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* Implemented new lightweight CPU/RDP profiler * Added RSP profiling to the lightweight profiler * Added CPU audio to lightweight profiler * Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts * Ran script to convert all light commands to lightcolor commands * Added define guards for the profiler * Wrote function for setting up global light direction in the frame * Moved camera matrix into projection stack * Corrected cameraToObject for the new matrix stack (fixes culling and sound) * Fixed billboarding with new matrix stack * Fixed shadows with new matrix stack * Fixed some areas where the game was previously extracting the camera matrix from various matrices * Restored vanilla light and env map directions under new matrix stack * Fix goddard crash * Fix geo_process_level_of_detail * Remove 'construct_float' from 'geo_process_level_of_detail' * Removed some accidentally added files * Removed unnecessary matrix multiplications in geo_process_object * Added fixlights script to build system for fixing custom assets and added option to disable it if needed * Fixed visual debug with new matstack and cleaned up visual debug code * Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out * Fixed clip planes not scaling based on WORLD_SCALE Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: thecozies <collinpferguson@gmail.com>
93 lines
4.8 KiB
C
93 lines
4.8 KiB
C
// 0x07003688 - 0x070036A0
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// 0x070036A0 - 0x070036B8
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// 0x070036B8 - 0x07003718
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static const Vtx bowser_3_seg7_vertex_070036B8[] = {
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{{{ 2365, -1852, -787}, 0, { 3412, -3518}, {0x3c, 0x99, 0xd7, 0xff}}},
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{{{ 1946, -1340, -2661}, 0, { 5282, -3098}, {0x3c, 0x99, 0xd7, 0xff}}},
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{{{ 3072, -1340, -1023}, 0, { 3648, -4222}, {0x3c, 0x99, 0xd7, 0xff}}},
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{{{ 2365, -1852, -787}, 0, { 3412, -3518}, {0x2a, 0x90, 0xd8, 0xff}}},
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{{{ 788, -2364, -1024}, 0, { 3648, -1944}, {0x2a, 0x90, 0xd8, 0xff}}},
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{{{ 1946, -1340, -2661}, 0, { 5282, -3098}, {0x2a, 0x90, 0xd8, 0xff}}},
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};
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// 0x07003718 - 0x07003758
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static const Vtx bowser_3_seg7_vertex_07003718[] = {
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{{{ 788, 307, -1024}, 0, { 1514, -1872}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 3072, 307, -1023}, 0, { 3034, -1872}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 1946, 307, -2661}, 0, { 2284, -2962}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 2365, 307, -787}, 0, { 2564, -1714}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x07003758 - 0x07003858
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static const Vtx bowser_3_seg7_vertex_07003758[] = {
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{{{ 788, -2364, -1024}, 0, { -1010, 2012}, {0x99, 0x00, 0xb7, 0xff}}},
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{{{ 1946, 307, -2661}, 0, { 990, 0}, {0x99, 0x00, 0xb7, 0xff}}},
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{{{ 1946, -1340, -2661}, 0, { 990, 2012}, {0x99, 0x00, 0xb7, 0xff}}},
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{{{ 1946, -1340, -2661}, 0, { 9926, 1816}, {0x68, 0x00, 0xb9, 0xff}}},
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{{{ 1946, 307, -2661}, 0, { 9926, 172}, {0x68, 0x00, 0xb9, 0xff}}},
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{{{ 3072, 307, -1023}, 0, { 8418, 172}, {0x68, 0x00, 0xb9, 0xff}}},
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{{{ 3072, -1340, -1023}, 0, { 8418, 1816}, {0x68, 0x00, 0xb9, 0xff}}},
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{{{ 3072, -1340, -1023}, 0, { 990, 2012}, {0x28, 0x00, 0x78, 0xff}}},
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{{{ 2365, 307, -787}, 0, { 246, 0}, {0x28, 0x00, 0x78, 0xff}}},
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{{{ 2365, -1852, -787}, 0, { 246, 2012}, {0x28, 0x00, 0x78, 0xff}}},
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{{{ 3072, 307, -1023}, 0, { 990, 0}, {0x28, 0x00, 0x78, 0xff}}},
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{{{ 2365, 307, -787}, 0, { 990, 0}, {0xee, 0x00, 0x7d, 0xff}}},
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{{{ 788, 307, -1024}, 0, { -600, 0}, {0xee, 0x00, 0x7d, 0xff}}},
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{{{ 2365, -1852, -787}, 0, { 990, 2012}, {0xee, 0x00, 0x7d, 0xff}}},
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{{{ 788, -2364, -1024}, 0, { -600, 2012}, {0xee, 0x00, 0x7d, 0xff}}},
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{{{ 788, 307, -1024}, 0, { -1010, 0}, {0x99, 0x00, 0xb7, 0xff}}},
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};
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// 0x07003858 - 0x070038C8
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static const Gfx bowser_3_seg7_dl_07003858[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07000800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLightColor(LIGHT_1, 0x89898aff),
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gsSPLightColor(LIGHT_2, 0x222222ff),
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gsSPVertex(bowser_3_seg7_vertex_070036B8, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPLightColor(LIGHT_1, 0xffffffff),
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gsSPLightColor(LIGHT_2, 0x3f3f3fff),
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gsSPVertex(bowser_3_seg7_vertex_07003718, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070038C8 - 0x07003930
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static const Gfx bowser_3_seg7_dl_070038C8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bowser_3_seg7_texture_07001000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bowser_3_seg7_vertex_07003758, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(12, 14, 13, 0x0, 0, 15, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07003930 - 0x070039C0
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const Gfx bowser_3_seg7_dl_07003930[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bowser_3_seg7_dl_07003858),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bowser_3_seg7_dl_070038C8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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