Files
HackerSM64/levels/sl/geo.c
Denis Kopyrin ccb1419adb Split vanillla object from levels allowing pruning vanilla assets on fast64 imports and managing vanilla objects independently of levels (#796)
* Move level script to bank 0x1A

* Decouple vanilla objects in a separate bank

* Rollback group level scripts move, fixed nits

* Move actors_vanilla to actors/vanilla_actors

* Make EU translation segment last, remove vanilla objects segments copypaste

* Added LOAD_VANILLA_OBJECTS segment id stub
2025-01-29 20:58:46 -05:00

18 lines
387 B
C

#include <ultra64.h>
#include "sm64.h"
#include "geo_commands.h"
#include "game/level_geo.h"
#include "game/geo_misc.h"
#include "game/camera.h"
#include "game/moving_texture.h"
#include "game/screen_transition.h"
#include "game/paintings.h"
#include "make_const_nonconst.h"
#include "levels/sl/header.h"
#include "levels/sl/areas/1/geo.inc.c"
#include "levels/sl/areas/2/geo.inc.c"