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@@ -1,24 +1,16 @@
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// Scuttlebug
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// Unreferenced light
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UNUSED static const Ambient scuttlebug_light_1 = {
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{{0x2c, 0x00, 0x00}, 0, {0x2c, 0x00, 0x00}, 0}
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};
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// Unreferenced light group
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UNUSED static const Lights1 scuttlebug_lights_unused1 = gdSPDefLights1(
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0x2c, 0x00, 0x00,
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0xb2, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// Unreferenced light
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UNUSED static const Light scuttlebug_light_2 = {
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{{0xb2, 0x00, 0x00}, 0, {0xb2, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
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};
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// Unreferenced light
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UNUSED static const Ambient scuttlebug_light_3 = {
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{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0}
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};
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// Unreferenced light
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UNUSED static const Light scuttlebug_light_4 = {
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{{0x00, 0x00, 0x00}, 0, {0x00, 0x00, 0x00}, 0, {0x28, 0x28, 0x28}, 0}
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};
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// Unreferenced light group
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UNUSED static const Lights1 scuttlebug_lights_unused2 = gdSPDefLights1(
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0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// 0x06010108
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ALIGNED8 static const u8 scuttlebug_seg6_texture_06010108[] = {
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@@ -245,14 +237,10 @@ const Gfx scuttlebug_seg6_dl_06013DA0[] = {
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};
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// 0x06013E10
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static const Ambient scuttlebug_seg6_light_06013E10 = {
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{{0x33, 0x22, 0x01}, 0, {0x33, 0x22, 0x01}, 0}
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};
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// 0x06013E18
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static const Light scuttlebug_seg6_light_06013E18 = {
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{{0xcf, 0x89, 0x06}, 0, {0xcf, 0x89, 0x06}, 0, {0x28, 0x28, 0x28}, 0}
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};
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static const Lights1 scuttlebug_seg6_lights_06013E10 = gdSPDefLights1(
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0x33, 0x22, 0x01,
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0xcf, 0x89, 0x06, 0x28, 0x28, 0x28
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);
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// 0x06013E28
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static const Vtx scuttlebug_seg6_vertex_06013E28[] = {
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@@ -290,8 +278,8 @@ static const Vtx scuttlebug_seg6_vertex_06013F28[] = {
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// 0x06013FC8 - 0x060140F0
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const Gfx scuttlebug_seg6_dl_06013FC8[] = {
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gsSPLight(&scuttlebug_seg6_light_06013E18, 1),
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gsSPLight(&scuttlebug_seg6_light_06013E10, 2),
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gsSPLight(&scuttlebug_seg6_lights_06013E10.l, 1),
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gsSPLight(&scuttlebug_seg6_lights_06013E10.a, 2),
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gsSPVertex(scuttlebug_seg6_vertex_06013E28, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 5, 6, 7, 0x0, 5, 4, 6, 0x0),
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@@ -394,14 +382,10 @@ const Gfx scuttlebug_seg6_dl_06014270[] = {
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};
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// 0x060142E0
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static const Ambient scuttlebug_seg6_light_060142E0 = {
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{{0x26, 0x05, 0x05}, 0, {0x26, 0x05, 0x05}, 0}
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};
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// 0x060142E8
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static const Light scuttlebug_seg6_light_060142E8 = {
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{{0x99, 0x16, 0x16}, 0, {0x99, 0x16, 0x16}, 0, {0x28, 0x28, 0x28}, 0}
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};
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static const Lights1 scuttlebug_seg6_lights_060142E0 = gdSPDefLights1(
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0x26, 0x05, 0x05,
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0x99, 0x16, 0x16, 0x28, 0x28, 0x28
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);
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// 0x060142F8
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static const Vtx scuttlebug_seg6_vertex_060142F8[] = {
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@@ -413,8 +397,8 @@ static const Vtx scuttlebug_seg6_vertex_060142F8[] = {
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// 0x06014338 - 0x06014378
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const Gfx scuttlebug_seg6_dl_06014338[] = {
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gsSPLight(&scuttlebug_seg6_light_060142E8, 1),
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gsSPLight(&scuttlebug_seg6_light_060142E0, 2),
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gsSPLight(&scuttlebug_seg6_lights_060142E0.l, 1),
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gsSPLight(&scuttlebug_seg6_lights_060142E0.a, 2),
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gsSPVertex(scuttlebug_seg6_vertex_060142F8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
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gsSP2Triangles( 2, 3, 0, 0x0, 1, 0, 3, 0x0),
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