You've already forked HackerSM64
mirror of
https://github.com/HackerN64/HackerSM64.git
synced 2026-01-21 10:35:32 -08:00
* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
20 lines
511 B
C
20 lines
511 B
C
// 0x07000000 - 0x07000800
|
|
ALIGNED8 static const Texture sl_seg7_texture_07000000[] = {
|
|
#include "levels/sl/0.rgba16.inc.c"
|
|
};
|
|
|
|
// 0x07000800 - 0x07001000
|
|
ALIGNED8 static const Texture sl_seg7_texture_07000800[] = {
|
|
#include "levels/sl/1.rgba16.inc.c"
|
|
};
|
|
|
|
// 0x07001800 - 0x07002000
|
|
ALIGNED8 static const Texture sl_seg7_texture_07001800[] = {
|
|
#include "levels/sl/3.rgba16.inc.c"
|
|
};
|
|
|
|
// 0x07002000 - 0x07002800
|
|
ALIGNED8 static const Texture sl_seg7_texture_07002000[] = {
|
|
#include "levels/sl/4.rgba16.inc.c"
|
|
};
|