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* Move level script to bank 0x1A * Decouple vanilla objects in a separate bank * Rollback group level scripts move, fixed nits * Move actors_vanilla to actors/vanilla_actors * Make EU translation segment last, remove vanilla objects segments copypaste * Added LOAD_VANILLA_OBJECTS segment id stub
9 lines
232 B
C
9 lines
232 B
C
// geo
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extern const GeoLayout sa_geo_000170[];
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// leveldata
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extern const Gfx sa_seg7_dl_07002DE8[];
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extern const Gfx sa_seg7_dl_07002FD0[];
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extern const Collision sa_seg7_collision[];
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extern const MacroObject sa_seg7_macro_objs[];
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