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@@ -3,14 +3,10 @@
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// This actor file requires including actor bookend because of bookend_seg5_texture_05000C60
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// 0x05002558
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static const Ambient book_seg5_light_05002558 = {
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{{0x7f, 0x7f, 0x7f}, 0, {0x7f, 0x7f, 0x7f}, 0}
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};
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// 0x05002560
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static const Light book_seg5_light_05002560 = {
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{{0xff, 0xff, 0xff}, 0, {0xff, 0xff, 0xff}, 0, {0x28, 0x28, 0x28}, 0}
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};
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static const Lights1 book_seg5_lights_05002558 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x05002570
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ALIGNED8 static const u8 book_seg5_texture_05002570[] = {
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@@ -54,8 +50,8 @@ const Gfx book_seg5_dl_05002EF0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bookend_seg5_texture_05000C60),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&book_seg5_light_05002560, 1),
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gsSPLight(&book_seg5_light_05002558, 2),
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gsSPLight(&book_seg5_lights_05002558.l, 1),
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gsSPLight(&book_seg5_lights_05002558.a, 2),
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gsSPVertex(book_seg5_vertex_05002D70, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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