You've already forked HackerSM64
mirror of
https://github.com/HackerN64/HackerSM64.git
synced 2026-01-21 10:35:32 -08:00
86 lines
2.5 KiB
C
86 lines
2.5 KiB
C
#pragma once
|
|
|
|
/******************
|
|
* DEBUG SETTINGS *
|
|
******************/
|
|
|
|
// Enables most debug options
|
|
//#define DEBUG_ALL
|
|
|
|
// Disables all debug options (except PUPPYPRINT)
|
|
//#define DISABLE_ALL
|
|
|
|
// TEST LEVEL
|
|
// Uncomment this define and set a test level in order to boot straight into said level.
|
|
// This allows you to quickly test the level you're working on.
|
|
// If you want the game to boot normally, just comment out the define again.
|
|
// #define TEST_LEVEL LEVEL_BOB
|
|
|
|
// Enable debug level select. Hold L while the game boots to turn it on.
|
|
#define DEBUG_LEVEL_SELECT
|
|
|
|
// Enable debug free move (DPad up to enter, A to exit).
|
|
#define ENABLE_DEBUG_FREE_MOVE
|
|
|
|
// Include vanilla debug functionality.
|
|
//#define VANILLA_DEBUG
|
|
|
|
// Custom debug mode. Press DPAD left to show the debug UI. Press DPAD right to enter the noclip mode.
|
|
//#define CUSTOM_DEBUG
|
|
|
|
// Include Puppyprint, a display library for text and large images.
|
|
#define PUPPYPRINT
|
|
// Include a custom, enhanced performance profiler (Requires PUPPYPRINT).
|
|
#define PUPPYPRINT_DEBUG 1
|
|
|
|
// Use cycles instead of microseconds in Puppyprint debug output.
|
|
//#define PUPPYPRINT_DEBUG_CYCLES
|
|
|
|
// Visual debug enables some collision visuals. Tapping Right on the dpad will cycle between visual hitboxes, visual surfaces, both, and neither.
|
|
// If puppyprint is enabled, then this can be cycled only while the screen is active.
|
|
// #define VISUAL_DEBUG
|
|
|
|
// Open all courses and doors. Used for debugging purposes to unlock all content.
|
|
#define UNLOCK_ALL
|
|
|
|
// Same as above, but also reads all save file flags as complete.
|
|
// This will not overwrite existing save file data unless you save over it.
|
|
//#define COMPLETE_SAVE_FILE
|
|
|
|
// Removes the limit on FPS
|
|
//#define UNLOCK_FPS
|
|
|
|
// Forces a crash when the game starts. Useful for debugging the crash screen.
|
|
//#define DEBUG_FORCE_CRASH_ON_BOOT
|
|
|
|
// -- Compatibility safeguards. Don't mess with these unless you know what you're doing. --
|
|
|
|
#ifdef COMPLETE_SAVE_FILE
|
|
#define UNLOCK_ALL
|
|
#endif // COMPLETE_SAVE_FILE
|
|
|
|
#ifdef DEBUG_ALL
|
|
#define DEBUG_LEVEL_SELECT
|
|
#define ENABLE_DEBUG_FREE_MOVE
|
|
#define PUPPYPRINT
|
|
#define PUPPYPRINT_DEBUG 1
|
|
#define VISUAL_DEBUG
|
|
#define UNLOCK_ALL
|
|
#define COMPLETE_SAVE_FILE
|
|
#endif // DEBUG_ALL
|
|
|
|
#ifdef DISABLE_ALL
|
|
#undef DEBUG_ALL
|
|
#undef TEST_LEVEL
|
|
#undef DEBUG_LEVEL_SELECT
|
|
#undef ENABLE_DEBUG_FREE_MOVE
|
|
#undef VANILLA_DEBUG
|
|
#undef CUSTOM_DEBUG
|
|
#undef PUPPYPRINT_DEBUG
|
|
#undef PUPPYPRINT_DEBUG_CYCLES
|
|
#undef VISUAL_DEBUG
|
|
#undef UNLOCK_ALL
|
|
#undef COMPLETE_SAVE_FILE
|
|
#undef DEBUG_FORCE_CRASH_ON_BOOT
|
|
#endif // DISABLE_ALL
|