Files
HackerSM64/levels/vcutm/script.c
Denis Kopyrin ccb1419adb Split vanillla object from levels allowing pruning vanilla assets on fast64 imports and managing vanilla objects independently of levels (#796)
* Move level script to bank 0x1A

* Decouple vanilla objects in a separate bank

* Rollback group level scripts move, fixed nits

* Move actors_vanilla to actors/vanilla_actors

* Make EU translation segment last, remove vanilla objects segments copypaste

* Added LOAD_VANILLA_OBJECTS segment id stub
2025-01-29 20:58:46 -05:00

107 lines
8.0 KiB
C

#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "dialog_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/vcutm/header.h"
static const LevelScript script_vcutm_macro_objects[] = {
// Macro objects
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -3434, 2951, -3076, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_1UP_WALKING << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_1UP, /*pos*/ -4711, 1594, -2532, /*angle*/ 0, 0, 0, /*behParam*/ (MUSHROOM_BP_REQUIRES_NONE << 16), /*beh*/ bhv1Up),
OBJECT(/*model*/ MODEL_1UP, /*pos*/ -5952, -393, -1141, /*angle*/ 0, 0, 0, /*behParam*/ (MUSHROOM_BP_REQUIRES_NONE << 16), /*beh*/ bhv1Up),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ 3980, 300, -6220, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_VANISH_CAP << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 4200, 0, -4940, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHidden1upTrigger),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 4740, 0, -4940, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHidden1upTrigger),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 4740, 0, -4400, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHidden1upTrigger),
OBJECT(/*model*/ MODEL_1UP, /*pos*/ 4460, 0, -4700, /*angle*/ 0, 0, 0, /*behParam*/ (3 << 16), /*beh*/ bhvHidden1up),
OBJECT(/*model*/ MODEL_YELLOW_COIN, /*pos*/ 4200, 0, -4940, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvOneCoin),
OBJECT(/*model*/ MODEL_YELLOW_COIN, /*pos*/ 4740, 0, -4940, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvOneCoin),
OBJECT(/*model*/ MODEL_YELLOW_COIN, /*pos*/ 4740, 0, -4400, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvOneCoin),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2100, -3276, 20, /*angle*/ 0, 0, 0, /*behParam*/ ((COIN_FORMATION_FLAG_NONE) << 16), /*beh*/ bhvCoinFormation),
OBJECT(/*model*/ MODEL_AMP, /*pos*/ -2100, -2800, -3866, /*angle*/ 0, 0, 0, /*behParam*/ (1 << 16), /*beh*/ bhvCirclingAmp),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -2145, -2160, -5963, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_COINS_3 << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -5920, 4575, -4618, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -4740, 3581, -3854, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -4727, -227, -1161, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -3418, -559, -836, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ -600, -1400, -6300, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 900, -1400, -6300, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 2750, -800, -6300, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_RED_COIN, /*pos*/ 4509, 0, -5527, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRedCoin),
OBJECT(/*model*/ MODEL_BOWLING_BALL, /*pos*/ -1740, -3240, 1580, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFireSpitter),
OBJECT(/*model*/ MODEL_BOWLING_BALL, /*pos*/ -2400, -3240, 600, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFireSpitter),
OBJECT(/*model*/ MODEL_BOWLING_BALL, /*pos*/ -1740, -3240, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFireSpitter),
OBJECT(/*model*/ MODEL_BOWLING_BALL, /*pos*/ -2400, -3240, -1079, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFireSpitter),
OBJECT(/*model*/ MODEL_BOWLING_BALL, /*pos*/ -2920, -3240, 880, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFireSpitter),
OBJECT(/*model*/ MODEL_BOWLING_BALL, /*pos*/ -4000, -3240, 1600, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFireSpitter),
OBJECT(/*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ -6020, -2976, 1240, /*angle*/ 0, 0, 0, /*behParam*/ (EXCLAMATION_BOX_BP_VANISH_CAP << 16), /*beh*/ bhvExclamationBox),
OBJECT(/*model*/ MODEL_BOWLING_BALL, /*pos*/ -2100, -2840, -3866, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFireSpitter),
OBJECT(/*model*/ MODEL_BOWLING_BALL, /*pos*/ -4600, 5760, -6140, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFireSpitter),
RETURN(),
};
static const LevelScript script_vcutm_objects_1[] = {
OBJECT(/*model*/ MODEL_VCUTM_SEESAW_PLATFORM, /*pos*/ 154, -1919, -6256, /*angle*/ 0, 270, 0, /*behParam*/ 0x00070000, /*beh*/ bhvSeesawPlatform),
OBJECT(/*model*/ MODEL_VCUTM_SEESAW_PLATFORM, /*pos*/ -2047, -3378, -2047, /*angle*/ 0, 0, 0, /*behParam*/ 0x00070000, /*beh*/ bhvSeesawPlatform),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3251, -1082, -6256, /*angle*/ 0, 270, 0, /*behParam*/ 0x014B0000, /*beh*/ bhvCheckerboardElevatorGroup),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2355, -1901, -6256, /*angle*/ 0, 270, 0, /*behParam*/ 0x014B0000, /*beh*/ bhvCheckerboardElevatorGroup),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 1459, -1594, -6256, /*angle*/ 0, 90, 0, /*behParam*/ 0x014B0000, /*beh*/ bhvCheckerboardElevatorGroup),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1151, -2413, -6256, /*angle*/ 0, 270, 0, /*behParam*/ 0x014B0000, /*beh*/ bhvCheckerboardElevatorGroup),
RETURN(),
};
static const LevelScript script_vcutm_objects_2[] = {
OBJECT(/*model*/ MODEL_CAP_SWITCH, /*pos*/ 4506, 26, -6246, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvCapSwitch),
RETURN(),
};
static const LevelScript script_vcutm_objects_3[] = {
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 4600, 250, -4500, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenRedCoinStar),
RETURN(),
};
const LevelScript level_vcutm_entry[] = {
INIT_LEVEL(),
#include "levels/vcutm/areas/script_vanilla_load.inc.c"
ALLOC_LEVEL_POOL(),
MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
#include "levels/vcutm/areas/script_vanilla.inc.c"
AREA(/*index*/ 1, vcutm_geo_000208),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -6143, 6734, -6143, /*angle*/ 0, 0, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvAirborneWarp),
WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_VCUTM, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF3, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x07, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x08, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE_GROUNDS, /*destArea*/ 0x01, /*destNode*/ 0x06, /*flags*/ WARP_NO_CHECKPOINT),
JUMP_LINK(script_vcutm_objects_1),
JUMP_LINK(script_vcutm_objects_2),
JUMP_LINK(script_vcutm_objects_3),
TERRAIN(/*terrainData*/ vcutm_seg7_collision),
JUMP_LINK(script_vcutm_macro_objects),
SHOW_DIALOG(/*index*/ 0x00, DIALOG_129),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_SLIDE),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS(/*area*/ 1, /*yaw*/ 0, /*pos*/ -6143, 5734, -6143),
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
EXIT(),
};