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@@ -3,6 +3,7 @@
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#include "behavior_data.h"
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#include "model_ids.h"
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#include "seq_ids.h"
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#include "dialog_ids.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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@@ -45,15 +46,15 @@ const LevelScript level_cotmc_entry[] = {
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AREA(/*index*/ 1, cotmc_geo_0001A0),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -4185, 1020, -47, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps64),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ 0x1C, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF0, /*destLevel*/ 0x06, /*destArea*/ 0x03, /*destNode*/ 0x34, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ 0x06, /*destArea*/ 0x03, /*destNode*/ 0x66, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF3, /*destLevel*/ 0x10, /*destArea*/ 0x01, /*destNode*/ 0x14, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_COTMC, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x34, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x66, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF3, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x14, /*flags*/ WARP_NO_CHECKPOINT),
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JUMP_LINK(script_func_local_2),
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JUMP_LINK(script_func_local_1),
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TERRAIN(/*terrainData*/ cotmc_seg7_collision_level),
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MACRO_OBJECTS(/*objList*/ cotmc_seg7_macro_objs),
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SHOW_DIALOG(/*index*/ 0x00, /*dialogid*/ 0x82),
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SHOW_DIALOG(/*index*/ 0x00, DIALOG_130),
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SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0004, /*seq*/ SEQ_LEVEL_UNDERGROUND),
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TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE),
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END_AREA(),
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