// Power Meter HUD

UNUSED static const u64 power_meter_unused_1 = 0;

#if defined(VERSION_CN)
ALIGNED8 static const Texture texture_power_meter_left_side[] = {
#include "actors/power_meter/power_meter_left_side_cn.rgba16.inc.c"
};

ALIGNED8 static const Texture texture_power_meter_right_side[] = {
#include "actors/power_meter/power_meter_right_side_cn.rgba16.inc.c"
};
#else
// 0x030233E0
ALIGNED8 static const Texture texture_power_meter_left_side[] = {
#include "actors/power_meter/power_meter_left_side.rgba16.inc.c"
};

// 0x030243E0
ALIGNED8 static const Texture texture_power_meter_right_side[] = {
#include "actors/power_meter/power_meter_right_side.rgba16.inc.c"
};
#endif

// 0x030253E0
ALIGNED8 static const Texture texture_power_meter_full[] = {
#include "actors/power_meter/power_meter_full.rgba16.inc.c"
};

// 0x03025BE0
ALIGNED8 static const Texture texture_power_meter_seven_segments[] = {
#include "actors/power_meter/power_meter_seven_segments.rgba16.inc.c"
};

// 0x030263E0
ALIGNED8 static const Texture texture_power_meter_six_segments[] = {
#include "actors/power_meter/power_meter_six_segments.rgba16.inc.c"
};

// 0x03026BE0
ALIGNED8 static const Texture texture_power_meter_five_segments[] = {
#include "actors/power_meter/power_meter_five_segments.rgba16.inc.c"
};

// 0x030273E0
ALIGNED8 static const Texture texture_power_meter_four_segments[] = {
#include "actors/power_meter/power_meter_four_segments.rgba16.inc.c"
};

// 0x03027BE0
ALIGNED8 static const Texture texture_power_meter_three_segments[] = {
#include "actors/power_meter/power_meter_three_segments.rgba16.inc.c"
};

// 0x030283E0
ALIGNED8 static const Texture texture_power_meter_two_segments[] = {
#include "actors/power_meter/power_meter_two_segments.rgba16.inc.c"
};

// 0x03028BE0
ALIGNED8 static const Texture texture_power_meter_one_segments[] = {
#include "actors/power_meter/power_meter_one_segment.rgba16.inc.c"
};

// 0x030293E0
const Texture *const power_meter_health_segments_lut[] = {
    texture_power_meter_one_segments,
    texture_power_meter_two_segments,
    texture_power_meter_three_segments,
    texture_power_meter_four_segments,
    texture_power_meter_five_segments,
    texture_power_meter_six_segments,
    texture_power_meter_seven_segments,
    texture_power_meter_full,
};

// 0x03029400
static const Vtx vertex_power_meter_base[] = {
    {{{   -32,    -32,      0}, 0, {     0,   2016}, {0xff, 0xff, 0xff, 0xff}}},
    {{{     0,    -32,      0}, 0, {   992,   2016}, {0xff, 0xff, 0xff, 0xff}}},
    {{{     0,     32,      0}, 0, {   992,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{   -32,     32,      0}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{     0,    -32,      0}, 0, {     1,   2016}, {0xff, 0xff, 0xff, 0xff}}},
    {{{    32,    -32,      0}, 0, {  1024,   2016}, {0xff, 0xff, 0xff, 0xff}}},
    {{{    32,     32,      0}, 0, {  1024,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{     0,     32,      0}, 0, {     1,      0}, {0xff, 0xff, 0xff, 0xff}}},
};

// 0x03029480 - 0x03029530
const Gfx dl_power_meter_base[] = {
    gsDPPipeSync(),
    gsSPClearGeometryMode(G_LIGHTING),
    gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
    gsDPSetRenderMode(G_RM_TEX_EDGE, G_RM_TEX_EDGE2),
    gsDPSetTextureFilter(G_TF_POINT),
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
    gsSPVertex(vertex_power_meter_base, 8, 0),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_power_meter_left_side),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_power_meter_right_side),
    gsDPLoadSync(),
    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
    gsSP2Triangles( 4,  5,  6, 0x0,  4,  6,  7, 0x0),
    gsSPEndDisplayList(),
};

// 0x03029530
static const Vtx vertex_power_meter_health_segments[] = {
#if defined(VERSION_CN)
    {{{   -16,    -20,      0}, 0, {     0,    992}, {0xff, 0xff, 0xff, 0xff}}},
    {{{    15,    -20,      0}, 0, {   992,    992}, {0xff, 0xff, 0xff, 0xff}}},
    {{{    15,     12,      0}, 0, {   992,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{   -16,     12,      0}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
#else
    {{{   -16,    -16,      0}, 0, {     0,    992}, {0xff, 0xff, 0xff, 0xff}}},
    {{{    15,    -16,      0}, 0, {   992,    992}, {0xff, 0xff, 0xff, 0xff}}},
    {{{    15,     16,      0}, 0, {   992,      0}, {0xff, 0xff, 0xff, 0xff}}},
    {{{   -16,     16,      0}, 0, {     0,      0}, {0xff, 0xff, 0xff, 0xff}}},
#endif
};

// 0x03029570 - 0x030295A0
const Gfx dl_power_meter_health_segments_begin[] = {
    gsDPPipeSync(),
    gsSPVertex(vertex_power_meter_health_segments, 4, 0),
    gsDPTileSync(),
    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
    gsSPEndDisplayList(),
};

// 0x030295A0 - 0x030295D8
const Gfx dl_power_meter_health_segments_end[] = {
    gsDPPipeSync(),
    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
    gsSPSetGeometryMode(G_LIGHTING),
    gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
    gsDPSetTextureFilter(G_TF_BILERP),
    gsSPEndDisplayList(),
};
