Files
HackerSM64/levels/sl/header.h
Denis Kopyrin ccb1419adb Split vanillla object from levels allowing pruning vanilla assets on fast64 imports and managing vanilla objects independently of levels (#796)
* Move level script to bank 0x1A

* Decouple vanilla objects in a separate bank

* Rollback group level scripts move, fixed nits

* Move actors_vanilla to actors/vanilla_actors

* Make EU translation segment last, remove vanilla objects segments copypaste

* Added LOAD_VANILLA_OBJECTS segment id stub
2025-01-29 20:58:46 -05:00

32 lines
913 B
C

#ifndef SL_HEADER_H
#define SL_HEADER_H
#include "types.h"
#include "game/moving_texture.h"
// geo
extern const GeoLayout sl_geo_0003A8[];
extern const GeoLayout sl_geo_000484[];
// leveldata
extern const Gfx sl_seg7_dl_07005478[];
extern const Gfx sl_seg7_dl_070056B0[];
extern const Gfx sl_seg7_dl_070073D0[];
extern const Gfx sl_seg7_dl_07007880[];
extern const Gfx sl_seg7_dl_070088B0[];
extern const Gfx sl_seg7_dl_07008D58[];
extern const Gfx sl_seg7_dl_0700A5A0[];
extern const Gfx sl_seg7_dl_0700BAE8[];
extern const Gfx sl_seg7_dl_0700BCF8[];
extern const Gfx sl_seg7_dl_0700C9E8[];
extern const Gfx sl_seg7_dl_0700CB58[];
extern const Collision sl_seg7_area_1_collision[];
extern const MacroObject sl_seg7_area_1_macro_objs[];
extern const Collision sl_seg7_area_2_collision[];
extern const struct MovtexQuadCollection sl_movtex_water[];
// script
extern const LevelScript level_sl_entry[];
#endif