// 0x16000F98
const GeoLayout white_particle_geo[] = {
    GEO_SHADOW(SHADOW_CIRCLE_4_VERTS, 0xB4, 50),
    GEO_OPEN_NODE(),
        GEO_DISPLAY_LIST(LAYER_ALPHA, white_particle_dl),
    GEO_CLOSE_NODE(),
    GEO_END(),
};
