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https://github.com/HackerN64/ultrasm64-2.git
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@@ -3,15 +3,11 @@
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#include "make_const_nonconst.h"
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// 0x07000000 - 0x07000008
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static const Ambient debug_level_select_light_07000000 = {
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{{0x7f, 0x00, 0x00}, 0, {0x7f, 0x00, 0x00}, 0}
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};
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// 0x07000008 - 0x07000018
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static const Light debug_level_select_light_07000008 = {
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{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x00, 0x00, 0x50}, 0}
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};
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// 0x07000000 - 0x07000018
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static const Lights1 debug_level_select_lights_07000000 = gdSPDefLights1(
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0x7f, 0x00, 0x00,
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0xff, 0x00, 0x00, 0x00, 0x00, 0x50
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);
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// 0x07000018 - 0x07000108
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static const Vtx debug_level_select_vertex_07000018[] = {
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@@ -184,9 +180,7 @@ static const Vtx debug_level_select_vertex_07000798[] = {
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// 0x07000858 - 0x07000A28
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const Gfx debug_level_select_dl_07000858[] = {
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gsDPPipeSync(),
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gsSPNumLights(NUMLIGHTS_1), // I cannot tell if they meant to put 0 or 1 here.
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gsSPLight(&debug_level_select_light_07000008, 1),
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gsSPLight(&debug_level_select_light_07000000, 2),
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gsSPSetLights1(debug_level_select_lights_07000000),
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gsSPVertex(debug_level_select_vertex_07000018, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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@@ -225,15 +219,11 @@ const Gfx debug_level_select_dl_07000858[] = {
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gsSPEndDisplayList(),
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};
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// 0x07000A28 - 0x07000A30
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static const Ambient debug_level_select_light_07000A28 = {
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{{0x00, 0x00, 0x7f}, 0, {0x00, 0x00, 0x7f}, 0}
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};
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// 0x07000A30 - 0x07000A40
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static const Light debug_level_select_light_07000A30 = {
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{{0x00, 0x00, 0xff}, 0, {0x00, 0x00, 0xff}, 0, {0x00, 0x00, 0x50}, 0}
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};
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// 0x07000A28 - 0x07000A40
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static const Lights1 debug_level_select_lights_07000A28 = gdSPDefLights1(
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0x00, 0x00, 0x7f,
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0x00, 0x00, 0xff, 0x00, 0x00, 0x50
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);
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// 0x07000A40 - 0x07000B30
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static const Vtx debug_level_select_vertex_07000A40[] = {
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@@ -378,9 +368,7 @@ static const Vtx debug_level_select_vertex_070010D0[] = {
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// 0x07001100 - 0x07001288
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const Gfx debug_level_select_dl_07001100[] = {
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gsDPPipeSync(),
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gsSPNumLights(NUMLIGHTS_1), // I cannot tell if they meant to put 0 or 1 here.
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gsSPLight(&debug_level_select_light_07000A30, 1),
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gsSPLight(&debug_level_select_light_07000A28, 2),
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gsSPSetLights1(debug_level_select_lights_07000A28),
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gsSPVertex(debug_level_select_vertex_07000A40, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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@@ -414,15 +402,11 @@ const Gfx debug_level_select_dl_07001100[] = {
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gsSPEndDisplayList(),
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};
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// 0x07001288 - 0x07001290
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static const Ambient debug_level_select_light_07001288 = {
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{{0x00, 0x56, 0x00}, 0, {0x00, 0x56, 0x00}, 0}
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};
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// 0x07001290 - 0x070012A0
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static const Light debug_level_select_light_07001290 = {
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{{0x00, 0xad, 0x00}, 0, {0x00, 0xad, 0x00}, 0, {0x00, 0x00, 0x50}, 0}
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};
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// 0x07001288 - 0x070012A0
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static const Lights1 debug_level_select_lights_07001288 = gdSPDefLights1(
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0x00, 0x56, 0x00,
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0x00, 0xad, 0x00, 0x00, 0x00, 0x50
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);
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// 0x070012A0 - 0x07001390
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static const Vtx debug_level_select_vertex_070012A0[] = {
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@@ -611,9 +595,7 @@ static const Vtx debug_level_select_vertex_07001B10[] = {
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// 0x07001BA0 - 0x07001D98
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const Gfx debug_level_select_dl_07001BA0[] = {
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gsDPPipeSync(),
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gsSPNumLights(NUMLIGHTS_1), // I cannot tell if they meant to put 0 or 1 here.
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gsSPLight(&debug_level_select_light_07001290, 1),
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gsSPLight(&debug_level_select_light_07001288, 2),
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gsSPSetLights1(debug_level_select_lights_07001288),
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gsSPVertex(debug_level_select_vertex_070012A0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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@@ -656,15 +638,11 @@ const Gfx debug_level_select_dl_07001BA0[] = {
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gsSPEndDisplayList(),
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};
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// 0x07001D98 - 0x07001DA0
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static const Ambient debug_level_select_light_07001D98 = {
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{{0x7f, 0x00, 0x00}, 0, {0x7f, 0x00, 0x00}, 0}
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};
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// 0x07001DA0 - 0x07001DB0
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static const Light debug_level_select_light_07001DA0 = {
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{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x00, 0x00, 0x50}, 0}
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};
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// 0x07001D98 - 0x07001DB0
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static const Lights1 debug_level_select_lights_07001D98 = gdSPDefLights1(
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0x7f, 0x00, 0x00,
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0xff, 0x00, 0x00, 0x00, 0x00, 0x50
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);
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// 0x07001DB0 - 0x07001EA0
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static const Vtx debug_level_select_vertex_07001DB0[] = {
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@@ -837,9 +815,7 @@ static const Vtx debug_level_select_vertex_07002530[] = {
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// 0x070025F0 - 0x070027C0
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const Gfx debug_level_select_dl_070025F0[] = {
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gsDPPipeSync(),
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gsSPNumLights(NUMLIGHTS_1), // I cannot tell if they meant to put 0 or 1 here.
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gsSPLight(&debug_level_select_light_07001DA0, 1),
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gsSPLight(&debug_level_select_light_07001D98, 2),
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gsSPSetLights1(debug_level_select_lights_07001D98),
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gsSPVertex(debug_level_select_vertex_07001DB0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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@@ -878,15 +854,11 @@ const Gfx debug_level_select_dl_070025F0[] = {
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gsSPEndDisplayList(),
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};
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// 0x070027C0 - 0x070027C8
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static const Ambient debug_level_select_light_070027C0 = {
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{{0x00, 0x00, 0x7f}, 0, {0x00, 0x00, 0x7f}, 0}
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};
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// 0x070027C8 - 0x070027D8
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static const Light debug_level_select_light_070027C8 = {
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{{0x00, 0x00, 0xff}, 0, {0x00, 0x00, 0xff}, 0, {0x00, 0x00, 0x50}, 0}
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};
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// 0x070027C0 - 0x070027D8
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static const Lights1 debug_level_select_lights_070027C0 = gdSPDefLights1(
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0x00, 0x00, 0x7f,
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0x00, 0x00, 0xff, 0x00, 0x00, 0x50
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);
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// 0x070027D8 - 0x070028C8
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static const Vtx debug_level_select_vertex_070027D8[] = {
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@@ -1107,9 +1079,7 @@ static const Vtx debug_level_select_vertex_07003228[] = {
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// 0x07003258 - 0x070034A0
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const Gfx debug_level_select_dl_07003258[] = {
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gsDPPipeSync(),
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gsSPNumLights(NUMLIGHTS_1), // I cannot tell if they meant to put 0 or 1 here.
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gsSPLight(&debug_level_select_light_070027C8, 1),
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gsSPLight(&debug_level_select_light_070027C0, 2),
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gsSPSetLights1(debug_level_select_lights_070027C0),
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gsSPVertex(debug_level_select_vertex_070027D8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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@@ -1159,15 +1129,11 @@ const Gfx debug_level_select_dl_07003258[] = {
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gsSPEndDisplayList(),
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};
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// 0x070034A0 - 0x070034A8
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static const Ambient debug_level_select_light_070034A0 = {
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{{0x7f, 0x00, 0x00}, 0, {0x7f, 0x00, 0x00}, 0}
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};
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// 0x070034A8 - 0x070034B8
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static const Light debug_level_select_light_070034A8 = {
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{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x00, 0x00, 0x50}, 0}
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};
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// 0x070034A0 - 0x070034B8
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static const Lights1 debug_level_select_lights_070034A0 = gdSPDefLights1(
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0x7f, 0x00, 0x00,
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0xff, 0x00, 0x00, 0x00, 0x00, 0x50
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);
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// 0x070034B8 - 0x070035A8
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static const Vtx debug_level_select_vertex_070034B8[] = {
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@@ -1356,9 +1322,7 @@ static const Vtx debug_level_select_vertex_07003D28[] = {
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// 0x07003DB8 - 0x07003FB0
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const Gfx debug_level_select_dl_07003DB8[] = {
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gsDPPipeSync(),
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gsSPNumLights(NUMLIGHTS_1), // I cannot tell if they meant to put 0 or 1 here.
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gsSPLight(&debug_level_select_light_070034A8, 1),
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gsSPLight(&debug_level_select_light_070034A0, 2),
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gsSPSetLights1(debug_level_select_lights_070034A0),
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gsSPVertex(debug_level_select_vertex_070034B8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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@@ -1401,15 +1365,11 @@ const Gfx debug_level_select_dl_07003DB8[] = {
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gsSPEndDisplayList(),
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};
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// 0x07003FB0 - 0x07003FB8
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static const Ambient debug_level_select_light_07003FB0 = {
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{{0x00, 0x00, 0x7f}, 0, {0x00, 0x00, 0x7f}, 0}
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};
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// 0x07003FB8 - 0x07003FC8
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static const Light debug_level_select_light_07003FB8 = {
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{{0x00, 0x00, 0xff}, 0, {0x00, 0x00, 0xff}, 0, {0x00, 0x00, 0x50}, 0}
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};
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// 0x07003FB0 - 0x07003FC8
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static const Lights1 debug_level_select_lights_07003FB0 = gdSPDefLights1(
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0x00, 0x00, 0x7f,
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0x00, 0x00, 0xff, 0x00, 0x00, 0x50
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);
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// 0x07003FC8 - 0x070040B8
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static const Vtx debug_level_select_vertex_07003FC8[] = {
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@@ -1598,9 +1558,7 @@ static const Vtx debug_level_select_vertex_07004838[] = {
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// 0x070048C8 - 0x07004AC0
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const Gfx debug_level_select_dl_070048C8[] = {
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gsDPPipeSync(),
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gsSPNumLights(NUMLIGHTS_1), // I cannot tell if they meant to put 0 or 1 here.
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gsSPLight(&debug_level_select_light_07003FB8, 1),
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gsSPLight(&debug_level_select_light_07003FB0, 2),
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gsSPSetLights1(debug_level_select_lights_07003FB0),
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gsSPVertex(debug_level_select_vertex_07003FC8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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@@ -1643,15 +1601,11 @@ const Gfx debug_level_select_dl_070048C8[] = {
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gsSPEndDisplayList(),
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};
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// 0x07004AC0 - 0x07004AC8
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static const Ambient debug_level_select_light_07004AC0 = {
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{{0x00, 0x59, 0x00}, 0, {0x00, 0x59, 0x00}, 0}
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};
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// 0x07004AC8 - 0x07004AD8
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static const Light debug_level_select_light_07004AC8 = {
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{{0x00, 0xb2, 0x00}, 0, {0x00, 0xb2, 0x00}, 0, {0x00, 0x00, 0x50}, 0}
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};
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// 0x07004AC0 - 0x07004AD8
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static const Lights1 debug_level_select_lights_07004AC0 = gdSPDefLights1(
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0x00, 0x59, 0x00,
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0x00, 0xb2, 0x00, 0x00, 0x00, 0x50
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);
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// 0x07004AD8 - 0x07004BC8
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static const Vtx debug_level_select_vertex_07004AD8[] = {
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@@ -1872,9 +1826,7 @@ static const Vtx debug_level_select_vertex_07005528[] = {
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// 0x07005558 - 0x070057A0
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const Gfx debug_level_select_dl_07005558[] = {
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gsDPPipeSync(),
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gsSPNumLights(NUMLIGHTS_1), // I cannot tell if they meant to put 0 or 1 here.
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gsSPLight(&debug_level_select_light_07004AC8, 1),
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gsSPLight(&debug_level_select_light_07004AC0, 2),
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gsSPSetLights1(debug_level_select_lights_07004AC0),
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gsSPVertex(debug_level_select_vertex_07004AD8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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@@ -1924,15 +1876,11 @@ const Gfx debug_level_select_dl_07005558[] = {
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gsSPEndDisplayList(),
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};
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// 0x070057A0 - 0x070057A8
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static const Ambient debug_level_select_light_070057A0 = {
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{{0x7f, 0x00, 0x00}, 0, {0x7f, 0x00, 0x00}, 0}
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};
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// 0x070057A8 - 0x070057B8
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static const Light debug_level_select_light_070057A8 = {
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{{0xff, 0x00, 0x00}, 0, {0xff, 0x00, 0x00}, 0, {0x00, 0x00, 0x50}, 0}
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};
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// 0x070057A0 - 0x070057B8
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static const Lights1 debug_level_select_lights_070057A0 = gdSPDefLights1(
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0x7f, 0x00, 0x00,
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0xff, 0x00, 0x00, 0x00, 0x00, 0x50
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);
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// 0x070057B8 - 0x070058A8
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static const Vtx debug_level_select_vertex_070057B8[] = {
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@@ -1985,9 +1933,7 @@ static const Vtx debug_level_select_vertex_07005998[] = {
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// 0x070059F8 - 0x07005A98
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const Gfx debug_level_select_dl_070059F8[] = {
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gsDPPipeSync(),
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gsSPNumLights(NUMLIGHTS_1), // I cannot tell if they meant to put 0 or 1 here.
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gsSPLight(&debug_level_select_light_070057A8, 1),
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gsSPLight(&debug_level_select_light_070057A0, 2),
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gsSPSetLights1(debug_level_select_lights_070057A0),
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gsSPVertex(debug_level_select_vertex_070057B8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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@@ -2001,15 +1947,11 @@ const Gfx debug_level_select_dl_070059F8[] = {
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gsSPEndDisplayList(),
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};
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// 0x07005A98 - 0x07005AA0
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static const Ambient debug_level_select_light_07005A98 = {
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{{0x00, 0x00, 0x7f}, 0, {0x00, 0x00, 0x7f}, 0}
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};
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// 0x07005AA0 - 0x07005AB0
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static const Light debug_level_select_light_07005AA0 = {
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{{0x00, 0x00, 0xff}, 0, {0x00, 0x00, 0xff}, 0, {0x00, 0x00, 0x50}, 0}
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};
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// 0x07005A98 - 0x07005AB0
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static const Lights1 debug_level_select_lights_07005A98 = gdSPDefLights1(
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0x00, 0x00, 0x7f,
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0x00, 0x00, 0xff, 0x00, 0x00, 0x50
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);
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// 0x07005AB0 - 0x07005BA0
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static const Vtx debug_level_select_vertex_07005AB0[] = {
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@@ -2198,9 +2140,7 @@ static const Vtx debug_level_select_vertex_07006320[] = {
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// 0x070063B0 - 0x070065A8
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const Gfx debug_level_select_dl_070063B0[] = {
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gsDPPipeSync(),
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gsSPNumLights(NUMLIGHTS_1), // I cannot tell if they meant to put 0 or 1 here.
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gsSPLight(&debug_level_select_light_07005AA0, 1),
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gsSPLight(&debug_level_select_light_07005A98, 2),
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gsSPSetLights1(debug_level_select_lights_07005A98),
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gsSPVertex(debug_level_select_vertex_07005AB0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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