Files
HackerSM64/levels/wmotr/script.c
Denis Kopyrin ccb1419adb Split vanillla object from levels allowing pruning vanilla assets on fast64 imports and managing vanilla objects independently of levels (#796)
* Move level script to bank 0x1A

* Decouple vanilla objects in a separate bank

* Rollback group level scripts move, fixed nits

* Move actors_vanilla to actors/vanilla_actors

* Make EU translation segment last, remove vanilla objects segments copypaste

* Added LOAD_VANILLA_OBJECTS segment id stub
2025-01-29 20:58:46 -05:00

94 lines
7.3 KiB
C

#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/wmotr/header.h"
static const LevelScript script_wmotr_macro_objects[] = {
// Macro objects
OBJECT(/*model*/ MODEL_DL_CANNON_LID, /*pos*/ -4456, 827, 191, /*angle*/ 0, 0, 0, /*behParam*/ (0x00 << 16), /*beh*/ bhvCannonClosed),
OBJECT(/*model*/ MODEL_DL_CANNON_LID, /*pos*/ 3712, -2740, 5200, /*angle*/ 0, 0, 0, /*behParam*/ (0x80 << 16), /*beh*/ bhvCannonClosed),
OBJECT(/*model*/ MODEL_BOBOMB_BUDDY, /*pos*/ 3684, -2712, 4660, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBobombBuddyOpensCannon),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3050, 2100, -4200, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_RING) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -2744, 4899, -4439, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_1UP_WALKING << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3995, -1850, 5478, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHidden1upInPoleSpawner),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -2980, 3990, -4248, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 2735, 3140, -3085, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -3640, 4600, -4200, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 4400, 240, 80, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 3440, -2680, 5240, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -600, -1360, 5040, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -400, 1960, -120, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_WING_CAP << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -240, -1080, 4520, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_WING_CAP << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ 3600, -2480, 5440, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_WING_CAP << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ 3960, 520, 440, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_WING_CAP << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -3200, 4880, -4040, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_WING_CAP << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -2760, 2320, -4080, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_WING_CAP << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_1UP, /*pos*/ -3630, -430, 3180, /*angle*/ 0, 0, 0, /*behParam*/ (MUSHROOM_BP_REQUIRES_NONE << 16), /*beh*/ bhv1Up),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 320, 1725, 40, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -2560, 4600, -4800, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -50, 2180, 1900, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_RING | COIN_FORMATION_FLAG_VERTICAL) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2850, 1550, 2280, /*angle*/ 0, 40, 0, /*behParam*/ ((COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_RING | COIN_FORMATION_FLAG_VERTICAL) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 1710, -650, 4850, /*angle*/ 0, 85, 0, /*behParam*/ ((COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_RING | COIN_FORMATION_FLAG_VERTICAL) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2350, 2300, 240, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_RING | COIN_FORMATION_FLAG_VERTICAL) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_1UP, /*pos*/ -3260, 3370, -3945, /*angle*/ 0, 0, 0, /*behParam*/ (MUSHROOM_BP_REQUIRES_NONE << 16), /*beh*/ bhv1Up),
RETURN(),
};
static const LevelScript script_wmotr_objects_1[] = {
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3996, -2739, 5477, /*angle*/ 0, 0, 0, /*behParam*/ 0x00520000, /*beh*/ bhvPoleGrabbing),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2911, 3564, -3967, /*angle*/ 0, 0, 0, /*behParam*/ 0x00540000, /*beh*/ bhvPoleGrabbing),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3258, 3359, -3946, /*angle*/ 0, 0, 0, /*behParam*/ 0x00690000, /*beh*/ bhvPoleGrabbing),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2639, 3154, -4369, /*angle*/ 0, 0, 0, /*behParam*/ 0x007D0000, /*beh*/ bhvPoleGrabbing),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2980, 4048, -4248, /*angle*/ 0, 0, 0, /*behParam*/ 0x00240000, /*beh*/ bhvPoleGrabbing),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3290, 3636, -4477, /*angle*/ 0, 0, 0, /*behParam*/ 0x004D0000, /*beh*/ bhvPoleGrabbing),
RETURN(),
};
static const LevelScript script_wmotr_objects_2[] = {
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -160, 1950, -470, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenRedCoinStar),
RETURN(),
};
const LevelScript level_wmotr_entry[] = {
INIT_LEVEL(),
#include "levels/wmotr/areas/script_vanilla_load.inc.c"
ALLOC_LEVEL_POOL(),
MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
#include "levels/wmotr/areas/script_vanilla.inc.c"
AREA(/*index*/ 1, wmotr_geo_0001F0),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -67, 2669, -16, /*angle*/ 0, 270, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvAirborneWarp),
WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_WMOTR, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x38, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x6D, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF3, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
JUMP_LINK(script_wmotr_objects_1),
JUMP_LINK(script_wmotr_objects_2),
TERRAIN(/*terrainData*/ wmotr_seg7_collision),
JUMP_LINK(script_wmotr_macro_objects),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_SLIDE),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_SNOW),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS(/*area*/ 1, /*yaw*/ 270, /*pos*/ -67, 1669, -16),
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
EXIT(),
};