Files
HackerSM64/levels/ttm/texture.inc.c
Denis Kopyrin ccb1419adb Split vanillla object from levels allowing pruning vanilla assets on fast64 imports and managing vanilla objects independently of levels (#796)
* Move level script to bank 0x1A

* Decouple vanilla objects in a separate bank

* Rollback group level scripts move, fixed nits

* Move actors_vanilla to actors/vanilla_actors

* Make EU translation segment last, remove vanilla objects segments copypaste

* Added LOAD_VANILLA_OBJECTS segment id stub
2025-01-29 20:58:46 -05:00

35 lines
907 B
C

// 0x07000000 - 0x07001000
ALIGNED8 static const Texture ttm_seg7_texture_07000000[] = {
#include "levels/ttm/0.ia16.inc.c"
};
// 0x07000800 - 0x07001800
ALIGNED8 static const Texture ttm_seg7_texture_07000800[] = {
#include "levels/ttm/1.rgba16.inc.c"
};
// 0x07001000 - 0x07002000
ALIGNED8 static const Texture ttm_seg7_texture_07001000[] = {
#include "levels/ttm/2.rgba16.inc.c"
};
// 0x07001800 - 0x07002800
ALIGNED8 static const Texture ttm_seg7_texture_07001800[] = {
#include "levels/ttm/3.rgba16.inc.c"
};
// 0x07002800 - 0x07003800
ALIGNED8 static const Texture ttm_seg7_texture_07002800[] = {
#include "levels/ttm/5.rgba16.inc.c"
};
// 0x07003000 - 0x07004000
ALIGNED8 static const Texture ttm_seg7_texture_07003000[] = {
#include "levels/ttm/6.rgba16.inc.c"
};
// 0x07004000 - 0x07005000
ALIGNED8 static const Texture ttm_seg7_texture_07004000[] = {
#include "levels/ttm/7.rgba16.inc.c"
};