Files
Reonu 5a9b5a9751 Mat Stack Fix
* Implemented new lightweight CPU/RDP profiler
* Added RSP profiling to the lightweight profiler
* Added CPU audio to lightweight profiler
* Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts
* Ran script to convert all light commands to lightcolor commands
* Added define guards for the profiler
* Wrote function for setting up global light direction in the frame
* Moved camera matrix into projection stack
* Corrected cameraToObject for the new matrix stack (fixes culling and sound)
* Fixed billboarding with new matrix stack
* Fixed shadows with new matrix stack
* Fixed some areas where the game was previously extracting the camera matrix from various matrices
* Restored vanilla light and env map directions under new matrix stack
* Fix goddard crash
* Fix geo_process_level_of_detail
* Remove 'construct_float' from 'geo_process_level_of_detail'
* Removed some accidentally added files
* Removed unnecessary matrix multiplications in geo_process_object
* Added fixlights script to build system for fixing custom assets and added option to disable it if needed
* Fixed visual debug with new matstack and cleaned up visual debug code
* Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out
* Fixed clip planes not scaling based on WORLD_SCALE

Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Arceveti <arceveti@gmail.com>
Co-authored-by: thecozies <collinpferguson@gmail.com>
2022-07-19 08:04:54 -05:00

93 lines
4.8 KiB
C

// 0x070039C0 - 0x070039D8
// 0x070039D8 - 0x070039F0
// 0x070039F0 - 0x07003A50
static const Vtx bowser_3_seg7_vertex_070039F0[] = {
{{{ 788, -2364, -1024}, 0, { 3648, -1944}, {0x19, 0x90, 0xcc, 0xff}}},
{{{ 0, -1852, -2522}, 0, { 5144, -1156}, {0x19, 0x90, 0xcc, 0xff}}},
{{{ 1946, -1340, -2661}, 0, { 5282, -3098}, {0x19, 0x90, 0xcc, 0xff}}},
{{{ 0, -1852, -2522}, 0, { 5144, -1156}, {0x16, 0x99, 0xba, 0xff}}},
{{{ 0, -1340, -3276}, 0, { 5896, -1156}, {0x16, 0x99, 0xba, 0xff}}},
{{{ 1946, -1340, -2661}, 0, { 5282, -3098}, {0x16, 0x99, 0xba, 0xff}}},
};
// 0x07003A50 - 0x07003A90
static const Vtx bowser_3_seg7_vertex_07003A50[] = {
{{{ 0, 307, -3276}, 0, { 990, -3370}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 0, 307, -2522}, 0, { 990, -2870}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 788, 307, -1024}, 0, { 1514, -1872}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 1946, 307, -2661}, 0, { 2284, -2962}, {0x00, 0x7f, 0x00, 0xff}}},
};
// 0x07003A90 - 0x07003B90
static const Vtx bowser_3_seg7_vertex_07003A90[] = {
{{{ 1946, -1340, -2661}, 0, { 990, 2012}, {0x67, 0x00, 0x49, 0xff}}},
{{{ 788, 307, -1024}, 0, { -1010, 0}, {0x67, 0x00, 0x49, 0xff}}},
{{{ 788, -2364, -1024}, 0, { -1010, 2012}, {0x67, 0x00, 0x49, 0xff}}},
{{{ 0, 307, -3276}, 0, { 990, 0}, {0x81, 0x00, 0x00, 0xff}}},
{{{ 0, -1340, -3276}, 0, { 990, 2012}, {0x81, 0x00, 0x00, 0xff}}},
{{{ 0, -1852, -2522}, 0, { 238, 2012}, {0x81, 0x00, 0x00, 0xff}}},
{{{ 0, 307, -2522}, 0, { 238, 0}, {0x81, 0x00, 0x00, 0xff}}},
{{{ 788, 307, -1024}, 0, { -698, 0}, {0x90, 0x00, 0x3b, 0xff}}},
{{{ 0, 307, -2522}, 0, { 990, 0}, {0x90, 0x00, 0x3b, 0xff}}},
{{{ 0, -1852, -2522}, 0, { 990, 2012}, {0x90, 0x00, 0x3b, 0xff}}},
{{{ 788, -2364, -1024}, 0, { -698, 2012}, {0x90, 0x00, 0x3b, 0xff}}},
{{{ 0, -1340, -3276}, 0, { -1044, 2012}, {0x26, 0x00, 0x87, 0xff}}},
{{{ 1946, 307, -2661}, 0, { 990, 0}, {0x26, 0x00, 0x87, 0xff}}},
{{{ 1946, -1340, -2661}, 0, { 990, 2012}, {0x26, 0x00, 0x87, 0xff}}},
{{{ 0, 307, -3276}, 0, { -1044, 0}, {0x26, 0x00, 0x87, 0xff}}},
{{{ 1946, 307, -2661}, 0, { 990, 0}, {0x67, 0x00, 0x49, 0xff}}},
};
// 0x07003B90 - 0x07003C00
static const Gfx bowser_3_seg7_dl_07003B90[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0x89898aff),
gsSPLightColor(LIGHT_2, 0x222222ff),
gsSPVertex(bowser_3_seg7_vertex_070039F0, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPVertex(bowser_3_seg7_vertex_07003A50, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07003C00 - 0x07003C68
static const Gfx bowser_3_seg7_dl_07003C00[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07001000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bowser_3_seg7_vertex_07003A90, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 7, 9, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07003C68 - 0x07003CF8
const Gfx bowser_3_seg7_dl_07003C68[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bowser_3_seg7_dl_07003B90),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bowser_3_seg7_dl_07003C00),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};