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63 lines
1.9 KiB
C
63 lines
1.9 KiB
C
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/**
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* Moves the camera to through the tunnel by forcing sModeOffsetYaw
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*/
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void cam_thi_move_cam_through_tunnel(UNUSED struct Camera *c) {
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if (sModeOffsetYaw < DEGREES(60)) {
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sModeOffsetYaw = DEGREES(60);
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}
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}
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/**
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* Aligns the camera to look through the tunnel
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*/
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void cam_thi_look_through_tunnel(UNUSED struct Camera *c) {
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// ~82.5 degrees
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if (sModeOffsetYaw > 0x3AAA) {
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sModeOffsetYaw = 0x3AAA;
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}
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}
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/**
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* The THI triggers are specifically for the tunnel near the start of the Huge Island.
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* The first helps the camera from getting stuck on the starting side, the latter aligns with the
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* tunnel. Both sides achieve their effect by editing the camera yaw.
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*/
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struct CameraTrigger sCamTHI[] = {
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{ 1, cam_thi_move_cam_through_tunnel, -4609, -2969, 6448, 100, 300, 300, 0 },
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{ 1, cam_thi_look_through_tunnel, -4809, -2969, 6448, 100, 300, 300, 0 },
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NULL_TRIGGER
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};
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struct CutsceneSplinePoint sThiWigglerCreditsSplinePositions[] = {
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{ 1, 0, { -1411, 2474, -1276 } },
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{ 2, 0, { -1606, 2479, -434 } },
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{ -1, 0, { -1170, 2122, 1337 } }
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};
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struct CutsceneSplinePoint sThiWigglerCreditsSplineFocus[] = {
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{ 1, 50, { -1053, 2512, -928 } },
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{ 2, 50, { -1234, 2377, -114 } },
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{ -1, 50, { -758, 2147, 1054 } }
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};
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struct CutsceneSplinePoint sThiHugeCreditsSplinePositions[] = {
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{ 0, 0, { 6990, -1000, -4858 } },
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{ 0, 0, { 7886, -1055, 2878 } },
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{ 0, 0, { 1952, -1481, 10920 } },
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{ 0, 0, { -1684, -219, 2819 } },
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{ 0, 0, { -2427, -131, 2755 } },
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{ 0, 0, { -3246, 416, 3286 } },
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{ -1, 0, { -3246, 416, 3286 } }
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};
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struct CutsceneSplinePoint sThiHugeCreditsSplineFocus[] = {
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{ 1, 70, { 7022, -965, -5356 } },
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{ 2, 40, { 7799, -915, 2405 } },
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{ 3, 60, { 1878, -1137, 10568 } },
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{ 4, 50, { -1931, -308, 2394 } },
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{ 5, 50, { -2066, -386, 2521 } },
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{ 6, 50, { -2875, 182, 3045 } },
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{ -1, 50, { -2875, 182, 3045 } }
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};
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