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* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
22 lines
612 B
C
22 lines
612 B
C
#ifndef TTM_HEADER_H
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#define TTM_HEADER_H
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#include "types.h"
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#include "game/moving_texture.h"
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extern struct Painting ttm_slide_painting;
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extern const Trajectory ttm_seg7_trajectory_070170A0[];
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extern const struct MovtexQuadCollection ttm_movtex_puddle[];
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extern Movtex ttm_movtex_tris_begin_waterfall[];
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extern Movtex ttm_movtex_tris_begin_puddle_waterfall[];
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extern Movtex ttm_movtex_tris_end_waterfall[];
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extern Movtex ttm_movtex_tris_end_puddle_waterfall[];
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extern Movtex ttm_movtex_tris_puddle_waterfall[];
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// script
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extern const LevelScript level_ttm_entry[];
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#include "levels/ttm/header.inc.h"
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#endif
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