZEX_GBI=1
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GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DZEX_GBI=1
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TARGET := $(TARGET).f3dzex
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TARGET := $(TARGET).f3dzex
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COMPARE := 0
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COMPARE := 0
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@@ -78,13 +80,12 @@ endif
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|||||||
endif
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endif
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||||||
endif
|
endif
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||||||
|
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||||||
ifeq ($(NON_MATCHING),1)
|
ifeq ($(TARGET_N64),0)
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||||||
VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING=1
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NON_MATCHING := 1
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COMPARE := 0
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||||||
endif
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endif
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||||||
|
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ifeq ($(ENDIAN_IND),1)
|
ifeq ($(NON_MATCHING),1)
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||||||
VERSION_CFLAGS := $(VERSION_CFLAGS) -DENDIAN_IND=1
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VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
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COMPARE := 0
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COMPARE := 0
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endif
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endif
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@@ -132,8 +133,8 @@ ACTOR_DIR := actors
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LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
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LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
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|
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# Directories containing source files
|
# Directories containing source files
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels text bin data assets
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SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets
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ASM_DIRS := asm lib sound
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ASM_DIRS := asm lib
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BIN_DIRS := bin bin/$(VERSION)
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BIN_DIRS := bin bin/$(VERSION)
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|
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ULTRA_SRC_DIRS := lib/src lib/src/math
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ULTRA_SRC_DIRS := lib/src lib/src/math
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@@ -191,10 +192,10 @@ GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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# Automatic dependency files
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# Automatic dependency files
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||||||
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
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DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
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||||||
|
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||||||
# Files with NON_MATCHING ifdefs
|
# Files with GLOBAL_ASM blocks
|
||||||
NON_MATCHING_C_FILES != grep -rl NON_MATCHING $(wildcard src/audio/*.c) $(wildcard src/game/*.c)
|
GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/audio/*.c) $(wildcard src/game/*.c)
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||||||
NON_MATCHING_O_FILES = $(foreach file,$(NON_MATCHING_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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||||||
NON_MATCHING_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
|
GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
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||||||
|
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# Segment elf files
|
# Segment elf files
|
||||||
SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
|
SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
|
||||||
@@ -218,23 +219,29 @@ endif
|
|||||||
|
|
||||||
AS := $(CROSS)as
|
AS := $(CROSS)as
|
||||||
CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc
|
CC := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc
|
||||||
CPP := cpp -P
|
CPP := cpp -P -Wno-trigraphs
|
||||||
LD := $(CROSS)ld
|
LD := $(CROSS)ld
|
||||||
AR := $(CROSS)ar
|
AR := $(CROSS)ar
|
||||||
OBJDUMP := $(CROSS)objdump
|
OBJDUMP := $(CROSS)objdump
|
||||||
OBJCOPY := $(CROSS)objcopy
|
OBJCOPY := $(CROSS)objcopy
|
||||||
PYTHON := python3
|
PYTHON := python3
|
||||||
|
|
||||||
INCLUDE_CFLAGS := -I include -I include/libc -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
|
ifeq ($(TARGET_N64),1)
|
||||||
|
TARGET_CFLAGS := -nostdinc -I include/libc -DTARGET_N64
|
||||||
|
CC_CFLAGS := -fno-builtin
|
||||||
|
endif
|
||||||
|
|
||||||
|
INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
|
||||||
|
|
||||||
# Check code syntax with host compiler
|
# Check code syntax with host compiler
|
||||||
CC_CHECK := gcc -fsyntax-only -fsigned-char -nostdinc -fno-builtin $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -DNON_MATCHING $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -DTARGET_N64
|
CC_CHECK := gcc -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -DNON_MATCHING -DAVOID_UB $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
|
||||||
|
|
||||||
ASFLAGS := -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) $(GRUCODE_ASFLAGS)
|
ASFLAGS := -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) $(GRUCODE_ASFLAGS)
|
||||||
CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn $(OPT_FLAGS) -signed $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS) -DTARGET_N64
|
CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn -signed $(OPT_FLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS)
|
||||||
OBJCOPYFLAGS := --pad-to=0x800000 --gap-fill=0xFF
|
OBJCOPYFLAGS := --pad-to=0x800000 --gap-fill=0xFF
|
||||||
SYMBOL_LINKING_FLAGS := $(addprefix -R ,$(SEG_FILES))
|
SYMBOL_LINKING_FLAGS := $(addprefix -R ,$(SEG_FILES))
|
||||||
LDFLAGS := -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(SYMBOL_LINKING_FLAGS)
|
LDFLAGS := -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(SYMBOL_LINKING_FLAGS)
|
||||||
|
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
|
||||||
|
|
||||||
ifeq ($(shell getconf LONG_BIT), 32)
|
ifeq ($(shell getconf LONG_BIT), 32)
|
||||||
# Work around memory allocation bug in QEMU
|
# Work around memory allocation bug in QEMU
|
||||||
@@ -306,21 +313,26 @@ $(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
|
|||||||
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
|
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
|
||||||
$(TEXTCONV) charmap_menu.txt $< $@
|
$(TEXTCONV) charmap_menu.txt $< $@
|
||||||
|
|
||||||
$(BUILD_DIR)/text/%.inc.c: text/$(VERSION)/%.c.in
|
|
||||||
$(TEXTCONV) charmap.txt $< $@
|
|
||||||
|
|
||||||
ifeq ($(VERSION),eu)
|
ifeq ($(VERSION),eu)
|
||||||
SRC_DIRS += text/de text/en text/fr
|
TEXT_DIRS := text/de text/us text/fr
|
||||||
|
|
||||||
# EU encoded text inserted into individual segment 0x19 files
|
# EU encoded text inserted into individual segment 0x19 files
|
||||||
$(BUILD_DIR)/bin/$(VERSION)/translation_de.o: $(BUILD_DIR)/text/de/dialog.inc.c $(BUILD_DIR)/text/de/level.inc.c $(BUILD_DIR)/text/de/star.inc.c
|
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
|
||||||
$(BUILD_DIR)/bin/$(VERSION)/translation_en.o: $(BUILD_DIR)/text/en/dialog.inc.c $(BUILD_DIR)/text/en/level.inc.c $(BUILD_DIR)/text/en/star.inc.c
|
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
|
||||||
$(BUILD_DIR)/bin/$(VERSION)/translation_fr.o: $(BUILD_DIR)/text/fr/dialog.inc.c $(BUILD_DIR)/text/fr/level.inc.c $(BUILD_DIR)/text/fr/star.inc.c
|
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
|
||||||
|
|
||||||
else
|
else
|
||||||
|
TEXT_DIRS := text/$(VERSION)
|
||||||
|
|
||||||
# non-EU encoded text inserted into segment 0x02
|
# non-EU encoded text inserted into segment 0x02
|
||||||
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/debug.inc.c $(BUILD_DIR)/text/dialog.inc.c $(BUILD_DIR)/text/level.inc.c $(BUILD_DIR)/text/star.inc.c
|
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
|
||||||
endif
|
endif
|
||||||
|
|
||||||
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
|
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
|
||||||
|
$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
|
||||||
|
$(TEXTCONV) charmap.txt $@ $@
|
||||||
|
|
||||||
|
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
|
||||||
|
|
||||||
# Make sure build directory exists before compiling anything
|
# Make sure build directory exists before compiling anything
|
||||||
DUMMY != mkdir -p $(ALL_DIRS)
|
DUMMY != mkdir -p $(ALL_DIRS)
|
||||||
@@ -390,17 +402,24 @@ $(BUILD_DIR)/%.table: %.aiff
|
|||||||
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
|
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
|
||||||
$(VADPCM_ENC) -c $^ $@
|
$(VADPCM_ENC) -c $^ $@
|
||||||
|
|
||||||
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS)
|
$(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c
|
||||||
$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS)
|
$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
|
||||||
|
grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
|
||||||
|
head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
|
||||||
|
@rm $@.dummy1
|
||||||
|
@rm $@.dummy2
|
||||||
|
|
||||||
|
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
|
||||||
|
$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
|
||||||
|
|
||||||
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
|
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
|
||||||
touch $@
|
@true
|
||||||
|
|
||||||
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES)
|
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
|
||||||
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS)
|
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
|
||||||
|
|
||||||
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
|
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
|
||||||
touch $@
|
@true
|
||||||
|
|
||||||
$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
|
$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
|
||||||
$(OBJCOPY) -j .rodata $< -O binary $@
|
$(OBJCOPY) -j .rodata $< -O binary $@
|
||||||
@@ -411,6 +430,11 @@ $(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
|
|||||||
$(SOUND_BIN_DIR)/%.s: $(SOUND_BIN_DIR)/%
|
$(SOUND_BIN_DIR)/%.s: $(SOUND_BIN_DIR)/%
|
||||||
printf ".section .data\n\n.incbin \"$<\"\n" > $@
|
printf ".section .data\n\n.incbin \"$<\"\n" > $@
|
||||||
|
|
||||||
|
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
|
||||||
|
|
||||||
|
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
|
||||||
|
$(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
|
||||||
|
|
||||||
$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
|
$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
|
||||||
$(PYTHON) tools/mario_anims_converter.py > $@
|
$(PYTHON) tools/mario_anims_converter.py > $@
|
||||||
|
|
||||||
@@ -420,7 +444,6 @@ $(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*
|
|||||||
# Source code
|
# Source code
|
||||||
$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
|
$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
|
||||||
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
|
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
|
||||||
$(NON_MATCHING_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
|
|
||||||
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
|
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
|
||||||
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
|
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
|
||||||
$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
|
$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
|
||||||
@@ -438,16 +461,20 @@ $(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
|
|||||||
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
|
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
|
||||||
endif
|
endif
|
||||||
|
|
||||||
# Rebuild files with '#ifdef NON_MATCHING' when that macro changes.
|
ifeq ($(NON_MATCHING),0)
|
||||||
$(NON_MATCHING_O_FILES): $(NON_MATCHING_DEP).$(NON_MATCHING)
|
$(GLOBAL_ASM_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
|
||||||
$(NON_MATCHING_DEP).$(NON_MATCHING):
|
endif
|
||||||
@rm -f $(NON_MATCHING_DEP).*
|
|
||||||
|
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
|
||||||
|
$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
|
||||||
|
$(GLOBAL_ASM_DEP).$(NON_MATCHING):
|
||||||
|
@rm -f $(GLOBAL_ASM_DEP).*
|
||||||
touch $@
|
touch $@
|
||||||
|
|
||||||
$(BUILD_DIR)/lib/src/math/%.o: lib/src/math/%.c
|
$(BUILD_DIR)/lib/src/math/%.o: lib/src/math/%.c
|
||||||
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/lib/src/math/$*.d $<
|
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/lib/src/math/$*.d $<
|
||||||
$(CC) -c $(CFLAGS) -o $@ $<
|
$(CC) -c $(CFLAGS) -o $@ $<
|
||||||
tools/patch_libultra_math $@ || rm $@
|
tools/patch_libultra_math $@
|
||||||
|
|
||||||
$(BUILD_DIR)/%.o: %.c
|
$(BUILD_DIR)/%.o: %.c
|
||||||
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
||||||
@@ -462,7 +489,7 @@ $(BUILD_DIR)/%.o: %.s
|
|||||||
$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
|
$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
|
||||||
|
|
||||||
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
|
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
|
||||||
$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
|
$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<
|
||||||
|
|
||||||
$(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES)
|
$(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES)
|
||||||
$(AR) rcs -o $@ $(ULTRA_O_FILES)
|
$(AR) rcs -o $@ $(ULTRA_O_FILES)
|
||||||
@@ -483,7 +510,7 @@ $(BUILD_DIR)/$(TARGET).objdump: $(ELF)
|
|||||||
|
|
||||||
|
|
||||||
.PHONY: all clean distclean default diff test load libultra
|
.PHONY: all clean distclean default diff test load libultra
|
||||||
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
|
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
|
||||||
.DELETE_ON_ERROR:
|
.DELETE_ON_ERROR:
|
||||||
|
|
||||||
# Remove built-in rules, to improve performance
|
# Remove built-in rules, to improve performance
|
||||||
|
|||||||
@@ -135,70 +135,39 @@ $(BUILD_DIR)/actors/common1.elf: SEGMENT_ADDRESS := 0x03000000
|
|||||||
# Level Rules
|
# Level Rules
|
||||||
# --------------------------------------
|
# --------------------------------------
|
||||||
|
|
||||||
# Using these rules:
|
$(BUILD_DIR)/levels/%/leveldata.elf: SEGMENT_ADDRESS := 0x07000000
|
||||||
# When defining a level, define the 3 variables needed and copy the rules
|
|
||||||
# as-is.
|
|
||||||
# TODO: Generate these rules from the level configs?
|
# TODO: Generate these rules from the level configs?
|
||||||
|
|
||||||
define level_rules =
|
define level_rules =
|
||||||
$(1)_SEG7_FILES := $$(patsubst %.png,%.inc.c,$$(notdir $$(wildcard levels/$(1)/*.png)))
|
$(1)_SEG7_FILES := $$(patsubst %.png,%.inc.c,$$(wildcard levels/$(1)/*.png))
|
||||||
$$(BUILD_DIR)/levels/$(1)/leveldata.o: $$(addprefix $$(BUILD_DIR)/levels/$(1)/,$$($(1)_SEG7_FILES))
|
$$(BUILD_DIR)/levels/$(1)/leveldata.o: $$(addprefix $$(BUILD_DIR)/,$$($(1)_SEG7_FILES))
|
||||||
$$(BUILD_DIR)/levels/$(1)/leveldata.elf: SEGMENT_ADDRESS := $(2)
|
$$(BUILD_DIR)/levels/$(1)/leveldata.elf: TEXTURE_BIN := $(2)
|
||||||
$$(BUILD_DIR)/levels/$(1)/leveldata.elf: TEXTURE_BIN := $(3)
|
|
||||||
endef
|
endef
|
||||||
|
|
||||||
$(eval $(call level_rules,bbh,0x07000000,spooky)) # BBH (Big Boo's Haunt)
|
ifneq ($(MAKECMDGOALS),clean)
|
||||||
$(eval $(call level_rules,ccm,0x07000000,snow)) # CCM (Cool Cool Mountain)
|
ifneq ($(MAKECMDGOALS),distclean)
|
||||||
$(eval $(call level_rules,castle_inside,0x07000000,inside)) # Castle Inside (Inside Princess Peach's Castle)
|
$(BUILD_DIR)/level_rules.mk: levels/level_rules.mk levels/level_defines.h
|
||||||
$(eval $(call level_rules,hmc,0x07000000,cave))# HMC (Hazy Maze Cave)
|
$(CPP) $(VERSION_CFLAGS) -I . -o $@ $<
|
||||||
$(eval $(call level_rules,ssl,0x07000000,generic)) # SSL (Shifting Sand Land)
|
include $(BUILD_DIR)/level_rules.mk
|
||||||
$(eval $(call level_rules,bob,0x07000000,generic)) # BOB (Bob-Omb Battlefield)
|
endif
|
||||||
$(eval $(call level_rules,sl,0x07000000,snow)) # SL (Snowman's Land)
|
endif
|
||||||
$(eval $(call level_rules,wdw,0x07000000,grass)) # WDW (Wet Dry World)
|
|
||||||
$(eval $(call level_rules,jrb,0x07000000,water)) # JRB (Jolly Roger Bay)
|
|
||||||
$(eval $(call level_rules,thi,0x07000000,grass)) # THI (Tiny Huge Island)
|
|
||||||
$(eval $(call level_rules,ttc,0x07000000,machine)) # TTC (Tick Tock Clock)
|
|
||||||
$(eval $(call level_rules,rr,0x07000000,sky)) # RR (Rainbow Ride)
|
|
||||||
$(eval $(call level_rules,castle_grounds,0x07000000,outside)) # Castle Grounds (Outside Princess Peach's Castle)
|
|
||||||
$(eval $(call level_rules,bitdw,0x07000000,sky)) # BitDW (Bowser in the Dark World)
|
|
||||||
$(eval $(call level_rules,vcutm,0x07000000,outside)) # VCUTM (Vanish Cap under the Moat)
|
|
||||||
$(eval $(call level_rules,bitfs,0x07000000,sky)) # BITFS (Bowser in the Fire Sea)
|
|
||||||
$(eval $(call level_rules,sa,0x07000000,inside)) # SA (The Secret Aquarium)
|
|
||||||
$(eval $(call level_rules,bits,0x07000000,sky)) # BITS (Bowser in the Sky)
|
|
||||||
$(eval $(call level_rules,lll,0x07000000,fire)) # LLL (Lethal Lava Land)
|
|
||||||
$(eval $(call level_rules,ddd,0x07000000,water)) # DDD (Dire Dire Docks)
|
|
||||||
$(eval $(call level_rules,wf,0x07000000,grass)) # WF (Whomp's Fortress)
|
|
||||||
$(eval $(call level_rules,castle_courtyard,0x07000000,outside)) # Castle Courtyard (The Courtyard of Princess Peach's Castle)
|
|
||||||
$(eval $(call level_rules,pss,0x07000000,mountain)) # PSS (The Princess's Secret Slide)
|
|
||||||
$(eval $(call level_rules,cotmc,0x07000000,cave)) # COTMC (Cavern of the Metal Cap)
|
|
||||||
$(eval $(call level_rules,totwc,0x07000000,sky)) # TOTWC (Tower of the Wing Cap)
|
|
||||||
$(eval $(call level_rules,bowser_1,0x07000000,generic)) # BOWSER_1 (Bowser in the Dark World [Boss Area])
|
|
||||||
$(eval $(call level_rules,wmotr,0x07000000,generic)) # WMOTR (Wing Mario over the Rainbow)
|
|
||||||
$(eval $(call level_rules,bowser_2,0x07000000,fire)) # BOWSER_2 (Bowser in the Fire Sea [Boss Area])
|
|
||||||
$(eval $(call level_rules,bowser_3,0x07000000,generic)) # BOWSER_3 (Bowser in the Sky [Boss Area])
|
|
||||||
$(eval $(call level_rules,totwc,0x07000000,sky)) # TOTWC (Tower of the Wing Cap)
|
|
||||||
$(eval $(call level_rules,ttm,0x07000000,mountain)) # TTM (Tall Tall Mountain)
|
|
||||||
$(eval $(call level_rules,intro,0x07000000,generic)) # Intro (Super Mario 64 Logo)
|
|
||||||
$(eval $(call level_rules,menu,0x07000000,generic)) # Menu (File Select)
|
|
||||||
|
|
||||||
# Ending cake texture override
|
# --------------------------------------
|
||||||
ifeq ($(VERSION),eu)
|
# Extra Level Rules
|
||||||
ending_SEG7_FILES := $(patsubst %.png,%.inc.c,$(notdir $(wildcard levels/ending/eu*.png levels/ending/*eu.png)))
|
# --------------------------------------
|
||||||
$(BUILD_DIR)/levels/ending/leveldata.o: $(addprefix $(BUILD_DIR)/levels/ending/,$(ending_SEG7_FILES))
|
$(eval $(call level_rules,intro,generic)) # Intro (Super Mario 64 Logo)
|
||||||
$(BUILD_DIR)/levels/ending/leveldata.elf: SEGMENT_ADDRESS := 0x07000000
|
$(eval $(call level_rules,menu,generic)) # Menu (File Select)
|
||||||
$(BUILD_DIR)/levels/ending/leveldata.elf: TEXTURE_BIN := generic
|
|
||||||
|
|
||||||
|
# --------------------------------------
|
||||||
|
# Cake Texture Rules
|
||||||
|
# --------------------------------------
|
||||||
|
|
||||||
|
# Ending cake textures are generated in a special way
|
||||||
$(BUILD_DIR)/levels/ending/cake_eu.inc.c: levels/ending/cake_eu.png
|
$(BUILD_DIR)/levels/ending/cake_eu.inc.c: levels/ending/cake_eu.png
|
||||||
$(SKYCONV) --type cake-eu --split $^ $(BUILD_DIR)/levels/ending
|
$(SKYCONV) --type cake-eu --split $^ $(BUILD_DIR)/levels/ending
|
||||||
else
|
|
||||||
ending_SEG7_FILES := cake.inc.c
|
|
||||||
$(BUILD_DIR)/levels/ending/leveldata.o: $(BUILD_DIR)/levels/ending/cake.inc.c
|
|
||||||
$(BUILD_DIR)/levels/ending/leveldata.elf: SEGMENT_ADDRESS := 0x07000000
|
|
||||||
$(BUILD_DIR)/levels/ending/leveldata.elf: TEXTURE_BIN := generic
|
|
||||||
|
|
||||||
$(BUILD_DIR)/levels/ending/cake.inc.c: levels/ending/cake.png
|
$(BUILD_DIR)/levels/ending/cake.inc.c: levels/ending/cake.png
|
||||||
$(SKYCONV) --type cake --split $^ $(BUILD_DIR)/levels/ending
|
$(SKYCONV) --type cake --split $^ $(BUILD_DIR)/levels/ending
|
||||||
endif
|
|
||||||
|
|
||||||
# --------------------------------------
|
# --------------------------------------
|
||||||
# Texture Bin Rules
|
# Texture Bin Rules
|
||||||
@@ -257,9 +226,9 @@ $(BUILD_DIR)/bin/mountain.elf: SEGMENT_ADDRESS := 0x09000000
|
|||||||
$(BUILD_DIR)/bin/grass.elf: SEGMENT_ADDRESS := 0x09000000
|
$(BUILD_DIR)/bin/grass.elf: SEGMENT_ADDRESS := 0x09000000
|
||||||
|
|
||||||
# EU segment 19 translations
|
# EU segment 19 translations
|
||||||
$(BUILD_DIR)/bin/$(VERSION)/translation_de.elf: SEGMENT_ADDRESS := 0x19000000
|
$(BUILD_DIR)/bin/eu/translation_de.elf: SEGMENT_ADDRESS := 0x19000000
|
||||||
$(BUILD_DIR)/bin/$(VERSION)/translation_en.elf: SEGMENT_ADDRESS := 0x19000000
|
$(BUILD_DIR)/bin/eu/translation_en.elf: SEGMENT_ADDRESS := 0x19000000
|
||||||
$(BUILD_DIR)/bin/$(VERSION)/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
|
$(BUILD_DIR)/bin/eu/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
|
||||||
|
|
||||||
# --------------------------------------
|
# --------------------------------------
|
||||||
# Skybox Rules
|
# Skybox Rules
|
||||||
|
|||||||
@@ -166,14 +166,10 @@ const Gfx amp_seg8_dl_08002E58[] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// 0x08002EC8
|
// 0x08002EC8
|
||||||
static const Ambient amp_seg8_light_08002EC8 = {
|
static const Lights1 amp_seg8_lights_08002EC8 = gdSPDefLights1(
|
||||||
{{0x33, 0x3f, 0x00}, 0, {0x33, 0x3f, 0x00}, 0}
|
0x33, 0x3f, 0x00,
|
||||||
};
|
0xcf, 0xff, 0x00, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x08002ED0
|
|
||||||
static const Light amp_seg8_light_08002ED0 = {
|
|
||||||
{{0xcf, 0xff, 0x00}, 0, {0xcf, 0xff, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// //! Another malformed entry: Vertex interpreted as light
|
// //! Another malformed entry: Vertex interpreted as light
|
||||||
// 0x08002EE0
|
// 0x08002EE0
|
||||||
@@ -401,8 +397,8 @@ static const Vtx amp_seg8_vertex_080038D0[] = {
|
|||||||
|
|
||||||
// 0x08003910 - 0x08003940
|
// 0x08003910 - 0x08003940
|
||||||
const Gfx amp_seg8_dl_08003910[] = {
|
const Gfx amp_seg8_dl_08003910[] = {
|
||||||
gsSPLight(&_seg8_light_08002ED0, 1),
|
gsSPLight(&_seg8_lights_08002EC8.l, 1),
|
||||||
gsSPLight(&_seg8_light_08002EC8, 2),
|
gsSPLight(&_seg8_lights_08002EC8.a, 2),
|
||||||
gsSPVertex(amp_seg8_vertex_08002EE0, 6, 0),
|
gsSPVertex(amp_seg8_vertex_08002EE0, 6, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
@@ -410,8 +406,8 @@ const Gfx amp_seg8_dl_08003910[] = {
|
|||||||
|
|
||||||
// 0x08003940 - 0x08003970
|
// 0x08003940 - 0x08003970
|
||||||
const Gfx amp_seg8_dl_08003940[] = {
|
const Gfx amp_seg8_dl_08003940[] = {
|
||||||
gsSPLight(&_seg8_light_08002ED0, 1),
|
gsSPLight(&_seg8_lights_08002EC8.l, 1),
|
||||||
gsSPLight(&_seg8_light_08002EC8, 2),
|
gsSPLight(&_seg8_lights_08002EC8.a, 2),
|
||||||
gsSPVertex(amp_seg8_vertex_08002F40, 6, 0),
|
gsSPVertex(amp_seg8_vertex_08002F40, 6, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
@@ -419,8 +415,8 @@ const Gfx amp_seg8_dl_08003940[] = {
|
|||||||
|
|
||||||
// 0x08003970 - 0x080039A0
|
// 0x08003970 - 0x080039A0
|
||||||
const Gfx amp_seg8_dl_08003970[] = {
|
const Gfx amp_seg8_dl_08003970[] = {
|
||||||
gsSPLight(&_seg8_light_08002ED0, 1),
|
gsSPLight(&_seg8_lights_08002EC8.l, 1),
|
||||||
gsSPLight(&_seg8_light_08002EC8, 2),
|
gsSPLight(&_seg8_lights_08002EC8.a, 2),
|
||||||
gsSPVertex(amp_seg8_vertex_08002FA0, 6, 0),
|
gsSPVertex(amp_seg8_vertex_08002FA0, 6, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
@@ -428,8 +424,8 @@ const Gfx amp_seg8_dl_08003970[] = {
|
|||||||
|
|
||||||
// 0x080039A0 - 0x080039D0
|
// 0x080039A0 - 0x080039D0
|
||||||
const Gfx amp_seg8_dl_080039A0[] = {
|
const Gfx amp_seg8_dl_080039A0[] = {
|
||||||
gsSPLight(&_seg8_light_08002ED0, 1),
|
gsSPLight(&_seg8_lights_08002EC8.l, 1),
|
||||||
gsSPLight(&_seg8_light_08002EC8, 2),
|
gsSPLight(&_seg8_lights_08002EC8.a, 2),
|
||||||
gsSPVertex(amp_seg8_vertex_08003000, 6, 0),
|
gsSPVertex(amp_seg8_vertex_08003000, 6, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
|
|||||||
@@ -1,34 +1,22 @@
|
|||||||
// Birds
|
// Birds
|
||||||
|
|
||||||
// 0x05000000
|
// 0x05000000
|
||||||
static const Ambient birds_seg5_light_05000000 = {
|
static const Lights1 birds_seg5_lights_05000000 = gdSPDefLights1(
|
||||||
{{0x07, 0x24, 0x2c}, 0, {0x07, 0x24, 0x2c}, 0}
|
0x07, 0x24, 0x2c,
|
||||||
};
|
0x1d, 0x91, 0xb0, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x05000008
|
|
||||||
static const Light birds_seg5_light_05000008 = {
|
|
||||||
{{0x1d, 0x91, 0xb0}, 0, {0x1d, 0x91, 0xb0}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x05000018
|
// 0x05000018
|
||||||
static const Ambient birds_seg5_light_05000018 = {
|
static const Lights1 birds_seg5_lights_05000018 = gdSPDefLights1(
|
||||||
{{0x33, 0x27, 0x0d}, 0, {0x33, 0x27, 0x0d}, 0}
|
0x33, 0x27, 0x0d,
|
||||||
};
|
0xce, 0x9d, 0x34, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x05000020
|
|
||||||
static const Light birds_seg5_light_05000020 = {
|
|
||||||
{{0xce, 0x9d, 0x34}, 0, {0xce, 0x9d, 0x34}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x05000030
|
// 0x05000030
|
||||||
static const Ambient birds_seg5_light_05000030 = {
|
static const Lights1 birds_seg5_lights_05000030 = gdSPDefLights1(
|
||||||
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
|
0x3f, 0x3f, 0x3f,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x05000038
|
|
||||||
static const Light birds_seg5_light_05000038 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x05000048
|
// 0x05000048
|
||||||
static const Vtx birds_seg5_vertex_05000048[] = {
|
static const Vtx birds_seg5_vertex_05000048[] = {
|
||||||
@@ -150,8 +138,8 @@ static const Vtx birds_seg5_vertex_050004C8[] = {
|
|||||||
|
|
||||||
// 0x05000528 - 0x05000598
|
// 0x05000528 - 0x05000598
|
||||||
const Gfx birds_seg5_dl_05000528[] = {
|
const Gfx birds_seg5_dl_05000528[] = {
|
||||||
gsSPLight(&birds_seg5_light_05000008, 1),
|
gsSPLight(&birds_seg5_lights_05000000.l, 1),
|
||||||
gsSPLight(&birds_seg5_light_05000000, 2),
|
gsSPLight(&birds_seg5_lights_05000000.a, 2),
|
||||||
gsSPVertex(birds_seg5_vertex_05000048, 9, 0),
|
gsSPVertex(birds_seg5_vertex_05000048, 9, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
|
||||||
gsSP2Triangles( 4, 3, 2, 0x0, 5, 3, 6, 0x0),
|
gsSP2Triangles( 4, 3, 2, 0x0, 5, 3, 6, 0x0),
|
||||||
@@ -163,16 +151,16 @@ const Gfx birds_seg5_dl_05000528[] = {
|
|||||||
|
|
||||||
// 0x05000598 - 0x05000600
|
// 0x05000598 - 0x05000600
|
||||||
const Gfx birds_seg5_dl_05000598[] = {
|
const Gfx birds_seg5_dl_05000598[] = {
|
||||||
gsSPLight(&birds_seg5_light_05000008, 1),
|
gsSPLight(&birds_seg5_lights_05000000.l, 1),
|
||||||
gsSPLight(&birds_seg5_light_05000000, 2),
|
gsSPLight(&birds_seg5_lights_05000000.a, 2),
|
||||||
gsSPVertex(birds_seg5_vertex_050000D8, 3, 0),
|
gsSPVertex(birds_seg5_vertex_050000D8, 3, 0),
|
||||||
gsSP1Triangle( 0, 1, 2, 0x0),
|
gsSP1Triangle( 0, 1, 2, 0x0),
|
||||||
gsSPLight(&birds_seg5_light_05000008, 1),
|
gsSPLight(&birds_seg5_lights_05000000.l, 1),
|
||||||
gsSPLight(&birds_seg5_light_05000000, 2),
|
gsSPLight(&birds_seg5_lights_05000000.a, 2),
|
||||||
gsSPVertex(birds_seg5_vertex_05000108, 3, 0),
|
gsSPVertex(birds_seg5_vertex_05000108, 3, 0),
|
||||||
gsSP1Triangle( 0, 1, 2, 0x0),
|
gsSP1Triangle( 0, 1, 2, 0x0),
|
||||||
gsSPLight(&birds_seg5_light_05000008, 1),
|
gsSPLight(&birds_seg5_lights_05000000.l, 1),
|
||||||
gsSPLight(&birds_seg5_light_05000000, 2),
|
gsSPLight(&birds_seg5_lights_05000000.a, 2),
|
||||||
gsSPVertex(birds_seg5_vertex_05000138, 3, 0),
|
gsSPVertex(birds_seg5_vertex_05000138, 3, 0),
|
||||||
gsSP1Triangle( 0, 1, 2, 0x0),
|
gsSP1Triangle( 0, 1, 2, 0x0),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
@@ -180,8 +168,8 @@ const Gfx birds_seg5_dl_05000598[] = {
|
|||||||
|
|
||||||
// 0x05000600 - 0x05000670
|
// 0x05000600 - 0x05000670
|
||||||
const Gfx birds_seg5_dl_05000600[] = {
|
const Gfx birds_seg5_dl_05000600[] = {
|
||||||
gsSPLight(&birds_seg5_light_05000008, 1),
|
gsSPLight(&birds_seg5_lights_05000000.l, 1),
|
||||||
gsSPLight(&birds_seg5_light_05000000, 2),
|
gsSPLight(&birds_seg5_lights_05000000.a, 2),
|
||||||
gsSPVertex(birds_seg5_vertex_05000168, 9, 0),
|
gsSPVertex(birds_seg5_vertex_05000168, 9, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
|
||||||
gsSP2Triangles( 0, 3, 4, 0x0, 5, 3, 6, 0x0),
|
gsSP2Triangles( 0, 3, 4, 0x0, 5, 3, 6, 0x0),
|
||||||
@@ -193,8 +181,8 @@ const Gfx birds_seg5_dl_05000600[] = {
|
|||||||
|
|
||||||
// 0x05000670 - 0x050007E0
|
// 0x05000670 - 0x050007E0
|
||||||
const Gfx birds_seg5_dl_05000670[] = {
|
const Gfx birds_seg5_dl_05000670[] = {
|
||||||
gsSPLight(&birds_seg5_light_05000008, 1),
|
gsSPLight(&birds_seg5_lights_05000000.l, 1),
|
||||||
gsSPLight(&birds_seg5_light_05000000, 2),
|
gsSPLight(&birds_seg5_lights_05000000.a, 2),
|
||||||
gsSPVertex(birds_seg5_vertex_050001F8, 16, 0),
|
gsSPVertex(birds_seg5_vertex_050001F8, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 6, 7, 8, 0x0, 1, 9, 10, 0x0),
|
gsSP2Triangles( 6, 7, 8, 0x0, 1, 9, 10, 0x0),
|
||||||
@@ -210,16 +198,16 @@ const Gfx birds_seg5_dl_05000670[] = {
|
|||||||
gsSP1Triangle( 7, 6, 15, 0x0),
|
gsSP1Triangle( 7, 6, 15, 0x0),
|
||||||
gsSPVertex(birds_seg5_vertex_050003F8, 3, 0),
|
gsSPVertex(birds_seg5_vertex_050003F8, 3, 0),
|
||||||
gsSP1Triangle( 0, 1, 2, 0x0),
|
gsSP1Triangle( 0, 1, 2, 0x0),
|
||||||
gsSPLight(&birds_seg5_light_05000038, 1),
|
gsSPLight(&birds_seg5_lights_05000030.l, 1),
|
||||||
gsSPLight(&birds_seg5_light_05000030, 2),
|
gsSPLight(&birds_seg5_lights_05000030.a, 2),
|
||||||
gsSPVertex(birds_seg5_vertex_05000428, 10, 0),
|
gsSPVertex(birds_seg5_vertex_05000428, 10, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 6, 0, 7, 0x0, 7, 8, 6, 0x0),
|
gsSP2Triangles( 6, 0, 7, 0x0, 7, 8, 6, 0x0),
|
||||||
gsSP2Triangles( 9, 7, 2, 0x0, 2, 7, 0, 0x0),
|
gsSP2Triangles( 9, 7, 2, 0x0, 2, 7, 0, 0x0),
|
||||||
gsSP2Triangles( 2, 3, 9, 0x0, 7, 9, 8, 0x0),
|
gsSP2Triangles( 2, 3, 9, 0x0, 7, 9, 8, 0x0),
|
||||||
gsSP1Triangle( 5, 4, 1, 0x0),
|
gsSP1Triangle( 5, 4, 1, 0x0),
|
||||||
gsSPLight(&birds_seg5_light_05000020, 1),
|
gsSPLight(&birds_seg5_lights_05000018.l, 1),
|
||||||
gsSPLight(&birds_seg5_light_05000018, 2),
|
gsSPLight(&birds_seg5_lights_05000018.a, 2),
|
||||||
gsSPVertex(birds_seg5_vertex_050004C8, 6, 0),
|
gsSPVertex(birds_seg5_vertex_050004C8, 6, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
|
||||||
gsSP1Triangle( 1, 3, 5, 0x0),
|
gsSP1Triangle( 1, 3, 5, 0x0),
|
||||||
|
|||||||
@@ -1,54 +1,34 @@
|
|||||||
// Blargg (Unused)
|
// Blargg (Unused)
|
||||||
|
|
||||||
// Unreferenced light
|
// Unreferenced light group
|
||||||
UNUSED static const Ambient blargg_light_1 = {
|
UNUSED static const Lights1 blargg_lights_unused = gdSPDefLights1(
|
||||||
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
|
0x3f, 0x3f, 0x3f,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// Unreferenced light
|
|
||||||
UNUSED static const Light blargg_light_2 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x05004740
|
// 0x05004740
|
||||||
static const Ambient blargg_seg5_light_05004740 = {
|
static const Lights1 blargg_seg5_lights_05004740 = gdSPDefLights1(
|
||||||
{{0x3f, 0x0d, 0x05}, 0, {0x3f, 0x0d, 0x05}, 0}
|
0x3f, 0x0d, 0x05,
|
||||||
};
|
0xff, 0x36, 0x16, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x05004748
|
|
||||||
static const Light blargg_seg5_light_05004748 = {
|
|
||||||
{{0xff, 0x36, 0x16}, 0, {0xff, 0x36, 0x16}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x05004758
|
// 0x05004758
|
||||||
static const Ambient blargg_seg5_light_05004758 = {
|
static const Lights1 blargg_seg5_lights_05004758 = gdSPDefLights1(
|
||||||
{{0x2c, 0x2c, 0x2c}, 0, {0x2c, 0x2c, 0x2c}, 0}
|
0x2c, 0x2c, 0x2c,
|
||||||
};
|
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x05004760
|
|
||||||
static const Light blargg_seg5_light_05004760 = {
|
|
||||||
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x05004770
|
// 0x05004770
|
||||||
static const Ambient blargg_seg5_light_05004770 = {
|
static const Lights1 blargg_seg5_lights_05004770 = gdSPDefLights1(
|
||||||
{{0x3f, 0x0a, 0x06}, 0, {0x3f, 0x0a, 0x06}, 0}
|
0x3f, 0x0a, 0x06,
|
||||||
};
|
0xff, 0x2a, 0x1a, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x05004778
|
|
||||||
static const Light blargg_seg5_light_05004778 = {
|
|
||||||
{{0xff, 0x2a, 0x1a}, 0, {0xff, 0x2a, 0x1a}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x05004788
|
// 0x05004788
|
||||||
static const Ambient blargg_seg5_light_05004788 = {
|
static const Lights1 blargg_seg5_lights_05004788 = gdSPDefLights1(
|
||||||
{{0x3f, 0x0b, 0x07}, 0, {0x3f, 0x0b, 0x07}, 0}
|
0x3f, 0x0b, 0x07,
|
||||||
};
|
0xff, 0x2e, 0x1f, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x05004790
|
|
||||||
static const Light blargg_seg5_light_05004790 = {
|
|
||||||
{{0xff, 0x2e, 0x1f}, 0, {0xff, 0x2e, 0x1f}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x050047A0
|
// 0x050047A0
|
||||||
static const Vtx blargg_seg5_vertex_050047A0[] = {
|
static const Vtx blargg_seg5_vertex_050047A0[] = {
|
||||||
@@ -403,8 +383,8 @@ static const Vtx blargg_seg5_vertex_050057E0[] = {
|
|||||||
|
|
||||||
// 0x050058D0 - 0x05005A60
|
// 0x050058D0 - 0x05005A60
|
||||||
const Gfx blargg_seg5_dl_050058D0[] = {
|
const Gfx blargg_seg5_dl_050058D0[] = {
|
||||||
gsSPLight(&blargg_seg5_light_05004760, 1),
|
gsSPLight(&blargg_seg5_lights_05004758.l, 1),
|
||||||
gsSPLight(&blargg_seg5_light_05004758, 2),
|
gsSPLight(&blargg_seg5_lights_05004758.a, 2),
|
||||||
gsSPVertex(blargg_seg5_vertex_050047A0, 16, 0),
|
gsSPVertex(blargg_seg5_vertex_050047A0, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
||||||
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
||||||
@@ -418,8 +398,8 @@ const Gfx blargg_seg5_dl_050058D0[] = {
|
|||||||
gsSPVertex(blargg_seg5_vertex_050049A0, 8, 0),
|
gsSPVertex(blargg_seg5_vertex_050049A0, 8, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
||||||
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
||||||
gsSPLight(&blargg_seg5_light_05004748, 1),
|
gsSPLight(&blargg_seg5_lights_05004740.l, 1),
|
||||||
gsSPLight(&blargg_seg5_light_05004740, 2),
|
gsSPLight(&blargg_seg5_lights_05004740.a, 2),
|
||||||
gsSPVertex(blargg_seg5_vertex_05004A20, 16, 0),
|
gsSPVertex(blargg_seg5_vertex_05004A20, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
||||||
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
||||||
@@ -438,8 +418,8 @@ const Gfx blargg_seg5_dl_050058D0[] = {
|
|||||||
|
|
||||||
// 0x05005A60 - 0x05005D00
|
// 0x05005A60 - 0x05005D00
|
||||||
const Gfx blargg_seg5_dl_05005A60[] = {
|
const Gfx blargg_seg5_dl_05005A60[] = {
|
||||||
gsSPLight(&blargg_seg5_light_05004760, 1),
|
gsSPLight(&blargg_seg5_lights_05004758.l, 1),
|
||||||
gsSPLight(&blargg_seg5_light_05004758, 2),
|
gsSPLight(&blargg_seg5_lights_05004758.a, 2),
|
||||||
gsSPVertex(blargg_seg5_vertex_05004BE0, 16, 0),
|
gsSPVertex(blargg_seg5_vertex_05004BE0, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
||||||
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
||||||
@@ -453,8 +433,8 @@ const Gfx blargg_seg5_dl_05005A60[] = {
|
|||||||
gsSPVertex(blargg_seg5_vertex_05004DE0, 8, 0),
|
gsSPVertex(blargg_seg5_vertex_05004DE0, 8, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
||||||
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
||||||
gsSPLight(&blargg_seg5_light_05004778, 1),
|
gsSPLight(&blargg_seg5_lights_05004770.l, 1),
|
||||||
gsSPLight(&blargg_seg5_light_05004770, 2),
|
gsSPLight(&blargg_seg5_lights_05004770.a, 2),
|
||||||
gsSPVertex(blargg_seg5_vertex_05004E60, 16, 0),
|
gsSPVertex(blargg_seg5_vertex_05004E60, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 2, 6, 7, 0x0, 2, 7, 8, 0x0),
|
gsSP2Triangles( 2, 6, 7, 0x0, 2, 7, 8, 0x0),
|
||||||
@@ -492,8 +472,8 @@ const Gfx blargg_seg5_dl_05005A60[] = {
|
|||||||
|
|
||||||
// 0x05005D00 - 0x05005EB8
|
// 0x05005D00 - 0x05005EB8
|
||||||
const Gfx blargg_seg5_dl_05005D00[] = {
|
const Gfx blargg_seg5_dl_05005D00[] = {
|
||||||
gsSPLight(&blargg_seg5_light_05004790, 1),
|
gsSPLight(&blargg_seg5_lights_05004788.l, 1),
|
||||||
gsSPLight(&blargg_seg5_light_05004788, 2),
|
gsSPLight(&blargg_seg5_lights_05004788.a, 2),
|
||||||
gsSPVertex(blargg_seg5_vertex_050053E0, 16, 0),
|
gsSPVertex(blargg_seg5_vertex_050053E0, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
||||||
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
||||||
|
|||||||
@@ -1,14 +1,10 @@
|
|||||||
// Blue Coin Switch
|
// Blue Coin Switch
|
||||||
|
|
||||||
// 0x08000000
|
// 0x08000000
|
||||||
static const Ambient blue_coin_switch_seg8_light_08000000 = {
|
static const Lights1 blue_coin_switch_seg8_lights_08000000 = gdSPDefLights1(
|
||||||
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
|
0x7f, 0x7f, 0x7f,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x08000008
|
|
||||||
static const Light blue_coin_switch_seg8_light_08000008 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x08000018
|
// 0x08000018
|
||||||
ALIGNED8 static const u8 blue_coin_switch_seg8_texture_08000018[] = {
|
ALIGNED8 static const u8 blue_coin_switch_seg8_texture_08000018[] = {
|
||||||
@@ -53,8 +49,8 @@ const Gfx blue_coin_switch_seg8_dl_08000D58[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_coin_switch_seg8_texture_08000018),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_coin_switch_seg8_texture_08000018),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&blue_coin_switch_seg8_light_08000008, 1),
|
gsSPLight(&blue_coin_switch_seg8_lights_08000000.l, 1),
|
||||||
gsSPLight(&blue_coin_switch_seg8_light_08000000, 2),
|
gsSPLight(&blue_coin_switch_seg8_lights_08000000.a, 2),
|
||||||
gsSPVertex(blue_coin_switch_seg8_vertex_08000C18, 16, 0),
|
gsSPVertex(blue_coin_switch_seg8_vertex_08000C18, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
||||||
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
|
||||||
|
|||||||
@@ -1,14 +1,10 @@
|
|||||||
// Blue Fish
|
// Blue Fish
|
||||||
|
|
||||||
// 0x0301B5C8
|
// 0x0301B5C8
|
||||||
static const Ambient blue_fish_seg3_light_0301B5C8 = {
|
static const Lights1 blue_fish_seg3_lights_0301B5C8 = gdSPDefLights1(
|
||||||
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
|
0x3f, 0x3f, 0x3f,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x0301B5D0
|
|
||||||
static const Light blue_fish_seg3_light_0301B5D0 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x0301B5E0
|
// 0x0301B5E0
|
||||||
ALIGNED8 static const u8 blue_fish_seg3_texture_0301B5E0[] = {
|
ALIGNED8 static const u8 blue_fish_seg3_texture_0301B5E0[] = {
|
||||||
@@ -38,8 +34,8 @@ const Gfx blue_fish_seg3_dl_0301BEC0[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&blue_fish_seg3_light_0301B5D0, 1),
|
gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1),
|
||||||
gsSPLight(&blue_fish_seg3_light_0301B5C8, 2),
|
gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2),
|
||||||
gsSPVertex(blue_fish_seg3_vertex_0301BDE0, 14, 0),
|
gsSPVertex(blue_fish_seg3_vertex_0301BDE0, 14, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
|
||||||
gsSP2Triangles( 5, 0, 3, 0x0, 2, 6, 0, 0x0),
|
gsSP2Triangles( 5, 0, 3, 0x0, 2, 6, 0, 0x0),
|
||||||
@@ -90,8 +86,8 @@ const Gfx blue_fish_seg3_dl_0301C0A8[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, blue_fish_seg3_texture_0301B5E0),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&blue_fish_seg3_light_0301B5D0, 1),
|
gsSPLight(&blue_fish_seg3_lights_0301B5C8.l, 1),
|
||||||
gsSPLight(&blue_fish_seg3_light_0301B5C8, 2),
|
gsSPLight(&blue_fish_seg3_lights_0301B5C8.a, 2),
|
||||||
gsSPVertex(blue_fish_seg3_vertex_0301C018, 9, 0),
|
gsSPVertex(blue_fish_seg3_vertex_0301C018, 9, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
|
||||||
gsSP2Triangles( 4, 5, 2, 0x0, 2, 5, 6, 0x0),
|
gsSP2Triangles( 4, 5, 2, 0x0, 2, 5, 6, 0x0),
|
||||||
|
|||||||
@@ -168,34 +168,22 @@ const Gfx bobomb_seg8_dl_08022D78[] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// 0x08022DE8
|
// 0x08022DE8
|
||||||
static const Ambient bobomb_seg8_light_08022DE8 = {
|
static const Lights1 bobomb_seg8_lights_08022DE8 = gdSPDefLights1(
|
||||||
{{0x3f, 0x26, 0x04}, 0, {0x3f, 0x26, 0x04}, 0}
|
0x3f, 0x26, 0x04,
|
||||||
};
|
0xff, 0x99, 0x12, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x08022DF0
|
|
||||||
static const Light bobomb_seg8_light_08022DF0 = {
|
|
||||||
{{0xff, 0x99, 0x12}, 0, {0xff, 0x99, 0x12}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x08022E00
|
// 0x08022E00
|
||||||
static const Ambient bobomb_seg8_light_08022E00 = {
|
static const Lights1 bobomb_seg8_lights_08022E00 = gdSPDefLights1(
|
||||||
{{0x2c, 0x2c, 0x2c}, 0, {0x2c, 0x2c, 0x2c}, 0}
|
0x2c, 0x2c, 0x2c,
|
||||||
};
|
0xb2, 0xb2, 0xb2, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
|
|
||||||
// 0x08022E08
|
// Unreferenced light group
|
||||||
static const Light bobomb_seg8_light_08022E08 = {
|
static const Lights1 bobomb_lights_unused = gdSPDefLights1(
|
||||||
{{0xb2, 0xb2, 0xb2}, 0, {0xb2, 0xb2, 0xb2}, 0, {0x28, 0x28, 0x28}, 0}
|
0x00, 0x00, 0x00,
|
||||||
};
|
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// Unreferenced light
|
|
||||||
UNUSED static const Ambient bobomb_light_1 = {
|
|
||||||
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Unreferenced light
|
|
||||||
UNUSED static const Light bobomb_light_2 = {
|
|
||||||
{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x08022E30
|
// 0x08022E30
|
||||||
static const Vtx bobomb_seg8_vertex_08022E30[] = {
|
static const Vtx bobomb_seg8_vertex_08022E30[] = {
|
||||||
@@ -291,8 +279,8 @@ static const Vtx bobomb_seg8_vertex_08023190[] = {
|
|||||||
|
|
||||||
// 0x08023270 - 0x08023378
|
// 0x08023270 - 0x08023378
|
||||||
const Gfx bobomb_seg8_dl_08023270[] = {
|
const Gfx bobomb_seg8_dl_08023270[] = {
|
||||||
gsSPLight(&bobomb_seg8_light_08022DF0, 1),
|
gsSPLight(&bobomb_seg8_lights_08022DE8.l, 1),
|
||||||
gsSPLight(&bobomb_seg8_light_08022DE8, 2),
|
gsSPLight(&bobomb_seg8_lights_08022DE8.a, 2),
|
||||||
gsSPVertex(bobomb_seg8_vertex_08022E30, 16, 0),
|
gsSPVertex(bobomb_seg8_vertex_08022E30, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
|
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
|
||||||
@@ -314,8 +302,8 @@ const Gfx bobomb_seg8_dl_08023270[] = {
|
|||||||
|
|
||||||
// 0x08023378 - 0x08023480
|
// 0x08023378 - 0x08023480
|
||||||
const Gfx bobomb_seg8_dl_08023378[] = {
|
const Gfx bobomb_seg8_dl_08023378[] = {
|
||||||
gsSPLight(&bobomb_seg8_light_08022DF0, 1),
|
gsSPLight(&bobomb_seg8_lights_08022DE8.l, 1),
|
||||||
gsSPLight(&bobomb_seg8_light_08022DE8, 2),
|
gsSPLight(&bobomb_seg8_lights_08022DE8.a, 2),
|
||||||
gsSPVertex(bobomb_seg8_vertex_08022F70, 16, 0),
|
gsSPVertex(bobomb_seg8_vertex_08022F70, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
|
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
|
||||||
@@ -337,8 +325,8 @@ const Gfx bobomb_seg8_dl_08023378[] = {
|
|||||||
|
|
||||||
// 0x08023480 - 0x08023528
|
// 0x08023480 - 0x08023528
|
||||||
const Gfx bobomb_seg8_dl_08023480[] = {
|
const Gfx bobomb_seg8_dl_08023480[] = {
|
||||||
gsSPLight(&bobomb_seg8_light_08022E08, 1),
|
gsSPLight(&bobomb_seg8_lights_08022E00.l, 1),
|
||||||
gsSPLight(&bobomb_seg8_light_08022E00, 2),
|
gsSPLight(&bobomb_seg8_lights_08022E00.a, 2),
|
||||||
gsSPVertex(bobomb_seg8_vertex_080230B0, 14, 0),
|
gsSPVertex(bobomb_seg8_vertex_080230B0, 14, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
||||||
gsSP2Triangles( 4, 0, 3, 0x0, 4, 3, 5, 0x0),
|
gsSP2Triangles( 4, 0, 3, 0x0, 4, 3, 5, 0x0),
|
||||||
|
|||||||
@@ -1,14 +1,10 @@
|
|||||||
// Bomb
|
// Bomb
|
||||||
|
|
||||||
// 0x06057AA8
|
// 0x06057AA8
|
||||||
static const Ambient bomb_seg6_light_06057AA8 = {
|
static const Lights1 bomb_seg6_lights_06057AA8 = gdSPDefLights1(
|
||||||
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
|
0x3f, 0x3f, 0x3f,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x06057AB0
|
|
||||||
static const Light bomb_seg6_light_06057AB0 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x06057AC0
|
// 0x06057AC0
|
||||||
ALIGNED8 static const u8 bomb_seg6_texture_06057AC0[] = {
|
ALIGNED8 static const u8 bomb_seg6_texture_06057AC0[] = {
|
||||||
@@ -177,8 +173,8 @@ const Gfx bomb_seg6_dl_0605A8A8[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bomb_seg6_texture_06059AC0),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bomb_seg6_texture_06059AC0),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bomb_seg6_light_06057AB0, 1),
|
gsSPLight(&bomb_seg6_lights_06057AA8.l, 1),
|
||||||
gsSPLight(&bomb_seg6_light_06057AA8, 2),
|
gsSPLight(&bomb_seg6_lights_06057AA8.a, 2),
|
||||||
gsSPVertex(bomb_seg6_vertex_0605A340, 15, 0),
|
gsSPVertex(bomb_seg6_vertex_0605A340, 15, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
||||||
|
|||||||
@@ -1,14 +1,10 @@
|
|||||||
// Boo
|
// Boo
|
||||||
|
|
||||||
// 0x05009B28
|
// 0x05009B28
|
||||||
static const Ambient boo_seg5_light_05009B28 = {
|
static const Lights1 boo_seg5_lights_05009B28 = gdSPDefLights1(
|
||||||
{{0x97, 0x9a, 0xff}, 0, {0x97, 0x9a, 0xff}, 0}
|
0x97, 0x9a, 0xff,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x05009B30
|
|
||||||
static const Light boo_seg5_light_05009B30 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x05009B40
|
// 0x05009B40
|
||||||
ALIGNED8 static const u8 boo_seg5_texture_05009B40[] = {
|
ALIGNED8 static const u8 boo_seg5_texture_05009B40[] = {
|
||||||
@@ -265,8 +261,8 @@ const Gfx boo_seg5_dl_0500BEE0[] = {
|
|||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&boo_seg5_light_05009B30, 1),
|
gsSPLight(&boo_seg5_lights_05009B28.l, 1),
|
||||||
gsSPLight(&boo_seg5_light_05009B28, 2),
|
gsSPLight(&boo_seg5_lights_05009B28.a, 2),
|
||||||
gsSPVertex(boo_seg5_vertex_0500B340, 12, 0),
|
gsSPVertex(boo_seg5_vertex_0500B340, 12, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
||||||
@@ -338,7 +334,7 @@ const Gfx boo_seg5_dl_0500BFA0[] = {
|
|||||||
const Gfx boo_seg5_dl_0500C1B0[] = {
|
const Gfx boo_seg5_dl_0500C1B0[] = {
|
||||||
gsDPPipeSync(),
|
gsDPPipeSync(),
|
||||||
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
||||||
gsSPNumLights(NUMLIGHTS_0), // I cannot tell if they meant to put 0 or 1 here.
|
gsSPNumLights(NUMLIGHTS_1),
|
||||||
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
||||||
gsDPTileSync(),
|
gsDPTileSync(),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
||||||
|
|||||||
@@ -1,14 +1,10 @@
|
|||||||
// Boo (Castle)
|
// Boo (Castle)
|
||||||
|
|
||||||
// 0x06015658
|
// 0x06015658
|
||||||
static const Ambient boo_castle_seg6_light_06015658 = {
|
static const Lights1 boo_castle_seg6_lights_06015658 = gdSPDefLights1(
|
||||||
{{0x97, 0x9a, 0xff}, 0, {0x97, 0x9a, 0xff}, 0}
|
0x97, 0x9a, 0xff,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x06015660
|
|
||||||
static const Light boo_castle_seg6_light_06015660 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x06015670
|
// 0x06015670
|
||||||
ALIGNED8 static const u8 boo_castle_seg6_texture_06015670[] = {
|
ALIGNED8 static const u8 boo_castle_seg6_texture_06015670[] = {
|
||||||
@@ -265,8 +261,8 @@ const Gfx boo_castle_seg6_dl_06017A10[] = {
|
|||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&boo_castle_seg6_light_06015660, 1),
|
gsSPLight(&boo_castle_seg6_lights_06015658.l, 1),
|
||||||
gsSPLight(&boo_castle_seg6_light_06015658, 2),
|
gsSPLight(&boo_castle_seg6_lights_06015658.a, 2),
|
||||||
gsSPVertex(boo_castle_seg6_vertex_06016E70, 12, 0),
|
gsSPVertex(boo_castle_seg6_vertex_06016E70, 12, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
||||||
@@ -338,7 +334,7 @@ const Gfx boo_castle_seg6_dl_06017AD0[] = {
|
|||||||
const Gfx boo_castle_seg6_dl_06017CE0[] = {
|
const Gfx boo_castle_seg6_dl_06017CE0[] = {
|
||||||
gsDPPipeSync(),
|
gsDPPipeSync(),
|
||||||
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
gsDPSetCombineMode(G_CC_BLENDRGBFADEA, G_CC_BLENDRGBFADEA),
|
||||||
gsSPNumLights(NUMLIGHTS_0), // I cannot tell if they meant to put 0 or 1 here.
|
gsSPNumLights(NUMLIGHTS_1),
|
||||||
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
||||||
gsDPTileSync(),
|
gsDPTileSync(),
|
||||||
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
||||||
|
|||||||
@@ -3,14 +3,10 @@
|
|||||||
// This actor file requires including actor bookend because of bookend_seg5_texture_05000C60
|
// This actor file requires including actor bookend because of bookend_seg5_texture_05000C60
|
||||||
|
|
||||||
// 0x05002558
|
// 0x05002558
|
||||||
static const Ambient book_seg5_light_05002558 = {
|
static const Lights1 book_seg5_lights_05002558 = gdSPDefLights1(
|
||||||
{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
|
0x7f, 0x7f, 0x7f,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x05002560
|
|
||||||
static const Light book_seg5_light_05002560 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x05002570
|
// 0x05002570
|
||||||
ALIGNED8 static const u8 book_seg5_texture_05002570[] = {
|
ALIGNED8 static const u8 book_seg5_texture_05002570[] = {
|
||||||
@@ -54,8 +50,8 @@ const Gfx book_seg5_dl_05002EF0[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000C60),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000C60),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&book_seg5_light_05002560, 1),
|
gsSPLight(&book_seg5_lights_05002558.l, 1),
|
||||||
gsSPLight(&book_seg5_light_05002558, 2),
|
gsSPLight(&book_seg5_lights_05002558.a, 2),
|
||||||
gsSPVertex(book_seg5_vertex_05002D70, 12, 0),
|
gsSPVertex(book_seg5_vertex_05002D70, 12, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
||||||
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
||||||
|
|||||||
@@ -1,44 +1,28 @@
|
|||||||
// Bookend
|
// Bookend
|
||||||
|
|
||||||
// Unreferenced Light
|
// Unreferenced light group
|
||||||
UNUSED static const Ambient bookend_light_1 = {
|
UNUSED static const Lights1 bookend_lights_unused1 = gdSPDefLights1(
|
||||||
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
|
0x3f, 0x3f, 0x3f,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
|
|
||||||
// Unreferenced Light
|
// Unreferenced light group
|
||||||
UNUSED static const Light bookend_light_2 = {
|
UNUSED static const Lights1 bookend_lights_unused2 = gdSPDefLights1(
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
0x03, 0x19, 0x09,
|
||||||
};
|
0x0c, 0x66, 0x26, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
|
|
||||||
// Unreferenced Light
|
// Unreferenced light group
|
||||||
UNUSED static const Ambient bookend_light_3 = {
|
UNUSED static const Lights1 bookend_lights_unused3 = gdSPDefLights1(
|
||||||
{{0x03, 0x19, 0x09}, 0, {0x03, 0x19, 0x09}, 0}
|
0x3f, 0x3f, 0x3f,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
|
|
||||||
// Unreferenced Light
|
// Unreferenced light group
|
||||||
UNUSED static const Light bookend_light_4 = {
|
UNUSED static const Lights1 bookend_lights_unused4 = gdSPDefLights1(
|
||||||
{{0x0c, 0x66, 0x26}, 0, {0x0c, 0x66, 0x26}, 0, {0x28, 0x28, 0x28}, 0}
|
0x3f, 0x00, 0x00,
|
||||||
};
|
0xff, 0x00, 0x00, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// Unreferenced Light
|
|
||||||
UNUSED static const Ambient bookend_light_5 = {
|
|
||||||
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Unreferenced Light
|
|
||||||
UNUSED static const Light bookend_light_6 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Unreferenced Light
|
|
||||||
UNUSED static const Ambient bookend_light_7 = {
|
|
||||||
{{0x3f, 0x00, 0x00}, 0, {0x3f, 0x00, 0x00}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Unreferenced Light
|
|
||||||
UNUSED static const Light bookend_light_8 = {
|
|
||||||
{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x05000060
|
// 0x05000060
|
||||||
ALIGNED8 static const u8 bookend_seg5_texture_05000060[] = {
|
ALIGNED8 static const u8 bookend_seg5_texture_05000060[] = {
|
||||||
@@ -66,14 +50,10 @@ ALIGNED8 static const u8 bookend_seg5_texture_05001060[] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// 0x05001860
|
// 0x05001860
|
||||||
static const Ambient bookend_seg5_light_05001860 = {
|
static const Lights1 bookend_seg5_lights_05001860 = gdSPDefLights1(
|
||||||
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
|
0x66, 0x66, 0x66,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x05001868
|
|
||||||
static const Light bookend_seg5_light_05001868 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x05001878
|
// 0x05001878
|
||||||
static const Vtx bookend_seg5_vertex_05001878[] = {
|
static const Vtx bookend_seg5_vertex_05001878[] = {
|
||||||
@@ -96,8 +76,8 @@ const Gfx bookend_seg5_dl_050018F8[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000060),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000060),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bookend_seg5_light_05001868, 1),
|
gsSPLight(&bookend_seg5_lights_05001860.l, 1),
|
||||||
gsSPLight(&bookend_seg5_light_05001860, 2),
|
gsSPLight(&bookend_seg5_lights_05001860.a, 2),
|
||||||
gsSPVertex(bookend_seg5_vertex_05001878, 4, 0),
|
gsSPVertex(bookend_seg5_vertex_05001878, 4, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
@@ -136,14 +116,10 @@ const Gfx bookend_seg5_dl_05001978[] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// 0x05001A08
|
// 0x05001A08
|
||||||
static const Ambient bookend_seg5_light_05001A08 = {
|
static const Lights1 bookend_seg5_lights_05001A08 = gdSPDefLights1(
|
||||||
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
|
0x66, 0x66, 0x66,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x05001A10
|
|
||||||
static const Light bookend_seg5_light_05001A10 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x05001A20
|
// 0x05001A20
|
||||||
static const Vtx bookend_seg5_vertex_05001A20[] = {
|
static const Vtx bookend_seg5_vertex_05001A20[] = {
|
||||||
@@ -166,8 +142,8 @@ const Gfx bookend_seg5_dl_05001AA0[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000060),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000060),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bookend_seg5_light_05001A10, 1),
|
gsSPLight(&bookend_seg5_lights_05001A08.l, 1),
|
||||||
gsSPLight(&bookend_seg5_light_05001A08, 2),
|
gsSPLight(&bookend_seg5_lights_05001A08.a, 2),
|
||||||
gsSPVertex(bookend_seg5_vertex_05001A20, 4, 0),
|
gsSPVertex(bookend_seg5_vertex_05001A20, 4, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
@@ -206,14 +182,10 @@ const Gfx bookend_seg5_dl_05001B20[] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// 0x05001BB0
|
// 0x05001BB0
|
||||||
static const Ambient bookend_seg5_light_05001BB0 = {
|
static const Lights1 bookend_seg5_lights_05001BB0 = gdSPDefLights1(
|
||||||
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
|
0x66, 0x66, 0x66,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x05001BB8
|
|
||||||
static const Light bookend_seg5_light_05001BB8 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x05001BC8
|
// 0x05001BC8
|
||||||
static const Vtx bookend_seg5_vertex_05001BC8[] = {
|
static const Vtx bookend_seg5_vertex_05001BC8[] = {
|
||||||
@@ -244,8 +216,8 @@ const Gfx bookend_seg5_dl_05001CC8[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000860),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000860),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bookend_seg5_light_05001BB8, 1),
|
gsSPLight(&bookend_seg5_lights_05001BB0.l, 1),
|
||||||
gsSPLight(&bookend_seg5_light_05001BB0, 2),
|
gsSPLight(&bookend_seg5_lights_05001BB0.a, 2),
|
||||||
gsSPVertex(bookend_seg5_vertex_05001BC8, 4, 0),
|
gsSPVertex(bookend_seg5_vertex_05001BC8, 4, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
@@ -283,14 +255,10 @@ const Gfx bookend_seg5_dl_05001D68[] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// 0x05001DE0
|
// 0x05001DE0
|
||||||
static const Ambient bookend_seg5_light_05001DE0 = {
|
static const Lights1 bookend_seg5_lights_05001DE0 = gdSPDefLights1(
|
||||||
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
|
0x66, 0x66, 0x66,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x05001DE8
|
|
||||||
static const Light bookend_seg5_light_05001DE8 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x05001DF8
|
// 0x05001DF8
|
||||||
static const Vtx bookend_seg5_vertex_05001DF8[] = {
|
static const Vtx bookend_seg5_vertex_05001DF8[] = {
|
||||||
@@ -321,8 +289,8 @@ const Gfx bookend_seg5_dl_05001EF8[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000860),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000860),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bookend_seg5_light_05001DE8, 1),
|
gsSPLight(&bookend_seg5_lights_05001DE0.l, 1),
|
||||||
gsSPLight(&bookend_seg5_light_05001DE0, 2),
|
gsSPLight(&bookend_seg5_lights_05001DE0.a, 2),
|
||||||
gsSPVertex(bookend_seg5_vertex_05001DF8, 4, 0),
|
gsSPVertex(bookend_seg5_vertex_05001DF8, 4, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
||||||
gsSPEndDisplayList(),
|
gsSPEndDisplayList(),
|
||||||
@@ -360,14 +328,10 @@ const Gfx bookend_seg5_dl_05001F98[] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// 0x05002010
|
// 0x05002010
|
||||||
static const Ambient bookend_seg5_light_05002010 = {
|
static const Lights1 bookend_seg5_lights_05002010 = gdSPDefLights1(
|
||||||
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
|
0x66, 0x66, 0x66,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x05002018
|
|
||||||
static const Light bookend_seg5_light_05002018 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x05002028
|
// 0x05002028
|
||||||
static const Vtx bookend_seg5_vertex_05002028[] = {
|
static const Vtx bookend_seg5_vertex_05002028[] = {
|
||||||
@@ -390,8 +354,8 @@ const Gfx bookend_seg5_dl_050020E8[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000460),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000460),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bookend_seg5_light_05002018, 1),
|
gsSPLight(&bookend_seg5_lights_05002010.l, 1),
|
||||||
gsSPLight(&bookend_seg5_light_05002010, 2),
|
gsSPLight(&bookend_seg5_lights_05002010.a, 2),
|
||||||
gsSPVertex(bookend_seg5_vertex_05002028, 12, 0),
|
gsSPVertex(bookend_seg5_vertex_05002028, 12, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
||||||
@@ -417,14 +381,10 @@ const Gfx bookend_seg5_dl_05002140[] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// 0x050021B0
|
// 0x050021B0
|
||||||
static const Ambient bookend_seg5_light_050021B0 = {
|
static const Lights1 bookend_seg5_lights_050021B0 = gdSPDefLights1(
|
||||||
{{0x66, 0x66, 0x66}, 0, {0x66, 0x66, 0x66}, 0}
|
0x66, 0x66, 0x66,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x050021B8
|
|
||||||
static const Light bookend_seg5_light_050021B8 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x050021C8
|
// 0x050021C8
|
||||||
static const Vtx bookend_seg5_vertex_050021C8[] = {
|
static const Vtx bookend_seg5_vertex_050021C8[] = {
|
||||||
@@ -447,8 +407,8 @@ const Gfx bookend_seg5_dl_05002288[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000460),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000460),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bookend_seg5_light_050021B8, 1),
|
gsSPLight(&bookend_seg5_lights_050021B0.l, 1),
|
||||||
gsSPLight(&bookend_seg5_light_050021B0, 2),
|
gsSPLight(&bookend_seg5_lights_050021B0.a, 2),
|
||||||
gsSPVertex(bookend_seg5_vertex_050021C8, 12, 0),
|
gsSPVertex(bookend_seg5_vertex_050021C8, 12, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
||||||
|
|||||||
@@ -148,34 +148,22 @@ ALIGNED8 static const u8 bowser_seg6_texture_06037C38[] = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
// 0x06038C38
|
// 0x06038C38
|
||||||
static const Ambient bowser_seg6_light_06038C38 = {
|
static const Lights1 bowser_seg6_lights_06038C38 = gdSPDefLights1(
|
||||||
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
|
0x3f, 0x3f, 0x3f,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
|
|
||||||
// 0x06038C40
|
// Unreferenced light group
|
||||||
static const Light bowser_seg6_light_06038C40 = {
|
UNUSED static const Lights1 bowser_lights_unused1 = gdSPDefLights1(
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
0x33, 0x31, 0x00,
|
||||||
};
|
0xce, 0xc7, 0x00, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
|
|
||||||
// Unreferenced light
|
// Unreferenced light group
|
||||||
UNUSED static const Ambient bowser_light_1 = {
|
UNUSED static const Lights1 bowser_lights_unused2 = gdSPDefLights1(
|
||||||
{{0x33, 0x31, 0x00}, 0, {0x33, 0x31, 0x00}, 0}
|
0x34, 0x34, 0x00,
|
||||||
};
|
0xd2, 0xd2, 0x00, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// Unreferenced light
|
|
||||||
UNUSED static const Light bowser_light_2 = {
|
|
||||||
{{0xce, 0xc7, 0x00}, 0, {0xce, 0xc7, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Unreferenced light
|
|
||||||
UNUSED static const Ambient bowser_light_3 = {
|
|
||||||
{{0x34, 0x34, 0x00}, 0, {0x34, 0x34, 0x00}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Unreferenced light
|
|
||||||
UNUSED static const Light bowser_light_4 = {
|
|
||||||
{{0xd2, 0xd2, 0x00}, 0, {0xd2, 0xd2, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x06038C80
|
// 0x06038C80
|
||||||
static const Vtx bowser_seg6_vertex_06038C80[] = {
|
static const Vtx bowser_seg6_vertex_06038C80[] = {
|
||||||
@@ -279,8 +267,8 @@ const Gfx bowser_seg6_dl_06039110[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bowser_seg6_light_06038C40, 1),
|
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
|
||||||
gsSPLight(&bowser_seg6_light_06038C38, 2),
|
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
|
||||||
gsSPVertex(bowser_seg6_vertex_06038C80, 16, 0),
|
gsSPVertex(bowser_seg6_vertex_06038C80, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0),
|
gsSP2Triangles( 4, 6, 5, 0x0, 7, 8, 9, 0x0),
|
||||||
@@ -451,8 +439,8 @@ const Gfx bowser_seg6_dl_06039808[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bowser_seg6_light_06038C40, 1),
|
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
|
||||||
gsSPLight(&bowser_seg6_light_06038C38, 2),
|
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
|
||||||
gsSPVertex(bowser_seg6_vertex_06039368, 15, 0),
|
gsSPVertex(bowser_seg6_vertex_06039368, 15, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
|
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
|
||||||
@@ -683,8 +671,8 @@ const Gfx bowser_seg6_dl_0603A210[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bowser_seg6_light_06038C40, 1),
|
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
|
||||||
gsSPLight(&bowser_seg6_light_06038C38, 2),
|
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
|
||||||
gsSPVertex(bowser_seg6_vertex_06039A60, 16, 0),
|
gsSPVertex(bowser_seg6_vertex_06039A60, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
|
||||||
gsSP2Triangles( 4, 0, 2, 0x0, 2, 1, 5, 0x0),
|
gsSP2Triangles( 4, 0, 2, 0x0, 2, 1, 5, 0x0),
|
||||||
@@ -959,8 +947,8 @@ const Gfx bowser_seg6_dl_0603AED8[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bowser_seg6_light_06038C40, 1),
|
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
|
||||||
gsSPLight(&bowser_seg6_light_06038C38, 2),
|
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
|
||||||
gsSPVertex(bowser_seg6_vertex_0603A568, 14, 0),
|
gsSPVertex(bowser_seg6_vertex_0603A568, 14, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 4, 6, 5, 0x0, 7, 5, 8, 0x0),
|
gsSP2Triangles( 4, 6, 5, 0x0, 7, 5, 8, 0x0),
|
||||||
@@ -1144,8 +1132,8 @@ const Gfx bowser_seg6_dl_0603B718[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bowser_seg6_light_06038C40, 1),
|
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
|
||||||
gsSPLight(&bowser_seg6_light_06038C38, 2),
|
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
|
||||||
gsSPVertex(bowser_seg6_vertex_0603B288, 16, 0),
|
gsSPVertex(bowser_seg6_vertex_0603B288, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
|
||||||
gsSP2Triangles( 1, 4, 3, 0x0, 5, 3, 4, 0x0),
|
gsSP2Triangles( 1, 4, 3, 0x0, 5, 3, 4, 0x0),
|
||||||
@@ -1322,8 +1310,8 @@ const Gfx bowser_seg6_dl_0603BDF8[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bowser_seg6_light_06038C40, 1),
|
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
|
||||||
gsSPLight(&bowser_seg6_light_06038C38, 2),
|
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
|
||||||
gsSPVertex(bowser_seg6_vertex_0603B948, 16, 0),
|
gsSPVertex(bowser_seg6_vertex_0603B948, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 6, 3, 5, 0x0, 7, 6, 5, 0x0),
|
gsSP2Triangles( 6, 3, 5, 0x0, 7, 6, 5, 0x0),
|
||||||
@@ -1495,8 +1483,8 @@ const Gfx bowser_seg6_dl_0603C500[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bowser_seg6_light_06038C40, 1),
|
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
|
||||||
gsSPLight(&bowser_seg6_light_06038C38, 2),
|
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
|
||||||
gsSPVertex(bowser_seg6_vertex_0603C050, 16, 0),
|
gsSPVertex(bowser_seg6_vertex_0603C050, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 3, 6, 7, 0x0, 3, 7, 4, 0x0),
|
gsSP2Triangles( 3, 6, 7, 0x0, 3, 7, 4, 0x0),
|
||||||
@@ -1730,8 +1718,8 @@ const Gfx bowser_seg6_dl_0603CF28[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bowser_seg6_light_06038C40, 1),
|
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
|
||||||
gsSPLight(&bowser_seg6_light_06038C38, 2),
|
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
|
||||||
gsSPVertex(bowser_seg6_vertex_0603C758, 15, 0),
|
gsSPVertex(bowser_seg6_vertex_0603C758, 15, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
|
||||||
gsSP2Triangles( 5, 0, 4, 0x0, 0, 2, 6, 0x0),
|
gsSP2Triangles( 5, 0, 4, 0x0, 0, 2, 6, 0x0),
|
||||||
@@ -2021,8 +2009,8 @@ const Gfx bowser_seg6_dl_0603DC70[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bowser_seg6_light_06038C40, 1),
|
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
|
||||||
gsSPLight(&bowser_seg6_light_06038C38, 2),
|
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
|
||||||
gsSPVertex(bowser_seg6_vertex_0603D280, 16, 0),
|
gsSPVertex(bowser_seg6_vertex_0603D280, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 8, 0x0),
|
gsSP2Triangles( 4, 6, 7, 0x0, 4, 7, 8, 0x0),
|
||||||
@@ -2211,8 +2199,8 @@ const Gfx bowser_seg6_dl_0603E500[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bowser_seg6_light_06038C40, 1),
|
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
|
||||||
gsSPLight(&bowser_seg6_light_06038C38, 2),
|
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
|
||||||
gsSPVertex(bowser_seg6_vertex_0603E030, 15, 0),
|
gsSPVertex(bowser_seg6_vertex_0603E030, 15, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
|
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
|
||||||
@@ -2690,8 +2678,8 @@ const Gfx bowser_seg6_dl_0603FBA8[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06023C38),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bowser_seg6_light_06038C40, 1),
|
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
|
||||||
gsSPLight(&bowser_seg6_light_06038C38, 2),
|
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
|
||||||
gsSPVertex(bowser_seg6_vertex_0603E718, 9, 0),
|
gsSPVertex(bowser_seg6_vertex_0603E718, 9, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
||||||
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
||||||
@@ -3404,8 +3392,8 @@ const Gfx bowser_seg6_dl_06041A28[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06028438),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06028438),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bowser_seg6_light_06038C40, 1),
|
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
|
||||||
gsSPLight(&bowser_seg6_light_06038C38, 2),
|
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
|
||||||
gsSPVertex(bowser_seg6_vertex_060402D8, 16, 0),
|
gsSPVertex(bowser_seg6_vertex_060402D8, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
|
||||||
@@ -3961,8 +3949,8 @@ const Gfx bowser_seg6_dl_06042EE0[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06020C38),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06020C38),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bowser_seg6_light_06038C40, 1),
|
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
|
||||||
gsSPLight(&bowser_seg6_light_06038C38, 2),
|
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
|
||||||
gsSPVertex(bowser_seg6_vertex_06042660, 16, 0),
|
gsSPVertex(bowser_seg6_vertex_06042660, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 3, 5, 6, 0x0, 6, 7, 3, 0x0),
|
gsSP2Triangles( 3, 5, 6, 0x0, 6, 7, 3, 0x0),
|
||||||
@@ -4119,8 +4107,8 @@ const Gfx bowser_seg6_dl_06043548[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_seg6_texture_06022438),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bowser_seg6_light_06038C40, 1),
|
gsSPLight(&bowser_seg6_lights_06038C38.l, 1),
|
||||||
gsSPLight(&bowser_seg6_light_06038C38, 2),
|
gsSPLight(&bowser_seg6_lights_06038C38.a, 2),
|
||||||
gsSPVertex(bowser_seg6_vertex_06043278, 16, 0),
|
gsSPVertex(bowser_seg6_vertex_06043278, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
|
||||||
gsSP2Triangles( 0, 2, 3, 0x0, 0, 5, 1, 0x0),
|
gsSP2Triangles( 0, 2, 3, 0x0, 0, 5, 1, 0x0),
|
||||||
|
|||||||
@@ -1,14 +1,10 @@
|
|||||||
// Bowser Key
|
// Bowser Key
|
||||||
|
|
||||||
// 0x030156E0, solid color brown
|
// 0x030156E0, ambient color brown - light color orange
|
||||||
static const Ambient bowser_key_amb_light = {
|
static const Lights1 bowser_key_lights = gdSPDefLights1(
|
||||||
{{0x3f, 0x2c, 0x00}, 0, {0x3f, 0x2c, 0x00}, 0}
|
0x3f, 0x2c, 0x00,
|
||||||
};
|
0xff, 0xb2, 0x00, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x030156E8, solid color orange
|
|
||||||
static const Light bowser_key_diff_light = {
|
|
||||||
{{0xff, 0xb2, 0x00}, 0, {0xff, 0xb2, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x030156F8
|
// 0x030156F8
|
||||||
static const Vtx bowser_key_dl_vertex_group1[] = {
|
static const Vtx bowser_key_dl_vertex_group1[] = {
|
||||||
@@ -236,8 +232,8 @@ static const Vtx bowser_key_dl_vertex_group12[] = {
|
|||||||
|
|
||||||
// 0x030161F8 - 0x03016530
|
// 0x030161F8 - 0x03016530
|
||||||
const Gfx bowser_key_dl[] = {
|
const Gfx bowser_key_dl[] = {
|
||||||
gsSPLight(&bowser_key_diff_light, 1),
|
gsSPLight(&bowser_key_lights.l, 1),
|
||||||
gsSPLight(&bowser_key_amb_light, 2),
|
gsSPLight(&bowser_key_lights.a, 2),
|
||||||
gsSPVertex(bowser_key_dl_vertex_group1, 16, 0),
|
gsSPVertex(bowser_key_dl_vertex_group1, 16, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
||||||
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
||||||
|
|||||||
@@ -1,14 +1,10 @@
|
|||||||
// Breakable Box
|
// Breakable Box
|
||||||
|
|
||||||
// 0x08011A78
|
// 0x08011A78
|
||||||
static const Ambient breakable_box_seg8_light_08011A78 = {
|
static const Lights1 breakable_box_seg8_lights_08011A80 = gdSPDefLights1(
|
||||||
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
|
0x3f, 0x3f, 0x3f,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x08011A80
|
|
||||||
static const Light breakable_box_seg8_light_08011A80 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x08011A90
|
// 0x08011A90
|
||||||
ALIGNED8 static const u8 breakable_box_seg8_texture_08011A90[] = {
|
ALIGNED8 static const u8 breakable_box_seg8_texture_08011A90[] = {
|
||||||
@@ -56,8 +52,8 @@ static const Vtx breakable_box_seg8_vertex_08012B80[] = {
|
|||||||
|
|
||||||
// 0x08012C30 - 0x08012CD8
|
// 0x08012C30 - 0x08012CD8
|
||||||
const Gfx breakable_box_seg8_dl_08012C30[] = {
|
const Gfx breakable_box_seg8_dl_08012C30[] = {
|
||||||
gsSPLight(&breakable_box_seg8_light_08011A80, 1),
|
gsSPLight(&breakable_box_seg8_lights_08011A80.l, 1),
|
||||||
gsSPLight(&breakable_box_seg8_light_08011A78, 2),
|
gsSPLight(&breakable_box_seg8_lights_08011A80.a, 2),
|
||||||
gsSPVertex(breakable_box_seg8_vertex_08012A90, 15, 0),
|
gsSPVertex(breakable_box_seg8_vertex_08012A90, 15, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
||||||
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
|
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
|
||||||
|
|||||||
@@ -1,24 +1,16 @@
|
|||||||
// Bub
|
// Bub
|
||||||
|
|
||||||
// 0x0600E278
|
// 0x0600E278
|
||||||
static const Ambient bub_seg6_light_0600E278 = {
|
static const Lights1 bub_seg6_lights_0600E280 = gdSPDefLights1(
|
||||||
{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
|
0x3f, 0x3f, 0x3f,
|
||||||
};
|
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x0600E280
|
|
||||||
static const Light bub_seg6_light_0600E280 = {
|
|
||||||
{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x0600E290
|
// 0x0600E290
|
||||||
static const Ambient bub_seg6_light_0600E290 = {
|
static const Lights1 bub_seg6_lights_0600E290 = gdSPDefLights1(
|
||||||
{{0x3f, 0x1d, 0x25}, 0, {0x3f, 0x1d, 0x25}, 0}
|
0x3f, 0x1d, 0x25,
|
||||||
};
|
0xff, 0x75, 0x94, 0x28, 0x28, 0x28
|
||||||
|
);
|
||||||
// 0x0600E298
|
|
||||||
static const Light bub_seg6_light_0600E298 = {
|
|
||||||
{{0xff, 0x75, 0x94}, 0, {0xff, 0x75, 0x94}, 0, {0x28, 0x28, 0x28}, 0}
|
|
||||||
};
|
|
||||||
|
|
||||||
// 0x0600E2A8
|
// 0x0600E2A8
|
||||||
ALIGNED8 static const u8 bub_seg6_texture_0600E2A8[] = {
|
ALIGNED8 static const u8 bub_seg6_texture_0600E2A8[] = {
|
||||||
@@ -171,8 +163,8 @@ const Gfx bub_seg6_dl_06011848[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600E2A8),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600E2A8),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bub_seg6_light_0600E280, 1),
|
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
|
||||||
gsSPLight(&bub_seg6_light_0600E278, 2),
|
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
|
||||||
gsSPVertex(bub_seg6_vertex_060112A8, 14, 0),
|
gsSPVertex(bub_seg6_vertex_060112A8, 14, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
|
||||||
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
|
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
|
||||||
@@ -230,8 +222,8 @@ const Gfx bub_seg6_dl_06011968[] = {
|
|||||||
|
|
||||||
// 0x06011A50 - 0x06011B28
|
// 0x06011A50 - 0x06011B28
|
||||||
const Gfx bub_seg6_dl_06011A50[] = {
|
const Gfx bub_seg6_dl_06011A50[] = {
|
||||||
gsSPLight(&bub_seg6_light_0600E298, 1),
|
gsSPLight(&bub_seg6_lights_0600E290.l, 1),
|
||||||
gsSPLight(&bub_seg6_light_0600E290, 2),
|
gsSPLight(&bub_seg6_lights_0600E290.a, 2),
|
||||||
gsSPVertex(bub_seg6_vertex_06011718, 12, 0),
|
gsSPVertex(bub_seg6_vertex_06011718, 12, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
||||||
gsSP2Triangles( 1, 4, 2, 0x0, 1, 3, 4, 0x0),
|
gsSP2Triangles( 1, 4, 2, 0x0, 1, 3, 4, 0x0),
|
||||||
@@ -240,8 +232,8 @@ const Gfx bub_seg6_dl_06011A50[] = {
|
|||||||
gsSP2Triangles( 8, 9, 10, 0x0, 8, 5, 0, 0x0),
|
gsSP2Triangles( 8, 9, 10, 0x0, 8, 5, 0, 0x0),
|
||||||
gsSP2Triangles( 0, 11, 8, 0x0, 8, 10, 5, 0x0),
|
gsSP2Triangles( 0, 11, 8, 0x0, 8, 10, 5, 0x0),
|
||||||
gsSP2Triangles( 5, 10, 6, 0x0, 10, 9, 6, 0x0),
|
gsSP2Triangles( 5, 10, 6, 0x0, 10, 9, 6, 0x0),
|
||||||
gsSPLight(&bub_seg6_light_0600E280, 1),
|
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
|
||||||
gsSPLight(&bub_seg6_light_0600E278, 2),
|
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
|
||||||
gsSPVertex(bub_seg6_vertex_060117D8, 7, 0),
|
gsSPVertex(bub_seg6_vertex_060117D8, 7, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
|
||||||
gsSP2Triangles( 2, 1, 5, 0x0, 2, 5, 6, 0x0),
|
gsSP2Triangles( 2, 1, 5, 0x0, 2, 5, 6, 0x0),
|
||||||
@@ -292,8 +284,8 @@ const Gfx bub_seg6_dl_06011C58[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bub_seg6_light_0600E280, 1),
|
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
|
||||||
gsSPLight(&bub_seg6_light_0600E278, 2),
|
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
|
||||||
gsSPVertex(bub_seg6_vertex_06011BD8, 8, 0),
|
gsSPVertex(bub_seg6_vertex_06011BD8, 8, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
|
||||||
gsSP2Triangles( 4, 5, 0, 0x0, 0, 5, 6, 0x0),
|
gsSP2Triangles( 4, 5, 0, 0x0, 0, 5, 6, 0x0),
|
||||||
@@ -336,8 +328,8 @@ const Gfx bub_seg6_dl_06011DC0[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bub_seg6_light_0600E280, 1),
|
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
|
||||||
gsSPLight(&bub_seg6_light_0600E278, 2),
|
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
|
||||||
gsSPVertex(bub_seg6_vertex_06011D50, 7, 0),
|
gsSPVertex(bub_seg6_vertex_06011D50, 7, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 2, 0x0),
|
||||||
gsSP2Triangles( 2, 4, 0, 0x0, 3, 2, 1, 0x0),
|
gsSP2Triangles( 2, 4, 0, 0x0, 3, 2, 1, 0x0),
|
||||||
@@ -379,8 +371,8 @@ const Gfx bub_seg6_dl_06011F18[] = {
|
|||||||
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bub_seg6_texture_0600EAA8),
|
||||||
gsDPLoadSync(),
|
gsDPLoadSync(),
|
||||||
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
||||||
gsSPLight(&bub_seg6_light_0600E280, 1),
|
gsSPLight(&bub_seg6_lights_0600E280.l, 1),
|
||||||
gsSPLight(&bub_seg6_light_0600E278, 2),
|
gsSPLight(&bub_seg6_lights_0600E280.a, 2),
|
||||||
gsSPVertex(bub_seg6_vertex_06011EA8, 7, 0),
|
gsSPVertex(bub_seg6_vertex_06011EA8, 7, 0),
|
||||||
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
||||||
gsSP2Triangles( 4, 3, 0, 0x0, 0, 5, 6, 0x0),
|
gsSP2Triangles( 4, 3, 0, 0x0, 0, 5, 6, 0x0),
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user