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Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: Gregory Heskett <gheskett@gmail.com>
71 lines
1.8 KiB
C
71 lines
1.8 KiB
C
// == dialog ==
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// (defines en_dialog_table etc.)
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#include "game/ingame_menu.h"
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#undef DEFINE_DIALOG
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#define DEFINE_DIALOG(id, _1, _2, _3, _4, str) \
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static const char dialog_text_ ## id[] = { str };
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#include DIALOG_FILE
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#undef DEFINE_DIALOG
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#define DEFINE_DIALOG(id, voice, linesPerBox, leftOffset, width, _) \
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static const struct DialogEntry dialog_entry_ ## id = { \
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voice, linesPerBox, leftOffset, width, dialog_text_ ## id \
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};
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#include DIALOG_FILE
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#undef DEFINE_DIALOG
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#define DEFINE_DIALOG(id, _1, _2, _3, _4, _5) &dialog_entry_ ## id,
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const struct DialogEntry *const DIALOG_TABLE[] = {
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#include DIALOG_FILE
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NULL
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};
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// == courses ==
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// (defines en_course_name_table etc.)
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// The game duplicates this in levels/menu/leveldata.c in EU, so we split
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// it out into a separate include file.
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#include "define_courses.inc.c"
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// == acts ==
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// (defines en_act_name_table etc.)
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#define COURSE_ACTS(id, name, a,b,c,d,e,f) \
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static const char act_name_ ## id ## _1[] = { a }; \
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static const char act_name_ ## id ## _2[] = { b }; \
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static const char act_name_ ## id ## _3[] = { c }; \
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static const char act_name_ ## id ## _4[] = { d }; \
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static const char act_name_ ## id ## _5[] = { e }; \
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static const char act_name_ ## id ## _6[] = { f };
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#define SECRET_STAR(id, name)
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#define CASTLE_SECRET_STARS(str)
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#undef EXTRA_TEXT
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#define EXTRA_TEXT(id, str) \
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static const char extra_text_ ## id[] = { str };
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#include COURSE_FILE
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#undef COURSE_ACTS
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#undef EXTRA_TEXT
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#define COURSE_ACTS(id, name, a,b,c,d,e,f) \
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act_name_ ## id ## _1, act_name_ ## id ## _2, act_name_ ## id ## _3, \
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act_name_ ## id ## _4, act_name_ ## id ## _5, act_name_ ## id ## _6,
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#define EXTRA_TEXT(id, str) extra_text_ ## id,
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const char *const ACT_NAME_TABLE[] = {
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#include COURSE_FILE
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NULL
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};
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#undef COURSE_ACTS
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#undef EXTRA_TEXT
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