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@@ -1,14 +1,10 @@
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// Tree
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// 0x0302DE10
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static const Ambient tree_seg3_light_0302DE10 = {
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{{0x3f, 0x3f, 0x3f}, 0, {0x3f, 0x3f, 0x3f}, 0}
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};
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// 0x0302DE18
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static const Light tree_seg3_light_0302DE18 = {
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{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
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};
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static const Lights1 tree_seg3_lights_0302DE10 = gdSPDefLights1(
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0x3f, 0x3f, 0x3f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0302DE28
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ALIGNED8 static const u8 tree_seg3_texture_0302DE28[] = {
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@@ -99,8 +95,8 @@ const Gfx tree_seg3_dl_03030FA0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, tree_seg3_texture_0302FF60),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&tree_seg3_light_0302DE18, 1),
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gsSPLight(&tree_seg3_light_0302DE10, 2),
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gsSPLight(&tree_seg3_lights_0302DE10.l, 1),
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gsSPLight(&tree_seg3_lights_0302DE10.a, 2),
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gsSPVertex(tree_seg3_vertex_03030F60, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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@@ -136,8 +132,8 @@ const Gfx tree_seg3_dl_03032088[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, tree_seg3_texture_03031048),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&tree_seg3_light_0302DE18, 1),
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gsSPLight(&tree_seg3_light_0302DE10, 2),
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gsSPLight(&tree_seg3_lights_0302DE10.l, 1),
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gsSPLight(&tree_seg3_lights_0302DE10.a, 2),
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gsSPVertex(tree_seg3_vertex_03032048, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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@@ -168,8 +164,8 @@ const Gfx tree_seg3_dl_03032170[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, tree_seg3_texture_0302FF60),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&tree_seg3_light_0302DE18, 1),
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gsSPLight(&tree_seg3_light_0302DE10, 2),
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gsSPLight(&tree_seg3_lights_0302DE10.l, 1),
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gsSPLight(&tree_seg3_lights_0302DE10.a, 2),
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gsSPVertex(tree_seg3_vertex_03032130, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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@@ -205,8 +201,8 @@ const Gfx tree_seg3_dl_03033258[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, tree_seg3_texture_03032218),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&tree_seg3_light_0302DE18, 1),
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gsSPLight(&tree_seg3_light_0302DE10, 2),
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gsSPLight(&tree_seg3_lights_0302DE10.l, 1),
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gsSPLight(&tree_seg3_lights_0302DE10.a, 2),
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gsSPVertex(tree_seg3_vertex_03033218, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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