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refresh 4
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30
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Refresh #4
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1.) Label screen_transition.c (#737)
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2.) Revamp macros (#738)
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3.) Simplify the cake makefile logic (#739)
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4.) Move zbuffer to C (#742)
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5.) Audio blob endian/64-bit fixes (#740)
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6.) Ub fixes (#745)
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7.) process_level_music_dynamics: slightly better stack and regalloc (#746)
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8.) move level order specific definitions out to levels/level_defines.h (#743)
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9.) Renamed some mislabelled sound effects (#748)
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10.) Very minor white space fixes in Mario.c (#752)
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11.) Renamed GRAVITY to OBJ_PHYSICS (#755)
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12.) Use defined macros instead of literal values for interactions in behavior_data.c (#754)
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13.) iQue Player console detection + full support (#756)
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14.) Fix Goddard Mario head for little endian etc. (#757)
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15.) Small bits of audio doc (#749)
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16.) Update diff script (#750)
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17.) Nicer format for course/dialog text, enum for dialog IDs (#753)
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18.) first-diff: store most recent mtime during check (#759)
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19.) Use Lights1 struct for light values (#760)
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20.) Detect mips64-elf in diff.py (#761)
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21.) Name display lists in gd renderer.c (#764)
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22.) Document a variety of PU type crashes. (#765)
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23.) Label object_behaviors. (#716)
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24.) Update swoop.inc.c (#767)
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25.) Label tilting_pyramid.inc.c (#768)
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26.) Label red_coin.inc.c (#770)
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27.) Use more level defines (#758)
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28.) Named Mario actions 6, 7, and 8 and noted causes of hands-free holding glitch (#769)
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Refresh #3
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1.) Small bits of sound sample labelling
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2.) Append 'b' to fopen calls in n64graphics to satisfy Windows
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