Files
HackerSM64/levels/ttm/header.h
Denis Kopyrin ccb1419adb Split vanillla object from levels allowing pruning vanilla assets on fast64 imports and managing vanilla objects independently of levels (#796)
* Move level script to bank 0x1A

* Decouple vanilla objects in a separate bank

* Rollback group level scripts move, fixed nits

* Move actors_vanilla to actors/vanilla_actors

* Make EU translation segment last, remove vanilla objects segments copypaste

* Added LOAD_VANILLA_OBJECTS segment id stub
2025-01-29 20:58:46 -05:00

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612 B
C

#ifndef TTM_HEADER_H
#define TTM_HEADER_H
#include "types.h"
#include "game/moving_texture.h"
extern struct Painting ttm_slide_painting;
extern const Trajectory ttm_seg7_trajectory_070170A0[];
extern const struct MovtexQuadCollection ttm_movtex_puddle[];
extern Movtex ttm_movtex_tris_begin_waterfall[];
extern Movtex ttm_movtex_tris_begin_puddle_waterfall[];
extern Movtex ttm_movtex_tris_end_waterfall[];
extern Movtex ttm_movtex_tris_end_puddle_waterfall[];
extern Movtex ttm_movtex_tris_puddle_waterfall[];
// script
extern const LevelScript level_ttm_entry[];
#include "levels/ttm/header.inc.h"
#endif